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	<title>Assassin’s Creed: Syndicate &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Years Later, Assassin&#8217;s Creed Syndicate is Still a Blast</title>
		<link>https://gamingbolt.com/10-years-later-assassins-creed-syndicate-is-still-a-blast</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 05 Mar 2025 12:42:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin’s Creed: Syndicate]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=613475</guid>

					<description><![CDATA[10 years ago, most gamers were fed up of Assassin's Creed formulaic gameplay in Syndicate. 10 years later, it wasn't such a bad game after all.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s no denying <em>Avatar: Frontiers of Pandora</em> and <em>Star Wars Outlaws</em> have underperformed commercially. Whether these titles underwhelm you or not, the developer’s open world games have unfortunately become poster children for cookie-cut experiences; a paint by numbers trawl through worlds, lusciously designed, but hampered by middling stories and box-checking grind. In many ways, the latest entry in the series <em>Assassin’s Creed Shadows</em> is make or break for the developer given the spate of redundancies affecting the industry since the pandemic. This feature isn’t about the developer’s current state, of course, but it’s worth beginning with this context because arguably the developer’s downturn started with 2015’s <em>Assassin’s Creed Syndicate </em>and then things started to go worse after <em>Assassin’s Creed Origins </em>and <em>Odyssey</em>.</p>
<p>Arriving just twelve months after the much-maligned (although later redeemed) <em>Assassin’s Creed Unity</em>, <em>Syndicate</em> whisked players back to Victorian era London, a setting which holds up as one of the series’ most visceral but with gameplay which didn’t reinvent the wheel over its predecessor. Still, <em>Syndicate</em> possessed enough distinction to sell well, but much like <em>Frontiers of Pandora</em> and <em>Outlaws</em> its commercial performance was lacking. The developer put this down to series fatigue – too many <em>AC</em> games in too-short a time – but even players who weren’t burned out swerved this one given <em>Unity’s</em> insipidness.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-251649" src="https://gamingbolt.com/wp-content/uploads/2015/12/assassins-creed-syndicate-jack-the-ripper-1024x576.jpg" alt="assassins creed syndicate jack the ripper" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/12/assassins-creed-syndicate-jack-the-ripper.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2015/12/assassins-creed-syndicate-jack-the-ripper-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/12/assassins-creed-syndicate-jack-the-ripper-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Looking back a decade, <em>Assassin’s Creed Syndicate</em> can be re-framed as an overlooked entry in the series. A game downgraded by reputation rather than reality. The aforesaid portrayal of London was sublime, but the experience’s stealth was stellar, its main characters decent enough at getting you to care for them, it’s switch-up to period-correct weaponry excellent. In short: it was a blast to play. Because of its shortcomings, of which there are numerous, <em>Assassin’s Creed Syndicate</em> kickstarted the developer’s desire to reboot the series but blaming <em>Syndicate</em> for the series’ break, however, is unjust.</p>
<p>Let’s take a deeper look at 1868 London, a mix of heavy industry, smog-filled skylines, and muddy areas underpinning globally recognized landmarks. The Tower of London, Palace of Westminster, the Houses of Parliament, Big Ben, St Paul’s Cathedral, these architectural jewels in the British Empire’s crown are wonderfully recreated here. This place <em>feels </em>like London, but these landmarks get the city closer to an exact replica than any other historical setting video games have visited before. And bustling are these streets too, although notably they aren’t as packed with pedestrians as <em>Unity’s</em> Paris which, likely, was a decision made by developer to the minimize performance issues which plagued <em>Syndicate’s</em> predecessor. And a good decision it turned out to be for gameplay purposes too. The city’s wide streets provide breathing room for the game’s freshest traversal gimmick – the very <em>Batman</em>-esque grappling hook.</p>
<p>See, whilst London is indeed an excellent setting for <em>Assassin’s Creed</em>, the design of its chimney-heavy rooftops doesn’t exactly foster freewheeling parkour. The grappling hook, with associated zipline, proved essential in zapping between buildings, scooting above the chasm of wide London streets, maintaining free running so integral to the series in the finest way possible.</p>
<p><img decoding="async" class="aligncenter wp-image-250095" src="https://gamingbolt.com/wp-content/uploads/2015/11/Assassins-Creed-Syndicate_02.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2015/11/Assassins-Creed-Syndicate_02.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/11/Assassins-Creed-Syndicate_02-300x169.jpg 300w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>The city plays playground to <em>Syndicate’s</em> brother-sister duo, twins Jacob and Evie Frye, the former being a brute force pragmatist hellbent on reclaiming London’s boroughs from Templar oppression whilst the latter is more nuanced, a true assassin of the shadows more calculated in her approach to tracking down the enemy. Both characters contrast very well in their approaches even though the game doesn’t go far enough to distinguish each in terms of skills and attributes. Jacob’s combat-centric combos and Evie’s stealth orientated invisibility cloak really the only defining features for a pair which function largely the same.</p>
<p>Still, their opposing worldviews makes for an interesting narrative, a structure in which you spend more of your time chasing Jacob’s goals of unifying his city, amassing a gang to take down small time Templar’s who’re operating with impunity at street level. To be clear, the game is better for aligning more closely to Jacob. At times it feels as though Evie was an afterthought shoehorned in during mid-development. Clawing back fragments of the city as per Jacob’s ideal – whilst a tried-and-tested formula for video game activity – seldom feels tedious or like busywork due to both protagonists, their sibling rivalry, and the meaningfulness behind reclaiming London’s streets.</p>
<p>The developer opted to forgo swordplay in favor of street brawling combat in <em>Syndicate</em> but, alas, whilst they addressed <em>Unity’s</em> numerous pitfalls combat unfortunately felt like a step down. There is still fun to be had, what with the aforementioned period-correct weaponry: brass knuckles, compact revolvers, cane-swords, and Nepalese-imported Kukri blades providing a unique spin to melee combat.</p>
<p>There was also more variety in combat animations but the act of 13-combo-ing gangsters became a repetitive, button mashing affair; morphing enemies into hard-wearing punch bags wasn’t the most fulfilling way to boost the challenge of <em>Assassin’s Creeds</em> combat – a facet which had at times endured criticism for being too easy. Fact is, <em>Assassin’s Creed Syndicate’s</em> hand-to-hand-focused combat would have been better presented were there more weight behind every right hook. Still, eschewing blocking and parrying for dodging, the ability to line multiple opponents up to mix in multi-kill combos and execution animations was an enjoyable process providing your twin assassins were suitably levelled up.</p>
<p>Plus, <em>Syndicate</em> excelled in stealth. Bread and butter for a series of action stealth games, for sure, but Jacob and Evie’s traipses through Victorian London’s criminal underworld was made all the more enjoyable by arguably the best stealth mechanics that had appeared in an <em>Assassin’s Creed</em> game to that point – perhaps not including <em>Black Flag</em> though.</p>
<p>What made stealth a blast here was the range of viable options for remaining undetected: crouching in cover before utilizing distracting whistles or tossing knives at unsuspecting guards’ faces or killing from cover altogether. Incapacitating voltaic bombs – invented by NPC Alexander Graham Bell, no less – were a useful tool for stunning enemies. A neat mechanic was the ability to ‘kidnap’ opponents, to effectively use them as a cloaking device by moving around a populated area with your victim in tow, their immediate proximity to you rendering you invisible to other enemies that’re loitering the same area.</p>
<p><img decoding="async" class="aligncenter wp-image-544558" src="https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate-1024x576.jpg" alt="assassin's creed syndicate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/02/ac-syndicate.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Furthermore, bringing all these stealth skills to <em>Syndicate’s</em> excellent black box missions was a constant blast. Returning from <em>Unity</em>, these linear-in-nature missions whereby our protagonists are tasked with taking down a high value Templar target were expanded to greater effect than in <em>Unity</em> via multiple points of infiltration, ally and enemy locations, plus unique takedowns for each assassination target. Their design ensured them as some of the most rewarding missions in any <em>Assassin’s Creed</em> game, and whilst Jacob’s brute force approach was seldom unenjoyable, playing these missions as the more calculating Evie – if possible – was the way to go.</p>
<p>All in all, <em>Assassin’s Creed Syndicate</em> does suffer a negative reputation based upon what came immediately before it but re-assessing on its own merit a decade later reveals an entry in the stealth action series that’s well worth revisiting due to an excellently realized setting, likeable protagonists, and some of the best stealth mechanics seen in any <em>Assassin’s Creed</em> game. Will the return of dual protagonists in the upcoming <em>Assassin’s Creed Shadows</em> herald a changing of the seasons for the the developer’s beleaguered reputation? Time will tell, but if <em>Shadows</em> adopts a bespoke, ‘of the time’ approach to its weaponry and combat, plus harbors an intriguing relationship between its player-characters akin to <em>Syndicate</em> then the developer stands a good chance making Shadows successful.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">613475</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Syndicate is Now Playable in 4K/60 FPS on Xbox Series X, PS5, and PS5 Pro</title>
		<link>https://gamingbolt.com/assassins-creed-syndicate-is-now-playable-in-4k-60-fps-on-xbox-series-x-ps5-and-ps5-pro</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 20 Nov 2024 14:00:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin’s Creed: Syndicate]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[ps5 pro]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=604564</guid>

					<description><![CDATA[Ubisoft's 2015 stealth action-adventure title receives a sudden free update that enhances it for current-generation consoles.]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/assassins-creed-syndicate-is-getting-a-60-fps-update-on-ps5-and-xbox-series-x-s">announcing the update just a few days ago</a>, <em>Assassin&#8217;s Creed Syndicat</em>e <a href="https://www.ubisoft.com/en-gb/game/assassins-creed/news/5wlBeqYoDHhzrh61xMNj7R" target="_blank" rel="noopener">officially supports</a> Xbox Series X/S, PS5, and PS5 Pro. Check out the trailer below to see how it performs (and maybe watch the Frye twins causing some mayhem).</p>
<p>Available in October 2015 for Xbox One, PS4, and PC, <em>Syndicate</em> originally only ran at 30 FPS on consoles. On Xbox Series X, PS5, and PS5 Pro, it delivers 60 frames per second in 4K resolution. However, Xbox Series S players must be satisfied with 1080p/60 FPS. The update is free, making it ideal for jumping back into one of the series more underrated titles.</p>
<p>As for the future, Ubisoft is working on <em>Assassin&#8217;s Creed Shadows</em>, <a href="https://gamingbolt.com/assassins-creed-shadows-has-been-delayed-to-february-14-2025">launching on February 14th, 2025</a>, for Xbox Series X/S, PS5, and PC. Set in 16th-century Japan, the open-world action RPG was delayed to ensure time for more polish. It&#8217;s since <a href="https://gamingbolt.com/assassins-creed-shadows-will-release-on-steam-day-1-dropping-season-pass-model">done away with the Season Pass</a> and advanced access, <a href="https://gamingbolt.com/assassins-creed-shadows-collectors-edition-will-retail-for-229-99-after-season-pass-cancellation">lowering the price of its Collector&#8217;s Edition</a>, and will also launch day one on Steam.</p>


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		<post-id xmlns="com-wordpress:feed-additions:1">604564</post-id>	</item>
		<item>
		<title>Assassin&#8217;s Creed Syndicate is Free on PC Till December 6th</title>
		<link>https://gamingbolt.com/assassins-creed-syndicate-is-free-on-pc-till-december-6th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 27 Nov 2023 18:20:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Assassin’s Creed: Syndicate]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=571857</guid>

					<description><![CDATA[The 2015 action-adventure title stars Evie and Jacob Frye as they navigate 1868 London and establish a gang to fight the Templars.]]></description>
										<content:encoded><![CDATA[<p>Its Black Friday sale ends on November 29th, but Ubisoft has something special for PC players. From now until December 6th, 5 AM PST, they can claim <em>Assassin&#8217;s Creed Syndicate</em> <a href="https://store.ubisoft.com/ie/home" target="_blank" rel="noopener">for free</a>. It&#8217;s only for the PC version, and the Ubisoft Connect app is required to play it.</p>
<p>Available since 2015 for Xbox One, PS4 and PC, the sequel follows the Frye twins, Jacob and Evie, as they venture to London in 1868 during the Second Industrial Revolution. As Assassins, they establish a presence in the underworld and fight back against the Templars.</p>
<p>Along with new combat mechanics, it&#8217;s the first game in the series to feature two protagonists that players can switch between. There are also new traversal methods like the grappling hook and carriages, and Jacob can lead his gang into fights with rival outfits to establish dominance.</p>
<p>Though initial sales were low due to the poor reception to <em>Assassin&#8217;s Creed Unity</em> in 2014, <em>Assassin&#8217;s Creed Syndicate</em> garnered positive reviews and sold over 5.5 million units as of November 2017. Check out <a href="https://gamingbolt.com/assassins-creed-syndicate-review">our review</a> for more details.</p>
<p>https://twitter.com/Ubisoft/status/1729163146609246387</p>
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