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	<title>aaero &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Xbox Live Games With Gold For October 2021 Has Been Revealed</title>
		<link>https://gamingbolt.com/xbox-live-games-with-gold-for-october-2021-has-been-revealed</link>
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		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 28 Sep 2021 23:44:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aaero]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[Castlevania harmony of despair]]></category>
		<category><![CDATA[Hover]]></category>
		<category><![CDATA[konami]]></category>
		<category><![CDATA[resident evil code veronica]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=494901</guid>

					<description><![CDATA[Two relatively recent indie titles come for the Xbox One side of things and two classic Japanese franchise on the 360. ]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s already close to October as 2021 slowly starts to tick down. A new month, of course, also means new games are coming to the various refreshes for the many subscription services that are now running. Xbox Live&#8217;s Games with Gold will be one of the first of the month, and for October, there&#8217;s a nice mix of old and new that you&#8217;ll be able to redeem.</p>
<p>For the entire month of October, we&#8217;ll have <em>Aaero</em> for the Xbox One. It is a rail shooter that uses rhythm as the basis of its action and combat. From the 1st to the 15th, we&#8217;ll have <em>Castlevania: Harmony of Despair</em> for the 360. This entry in the series was one that allowed you to play with various protagonists from the franchise and had mutliplayer options. From the 15th to the 31st will see another 360 game from a classic Japanese franchise, <em>Resident Evil Code Veronica X</em> <em>HD</em>. Finally, from the 15th and into November we&#8217;ll get <em>Hover</em>, a parkour open world title.</p>
<p>These titles will go live on the service starting October 1st for all compatible Xbox One and Xbox Series X/S systems, with <em>Castlevania</em> and<em> Resident Evil</em> also being playable via Xbox 360.</p>
<p><iframe title="Xbox - October 2021 Games with Gold" width="500" height="281" src="https://www.youtube.com/embed/w4ZEG6WHnk0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Aaero Interview: Blazing Light Trails</title>
		<link>https://gamingbolt.com/aaero-interview-blazing-light-trails</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 Sep 2017 13:27:17 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[aaero]]></category>
		<category><![CDATA[Mad Fellows Games]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=307002</guid>

					<description><![CDATA[Aaero isn't your average action rhythm title and Mad Fellows' development was far from typical.]]></description>
										<content:encoded><![CDATA[<p>Mad Fellows has had an interesting journey. It started out as a two man team before joining the studio FreeStyleGames. From there, it splintered off into the team we know today and has created <em>Aaero</em>, an action rhythm game where players race across a futuristic environment. There are ribbons of light that must be traced and their power will help you defeat enemies and bosses alike. It feels very <em>Rez</em>-like, which certainly isn&#8217;t a coincidence according to the developer.</p>
<p>GamingBolt spoke to Paul Norris of Mad Fellows Games to learn more about <em>Aaero</em>, how the studio got off the ground, what makes the game so interesting and some bits about the upcoming Xbox One X.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_04.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-307037" src="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_04.jpg" alt="Aaero_04" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_04-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<span class="bigchar">The days when an indie could be cut a break for making a flawed game are long gone. We didn’t dare even think about review scores. We just concentrated on making the best game we could.</span>
<p><b>To begin, can you please tell us a bit about yourself and the company you work for?</b></p>
<p>Hey! I’m Paul Norris. Mad Fellows is a 2 man indie team made up of myself and a genius programmer called Dan Horbury. I’ve worked with Dan on various AAA projects for about 16, maybe even 17 years. We both started out at Codemasters working on things like <em>Race Driver</em> and <em>Colin McRae Rally</em>.</p>
<p>Some guys from Codemasters and Rare started up FreeStyleGames in 2002 and were working on a very cool project so myself and Dan both left Codemasters around the same time to join FreeStyleGames. FreeStyleGames was bought by Activision in 2008 while we were developing a project that evolved into <em>DJ Hero</em>. For a while I ran a team working with Neversoft creating the download content for the <em>Guitar Hero</em> games. That was really great fun.</p>
<p>As teams and budgets got bigger, development became less organic and more regimented. We left FreeStyleGames/Activision in 2013 to form Mad Fellows so we could make games the way we wanted to.</p>
<p><b>The Steam reviews have been extremely positive so far. How do you feel about the critical reception?</b></p>
<p>We’re acutely aware that gamers and critics, quite rightly, have very high expectations of games. The days when an indie could be cut a break for making a flawed game are long gone. We didn’t dare even think about review scores. We just concentrated on making the best game we could.</p>
<p>It’s been overwhelming to receive such good reviews. Of course, there’s always people that aren’t happy. The few negative Steam reviews we have are mainly from China where controllers aren’t widely used. We made the decision to not support mouse and keyboard because, while it could technically ‘work’, it was designed for a controller and we didn’t want to compromise the experience.</p>
<p><b>What was the inspiration behind the game?</b></p>
<p>The buzz you get from music games is something really special to us. We noticed that the standard ‘tapping in time’ games polarized people. Some people just don’t get on with that sort of gameplay. We wanted to make a game that might appeal to people that wouldn’t normally choose a music game.</p>
<p>Hopefully any player will find an exhilarating and challenging shooter experience and, if rhythm gamers want to get further into it, there’s a lot of depth to how the score is rewarded for the timing. In terms of other titles that had an influence, the first one mentioned is usually <em>Rez</em>. Indeed, I’m a huge fan of <em>Rez</em> and the shooting in <i>Aaero</i> takes many cues from Tetsuya Mitzuguchi’s game as well as <em>Panzer Dragoon</em> which was likely an inspiration for the shooting in <em>Rez</em>.</p>
<p>In fact, at the heart of <i>Aaero</i> is the ribbon following gameplay. This was the starting point for the game and what we hope makes our game very different to anything else. The biggest influence on this part of the game was my love of <em>Gitaroo Man</em>, a Japanese game by iNiS released in 2001.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_05.jpg"><img decoding="async" class="aligncenter wp-image-307036" src="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_05.jpg" alt="Aaero_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_05-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"As such a small team we have to design and create some pretty crazy tools to make creating that much content possible within a reasonable time-frame."</p>
<p><b><i>Aaero</i> is a two-man development effort. This obviously brings in a lot of pressure. What kind of challenges does this bring on a daily basis?</b></p>
<p>It does. It’s very stressful. There’s no-one to defer responsibility to and nowhere to hide. My responsibilities are art, music, sound design, game design, PR, marketing, social media etc. and Dan’s are programming, tools, porting, platform integration… um… this is Dan’s job so I don’t really know… algorithms probably, general maintenance of the Matrix and making up new complicated words.</p>
<p>The point is, our job descriptions don’t overlap at all. If we don’t do any of the things that are our responsibility the game doesn’t happen. Evenings and weekends have lost all meaning. It’s not that bad, really. Once you get used to not sleeping and living in a state of permanent anxiety it gets much easier.</p>
<p><b>Can you tell us about the game’s engine and what kind of effort it involved?</b></p>
<p>We made our own engine for our first Mad Fellows game from scratch… I say ‘we’… Dan made the engine from scratch. He’s a control freak when it comes to coding. He likes to work as closely to the hardware as possible and doesn’t want anyone else’s code in his way.</p>
<p>For <i>Aaero</i>, Unity seemed like the best tool for the job. At first Dan resisted a LOT but after only a week we had a fully functioning prototype and proof of concept. Dan soon warmed to the idea of using it for the whole project.</p>
<p>We (actually just Dan) pulled over all of the rhythm, midi and timing elements from our own engine and bolted them onto Unity. We’re both now really happy with Unity. As such a small team we have to design and create some pretty crazy tools to make creating that much content possible within a reasonable time-frame. We certainly wouldn’t have managed to ship a simultaneous PS4, Xbox One and Steam release without Unity.</p>
<p><b>A couple of days ago you famously stated that you were tired of the gaming community’s negative backlash to every Microsoft’s announcement including the Xbox One X. But do you think this backlash is due to Microsoft’s blunder during the 2013 reveal event of Xbox One and the subsequent E3?</b></p>
<p>People seem to go out of their way to find something to moan about and seem genuinely incensed if someone dares to actually think it’s pretty cool and look forward to it. For something that’s supposed to be fun, gaming seems to have more than its fair share of haters.</p>
<p>The launch and that particular E3 seemed pretty disastrous from an on-looker’s point of view. I think that leading up to the launch Microsoft had had some really cool ideas that were overshadowed by DRM, focusing on the TV aspect and the ‘always online’ issues.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307035" src="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_01.jpg" alt="Aaero_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"I thought that all indies expect to sell more on Xbox at the moment. I’d be interested to hear other developer’s experience with this."</p>
<p>ll these huge corporations are so used to looking ahead at the whole life-cycle of a product, I think they misjudged that the average gamer was ready to be prevented from playing if the internet went down. I don’t think it’d be as controversial to suggest that a new console needed to be online in 2017, but in 2013 it was pushing things a bit too far. The frustrating thing for me personally was that I’d come to accept that it’d need to be online and I was looking forward to the feature where you could share games with your friends and family.</p>
<p>Then, after the infamous ‘this is how you share a PS4 game’ skit and an E3 arena chanting ‘Sony! Sony!’ it seems that Microsoft did the mother of all U-turns. I guess if they had to restructure how the whole console worked at the eleventh hour, that’d explain why it was a bit bare bones at launch. In terms of features, it felt like I’d downgraded from the Xbox 360 at the time.</p>
<p><b>To Microsoft’s credit, despite it completely disrupting their launch, they did listen to the feedback and went out of their way to address it. It’s a ‘damned if you do, damned if you don’t’ situation at that point. Do you push ahead regardless and try to prove everyone wrong with the original plan or do you do everything you can to deliver what people say they want?</b></p>
<p>In answer to the original question, I don’t think it’s possible to please everyone (and us gamers, much less so). I think it’d still happen if E3 2013 had gone without a hitch. Can you imagine if after the Sony and Microsoft keynotes everyone just said “We’ll this is all looking amazing. Great work Xbox and PlayStation. Let’s go to the pub together and celebrate a win for video games!”? Would that be so bad?</p>
<p><b>You have already confirmed support for Xbox One X and are looking to upgrade <i>Aaero</i> to 4K and 60fps on the new console. Having said that, what are your thoughts on the 6TFLOPS of GPU available on the Xbox One X? </b></p>
<p>I’m excited about people getting to play <i>Aaero</i> in 4k. As far as my thoughts on 6TFLOPS of GPU… I’m not really technical enough to know what that really means for performance. Numbers get thrown around a lot but, in my experience, programmers will tell you that there are many qualifying factors that can change what those numbers mean in real terms.</p>
<p><b>Interestingly, <i>Aaero</i> sold more on Xbox One than the PS4, especially given how the latter has more than the double install base of the former. How did you achieved these results on Microsoft’s platform compared to Sony’s?</b></p>
<p>This is an interesting one. I wasn’t aware this was news. I thought that all indies expect to sell more on Xbox at the moment. I’d be interested to hear other developer’s experience with this. I’m not sure if it’s that Xbox has a better attach rate or if it’s something more subtle and complicated.</p>
<p>It’s true that Xbox have done much more to help us promote the game but without big, AAA style campaigns, the results are marginal and indies still rely on the community and word of mouth and <i>Aaero</i> is marketed as a multi-platform game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307034" src="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_02.jpg" alt="Aaero_02" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_02-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"If developers made games at 1080p that pushed the hardware then, of course, they’d be better than the current console but I don’t think that’s the objective with the One X."</p>
<p><b>Microsoft have been reportedly quite hard to work with in case of indies. That’s why you see most indies preferring the PS4 or PC platforms. What was your experience working with them?</b></p>
<p>Frankly, it’s the polar opposite of that. My guess is that we may have been in the right place at the right time when Microsoft were doing everything to repair their reputation with indies but we’ve never experienced any problems at all. We’ve found them much more approachable than other platforms. Having developed the game simultaneously on all 3 platforms, it’s Microsoft that offered, by far the most help.</p>
<p>We’ve been displayed on the ID@Xbox stand at many EGX, Insomnia and even GDC shows. They also set up a press day where they invited a bunch of ID@Xbox developers to come along to their London offices and show our games to some of the top journalists. I don’t know what experience anyone else is having but they’ve been really great to us.</p>
<p><b>Do you think Microsoft are holding back the Xbox One X given that no developer can make exclusive games for the system?</b></p>
<p>No, not really. I mean, if developers made games at 1080p that pushed the hardware then, of course, they’d be better than the current console but I don’t think that’s the objective with the One X.</p>
<p>To run the games we are playing now on the Xbox One in 4k and at 60fps takes a considerable amount of extra power. I think that the Xbox One X is well suited to meet that particular challenge. To do this without alienating those that aren’t ready to upgrade yet is a good move, in my opinion.</p>
<p><b>As someone who has developed games across a number of platforms and across PCs, do you think the Xbox One X is more powerful than most gaming PCs out there?</b></p>
<p>I don’t know, to be honest. I mean, there’s always going to be PCs out there that are at the cutting edge and surpassing consoles. I think it’s safe to say that, because we’re developing for a specific system, developers get good results from consoles compared to PCs of roughly the same spec.</p>
<p>If you want the best performance you need to go for a PC. If you want value for money and to just bang a game in and get playing, consoles are the way forward. That’s my thing. I need to relax on the sofa and play in my spare time. I sit at this desk way too much already!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_03_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307039" src="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_03_01.jpg" alt="Aaero_03_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_03_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_03_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_03_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Aaero_03_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Because there’s only two of us, we’re still working full-time promoting <i>Aaero</i> and working on the Asian versions."</p>
<p><b>From a developer perspective, the Xbox One X is obviously more powerful. But do you think devs will utilize all that power given that the majority of console base is on the PS4?</b></p>
<p>I think if it’s a case of just setting the resolution to 4k, possibly upping texture resolution and letting it run at a better framerate there’s no reason for devs not to utilize the power if it’s there to use. I think that’s the aim with Xbox One X as opposed to developing something completely bespoke for the system.</p>
<p><b>Finally, do you think Xbox One X will help Microsoft to get closer to Sony in terms of sales?</b></p>
<p>It’s hard to say. I guess it may do in some regions of the world more than others. I think both platforms have a solid install base now and good support for and from developers. I don’t think there’s going to be any losers any time soon. I’d like to think there’s just going to be more options for gamers to choose the console that best suits their taste.</p>
<p><b>The Switch is carving out its own market. Do you think you will ever have a presence on that platform?</b></p>
<p>Yeah, it seems to be a great machine! We’d love to get involved but there’s a shortage of dev kits at the moment because everyone is trying to jump in there now. I’m really glad it’s taken off better than the Wii-U did. Nintendo have their own thing going which is really important for the industry.</p>
<p><b>Do you have any plans to support the game with more content?</b></p>
<p>We’d definitely like to if there’s enough demand for it!</p>
<p><b>What’s next for your studio?</b></p>
<p>Usually, by the time a game is nearing completion, the team start to transition over onto a new project or sequel. Because there’s only two of us, we’re still working full-time promoting <i>Aaero</i> and working on the Asian versions. We’ve got some cool plans for the future if all goes well, though.</p>
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		<title>Aaero Dev On Whether Xbox One X Is Powerful Than Most PCs: If You Want The Best Performance, Go PC</title>
		<link>https://gamingbolt.com/aaero-dev-on-whether-xbox-one-x-is-powerful-than-most-pcs-if-you-want-the-best-performance-go-pc</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 11 Sep 2017 17:29:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aaero]]></category>
		<category><![CDATA[madfellow games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
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					<description><![CDATA["There’s always going to be PCs out there that are at the cutting edge and surpassing consoles."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298311" src="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox One X will be the most powerful console ever made when it launches later this year- but as I am sure mostly everyone is familiar with at this point, consoles, even at their most powerful, very often trail behind PCs. And that will probably end up being the case for the Xbox One X, as well- while the sheer amount of sophisticated tech Microsoft has packed into a compact $500 box is admirable, there is no denying that someone building a PC unconstrained by similar budget or space requirements could come up with something far more impressive.</p>
<p>In general, Paul Norris from Madfellow Games, the folks behind <em>Aaero</em>, seems to agree with that sentiment, as he revealed in an exclusive interview with GamingBolt. When we asked him specifically about the Xbox One X and whether he thinks it will outpower most gaming PCs out there, he responded with the following.</p>
<p>&#8220;There’s always going to be PCs out there that are at the cutting edge and surpassing consoles,&#8221; Norris mused. &#8220;I think it’s safe to say that, because we’re developing for a specific system, developers get good results from consoles compared to PCs of roughly the same spec,&#8221; he added, referring to consoles  being better optimized for game performance in many cases.</p>
<p>&#8220;If you want the best performance you need to go for a PC. If you want value for money and to just bang a game in and get playing, consoles are the way forward. That’s my thing. I need to relax on the sofa and play in my spare time. I sit at this desk way too much already!&#8221; he added, pointing out the strengths of both formats.</p>
<p>Norris also expressed enthusiasm for how games, including <em>Aaero</em>, might look on the Xbox One X, though he did point out that specs like &#8216;6 TFLOPs&#8217; are buzzwords more than anything else, and that for most games, programming is far too complex to be linearly proportional to spec increases like that.</p>
<p>&#8220;I’m excited about people getting to play <em>Aaero</em> in 4k. As far as my thoughts on 6TFLOPS of GPU… I’m not really technical enough to know what that really means for performance. Numbers get thrown around a lot but, in my experience, programmers will tell you that there are many qualifying factors that can change what those numbers mean in real terms,&#8221; he said.</p>
<p>That said, it is clear that the Xbox One X does look to be fairly well equipped to handle all kinds of games- now to see if developers leverage that extra power going forward.</p>
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		<title>Aaero Dev On Whether Devs Will Utilize Xbox One X&#8217;s Power Despite PS4 Having A Larger Install Base</title>
		<link>https://gamingbolt.com/aaero-dev-on-whether-devs-will-utilize-xbox-one-xs-power-despite-ps4-having-a-larger-install-base</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 18 Aug 2017 17:54:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aaero]]></category>
		<category><![CDATA[madfellows games]]></category>
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		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=303815</guid>

					<description><![CDATA[Also comments on whether Xbox One X will help Microsoft to catch up with Sony.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298311" src="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox One X promises to be an extremely powerful console- it is the most powerful console ever made, <a href="https://gamingbolt.com/xbox-one-x-gamescom-2017-teaser-promises-world-premiere-trailers">and it definitely gives developers a lot of power to play with</a>. But given that it represents a fraction of a fraction of the market &#8211; since most of the userbase is on the PS4, and most Xbox players will own a standard Xbox One &#8211; what are the odds developers make use of the extra power despite Sony&#8217;s PS4 install base?</p>
<p>This is the question we raised to Paul Norris of Mad Fellows Games, the developers of <em>Aaero</em>, and he believes that as long as utilization is being done for enhanced framerate and resolution, there is no reason to not tap into the Xbox One X&#8217;s resources. &#8220;I think if it’s a case of just setting the resolution to 4K, possibly upping texture resolution and letting it run at a better framerate there’s no reason for devs not to utilize the power if it’s there to use,&#8221; he said. &#8220;I think that’s the aim with Xbox One X as opposed to developing something completely bespoke for the system.&#8221;</p>
<p>Norris also chipped in on whether or not the One X will help Microsoft regain lost ground against Sony in sales- while he declined to give a definite answer one way or the other, he did say that it will be good overall for the market, and for gamers.</p>
<p>&#8220;It’s hard to say. I guess it may do in some regions of the world more than others. I think both platforms have a solid install base now and good support for and from developers. I don’t think there’s going to be any losers any time soon. I’d like to think there’s just going to be more options for gamers to choose the console that best suits their taste.&#8221;</p>
<p>The Xbox One X launches worldwide on November 7. Stay tuned for our full interview with Norris next week.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">303815</post-id>	</item>
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		<title>Microsoft Not Allowing Xbox One X Exclusives Is A Good Move, Says Aaero Dev</title>
		<link>https://gamingbolt.com/microsoft-not-allowing-xbox-one-x-exclusive-is-a-good-move-says-aaero-dev</link>
					<comments>https://gamingbolt.com/microsoft-not-allowing-xbox-one-x-exclusive-is-a-good-move-says-aaero-dev#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 11 Aug 2017 17:58:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[aaero]]></category>
		<category><![CDATA[madfellows games]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=303254</guid>

					<description><![CDATA["I don’t think that’s the objective with the One X."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-298311" src="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/06/Xbox-One-X-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox One X is an extremely powerful system, and a far more accomplished piece of hardware than any other console currently on the market. So it&#8217;s a bit of a shame that it will be hamstrung by Microsoft not allowing any games that can leverage it fully- since each game will also have to run on the base Xbox One system. In a sense, it almost feels like a waste of all that power, right?</p>
<p>Paul Norris of Mad Fellows games, the developers of <em>Aaero</em>, disagrees, and he feels that not allowing for exclusives is the right move. &#8220;I don&#8217;t think Microsoft are holding back the Xbox One X,&#8221; Norris said. &#8220;If developers made games at 1080p that pushed the hardware then, of course, they’d be better than the current console but I don’t think that’s the objective with the One X.</p>
<p>&#8220;To run the games we are playing now on the Xbox One in 4K and at 60fps takes a considerable amount of extra power. I think that the Xbox One X is well suited to meet that particular challenge. To do this without alienating those that aren’t ready to upgrade yet is a good move, in my opinion.&#8221;</p>
<p>He does make sense- Microsoft, after all, have specifically designed the Xbox One X to run existing Xbox One games in 4K (which means it might not be good enough to run new exclusives appreciably better than existing consoles). Moreover, by making the Xbox One X a new console so soon after the Xbox One launched, Microsoft might risk alienating their most loyal base.</p>
<p>So, yes, it would have been good if Microsoft had made the Xbox One X a new console entirely- but given the larger context surrounding how things stand, I suppose it is for the best that they did not, and that they went the route they did. Now whether or not it pays off for them is something that remains to be seen.</p>
<p>Stay tuned for our full interview with Paul Norris in the coming days. In the meantime, check out a couple of gameplay videos from <em>Aaero </em>below.</p>
<p><iframe loading="lazy" title="Aaero - A rhythm/rail-shooter - Xbox One, PS4 and PC/Steam" width="500" height="281" src="https://www.youtube.com/embed/kXdNsm3p5gU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><iframe loading="lazy" title="Aaero - Accolades Trailer - Xbox One, PlayStation 4 and PC/Steam" width="500" height="281" src="https://www.youtube.com/embed/lY-6dUtPpoY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Aaero Developer Is Tired Of The Backlash To Every Xbox One Announcement</title>
		<link>https://gamingbolt.com/aaero-developer-is-tired-of-the-backlash-to-every-xbox-one-announcement</link>
					<comments>https://gamingbolt.com/aaero-developer-is-tired-of-the-backlash-to-every-xbox-one-announcement#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 02 Aug 2017 23:20:18 +0000</pubDate>
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		<category><![CDATA[aaero]]></category>
		<category><![CDATA[mad fellows]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one x]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=302553</guid>

					<description><![CDATA["I’m tired of every announcement having a swath of negative backlash."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-293808" src="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/04/xbox-one-scorpio-internal-tech--1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox One has not had the best time of late as far as perception among the gaming audience goes. There is at least some level of negativity there- however, at least one developer is now tired of every Xbox announcement being met with some level of backlash.</p>
<p>Speaking to <a href="http://thisgengaming.com/2017/08/01/aaero-dev-on-xbox-one-x-understands-people-have-criticisms-but-is-tired-of-every-announcement-having-a-swath-of-negative-backlash/" target="_blank" rel="noopener">This Gen Gaming</a>, Paul Norris of Mad Fellows, the folks who developed <em>Aaero</em>, noted that the console war is &#8216;hell&#8217;, and that he was glad to step away from it personally.</p>
<p>&#8220;[I am] excited for the Xbox One X. I understand that people have criticisms but, to be completely honest, I’m tired of every announcement having a swath of negative backlash,&#8221; he said. &#8220;The guys I play online with (and watch E3 keynotes with) decided long ago that we’d just get excited for stuff that looked cool and if we didn’t like something we’d just let it go. The console wars are hell, man. We’re never going back there! The games they showed off, like <em>Metro</em>, looked like a considerable jump in quality. I just need to save up enough to get one on launch day!&#8221;</p>
<p>It is important to note that <em>Aaero</em> is not an Xbox exclusive, so he really does not have any vested interest here- he is just noting his opinion, that console wars can get tiresome. Which is hard to not agree with. While I have a lot of problems with how Xbox (and PlayStation and Nintendo) conduct themselves, too, at the end of the day, I am just in this to play games- arguing about the hardware those games run on seems to me to be missing the point.</p>
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