Brad Wardell on the upcoming API, PS4 and Xbox One capabilities and more.
Ever since the Windows 10 event that took place earlier this week, there is a lot of expectation regarding DirectX 12 and how it can possibly change the games development scene on Xbox One and PC. Stardock’s CEO Brad Wardell has shared his thoughts about the new API as well as AMD’s Mantle in a number of tweets.
As expected the true potential of DirectX 12 will only start showing when developers start using them in the right manner. This same thought is echoed by Brad as DX 12 won’t improve the visuals and performance magically. According to Brad, a number of effects will become easier with both Mantle and DX12, such as temporal aliasing, object space rendering, and support for tons of light sources which will result into games looking more profound and subtle. In fact, he is already implementing those in Mantle already.
However, Brad also believes that PS4 will also have something in store. He teases that fans will soon have something to rejoice about. Perhaps, he knows that something is going to be announced soon. Most of the stuff that Sony does with PlayStation’s technology is behind closed doors since they use a custom API for the PS4. Who knows, may be they are having a closed door session at GDC this March. Regardless, this goes to show that both consoles will eventually get better with time. And finally, Brad thinks that both PS4 and Xbox One have capable hardware but is puzzled as most games are running at 30 frames per second on them.
It’s indeed intriguing to know that both PS4 and Xbox One will keep their respective pace with new technology. We simply can’t wait to see what this brings to the table in 2016 and further ahead in the future.