<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>activision &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/activision/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Mon, 20 Jul 2026 21:05:36 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=7.0.2</generator>
	<item>
		<title>Call of Duty Film is Set in The Modern Warfare Universe, Director Confirms</title>
		<link>https://gamingbolt.com/call-of-duty-film-is-set-in-the-modern-warfare-universe-director-confirms</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 21:05:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Paramount Pictures]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648867</guid>

					<description><![CDATA[Directed by Peter Berg with a screenplay by Taylor Sheridan, the live-action film will premiere in cinemas on June 30th, 2028.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;ve been quite eager to hear more about the <em>Call of Duty </em>film adaptation ever since its <a href="https://gamingbolt.com/call-of-duty-movie-adaptation-is-coming-to-theatres-on-june-30th-2028">announcement</a> at CinemaCon this year. Well, our wish has now come true with a revelation about it from none other than director Peter Berg himself, who tweeted that it&#8217;s going to be set in the <em>Modern Warfare </em>universe when it releases on June 30th, 2028 after an appearance at FanaticsFest.</p>
<p>Given that the screenplay is from Taylor Sheridan of <em>Sicaro</em> and <em>Yellowstone</em> fame, we think it&#8217;s a safe bet to assume that Captain John Price is going to be a big part of its story. Of course, our guesses on specifics beyond that are as good as yours with no other details available at this time. We did say that filming is likely to begin in the later part of this year, and that pre-production would likely wrap up by late 2027. That&#8217;s a lot of time for more news about this one to come up, and you can bet we&#8217;re going to be here telling you all about it</p>
<p>For now, it&#8217;s back to crossing the days off our calendars until this one&#8217;s ready for us to feast our eyes on. In the meantime, the next entry in the franchise, <em>Call of Duty: Modern Warfare 4</em>, launches on October 23rd with a <a href="https://gamingbolt.com/call-of-duty-modern-warfare-beta-early-access-starts-on-august-21st-for-pre-orders">beta set for late August</a>.</p>
<p>https://x.com/CallofDuty/status/2078547067577004220</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty: Modern Warfare 4 Beta Early Access Starts on August 21st for Pre-Orders</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-beta-early-access-starts-on-august-21st-for-pre-orders</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Jul 2026 18:29:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: modern warfare 4]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648849</guid>

					<description><![CDATA[The beta will also be available worldwide for all platforms, including Nintendo Switch 2, from August 28th to September 1st.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Activision has <a href="https://www.callofduty.com/blog/2026/07/call-of-duty-modern-warfare-4-open-beta-next-fanatics-fest-recap-serialized-camo-preorder-bonus" target="_blank" rel="noreferrer noopener">finally provided dates</a> for the upcoming beta of <em>Call of Duty: Modern Warfare 4</em>. Early access kicks off for players who pre-order on Xbox Series X/S, PS5, and PC on August 21st and ends on August 25th for the first weekend.</p>



<p class="wp-block-paragraph">The second weekend is available to everyone, including Nintendo Switch 2 players, from August 28th to September 1st. Pre-orders for the <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-on-switch-2-is-co-developed-by-warzone-mobile-studio">Switch 2 version</a> also go live on August 26th, with more details to be revealed about it in the coming weeks.</p>



<p class="wp-block-paragraph">As for what it includes, you can play with and unlock 19 weapons while partaking in modes like Search and Destroy and the new Kill Block. Alternatively, you could <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4s-multiplayer-movement-showcased-in-new-video">test your movement</a> in the Training Mobility Course, even if there&#8217;s no Omnimovement to mess with this time around. We&#8217;ll learn more about the maps on August 21st when <em>Call of Duty</em> NEXT returns, but as with previous betas for the franchise, there will be a &#8220;wide variety of weapons, Tacticals, Lethals, Field Upgrades, Perks, and Killstreaks.&#8221;</p>



<p class="wp-block-paragraph"><em>Call of Duty: Modern Warfare 4</em> launches on October 23rd and will <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-on-ps5-pro-supports-upgraded-pssr-unlocked-framerate">support PS5 Pro&#8217;s Upgraded PSSR</a> from the get-go. Aside from early access, those who pre-order will receive <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-will-have-campaign-advanced-access-starts-on-october-16th">advanced access to the campaign on October 16th</a>. For more details on Kill Block, you can head <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-includes-12-core-multiplayer-maps-no-bloom-and-new-kill-block-mode">here</a> or check out the hype video below.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Modern Warfare 4 Kill Block Hype Cut feat. Ca$ino by Baby Keem" width="500" height="281" src="https://www.youtube.com/embed/j_F2jgnQVcE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty: Modern Warfare 4 on PS5 Pro Supports Upgraded PSSR, Unlocked Frame Rate</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-4-on-ps5-pro-supports-upgraded-pssr-unlocked-framerate</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 Jul 2026 17:49:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: modern warfare 4]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648745</guid>

					<description><![CDATA[PS5 Pro owners can also look forward to "increased graphics quality" at 60 Hz and 120 Hz when the sequel drops on October 23rd.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Call of Duty</em> is <a href="https://gamingbolt.com/xbox-game-pass-price-drops-announced-no-more-new-call-of-duty-games-on-day-one">no longer a day-one deal for Game Pass</a>, a fact <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-ad-claims-it-is-not-on-xbox-game-pass-this-year">proudly proclaimed by Xbox</a>, but PlayStation may once again be the best platform, at least visually. A new <a href="https://blog.playstation.com/2026/07/15/everything-to-know-about-modern-warfare-4s-ever-changing-kill-block-multiplayer-mode/" target="_blank" rel="noreferrer noopener">PlayStation Blog post</a> delved into details on <em>Call of Duty: Modern Warfare 4&#8217;s</em> <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-includes-12-core-multiplayer-maps-no-bloom-and-new-kill-block-mode">Kill Block</a> and how the new multiplayer mode works. But right at the end, it confirmed 4K visuals, 120 Hz HFR (High Frame Rate) and VRR (Variable Refresh Rate) for the PS5 and PS5 Pro.</p>



<p class="wp-block-paragraph">That&#8217;s besides the usual adaptive triggers, haptic feedback, 3D audio, HDR, Remote Play and Low Energy Mode support. On PS5 Pro, you can expect Upgraded PlayStation Spectral Super Resolution, resulting in better image quality and improved fidelity at 120 Hz and 60 Hz. If that wasn&#8217;t enough, enabling 120 HZ with VRR will provide an unlocked frame rate, which the more competitive-minded may enjoy.</p>



<p class="wp-block-paragraph">At this point, the only real competitor for <em>Call of Duty: Modern Warfare 4</em> on PS5 Pro will be the PC version, and given some of the changes coming to visual recoil, even that may be up in the air. It&#8217;s <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-launches-on-october-23rd-for-xbox-series-x-s-ps5-pc-and-switch-2">out on October 23rd</a> for current-gen platforms, with advanced campaign access <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-will-have-campaign-advanced-access-starts-on-october-16th">coming October 16th</a> for those who pre-order. In the meantime, head <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-channels-resident-evil-requiem-with-the-aston-martin-dreadnought">here</a> to learn more about the Dreadnought, Aston Martin&#8217;s specially designed armored SUV for use in DMZ.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty: Modern Warfare 4 Channels Resident Evil Requiem With The Aston Martin Dreadnought</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-4-channels-resident-evil-requiem-with-the-aston-martin-dreadnought</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 17 Jul 2026 08:20:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: modern warfare 4]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648623</guid>

					<description><![CDATA[That’s one sweet ride that could also be quite the advantage on the battlefield, with some serious firepower and some premium specs.]]></description>
										<content:encoded><![CDATA[<p>Aston Martin&#8217;s been quite prominent in modern gaming in recent times. We&#8217;ve had <em>007 First Light</em> giving Bond a vehicle worthy of his delightful origin story with the <a href="https://gamingbolt.com/007-first-light-trailer-reveals-the-beautiful-and-deadly-aston-martin-valhalla">Valkyrie-inspired Valhalla</a>, and then there&#8217;s <em>Resident Evil Requiem&#8217;s</em> custom Porsche Cayenne Turbo GT.</p>
<p>Well, <em>Call of Duty: Modern Warfare 4</em> has gone past limited-edition cars to one that&#8217;s completely fictional, but every bit as exquisite as the ones that the brand brings to life. The <a href="https://media.astonmartin.com/aston-martin-dreadnought-built-to-deliver-digital-domination-in-call-of-duty-modern-warfare-4/?lang=eng" target="_blank" rel="noopener">Dreadnought</a> is one hell of an APC and a deadly weapon all on its own. It&#8217;s been designed by Aston Martin&#8217;s engineers, who were only limited by their imaginations in what a deadly vehicle in Activision and Infinity Ward&#8217;s upcoming shooter could do. It&#8217;s present in DMZ, and is probably going to be something a lot of us make a beeline for when we finally get our hands on the game.</p>
<p>It combines the performance of a supercar with the durability of an off-roader, coming with a lot of features and premium materials to make it the most luxurious vehicle you can take into a battlefield. Well, that&#8217;s kind of what the brand&#8217;s all about, and it&#8217;s fascinating to see that this one looks like it&#8217;s going to be a very menacing presence despite its stylish exterior. Check it out above while you wait for <em>Modern Warfare 4</em>&#8216;s October 23 release date (with <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-will-have-campaign-advanced-access-starts-on-october-16th">early access</a> starting a week prior) on PC, PS5, Xbox Series X|S, and the Nintendo Switch 2. That might be a tad too close to <em>Grand Theft Auto 6, </em>but the team isn&#8217;t <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-studio-lead-says-he-doesnt-feel-extra-pressure-from-gta-6s-release">too worried</a>, apparently.</p>
<p>
<a href='https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1.webp'><img fetchpriority="high" decoding="async" width="2000" height="1500" src="https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1.webp" class="attachment-full size-full" alt="Call of Duty: Modern Warfare 4" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1.webp 2000w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1-300x225.webp 300w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1-1024x768.webp 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1-768x576.webp 768w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought1-1536x1152.webp 1536w" sizes="(max-width: 2000px) 100vw, 2000px" /></a>
<a href='https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-scaled.jpg'><img decoding="async" width="2560" height="1440" src="https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-scaled.jpg" class="attachment-full size-full" alt="Call of Duty: Modern Warfare 4" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/aston-martin-dreadnought2-2048x1152.jpg 2048w" sizes="(max-width: 2560px) 100vw, 2560px" /></a>
</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty: Modern Warfare 4 Studio Lead Says He Doesn&#8217;t Feel Extra Pressure From GTA 6&#8217;s Release</title>
		<link>https://gamingbolt.com/call-of-duty-modern-warfare-4-studio-lead-says-he-doesnt-feel-extra-pressure-from-gta-6s-release</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 14:31:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty: modern warfare 4]]></category>
		<category><![CDATA[Grand Theft Auto 6]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648578</guid>

					<description><![CDATA[Mark Grigsby went on to talk about how the release of major titles like Call of Duty, Fortnite, and GTA is good for the industry.]]></description>
										<content:encoded><![CDATA[<p>While many companies across the gaming industry are trying their best to avoid competing directly with Rockstar Games’ upcoming title, <em>Grand Theft Auto 6</em>, Co-studio head of <em>Call of Duty: Modern Warfare 4</em> developer Infinity Ward, Mark Grigsby, isn’t feeling much pressure. In an interview with <a href="https://www.destructoid.com/mw4-studio-head-doesnt-feel-added-pressure-gta-6-looming/" target="_blank" rel="noopener">Destructoid</a>, he said that he has always felt under pressure during his tenure in the games industry, and that <em>GTA 6</em>’s release won’t be any different.</p>
<p>Rather, when it comes to big games like <em>GTA 6</em> and <em>Modern Warfare 4</em> coming out so close to each other, Grigsby said that it’s “healthy” for the industry.</p>
<p>&#8220;I always feel pressure. I’ve been in this industry for 28 years, and every product that I have put out, I have the weight of the world, even not as a studio head, as a developer,&#8221; Grigsby explained. &#8220;It’s a lot of pressure to make sure that you’re creative enough to entertain the masses.&#8221;</p>
<p>&#8220;I’ve been a fan of <em>GTA</em> since the top-down [games] back in the day. And I’m looking forward to playing it. Afraid of it? No … I think it’s healthy for the industry to have juggernauts like <em>Grand Theft Auto</em> and <em>Call of Duty</em> and <em>Fortnite</em>, and whatever other major studio or product that comes out, to uplift … And, you know, it’s a little head-to-head; that’s great.&#8221;</p>
<p>&#8220;Pressure is pressure, but we’re always trying to maintain and make sure that we are delivering a top-notch, top-of-the-line product,&#8221; he added.</p>
<p><em>Call of Duty: Modern Warfare 4</em> is being developed for PC, PS5, Xbox Series X/S, and Nintendo Switch 2, and is slated for release on October 23rd. Fans who want to start playing earlier can pre-order it to get <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-will-have-campaign-advanced-access-starts-on-october-16th">advanced access to the campaign on October 16th</a>. <em>Grand Theft Auto 6</em>, on the other hand, is slated for release on November 19th and is being developed for PS5 and Xbox Series X/S.</p>
<p>To further promote pre-orders, Microsoft kicked off an ad campaign last month, which proudly announced the fact that <em>Call of Duty: Modern Warfare 4</em> <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-ad-claims-it-is-not-on-xbox-game-pass-this-year">will not get a day-one Game Pass release</a>. The ad got taken down quite quickly.</p>
<p>As for <em>Grand Theft Auto 6</em>, pre-orders were kicked off on PS5 and Xbox Series X/S last month. Following this, the PS5 version <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-top-ps5-sales-charts-across-all-regions">started topping the sales charts across all regions</a>. Interestingly, rather than the $80 standard edition, the $100 Ultimate Edition seemed to be the more popular choice.</p>
<p>While Rockstar Games hasn’t yet revealed any sales data for its pre-orders, rumors have indicated that the PS5 version has seen higher sales than the Xbox Series X/S version <a href="https://gamingbolt.com/grand-theft-auto-6-pre-orders-on-ps5-beating-xbox-series-x-s-6-to-1-rumor">by a ratio of 6 to 1</a>. However, a Microsoft spokesperson clarified that it has still seen<a href="https://gamingbolt.com/grand-theft-auto-6-has-seen-record-pre-orders-on-xbox-series-x-s-clarifies-microsoft"> “record” pre-orders on its platforms</a>.</p>
<p>Analysts have also spoken about the <a href="https://gamingbolt.com/grand-theft-auto-6-mario-kart-world-could-lead-to-more-games-priced-at-80-says-analyst">massive impact <em>Grand Theft Auto 6</em>’s release will have on the industry</a> as a whole owing to its $80 price tag. While some noted that not every publisher will have the cultural cachet to do so, they have noted that we will still see some companies try.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty Black Ops 1 + 2 PS5 Are a Complete Mess</title>
		<link>https://gamingbolt.com/call-of-duty-black-ops-1-2-ps5-are-a-complete-mess</link>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 16:43:03 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[call of duty black ops]]></category>
		<category><![CDATA[call of duty black ops 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648251</guid>

					<description><![CDATA[Activision seemingly assumes nostalgia will be enough to push players into buying the ports regardless of their shortcomings.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">Y</span>ou can almost always count on one company to revisit the same mistakes, ignore the lessons staring it in the face, and then find another way to squeeze more money out of its audience. We are, of course, talking about Activision and <em>Call of Duty</em>, two names that increasingly feel trapped in a cycle of recycled ideas, questionable pricing, and minimal effort dressed up as something new. For ages, the franchise has struggled to show meaningful progress outside of bigger marketing campaigns and more aggressive monetization. This latest controversy only reinforces that perception, raising fresh questions about value, quality, and how much goodwill Activision believes it can continue burning. So, what exactly happened this time?</p>
<p>Well, last week, Activision quietly shadow-dropped the original <em>Call of Duty: Black Ops</em> and its sequel, <em>Black Ops 2</em>, onto the PlayStation Store for both PS4 and PS5. There was no major showcase, no extended marketing campaign, and barely any advance warning. Under normal circumstances, the releases might have passed unnoticed, but the sudden arrival of two entries immediately caught people’s attention. At first, the news sounded genuinely intriguing. These are <em>Call of Duty</em> games that many players (unfortunately) would have wanted on modern PlayStation hardware for years, especially with their campaigns and other gameplay features intact. For a brief moment, it seemed like Activision had delivered an easy win. After all, how badly could anyone mishandle two old games? As it turns out, quite badly.</p>
<p><iframe loading="lazy" title="Call of Duty Black Ops 1 + 2 PS5 - What The HELL Is Going On?" width="500" height="281" src="https://www.youtube.com/embed/wGTbawEddrI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Let’s begin with the most obvious problem: the pricing, which is frankly atrocious. Each game costs a staggering $39.99, while its respective Season Pass adds another $29.99 to the bill (PS Plus subscribers get a discount). Purchase both titles alongside all of their DLC at the standard price, and you are looking at roughly $140 + in total. That would already be difficult to justify for newly released games, let alone two titles that originally launched in 2010 and 2012. Activision is effectively asking players to spend premium money on games that are nearly a decade and a half old, without bundling their additional content or offering the kind of substantial modernization that might soften the blow. These are age old games, certainly, but nostalgia alone does not magically make that price reasonable. A round of applause for such remarkable generosity, everyone? No? Fair enough. Let’s move on.</p>
<p>Activision has tried to frame its new Season Pass model as a win for everyone. By allowing Season Pass owners to seamlessly matchmake with players who didn&#8217;t buy the DLC, the company avoids the fractured player base that slowly killed playlists in previous <em>Call of Duty</em> games. That&#8217;s an improvement but it also makes the entire business model look even harder to defend. If everyone shares the same matchmaking pool, public lobbies will almost always default to the base-game maps whenever non-paying players are present. In other words, Activision is asking its most dedicated fans to spend $29.99 on content the matchmaking system is actively incentivized not to serve. The company has eliminated the problem of dead DLC playlists, but only by creating a new one: premium maps that are effectively sidelined in everyday play. It&#8217;s a pricing strategy that feels stuck in a bygone era, charging a premium for content that many buyers may rarely experience outside of private matches or the occasional lucky rotation.</p>
<p>That fragmentation becomes even more concerning because the ports offer no cross-play with Xbox or PC. Instead of bringing the players under one roof, Activision has divided it by platform and console generation. For games this old, that is a recipe for longer queues, repeated opponents, and increasingly empty lobbies once the launch-period excitement fades.</p>
<p>The two ports are also painfully barebones from a technical standpoint. In 2026, players are being treated to a dazzling 1080p presentation, with no FOV slider, no 120fps option, no meaningful graphics settings, and no substantial visual enhancements to speak of. In other words, these are old games running at a slightly cleaner resolution, with almost none of the modern conveniences players reasonably expect from a rerelease on current hardware. Nothing ambitious, nothing transformative, and certainly nothing that justifies the asking price.</p>
<p>The problems do not end there. <em>Black Ops 1</em> reportedly arrives without Wager Matches and Theatre Mode, while <em>Black Ops 2</em> appears to have lost League Play, features that formed parts of the original experience. Players have also raised concerns about noticeable controller input delay in <em>Black Ops 1</em> on PS5. Several Reddit users argue that the game feels far less responsive than they remember, with some regretting their purchase entirely. Others have taken a more sarcastic view, joking that technical problems simply make the port feel authentic to the original launch. Honestly, that reaction feels about right.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-648260" src="https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover-1024x576.jpg" alt="call of duty black ops cover" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/call-of-duty-black-ops-cover.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>What makes the situation even more interesting, or, depending on your perspective, downright hilarious, is that these supposedly enhanced ports are currently exclusive to PlayStation. Activision is owned by Microsoft, yet Xbox players have been completely overlooked when it comes to receiving comparable native versions, technical improvements, or meaningful modernization. The existing Xbox releases remain playable through backward compatibility, but that is not the same as receiving newly packaged ports built for current-generation hardware.</p>
<p>It creates an incredibly strange situation in which a Microsoft-owned publisher is offering updated versions of two <em>Call of Duty</em> games to PlayStation users while giving its own Xbox audience practically nothing new. That is one impressive way to frustrate an already exhausted fan base, particularly after everything that has unfolded around Xbox over the past month. At a time when Microsoft desperately needs to rebuild trust and give players reasons to remain invested in its ecosystem, decisions like this only make the company’s wider strategy appear even more confused.</p>
<p>According to several players, the situation is even messier than it first appeared. Reports have surfaced of “Server Full” errors, crashes when leaving lobbies, failed invitations, broken party functionality, and friends being unable to join one another consistently. For games this old, these are not minor inconveniences. Not to mention hacking problems! They strike directly at the experience people are paying to access.</p>
<p>And what about players who already purchased the original PS3 versions? Apparently, that ownership counts for absolutely nothing. There is no free upgrade path, no discounted entitlement, and no recognition that some fans have already paid for these games before. If they want to play them natively on PS5, they are expected to open their wallets and purchase them all over again.</p>
<p>To be fair, some fans undoubtedly will buy this experience, and they are perfectly entitled to purchase them. However, charging this much for such a technically limited and unreliable presentation in 2026 feels deeply disrespectful. If this is Activision’s idea of thoughtful preservation and genuine modernization, then I have no hope for their future releases.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty: Black Ops 1 and 2 Confirmed to Feature Cross-Gen Multiplayer on PS4 and PS5</title>
		<link>https://gamingbolt.com/call-of-duty-black-ops-1-and-2-confirmed-to-feature-cross-gen-multiplayer-on-ps4-and-ps5</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 14:45:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[Call Of Duty: Black Ops 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Treyarch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648224</guid>

					<description><![CDATA[While there's no crossplay with other platforms (including PS3), those with the Season Pass can matchmake with non-holders.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>Call of Duty: Black Ops 1</em> and <em>2</em> had <a href="https://gamingbolt.com/call-of-duty-black-ops-1-and-2-have-just-been-shadow-dropped-for-the-ps4-and-ps5">a rather unceremonious launch on PS4 and PS5</a> recently – not that Activision seems to mind, especially since they&#8217;re the top titles on the PlayStation Store in the US. However, players have noted a distinct lack of change or new features, whether it&#8217;s in the resolution, lack of FoV options, and whatnot.</p>



<p class="wp-block-paragraph">But despite initially mixed reports, it seems that cross-gen multiplayer is available, according to the <em>Call of Duty</em> Updates Twitter. Players on PS4 and PS5 can&#8217;t match with those on PS3, if it weren&#8217;t obvious enough, nor can they play with those on other platforms like PC. On the bright side, at least those who own the Season Pass can matchmake with those who don&#8217;t, so there&#8217;s no worry about a split player base.</p>



<p class="wp-block-paragraph">Of course, it doesn&#8217;t really address pricing – currently $19.99 for PlayStation Plus subscribers, it will increase to $39.99 per game after August 6th. In the same vein, each Season Pass costs $9.89 and will increase to $19.99 on the same date.</p>



<p class="wp-block-paragraph">Given that the next mainline <em>Call of Duty, Modern Warfare 4,</em> is <a href="https://gamingbolt.com/call-of-duty-modern-warfare-4-launches-on-october-23rd-for-xbox-series-x-s-ps5-pc-and-switch-2" data-type="post" data-id="644871">out in October</a>, it may not be all that worthwhile to revisit the classics in a month or two since the player base could drop.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
https://twitter.com/CODUpdates/status/2076045140779766149
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Spyro: A Realm Reborn&#8217;s Flight Mechanics Promote &#8220;Active Decision-Making,&#8221; Won&#8217;t Include Autopilot</title>
		<link>https://gamingbolt.com/spyro-a-realm-reborns-flight-mechanics-promote-active-decision-making-wont-include-autopilot</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Jul 2026 16:47:16 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Spyro: A Realm Beyond]]></category>
		<category><![CDATA[Toys For Bob]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648179</guid>

					<description><![CDATA["We don't want it to be a flight sim where we say, 'Okay, here's the destination, hit in the GPS, we're going to coast,'" says Toys for Bob.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Amid all the depressing news surrounding Xbox&#8217;s layoffs, at least one title under its purview, developed independently by Toys for Bob, is coming along without any apparent hangups. We&#8217;re, of course, talking about <em><a href="https://gamingbolt.com/spyro-a-realm-beyond-announced-releasing-spring-2027">Spyro: A Realm Beyond</a></em>, revealed at the recent Xbox Games Showcase and planned to release next year.</p>



<p class="wp-block-paragraph">Besides serving as the newest mainline <em>Spyro</em> since <em>Year of the Dragon</em> (we don&#8217;t talk about the reboots), it promises to be the first entry to <a href="https://gamingbolt.com/spyro-a-realm-beyond-is-designed-around-spyro-being-much-more-capable-in-flight-says-studio-head">offer true free-flying</a>. Speaking to Kinda Funny Games, associate creative director Louis Studdert revealed more details on how that would work. Long story short, don&#8217;t expect to leave it on autopilot and cruise along.</p>



<p class="wp-block-paragraph">&#8220;We wanted to make sure that it is active. It is decision-making. It is pressing buttons. It is almost, you know, that platforming feel of evaluating a play space and figuring out how to continue.&#8221;</p>



<p class="wp-block-paragraph">You can flap <em>Spyro&#8217;s</em> wings by pressing a button, which helps maintain his speed, but diving down can provide a sizable increase (though you can also fly through sky rings mid-flight). Igniting a site with his fire breath will also create wind updrafts for more altitude.</p>



<p class="wp-block-paragraph">&#8220;It&#8217;s really about evaluating the play space. It&#8217;s looking at what you can interact with and connecting all of those to sustain your momentum and to keep going,&#8221; said Studdert.</p>



<p class="wp-block-paragraph">Studio head Paul Yan added, &#8220;It&#8217;s super important for us that the player is able to say, &#8216;Look at that thing off in the distance. How do I get there? And then how do I leverage the environments around me and my abilities to do that?&#8217; Because what we don&#8217;t want is for it to be a flight simulator where we say, &#8216;Okay, here&#8217;s the destination, hit in the GPS, we&#8217;re going to coast and get there.&#8217; There&#8217;s no fun in that.&#8221;</p>



<p class="wp-block-paragraph">He also subscribed to the lack of an &#8220;autopilot&#8221; option. &#8220;Platforming as a term in this flight space is a little bit different than platforming like jumping on the ground, but similarly, we want that kind of decision-making to happen in that space.&#8221; Whether the controls will offer <a href="https://gamingbolt.com/spyro-a-realm-beyond-aims-for-zen-like-fluidity-with-its-flight-mechanics-says-toys-for-bob">that promised &#8220;zen-like fluidity&#8221;</a> remains to be seen, but we&#8217;re still a ways off from release, so expect even more gameplay in the coming months.</p>



<p class="wp-block-paragraph"><em>Spyro: A Realm Beyond</em> will be available for Xbox Series X/S, PS5, PC, and Nintendo Switch 2 in Spring 2027.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="EXCLUSIVE Spyro A Realm Beyond with Toys For Bob - Kinda Funny Gamescast" width="500" height="281" src="https://www.youtube.com/embed/l5CAf6yG-Uk?start=934&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Call of Duty: Black Ops 1 and 2 Have Just Been Shadow-Dropped For the PS4 and PS5</title>
		<link>https://gamingbolt.com/call-of-duty-black-ops-1-and-2-have-just-been-shadow-dropped-for-the-ps4-and-ps5</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 21:41:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Call of Duty: Black Ops]]></category>
		<category><![CDATA[Call Of Duty: Black Ops 2]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Treyarch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648058</guid>

					<description><![CDATA[Each title costs $40 and their Season Passes require an additional $30 each, but there are no graphical updates or even cross-play.]]></description>
										<content:encoded><![CDATA[<p>Activision has just dropped the first <a href="https://store.playstation.com/en-us/product/UP0002-PPSA34501_00-CODBO1GAME000001" target="_blank" rel="noopener"><em>Call of Duty: Black Ops</em></a> title and its popular sequel, <em><a href="https://store.playstation.com/en-us/product/UP0002-PPSA34502_00-CODBO2GAME000001" target="_blank" rel="noopener">Black Ops 2</a>, </em>for purchase on the PlayStation Store for both the PS4 and PS5.</p>
<p>They weren&#8217;t accompanied by any fanfare, and might have slipped under the radar if their presence wasn&#8217;t such a surprise. But a look at the feature list on offer helped with that, as there are reportedly no dedicated servers, so good luck in case of any lag. Also, as noted by reports such as <a href="https://x.com/charlieINTEL/status/2075278099621585134" target="_blank" rel="noopener">Charlie Intel&#8217;s</a>, there issues with consistent 60 FPS gameplay, no 120Hz or FoV options, mixed reports about 4K output, shared progress and cross-platform play limited to between the PS4 and PS5, and a few other notable omissions that one might overlook if it weren&#8217;t for that $40 price tag on each of them.</p>
<p>Of course, there&#8217;s a $20 discount on that asking price for PS Plus subscribers until August 6, 2026, while the $30 Season Pass gets similarly discounted to $10. These might seem like a decent deal if you really want to relive the glory days of the franchise. However, having to pay extra for the Season Passes (which is necessary if you want all the maps) comes across as pretty greedy on Activision&#8217;s part.</p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Xbox Announces 3,200 Layoffs for Fiscal Year 2027, Four Studios to be Released</title>
		<link>https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Jul 2026 14:19:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[activision]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[compulsion games]]></category>
		<category><![CDATA[double fine productions]]></category>
		<category><![CDATA[King]]></category>
		<category><![CDATA[mojang]]></category>
		<category><![CDATA[Ninja Theory]]></category>
		<category><![CDATA[Undead Labs]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647754</guid>

					<description><![CDATA[Marvel's Blade developer Arkane Studios is undergoing consultation as Xbox reviews "potential strategic options" with its Works Council.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The time has finally come, as Xbox CEO Asha Sharma has <a href="https://news.xbox.com/en-us/2026/07/06/resetting-xbox/" target="_blank" rel="noreferrer noopener">announced</a> layoffs throughout fiscal year 2027. Approximately 3,200 employees will be affected, with 1,600 layoffs occurring today. It&#8217;s also releasing four studios &#8211; Ninja Theory, Compulsion Games, Double Fine Productions, and Undead Labs.</p>



<p class="wp-block-paragraph">&#8220;I know this is painful. These changes will directly affect people who have poured their creativity into building Xbox,&#8221; said Sharma. &#8220;Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved Xbox. Today’s decisions do not reflect their talent or dedication.&#8221;</p>



<p class="wp-block-paragraph">Sharma noted that Xbox had been operating &#8220;at margins that are 3-10x lower than comparable platform and publishing businesses.&#8221; She also highlighted the challenges of the current console generation, and how Xbox had not grown as quickly as expected.</p>



<p class="wp-block-paragraph">&#8220;As that happened, our core business weakened, and we added more teams, more investment, and more time, hoping for a better outcome. And now the industry is facing the most severe hardware crisis in its history. We must reset Xbox.&#8221;</p>



<p class="wp-block-paragraph">Compulsion Games and Double Fine will return to being independent and maintain their IP along with &#8220;runway&#8221; for their next games. Meanwhile, Ninja Theory and Undead Labs will be under new ownership and complete <em>Senua</em> and <em>State of Decay 3</em> respectively. Meanwhile, Arkane Studios will undergo consultation and &#8220;review potential strategic options&#8221; with its Works Council.</p>



<p class="wp-block-paragraph">Otherwise, you can expect Activision, Bethesda, Blizzard, Mojang, Xbox Game Studios and King to face varying reductions. Xbox will also be &#8220;shifting investment to focus on higher priority projects,&#8221; but no publicly announced first-party titles will be cancelled.</p>



<p class="wp-block-paragraph">&#8220;Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.</p>



<p class="wp-block-paragraph">&#8220;We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset Xbox, we will help independent creators succeed by providing open development tools and audiences to realize their vision.&#8221;</p>



<p class="wp-block-paragraph">It&#8217;s a massive shift for Xbox, and one that&#8217;s bound to have consequences for the industry as a whole. Keep in mind that none of this even addresses the issues that the company will face with its next-gen console, Project Helix, especially as memory and storage costs continue to skyrocket. The rumors about <a href="https://gamingbolt.com/project-helix-could-launch-without-a-disc-drive-rumor" data-type="post" data-id="647535">the lack of a disc drive</a>, especially with PlayStation announcing the end of physical discs for new titles starting from January 2028, hasn&#8217;t helped either. As always, stay tuned for more updates.</p>
]]></content:encoded>
					
		
		
			</item>
	</channel>
</rss>
