Brad Wardell also talks about PS4, Vulkan and a few updates regarding what is coming next from Stardock Studios.
Brad Wardell, CEO of Stardock Studios has been constantly tweeting his thoughts and revealing new information regarding DirectX 12 and its potential impact on PC and Xbox One games development. According to Wardell, DX12 should improve Xbox One’s eSRAM performance despite its small size, but it eventually depends on how developers use it and accordingly update their game engines.
However, Brad notes that DDR3 memory in the Xbox One could still be an issue as it’s too slow but DX12 should help boost performance of the console regardless. He also requested players to stop thinking about DX12 as some magic bullet as developers will still need to optimize their games for the new API. In short, the results won’t show up automatically.
He also believes that PS4’s parallel processing could get a boost if the console implements Vulkan, which is a new open standard API enabling highly efficient graphics and compute on GPUs. Vulkan is pretty similar to AMD’s Mantle and we will make sure to cover that in a different article.
Finally he revealed that they plan to release a public demo of Starswarm DX12 soon and that they have invested in developing a asynchronous scheduler to maximize the potential of DX12 and AMD.
@Drfu77 ddr3 is very slow. It's not a console vs. pc thing. It's just a hardware thing. Dx12 will still help xb1.— Brad Wardell (@draginol) March 4, 2015
@MJFJD it should. Need devs to use it more.which I'm sure they will as the engines get updated.— Brad Wardell (@draginol) March 4, 2015
Need people to quit thinking of dx12 as a magic bullet. It lets devs spread tasks across mult cores. Which is huge. But not automatic.— Brad Wardell (@draginol) March 3, 2015
@cool1990 love it. It's basically Mantle.— Brad Wardell (@draginol) March 4, 2015
@Drfu77 depends if ps4 gets Vulkan.— Brad Wardell (@draginol) March 4, 2015
@PCGH_Redaktion I believe so.— Brad Wardell (@draginol) March 3, 2015
We (Stardock/oxide) have invested the time to create an asynchronous scheduler. So we benefit a lot from mantle/dx12.— Brad Wardell (@draginol) March 3, 2015