<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>assassins creed 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/assassins-creed-3/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Thu, 26 Feb 2026 16:08:01 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.9.4</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>Assassin&#8217;s Creed 3, Far Cry 4 Creative Director Believes Ubisoft is &#8220;Allergic&#8221; to Making New Games</title>
		<link>https://gamingbolt.com/assassins-creed-3-far-cry-4-creative-director-believes-ubisoft-is-allergic-to-making-new-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 16:07:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Far Cry 4]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638064</guid>

					<description><![CDATA[He acknowledged that Ubisoft always made sequels. However, the company used to balance it out by also releasing brand new games.]]></description>
										<content:encoded><![CDATA[<p>Alex Hutchinson, known for his work as creative director on <em>Far Cry 4</em> and<em> Assassin&#8217;s Creed 3</em> believes that Ubisoft might have grown &#8220;very allergic&#8221; to making brand new games. In an interview with <a href="https://www.pcgamer.com/games/assassins-creed/former-assassins-creed-and-far-cry-director-says-ubisoft-became-very-allergic-to-new-games-which-contributed-to-a-talent-drain/" target="_blank" rel="noopener">PCGamer</a>, he spoke about leaving Ubisoft in 2017, as well as the general talent drain that has affected the company.</p>
<p>&#8220;It&#8217;s a shame. I think a bunch of things happened,&#8221; he said. &#8220;The style of development we pioneered was being able to manage big teams by letting them be individual groups with ownership of their own thing, to allow us to make bigger games faster. But then I think with the recent boom, there&#8217;s been a weird five year boom in private equity and investment from people which we hadn&#8217;t seen before ever. So a lot of senior people left Ubisoft and started studios or splintered off. So there was this talent drain that went out.&#8221;</p>
<p>The departure of talented employees, along with the generally massive size of Ubisoft&#8217;s development teams all contributed to Ubisoft&#8217;s current state, according to Hutchinson. He noted that, with a team of 800 people, it becomes difficult to manage everyone. The pandemic-era work-from-home culture also played a role, he said, leading to junior developers not being able to learn and not asking questions.</p>
<p>&#8220;If you have a team of 800 people, it&#8217;s really hard to manage, even if they&#8217;re in the same building,&#8221; he said. &#8220;If they&#8217;re not coming to work, how do you police them? How do you make sure what&#8217;s going on is going on? And then juniors don&#8217;t learn because they like working from home, and they don&#8217;t like asking questions. So I think they lost that momentum as well.&#8221;</p>
<p>As for the lack of new IP, Hutchinson noted that, while Ubisoft still released several sequels, it also made new games that would explore fresh ideas. This, however, has been toned down quite a bit, leading to cancellations.</p>
<p>&#8220;They always had a history of sequelizing the franchises, but also having a couple of new things coming along. They became very allergic to the new things, and so they killed a bunch of our ideas, like when I was working on <em>Pioneer</em>. They had nothing new to come through.&#8221;</p>
<p>Hutchinson is describing a planned sci-fi game, <em>Pioneer</em>, that was meant to focus on exploration rather than featuring too much combat. The game was even teased in 2016&#8217;s <em>Watch Dogs 2</em>. Unfortunately, it never saw the light of day. While Hutchinson was taken off the project back in 2016, its <a href="https://gamingbolt.com/ubisofts-new-science-fiction-ip-pioneer-has-been-cancelled">eventual cancellation would come in 2019</a>.</p>
<p>Hutchinson had also <a href="https://gamingbolt.com/skull-and-bones-development-time-was-bizarre-says-assassins-creed-3s-former-creative-director">spoken about the long development time for <em>Skull and Bones</em></a>, despite the core sailing and naval combat mechanics being designed for 2012&#8217;s <em>Assassin&#8217;s Creed 3</em>. He said that it was “bizarre to see essentially the same stuff re-shipping 14 years after we made it.” Ultimately, he believes the title took too long to develop due to the fact that the team working on it—Ubisoft Singapore—simply lacked the experience needed to make a multiplayer version of <em>Assassin&#8217;s Creed 4: Black Flag</em>.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">638064</post-id>	</item>
		<item>
		<title>Skull and Bones Development Time Was &#8220;Bizarre&#8221;, Says Assassin&#8217;s Creed 3&#8217;s Former Creative Director</title>
		<link>https://gamingbolt.com/skull-and-bones-development-time-was-bizarre-says-assassins-creed-3s-former-creative-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 25 Feb 2026 15:01:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Skull and Bones]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft singapore]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637962</guid>

					<description><![CDATA[Alex Hutchinson believes Ubisoft Singapore lacked the experience to "make Black Flag crossed with World of Tanks or World of Warships".]]></description>
										<content:encoded><![CDATA[<p>While sailing made its first appearance in the <em>Assassin&#8217;s Creed</em> franchise with the release of <em>Assassin&#8217;s Creed 3</em> in 2012, Ubisoft still ended up needing quite a bit of time with the development of <a href="https://gamingbolt.com/skull-and-bones-what-went-wrong">multiplayer pirate game <em>Skull and Bones</em></a>. In an interview with <a href="https://www.pcgamer.com/games/assassins-creed/the-director-of-the-first-assassins-creed-with-naval-battles-found-it-bizarre-to-watch-skull-and-bones-agonisingly-long-development-because-it-was-essentially-the-same-stuff-re-shipping-14-years-after-we-made-it/" target="_blank" rel="noopener">PCGamer</a>, former creative director on <em>Assassin&#8217;s Creed 3</em>, Alex Hutchinson, said that it was &#8220;bizarre to see essentially the same stuff re-shipping 14 years after we made it.&#8221;</p>
<p>He noted that the long development time for <em>Skull and Bones</em> likely came down to the fact that its studio, Ubisoft Singapore, lacked the development experience required to work on the mechanic at that scale. Founded in 2008, Ubisoft Singapore was largely a support studio for other teams, having helped in the development of titles like <em>Assassin’s Creed 2</em> and onwards.</p>
<p>&#8220;Ideas have a window, and that&#8217;s another reason we&#8217;re trying to do things faster this time,&#8221; said Hutchinson. &#8220;They age out and become stale. I think the team was junior. They were trying to essentially make <em>Black Flag</em> crossed with <em>World of Tanks</em> or <em>World of Warships</em>. But I don&#8217;t think they had experience in that. And then they didn&#8217;t really have experience in making even an <em>Assassin&#8217;s Creed</em> game down there, because they really did co-development. And then I think it just got away from them.&#8221;</p>
<p>Hutchinson went on to describe the excursions that French and Canadian Ubisoft employees would have to go on to provide in-person support at Ubisoft Singapore as year-long vacations. He believes that this attitude ultimately resulted in the lack of a growing talent pool at the studio, describing these employees as not being serious about its growth.</p>
<p>&#8220;For a lot of the French or Canadian developers, they would go down to Singapore for a year&#8217;s holiday,&#8221; he said. &#8220;They weren&#8217;t going down there to make that studio huge. They were like, &#8216;Oh, that&#8217;d be fun to work for a year in Singapore.&#8217; I don&#8217;t think they were serious. And you couldn&#8217;t get as many people, the talent pool just wasn&#8217;t deep enough.&#8221;</p>
<p><em>Skull and Bones</em> was announced all the way back in 2017. It would go on to have an lengthy development cycle before ultimately coming out in February 2024. While it was originally believed to be a multiplayer-focused take on the sailing and naval combat mechanics from <em>Assassin&#8217;s Creed 4: Black Flag</em>, reports at the time indicated that it had gone through many changes in direction and scope. One report has indicated that development originally started in 2013 as an expansion to <em>Black Flag</em>.</p>
<p>The launch of <em>Skull and Bones</em> was ultimately met with a lukewarm reception, with many noting that it offered a bland gameplay experience. The fact that Ubisoft CEO Yves Guillemot had referred to the game as being a <a href="https://gamingbolt.com/skull-and-bones-is-a-quadruple-a-release-that-justifies-70-price-tag-ubisoft-ceo">quadruple-A release</a> certainly didn&#8217;t help matters.</p>
<p>“You will see that <em>Skull and Bones</em> is a fully-fledged game,” he said in his attempts to defend its $70 price tag. “It’s a very big game, and we feel that people will really see how vast and complete that game is. It’s a really full, triple… quadruple-A game, that will deliver in the long run.”</p>
<p><em>Skull and Bones</em> is available on PC, PS5 and Xbox Series X/S.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">637962</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Games to Get Multiplayer and DLC Decommissioned on October 1</title>
		<link>https://gamingbolt.com/assassins-creed-games-to-get-multiplayer-and-dlc-decommissioned-on-october-1</link>
					<comments>https://gamingbolt.com/assassins-creed-games-to-get-multiplayer-and-dlc-decommissioned-on-october-1#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 01 Sep 2022 02:06:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed Liberations HD]]></category>
		<category><![CDATA[Assassin's Creed Revelations]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Assassins Creed: Brotherhood]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528813</guid>

					<description><![CDATA[Ubisoft has pushed back its original plans of decommissioning the multiplayer and DLC for its older Assassin's Creed games.]]></description>
										<content:encoded><![CDATA[<p>After having announced that <a href="https://gamingbolt.com/ubisoft-announces-decomissioning-of-online-services-for-several-older-games">several older games will see their servers and DLC decommissioned today</a>, Ubisoft has now announced that these plans for <em>Assassin&#8217;s Creed</em> games have been delayed to October 1.</p>
<p>Announced through a <a href="https://discussions.ubisoft.com/topic/168795/decommissioning-of-online-services-for-several-ac-games-october-2022?lang=en-US" target="_blank" rel="noopener">post on Ubisoft&#8217;s forums</a>, the plans to delay the decommissioning of <em>Assassin&#8217;s Creed</em> multiplayer servers and DLC purchases likely happened thanks to the games having vocal playerbases.</p>
<p>It is worth noting that, despite the delay, the decommissioning is still slated to happen. Check out the list of <em>Assassin&#8217;s Creed</em> games that will see their servers and DLC decommissioned below.</p>
<ul>
<li><em>Assassin&#8217;s Creed 2</em> &#8211; PS3 (2009 release)</li>
<li><em>Assassin&#8217;s Creed Brotherhood</em> &#8211; PC, PS3, Wii U, Xbox 360 (2010 release)</li>
<li><em>Assassins Creed Revelations</em> &#8211; PS3, Xbox 360 (2011 release)</li>
<li><em>Assassin&#8217;s Creed 3</em> &#8211; PC, PS3, Wii U, Xbox 360 (2012 release)</li>
<li><em>Assassin&#8217;s Creed Liberation HD</em> &#8211; PC (2014 release)</li>
</ul>
<p>While these games will see their DLC and multiplayer no longer available from October 1 onwards, many of these games have been remastered. The decommissioning only affects the original releases of these games; the remasters will see no changes.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-games-to-get-multiplayer-and-dlc-decommissioned-on-october-1/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">528813</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Liberation HD Will Remain Playable for Current Owners After September 1st</title>
		<link>https://gamingbolt.com/assassins-creed-liberation-hd-will-remain-playable-for-current-owners-after-september-1st</link>
					<comments>https://gamingbolt.com/assassins-creed-liberation-hd-will-remain-playable-for-current-owners-after-september-1st#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 11 Jul 2022 18:51:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Anno 2070]]></category>
		<category><![CDATA[Assassin's Creed 2]]></category>
		<category><![CDATA[Assassin's Creed: Liberation HD]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Assassins Creed: Brotherhood]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Ghost Recon: Future Soldier]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[xbox 360]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=524138</guid>

					<description><![CDATA["Current owners of those games will still be able to access, play or redownload them," confirms the publisher in a recent statement.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft, as it usually does, ruffled a few feathers when it announced that DLC and online features for certain titles would be decommissioned on September 1st. This included <a href="https://gamingbolt.com/assassins-creed-liberation-will-soon-become-completely-inaccessible-on-steam-even-for-owners-of-the-game"><em>Assassin&#8217;s Creed Liberation HD</em></a>, which would not only be delisted on Steam but also unplayable for current owners.</p>
<p>However, the publisher has reversed its decision on the latter. In a recent statement to <a href="https://www.ign.com/articles/ubisoft-removing-access-assassins-creed-liberation-hd" target="_blank" rel="noopener">IGN</a>, it said, &#8220;As stated in our <a href="https://www.ubisoft.com/en-gb/help/gameplay/article/decommissioning-of-online-services-september-2022/000102396" target="_blank" rel="noopener">support article</a>, only DLCs and online features will be affected by the upcoming decommissioning. Current owners of those games will still be able to access, play or redownload them. Our teams are working with our partners to update this information across all storefronts and are also assessing all available options for players who will be impacted when these games’ online services are decommissioned on September 1st, 2022.</p>
<p>&#8220;It has always been our intention to do everything in our power to allow those legacy titles to remain available in the best possible conditions for players, and this is what we are working towards.&#8221; Whether DLC remaining purchasable is part of that plan remains to be seen.</p>
<p>In the meantime, other titles that are being affected include <em>Anno 2070, Assassin&#8217;s Creed 2, Assassin&#8217;s Creed 3</em> (though the remastered version is safe), and <em>Assassin&#8217;s Creed Brotherhood</em>. Though it seems DLC that one paid for will remain accessible, multiplayer is still being disabled. So if you were a fan of the multiplayer in <em>Far Cry 3</em> (the original 2012 release) or <em>Ghost Recon Future Soldier</em> on PS3 and Xbox 360, you&#8217;ll be out of luck.</p>
<p>Who knows? Perhaps this could also change down the line. Stay tuned for more details in the coming weeks.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-liberation-hd-will-remain-playable-for-current-owners-after-september-1st/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">524138</post-id>	</item>
		<item>
		<title>15 Annoying Things About Video Game Endings That Only Players Will Understand</title>
		<link>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand</link>
					<comments>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Mar 2020 07:53:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Fable 2]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Inversion]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[Kingdom Hearts 3 ReMind]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Mass Effect Andromeda]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Mirror's Edge]]></category>
		<category><![CDATA[NieR: Automata]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Super Mario Bros. 2]]></category>
		<category><![CDATA[The Division]]></category>
		<category><![CDATA[the division 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=435039</guid>

					<description><![CDATA[Pulling off a great ending in video games is harder than you'd think.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s easy to underestimate just how important an ending can be for a game. The overall experience could be fantastic but have an underwhelming ending, thus tainting an overall great game. Bad endings in video games are nothing new but there are other ways to mess up a conclusion. Let&#8217;s take a look at 15 annoying things about endings that more than a few players will have dealt with.</p>
<p><b>DLC Required</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-292583" src="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg 670w, https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember how Frank West valiantly sacrificed himself at the end of Dead Rising 4 so that Vicky and Brad could escape? Yeah, that&#8217;s not the “true” ending. Purchasing the Frank Rising DLC reveals that West actually became a zombie, got better and then maybe escaped (or not, depending on your choices). Unfortunately this wouldn&#8217;t be the first time that a game&#8217;s “true” ending would be gated behind DLC – see Asura&#8217;s Wrath, also conveniently published by Capcom.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">435039</post-id>	</item>
		<item>
		<title>Assassin’s Creed 3 Remastered’s New Patch Fixes Lighting Issue</title>
		<link>https://gamingbolt.com/assassins-creed-iii-remastereds-new-patch-fixes-lighting-issue</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Mon, 20 May 2019 19:10:40 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=400043</guid>

					<description><![CDATA[The creepy faces and glowing hair are fixed.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered.jpg"><img decoding="async" class="alignnone wp-image-385331" src="https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered.jpg" alt="Assassin's Creed 3 Remastered" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>A remastered version of <em>Assassin’s Creed III</em> was released earlier in the year, both as a solo release and as part of the season pass to <a href="https://gamingbolt.com/assassins-creed-odyssey-the-fate-of-atlantis-episode-1-is-now-live-new-augmented-abilities-detailed"><em>Assassin’s Creed Odyssey</em></a>. While it ran well enough, the game also suffered from a particularly strange problem many noticed that made character models look strange, if not outright creepy. Now, though, it seems Ubisoft has addressed the issue with a new patch, along with some other small fixes.</p>
<p>The game shipped originally with updated graphics and character models, but it also came with a new lighting system that contrasted poorly against the new models, leading to cutscenes where characters looked doll-like, and metal surfaces and hair were made too shiny and bright. The newest update, 1.03, fixes and tones the lighting down to do away with most of the creepy faces and overly shiny surfaces. It also has some minor fixes for the PC version, like addressing some problems with ultrawide support and fullscreen mode. You can see the <a href="https://forums.ubi.com/showthread.php/2054618-Assassin-s-Creed-III-Remastered-1-0-3-Patch-Notes" target="_blank" rel="noopener noreferrer">patch notes</a> below.</p>
<p><em>Assassin’s Creed 3 Remastered</em> is available now for PlayStation 4, Xbox One, and PC, with a Switch version due out May 21<sup>st</sup>. It includes a remastered version of <em>Assassin&#8217;s Creed 3, </em>all of its DLC, and its spin-off title, <em>Liberation</em>. Once you get done revisiting the series&#8217; past, <a href="https://gamingbolt.com/assassins-creed-ragnarok-detailed-in-leak-cross-gen-title-releasing-in-2020-rumour">take a look at some of the speculation on the franchise’s future.</a></p>
<p><em><strong>PATCH NOTES:</strong></em></p>
<ul>
<li><em>Adjusted lighting in cutscenes to improve how character faces, skin and hair look throughout the game.</em></li>
<li><em>[PC] Improved support for ultra-wide resolutions.</em></li>
<li><em>[PC] Addressed a black screen issue when using fullscreen mode.</em></li>
<li><em>[PC] Addressed a problem with button mapping configurations when connecting an Xbox One controller through Bluetooth.</em></li>
</ul>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">400043</post-id>	</item>
		<item>
		<title>The Curious Case of Ubisoft&#8217;s DLC Practices</title>
		<link>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices</link>
					<comments>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 09:43:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Assassin's Creed Odyssey: Legacy of the First Blade]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
		<category><![CDATA[Assassin's Creed: Syndicate]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Far Cry 4]]></category>
		<category><![CDATA[Far Cry 5]]></category>
		<category><![CDATA[Far Cry Primal]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[For Honor]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Rainbow Six: Siege]]></category>
		<category><![CDATA[The Division]]></category>
		<category><![CDATA[Tom Clancy's The Division 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=391584</guid>

					<description><![CDATA[Post-launch monetization is a tough task so how is Ubisoft handling it so well?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n 2013, <i>Far Cry 3: Blood Dragon</i> was released. Standalone titles that served as quasi-expansions were nothing new at this point but <i>Blood Dragon</i> did offer something different. Harnessing the massive map of <i>Far Cry 3</i>, it churned out a 1980s-style action epic with retro-futuristic visuals and over-the-top story-telling. The dialogue was corny. The neon visuals were extravagantly obscene. More importantly, there was the story-line which focused on the betrayed Rex “Power” Colt and his quest for vengeance against Colonel Sloan.</p>
<p>Sure, it was <i>Far Cry 3&#8217;s</i> open world and gameplay that formed the base for <i>Blood Dragon</i>. However, while that game was marketed on the basis of its charismatic antagonist Vaas, <i>Blood Dragon&#8217;s</i> charm seeped through every pore of the game&#8217;s style and atmosphere. The gameplay itself was no slouch either, removing many of the limitations of <i>Far Cry</i> titles like fall damage and increasing movement speed. Keep in mind that we haven&#8217;t even gotten to the part where you ride an armored Blood Dragon with a laser turret in an all-out assault.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg"><img decoding="async" class="aligncenter wp-image-148282" src="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"On November 8th 2018, Kotaku journalist Jason Schreier revealed a rather interesting yet unsurprising fact – single-player DLC doesn&#8217;t usually sell very well."</p>
<p><i>Far Cry 3: Blood Dragon</i> wasn&#8217;t just a financial success, selling over 1 million copies and becoming the fastest selling downloadable title in Ubisoft&#8217;s history. It also stood out as one of the best <i>Far Cry</i> titles ever made, despite essentially reusing an entire map and having a shorter story. We had a feeling at the time that it would influence Ubisoft&#8217;s approach to DLC in the future, moving beyond the typical add-ons and expansions, but little did we know by how much.</p>
<p>On November 8<sup>th</sup> 2018, Kotaku journalist Jason Schreier revealed <a href="https://twitter.com/jasonschreier/status/1060550201256108033">a rather interesting yet unsurprising fact</a> – single-player DLC doesn&#8217;t usually sell very well. Citing a “fair number of developers over the last few years”, Schreier explained that this was the reason that DLC for games like <i>Dishonored 2</i> and <i>Uncharted 4</i> would become standalone games, as seen in <i>Dishonored: Death of the Outsider</i> and <i>Uncharted: Lost Legacy</i> respectively. Even <i>Hollow Knight&#8217;s</i> upcoming Hornet-focused content was meant to be DLC but eventually expanded into <i>Hollow Knight: Silksong</i> (that&#8217;s still being given free to backers of the first game, mind you). So it&#8217;s not a scenario that&#8217;s isolated to just triple A games. It&#8217;s interesting when you think about it in other ways– how many games got ahead of the curb like <i>Grand Theft Auto 5</i> which focused primarily on delivering <i>GTA Online</i> DLC (especially considering how <i>Grand Theft Auto 4&#8217;s Episodes</i> performed in sales)?</p>
<p>It&#8217;s a real case-by-case basis though. The <i>Forza</i> series, both <i>Forza Motorsport</i> and<i> Forza Horizon</i>, continue to deliver expansion packs in addition to free content. <i>Forza Horizon 4</i> actually leaned further into the games-as-a-service model, offering substantial content updates since launch along with expansion packs. <i>Horizon Zero Dawn: The Frozen Wilds</i> is another great example – even if DLC sales weren&#8217;t through the roof, Sony is able to offset costs thanks to other factors like hardware sales, console licensing fees, PlayStation Plus revenue, digital sales revenue cuts and much more.</p>
<p>Such a trend could also explain why games-as-a-service has taken such prominence in this day and age. Rewarding continued investment, taking advantage of the sunk-cost fallacy, etc are major factors, make no mistake. After all, why release substantial single-player content that would be tougher to produce and doesn&#8217;t provide a continuous revenue stream (forget the fact that many players may not even buy it)? You may be thinking of exceptions like <i>The Witcher 3: Wild Hunt</i> which have seen strong revenue from their post-launch expansions. Keep that in mind as we delve further.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389037" src="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg" alt="Destiny 2 Season of the Drifter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible."</p>
<p>Games-as-a-service titles are benefiting more from smaller content releases in between substantially larger content drops. <i>Destiny, Destiny 2, Tom Clancy&#8217;s The Division, ideally Anthem and Fallout 76, Fortnite, Call of Duty: Black Ops 4, Overwatch</i> and so on are prime examples. <i>Path of Exile</i> follows a set schedule of substantial Challenge Leagues while preparing mega-expansions for release every few years. <i>Warframe&#8217;s</i> approach last year saw a big expansion arrive with <i>Fortuna</i> and various smaller content drops since then like newer story episodes, Nightwave and so on. Even <i>Final Fantasy 14: A Realm Reborn</i>, which functions off of a subscription-based model, delivers a major paid expansion every two years. The one thing they all have in common is that they&#8217;re multiplayer/social-focused titles and not purely single-player offerings.</p>
<p>Perhaps the one major advantage that games-as-a-service titles have is that they account for players eventually leaving. Keeping them hooked is important, for sure, but the amount of competition in today&#8217;s market actually helps players “decompress” from the grinds of of games-as-a-service titles. By the time they return, there are new offerings and hooks to keep them engaged (and possibly spending some money). After all, it&#8217;s not like you hate the <i>gameplay </i>of <i>Destiny 2</i> or <i>Anthem</i> so why not return when some new updates go live? Why not drop some money on <i>Forsaken</i> and the Annual Pass or on <i>Anthem&#8217;s</i> cosmetics?</p>
<p>Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible.</p>
<p>Which makes Ubisoft&#8217;s approach to DLC over the past few years so interesting to observe.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390038" src="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg" alt="Assassin’s Creed 3" width="620" height="346" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg 2224w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-768x428.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-1024x571.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more."</p>
<p>Let&#8217;s go back to <i>Far Cry 3: Blood Dragon</i>. A phenomenal standalone game in its own right but for all intents and purposes, it was DLC. It probably would have been successful as a smaller-scale DLC pack for <i>Far Cry 3</i> but Ubisoft took a risk, pricing it at $20 and making it a digital-only title.</p>
<p>Things weren&#8217;t going too badly for Ubisoft before this. <i>Assassin&#8217;s Creed</i> was already a successful yearly sequel franchise – in fact, the publisher was experimenting with releasing a “full-fledged” <i>Assassin&#8217;s Creed</i> title and a side game at the time. This would be seen with <i>Assassin&#8217;s Creed 3</i> and <i>Assassin&#8217;s Creed 3: Liberation</i> in 2013, and later repeated with <i>Assassin&#8217;s Creed Unity</i> and <i>Assassin&#8217;s Creed Rogue</i> in 2014. Yes, they were all on different platforms but the fact that they&#8217;ve arrived for current gen consoles since then makes Ubisoft&#8217;s goal of building a long-term catalog all the more obvious now.</p>
<p>Pre-<i>Blood Dragon</i>, titles were still very much in the traditional DLC cycle. <i>Tom Clancy&#8217;s Ghost Recon: Future Soldier</i> received three DLC packs; <i>Trials Evolution</i> only received one DLC pack; and <i>Assassin&#8217;s Creed 4: Black Flag</i> received a single-player expansion in <i>Freedom Cry</i> (which would release as a standalone title in February 2014, not-so-coincidentally after the success of <i>Blood Dragon</i>). Despite releasing post-<i>Blood Dragon</i>,<i> Splinter Cell: Blacklist</i> also falls in the same category with its <i>Homeland Pack</i> which only added two new maps, some weapons, and new skins for $6.99. The game released only a few months after <i>Blood Dragon</i> so it makes sense that it would stick to a more old-school DLC model.</p>
<p>Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more. It still had Ubisoft&#8217;s patented Season Pass with DLC packs but that was pretty overshadowed by all the controversy. Such was the blow-back that it even affected launch week sales of <i>Watch Dogs 2</i>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-198982" src="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg" alt="Assassin's Creed Unity" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes."</p>
<p>A similar trend was observed with <i>Assassin&#8217;s Creed Unity</i> – it launched in a broken state, had a Season Pass with a main story expansion (<i>Dead Kings</i>), some additional single-player/ content (<i>The Secrets of the Revolution Pack</i>) and two packs with new gear, weapons and outfits (<i>Underground Armory Pack</i> being free and <i>Revolutionary Armaments Pack</i> being paid). Once again, the controversy over <i>Unity&#8217;s</i> launch would bleed over into launch week sales for <i>Syndicate</i> besides a general exhaustion with <i>Assassin&#8217;s Creed</i> as a franchise.</p>
<p>Granted, <i>Far Cry 4</i> was better received but the fatigue with Ubisoft&#8217;s open world approach was becoming obvious. <i>Far Cry 4</i> featured a bit more experimentation with its single-player content. Instead of only offering new missions and PvP maps, we also got<i> Escape from Durgesh Prison</i>, a 30 minute race to escape. Completing quests added more time and upgrades while permadeath forced you to restart from the beginning (albeit with any upgrades intact). <i>Valley of the Yetis</i> featured a more robust story component but also introduced base-building and upgrading (which would return as a core mechanic in <i>Far Cry New Dawn</i>). Then you had the standard <i>Hurk Deluxe Pack</i> which added new missions and weapons.</p>
<p>2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes. In 2016, <i>Far Cry Primal</i> arrived and served as a standalone title that utilized <i>Far Cry 4&#8217;s</i> map. It presented a completely new narrative and mixed up the gameplay significantly by focusing on hunting, older weapons like spears, and warring with other factions. By March 2016, Ubisoft made a major foray into games-as-a-service with <i>Tom Clancy&#8217;s The Division</i>.</p>
<p>Though the plan was to initially have three expansion packs and a Season Pass, each expansion was its own self-contained experience. The only real benefit of completing them was for gear that could be carried over into the main game. In terms of narrative and world-building, they had no effect on the base game, not counting minor changes to some existing areas or being able to earn caches containing loot for use in almost all activities.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255409" src="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass."</p>
<p><i>Underground</i> was a randomly generated set of dungeons; Survival was a battle royale-esque fight for extraction; and <i>Last Stand</i> introduced the game&#8217;s first dedicated PvP mode. The main plot-line wasn&#8217;t advanced in any significant way but it also meant you didn&#8217;t <i>have </i>to own any of the DLC. This became more apparent with Ubisoft&#8217;s Year 2 plan which introduced Global Events, Resistance and Skirmish with a brand new area, completely free for all players. Cosmetic-only loot boxes would be subsequently introduced but due to easily earning key fragments and the abundance of outfits as is, most players didn&#8217;t take issue with this.</p>
<p>As <i>Rainbow Six: Siege</i> received major improvements to its core gameplay and structure, it introduced its Year 1 Pass. This essentially provided 7 days early access to the new Operators, a Renown boost, Credits for spending in the shop and five daily challenges to earn even more Renown. It wasn&#8217;t so much pay-to-win as “pay to get an advance start”. After all, everyone got the new maps for free at roughly the same time. If you were super competitive and wanted to know how the new Operators interacted with these maps, then the pass was for you. Ditto for if you wanted more cosmetics because you were <i>that </i>dedicated to the game,.</p>
<p><i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass. It actually harks back to that Ubisoft survey in 2015 which asked players what they would like to see. A “futuristic, sci-fi setting on another planet” is most likely a reference to <i>Far Cry 5&#8217;s Lost on Mars</i> while <i>Hours of Darkness </i>is set during the Vietnam war and <i>Dead Living Zombies</i> takes place during an undead outbreak.</p>
<p>Of course, we recently got <i>Far Cry New Dawn</i>, a standalone title that was actually set several years after the events of <i>Far Cry 5</i>. Though reusing the same map, it had enough new mechanics (including more base-building and outpost attacking) along with a new story to warrant its reduced price point.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387121" src="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg" alt="Ghost Recon Wildlands" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content."</p>
<p>Cut back to <i>Ghost Recon: Wildlands</i> in 2017 which, again, featured two expansion packs – <i>Narco Road</i> and <i>Fallen Ghosts</i>. Both offered self-contained experiences – you couldn&#8217;t transfer equipment and progress to the base game. Meanwhile, the base game would see updates like Special Events, free quests and the addition of Tier 1 Mode for end-game players. For the game&#8217;s second year, Ubisoft introduced the Year 2 Pass. This provided cosmetics and early access to new classes in the new Ghost War PvP mode (which was added for free and received additional maps afterwards). It also ensured players had early access to the new Special Operations – special story missions that would crossover into other Ubisoft franchises. The introduction of various tiers of loot boxes also came with the new content updates which were free for everyone.</p>
<p>Remember <i>The Witcher 3: Wild Hunt</i> and its expansions? It seems Ubisoft has found an interesting plan to pursue games-as-a-service in the single-player, open world action RPG space as well. Assassin&#8217;s Creed Origins featured an in-game cash shop and added free content over time including Explorer Mode, an editor for PC players to mess about with any setting and Super Bosses to battle for rare loot. It also brought in two expansion packs with new regions and substantial story content.</p>
<p><i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content. Even the expansions took a more episodic approach – <i>Legacy of the First Blade</i> was divided into three, easily consumable episodes that introduced new weapons and abilities. As a whole, you could comfortably complete these and then either try out other new features or simply return to the game next month. Once again, you don&#8217;t <i>need </i>these expansions to get the most out of <i>Odyssey</i> – the base game already delivers dozens, if not hundreds of hours of content.</p>
<p>It&#8217;s an intriguing model, one that combines the games-as-a-service model with single-player expansions but without spending too many resources on brand new regions, dozens of new enemy types, tons of new loot, etc. Through a combination of new gameplay systems like Mastery Progression, balance tweaks, level cap increases and reasons to replay the entire game, Ubisoft is ensuring that fans returning to <i>Odyssey</i> have reason to stay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387387" src="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg" alt="The Division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy)."</p>
<p>Now we have <i>The Division 2</i> launching with tons of content, ensuring plenty of story and lore for those in it for the long haul along with plenty of end-game opportunities for those seeking the best loot. More content is on the way including World Tier 5, the first raid, the likely introduction of Gear Sets and Episodes containing new story missions, areas and much more. Ubisoft Massive has also promised multiple raids throughout the first year of the game, all free. Of course, there are loot boxes and Year 1 Pass if you want 7 days early access and some goodies but once again, it&#8217;s not necessary to avail of the free content.</p>
<p>So to summarize, this is Ubisoft&#8217;s current slate of DLC strategies:</p>
<ul>
<li>Standalone expansions that reuse a previous game&#8217;s assets like map design with new stories, some new mechanics and new characters. Example: <i>Far Cry New Dawn</i>.</li>
<li>Expansions that don&#8217;t much alter the base game (sometimes at all) while also providing dramatically different standalone experiences. Examples: <i>Ghost Recon Wildlands&#8217; Narco Road</i> and <i>Fallen Ghosts</i>, <i>The Division&#8217;s Survival</i> and <i>Underground, Far Cry 5&#8217;s</i> Season Pass DLC.</li>
<li>Free content updates and features which often come with updates to the in-game cash shop. Examples: <i>Assassin&#8217;s Creed Odyssey, The Division 2</i>.</li>
<li>Yearly Passes which provide exclusive cosmetics, boosters and early access to new content. Examples: <i>Ghost Recon Wildlands Year 2, Rainbow Six: Siege, The Division 2, For Honor</i>.</li>
<li>Single-player expansions but broken up into episodes and spread several weeks apart. These introduce new mechanics, weapons and abilities while also remaining baked into the main game. Perhaps the closest to “traditional” single-player DLC. Example: <i>Assassin&#8217;s Creed Odyssey</i>.</li>
</ul>
<p>In this day and age of free to play titles, games-as-a-service titles, triple A releases, multiplayer-centric games and “grind” games, it&#8217;s easy to dismiss single-player expansions as being outdated. However, companies like Ubisoft are finding new ways to integrate them into their very large base experiences. The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy). This doesn&#8217;t mean you won&#8217;t see a trend like, say, <i>Assassin&#8217;s Creed Odyssey</i> releasing a year after <i>Origins</i> but it does mean that the former will have a much longer shelf-life as a result.</p>
<p>Intrinsically, this creates more potential revenue streams for the company to pursue without having to commit too many resources. On the surface, it heightens the profile of Ubisoft as a company that cares about its games, even if they suffer from a few glitches at launch. But at the end of the day, the plan was to always support some titles in the long-term, even if the method of doing so (see “Operation Health” for <i>Rainbow Six Siege</i> and update 1.3 for <i>The Division</i>) was based off of community feedback and requests.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389222" src="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg" alt="assassins creed odyssey legacy of the first blade" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere."</p>
<p>Credit must be given to Ubisoft for improving the overall quality control of its titles at launch as well. However, it&#8217;s pretty crazy to see the company branch out into so many different DLC opportunities. It has Yearly Passes for early access to new content, free quests, story expansions, story expansions that serve as standalone games, new areas, new modes, new features, new Operators, the list goes on. And with the company lending its support to Google Stadia, a game streaming platform which promises to eliminate large downloads for the latest updates (among many other things), Ubisoft could be envisioning a future where it can have major triple-A releases on every platform that are supported for years at a time that exist at their own standalone franchises. These would have robust cash shops for those who want to attach additional support to the brand.</p>
<p>All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere. While one could criticize this approach as effectively homogenizing several of the company&#8217;s properties, stripping away the identity of <i>Assassin&#8217;s Creed</i> and <i>Ghost Recon</i> in favour of more generic sandboxes that tick all the open world requirements, Ubisoft has shown an ability to quickly iterate on things that aren&#8217;t working. <i>Assassin&#8217;s Creed Syndicate</i> released in 2015, for instance, and just two years later, the company reinvented the franchise into an open world action RPG with a heavier emphasis on exploration and choice-driven quests. Keep in mind that this is after <i>Syndicate </i>was well received by critics and eventually saw first-week sales pick up.</p>
<p><i>Assassin&#8217;s Creed Odyssey</i> took the same tenets of <i>Origins</i> but leaned much harder into the action RPG looter approach that defines games like <i>Path of Exile</i> and <i>Warframe</i> while being easier for the vast majority to get into. For a crowd craving more story-based open world RPGs like <i>The Witcher 3: Wild Hunt </i>and <i>Horizon: Zero Dawn</i>, it implemented more choice-based gameplay, dialogue systems and multi-part quests.</p>
<p>No Ubisoft game is without criticism though. <i>Ghost Recon Wildlands&#8217;</i> cosmetic loot boxes and lack of PvE content, complaints of excessive grinding in <i>Assassin&#8217;s Creed Odyssey </i>(which would be further exacerbated by the existence of XP boosters), PvP balance concerns in <i>The Division 2</i>, whatever happens to ail <i>Rainbow Six Siege</i> in any given month – the list goes on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-385848" src="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg" alt="the division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery?"</p>
<p>Imagine the support structure and community teams required to constantly address PvE vs. PvP balance and loot droprates in <i>The Division 2</i> or balance concerns and story direction choices in <i>Assassin&#8217;s Creed Odyssey</i>. Compared to the days of haphazard development on <i>Assassin&#8217;s Creed 4: Black Flag</i>, it&#8217;s almost miraculous that Ubisoft is delivering post-launch content and new games at such a fast pace while also trying new things like <i>Starlink: Battle for Atlas, Mario + Rabbids: Kingdom Battle</i> and the upcoming <i>Skull and Bones.</i></p>
<p>Ubisoft has also shown an apt hand at staying ahead of the monetization curb while still appealing to and retaining the vast majority of consumers. There&#8217;s probably something to be said about the company leaning much more into open world titles with boat-loads of content. Does all that content make for a better experience on a narrative and gameplay level or is it simply there to ensure all kinds of players have something to do? Is <i>Assassin&#8217;s Creed Odyssey</i> a better game because it caters to story-hungry fans while also having random contracts, gear grinding, best-in-slot optimization, fetch quests, large Conquest battles and so on? For that matter, is <i>The Division 2</i> served better as a looter shooter by including so many random activities to complete along with social activities instead of a more narrative-focused, single-player campaign with optional co-op? Perhaps a discussion for another day.</p>
<p>However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery? What does the future hold especially as conversations about crunch culture and the like keep happening? How will Ubisoft leverage deals with storefronts like the Epic Games Store and strengthen its own brand at the same time? Time will tell but if you have even a passing interest in the majority of Ubisoft&#8217;s offerings, chances are you&#8217;ll be in it for the long haul. And in age where the usual expansions don&#8217;t quite cut it in terms of revenue, what more could a major triple A publisher want?</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">391584</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed 3 Delisted From Steam and Uplay</title>
		<link>https://gamingbolt.com/assassins-creed-3-delisted-from-steam-and-uplay</link>
					<comments>https://gamingbolt.com/assassins-creed-3-delisted-from-steam-and-uplay#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 01 Apr 2019 06:09:06 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassin's creed 3 remastered]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[uplay]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=392409</guid>

					<description><![CDATA[Only the recently remastered version can be purchased for PC.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-385331" src="https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered.jpg" alt="Assassin's Creed 3 Remastered" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Assassins-Creed-3-Remastered-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Over the weekend, as fans of <em>Assassin&#8217;s Creed 3</em> dug fully into the remaster, the base version of the game was delisted from Steam and Uplay. The original game&#8217;s Steam page simply stated, &#8220;Notice: At the request of the publisher, <em>Assassin’s Creed 3</em> is no longer available for sale on Steam.&#8221; On Uplay, searching for it will only bring up listings for <a href="https://gamingbolt.com/assassins-creed-3-remastered-visuals-shine-in-new-comparison-video"><em>Assassin&#8217;s Creed 3 Remastered</em></a>.</p>
<p>If you already own <em>Assassin&#8217;s Creed 3</em> for either platform, it will still be in your library. Ubisoft has removed the game for future purchase however, which isn&#8217;t a new trend in gaming. <em>Dark Souls: Prepare to Die Edition</em> was removed from Steam after <a href="https://gamingbolt.com/dark-souls-remastered-trailer-discusses-connection-with-dark-souls-3"><em>Dark Souls Remastered</em></a> released, for instance.</p>
<p>As for whether <em>Assassin&#8217;s Creed 3 Remastered</em> is worth looking into, <a href="https://gamingbolt.com/assassins-creed-iii-remastered-will-have-multiple-improvements-switch-specific-enhancements">it has a couple of new features</a>, like a better minimap, increased stealth opportunities, and free-aim for archery. The standalone version is also available for Xbox One and PS4, with the <a href="https://gamingbolt.com/assassins-creed-3-remastered-coming-to-nintendo-switch-on-may-21">Switch version out in May</a>. If you own the Season Pass for <em>Assassin&#8217;s Creed Odyssey</em>, then you&#8217;ll get <em>Assassin&#8217;s Creed 3 Remastered</em> and <em>Assassin&#8217;s Creed Liberation Remastered</em> for free.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-3-delisted-from-steam-and-uplay/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">392409</post-id>	</item>
		<item>
		<title>15 Most Memorable Dying Words In Video Games</title>
		<link>https://gamingbolt.com/15-most-memorable-dying-words-in-video-games</link>
					<comments>https://gamingbolt.com/15-most-memorable-dying-words-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 15 Mar 2019 06:51:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Assassin's Creed 4: Black Flag]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[batman arkham city]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Metal Gear Solid 4: Guns of the Patriots]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Spider-Man]]></category>
		<category><![CDATA[Star Wars: Knights of the Old Republic]]></category>
		<category><![CDATA[Telltale’s The Walking Dead: Season 1]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Yakuza 1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=389098</guid>

					<description><![CDATA[Whether you know it or not, these dying words will stay with you forever.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s hard to write meaningful dialogue, especially in a game where the story can go on for hours. However, a character&#8217;s final words as they head off into the light can stay with us for years. Many characters have come and gone in video games but the dying words of these 15 will stay with us forever. For better or worse. Spoilers ahead.</p>
<p><b>The Eternal Gratitude of Face McShooty- Borderlands 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389903" src="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg" alt="Borderlands 2_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Borderlands-2_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Borderlands 2 had some pretty fun missions, even if many were the typical fetch quests that required “Going here, killing this, finding that”. It was the writing that solidified their presence though and this is no exception. Face McShooty in Brick&#8217;s camp has a simple request – shoot him in the face. He&#8217;ll go on and on and on about how he needs it, wants it, and so on. So when you finally deliver and blow his face clean off, the resounding “THANK YOU” is all the more hilarious.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-most-memorable-dying-words-in-video-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">389098</post-id>	</item>
		<item>
		<title>Assassin’s Creed 3 Remastered Will Have Multiple Improvements, Switch-Specific Enhancements</title>
		<link>https://gamingbolt.com/assassins-creed-iii-remastered-will-have-multiple-improvements-switch-specific-enhancements</link>
					<comments>https://gamingbolt.com/assassins-creed-iii-remastered-will-have-multiple-improvements-switch-specific-enhancements#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 13 Mar 2019 18:40:36 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[assassin's creed 3 remastered]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft montreal]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=390037</guid>

					<description><![CDATA[Ubisoft trying to make the game a highlight and triumph of its generation. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390038" src="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg" alt="Assassin’s Creed 3" width="620" height="346" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg 2224w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-768x428.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-1024x571.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Assassin’s Creed 3</i> is one of the more controversial games in the series, owing to a general lack of polish, and a plethora of systems that were never fleshed out and never came together. However, it seems like the release of the upcoming remaster will <a href="https://assassinscreed.ubisoft.com/game/en-us/news-updates/345531/this-month-in-assassins-creed-odyssey-march-2019-update" target="_blank" rel="noopener noreferrer">see Ubisoft make</a> some necessary improvements to the game to make it less&#8230; crappy.</p>
<p>These changes include some basic ones in consideration of the fact that the game is now seven years old, including changes made to the UI as well as the minimap, and the addition of a color-blind mode for accessibility. Stealth has been rebalanced, and you even get new tools and abilities at your disposal, such as being able to call on up to four assassins to help you, and dual kills.</p>
<p>The game will also have some Switch-specific features—menus will support touch input, the UI scales differently based on whether you are playing the game in handheld mode, or docked, and will also support HD rumble and motion controls.</p>
<p><i>Assassin’s Creed 3 Remastered </i>will launch on PS4, Xbox One, and PC on March 29, and <a href="https://gamingbolt.com/assassins-creed-3-remastered-coming-to-nintendo-switch-on-may-21">on Nintendo Switch on May 21</a>.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/assassins-creed-iii-remastered-will-have-multiple-improvements-switch-specific-enhancements/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">390037</post-id>	</item>
	</channel>
</rss>
