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	<title>
	Comments on: Stardock CEO On PS5&#8217;s Potential To Reach Photorealism: &#8216;I Think We Can Achieve It With Current Cycle&#8217;	</title>
	<atom:link href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Fri, 07 Apr 2017 11:16:00 +0000</lastBuildDate>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-321293</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Fri, 07 Apr 2017 11:16:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-321293</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-321233&quot;&gt;crazy_black_man-&lt;/a&gt;.

I&#039;ve been playing it on PS4-Pro on a KS8000 TV in HDR and it looks crazy. Hopefully we can have some updates with more maps to keep the game active with new weapons etc.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-321233">crazy_black_man-</a>.</p>
<p>I&#8217;ve been playing it on PS4-Pro on a KS8000 TV in HDR and it looks crazy. Hopefully we can have some updates with more maps to keep the game active with new weapons etc.</p>
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		<title>
		By: crazy_black_man-		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-321233</link>

		<dc:creator><![CDATA[crazy_black_man-]]></dc:creator>
		<pubDate>Fri, 07 Apr 2017 04:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-321233</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-320974&quot;&gt;Gamez Rule&lt;/a&gt;.

LOVING IT]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-320974">Gamez Rule</a>.</p>
<p>LOVING IT</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-320974</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 06 Apr 2017 09:32:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-320974</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319888&quot;&gt;crazy_black_man-&lt;/a&gt;.

How you liking HZD?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319888">crazy_black_man-</a>.</p>
<p>How you liking HZD?</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319935</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 30 Mar 2017 11:03:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319935</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319934&quot;&gt;Mark&lt;/a&gt;.

lol.

I knew what you meant.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319934">Mark</a>.</p>
<p>lol.</p>
<p>I knew what you meant.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319934</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 30 Mar 2017 10:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319934</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319932&quot;&gt;Gamez Rule&lt;/a&gt;.

Yeah but Kojima and Guerrilla are amongst the best.....basically we&#039;ll only see a handful or so of games every year, that scratch the surface of photorealism. The good news is that not all big and small studios have moved toward current gen APIs, so in the next years we should see more games looking even better.....which contradicts what I just said! Lmao]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319932">Gamez Rule</a>.</p>
<p>Yeah but Kojima and Guerrilla are amongst the best&#8230;..basically we&#8217;ll only see a handful or so of games every year, that scratch the surface of photorealism. The good news is that not all big and small studios have moved toward current gen APIs, so in the next years we should see more games looking even better&#8230;..which contradicts what I just said! Lmao</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319932</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 30 Mar 2017 10:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319932</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319931&quot;&gt;Mark&lt;/a&gt;.

Be great if ALL devs could do that. IMO that would be awesome for gamers.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319931">Mark</a>.</p>
<p>Be great if ALL devs could do that. IMO that would be awesome for gamers.</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319930</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 30 Mar 2017 10:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319930</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319817&quot;&gt;Tactical Lag-fighting tips&lt;/a&gt;.

Driveclub

 https://uploads.disquscdn.com/images/18b6a6caee063caa72f6176d8e96e5d6380368be27bb9bddd1bf58e70b30defe.jpg  https://uploads.disquscdn.com/images/22a63bebf40f1e13db018bf4be3eb0d73a7c8c17043fa300159cf35867dfb568.jpg  https://uploads.disquscdn.com/images/41630e7c7bf8de3d804cff43683d52b5df6c33dc1ea7337a257d10e9d68f8da0.jpg]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319817">Tactical Lag-fighting tips</a>.</p>
<p>Driveclub</p>
<p> <a href="https://uploads.disquscdn.com/images/18b6a6caee063caa72f6176d8e96e5d6380368be27bb9bddd1bf58e70b30defe.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/18b6a6caee063caa72f6176d8e96e5d6380368be27bb9bddd1bf58e70b30defe.jpg</a>  <a href="https://uploads.disquscdn.com/images/22a63bebf40f1e13db018bf4be3eb0d73a7c8c17043fa300159cf35867dfb568.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/22a63bebf40f1e13db018bf4be3eb0d73a7c8c17043fa300159cf35867dfb568.jpg</a>  <a href="https://uploads.disquscdn.com/images/41630e7c7bf8de3d804cff43683d52b5df6c33dc1ea7337a257d10e9d68f8da0.jpg" rel="nofollow ugc">https://uploads.disquscdn.com/images/41630e7c7bf8de3d804cff43683d52b5df6c33dc1ea7337a257d10e9d68f8da0.jpg</a></p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319931</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 30 Mar 2017 10:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319931</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319929&quot;&gt;Gamez Rule&lt;/a&gt;.

I hear u]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319929">Gamez Rule</a>.</p>
<p>I hear u</p>
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		<title>
		By: Gamez Rule		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319929</link>

		<dc:creator><![CDATA[Gamez Rule]]></dc:creator>
		<pubDate>Thu, 30 Mar 2017 10:06:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319929</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319902&quot;&gt;Mark&lt;/a&gt;.

Look at how the Decima engine was born and then enhanced not only by Guerrilla Games, but also Hideo Kojima. That&#039;s what I mean by getting devs heads together. Makes sense as more can be achieved.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319902">Mark</a>.</p>
<p>Look at how the Decima engine was born and then enhanced not only by Guerrilla Games, but also Hideo Kojima. That&#8217;s what I mean by getting devs heads together. Makes sense as more can be achieved.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319902</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 29 Mar 2017 23:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=293125#comment-319902</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319781&quot;&gt;Gamez Rule&lt;/a&gt;.

Yeah but it&#039;s more than just &quot;putting their heads together&quot;.....R&#038;D costs alot of money to create new lighting and graphic algorythms. That&#039;s why Indie devs usually only provide Snes quality visuals. It costs alot. So we&#039;re only talking a small amount of studios that has the capability to do this. Frostbite 3 is built for DirectX12 and PS4 GNMX, advanced API&#039;s for a modern engine that utilizes the CPU and GPUs the way Brad mentions (BF1). Don&#039;t know why I just told u all that....]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-on-ps5s-potential-to-reach-photorealism-i-think-we-can-achieve-it-with-current-cycle#comment-319781">Gamez Rule</a>.</p>
<p>Yeah but it&#8217;s more than just &#8220;putting their heads together&#8221;&#8230;..R&amp;D costs alot of money to create new lighting and graphic algorythms. That&#8217;s why Indie devs usually only provide Snes quality visuals. It costs alot. So we&#8217;re only talking a small amount of studios that has the capability to do this. Frostbite 3 is built for DirectX12 and PS4 GNMX, advanced API&#8217;s for a modern engine that utilizes the CPU and GPUs the way Brad mentions (BF1). Don&#8217;t know why I just told u all that&#8230;.</p>
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