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	Comments on: Stardock CEO Praises DirectX 12 &#038; Mantle, PS4 Fans Will Have Something Exciting To Rejoice About Soon	</title>
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	<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon</link>
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		<title>
		By: Oddy Chanz		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-282612</link>

		<dc:creator><![CDATA[Oddy Chanz]]></dc:creator>
		<pubDate>Tue, 05 Jan 2016 04:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-282612</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248797&quot;&gt;Jeff Pee&lt;/a&gt;.

From reading the specs I would think the Xb1 has a better CPU then the ps4 but the Ps4 has a Better GPU then the xb1. That beast like GPU in the Ps4 makes all the difference when it comes to graphics and ofc the ps4 can process more ram because the larger bandwidth has GDDR5 vs the xb1 DDR3 ram. The Xb1 has about 10% more CPU power then the PS4
But the PS4 has a 50% more GPU power and that&#039;s a huge Difference.
You don&#039;t need to be a developer to know the differences in performance. It only take some tech intelligence anyone can have with just a high school level of education. I learned this stuff through research and experiencing how different computer part perform over the year buying different laptops and study what the responsibility of the different parts. My research begin back a year before Both consoles wear launched. It don&#039;t take a really smart person it just takes someone willing to learn a little more.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248797">Jeff Pee</a>.</p>
<p>From reading the specs I would think the Xb1 has a better CPU then the ps4 but the Ps4 has a Better GPU then the xb1. That beast like GPU in the Ps4 makes all the difference when it comes to graphics and ofc the ps4 can process more ram because the larger bandwidth has GDDR5 vs the xb1 DDR3 ram. The Xb1 has about 10% more CPU power then the PS4<br />
But the PS4 has a 50% more GPU power and that&#8217;s a huge Difference.<br />
You don&#8217;t need to be a developer to know the differences in performance. It only take some tech intelligence anyone can have with just a high school level of education. I learned this stuff through research and experiencing how different computer part perform over the year buying different laptops and study what the responsibility of the different parts. My research begin back a year before Both consoles wear launched. It don&#8217;t take a really smart person it just takes someone willing to learn a little more.</p>
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		<title>
		By: spigzone		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248947</link>

		<dc:creator><![CDATA[spigzone]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 21:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248947</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248895&quot;&gt;GHz&lt;/a&gt;.

The PS4&#039;s closer to the metal APIs AND far more powerful hardware. Windows 10 was necessary to &#039;reset&#039; the WIndows 8 disaster and DX 12 was necessary to make the Xbox One competitive with the PS4 while keeping the common platform aspect.

Remember Windows 8 originally forced people to use the tile desktop, they even removed the windows 7 desktop code to make it hard for third parties to re-create a windows 7 desktop. The idea was to get people used to the tile interface to sell more Windows 8 phones and tablets and get people used to the idea of going to the Microsoft store and buying their apps, even for the desktop. Sinofsky, the &#039;mastermind&#039; behind windows 8 wanted to move Microsoft to an Apple model and eventually make it impossible to run all those free legacy apps.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248895">GHz</a>.</p>
<p>The PS4&#8217;s closer to the metal APIs AND far more powerful hardware. Windows 10 was necessary to &#8216;reset&#8217; the WIndows 8 disaster and DX 12 was necessary to make the Xbox One competitive with the PS4 while keeping the common platform aspect.</p>
<p>Remember Windows 8 originally forced people to use the tile desktop, they even removed the windows 7 desktop code to make it hard for third parties to re-create a windows 7 desktop. The idea was to get people used to the tile interface to sell more Windows 8 phones and tablets and get people used to the idea of going to the Microsoft store and buying their apps, even for the desktop. Sinofsky, the &#8216;mastermind&#8217; behind windows 8 wanted to move Microsoft to an Apple model and eventually make it impossible to run all those free legacy apps.</p>
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		<title>
		By: Ian Williams		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248905</link>

		<dc:creator><![CDATA[Ian Williams]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 08:47:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248905</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248797&quot;&gt;Jeff Pee&lt;/a&gt;.

Google it, what you said is right. ]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248797">Jeff Pee</a>.</p>
<p>Google it, what you said is right. </p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248896</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 04:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248896</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248894&quot;&gt;Mark&lt;/a&gt;.

That last part...People need to chill out with all these numbers lol. I&#039;m luving my GAMES! :) 
Amen to that my dude!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248894">Mark</a>.</p>
<p>That last part&#8230;People need to chill out with all these numbers lol. I&#8217;m luving my GAMES! 🙂<br />
Amen to that my dude!</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248895</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 03:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248895</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248879&quot;&gt;spigzone&lt;/a&gt;.

Unless if their is a language barrier, your implying that MS was planning to stick with W8 and DX11 but then realized that would be a bad idea because of the PS4s better APIs. So to combat this, they decided to have XB1 run windows 10 and DX12 instead? Is that what you&#039;re saying? I just want to be clear.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248879">spigzone</a>.</p>
<p>Unless if their is a language barrier, your implying that MS was planning to stick with W8 and DX11 but then realized that would be a bad idea because of the PS4s better APIs. So to combat this, they decided to have XB1 run windows 10 and DX12 instead? Is that what you&#8217;re saying? I just want to be clear.</p>
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		<title>
		By: Mark		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248894</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 02:07:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248894</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248796&quot;&gt;Jeff Pee&lt;/a&gt;.

Theoretically, according to Hot Chips and other sources, total bandwidth is 268GB/s. 102 read/write simultaneously over ESRAM. 68GB/s DDR3. Obviously all theory.

Real world, for ESRAM up to 150GB/s, per Microsoft engineers. DDR3 up to 50GB/s. Equalls around 200, when both resources of RAM are used &quot;concurrently&quot;. People had issue wether both could be used SIMULTANEOUSLY. Microsoft did say that yes u can, referencing the fact the 360 did this with DRAM. 

So to be fair ur right about numbers thrown around, but in many slides MS did note theoretical performance. I feel u tho. People need to chill out with all these numbers lol. I&#039;m luving my GAMES!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248796">Jeff Pee</a>.</p>
<p>Theoretically, according to Hot Chips and other sources, total bandwidth is 268GB/s. 102 read/write simultaneously over ESRAM. 68GB/s DDR3. Obviously all theory.</p>
<p>Real world, for ESRAM up to 150GB/s, per Microsoft engineers. DDR3 up to 50GB/s. Equalls around 200, when both resources of RAM are used &#8220;concurrently&#8221;. People had issue wether both could be used SIMULTANEOUSLY. Microsoft did say that yes u can, referencing the fact the 360 did this with DRAM. </p>
<p>So to be fair ur right about numbers thrown around, but in many slides MS did note theoretical performance. I feel u tho. People need to chill out with all these numbers lol. I&#8217;m luving my GAMES!</p>
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		<title>
		By: spigzone		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248879</link>

		<dc:creator><![CDATA[spigzone]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 00:21:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248879</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248857&quot;&gt;GHz&lt;/a&gt;.

When the Xbox One first released the developers were required to use a custom DX 11 iteration and not do their own closer to the metal APIs. Unstated but obvious was that Microsoft was looking at the bigger picture, namely selling Xbox Games to Metro PCs to promote their store, so wanted easy portability of Xbox One games to Xbox 8. That requirement didn&#039;t last long when Sony released their powerhouse of a console which, added to Microsoft&#039;s serial face planting, meant Microsoft flat out couldn&#039;t afford the performance penalty sticking with a DX 11 iteration would entail. 

Fast forward to the present and Microsoft still has the same idea, bringing PC gamers into the Xbox ecosystem, but now on Windows 10 and the Mantle derived DX 12 which provides sufficient performance to compete with Sony while still providing simple and easy porting between Xbox One and PCs running Windows 10.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248857">GHz</a>.</p>
<p>When the Xbox One first released the developers were required to use a custom DX 11 iteration and not do their own closer to the metal APIs. Unstated but obvious was that Microsoft was looking at the bigger picture, namely selling Xbox Games to Metro PCs to promote their store, so wanted easy portability of Xbox One games to Xbox 8. That requirement didn&#8217;t last long when Sony released their powerhouse of a console which, added to Microsoft&#8217;s serial face planting, meant Microsoft flat out couldn&#8217;t afford the performance penalty sticking with a DX 11 iteration would entail. </p>
<p>Fast forward to the present and Microsoft still has the same idea, bringing PC gamers into the Xbox ecosystem, but now on Windows 10 and the Mantle derived DX 12 which provides sufficient performance to compete with Sony while still providing simple and easy porting between Xbox One and PCs running Windows 10.</p>
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		<title>
		By: Guest		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248878</link>

		<dc:creator><![CDATA[Guest]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 00:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248878</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248857&quot;&gt;GHz&lt;/a&gt;.

When the Xbox One first release the developers were required to use a custom DX 11 iteration and not do their own closer to the metal APIs. Unstated but obvious was that Microsoft was looking at the bigger picture, namely selling Xbox Games to Metro PCs to promote their store, so wanted easy portability of Xbox One games to Xbox 8. That requirement didn&#039;t last long when Sony released their powerhouse of a console which, added to Microsoft&#039;s serial face planting, meant Microsoft flat out couldn&#039;t afford the performance penalty sticking with a DX 11 iteration would entail. 

Fast forward to the present and Microsoft still has the same idea, bringing PC gamers into the Xbox ecosystem, but now on Windows 10 and the Mantle derived DX 12 which provides sufficient performance to compete with Sony while still providing simple and easy porting between Xbox One and PCs running Windows 10. 

In short what they are intending to do with Windows ten they intended to do with WIndows 8, but Windows 8 was a total sales dog and the use of SX 11 as the common development platform crippled the performance of the Xbox One to such a degree against the unfettered close to the metal powerhouse PS4 that if they didn&#039;t go another route the Xbox One was going to fail as bad as Windows 8.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248857">GHz</a>.</p>
<p>When the Xbox One first release the developers were required to use a custom DX 11 iteration and not do their own closer to the metal APIs. Unstated but obvious was that Microsoft was looking at the bigger picture, namely selling Xbox Games to Metro PCs to promote their store, so wanted easy portability of Xbox One games to Xbox 8. That requirement didn&#8217;t last long when Sony released their powerhouse of a console which, added to Microsoft&#8217;s serial face planting, meant Microsoft flat out couldn&#8217;t afford the performance penalty sticking with a DX 11 iteration would entail. </p>
<p>Fast forward to the present and Microsoft still has the same idea, bringing PC gamers into the Xbox ecosystem, but now on Windows 10 and the Mantle derived DX 12 which provides sufficient performance to compete with Sony while still providing simple and easy porting between Xbox One and PCs running Windows 10. </p>
<p>In short what they are intending to do with Windows ten they intended to do with WIndows 8, but Windows 8 was a total sales dog and the use of SX 11 as the common development platform crippled the performance of the Xbox One to such a degree against the unfettered close to the metal powerhouse PS4 that if they didn&#8217;t go another route the Xbox One was going to fail as bad as Windows 8.</p>
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		<title>
		By: GHz		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248857</link>

		<dc:creator><![CDATA[GHz]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 19:02:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248857</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248816&quot;&gt;spigzone&lt;/a&gt;.

DX11 for XB1 was a bad mix for sure. That why I always wondered how come XB1 was able to reach parity in some games. I couldn&#039;t understand why devs couldn&#039;t exploit the PS4 API better to lock steadier frame rate to more obvious degree. I found it strange. 

What requirement are you speaking of? In reference to what? 

And when you say, &quot;DX12 is the closest to the metal they can achieve while still being compatible with modern GPUs to provide Windows 10 compatibility.&quot;? What exactly do you mean?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248816">spigzone</a>.</p>
<p>DX11 for XB1 was a bad mix for sure. That why I always wondered how come XB1 was able to reach parity in some games. I couldn&#8217;t understand why devs couldn&#8217;t exploit the PS4 API better to lock steadier frame rate to more obvious degree. I found it strange. </p>
<p>What requirement are you speaking of? In reference to what? </p>
<p>And when you say, &#8220;DX12 is the closest to the metal they can achieve while still being compatible with modern GPUs to provide Windows 10 compatibility.&#8221;? What exactly do you mean?</p>
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		<title>
		By: Agent_Blade		</title>
		<link>https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248835</link>

		<dc:creator><![CDATA[Agent_Blade]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 13:56:00 +0000</pubDate>
		<guid isPermaLink="false">http://gamingbolt.com/?p=220595#comment-248835</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248755&quot;&gt;Psionicinversion&lt;/a&gt;.

Alright now we can do without the insults to companies now. Stay professional.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://gamingbolt.com/stardock-ceo-praises-directx-12-mantle-ps4-fans-will-have-something-exciting-to-rejoice-about-soon#comment-248755">Psionicinversion</a>.</p>
<p>Alright now we can do without the insults to companies now. Stay professional.</p>
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