<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Rocket League Dev On PS4K- It&#8217;s No Different Than Having Another Console To Develop For	</title>
	<atom:link href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 05 May 2016 08:35:42 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
	<item>
		<title>
		By: Marcia Stevens		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291253</link>

		<dc:creator><![CDATA[Marcia Stevens]]></dc:creator>
		<pubDate>Thu, 05 May 2016 07:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291235&quot;&gt;LordCancer Kain&lt;/a&gt;.

&lt;b&gt;&lt;b&gt;&quot;my room mate Lori Is getting paid  on the internet 98$/hr&quot;.....!cc912a&lt;b&gt;two days ago grey MacLaren P1 I bought after earning 18,512 DoIIars..it was my previous month&#039;s payout..just a little over.17k DoIIars Last month..3-5 hours job a day...with weekly payouts..it&#039;s realy the simplest. job I have ever Do.. I Joined This 7 months. ago. and now making over. hourly 87 DoIIars...Learn. More right Here &lt;b&gt;!cc912a:➽:➽:➽➽➽➽ &lt;a href=&quot;http://perfectjobpro.2all.de/&quot; rel=&quot;nofollow&quot;&gt;&lt;b&gt;http://GlobalSuperJob&lt;b&gt;sReportsEmploymentsEducationGetPayHourly$98....&lt;/a&gt; .❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦::::::!cc912a....,....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291235">LordCancer Kain</a>.</p>
<p><b></b><b>&#8220;my room mate Lori Is getting paid  on the internet 98$/hr&#8221;&#8230;..!cc912a</b><b>two days ago grey MacLaren P1 I bought after earning 18,512 DoIIars..it was my previous month&#8217;s payout..just a little over.17k DoIIars Last month..3-5 hours job a day&#8230;with weekly payouts..it&#8217;s realy the simplest. job I have ever Do.. I Joined This 7 months. ago. and now making over. hourly 87 DoIIars&#8230;Learn. More right Here </b><b>!cc912a:➽:➽:➽➽➽➽ <a href="http://perfectjobpro.2all.de/" rel="nofollow"><b><a href="http://GlobalSuperJob" rel="nofollow ugc">http://GlobalSuperJob</a></b><b>sReportsEmploymentsEducationGetPayHourly$98&#8230;.</b></a> .❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦:❖❖:❦❦::::::!cc912a&#8230;.,&#8230;.</b></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason Mounce		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291239</link>

		<dc:creator><![CDATA[Jason Mounce]]></dc:creator>
		<pubDate>Wed, 04 May 2016 21:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291239</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291234&quot;&gt;LordCancer Kain&lt;/a&gt;.

Yeah, that&#039;s basically what I&#039;m seeing. It&#039;d be the same as configuring just TWO &#039;PC&#039;esque&#039; visual settings, comparably we could see it as &#039;High&#039; on PS4 and &#039;Ultra&#039; on PS4 Neo, it shouldn&#039;t be hard to code/port that, PC&#039;s had such things, and THEN some for the longest time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291234">LordCancer Kain</a>.</p>
<p>Yeah, that&#8217;s basically what I&#8217;m seeing. It&#8217;d be the same as configuring just TWO &#8216;PC&#8217;esque&#8217; visual settings, comparably we could see it as &#8216;High&#8217; on PS4 and &#8216;Ultra&#8217; on PS4 Neo, it shouldn&#8217;t be hard to code/port that, PC&#8217;s had such things, and THEN some for the longest time.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: paulogy.		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291238</link>

		<dc:creator><![CDATA[paulogy.]]></dc:creator>
		<pubDate>Wed, 04 May 2016 21:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291238</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291236&quot;&gt;mickeyGfunk&lt;/a&gt;.

We&#039;ll have to get more details before we know more, but if they change the CPU or GPU it&#039;s not a guarantee all existing PS4 games will run on PS4K without some intervention.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291236">mickeyGfunk</a>.</p>
<p>We&#8217;ll have to get more details before we know more, but if they change the CPU or GPU it&#8217;s not a guarantee all existing PS4 games will run on PS4K without some intervention.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mickeyGfunk		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291236</link>

		<dc:creator><![CDATA[mickeyGfunk]]></dc:creator>
		<pubDate>Wed, 04 May 2016 20:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291236</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291228&quot;&gt;paulogy.&lt;/a&gt;.

no, it means they just program it for ps4(original) and call ot a day. the ps4k will support ps4 code... otherwise every ps4 game in the last couple years would have to be recoded...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291228">paulogy.</a>.</p>
<p>no, it means they just program it for ps4(original) and call ot a day. the ps4k will support ps4 code&#8230; otherwise every ps4 game in the last couple years would have to be recoded&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LordCancer Kain		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291235</link>

		<dc:creator><![CDATA[LordCancer Kain]]></dc:creator>
		<pubDate>Wed, 04 May 2016 20:08:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291235</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291227&quot;&gt;andy&lt;/a&gt;.

not even an interesting developer. or an interesting answer. they make rocket league for pc, so the assets already exist. they already did the work but a second console spec is like a whole other platform? and what exactly are the infinite pc specs by comparison, that is one platform? ok]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291227">andy</a>.</p>
<p>not even an interesting developer. or an interesting answer. they make rocket league for pc, so the assets already exist. they already did the work but a second console spec is like a whole other platform? and what exactly are the infinite pc specs by comparison, that is one platform? ok</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: LordCancer Kain		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291234</link>

		<dc:creator><![CDATA[LordCancer Kain]]></dc:creator>
		<pubDate>Wed, 04 May 2016 20:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291234</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291226&quot;&gt;Jason Mounce&lt;/a&gt;.

it would be one thing if it was like the difference between PS3 cell PPE architecture and PS4&#039;s amd apu x86 architecture, that would be a whole other platform, but its not a whole other platform. its the same cpu/gpu overclocked with more cores. pc developers have handle many more configurations for decades. until they radically change the chip i don&#039;t wanna hear them complain about more work when they already do it for pc.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291226">Jason Mounce</a>.</p>
<p>it would be one thing if it was like the difference between PS3 cell PPE architecture and PS4&#8217;s amd apu x86 architecture, that would be a whole other platform, but its not a whole other platform. its the same cpu/gpu overclocked with more cores. pc developers have handle many more configurations for decades. until they radically change the chip i don&#8217;t wanna hear them complain about more work when they already do it for pc.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Professor Murder		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291230</link>

		<dc:creator><![CDATA[Professor Murder]]></dc:creator>
		<pubDate>Wed, 04 May 2016 16:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291230</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291228&quot;&gt;paulogy.&lt;/a&gt;.

It would seem so in my opinion on the subject I&#039;ve understood so far.
Sony has told developers that a game MUST run on both systems and there will be no exclusivity to the 4K. It just seems more work poured on the developers and if they don&#039;t want to add the load, it will hurt PS4 gamers, no matter what version they have. hmm...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291228">paulogy.</a>.</p>
<p>It would seem so in my opinion on the subject I&#8217;ve understood so far.<br />
Sony has told developers that a game MUST run on both systems and there will be no exclusivity to the 4K. It just seems more work poured on the developers and if they don&#8217;t want to add the load, it will hurt PS4 gamers, no matter what version they have. hmm&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: paulogy.		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291228</link>

		<dc:creator><![CDATA[paulogy.]]></dc:creator>
		<pubDate>Wed, 04 May 2016 15:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291228</guid>

					<description><![CDATA[Rumors of the PS4K have been interesting.  It suggested that anyone who develops for PS4 and releases a game after October is *required* to ensure it works as well as (if not superior on) the PS4K.  So if there are developers out there who just can&#039;t manage developing for both platforms, will they have to pull their PS4 support entirely?]]></description>
			<content:encoded><![CDATA[<p>Rumors of the PS4K have been interesting.  It suggested that anyone who develops for PS4 and releases a game after October is *required* to ensure it works as well as (if not superior on) the PS4K.  So if there are developers out there who just can&#8217;t manage developing for both platforms, will they have to pull their PS4 support entirely?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: andy		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291227</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Wed, 04 May 2016 15:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291227</guid>

					<description><![CDATA[Really? You &quot;sat down&quot; with a developer and asked them about one question? Great interview. 
You definitely have EGM beat who did a meh interview with the devs making Abzu
http://www.egmnow.com/articles/previews/abzu-will-make-you-want-to-bob-along-at-the-bottom-of-the-beautiful-briny-sea/



Or do you interview dev studios (ones that will let you in the door that you don&#039;t ruin all ties with by slandering them) and then do 20 articles across 3 months each with a quote from the studio? And do you ever actually ask anything about the game or is it always the same &quot;we have been reassured again but not with video proof that Xbone is actually the exact same thing as PS4&quot; schlock?]]></description>
			<content:encoded><![CDATA[<p>Really? You &#8220;sat down&#8221; with a developer and asked them about one question? Great interview.<br />
You definitely have EGM beat who did a meh interview with the devs making Abzu<br />
<a href="http://www.egmnow.com/articles/previews/abzu-will-make-you-want-to-bob-along-at-the-bottom-of-the-beautiful-briny-sea/" rel="nofollow ugc">http://www.egmnow.com/articles/previews/abzu-will-make-you-want-to-bob-along-at-the-bottom-of-the-beautiful-briny-sea/</a></p>
<p>Or do you interview dev studios (ones that will let you in the door that you don&#8217;t ruin all ties with by slandering them) and then do 20 articles across 3 months each with a quote from the studio? And do you ever actually ask anything about the game or is it always the same &#8220;we have been reassured again but not with video proof that Xbone is actually the exact same thing as PS4&#8221; schlock?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jason Mounce		</title>
		<link>https://gamingbolt.com/rocket-league-dev-on-ps4k-its-no-different-than-having-another-console-to-develop-for#comment-291226</link>

		<dc:creator><![CDATA[Jason Mounce]]></dc:creator>
		<pubDate>Wed, 04 May 2016 15:29:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=265066#comment-291226</guid>

					<description><![CDATA[How is it like developing for &#039;another platform&#039;? Could you not just port the game from PS4 to PS4 Neo and it should more or less run the same minus a few Port-necessary tweaks and upgrades to the visuals/draw distance/AA, etc?

Saying it&#039;s like developing for a different console to me implies that it needs a restructure, recoding and everything. Though realistically it&#039;d be more comparable to porting a game with probably minimal work, it&#039;s EXTRA work but it&#039;s minimal, the only thing is, is there compensation for making it for both? Does Sony give you money to do it? Since, am sure if you bought a game on PS4 - then you also have a copy for PS4 Neo, meaning it&#039;s not a separate game with separate worth to those who own either-or. You put extra work on a visually-different game that&#039;s tweaked/ported that&#039;ll not grant you more money in sales.]]></description>
			<content:encoded><![CDATA[<p>How is it like developing for &#8216;another platform&#8217;? Could you not just port the game from PS4 to PS4 Neo and it should more or less run the same minus a few Port-necessary tweaks and upgrades to the visuals/draw distance/AA, etc?</p>
<p>Saying it&#8217;s like developing for a different console to me implies that it needs a restructure, recoding and everything. Though realistically it&#8217;d be more comparable to porting a game with probably minimal work, it&#8217;s EXTRA work but it&#8217;s minimal, the only thing is, is there compensation for making it for both? Does Sony give you money to do it? Since, am sure if you bought a game on PS4 &#8211; then you also have a copy for PS4 Neo, meaning it&#8217;s not a separate game with separate worth to those who own either-or. You put extra work on a visually-different game that&#8217;s tweaked/ported that&#8217;ll not grant you more money in sales.</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
