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	<title>Arc System Works &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Marvel Tōkon: Fighting Souls Details Phoenix Cyclops&#8217;s Skills and Alternate Form in New Video</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-details-phoenix-cyclopss-skills-and-alternate-form-in-new-video</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 30 Oct 2026 18:07:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=656047</guid>

					<description><![CDATA[Scott Summers has seen better days, but as the first Year 1 DLC fighter, he's an incredible asset who takes no prisoners.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-adds-phoenix-cyclops-on-november-2-and-he-has-a-dark-phoenix-form">Phoenix Cyclops joining the roster</a> of <em>Marvel Tōkon: Fighting Souls</em> as its first DLC character, Arc System Works has released a new Character Guide video, detailing his abilities. Check it out below.</p>



<p class="wp-block-paragraph">It begins with Optic Blast, a simple beam attack that can be charged for more damage, bounce off the floor, and even evade projectiles. This is also one way to gain Solar Shards and trigger Dark Phoenix form, enhancing attacks with Surging Flame, letting you move in a specific direction after it connects (and takes some health). So when using other skills like Heat Wave, Tactical Strike, and Phoenix Dive, it opens up a lot of potential for mix-ups.</p>



<p class="wp-block-paragraph">However, you need to decide carefully when to use it because Solar Shards can&#8217;t be garnered for the rest of the round after the transformation ends. Afterwards, Cyclops enters the Ashen State, possessing many of the same abilities as his default state.</p>



<p class="wp-block-paragraph">As for his Ultimate Skill, Dark Ascension, it can change depending on these conditions. If used after collecting all the Solar Shards, he&#8217;ll transform into Dark Phoenix; without them, he&#8217;ll immediately attack and transition into the Ashen state. Use it when he&#8217;s already Dark Phoenix, and you&#8217;ll deal far more damage.</p>



<p class="wp-block-paragraph">Phoenix Cyclops arrives on November 2nd for Year 1 Character and Stage Pass holders. He&#8217;s <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-confirms-thor-jane-foster-venom-and-jubilee-as-year-1-dlc">followed by Thor (Jane Foster), Venom and Jubilee</a>.</p>



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<iframe title="MARVEL Tōkon: Fighting Souls | Phoenix Cyclops Character Guide" width="500" height="281" src="https://www.youtube.com/embed/1IPt89EftdM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Marvel Tōkon: Fighting Souls Confirms Thor (Jane Foster), Venom and Jubilee as Year 1 DLC</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-confirms-thor-jane-foster-venom-and-jubilee-as-year-1-dlc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 12 Oct 2026 16:24:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654730</guid>

					<description><![CDATA[Klyntar is also being added as a new stage, as Arc System Works lays out its DLC plans for the Marvel fighter in the coming year.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">After <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-adds-phoenix-cyclops-on-november-2-and-he-has-a-dark-phoenix-form">Phoenix Cyclops</a>, Arc System Works has revealed the remaining three DLC characters coming to <em>Marvel Tōkon: Fighting Souls</em> in Year 1. In Winter 2027 (so early next year), it&#8217;s Thor&#8230;but not the one you&#8217;re thinking. Instead, Jane Foster takes up Mjölnir to fight for Earth&#8217;s survival against the Champion. Check out the trailer below.</p>



<p class="wp-block-paragraph">She&#8217;s followed by Venom and the first new stage, Klyntar, in Spring 2027. Finally, the X-Men&#8217;s Jubilee debuts in Summer 2027. Only concept art is available for the latter two, but we should see gameplay closer to their respective releases, so stay tuned. Suffice it to say, though, that very few probably expected these additions to the roster.</p>



<p class="wp-block-paragraph">As for Phoenix Cyclops, he&#8217;s out on November 2nd, and has already impressed with his Dark Phoenix form. By collecting Solar Shards during combat, players can transform and unleash more powerful attacks for a period. There&#8217;s a cooldown afterwards, but Scott Summers has shown he&#8217;s far from defenseless during this transition.</p>



<p class="wp-block-paragraph">Stay tuned for a full breakdown of his abilities in the coming weeks. <em>Marvel Tōkon: Fighting Souls</em> is available for PS5 and PC. Check out our review <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">here</a>. Despite <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-celebrates-strong-critical-response-with-new-accolades-trailer">strong critical praise</a>, it&#8217;s somewhat struggled with its player base, at least on PC.</p>



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<iframe title="MARVEL Tōkon: Fighting Souls | Year 1 DLC Character - Thor (Jane Foster)" width="500" height="281" src="https://www.youtube.com/embed/sNf7HHYxTAM?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Marvel Tōkon: Fighting Souls Adds Phoenix Cyclops on November 2, and He Has a Dark Phoenix Form</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-adds-phoenix-cyclops-on-november-2-and-he-has-a-dark-phoenix-form</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 07 Oct 2026 17:18:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=654337</guid>

					<description><![CDATA[Collect Solar Shards during combat to transform into an even stronger version of Scott Summers, raining fire down on all.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Arc System Works hyped up the reveal of <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-first-dlc-fighter-is-phoenix-cyclops-in-fall-2026">Phoenix Cyclops</a>, the first Year 1 DLC character for <em>Marvel Tōkon: Fighting Souls</em>, and it didn&#8217;t disappoint. Available on November 2nd, the gameplay trailer highlights the Phoenix&#8217;s destructive power and how Scott Summers handles it. Which is a nice way of saying he isn&#8217;t, but you can&#8217;t argue with results.</p>



<p class="wp-block-paragraph">In his base form, Phoenix Cyclops can unleash the usual Optic Blasts that have defined the character, even ricocheting them off the ground. A few flames here and there, some close-quarters combat &#8211; it&#8217;s about what you&#8217;d expect. But after collecting enough Solar Shards, he can unleash his Dark Phoenix form, which is a sight to behold.</p>



<p class="wp-block-paragraph">After unleashing a powerful Super to enter the state, Scott&#8217;s attacks, including his Optic Blast, become enhanced with Phoenix fire. Though powered down for a period, he remains dangerous, and it&#8217;s not long before his armor reforms and the cycle repeats.</p>



<p class="wp-block-paragraph">Overall, Phoenix Cyclops looks like an exciting addition to the roster and a strong start to Year 1&#8217;s DLC offerings. You have to wonder how much he&#8217;ll reignite enthusiasm in the fighter, especially given its abysmal Steam numbers, but time will tell.</p>



<p class="wp-block-paragraph"><em>Marvel Tōkon: Fighting Souls</em> is available for PC and PS5. Check out the upcoming balance adjustments, especially for Assists, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-director-explains-upcoming-adjustments-for-inputs-assists">here</a>.</p>



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<iframe title="MARVEL Tōkon: Fighting Souls | Phoenix Cyclops Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/3y9_kwKo3Fs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Arc System Works Reports Net Profit of ¥115 Million in Latest Fiscal Year</title>
		<link>https://gamingbolt.com/arc-system-works-reports-net-profit-of-%c2%a5115-million-in-latest-fiscal-year</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 15:59:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652885</guid>

					<description><![CDATA[The company has confirmed that it has recovered from the ¥803 million in losses from the previous fiscal year quite well.]]></description>
										<content:encoded><![CDATA[<p>Following net losses in the previous fiscal year, fighting game developer Arc System Works has reported that it has now returned to profitability for the fiscal year ending in May 2026. According to <a href="https://gamebiz.jp/news/432681" target="_blank" rel="noopener">GameBiz</a>, the company has reported that it made a net profit of ¥115 million over the year, which is a major jump from the ¥803 million in reported losses for the previous year.</p>
<p>Arc System Works attributed the revenue to the release of a few games during the period, like <em>Double Dragon Revive</em>, <em>Absolum</em>, <em>Daemon and Baby</em>, <em>Dear Me, I Was…</em>, and <em>Goritaire</em>.</p>
<p>As for its future, the studio has confirmed that it will develop a new fighting game in the cel-shaded art style that could be seen in titles like <em>Dragon Ball FighterZ</em> and <em>Guilty Gear Strive</em>. It is worth noting that these fiscal reports don’t take into account the August release of <em>Marvel Tōkon: Fighting Souls</em>, which has likely contributed quite a bit to the company’s revenues going into its 2027 fiscal year.</p>
<p>As for its own project, the studio has confirmed that it is working on one as part of the IP360 program implemented by Japan’s Ministry of Economy, Trade and Industry. In this regard, Arc System Works will join Koei Tecmo, which had <a href="https://gamingbolt.com/koei-tecmo-is-working-on-a-new-action-game-ip-codenamed-fuji-rumor">announced working on a new game</a> under the same program back in June.</p>
<p>In the meantime, Arc System Works is continuing its post-launch support of <em>Marvel Tōkon: Fighting Souls</em>, and in a recent post, project director Kazuto Sekine explained some of the <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-director-explains-upcoming-adjustments-for-inputs-assists">changes that will be coming to the title</a> in the coming days. He also once more apologized for the poor state of the fighting game’s PC version on launch.</p>
<p>“Seeing the game’s content so positively received, with players enjoying the experience and feeling inspired to keep playing, has been a tremendous source of joy for the entire development team.</p>
<p>“However, we also recognize that the launch period was impacted by stability issues on PC, and we sincerely apologize for the frustration this has caused our players. It was never our intention for players to be unable to enjoy the game as we envisioned, and we are currently making progress on improvements to the PC version so that everyone can enjoy the game to the fullest.”</p>
<p>Going forward, the studio will be working on making sure that inputs start feeling more responsive, especially when players are trying to pull off moves out of aerial dashes or free flight. Along with this, Sekine also spoke about how players have been using the Assist and Switch systems more often than the studio anticipated, and while Arc System Works still wants fights to feel chaotic, the team is looking at ways to adjust how often players can spam Assists. “Assist frequency has exceeded our initial expectations, and many players have expressed concerns about their frequency as well,” he said.</p>
<p><em>Marvel Tōkon: Fighting Souls</em> is currently available on PC and PS5. For more details, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">check out our review</a>, where we gave it a score of 8 out of 10.</p>
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		<title>Marvel Tōkon: Fighting Souls Director Explains Upcoming Adjustments for Inputs, Assists</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-director-explains-upcoming-adjustments-for-inputs-assists</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 15 Sep 2026 12:57:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652860</guid>

					<description><![CDATA[Director Kazuto Sekine also wrote an apology for the poor state of the Marvel Tōkon: Fighting Souls on PC when it came out last month.]]></description>
										<content:encoded><![CDATA[<p>A month after <em>Marvel Tōkon: Fighting Souls</em>’ release on PC and PS5, director Kazuto Sekine has published a <a href="https://store.steampowered.com/news/app/3787240/view/686390624621954014" target="_blank" rel="noopener">comprehensive post on Steam</a> outlining the studio’s apology for the <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-producer-apologizes-to-pc-players-for-performance-issues-at-launch">rough state of the game on PC at launch</a>, as well as some of the changes that are coming to the game in future updates.</p>
<p>Sekine noted that, while he has been quite happy to see the positive reception of <em>Marvel Tōkon: Fighting Souls</em> among fighting game fans, he apologized for the fact that PC players had to suffer through stability issues that caused frustration for many players.</p>
<p>“Seeing the game’s content so positively received, with players enjoying the experience and feeling inspired to keep playing, has been a tremendous source of joy for the entire development team.</p>
<p>“However, we also recognize that the launch period was impacted by stability issues on PC, and we sincerely apologize for the frustration this has caused our players. It was never our intention for players to be unable to enjoy the game as we envisioned, and we are currently making progress on improvements to the PC version so that everyone can enjoy the game to the fullest.”</p>
<p>As for the future of the tag-based fighting game, Sekine has said that the team wants to reassess how <em>Marvel Tōkon: Fighting Souls</em> responds to player input. With some inputs like attacks coming out of aerial dashes or Free Flight not registering correctly, the team wants to adjust input windows to offer a smoother and more responsive experience to players. This means that the current 6-frame input buffer that kicks in when a player holds down a button will see some adjustments.</p>
<p>Players who rely on assists and tags too heavily might also be in for some bad news, since the team wants to tone the frequency of these actions down a bit. While <em>Marvel Tōkon: Fighting Souls</em> was envisioned as being a chaotic fighting game, Sekine noted that “Assist frequency has exceeded our initial expectations, and many players have expressed concerns about their frequency as well.”</p>
<p>To address this, Arc System Works is looking at how it can reduce the amount of downtime a player has to face when they get caught up in combos from extensive use of tags. This will involve adjustments like increasing cooldown timers for certain Assists and Switches. Sekine has noted that this approach would maintain the core gameplay that focuses on rushdowns.</p>
<p>When it comes to wider balance changes across the game’s characters, Sekine has said that the team doesn’t want to make any changes for now, since many players are still just discovering the full capabilities of the roster. He also revealed that win rates have been relatively even for all characters, with Blade and Magik having the highest rates of winning at 52 percent each, and Champion, Wolverine, and Deadpool being in a three-way tie for last place with win rates of 48 percent each.</p>
<p><em>Marvel Tōkon: Fighting Souls</em> has enjoyed quite a bit of critical acclaim since its launch, and Arc System Works decided to <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-celebrates-strong-critical-response-with-new-accolades-trailer">celebrate this earlier this month with a trailer</a>. For more details on the fighting game, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">take a look at our review</a>.</p>
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		<title>Marvel Tōkon: Fighting Souls Celebrates Strong Critical Response With New Accolades Trailer</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-celebrates-strong-critical-response-with-new-accolades-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 03 Sep 2026 05:27:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=652025</guid>

					<description><![CDATA[While far from perfect, Arc Sys's latest fighting game is so darn good it’s easy to ignore its minor faults (unless you’re on PC).]]></description>
										<content:encoded><![CDATA[<p>Arc System Works&#8217; <em>Marvel Tōkon: Fighting Souls</em> has certainly nailed the art of bringing superhero battles to life. Meanwhile, the anime-styled presentation gives it an exciting, colorful vibe that makes it hard not to fall in love with this potent fighter.</p>
<p>Its mechanics might take some warming up, but they&#8217;re certainly intuitive once you really begin to let your fighters loose. While the PC version has <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-producer-apologizes-to-pc-players-for-performance-issues-at-launch">stumbled at launch</a>, the potential for it to be brought up to par with its PS5 counterpart and make <em>Fighting Souls</em> a title that dominates the space is quite evident. The gameplay is good enough to make us very excited for <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-first-dlc-fighter-is-phoenix-cyclops-in-fall-2026">Phoenix Cyclops</a> to join the fray a little later down the line.</p>
<p>That&#8217;s probably been the catalyst for many outlets to share <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">our positive impressions</a> in their respective reviews. The outpouring of praise has been succinctly cobbled together to showcase a level of accolades many others would envy nowadays (especially given the crowded release season).</p>
<p>If you&#8217;ve been on the fence about joining in on the fun, the trailer is quite convincing when you see what everybody has to say about it. <em>Marvel Tōkon: Fighting Souls</em> is available for PS5 and PC.</p>
<p><iframe loading="lazy" title="MARVEL Tōkon: Fighting Souls | Accolade Trailer" width="500" height="281" src="https://www.youtube.com/embed/UDEe-SkRXP4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Marvel Tōkon: Fighting Souls Update 1.003 Adds Battle Reborn Outfit and Online Improvements</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-update-1-003-adds-battle-reborn-outfit-and-online-improvements</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 28 Aug 2026 13:54:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Insomniac Games]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[Marvel&#039;s Wolverine]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651689</guid>

					<description><![CDATA[PS5 and PC players can channel the Battle Reborn outfit from Marvel's Wolverine, out in September, in both battles and online lobbies.]]></description>
										<content:encoded><![CDATA[<p>Arc System Works has released update 1.003 for <em>Marvel Tōkon: Fighting Souls</em> on PS5 and PC, introducing a fresh outfit for Wolverine based on Insomniac&#8217;s upcoming title. You can equip it during fights and as an online lobby avatar. Players can also choose from eight color variations for each version.</p>
<p>It also introduces a collection of stability, matchmaking and gameplay fixes. Online play has received some attention. Ranked and Casual Matches now include a Match Area option, giving players more control over the region used when searching for opponents. Arcadia Rumble’s network processing has also been adjusted to improve stability, while a problem that could leave replacement CPU fighters unresponsive after a disconnect has been fixed.</p>
<p>Elsewhere, the patch tackles several crashes across PS5 and PC, including one tied to certain battle transitions. PC users also get fixes for a Windows Update-related crash and excessive Steam platform update processes.</p>
<p>Gameplay-wise, Arc System Works has corrected an issue involving Peni Parker’s grounded Link Attack that could leave opponents unable to move. There are also fixes to replay display problems, badge progression issues and network compatibility indicators.</p>
<p>For more details on <em>Marvel Tōkon: Fighting Souls</em>, check out <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">our review</a> of the PC version. While the combat and features are pretty compelling, performance issues brought down the experience.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Tōkon Warriors!<br />The servers are back online and the latest patch is now live on PS5 and PC!</p>
<p>This update brings Wolverine’s new Battle Reborn Suit, alongside a range of fixes and improvements based on your feedback.</p>
<p>Here are some of the highlights:<br />🔹 Wolverine&#39;s Battle Reborn…</p>
<p>&mdash; MARVEL Tōkon: Fighting Souls (@MARVELTokon) <a href="https://x.com/MARVELTokon/status/2093247536954040351?ref_src=twsrc%5Etfw">August 28, 2026</a></p></blockquote>
<p><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script></p>
<p><iframe loading="lazy" title="MARVEL Tōkon: Fighting Souls | Wolverine Battle Reborn Suit" width="500" height="281" src="https://www.youtube.com/embed/w9SezZowhGo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Marvel Tōkon: Fighting Souls Producer Apologizes to PC Players For Launch Issues</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-producer-apologizes-to-pc-players-for-performance-issues-at-launch</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 25 Aug 2026 14:22:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651286</guid>

					<description><![CDATA[Takeshi Yamanaka also acknowledged that winning back the trust of the PC player base is going to be a long and challenging task.]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-is-a-hit-on-ps5-but-pc-players-are-getting-a-rough-deal">much-criticized PC launch of <em>Marvel Tōkon: Fighting Souls</em></a>, developer Arc System Works has been actively working on trying to win back the trust of players on the platform. In an interview with <a href="https://www.videogameschronicle.com/news/marvel-tokon-devs-admit-it-will-be-extremely-challenging-to-regain-player-trust-after-troubled-pc-launch/" target="_blank" rel="noopener">VideoGamesChronicle</a>, producer Takeshi Yamanaka spoke about how challenging this has been, especially since the core gameplay of <em>Marvel Tōkon: Fighting Souls</em> has been praised by just about everyone.</p>
<p>“It’s been two weeks since the release, and we’re very appreciative to see that there’s been quite a positive reception from the players in regards to the game’s content itself, where we see the core fighting game player audience They’re playing matches every day, they’re in training mode, they’re coming up with new combos, and we see them posting those on social media.</p>
<p>“However, at the same time, unfortunately, in the PC version of the game, there have been in-game issues experienced by many players, which we really apologise to the player base for all of these problems. Currently, the team is hard at work on fixing these issues, and we’ve now released two urgent patches. The CPU processing load issue has been <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-gets-new-pc-update-to-fix-stuttering-and-frame-drops">greatly improved now</a> as of the latest patch. However, the team is still hard at work to continue working on resolving remaining issues.”</p>
<p>As for the future, Arc System Works still has its work cut out when it comes to changing the “Mixed” player rating on Steam to a more positive one. Yamanaka apologized to the PC players that faced issues with the game on launch, and acknowledged that “it will not be an easy task to regain the trust that we’ve lost from this.” Despite this, however, the company has confidence that the quality of the core gameplay, as well as the fixes that the team is working on to improve its PC performance, will help bring back some of this trust.</p>
<p>“I would like to just say that I truly appreciate every single player who purchased the game around the launch. And to some players on the PC who were kind enough to purchase the game, but then they experienced these issues and were unable to play the game in its best way, and maybe left the game for the moment or even refunded. I would just like to express my sincere apologies for all of those issues that they’ve experienced.</p>
<p>“I do feel that it will not be an easy task at all to regain the trust that we’ve lost from this. However, this is an issue that we’re facing head-on, and we’re trying to tackle it directly to try to continue working with all that we have and to provide an environment where players will be able to smoothly experience the game.”</p>
<p><em>Marvel Tōkon: Fighting Souls</em> is available on PC and PS5. While the PC version has been suffering from plenty of issues, the PS5 release has gone quite smoothly in comparison. Reports indicate that this is also evident from the sales performance of the game, with <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-sold-485000-units-in-first-week-74-percent-of-sales-on-ps5-rumor">74 percent of its first week&#8217;s sales being on PS5</a>. For more details about the fighting game, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">take a look at our review</a>.</p>
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		<title>Why You Can&#8217;t Stop Playing Marvel Tōkon: Fighting Souls</title>
		<link>https://gamingbolt.com/why-you-cant-stop-playing-marvel-tokon-fighting-souls</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Aug 2026 13:34:10 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650701</guid>

					<description><![CDATA[Even with the sheer number of systems and PC problems, ArcSys's newest fighter has that secret sauce that makes it worth mastering.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>ighting games, by their very nature, are a niche genre. Yes, <em>Street Fighter 6</em> has sold over seven million copies and is currently in its fourth year of DLC characters, but not every franchise can be so lucky. Or rather, not make a bunch of questionable decisions that result in their player counts outright plummeting like <em>Tekken 8</em>.</p>
<p>But Arc System Works is a different matter altogether because, for all intents and purposes, it&#8217;s a company that thrives on delivering niche fighters within this niche. Sure, <em>BlazBlue</em> and <em>Granblue Fantasy Versus</em> are well-known among enthusiasts, while <em>Dragon Ball FighterZ</em> is its most successful fighter yet, but there&#8217;s also <em>Under Night In-Birth</em> and <em>Melty Blood</em>. And while <em>Guilty Gear Strive</em> is decidedly easier to get into, its predecessors were some of the most hardcore fighting games out there.</p>
<p>And yet, no other developer felt like the best choice for <em>Marvel Tōkon: Fighting Souls</em>. Working with PlayStation and Marvel Games undoubtedly makes this its biggest game ever, but very few developers could be relied on to deliver a 4v4, anime-style fighter like this. Above all, even fewer could nail this bizarre fusion of accessible and high-skill gameplay, while keeping players coming back for more.</p>
<p><iframe loading="lazy" title="Marvel Tokon: Fighting Souls - WHY Are So Many Gamers ADDICTED?" width="500" height="281" src="https://www.youtube.com/embed/MZLxUR7i1QI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Including someone like me, who probably peaked with classic <em>Marvel</em> fighting games and still hadn&#8217;t pulled off anywhere near the kinds of broken combos the best players could. <em>Marvel Tōkon</em> feels like the antithesis of that particular formula in almost every way, and yet, so fitting with its particular brand of chaos. And I&#8217;m slowly beginning to work through why, even with so many defeats and a less-than-ideal PC port.</p>
<p>For starters, it&#8217;s how the game feels. Nailing that particular responsiveness and impact can be difficult. Finding the right balance of speed is even more so, but somehow <em>Tōkon</em> nails all three of these things. Not for lack of testing, however, especially given how the Assemble mechanic has changed over multiple betas leading up to release. Now, it feels like a mechanic that isn&#8217;t inherently limited by being a cooldown (as seen with how easy it is to call in assists during neutral), but rather by how you use it.</p>
<p>Presentation is also a key factor, and it really can&#8217;t be emphasized enough – this is a gorgeous game. Every character looks and animates fantastically, and even with the aesthetic reminding you that it&#8217;s essentially an anime take on certain characters, the line between comic book and video game feels paper thin with many others. The attention to detail is also something worth praising, especially if you try to suss out every single reference in Deadpool&#8217;s entire kit.</p>
<p>But what it really comes down to is how Arc System Works approached the actual gameplay. Don&#8217;t let the presence of Link Combos, where mashing a single button multiple times will perform a combo (often ending in a Super or Ultimate Skill), or a dedicated Quick Skill button fool you. It may seem similar to <em>Street Fighter 6&#8217;s</em> Modern control set-up, but the Link Combos are part of the actual gameplay. How you use them, alternating between Light, Medium and Heavy, is how the combo magic begins.</p>
<p>From there, you start learning about Combo Limits. Hit them too quickly, and the combo ends, allowing your opponent a chance to fight back. Obviously, you want more hits in a combo. Besides dealing more damage, it also feels pretty good, after all, and suddenly, you&#8217;re learning about how to launch opponents. Then slam to the ground and call in an Assemble at the right time to keep a combo going, and maybe hit another launch, or a Special Skill, or something else.</p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-649118" src="https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-1024x576.jpg" alt="Marvel Tōkon Fighting Souls_Blade" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Blade-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>

<p>It&#8217;s discovering all those little nuances and how to incorporate them that really keeps you coming back. Nailing the set-up often isn&#8217;t the biggest challenge – it&#8217;s the follow-up and execution. You have to learn the specific timing of Assembles mid-combo, and it&#8217;s challenging to the point that I felt like mashing the button at times (which, of course, brought in multiple assists at once – a good guarantee, but not ideal for actual combo length).</p>
<p>Of course, from there, you start learning to incorporate each character&#8217;s unique skill set into your combos. I&#8217;ve pointed out Blade in my review, and how Heart Stopper allows for instantly closing the distance on an enemy while empowering his next Skill. But then there&#8217;s Hulk, who can tank attacks and keep building his Gamma Level, eventually hitting Gamma Rage for some truly heavy hits (including charged strikes that are straight-up nasty). Learning how to combo that, especially given his lackluster aerial mobility, is challenging yet very rewarding, even though I&#8217;m still nowhere near what the pros can achieve.</p>
<p>But that&#8217;s ultimately what keeps me coming back, and it highlights why fighting games appeal so much to people, even if it&#8217;s a hardcore subset. Everything ultimately depends on how much practice you put in, and there&#8217;s no substitute for real opponents to really test it all out. Yet, when it comes together, there&#8217;s no better feeling in the world.</p>
<p>That said, one of <em>Tōkon&#8217;s</em> biggest appeals can also be one of its major hurdles, even if you&#8217;re a fighting game veteran. Despite the amount of defensive tools, the neutral game can be very stressful, particularly because of the combos. One mistake, and it&#8217;s you that&#8217;s on the end of someone else&#8217;s hard work, taking enough damage in some circumstances that your entire Vitality Gauge gives out. Such combos aren&#8217;t easily achievable, but once you&#8217;ve gotten a grasp of the tools available, they&#8217;re far more common to pull off than you&#8217;d think.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-648576" src="https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-scaled.jpg" alt="Marvel Tōkon Fighting Souls_Star-Lord" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/Marvel-Tokon-Fighting-Souls_Star-Lord-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Granted, there&#8217;s more to the overall mechanics than combos, but it does feel like the defensive mechanics need a closer look. Crossover is easiest to pull out for the greatest benefit, which has led to more players easily countering it with Reflect, which in turn leads to more Perfect Reflects that can Disassemble the opponent, preventing them from using any Assembles for a short period. Lo and behold, not messing up in the neutral and hoping that your assist connects becomes even more vital. I&#8217;m hoping the strategy doesn&#8217;t ultimately devolve into draining an opponent&#8217;s Assemble Gauge, just so that you can perform an extended combo uninterrupted, but time will tell.</p>
<p>Still, even with these caveats, the sheer depth of the roster, the complexity of each fighter&#8217;s combos, how different assists can fundamentally change the timing, and the overall responsiveness are something to behold. Even with how easy it is to get caught and have the entire enemy team gang up on you, the overall speed doesn&#8217;t feel overwhelming. And it&#8217;s a good thing that it doesn&#8217;t drag either because with blocking feeling very solid overall, you want a healthy balance between wailing on an enemy and not feeling completely thrown off.</p>
<p>There&#8217;s still a lot to learn, and even if it reportedly doesn&#8217;t have the same numbers as PlayStation&#8217;s biggest hits (never mind measuring up to <em>FighterZ</em>), I&#8217;m hoping it will continue to evolve. New characters will introduce brand-new strategies and probably change how the meta works, but the real test will be in how ArcSys approaches the fundamentals. Will combos become much more challenging to execute, requiring even more work to master? Will Crossover receive changes and feel less like the de facto defensive tactic? Will Peni ever escape from C Tier? Time will tell, and for now, it feels like <em>Tōkon&#8217;s</em> journey is only beginning.</p>


<p class="wp-block-paragraph"><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Marvel Tōkon: Fighting Souls Sold 485,000 Units in First Week, 74 Percent of Sales on PS5 &#8211; Rumor</title>
		<link>https://gamingbolt.com/marvel-tokon-fighting-souls-sold-485000-units-in-first-week-74-percent-of-sales-on-ps5-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 16 Aug 2026 18:21:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Arc System Works]]></category>
		<category><![CDATA[Marvel Games]]></category>
		<category><![CDATA[Marvel Tōkon: Fighting Souls]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650666</guid>

					<description><![CDATA[The Marvel license reportedly attracted a significant number of players from PlayStation's Spider-Man titles, per Alinea Analytics.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">It&#8217;s been ten days since <em>Marvel Tōkon: Fighting Souls</em> was released, and the buzz is decidedly more muted than before launch. Much of that is due to issues with the PC version which, despite <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-gets-new-pc-update-to-fix-stuttering-and-frame-drops">a recent patch</a>, still has a “Mixed” rating on Steam with only 48 percent of user reviews recommending it.</p>



<p class="wp-block-paragraph">However, it seems that its sales haven&#8217;t been too crazy either. Alinea Analytics&#8217; Rhys Elliott estimates that 485,000 copies were sold on PS5 and PC in the first week, apparently resulting in $33 million in revenue. Unsurprisingly, 74 percent of copies sold were reportedly on PS5, while Steam contributed only 26 percent.</p>



<p class="wp-block-paragraph">Interestingly, PlayStation may have other Marvel titles to thank for the response, as Elliott reports significant crossover with <em>Marvel&#8217;s Spider-Man: Miles Morales</em> and <em>Spider-Man 2</em> (though <em>Marvel Rivals </em>also figured into the equation). <em>Dragon Ball FighterZ</em>, ArcSys&#8217;s best-selling fighting game to date, apparently had significant overlap, though fans of <em>Street Fighter 6</em> and <em>Mortal Kombat 1</em> also reportedly showed up.</p>



<p class="wp-block-paragraph">Of course, the sentiment is that <em>Tōkon</em> could have reached one million sales if the PC version fared better. As such, the developer is committed to addressing issues and long-term support with new characters (with the first DLC character, Phoenix Cyclops, <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-first-dlc-fighter-is-phoenix-cyclops-in-fall-2026">out in Fall</a>), so we&#8217;ll see if it can pick up over time.</p>



<p class="wp-block-paragraph">Stay tuned for more details and check out <a href="https://gamingbolt.com/marvel-tokon-fighting-souls-review-here-comes-a-new-challenger">our review</a> of the PC version. Aside from the high CPU utilisation and rollback issue, we found it to be a very fun, if initially daunting, fighter.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Marvel Tokon sells 485K copies on PS5 and Steam (<a href="https://x.com/alineaanalytics?ref_src=twsrc%5Etfw">@alineaanalytics</a> estimates).<br><br>PS5 accounts for 74% of that split, while Steam takes 26%. It’s made $33M in revenue across those platforms. The lower Steam share tracks, with many fighting games skewing to console due to… <a href="https://t.co/XynsuBpzA7">pic.twitter.com/XynsuBpzA7</a></p>&mdash; Rhys Elliott (@superhys) <a href="https://x.com/superhys/status/2087913995575472290?ref_src=twsrc%5Etfw">August 13, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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