'With that said, I'm curious if Stardock fans would WANT to see our games on the Switch...'
'There are certain limitations you have to work under...'
"Nintendo, is a great market for Nintendo, but I haven’t seen a lot of huge hits made by non Nintendo studios."
Surfing the crest of the tech wave.
'It's a matter of if, not when.'
The future is here, but it's just too expensive.
We're just waiting for the software to catch up with the hardware.
'How long before it is a problem?'
"I think, all the guys will end up releasing just a early or bi-yearly upgrades to these things, like the iPhone."
The world's first DirectX 12 compatible game launches next week.
Stardock CEO talks upcoming game and how it uses DirectX 12.
The future is bright if the Cloud comes to life.
Brad Wardell on the performance difference between the current gen consoles.
Brad Wardell also talks about PS4, Vulkan and a few updates regarding what is coming next from Stardock Studios.
Brad Wardell on his new project and more talk on DirectX 12.
Good news for players who own multi GPU PCs.
Brad Wardell says "we're always learning new possibilities" with the new platforms.
More details regarding draw calls and batches using DirectX 12.
Everything you need to know about Galactic Civilizations III.