Among the many complaints against Arrowhead Game Studios and Helldivers 2 is performance. After promising sweeping changes for the co-op shooter, the team has confirmed that one such patch is due on May 27th, and it’s finally supporting various upscalers.
With the help of Nixxes, the PC version will soon offer AMD FSR 4.0.3 on supported GPUs alongside FSR 3.1.5, Nvidia DLSS 4.5 and Intel XeSS 3.0. On consoles, PS5 Pro players can look forward to PSSR support, while the base PS5 and Xbox Series X/S will support FSR 3.1. But that’s not all.
Available now for PlayStation players, Variable Refresh Rate will finally address screen-tearing and V-Sync stutters. Variable Rate Shading is also inbound to help with GPU load, while the base consoles and PC will be able to take advantage of Dynamic Resolution Scaling. Performance mode on PS5 and Xbox Series X is also being bumped up to 1440p, while the former Power Saving Mode will support Quality mode.
And if that’s not enough, Nvidia Reflex (available now) and AMD Anti-Lag 2 should improve the overall responsiveness. This isn’t the end either, with Arrowhead saying it will be “closely monitoring all platforms and hardware configurations, keeping a sharp eye out for anything that needs tuning, and deploying further adjustments as required. We’re also preparing a dedicated tech-focused update later this summer to push these improvements even further.
“We’ve been following your feedback over the past few days and seeing the conversations across the Helldivers 2 community. Helldivers 2 matters to all of us, and we want to be clearer about what we’re working on and what’s coming next.”
With the Galactic War set to receive new multi-week-long campaigns with more meaningful choices, an increased player cap, new red Stratagems, and more, it may be the best time to jump back into the battle for Super Earth. Stay tuned for more updates on other changes in the meantime.















