Rocket League Dev On PS4K- It’s No Different Than Having Another Console To Develop For

"It’s really just a matter of whether or not you can support another platform."

Posted By | On 03rd, May. 2016

ps4-amd

The PS4K is more and more a reality with each passing day, even though it still has not been officially confirmed yet. We have spent a lot of time on this site discussing what the implications of a move like a mid cycle iterative upgrade to an existing console could be, at least on the market, and for consumers- but the developer side of the equation is often forgotten about.

So when we got the chance to sit down with Rocket League developers Psyonix, we decided to take the chance and ask them what they thought of something like the PS4K- given a hypothetical where the console upgrade does in fact exist.

“Well, hypothetically in the situation you have raised, it’s no better than having any other additional platform to develop for,” Psyonix’s VP Jeremy Dunham said. “It’s- what’s interesting about the question, the hypothetical, is, would the introduction of this item change things severely? And the answer is, it doesn’t really change much if that is the case. Because it’s really just a matter of whether or not you can support another platform, and that’s really what it boils down to- how the pros and cons of the hardware, or the extra QA time needed, or the amount of new assets you have to build, those are all considerations that all developers have to make, any time they develop for any additional platform, be it Sony or Microsoft or even the iPad.

“So really what it boils down to is, does the team, were they to work on something like that, be able to handle coming to another platform? And so the broad answer is, if the team is prepared and willing to do it, I don’t see that being an issue. And if they can’t or won’t do it, then it would be an issue, so it would differ on a team by team basis, on whether or not that would be problematic.”

It sounds like a reasonable assessment of the situation- in the end, a new SKU like this is nothing more than one more console to develop for. As for whether or not that is preferable to developers, in the end, that comes down to one thing, and one thing only- can those developers support another build to develop for?


Amazing Articles You Might Want To Check Out!

Share Your Thoughts Below  (Always follow our comments policy!)



Keep On Reading!

The Precinct Has Been Delayed to Fall 2024

The Precinct Has Been Delayed to Fall 2024

"This additional time will allow us to fine-tune the gameplay, fix any remaining bugs, and provide the seamles...

Orcs Must Die! Deathtrap Announced, Launches Early 2025

Orcs Must Die! Deathtrap Announced, Launches Early 2025

Built on Unreal Engine 5, the next instalment in the tower defense series will be available on Xbox Series X/S...

Super Mario Party Jamboree Has Been Rated by the ESRB Ahead of October Release

Super Mario Party Jamboree Has Been Rated by the ESRB Ahead of October Release

The Nintendo Switch's third Mario Party game will release in October, bringing over 110 minigames and a new 20...

Bandai Namco is Bringing Little Nightmares 3 and Dragon Ball: Sparking! ZERO to Gamescom

Bandai Namco is Bringing Little Nightmares 3 and Dragon Ball: Sparking! ZERO to Gamescom

Both games, alongside Unknown 9: Awakening, will be playable at the company's booth at Gamescom, it's been con...

Sea of Stars DLC and Co-op Details Will be Shared Later This Year

Sea of Stars DLC and Co-op Details Will be Shared Later This Year

Developer Sabotage Studio announced earlier this year this its acclaimed RPG's expansion had entered full prod...

EA Sports FC 25 Unveiled, Launches September 27

EA Sports FC 25 Unveiled, Launches September 27

This year's entry will introduce a new 5v5 experience in Rush, new and improved tactical systems, and improvem...