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	<title>Arrowhead Game Studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Helldivers 2 Kicks Off Construction of Terminid Control System 2.0 in Latest Campaign Brief</title>
		<link>https://gamingbolt.com/helldivers-2-kicks-off-construction-of-terminid-control-system-2-0-in-latest-campaign-brief</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 30 Jun 2026 15:54:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647428</guid>

					<description><![CDATA[This time around, Helldivers will be tasked with supporting the construction of massive walls in space to block Terminid advances.]]></description>
										<content:encoded><![CDATA[<p>In a new campaign brief video, developer Arrowhead Game Studios has revealed the new objective for <em>Helldivers 2</em> players – to take on more Terminids. The narrative for this new war waged against the bugs revolves around the construction of TCS 2.0 – a large wall that will block Terminid advances. The video describes TCS 2.0 as being “bigger, better, and safer than Termicide 1 ever was.”</p>
<p>Successfully aiding in the construction of TCS 2.0 will reward players with a new gun – the R-4 Hyena Marksman Rifle.</p>
<p>“The Ministry of Defense has approved a bold new initiative to make the galaxy safe again,” explains the video’s narrator. “Protecting our citizens from fascism behind an impenetrable barrier of democratic resilience. Construction is already underway on the new TCS 2.0. Bigger. Better. And safer than Termicide 1 ever was.”</p>
<p>Fans of <em>Helldivers 2</em> will recall the Terminid outbreak during the Second Galactic War, which led to <a href="https://gamingbolt.com/helldivers-2s-latest-major-order-tasks-players-with-inoculating-umlaut-sector-of-terminids-permanently">the engagement of the Terminid Control System (TCS)</a> – a bug extermination network revolving around the use of Termicide-dispensing towers across entire planets. At the time, players were tasked with pushing the Terminid advance back to the Umlaut Sector, where the towers would then be built by S.E.A.F. engineers.</p>
<p>The result was the total extermination of every Terminid on planets where TCS was successfully built. Unfortunately, however, the Helldivers weren’t successful at first, with large Terminid swarms forcing a retreat for S.E.A.F. engineers. Eventually, the TCS would be activated, wiping the Terminid forces off those planets.</p>
<p>Interestingly, the original TCS would end up failing, with the same planets seeing new Terminid population surges, with some planets even seeing exponential population growth. In the story, this was linked to Termicide exposure, which seemingly mutated Terminids to bolster their numbers further. TCS would eventually be decommissioned, since the Terminids on those planets were also growing more resistant to it.</p>
<p>This latest story beat follows up on the <a href="https://gamingbolt.com/helldivers-2-update-brings-galactic-campaigns-armor-penetration-rebalances-control-center-terminal">massive update <em>Helldivers 2</em> got earlier this month</a>. Among other things, the update brought in a new Galactic Campaigns system that has been described by Arrowhead Game Studios as “the next evolution of Major Orders.” Rather than focusing on single orders, the new system now revolves around campaigns over the course of between 1 and 3 weeks. It also offers players more clarity about their objectives, giving them a better idea of the stakes of the current story and the rewards they will earn for participating.</p>
<p>“We want to make these rewards special because we also think players should earn more than just medals,” explained game director Mikael Eriksson.</p>
<p>The update also introduced a new Control Center terminal in the players’ ships where they could better manage their Galactic Campaign efforts and any Major Orders they were working towards. Along with this, it brought in a new Forest (Fall) biome and a series of balancing changes to weapons, armors, Stratagems, and enemies.</p>
<p><em>Helldivers 2</em> is available on PC, PS5, and Xbox Series X/S. Last month, the studio also unveiled its collaboration with Games Workshop to work on a <a href="https://gamingbolt.com/helldivers-2-x-warhammer-40000-legendary-warbond-announced">new Legendary Warbond</a> featuring weapons and gear from <em>Warhammer 40,000</em>.</p>
<p><iframe title="Helldivers 2 - Campaign Brief: Termicide 2.0 | PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/_aT2le2UDFs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<item>
		<title>Helldivers 2 Update Brings Galactic Campaigns, Armor Penetration Rebalances, Control Center Terminal</title>
		<link>https://gamingbolt.com/helldivers-2-update-brings-galactic-campaigns-armor-penetration-rebalances-control-center-terminal</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 16 Jun 2026 14:26:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646494</guid>

					<description><![CDATA[Galactic Campaigns will be longer-term versions of the original Galactic War, and will give players more chances to earn rewards.]]></description>
										<content:encoded><![CDATA[<p>A few weeks after <a href="https://gamingbolt.com/helldivers-2-to-start-galactic-campaigns-this-month-studio-is-working-on-roguelite-planet-warfronts">discussing its plans</a> for sweeping changes to how <em>Helldivers 2</em>’s Galactic War works, Arrowhead Game Studios has now released an <a href="https://store.steampowered.com/news/app/553850/view/676249280988579951" target="_blank" rel="noopener">update</a> that brings in these changes. Headlining the patch is the new Galactic Campaigns system, along with the introduction of a new Control Center terminal, a new Forest (Fall) biome, and rebalances to enemies, vehicles, and Stratagems.</p>
<p>Described as the “next evolution of Major Orders”, Galactic Campaigns are between 1 and 3 weeks in length, and have been designed to give players a clearer idea of the ongoing narrative, their progression through the narrative, and what the stakes are for current and future conflicts. The system has also been designed with the idea of providing players more chances to earn rewards, with one reward always being available as long as conditions are met.</p>
<p>“We want to make these rewards special, because we also think players should earn more than just medals,” explained game director Mikael Eriksson.</p>
<p>More details about the ongoing Galactic Campaign will be available through a previously-unused terminal opposite the armory, now known as the Control Center terminal. Along with this, the terminal also includes an archive that will get filled up as the first Galactic Campaign comes to an end, giving returning players a chance to check out which major story beats they may have missed.</p>
<p>On the balancing front, vehicles in <em>Helldivers 2</em> now have more accurate armor values. For example, while exosuits have a mix of heavy and medium armor, the Bastion gets heavy armor throughout. Enemies have also been given ways to deal with this, thanks to increased armor penetration values. Arrowhead Game Studios has said that the intent behind these changes was to make the Bastion tank feel tankier and be able to ignore small attacks, while maintaining the threat that players might feel when facing a tougher enemy. For more details on the upgrade, check out the full patch notes below.</p>
<p><em>Helldivers 2</em> is available on PC, PS5, and Xbox Series X/S.</p>
<p><strong><em>Helldivers 2</em> update 6.3.0 patch notes:</strong></p>
<p><em><strong>Patch Highlights</strong></em></p>
<ul>
<li><em>New Galactic Campaigns</em></li>
<li><em>New “Control Center” terminal for Campaigns &amp; Major Orders</em></li>
<li><em>New Biome &#8211; Forest (Fall)</em></li>
<li><em>Bastion Tank Patterns</em></li>
<li><em>Vehicle Armour and Enemies Armour Penetration (AP) Rebalance</em></li>
<li><em>Sentry Health Rebalance</em></li>
<li><em>Enemy Rebalances</em>
<ul>
<li><em>Including Durable Damage Reductions</em></li>
</ul>
</li>
<li><em>Reloading Improvements</em></li>
<li><em>Decreased Exo Suit Cooldown</em></li>
<li><em>Weapon Rebalances</em>
<ul>
<li><em>Throwable Amount Rebalance</em></li>
</ul>
</li>
<li><em>Stratagem Rebalances</em>
<ul>
<li><em>Orbital Damage Rebalance</em></li>
<li><em>Speargun and Sterilizer Rebalance</em></li>
</ul>
</li>
<li><em>Bug Fixes</em>
<ul>
<li><em>Crash Fixes</em></li>
<li><em>Weapon &amp; Stratagem Fixes</em></li>
<li><em>Enemies</em></li>
<li><em>Miscellaneous</em></li>
</ul>
</li>
</ul>
<p><em><strong>Balancing</strong></em></p>
<p><em><strong>General balance changes</strong></em></p>
<ul>
<li><em>Vehicle armor and enemies AP rebalance</em></li>
<li><em>Super Earth vehicles now have more accurate Armor values (Bastion gets heavy armor, exosuits a mix of heavy and medium armor, ballistic shield heavy armor).</em></li>
<li><em>Some enemies have received increased armor penetration values so they can deal with the vehicles, but not all. There will be a lot of smaller enemies and explosions that won&#8217;t be able to hurt something like the Bastion or the Exo Suits (scavengers, Automatons small arms fire, hunters, small to medium obstacle explosions, cyborg small arms etc).</em></li>
<li><em>But there are still a lot in the enemies arsenal that can hurt you (and also important is that a lot of YOUR arsenal now has a harder time hurting your own vehicles).</em></li>
<li><em>Some enemies have had their durable damage reduced</em></li>
<li><em>There are too many changes to properly list, so we ask you to play and tell us how it feels. The intent is the following</em>
<ul>
<li><em>The Bastion tank should feel “tankier” and ignore small attacks, withstand more medium attacks and its survivability against heavy attacks should be unchanged</em></li>
<li><em>The Exo Suits have a similar change as the Bastion tank in terms of ignoring more small attacks and withstanding medium attacks better. The increase in health should overall make it feel a bit more tanky even against heavy attacks.</em></li>
<li><em>The FRV has received an increase in health that will make it handle medium attacks similar to before, but be able to withstand heavy attacks better granting better survivability.</em></li>
<li><em>The Ballistic Shield should feel like it can ignore small attacks and handle medium attacks better.</em></li>
</ul>
</li>
</ul>
<p><em>Sentry health rebalance</em></p>
<ul>
<li><em>Increased the health of all sentries by 100% to compensate for the general damage increase of enemies vs vehicles.</em>
<ul>
<li><em>We have previously increased durable damage on a lot of enemies and since sentries are durable they have lost some of their utility. We didn&#8217;t want them to become squishier, this change should improve their versatility on the battlefield.</em></li>
</ul>
</li>
</ul>
<p><em>Reloading improvements</em></p>
<ul>
<li><em>Improvements to make reloading more responsive, part of this is allowing reloading while dodge diving, also remembering the reload state better so if you&#8217;re ragdolled while reloading you will continue it when regaining control.</em></li>
<li><em>Introduced the concept of delayed reloads. If you try to trigger a reload while the player is not allowed to do so, the reload will be delayed until the player is able to reload with a maximum of 1.2s delay from when the reload input was pressed.</em></li>
</ul>
<p><em>Bastion Pattern Customization</em></p>
<ul>
<li><em>If you own the vehicle patterns from a Premium Warbond, they can now also be applied to the Bastion Tank! It does not apply to Legendary Warbonds retroactively at this time.</em></li>
</ul>
<p><em>Decreased Exo Suit cooldown</em></p>
<ul>
<li><em>Reduce the cooldown of mechs from 10 minutes down to 8. The intent is to find a better balance with mechs and allow more time with fun stratagems</em></li>
</ul>
<p><em>Throwables amounts rebalance</em></p>
<ul>
<li><em>Intent is to make some of the less used throwables more available and viable options</em></li>
</ul>
<p><em>Orbitals damage rebalance</em></p>
<ul>
<li><em>Intent is to make the larger orbitals feel more like the large projectiles from orbit as they are so the projectile and explosion damage should better match that.</em></li>
<li><em>Larger projectiles explosions like the 380mm and 120mm are increased to make close hits more effective vs larger enemies like Chargers.</em></li>
<li><em>Compared to explosions like the Ultimatum these will have less damage at the center, but also less damage fall off so it will have a more consistent damage over its total area.</em></li>
<li><em>The Railcannon also got more damage to be more effective vs some of the largest enemies like the Vox engines. It will still not one shot the largest enemies like Factory strider, Hive lord and similar.</em></li>
</ul>
<p><em>Primary weapons</em></p>
<ul>
<li><em>M7S SMG</em></li>
<li style="list-style-type: none;">
<ul>
<li><em>Moved scope offset closer to the scope so it will be easier to use in ADS mode.</em></li>
</ul>
</li>
</ul>
<p><em>Throwables</em></p>
<ul>
<li><em>G-48 Giga Grenade</em>
<ul>
<li><em>Increased refill from 1 to 2</em></li>
</ul>
</li>
<li><em>TED-63 Dynamite</em>
<ul>
<li><em>Increased max amount from 3 to 4</em></li>
</ul>
</li>
<li><em>G-50 Seeker</em>
<ul>
<li><em>Increased Start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-12 High Explosive</em>
<ul>
<li><em>Increased Start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-16 Impact</em>
<ul>
<li><em>Increased Start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-7 Pineapple</em>
<ul>
<li><em>Increased start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-23 Stun</em>
<ul>
<li><em>Increased start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-109 Urchin</em>
<ul>
<li><em>Increased start amount from 2 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-10 Incendiary</em>
<ul>
<li><em>Increased start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em></li>
</ul>
</li>
<li><em>G-13 Incendiary Impact</em>
<ul>
<li><em>Increased start amount from 3 to 4</em></li>
<li><em>Increased refill from 2 to 3</em></li>
<li><em>Increased max amount from 4 to 5</em>
<p><em><strong>Stratagems</strong></em></li>
</ul>
</li>
<li><em>Eagle 110mm Rocket Pods</em>
<ul>
<li><em>Intent: Make it better at one shotting smaller heavies like Chargers, Hulks, Harvesters (without shields). It can also kill some larger enemies like Tanks well. It is still not a 100% guaranteed kill, but it will be more reliable.</em></li>
<li><em>Increased explosion damage 200 to 300</em></li>
<li><em>Increased explosion durable damage 200 to 300</em></li>
<li><em>Increased explosion armor penetration Medium to Heavy</em></li>
<li><em>Rockets are fired in a closer pattern to each other to make it easier to hit smaller targets.</em></li>
<li><em>Lower force impulse on explosion from 40 to 10 (This is to make enemies not fly away to much when they die, because we increased the armor penetration of the explosion)</em></li>
</ul>
</li>
<li><em>Orbital Precision Strike</em>
<ul>
<li><em>Increased projectile damage 3500 to 4000</em></li>
<li><em>Increased projectile durable damage 3500 to 4000</em></li>
<li><em>Increased explosion damage 1000 to 1500</em></li>
<li><em>Increased explosion durable damage 1000 to 1500</em></li>
</ul>
</li>
<li><em>Orbital 380mm HE Barrage</em>
<ul>
<li><em>Increased projectile damage 3500 to 4000</em></li>
<li><em>Increased projectile durable damage 3500 to 4000</em></li>
<li><em>Increased explosion damage 1000 to 1500</em></li>
<li><em>Increased explosion durable damage 1000 to 1500</em></li>
</ul>
</li>
<li><em>Orbital Walking Barrage</em>
<ul>
<li><em>Increased projectile damage 3500 to 4000</em></li>
<li><em>Increased projectile durable damage 3500 to 4000</em></li>
<li><em>Increased explosion damage 1000 to 1500</em></li>
<li><em>Increased explosion durable damage 1000 to 1500</em></li>
</ul>
</li>
<li><em>SEAF Artillery Explosive/High Yield Explosive</em>
<ul>
<li><em>Increased projectile damage 3500 to 4000</em></li>
<li><em>Increased projectile durable damage 3500 to 4000</em></li>
<li><em>Increased explosion damage 1000 to 1500</em></li>
<li><em>Increased explosion durable damage 1000 to 1500</em></li>
</ul>
</li>
<li><em>Orbital 120mm HE Barrage</em>
<ul>
<li><em>Increased projectile damage 2500 to 3500</em></li>
<li><em>Increased projectile damage 2500 to 3500</em></li>
<li><em>Increased explosion damage 750 to 1200</em></li>
<li><em>Increased explosion damage 750 to 1200</em></li>
</ul>
</li>
<li><em>Orbital Railcannon Strike</em>
<ul>
<li><em>Increased projectile damage 7500 to 10 000</em></li>
<li><em>Increased projectile durable damage 7500 to 10 000</em></li>
</ul>
</li>
<li><em>S-11 Speargun</em>
<ul>
<li><em>The projectile was negated by the Gas resistance armor which did not make much sense. The explosion of the projectile is still gas elemental.</em></li>
<li><em>Change the projectile damage type from gas to none</em></li>
</ul>
</li>
<li><em>TX-41 Sterilizer</em>
<ul>
<li><em>Increased ammo capacity from 100 to 125</em></li>
<li><em>Increased starting amount of magazines from 2 to 3</em></li>
<li><em>Will be affected less by wind by 60%</em></li>
</ul>
</li>
<li><em>All Exosuits</em>
<ul>
<li><em>Increased health from 1600 to 1800</em></li>
<li><em>Increased health of arms from 600 to 800</em></li>
<li><em>Increased health of legs from 400 to 550</em></li>
<li><em>Cooldown reduced from 10 minutes down to 8 minutes</em></li>
</ul>
</li>
<li><em>M-102 Fast Recon Vehicle</em>
<ul>
<li><em>Increased health from 2000 to 2400</em></li>
<li><em>Increased health of doors by 50%</em></li>
<li><em>Increased health of tires from 300 to 350</em></li>
</ul>
</li>
</ul>
<p><em><strong>Enemies</strong></em></p>
<p><em>Terminids</em></p>
<ul>
<li><em>Charger</em>
<ul>
<li><em>Adjusted the chargers turning arc to make them easier to avoid</em></li>
<li><em>Increase their recovery time after the charge to create a window of opportunity (+1 second). The charger basically keeps running and struggle to stop if it misses its target</em></li>
<li><em>To compensate for this, charge speed has been slightly increased (8-&gt;9m/s)</em></li>
</ul>
</li>
<li><em>Alpha commander</em>
<ul>
<li><em>Removed cowardly behavior, it will now be more aggressive.</em></li>
</ul>
</li>
<li><em>Hunters</em>
<ul>
<li><em>Reduced durable damage of normal attack from 50 to 40</em></li>
<li><em>Reduced durable damage of tongue attack from 45 to 30</em></li>
<li><em>Reduced durable damage of pounce attack from 50 to 35</em></li>
</ul>
</li>
<li><em>Warriors and spewers</em>
<ul>
<li><em>Reduced durable damage of normal attack from 80 to 65</em></li>
</ul>
</li>
<li><em>Stalkers</em>
<ul>
<li><em>Reduced durable damage of tongue attack from 50 to 35</em></li>
</ul>
</li>
</ul>
<p><em>Automatons</em></p>
<ul>
<li><em>Vox Engine</em>
<ul>
<li><em>Reduced health from 11 000 down to 9000</em></li>
<li><em>Reduced max turn angle of its upper body so it cannot turn as far as it could previously (from 180 degrees down to 140)</em></li>
<li><em>Amount of vox engines allowed to be active at the same time limited to 3</em></li>
<li><em>Reduced health of their cannon turrets from 8000 down to 3500</em></li>
<li><em>Reduced the armor of their cannon turrets from 5 to 4</em></li>
<li><em>Reduced durable on cannon turrets from 1 to 0.7</em></li>
<li><em>Increased damage of cannon turrets explosion to significantly hurt the vox engine when it dies</em></li>
</ul>
</li>
</ul>
<p><em>Illuminate</em></p>
<ul>
<li><em>Elevated Overseer</em>
<ul>
<li><em>Added one attack pattern (short attack burst followed by a longer one)</em></li>
<li><em>Reduced the current attack duration</em></li>
<li><em>Reduced accuracy on moving targets</em></li>
</ul>
</li>
</ul>
<p><em><strong>Fixes</strong></em></p>
<p><em>Special Shoutout</em></p>
<ul>
<li><em>Stimming is no longer interrupted by stagger</em></li>
</ul>
<p><em>Crash Fixes</em></p>
<ul>
<li><em>Fixed a rare crash that would happen when a player joined a game</em></li>
<li><em>Fixed a rare crash which would occur when causing an excessive amount of explosions in a single frame</em></li>
</ul>
<p><em>Weapons &amp; Stratagem Fixes</em></p>
<ul>
<li><em>Fixed a bug where several weapon customizations weren&#8217;t properly saved when the option was ticked in the player settings</em></li>
<li><em>B/FLAM-80 Cremator no longer shows the &#8216;Heavy Armour Penetrating&#8217; stratagem trait, following similar incendiary weaponry</em></li>
<li><em>A/FLAM-40 Flame Sentry and EXO-51 Lumberer Exosuits flamethrower can now damage targets within 3 meters of the sentry</em></li>
<li><em>P-33 Missile Pistol weapon now shows the right trait tags in the menu</em></li>
<li><em>The R-2 Amendment reload now continues correctly if interrupted &#8211; if reload is interrupted early, it will not lose magazines</em></li>
<li><em>The secondary weapon&#8217;s chosen customization correctly persists after death if the menu option is selected</em></li>
<li><em>Orbital Gatling Barrage will play the correct audio</em></li>
<li><em>The StA-X3 W.A.S.P. Launcher can target illegal broadcast transmitter towers</em></li>
<li><em>Part of the Bastion Tank&#8217;s barrel can be damaged with a light penetration weapon</em></li>
<li><em>Phalanx divers rejoice! Laser beams, explosion damage, electrical arcs and melee attacks no longer collide with the directional shields of your team-mates when hit from behind.</em></li>
<li><em>SG-97 Sweeper should now reliably eject shells when slamfiring</em></li>
<li><em>The WASP launcher can target the Illegal Broadcast transmitter tower</em></li>
</ul>
<p><em>Enemies</em></p>
<ul>
<li><em>Fixed physics to allow more representative shooting on the Dragonroach abdomen</em></li>
<li><em>Veracitor will not trigger its charge within a narrow path, reducing instances where they&#8217;ll clip though destructible obstacles</em></li>
</ul>
<p><em>Miscellaneous Fixes</em></p>
<ul>
<li><em>A hidden broadcast terminal was relocated to its correct spot so that the Helldivers can once again access it</em></li>
<li><em>Players are no longer removed from terminals when switching between controller and Keyboard and Mouse</em></li>
<li><em>D-pad/arrow keys navigation can come up and down when viewing teammates&#8217; equipment loadout</em></li>
<li><em>Traversing through foliage such as bushes will no longer interrupt sprinting, which should result in less momentum loss</em></li>
<li><em>Fixed several issues with some mission assets animation being out of sync for joining players</em></li>
<li><em>Fixed issue where the map marker for &#8220;Retrieve Mutant Larva&#8221; objective always displayed in a radius</em></li>
<li><em>Hints have better placements for the reinforcement Hellpods in commando missions</em></li>
<li><em>SEAF SAM site missiles now have better software to detect and detonate near enemy air units</em></li>
<li><em>Fixed a bug where certain Automaton mines turned invisible when a nearby mine exploded</em></li>
<li><em>Fixed a case where the Helldiver head twitched when leaving the Hellpod</em></li>
<li><em>M-102 Fast Recon Vehicle no longer plays audio for doors if they have been removed from the vehicle</em></li>
<li><em>Parts of the TD-220 Bastion MK XVI barrel base can no longer be damaged with a light penetration weapon</em></li>
<li><em>Fix issues with certain physics collisions having no audio</em></li>
<li><em>Fixed Automaton mines getting under ground after a nearby mine explodes</em></li>
<li><em>Fixed an issue where an Eradicate Automaton Forces level could generate underwater</em></li>
<li><em>Fixed a traversal issue where enemies could not reach the player in one of the levels in the E-710 Extraction mission</em></li>
<li><em>Fixed a traversal issue where enemies could not reach the player in one of the levels in the Annex Untapped Mineral Site mission</em></li>
</ul>
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		<title>Helldivers 2 to Start Galactic Campaigns This Month, Studio is Working on Roguelite Planet Warfronts</title>
		<link>https://gamingbolt.com/helldivers-2-to-start-galactic-campaigns-this-month-studio-is-working-on-roguelite-planet-warfronts</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 04 Jun 2026 13:55:32 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645385</guid>

					<description><![CDATA[In a lengthy post, director Mikael Eriksson spoke about the steps taken by the studio to address Helldivers 2's various progression systems.]]></description>
										<content:encoded><![CDATA[<p><em>Helldivers 2</em> game director Mikael Eriksson has revealed <a href="https://store.steampowered.com/news/app/553850/view/668367347548946858" target="_blank" rel="noopener">more details</a> about the decisions made by Arrowhead Game Studios when it comes to the progression systems in the co-op shooter. Responding to the question about “why it’s not progressing faster,” Eriksson discussed the two broad category of progression in <em>Helldivers 2</em> – Community Progression and Player Progression. While the former revolves around things like contributions to the Galactic War effort, the latter focuses on a player’s personal journey.</p>
<p>When it comes to expanding on the endgame content offered by <em>Helldivers 2</em>, Eriksson noted that simply raising the level cap for players isn’t quite enough to address player feedback on a foundational level. Rather, decisions like that only start making sense once there are actually deeper progression systems that have been put in place. This way, future unlocks can feel more valuable for a variety of players, rather than just the players who have reached the absolute endgame after having unlocked everything.</p>
<p>When it comes to Community Progression, Eriksson acknowledged the fact that the team has found it difficult to communicate whether a player’s actions actually have any tangible effect on the Galactic War. To address this, June will see the launch of Galactic War Campaigns, which have been described as “the next evolution of Major Orders.” These campaigns will be between 1 and 3 weeks in length, and will give players a clearer idea of the current narrative, its progression, previous outcomes, and stakes for future conflicts.</p>
<p>Campaigns will also offer players more chances to earn rewards, since at least one Campaign reward will always be available as long as its conditions are met. “We want to make these rewards special, because we also think players should earn more than just medals,” explained Eriksson. To that end, Arrowhead Game Studios will be experimenting with different kinds of rewards, from gameplay-altering effects to cool items. To kick things off, the first Campaign will reward players with a new FRV on completion.</p>
<p>Eriksson has also revealed that Arrowhead Game Studios has been experimenting with a new style of missions, dubbed Planet Warfronts, which will make use of <a href="https://gamingbolt.com/helldivers-2-studio-has-prototype-of-a-rogue-lite-mode-that-fundamentally-changes-the-game">roguelite gameplay systems</a> to give players more options when it comes to liberating planets. There will be three distinct types of missions in Planet Warfront – “Defend” missions in liberated territory, “Frontline War” missions on the frontlines, and “Behind Enemy Lines” missions in enemy-controlled territories. These missions will take place in key strategic locations on planets, like cities, and will feature different active enemy variants depending on the planet and its region. Planet Warfonts is still in development and doesn’t yet have a release date.</p>
<p>As for Player Progression, Eriksson acknowledged that Personal Orders may have started feeling too repetitive, and can often be in conflict with the goals of their immediate squad and the community as a whole. To address this, the studio is working on “Personal Campaign Progression”, where each Galactic War Campaign will feature its own personal progression reward track. Through this, even failing to reach the goals of a campaign will still mean that players get to unlock something.</p>
<p>Players’ Super Destroyers are also getting more customization options, and players will get even more upgrade options thanks to an overhaul of the ship module system. There will also be entirely new ships for players to unlock, and the studio has already set up a dedicated ship team to work on its first new ship. Each new ship will feature its own unique progression paths, specializations, and customization options.</p>
<p>Furthermore, the coming updates to <em>Helldivers 2</em> will bring in a host of improvements, including the ability to use assisted reload as long as either the carrier or the reloader of the weapon have the right backpack, double the number of emote slots, and reduced dead inputs on stimming. In the longer term, the studio wants to address a host of other issues, like Stratagem bouncing, Hellpod steering, improving traversal for players and enemies, increasing the level cap to 300, improvements to economy and resources, fixes to Warbond and Superstore menus, and stability and balance improvements.</p>
<p><em>Helldivers 2</em> is available on PC, PS5, and Xbox Series X/S.</p>
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		<title>Helldivers 2&#8217;s DLSS 4.5, FSR 4 Update Has Been Delayed With No ETA</title>
		<link>https://gamingbolt.com/helldivers-2s-dlss-4-5-fsr-4-update-has-been-delayed-with-no-eta</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 28 May 2026 15:52:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644889</guid>

					<description><![CDATA[The studio said in its statement that it is waiting for a fix from Sony, Microsoft, and Valve so that it can release the patch.]]></description>
										<content:encoded><![CDATA[<p>While <em>Helldivers 2</em> was supposed to get a major update on May 27th, Arrowhead Game studios has <a href="https://store.steampowered.com/news/app/553850/view/707773210124354138" target="_blank" rel="noopener">announced</a> that this update has been delayed to an unknown time. In a statement, the studio has said that the update is ready on its end, and that it is working with platform partners &#8211; Valve, Sony, and Microsoft &#8211; to release the patch, do its final checks, and push it to players.</p>
<p>However, for the time being, Arrowhead doesn&#8217;t yet have an estimate for when it will get a fix from the platform partners, which is essentially causing the hold up. &#8220;We&#8217;re keeping in close contact with these teams and we will update you when we have more news,&#8221; it said in a statement.</p>
<p>The update was slated to be a major one, since it was going to bring in a <a href="https://gamingbolt.com/helldivers-2-is-adding-support-for-dlss-4-5-amd-fsr-and-more-on-may-27th">host of technical improvements to the game</a>. For the PC version, Arrowhead said that it worked with Nixxes to bring in AMD FSR 4.0.3, Nvidia DLSS 4.5, and Intel XeSS 3.0 support. For console players, the update includes PSSR support on PS5 Pro and FSR 3.1 support for base PS5 and Xbox Series X/S.</p>
<p>In the meantime, those playing <em>Helldivers 2</em> on PlayStation can already use support for Variable Refresh Rate displays that fix tearing and V-Sync-related stutters.</p>
<p>Earlier this month, the studio also <a href="https://gamingbolt.com/helldivers-2-is-getting-multi-week-campaigns-branching-outcomes-and-better-rewards">mentioned some of its plans for the future of <em>Helldivers 2</em></a>. Acknowledging player feedback through a Super Earth transmission, Arrowhead Game Studios has confirmed that it will be bringing in more compelling content for its Galactic War meta story, complete with revised rewards for progression, new gameplay systems, and multi-week &#8220;Campaigns&#8221; that will tell entire stories. Along with this, storylines are also going to get more interesting thanks to outcomes that will depend on the choices that players make in the game.</p>
<p>Generally speaking, the studio also wants to release updates on more frequent updates, complete with better-written patch notes that offer more details about issues that are getting fixed and new content that is coming to the game. Wrapping up its transmission, the studio has also confirmed that it is bringing in new vehicles that can be obtained through gameplay, as well as a host of new red Stratagems.</p>
<p>The studio also recently announced a collaboration with Games Workshop to release a new Legendary Warbond that will bring in weapons and gear <a href="https://gamingbolt.com/helldivers-2-x-warhammer-40000-legendary-warbond-announced">inspired by <em>Warhammer 40,000</em></a>. Announced during the Warhammer Skulls 2026 Showcase, no real details about the Legendary Warbond, like release date, have been revealed for now. However, the fact that it has been labelled as a Legendary Warbond indicates that it will be priced at 1,500 Super Credits, compared to the 1,000 Super Credits price tag of Premium Warbonds.</p>
<p><em>Helldivers 2</em> is available on PC, PS5, and Xbox Series X/S. The co-op shooter kicked off its <a href="https://gamingbolt.com/helldivers-2-kicks-off-battle-for-cyberstan-with-machinery-of-oppression-update">Battle for Cyberstan story arc</a> with an update back in February, and since then, the studio has also introduced a host of new content, <a href="https://gamingbolt.com/helldivers-2-gets-two-new-biomes-new-enemy-variant-in-latest-update">including biomes and an enemy variant</a>.</p>
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		<title>Helldivers 2 X Warhammer 40,000 Legendary Warbond Announced</title>
		<link>https://gamingbolt.com/helldivers-2-x-warhammer-40000-legendary-warbond-announced</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 17:45:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[games workshop]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Warhammer 40000]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644322</guid>

					<description><![CDATA[More details will be revealed "soon," but it seems a given that players can expect popular Space Marine armor sets and iconic weapons.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">While Arrowhead Game Studios is working to deploy fixes and improve the overall state of <em>Helldivers 2</em>, it&#8217;s still delivering some pretty notable collaborations. The latest is with <em>Warhammer 40,000</em> in the next Legendary Warbond, as announced in the <em>Warhammer</em> Skulls 2026 Showcase.</p>



<p class="wp-block-paragraph">Unfortunately, there isn&#8217;t any further information or a release date – just the promise that it&#8217;s “coming soon.” Since launch, there have been two Legendary Warbonds for <em>Killzone</em> and <em>Halo 3: ODST</em>, which added armor sets, weapons, and cosmetics from both titles. The biggest difference from Premium Warbonds is that they cost 1,500 Super Credits instead of 1,000 ($10).</p>



<p class="wp-block-paragraph">It&#8217;s almost a given that the <em>Warhammer 40,000</em> Legendary Warbond will feature armor sets based on the Space Marines, but which Chapters? The Ultramarines are likely a shoo-in alongside the Blood Angels and the Space Wolves. You can also likely expect iconic weapons like the Boltgun and Chainsword, but once again, we&#8217;ll have to wait and see.</p>



<p class="wp-block-paragraph">In the meantime, <em>Helldivers 2</em> will <a href="https://gamingbolt.com/helldivers-2-is-adding-support-for-dlss-4-5-amd-fsr-and-more-on-may-27th">receive a patch on May 27th</a> to add support for AMD FSR, DLSS 4.5, XeSS 3.0, and PSSR support for PS5 Pro players. It&#8217;s also working on new Campaigns for Galactic War that last several weeks alongside improving the progression systems and much more. Head <a href="https://gamingbolt.com/helldivers-2-is-getting-multi-week-campaigns-branching-outcomes-and-better-rewards">here</a> for more details.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="HELLDIVERS™ 2 x WARHAMMER 40,000 Announcement | Warhammer Skulls 2026" width="500" height="281" src="https://www.youtube.com/embed/fOaB_8-ziwE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Helldivers 2 is Adding Support for DLSS 4.5, AMD FSR, and More on May 27th</title>
		<link>https://gamingbolt.com/helldivers-2-is-adding-support-for-dlss-4-5-amd-fsr-and-more-on-may-27th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 21 May 2026 15:46:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644291</guid>

					<description><![CDATA[Variable Refresh Rate is now available on PS5 and PS5 Pro, while PC players can take advantage of Nvidia Reflex for improved response.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Among the many complaints against Arrowhead Game Studios and <em>Helldivers 2</em> is performance. After promising <a href="https://gamingbolt.com/helldivers-2-is-getting-multi-week-campaigns-branching-outcomes-and-better-rewards">sweeping changes for the co-op shooter</a>, the team has <a href="https://store.steampowered.com/news/app/553850/view/666114279352566049" target="_blank" rel="noreferrer noopener">confirmed</a> that one such patch is due on May 27th, and it&#8217;s finally supporting various upscalers.</p>



<p class="wp-block-paragraph">With the help of Nixxes, the PC version will soon offer AMD FSR 4.0.3 on supported GPUs alongside FSR 3.1.5, Nvidia DLSS 4.5 and Intel XeSS 3.0. On consoles, PS5 Pro players can look forward to PSSR support, while the base PS5 and Xbox Series X/S will support FSR 3.1. But that&#8217;s not all.</p>



<p class="wp-block-paragraph">Available now for PlayStation players, Variable Refresh Rate will finally address screen-tearing and V-Sync stutters. Variable Rate Shading is also inbound to help with GPU load, while the base consoles and PC will be able to take advantage of Dynamic Resolution Scaling. Performance mode on PS5 and Xbox Series X is also being bumped up to 1440p, while the former Power Saving Mode will support Quality mode.</p>



<p class="wp-block-paragraph">And if that&#8217;s not enough, Nvidia Reflex (available now) and AMD Anti-Lag 2 should improve the overall responsiveness. This isn&#8217;t the end either, with Arrowhead saying it will be &#8220;closely monitoring all platforms and hardware configurations, keeping a sharp eye out for anything that needs tuning, and deploying further adjustments as required. We’re also preparing a dedicated tech-focused update later this summer to push these improvements even further.</p>



<p class="wp-block-paragraph">“We’ve been following your feedback over the past few days and seeing the conversations across the <em>Helldivers 2</em> community. <em>Helldivers 2</em> matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.”</p>



<p class="wp-block-paragraph">With the Galactic War set to receive new multi-week-long campaigns with more meaningful choices, an increased player cap, new red Stratagems, and more, it may be the best time to jump back into the battle for Super Earth. Stay tuned for more updates on other changes in the meantime.</p>
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		<title>Helldivers 2 is Getting Multi-Week &#8220;Campaigns,&#8221; Branching Outcomes, and Better Rewards</title>
		<link>https://gamingbolt.com/helldivers-2-is-getting-multi-week-campaigns-branching-outcomes-and-better-rewards</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 08 May 2026 21:17:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=643394</guid>

					<description><![CDATA[New vehicles, red Stratagems, an increased level cap for players, and more are also in the works as Arrowhead addresses feedback.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s been a busy year for <em>Helldivers 2</em>, what with the <a href="https://gamingbolt.com/helldivers-2s-battle-for-cyberstan-update-is-its-most-ambitious-yet-offers-new-meta-gameplay">Battle for Cyberstan update</a> and the addition of new <a href="https://gamingbolt.com/helldivers-2-gets-two-new-biomes-new-enemy-variant-in-latest-update">biomes and enemy variants</a> alongside other changes and the usual cycle of regular maintenance patches. That said, there&#8217;s been some rumbling from players about Arrowhead&#8217;s priorities lately, and it&#8217;s followed up with a <a href="https://store.steampowered.com/news/app/553850/view/686379208862073744" target="_blank" rel="noopener">new transmission from Super Earth,</a> outlining upcoming plans.</p>
<p>&#8220;We’ve been following your feedback over the past few days and seeing the conversations across the <em>Helldivers 2</em> community. <em>Helldivers 2</em> matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.&#8221;</p>
<p>Meta-progression and the Galactic War are set to take things up a notch, with revised progression rewards and systems, new multi-week &#8220;Campaigns&#8221;, and action-based outcomes that can have you thinking carefully about your choices in the game. It&#8217;s all aimed at making rewards more meaningful and making the entire game feel more reactive to what players do with it.</p>
<p>The team&#8217;s also going to be more frequent with updates, and is emphatic about getting better patch notes across to you after some complaints about missing additions. Open beta testing is being mulled over, with the team weighing its options and devising a strategy that gets players to provide feedback on balancing changes without spoiling upcoming content for the game.</p>
<p>If that wasn&#8217;t enough, new vehicles will be obtainable through gameplay in &#8220;the future&#8221;, and Arrowhead is &#8220;actively working&#8221; on new red Stratagems, further evolving ships, and expanding the player cap up to level 150 &#8220;and beyond.&#8221;</p>
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		<title>Helldivers 2 Gets Two New Biomes, New Enemy Variant in Latest Update</title>
		<link>https://gamingbolt.com/helldivers-2-gets-two-new-biomes-new-enemy-variant-in-latest-update</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 28 Apr 2026 13:51:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642566</guid>

					<description><![CDATA[The two biomes are based on new planets discovered by Super Earth that feature "lush, tranquil forests with winding paths".]]></description>
										<content:encoded><![CDATA[<p>Arrowhead Game Studios has released a <a href="https://store.steampowered.com/news/app/553850/view/541136853162525650" target="_blank" rel="noopener">new update</a> for co-op shooter <em>Helldivers 2</em>. Rather than simply being a patch for fixing up bugs, however, the update brings in some major new content, headlined by the addition of two new biomes. In terms of the game&#8217;s meta-narrative, the new biomes come from the discovery of planets with &#8220;lush, tranquil forests with winding paths and shade from massive trees&#8221;.</p>
<p>However, &#8220;not everything on these planets is what it seems,&#8221; and Super Earth has discovered alien forces closing in on the perimeter. Gloom-infested planets that are typically larger than Terminid Convoys have been showing &#8220;some alarming signals&#8221; that bear a striking resemblance to Bile Titan signals from other regions.</p>
<p>The update will be accompanied by the release of the Exo Experts Warbond, which was <a href="https://gamingbolt.com/helldivers-2-exo-experts-warbond-arrives-on-april-28th-adds-new-exosuits">unveiled just last week</a>.</p>
<p>Along with the new biomes, the update also brings with it a new enemy variant, &#8220;major&#8221; balance changes for the Exo Suit, and balance changes for enemies, side-arms, and Stratagems. The update has also addressed some of the game&#8217;s known issues, like defend city events not appearing to be controlled by Super Earth, and the sound made by the Enthusiastic Mirth emote not playing. For a full breakdown on everything that&#8217;s been changed, check out the patch notes below. The studio has also released a video going through the changes and additions from the update, which you can check out below.</p>
<p><em>Helldivers 2</em> is available on PC, PS5, and Xbox Series X/S.</p>
<p><strong><em>Helldivers 2</em> &#8211; Machinery of Oppression Update 6.2.2 patch notes:</strong></p>
<p><em><strong>Balancing</strong></em></p>
<p><em>Exo suits rebalance</em></p>
<ul>
<li><em>Increased main health pool from 850 to 1600</em></li>
<li><em>The Exo suit will only die if the main healthpool is depleted. Before it could die if specific healthzones were depleted.</em></li>
<li><em>Increased vulnerability to acid attacks by 50%</em></li>
<li><em>Fixed so parts of the cockpit healthzones are not blocked by the ragdoll actor. Now the cockpit zones will be damageable in the right way.</em></li>
<li><em>Increased Exo suit arms health from 350 to 600</em></li>
<li><em>Exo suit arms now also have a 50% explosion resistance (just like the main body)</em></li>
<li><em>Removed constitution and bleedout on the Exo suit arms.</em></li>
<li><em>Exo suits no longer lose all mobility when both legs are broken.</em></li>
<li><em>Can now be staggered, have stagger strength 45. Stagger does not affect the ability to shoot.</em></li>
<li><em>Removed most health zones that do not affect the main health and are mainly visual effects. The reason is to improve performance. For example tow cables and similar items can not be damaged or destroyed anymore.</em></li>
</ul>
<p><em>Enemy damage against vehicles</em></p>
<ul>
<li><em>We think automatons and illuminates do damage reasonably well against the vehicles especially now with the changes to the Exo suits, the Terminids however have fallen behind a bit in their ability to deal with vehicles so we have made some buffs to their damage against durable targets.</em></li>
</ul>
<p><em>Gas effects</em></p>
<ul>
<li><em>Now it also slows the enemies with 25% when they are confused by the gas, the slow of course also affects you. Larger enemies like the Bile Titan and factory strider that do not become confused also are therefore not slowed.</em></li>
</ul>
<p><em><strong>Items changes</strong></em></p>
<p><em><strong>Sidearms weapons</strong></em></p>
<p><em>CQC-30 Stun Baton</em></p>
<ul>
<li><em>Decreased stamina cost from 5% to 3%</em></li>
<li><em>Increased damage from 75 to 120</em></li>
<li><em>Increased durable damage from 38 to 60</em></li>
</ul>
<p><em>CQC-19 Stun Lance</em></p>
<ul>
<li><em>Decreased stamina cost from 5% to 3%</em></li>
</ul>
<p><em>CQC-2 Saber</em></p>
<ul>
<li><em>Decreased stamina cost from 5% to 3%</em></li>
</ul>
<p><em>CQC-5 Combat Hatchet</em></p>
<ul>
<li><em>Decreased stamina cost from 5% to 4%</em></li>
</ul>
<p><em>CQC-73 Entrenchment Tool</em></p>
<ul>
<li><em>Decreased stamina cost from 5% to 3%</em></li>
</ul>
<p><em><strong>Stratagems</strong></em></p>
<p><em>CQC-9 Defoliation Tool</em></p>
<ul>
<li><em>Increased and moved damage hit box to make it easier to hit the enemy</em></li>
<li><em>Longer window for when damage hit box is active</em></li>
<li><em>Armor penetration increases twice as fast</em></li>
<li><em>Moves slower when it does damage to an enemy</em></li>
<li><em>Decreased stamina cost from 10% to 5%</em></li>
</ul>
<p><em>CQC-1 One True Flag</em></p>
<ul>
<li><em>Decreased stamina cost from 5% to 3%</em></li>
</ul>
<p><em>SH-20 Ballistic Shield Backpack</em></p>
<ul>
<li><em>Increased health from 600 to 1000</em></li>
</ul>
<p><em>FAF-14 Spear</em></p>
<ul>
<li><em>Increased amount of missiles in the backpack from 3 to 4</em></li>
</ul>
<p><em>A/FLAM-40 Flame Sentry</em></p>
<ul>
<li><em>Increased range from 20m to 34m</em></li>
<li><em>Increased damage by 50%</em></li>
<li><em>Increased how fast it panics enemies</em></li>
</ul>
<p><em>A/LAS-98 Laser Sentry</em></p>
<ul>
<li><em>Increased heat capacity from 200 to 250</em></li>
</ul>
<p><em>TX-41 Sterilizer</em></p>
<ul>
<li><em>Updated gas spray VFX</em></li>
<li><em>The Gas lingers for longer and has longer range</em></li>
</ul>
<p><em><strong>Enemies</strong></em></p>
<p><em><strong>Terminids</strong></em></p>
<p><em>Bile Titan</em></p>
<ul>
<li><em>Spew explosions are smaller to match the visuals better</em></li>
<li><em>Decreased Explosion inner radius from 2.25 to 1</em></li>
<li><em>Decreased Explosion outer radius from 3.5 to 2.2</em></li>
</ul>
<p><em>Hive guard</em></p>
<ul>
<li><em>Increased armor on head and front legs from Medium to Heavy (3 to 4)</em></li>
<li><em>Decreased armor on body and claws from Light to Unarmored (2 to 1)</em></li>
<li><em>Decreased health on body from 500 to 375</em></li>
</ul>
<p><em>Bile Spewers</em></p>
<ul>
<li><em>Increased durable damage on melee attack</em></li>
</ul>
<p><em>Stalkers &amp; Prowlers</em></p>
<ul>
<li><em>Increased durable damage</em></li>
</ul>
<p><em>Shriekers</em></p>
<ul>
<li><em>Increased durable damage</em></li>
</ul>
<p><em>Scavengers</em></p>
<ul>
<li><em>Increased durable damage</em></li>
</ul>
<p><em>Hunters</em></p>
<ul>
<li><em>Increased durable damage</em></li>
</ul>
<p><em>All Warrior variants</em></p>
<ul>
<li><em>Increased durable damage</em></li>
</ul>
<p><em>Charger</em></p>
<ul>
<li><em>Slight increase in durable damage of its melee and charge attack</em></li>
</ul>
<p><em>Hive Lord</em></p>
<ul>
<li><em>Increased durable damage on many of its physical attacks</em></li>
</ul>
<p><em>Dragon Roach</em></p>
<ul>
<li><em>Increased durable damage on its flame attack</em></li>
</ul>
<p><em>Impaler</em></p>
<ul>
<li><em>Increased stagger force needed from 45 to 50</em></li>
<li><em>Slight increase in durable damage on its melee attack</em></li>
</ul>
<p><em><strong>Automatons</strong></em></p>
<p><em>Raiders</em></p>
<ul>
<li><em>increased durable damage of the melee attacks</em></li>
<li><em>Small arms fire from raiders, turrets, devastators, slight increase in durable damage</em></li>
</ul>
<p><em>Berserkers</em></p>
<ul>
<li><em>increased durable damage</em></li>
</ul>
<p><em>Devastators</em></p>
<ul>
<li><em>increased durable damage on melee attack</em></li>
</ul>
<p><em>Heavy Devastators</em></p>
<ul>
<li><em>Shield is destructible and dropped when destroyed</em></li>
<li><em>Armor heavy (4)</em></li>
<li><em>Health 800</em></li>
<li><em>Durable 0.7</em></li>
</ul>
<p><em>Rocket Devastator</em></p>
<ul>
<li><em>Decreased stagger strength on rockets projectile from 50 to 35</em></li>
</ul>
<p><em>Hulk</em></p>
<ul>
<li><em>Increased durable damage on flamer attack</em></li>
</ul>
<p><em>War Strider</em></p>
<ul>
<li><em>Leg hip joints decreased armor from Heavy to Medium (4 to 3)</em></li>
</ul>
<p><em>All Tanks main body (bottom part)</em></p>
<ul>
<li><em>Increased health on Main health pool from 3000 to 4000</em></li>
<li><em>Increased health on back vents from 750 to 1500</em></li>
<li><em>Increased armor on back vents from Medium to Heavy (3 to 4)</em></li>
<li><em>Remove tracks damage zone when the zone is dead</em></li>
<li><em>Removed damage cap to carry through from tracks to main health (so if you overkill it more damage goes to main health)</em></li>
<li><em>Reduced durable resistance on tracks (1.0 to 0.8)</em></li>
<li><em>Reduce overlap damage zones when its driving to match visuals better and do less damage</em></li>
</ul>
<p><em>Shredder Tank turret</em></p>
<ul>
<li><em>Reduced turn speed</em></li>
</ul>
<p><em>Barrager tank turret</em></p>
<ul>
<li><em>Increased health on weak spot on front and back from 750 to 1500</em></li>
</ul>
<p><em><strong>Illuminates</strong></em></p>
<p><em>Fleshmobs</em></p>
<ul>
<li><em>Increased durable damage</em></li>
</ul>
<p><em>Tesla tower</em></p>
<ul>
<li><em>Lower destruction strength needed to destroy it from 30 to 20</em></li>
<li><em>Added health function with 200 health and armor 2</em></li>
</ul>
<p><em><strong>Fixes</strong></em></p>
<p><em>Crash Fixes</em></p>
<ul>
<li><em>Fixed a rare AI crash</em></li>
<li><em>Fixed a crash which could occur when using under barrel firing modes</em></li>
<li><em>Fixed a rare crash that was happening whilst fighting enemies, predominantly against the Illuminates</em></li>
</ul>
<p><em>Weapons &amp; Stratagem Fixes</em></p>
<ul>
<li><em>Added missing haptics feedback when firing the Automaton MG Emplacement</em></li>
<li><em>SEAF Artillery will no longer let you insert a shell and then immediately remove it, thus softlocking the gun</em></li>
<li><em>Destroying the Air Base Control Tower with a portable Hellbomb in a multiplayer session, no longer blocks objective progression</em></li>
</ul>
<p><em>Enemies</em></p>
<ul>
<li><em>Fleshmobs now can deal damage to vehicles</em></li>
<li><em>Destroying a Terminid egg while standing against it, can no longer send the Helldiver flying</em></li>
<li><em>Shooting marks on the Exomech will now appear on the correct body part that was being shot at</em></li>
<li><em>Fixed bug where certain enemy kills would not count towards order progression</em></li>
<li><em>Factory Striders will no longer count as Fabricators in the Destroy Automaton Fabricators mission</em></li>
<li><em>Stratagem hellpods can no longer land on the Air Control Tower during the Evacuate Priority Citizens missions</em></li>
</ul>
<p><em>Miscellaneous Fixes</em></p>
<ul>
<li><em>Fixed a bug where the Helldiver could get soft-locked in the loadout menu, if they had less than 4 total stratagems, where one or more was temporarily disabled</em></li>
<li><em>Fixed squares sometimes appearing in the minimap if Terrain Quality was set to low</em></li>
<li><em>Extraction shuttle now flies straight upon extracting from cities</em></li>
<li><em>Fixed an instance where the Helldiver head twitched when leaving the Hellpod</em></li>
<li><em>Fire should now more consistently scorch the terrain under it. Note: This has no changes to gameplay</em></li>
<li><em>Fixed several floating items on a magma planet</em></li>
<li><em>Fixed a gap in the terrain in the tutorial area</em></li>
<li><em>Optimized performance of Strafing Run particles for DSS Eagle Storm and Air Support stratagems</em></li>
<li><em>A message will be displayed in the stratagem HUD when stratagems fail to be called in</em></li>
<li><em>Tutorial: Flag celebration now has been fixed with proper fireworks timing and lighting</em></li>
<li><em>Players can no longer fall through the ship roof in Illuminate invasion missions</em></li>
<li><em>Fixed a bug where the Helldivers head twitched in the end screen, before and after using Victory Poses</em></li>
<li><em>Tremor ambient sound now fades out properly</em></li>
<li><em>The Burier of Heads title has been thoroughly investigated, and since no signs of alleged dissident connections could be discovered, the title has been reintroduced. Helldivers who have unlocked this title through the Dust Devils Warbond should now find it among the other titles in the customization menu</em></li>
<li><em>Fixed issue where the player could interact with the Hive Core Drill terminal from behind</em></li>
<li><em>Enemy visibility and hearing should now be affected more by different weathers. This means enemies should generally have a harder time spotting and hearing helldivers in more intense weather scenarios</em></li>
</ul>
<p><iframe title="Helldivers 2 Patch Notes - Patch 6.2.2" width="500" height="281" src="https://www.youtube.com/embed/b7HthrWVH5U?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Helldivers 2 Exo Experts Warbond Arrives on April 28th, Adds New Exosuits</title>
		<link>https://gamingbolt.com/helldivers-2-exo-experts-warbond-arrives-on-april-28th-adds-new-exosuits</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 15:27:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642080</guid>

					<description><![CDATA[The EXO-51 Lumberer and EXO-55 Breakthrough join three new weapons, two new armor sets and several new cosmetics next week.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">With all the new additions to <em>Helldivers 2</em>, it was only a matter of time before the Exosuits basked in the spotlight. Well, time to suit up, would-be pilots, as the <a href="https://blog.playstation.com/2026/04/21/helldivers-2-the-exo-experts-warbond-drops-april-28/" target="_blank" rel="noreferrer noopener">new Exo Experts Warbond</a> goes live on April 28th and adds two new mechs to the fray.</p>



<p class="wp-block-paragraph">The first is the EXO-51 Lumberer with its anti-tank cannon and flamethrower, perfect for punching a hole through bigger foes and burning the remains. The EXO-55 Breakthrough, on the other hand, has a ballistics shield, which it can smack enemies with. Don&#8217;t worry &#8211; the flak cannon also dishes out some heavy damage.</p>



<p class="wp-block-paragraph">Of course, there are also new weapons, including the disposable MGX-42 Bullet Storm machine gun and the SMG-203 Gallant, which offers more penetration at the cost of a smaller clip. If you&#8217;re in the market for a new secondary, the P-33 Missile Pistol should prove useful, especially with its (mostly) reliable lock-on.</p>



<p class="wp-block-paragraph">The O-2 Heavy Operator and O-3 Free Spirit make up the two new armor sets, and include the Oxygenator perk for running, sliding and walking slightly faster than the average Helldiver. New capes, patterns, and more can also be acquired alongside a new emote, &#8220;Thumb of Approval&#8221; for when things are going great (or horribly wrong).</p>



<p class="wp-block-paragraph">A new patch should also drop with Exo Experts, so stay tuned for details on balance adjustments and other changes when it goes live.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Helldivers 2 - Exo Experts Warbond | PS5 &amp; PC Games" width="500" height="281" src="https://www.youtube.com/embed/sckxhX_HIIo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<item>
		<title>Helldivers 2 Unveils Content Roadmap, New Biomes, Enemy Variants, and Warbonds Coming This Spring</title>
		<link>https://gamingbolt.com/helldivers-2-unveils-content-roadmap-new-biomes-enemy-variants-and-warbonds-coming-this-spring</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 22:03:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arrowhead Game Studios]]></category>
		<category><![CDATA[Helldivers 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639429</guid>

					<description><![CDATA[Arrowhead continues to keep up its effort to make Super Earth appealing with new Galactic War campaigns, biomes, and more.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a good time to be a fan of <em>Helldivers 2, </em>with a <a href="https://store.steampowered.com/news/app/553850/view/541133047968302008" target="_blank" rel="noopener">recent announcement</a> from Arrowhead Studios revealing a new content roadmap for the game.</p>
<p>It started with Machine of Oppression, which brought a bunch of exciting additions to the table, such as the Cyborgs and VOX Engines. The Mega Factories served as a new biome, while the Bastion Tank is a new vehicle that&#8217;s quite useful against the Cyborgs and even Illuminates if things turn out well enough.</p>
<p>There&#8217;s also the Siege Breakers Warbond to consider, followed by the Entrenched Division Warbond <a href="https://gamingbolt.com/helldivers-2-is-getting-trench-warfare-focused-entrenched-division-premium-warbond-on-march-17th">announced earlier this month</a>. As for brand new content, the Illuminate Appropriators are next on March 20th with Update 6.1, and you can look forward to a new mission, a Galactic War campaign, and new enemy types. As for April and June, there will be a total of three new biomes, even more Galactic War campaigns, two more Warbonds, and a bunch of quality-of-life fixes coming.</p>
<p>That&#8217;s a lot of new content to sink our teeth into, and if you&#8217;ve been a faithful member of Super Earth&#8217;s forces from the beginning, you&#8217;re probably going to enjoy all the new opportunities to prove your loyalty. The fight for Democracy continues to be quite appealing, and we&#8217;re hoping that it continues to stay that way, even if players are still sore <a href="https://gamingbolt.com/helldivers-2-players-advised-to-prepare-for-unjust-counter-offensive-after-cyberstan-failure">following the defeat in Cyberstan</a>.</p>
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