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	<title>Agony &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Hellish Survival Horror Agony Releases on May 29th</title>
		<link>https://gamingbolt.com/hellish-survival-horror-agony-releases-on-may-29th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 21 Apr 2018 06:03:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Agony]]></category>
		<category><![CDATA[madmind studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=334117</guid>

					<description><![CDATA[After a short delay, the terrifying traipse through virtual Hell is out next month.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-287334" src="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It seems like almost forever that Madmind Studio&#8217;s <em>Agony</em> was revealed and promised a hellacious survival horror journey through actual Hell. There&#8217;s good news though &#8211; the developer has announced that <em>Agony</em> will be releasing on May 29th for Xbox One, PS4 and PC.</p>
<p>Crowd-funded in November 2016 developers who have worked on titles like <em>The Division, The Witcher 3</em> and so on, <em>Agony</em> sees players traveling through Hell without any memories and doing their best to survive. The goal is to locate the Red Goddess and solve the mystery surrounding her, especially since she created this hellhole. Players won&#8217;t be completely defenseless as they can possess demons, control people and whatnot to get by.</p>
<p>Along with a single-player campaign, there is a challenge system where completing various tasks will net the player a high score. Though initially slated to release in March 2018 (which its <a href="http://store.steampowered.com/app/487720/Agony/">Steam store description</a> still lists), <em>Agony</em> was delayed to offer more polish across all platforms.</p>
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		<title>15 Upcoming New Horror Games of 2018 And Beyond</title>
		<link>https://gamingbolt.com/15-upcoming-new-horror-games-of-2018-and-beyond</link>
					<comments>https://gamingbolt.com/15-upcoming-new-horror-games-of-2018-and-beyond#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 23 Jan 2018 15:02:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Ad Infinitum]]></category>
		<category><![CDATA[Agony]]></category>
		<category><![CDATA[Allison Road]]></category>
		<category><![CDATA[Call of Cthulhu: The Official Video Game]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[Moons of Madness]]></category>
		<category><![CDATA[Overkill's The Walking Dead]]></category>
		<category><![CDATA[Project Wight]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[State of Decay 2]]></category>
		<category><![CDATA[System Shock 3]]></category>
		<category><![CDATA[System Shock Remake]]></category>
		<category><![CDATA[The Inpatient]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=319661</guid>

					<description><![CDATA[Don't turn off the lights - 2018 and beyond are full of terrifying games.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>orror is one of the toughest genres to pull off, whether it&#8217;s in films, books or video games. Video games do have the advantage of giving players&#8217; the agency to inflict horror upon themselves though. With the line-up coming in the next few years, it&#8217;s going to be a long bloody night for gamers indeed. Let&#8217;s take a look at 15 horror games releasing in 2018 and beyond (for PS4, Xbox One and PC).</p>
<p><b>Ad Infinitum</b></p>
<p><iframe title="15 Upcoming  Horror Games of 2018 You Wouldn&#039;t Dare To Play With The Lights off" width="500" height="281" src="https://www.youtube.com/embed/C51UIjqltR8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Sure, this may look like your average World War 1 title at first. But Ad Infinitum throws in some truly terrifying creatures that hunt you down. There&#8217;s nothing like ambling along in a trench at night while it&#8217;s raining only to encounter a large, slender, multi-legged beast with claws for days. We don&#8217;t know if there will be shooting but expect lots of puzzle solving and running for your dear life.</p>
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		<title>Agony Interview: An Exclusive Look at Its Evolution</title>
		<link>https://gamingbolt.com/agony-interview-an-exclusive-look-at-its-evolution</link>
					<comments>https://gamingbolt.com/agony-interview-an-exclusive-look-at-its-evolution#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 11 Jan 2017 06:33:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Agony]]></category>
		<category><![CDATA[madmind studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=287325</guid>

					<description><![CDATA[Madmind's CEO talks about this very special version of Hell.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ell as a topic has always been endearing as has been the case with franchises like Doom. What differentiates Madmind Studio&#8217;s <em>Agony</em>, a first person horror title that sees you playing as a tormented soul without memories? Well, besides the fact that you can&#8217;t murder the demons with Glory Kills, <em>Agony</em> allows players the ability to control people and possess demons. Mystery is a big element, as is usually the case with these games, but <em>Agony</em> has that extra special something that sets it apart.</p>
<p>To find out what that &#8220;something&#8221; actually is, GamingBolt spoke to Madmind CEO to Tomasz Dutkiewicz about <em>Agony</em> and its development.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/11/Agony.jpg"><img decoding="async" class="aligncenter size-full wp-image-283857" src="https://gamingbolt.com/wp-content/uploads/2016/11/Agony.jpg" alt="" width="620" height="343" srcset="https://gamingbolt.com/wp-content/uploads/2016/11/Agony.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/11/Agony-300x166.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>With the horror market, especially from first person perspective, being so crowded what inspired the idea of <em>Agony</em>?</strong></p>
<p>Most of today&#8217;s horror games are choosing first person perspective for one reason. Players have a better immersion when they are following action, by seeing the same thing what their character sees. Titles like Outlast or Amnesia show that horror from first person perspective works perfectly. We would like to get a similar core gameplay in <em>Agony</em>. The idea for <em>Agony</em> was born much earlier, but making this game in first person was very natural choice.</p>
<p><strong>How do you feel that Hell as a setting distinguishes the game from its contemporaries?</strong></p>
<p>I feel that today&#8217;s horror games have lost their uniqueness, increasingly focusing on the action. We are still visiting psychiatric hospitals and haunted houses, shooting the zombies and running away before the cultists. Some productions have become clones of others, bringing nothing new to the genre. There are few exceptions, of course, but generally this genre stops its own evolution. It&#8217;s time to go back to the roots of horror and open our minds to something new.</p>
<p><em>Agony</em> allows players to visit the darkest recesses of hell, full of terrifying demons and mad people, where every step, every sound entices untamed beasts. To survive in these extreme conditions, the player will be forced to develop his soul enough to gain abilities to control not only encountered martyrs, but also simple minded demons.</p>
<p>But why you were sent to this darkest place, and what sins placed you here? Why you don&#8217;t remember anything besides pain and unclear images of the Red Goddess? Above that all, Is your unique ability to possess other people minds will be enough to escape from this abyss? In search of answers, you must surpass the limitation of your mind, and meet mystical goddess.</p>
<p><strong>What can you tell us about the plot at this stage? What are the central themes motivating the amnesiac protagonist?</strong></p>
<p>Players will play as a historical figure, who does not remember anything but pain and an unclear image of a mysterious Goddess. He is trying to understand why God turns away from him, and puts him in that dark place for eternity. By exploring hell, He quickly realizes that Goddess which he sees in his visions and as an object of cult in the environment is very important figure in this place. And this makes her the best way to find answers, and it also gives hero hope to find a way out.</p>
<p>During the game, the hero is going to try gathering information about himself and his past by talking with martyrs and exploring hostile environments, but only the Goddess can help him fully recover memories and get out of this unpleasant land.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-287333" src="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_05.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_05-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Can you tell us more about the ability to control demons and other characters? What gameplay possibilities does this open up?</strong></p>
<p>Gameplay varies slightly depending on the character class players will choose to control. Martyr for example remains the weakest host, being very vulnerable to attack, while controlling demons gives players opportunity for more aggressive behaviour and rewards them for such an approach.</p>
<p>Only proper use of both character classes will give players all that is necessary to survive in those extreme conditions. For example: By controlling human body, player can solve puzzles, and talk with others, but he cannot go to many areas, guarded by demons. So sometimes players will have to possess stronger creatures, and destroys everything that blocks them from going to specific areas. It&#8217;s often given the player a choice of how he wants to experience the game world: Run through the floating forest and kill everything on your path, or explore every area and find more about the world and creatures?</p>
<p><strong>How do the survival horror elements come into play? Will players have to run away from more powerful demons?</strong></p>
<p>In <em>Agony</em>, some of the demons have become very intelligent and cruel, perfecting the art of death by toying with lesser demons and humans. Those types of beings are too powerful to be control by hero. However, many of the demons have less complex minds, and this give protagonist an option to use their bodies.</p>
<p>For the greater part of the game, players are going to stay in the body of the martyr, and this will force them to be prudent with every step they make by trying to avoid the sight of opponents.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-287334" src="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_04-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>With time, however, the soul of the hero develops enough to be able to control some of the beasts. This will allow players to get in previously inaccessible places, and offers the opportunity to choose what sort of body they decide to use to overcome the danger.</p>
<p><strong>Will players be faced with different choices that affect the outcome of the story, perhaps leading to different endings?</strong></p>
<p>This idea sound great, but it&#8217;s very hard to do it right. If we will decide to put multiple endings in <em>Agony</em>, it has to be well presented. This requires lot of time, so we can’t promise anything at this point.</p>
<p><strong>What are some of the areas in Hell that players can explore? What kind of playtime are you ultimately targeting and how does this affect the pacing of the story?</strong></p>
<p>Single player campaign will oscillate with around seven hours, but we are trying to design levels to be partially open, and allow players to explore them, if they decided to do it. The main path of the story will be clearly defined, but it is up to the player if he decides to take the risk and try to find the secrets in the alternative paths, full of dangers and demons. If player decide to explore this world, he will have few extra hours of gameplay.</p>
<p>There will be four huge levels, with completely different setting. Most of the footage we showed already is only from the first level of the game. One of the levels for example is called “floating forest”, and will give player very different experience.</p>
<p><strong>With such an otherworldly aesthetic to design, how did Unreal Engine 4 help bring the vision of <em>Agony</em> to life?</strong></p>
<p>We love Unreal 4! Every one of us worked before on this engine (some for almost 10 years!), so we was very happy to work on the latest version of Unreal. Epic have a great support for their tools.</p>
<p>At the beginning, some of our ideas were very hard to achieve for the technical reasons. But latest updates give us very interesting tools, and optimized some of the features. Thanks to that, we bring back our original ideas, and put it in our game.</p>
<p><strong>When can we expect <em>Agony</em> to release next year?</strong></p>
<p>Second quarter of 2017.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-287331" src="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_03.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/01/Agony_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/01/Agony_03-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Is <em>Agony</em> going to run at 1080p and 60fps on both the PS4 and Xbox One?</strong></p>
<p>Too soon to tell.</p>
<p><strong>With the PS4 Pro, we now know the machine&#8217;s specs. What do you foresee being the biggest bottleneck to game development on the improved console? Would it be the CPU, which was always hamstrung even on the original PS4, but is even more so now, relative to the rest of the machine?</strong></p>
<p>This is a question directly for our programmers, so I can’t really say much about this subject.</p>
<p><strong>The Xbox One Scorpio is being touted as the most powerful console ever made. And yet, given Microsoft&#8217;s diktat that all games have maintain parity with standard Xbox One systems, and that there can be no Scorpio exclusives, do you really think that the Scorpio&#8217;s power will be able to be put to any meaningful use?</strong></p>
<p>It will be totally up to the developers. I believe there will be many titles that will show how powerful this console actually is, but the important thing is that making improved version of the game requires lots of money and time. So I guess this power is reserved mostly for the biggest companies. 6 TFLOPs naturally means that the Xbox One Scorpio has an extremely powerful GPU.</p>
<p><strong>Assuming that the rest of the specs also see similar or comparable bumps, what are the kinds of graphical improvements developers will be able to deliver on Scorpio?</strong></p>
<p>One of the roles that I have in Madmind is creating particle effects and all I can say from my perspective is that Scorpio seems to have all that is necessary to make particle effects and shaders much more complex. And it will be visible difference from what we have now.</p>
<p><strong>Do you think there is a place for the Nintendo NX in the market today, still? As a console, as a portable, as a dedicated games system?</strong></p>
<p>Nintendo always surprises the world with their original ideas, and NX also seems to be interesting machine. Few years ago, many people claimed that Wii will be disaster, but it turn out to be perfect for the casual players. We just need to wait and see.</p>
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		<title>First Person Survival Horror Agony Officially Releasing Q2 2017</title>
		<link>https://gamingbolt.com/first-person-survival-horror-agony-officially-releasing-q2-2017</link>
					<comments>https://gamingbolt.com/first-person-survival-horror-agony-officially-releasing-q2-2017#respond</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Tue, 29 Nov 2016 11:49:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Agony]]></category>
		<category><![CDATA[MadMind]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PlayWay]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=283856</guid>

					<description><![CDATA[Originally a Kickstarter project, the game has more than met its goals.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/11/Agony.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-283857" src="https://gamingbolt.com/wp-content/uploads/2016/11/Agony.jpg" alt="agony" width="620" height="343" srcset="https://gamingbolt.com/wp-content/uploads/2016/11/Agony.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/11/Agony-300x166.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Kickstarter project by MadMind and PlayWay, <em>Agony</em> has an official release timeline after more than meeting all of its funding goals. The companies announced the game will be coming sometime in the second quarter of 2017.</p>
<p><em>Agony </em>has the player start out as a soul. This soul reportedly has no recollection of its past or how it ended up in a particular location. Most of the game is one where the players will need to journey around the world and talk to other souls that have been trapped in the underworld.</p>
<p><em>Agony </em>is due for the PS4, Xbox One and PC platforms. Thoughts on this article? Let us know in the comments section below and stay tuned for more news and updates on this game.</p>
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		<title>Xbox Scorpio Has Everything Necessary To Render Complex Shader Effects, Switch Is &#8216;Interesting&#8217;</title>
		<link>https://gamingbolt.com/xbox-scorpio-has-everything-necessary-to-render-complex-shader-effects-switch-is-interesting</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 28 Oct 2016 17:33:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Agony]]></category>
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		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Xbox Scorpio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=281248</guid>

					<description><![CDATA[Both machines of the future seem promising enough.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-269048" src="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg" alt="xbox one scorpio" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/playstation-vr-review">It&#8217;s an exciting time for the industry- we have the PlayStation VR</a>, which just launched, we have the impending launch of the PS4 Pro, which will be the world&#8217;s first 4K console, we have the Xbox One Scorpio, which is being billed as the strongest console ever made, and we have the Nintendo Switch, which looks to be a truly exciting portable-console hybrid.</p>
<p>The latter two systems, especially, excite the imagination, especially since they seem to be pushing the boundaries so much more than anything on the market currently. So when we got the chance to talk to Tomasz Dutkiewicz, CEO of Madmind Studio, the developers behind <em>Agony</em>, we decided to ask him for his take on both, the Scorpio and the Switch. And Dutkiewicz seems rather impressed by both machines, it sounds like.</p>
<p>&#8220;One of the roles that I have at Madmind is creating particle effects; and all I can say from my perspective is that Scorpio seems to have all that is necessary to make particle effects and shaders much more complex. And it will be a visible difference from what we have now,&#8221; he said, when asked about the Scorpio.</p>
<p>On the Switch, he seemed to be unwilling to count Nintendo out, noting that Nintendo have always been able to make unusual ideas work, and that the Switch seems to be &#8216;interesting&#8217; to begin with.</p>
<p>&#8220;Nintendo always surprises the world with their original ideas, and NX also seems to be an interesting machine,&#8221; he said. &#8220;A few years ago, many people claimed that the Wii would be a disaster, but it turned out to be perfect for the casual players. We just need to wait and see.&#8221;</p>
<p>Indeed, whether or not the Scorpio and Switch can realize their promise is something that remains to be seen. As a fan of gaming, and of Nintendo and Xbox, I will keep my fingers crossed that they live up to all their potential and promise.</p>
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		<title>Xbox One Scorpio&#8217;s Power Is Reserved Mostly For The Biggest Developers, Agony Dev Opines</title>
		<link>https://gamingbolt.com/xbox-one-scorpios-power-is-reserved-mostly-for-the-biggest-developers-agony-dev-opines</link>
					<comments>https://gamingbolt.com/xbox-one-scorpios-power-is-reserved-mostly-for-the-biggest-developers-agony-dev-opines#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sun, 16 Oct 2016 15:19:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Agony]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[xbox one scorpio]]></category>
		<category><![CDATA[Xbox Scorpio]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=280037</guid>

					<description><![CDATA[If you think about it, he sort of has a point.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-269048" src="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg" alt="xbox one scorpio" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio.jpg 1200w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/xbox-one-scorpio-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Xbox One Scorpio promises to be the most powerful home console ever made- though the question of just how that power will be tapped, given that Microsoft are mandating parity with the standard Xbox One, for all games, is one that remains unanswered.</p>
<p>So when GamingBolt had a chance to sit down with Tomasz Dutkiewicz, CEO of Madmind Studio (the developers of the upcoming game <em>Agony</em>), we decided to pose just this question to him. How <em>would</em> this extra power be used meaningfully?</p>
<p>&#8220;It will be totally up to the developers. I believe there will be many titles that will show how powerful this console actually is, but the important thing is that making improved version of the game requires lots of money and time. So I guess this power is reserved mostly for the biggest companies.&#8221;</p>
<p>It is important to remember he is not being literal- he is making a point about budgetary constraints, and how the Xbox One further adds to them. If you think about it, he&#8217;s not wrong: for the Xbox One Scorpio, and the PS4 Pro as well, it&#8217;s likely to be the biggest developers who can benefit from the additional resources the most.</p>
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