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	<title>battlefield &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Battlefield 6&#8217;s Single-Player Campaign Development is Reportedly Far Behind Milestones</title>
		<link>https://gamingbolt.com/battlelfield-6-development-of-single-player-campaign-is-reportedly-far-behind-milestones</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 03 Jul 2025 15:30:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=623369</guid>

					<description><![CDATA[Ridgeline Studios, the original team on the campaign, allegedly shut down with "nothing left" for other studios to build upon.]]></description>
										<content:encoded><![CDATA[<p>While the <a href="https://gamingbolt.com/battlefield-6-development-is-facing-problems-with-hitting-internal-milestones-and-budgets">development troubles</a> faced by the studios working on the upcoming <em>Battlefield</em> game – codenamed <em>Glacier</em> – have been recently documented by an exhaustive report by <a href="https://arstechnica.com/gaming/2025/07/behind-the-next-battlefield-game-culture-clash-crunch-and-colossal-stakes/" target="_blank" rel="noopener">Ars Technica</a>, problems for the single-player campaign of the game have also come to light.</p>
<p>The single-player campaign for <em>Glacier</em> was set to be handled by developer Ridgeline Games, but it was seemingly unable to hit required milestones. According to the report, the top leadership working on <em>Glacier</em> were dissatisfied with the progress made by Ridgeline. The studio was ultimately shut down, with development handed over to Criterion, DICE and Motive.</p>
<p>However, sources have indicated that Ridgeline faced quite a few issues as it attempted to develop the campaign, especially owing to the studio’s attempts to grow the development team. &#8220;They kept reallocating funds—essentially staff months—out of our budget,&#8221; said one person. &#8220;And, you know, we&#8217;re sitting there trying to adapt to doing more with less.&#8221; There were also reportedly other issues, including the lack of internal reviews and “proper check-ins”, which essentially hid the real status of the project until the review that led to studio’s closure.</p>
<p>When it came to handing the development to the other studios, according to a source, &#8220;There was essentially nothing left that Ridgeline had spent two years working on that they could pick up on and build, so they had to redo essentially everything from scratch within the same constraints of when the game had to release.&#8221;</p>
<p>As <em>Glacier</em> as a whole made slow progress through EA’s internal milestone system – referred to as “gates” – with gate three having been cleared by the project as of May this year, the single-player campaign was seemingly still far behind in development. This essentially means that, besides the single-player, game modes like Conquest and Rush that the <em>Battlefield</em> franchise is known for at least have alpha builds ready.</p>
<p>While the game as a whole – as well as the single-player campaign – is being developed by a number of studios teaming up, there has also reportedly been quite a bit of tension between the studios. Some of this tension came about from the culture shock of having development teams across different countries and even continents like the Sweden-based DICE, <em>Battlefield 2042</em>’s failure to meet internal expectations has also been a source of problems.</p>
<p>&#8220;DICE being originally a Swedish studio, they are a bit more humble. They want to build the best game, and they want to achieve the greatest in terms of the game experience,&#8221; said a developer. &#8220;Of course, when you&#8217;re operated by EA, you have to set financial expectations in order to be as profitable as possible.&#8221;</p>
<p>EU-based team members have also expressed being dismayed at leadership from other countries giving top-down directives for the development of <em>Battlefield</em> – a franchise which was essentially created by DICE. US-based staff, however, have seemingly not seen this as much of a problem, instead referring to general growing pains as a bigger source of trouble.</p>
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		<title>Next Battlefield Will be Revealed This Summer</title>
		<link>https://gamingbolt.com/next-battlefield-will-be-revealed-this-summer</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 07 May 2025 00:18:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=618637</guid>

					<description><![CDATA[The next entry in the shooter franchise will be "a pivotal step in delivering on our next generation of blockbuster entertainment," EA says.]]></description>
										<content:encoded><![CDATA[<p>The <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">next <em>Battlefield </em>game</a> has been in the works for a while, but though we&#8217;ve known that for some time, concrete details on the game itself have been scarce at best. That is going to change in the coming months, with an official reveal for the first-person shooter not too far away.</p>
<p>The same has been confirmed by EA itself, with CEO Andrew Wilson confirming in the company&#8217;s recent quarterly earnings <a href="https://news.ea.com/press-releases/press-releases-details/2025/Electronic-Arts-Reports-Q4-and-FY25-Results/default.aspx" target="_blank" rel="noopener">briefing</a> that <em>Battlefield 6 – </em>or whatever it is that the next game in the military shooter franchise ends up being called – is going to be formally unveiled sometime this Summer.</p>
<p>&#8220;As we look to the future, we’re confident in our ability to execute across a deep pipeline — beginning this summer with the highly anticipated reveal of <em>Battlefield</em>, a pivotal step in delivering on our next generation of blockbuster entertainment,&#8221; Wilson said.</p>
<p>What does that mean for when the game will be released? That much remains to be seen, but EA has previously said that it&#8217;s going to launch before the end of the ongoing fiscal year, i.e. <a href="https://gamingbolt.com/next-battlefield-will-launch-before-april-2026">before April 2026</a>, which means the wait won&#8217;t be too long either way.</p>
<p>Meanwhile, plans are also in place for continued extensive playtesting of the title in the lead-up to its release. Read more on that <a href="https://gamingbolt.com/battlefield-labs-first-playtest-will-revolve-around-combat-and-movement">through here</a>.</p>
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		<title>Battlefield Labs&#8217; First Playtest Will Revolve Around Combat and Movement</title>
		<link>https://gamingbolt.com/battlefield-labs-first-playtest-will-revolve-around-combat-and-movement</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 07 Mar 2025 15:22:47 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Labs]]></category>
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		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=613804</guid>

					<description><![CDATA[Classic movement options like crouch sprint, combat dive, and landing rolls are also making a comeback in the Battlefield Labs playtests.]]></description>
										<content:encoded><![CDATA[<p>EA has revealed details about its first playtests for <a href="https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay"><em>Battlefield Labs</em></a>. In a lengthy post on X, the company has revealed that this playtest will be focused on the gunplay and movement of the next <em>Battlefield</em> game.</p>
<p>Kicking things off, the post talks about the developers&#8217; vision for how gunplay and movement should work in <em>Battlefield.</em> The combat, for instance, will be designed to try and make sure that players of varying skill levels can still enjoy the game.</p>
<p>While beginners can still have fun with the core gunplay and movement, the developers are trying to design it in a way where even veterans get rewarded with in-depth movement options and precise weapon feedback when they&#8217;re in a gunfight.</p>
<p>&#8220;We&#8217;re designing the combat experience to ensure players of all skill levels can enjoy our gunplay and movement systems,&#8221; the post reads. &#8220;Our goal is to offer gameplay that rewards skill with precise weapon feedback and movement options for veterans, while providing an intuitive experience for new players to learn and enjoy.&#8221;</p>
<p>Movement and gunplay will both be deeply integrated, while also remaining intuitive and rewarding for players.</p>
<p>The first playtest will be focused on creating &#8220;consistent and optimised millisecond-to-millisecond soldier combat,&#8221; according to the developers. An example it gave of this was a reduction in the time it takes for bullets to show up on the player&#8217;s screen after they pull the trigger. This was done to make combat feel more responsive, and to allow players to better track and hit moving targets.</p>
<p>&#8220;We&#8217;re optimizing for a 60Hz tick rate, ensuring the game server more frequently updates the positions and actions for all players,&#8221; explain the developers. &#8220;This results in responsive gameplay across all platforms and inputs. You&#8217;ll notice more precise shooting and movement, enhanced damage feedback, and more accurate representation of other players&#8217; positions and combat outcomes.&#8221;</p>
<p>The recoil system for different weapon types has also been adjusted to make sure that they all feel unique. When paired with camera shakes, the recoil direction for each weapon will better match the gameplay angle. There will also be a visual change in how weapons stabilise the better a player&#8217;s handling of the weapon is.</p>
<p>Movement, on the other hand, has gotten revamped animations. Classic movement options like crouch sprint, combat dive, and landing roll are also being brought back, along with visual indicators to make sure that players know when they can vault over an obstacle or lean around a corner.</p>
<p>The developers have also said that, from its <em>Battlefield Labs</em> playtesters, they are looking for feedback for various aspects of the game, including the look and feel of movement, the pacing of combat, the improvements to weapon aiming and control, the feel of different weapon archetypes, and the weapon balance and how it affects the fun factor.</p>
<p>EA recently <a href="https://gamingbolt.com/battlefield-labs-kicks-off-first-playtests-on-pc">started sending out emails</a> to players that had registered for <em>Battlefield Labs</em> to kick off its first playtests. The first wave of these playtests will focus on the PC version of the game, and will take place for around two hours.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="zxx"><a href="https://t.co/5egZX9KCaq">https://t.co/5egZX9KCaq</a></p>
<p>— Battlefield (@Battlefield) <a href="https://twitter.com/Battlefield/status/1897938457378291779?ref_src=twsrc%5Etfw">March 7, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Battlefield Labs Kicks Off First Playtests on PC</title>
		<link>https://gamingbolt.com/battlefield-labs-kicks-off-first-playtests-on-pc</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 14:41:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Labs]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Motive]]></category>
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		<category><![CDATA[Ripple Effect]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=613653</guid>

					<description><![CDATA[The first playtest as part of Battlefield Labs will take place for two hours and will be focused on the PC version of the game.]]></description>
										<content:encoded><![CDATA[<p>EA has seemingly begun its playtests for <em>Battlefield</em> Labs. Announced back in February, the company has begun sending out emails to players that had registered for <em>Battlefield</em> Labs about the playtest, which will take place for two hours, and will be on PC.</p>
<p>According to <a href="https://insider-gaming.com/battlefield-labs-playtest-this-week/" target="_blank" rel="noopener">Insider Gaming</a>, the email sent out by EA mentions that the playtest will be done in a &#8220;closed test environment.&#8221; Players will also be not allowed to stream or record any of the playtest, and discussion has also been prohibited.</p>
<p><em>Battlefield</em> Labs is a new way that EA will be using to <a href="https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay">test the next game in the franchise</a>. Overseen by a team composed of DICE, Motive, Ripple Effect and Criterion, <em>Battlefield</em> Labs is a “place for us to test concepts and experiences we’re excited about with you, our players.”</p>
<p>The company has also made it clear that those that register for <em>Battlefield</em> Labs and get selected for various playtests will only be able to do so under NDA. On the other hand, this also allows <em>Battlefield</em> fans to have a greater say in how the game is being developed, and it allows the developers to get feedback on various aspects of the title.</p>
<p>The next <em>Battlefield</em> game is currently in its pre-alpha stages, and will be a prime target for playtests through <em>Battlefield</em> Labs. To kick things off, testing will first revolve around &#8220;core combat and destruction.&#8221; Future playtests will expand the scope and gather player feedback on more aspects like weapons, vehicles, and gadgets.</p>
<p>It is worth noting that invitations to playtests will be limited to a &#8220;few thousand&#8221; players that register for <em>Battlefield</em> Labs in Europe and North America. There are, however, plans to expand this audience to more territories as well.</p>
<p>EA CEO Andrew Wilson revealed in February that the next <em>Battlefield</em> game is in development, and is <a href="https://gamingbolt.com/next-battlefield-will-launch-before-april-2026">targeting a launch before April 2026</a>. This would fall in line with rumours from last year indicating that the next <em>Battlefield</em> game <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">might be coming out in October 2025</a>.</p>
<p>Considering the fact that the game is still quite early in development, however, it is entirely possible that the launch window will get pushed back if more time is needed by the development team.</p>
<p><em>Need for Speed</em> developer Criterion is also seemingly taking a big role in the development of the new <em>Battlefield.</em> EA executive Vince Zampella had revealed last month that <a href="https://gamingbolt.com/need-for-speed-will-return-but-criterion-is-currently-focused-on-battlefield-ea">Criterion is working on the <em>Battlefield</em> game for now</a>.</p>
<p>&#8220;The <em>Need for Speed</em> team at Criterion are joining their colleagues working on <em>Battlefield,&#8221;</em> he said. &#8220;As a company, it was important to us to take the last year to listen to our <em>Need for Speed</em> community and use their feedback to create content for Unbound.&#8221;</p>
<p>While concrete details on <em>Battlefield</em> are currently sparse, rumours from back in September 2024 have indicated that the game might feature a <a href="https://gamingbolt.com/next-battlefield-will-feature-45-weapons-at-launch-significant-overhaul-for-destruction-rumour">campaign set in the late 2020s</a>. The story of the upcoming game is rumoured to revolve around conflicts between a private military group and NATO, and will take place in different locations all over the world.</p>
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		<title>Next Battlefield Will Launch Before April 2026</title>
		<link>https://gamingbolt.com/next-battlefield-will-launch-before-april-2026</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 05 Feb 2025 01:36:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=610887</guid>

					<description><![CDATA[Electronic Arts has confirmed that the next entry in its flagship shooter franchise will arrive between April 1, 2025 and March 31, 2026. ]]></description>
										<content:encoded><![CDATA[<p>Electronic Arts has been throwing the weight of multiple studios at <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">the next instalment in the <em>Battlefield </em>franchise</a> for a few years now, and it seems the final result isn&#8217;t too far off. At the publisher&#8217;s recent quarterly fiscal call (via <a href="https://www.videogameschronicle.com/news/ea-has-confirmed-a-planned-launch-window-for-its-new-battlefield-game/" target="_blank" rel="noopener">VGC</a>), CEO Andrew Wilson confirmed a release window for the first-person shooter.</p>
<p>According to Wilson, the next <em>Battlefield </em>is set to launch in fiscal year 2026, which runs from April 1, 2025 to March 31, 2026. Given that most new <em>Battlefield </em>releases target year-end release windows, that may suggest a launch sometime in the final months of this year. Leaks claimed about a year ago that the game was <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">targeting an October 2025 release</a>, and it sounds like that might still be the plan behind-the-scenes.</p>
<p>EA recently announced a new community testing program for the next <em>Battlefield</em>, stating it wants the community to “play a key role in the future&#8221; of the franchise. Read more on that <a href="https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay">through here</a>.</p>
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		<title>Need for Speed Will Return, Criterion Currently Focused on Battlefield &#8211; EA</title>
		<link>https://gamingbolt.com/need-for-speed-will-return-but-criterion-is-currently-focused-on-battlefield-ea</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 04 Feb 2025 03:21:40 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=610777</guid>

					<description><![CDATA["We plan to bring the franchise back in new and interesting ways," says Vince Zampella regarding EA's flagship racing series. ]]></description>
										<content:encoded><![CDATA[<p>Close to three years on from <em><a href="https://gamingbolt.com/need-for-speed-unbound-review-most-wanted-in-the-underground">Need for Speed Unbound&#8217;s</a> </em>release, fans of the racing series continue to ask questions about its future. Publisher Electronic Arts has assured that it <em>will </em>have a future- just not quite yet.</p>
<p>As recently as 2023, it looked like Criterion was <a href="https://gamingbolt.com/new-need-for-speed-could-be-in-development-at-criterion-rumor">ramping up development on the next <em>Need for Speed.</em></a> However, later that very year, it was announced that the studio had been <a href="https://gamingbolt.com/need-for-speed-studio-is-now-working-on-battlefield">drafted to work on <em>Battlefield </em>instead</a> (<a href="https://gamingbolt.com/next-need-for-speed-delayed-criterion-to-support-dice-on-battlefield-6">again</a>).</p>
<p>Now, speaking with <a href="https://www.eurogamer.net/need-for-speed-will-return-ea-pledges-but-team-all-in-on-battlefield-for-now" target="_blank" rel="noopener">Eurogamer</a>, EA exec Vince Zampella – who&#8217;s currently overseeing the entire <em>Battlefield </em>franchise – has said that Criterion is currently busy with <em>Battlefield. </em>That said, the studio will eventually return to <em>Need for Speed</em>, which, Zampella says, it intends to bring back in &#8220;new and interesting ways.&#8221;</p>
<p>&#8220;The <em>Need for Speed</em> team at Criterion are joining their colleagues working on <em>Battlefield</em>,&#8221; he said. &#8220;As a company, it was important to us to take the last year to listen to our<em> Need for Speed</em> community and use their feedback to create content for <em>Unbound</em>.</p>
<p>&#8220;With an increased understanding of what our players want in a <em>Need for Speed</em> experience, we plan to bring the franchise back in new and interesting ways.&#8221;</p>
<p>As Zampella mentioned, in 2024, <em>Need for Speed Unbound </em>received an <a href="https://gamingbolt.com/need-for-speed-unbound-is-getting-another-full-year-of-post-launch-support">additional year of post-launch content</a> that added new vehicles, events, modes, customization options, and more.</p>
<p>As for <em>Battlefield</em>, EA has announced <em>Battlefield</em> Labs, a testing initiative which aims to make the community more involved in providing critical feedback for the in-development project. Read more on that <a href="https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay">through here</a>.</p>
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		<title>Battlefield Labs Announced, Next Battlefield Teased in Pre-Alpha Gameplay</title>
		<link>https://gamingbolt.com/battlefield-labs-announced-next-battlefield-teased-in-pre-alpha-gameplay</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 16:42:44 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=610752</guid>

					<description><![CDATA[Sign-ups are available now for the testing initiative, which will see the community play a "key role in the future of Battlefield."]]></description>
										<content:encoded><![CDATA[<p>After <a href="https://gamingbolt.com/battlefield-community-testing-news-announced-for-february-3rd">promising news</a> on <em>Battlefield&#8217;s</em> community testing program, Electronic Arts has <a href="https://www.ea.com/games/battlefield/news/this-is-battlefield-labs" target="_blank" rel="noopener">unveiled</a> <em>Battlefield</em> Labs. It&#8217;s a &#8220;place for us to test concepts and experiences we’re excited about with you, our players.&#8221; Overseen by <em>Battlefield</em> Studios (consisting of DICE, Motive, Ripple, and Criterion), it&#8217;s for the community to &#8220;play a key role in the future of<em> Battlefield</em>.&#8221;</p>
<p>Sign-ups are available now with the promise of testing &#8220;almost&#8221; everything, though some of it may be a work-in-progress. &#8220;To ensure that your feedback has impact, players will experience, under NDA, different pieces of an unfinished puzzle so we have time to incorporate your feedback into the final product.&#8221;</p>
<p>The next<em> Battlefield</em> is in pre-alpha (with the first gameplay revealed at the tail-end of the video below). Though the team has been &#8220;tirelessly&#8221; playtesting, the feedback from <em>Battlefield</em> Labs will &#8220;supercharge our development as we strive to hit that perfect note between form, function, and feel.&#8221;</p>
<p>Testing will initially begin on &#8220;core combat and destruction&#8221; before moving to weapon, vehicle and gadget feedback. It will all come together within various maps and modes including Conquest and Breakthrough. However, the initiaive is also meant to &#8220;explore new ideas&#8221; and improve aspects like Classes to &#8220;create deeper more strategic play.&#8221;</p>
<p>Invites will be limited to a &#8220;few thousand&#8221; participants in Europe and North America, though this will expand to &#8220;tens of thousands&#8221; more in other territories.</p>
<p>&#8220;Regardless of your level of participation, we want all <em>Battlefield</em> fans to be a part of the process. We’ll be posting work-in-progress public updates from our community team, where you will hear directly from developers at <em>Battlefield</em> Studios.&#8221;</p>
<p>When will we hear more about the next<em> Battlefield</em>, currently rumored to <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">target an October 2025 launch</a>? Electronic Arts says there will be &#8220;ample opportunity to play and converse around the next <em>Battlefield</em> ahead of its launch&#8221; and that &#8220;This is just the beginning.&#8221; As always, stay tuned for more updates.</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Introducing Battlefield Labs | Battlefield Studios" width="500" height="281" src="https://www.youtube.com/embed/_fGteYuaNxA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Battlefield Community Testing Announcement Set for February 3rd</title>
		<link>https://gamingbolt.com/battlefield-community-testing-news-announced-for-february-3rd</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 02 Feb 2025 20:11:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=610680</guid>

					<description><![CDATA[Electronic Arts could announce the return of the Battlefield CTE with potential playtests for the next title's multiplayer component.]]></description>
										<content:encoded><![CDATA[<p>After years in development, Electronic Arts promises an update for the <em>Battlefield</em> community testing program on February 3rd, 8 AM PDT. This ties into <a href="https://insider-gaming.com/battlefield-6-playtests/" target="_blank" rel="noopener">Insider-Gaming&#8217;s report</a> on playtests for the mainline title “ramping up again” ahead of big announcements in the “coming months.”</p>
<p>The playtests are allegedly for multiplayer and the free-to-play battle royale mode helmed by Ripple Effect. All this seemingly ties into the <em>Battlefield</em> Community Test Environment&#8217;s return, which could be tomorrow&#8217;s announcement. Regardless, stay tuned for further updates.</p>
<p>The next Battlefield lacks an official title or release window, though reports <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">indicate an October 2025 launch</a>. However, it&#8217;s attempting to recapture the series&#8217; success after the disastrous launch of <a href="https://gamingbolt.com/battlefield-2042-has-over-26000-negative-user-reviews-and-counting-on-steam"><em>Battlefield 2042</em></a>. These include a return to a <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">modern-day setting</a>, 64-player maps and <a href="https://gamingbolt.com/next-battlefield-will-feature-64-player-maps-specialists-not-returning">Classes</a> (not Specialists). The platforms have yet to be confirmed, but Electronic Arts <a href="https://gamingbolt.com/ea-would-love-to-see-next-battlefield-on-nintendo-switch-2-franchise-boss-says">&#8220;would love&#8221;</a> a Nintendo Switch 2 version.</p>
<p>Rumors claim the game will launch with <a href="https://gamingbolt.com/next-battlefield-will-feature-45-weapons-at-launch-significant-overhaul-for-destruction-rumour">45 weapons and “around” 10 multiplayer maps</a>, alongside a “significant overhaul” to destruction. The option to transport downed allies is also reportedly included.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Tune in tomorrow at 5PM CET / 8AM PDT for more on the upcoming <a href="https://twitter.com/hashtag/Battlefield?src=hash&amp;ref_src=twsrc%5Etfw">#Battlefield</a> community testing program. <a href="https://t.co/2uUHBrEnK9">pic.twitter.com/2uUHBrEnK9</a></p>
<p>— Battlefield (@Battlefield) <a href="https://twitter.com/Battlefield/status/1886082227584327952?ref_src=twsrc%5Etfw">February 2, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Next Battlefield Will Feature 45 Weapons at Launch, &#8220;Significant Overhaul&#8221; for Destruction &#8211; Rumour</title>
		<link>https://gamingbolt.com/next-battlefield-will-feature-45-weapons-at-launch-significant-overhaul-for-destruction-rumour</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2024 15:46:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=599328</guid>

					<description><![CDATA[It's claimed that the upcoming shooter will tout caliber-based destruction, with different caliber weapons causing different levels of damage, similar to Rainbow Six Siege. ]]></description>
										<content:encoded><![CDATA[<p>Official details on the next <em>Battlefield </em>have begun to emerge, with EA recently confirming that the upcoming shooter is <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">going to feature a modern-day setting</a>, <a href="https://gamingbolt.com/next-battlefield-will-feature-64-player-maps-specialists-not-returning">the return of 64-player maps</a>, and classic <em>Battlefield </em>classes. Now, in a new report, <a href="https://insider-gaming.com/exclusive-new-details-on-the-next-battlefield-game/" target="_blank" rel="noopener">Insider Gaming&#8217;s</a> Tom Henderson has revealed additional potential new details.</p>
<p>Henderson claims the next <em>Battlefield </em>is set in the late 2020s, with its campaign set to tell the story of a private military group&#8217;s conflict against NATO. The campaign will be set across multiple different locations, with Gibraltar being what was shown in the recently released concept art (which you can view above), and the US being where Ripple Effect Studios&#8217; <a href="https://gamingbolt.com/ripple-effect-studios-battlefield-game-is-a-free-to-play-battle-royale-title-rumour">rumoured free-to-play battle royale experience</a> will be set. The battle royale experience will allegedly be tied to the mainline game, similar to <em>Call of Duty: Warzone.</em></p>
<p>Where the mainline title&#8217;s multiplayer is concerned, the report claims the next <em>Battlefield </em>will launch with 45 different weapon types, while DICE is also targeting &#8220;around 10&#8221; multiplayer maps. Additionally, though it&#8217;s unknown if <em>Battlefield 4&#8217;s </em>Levelotion will be returning, the report does claim that the game will feature a &#8220;significant overhaul&#8221; for the destruction mechanics.</p>
<p>As part of that overhaul, the game is allegedly also set to feature caliber-based destruction similar to Ubisoft&#8217;s <em>Rainbow Six Siege, </em>which means different caliber weapons will cause different levels of environmental destruction. Meanwhile, new movement options are also reportedly being introduced, such as being able to pick up and move downed players.</p>
<p>Where the game&#8217;s name is concerned, the report claims the development team has been conduction &#8220;mass surveys&#8221; with the community for a year or so as it tries to decide whether to call the game <em>Battlefield 6 </em>or simply <em>Battlefield</em>.</p>
<p>As per prior reports, the next <em>Battlefield </em>is <a href="https://gamingbolt.com/next-battlefield-is-targeting-an-october-2025-launch-rumour">targeting an October 2025 release</a>. Recently, EA&#8217;s Vince Zampella said the company &#8220;would love to see&#8221; the upcoming shooter on Nintendo&#8217;s currently unannounced next-gen console. Read more on that <a href="https://gamingbolt.com/ea-would-love-to-see-next-battlefield-on-nintendo-switch-2-franchise-boss-says">through here</a>.</p>
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		<title>EA &#8220;Would Love to See&#8221; Next Battlefield on Nintendo Switch 2, Franchise Boss Says</title>
		<link>https://gamingbolt.com/ea-would-love-to-see-next-battlefield-on-nintendo-switch-2-franchise-boss-says</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 16 Sep 2024 20:49:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battlefield]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[switch 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=599042</guid>

					<description><![CDATA["We don't have anything to announce, but is there a world? Sure. We love them as partners. They've been great to us," says EA"s Vince Zampella.]]></description>
										<content:encoded><![CDATA[<p>Rumblings of the next Nintendo console refuse to die down, and as we approach its inevitable unveiling – which Nintendo has confirmed it <a href="https://gamingbolt.com/nintendo-switch-successor-will-be-revealed-by-march-31st-2025">set to happen before April</a>, and reports are claiming will happen <a href="https://gamingbolt.com/nintendo-switch-2-could-be-announced-this-month-rumour">as soon as this month itself</a> – questions about how third-parties will support the console are growing more prominent. Take EA, for instance, a company that stands as one of the industry&#8217;s biggest third-party publishers, but has, over the years, generally lagged behind most others in terms of supporting the Nintendo Switch.</p>
<p>With the success of the Switch in mind, however, can we expect the company to pay greater attention to its successor? For instance, will <a href="https://gamingbolt.com/next-battlefield-is-one-of-the-most-ambitious-projects-in-our-history-ea-ceo">the next <em>Battlefield</em></a><em> </em>launch for the Nintendo Switch 2, or whatever else it ends up being called?</p>
<p>Series boss Vince Zampella was asked that question by <a href="https://www.ign.com/articles/exclusive-first-battlefield-concept-art-revealed-vince-zampella" target="_blank" rel="noopener">IGN</a>, and though he unsurprisingly did not officially confirm anything, he did say that EA &#8220;would love to see&#8221; the next <em>Battlefield </em>on Switch.</p>
<p>&#8220;I mean, since [Switch 2] isn&#8217;t announced and it doesn&#8217;t exist, I can&#8217;t really comment on that,&#8221; he said. &#8220;But I would say absolutely, Nintendo, along with Microsoft and Sony are great partners for us, are important to us on our business at EA, at Respawn, would love to see it. We don&#8217;t have anything to announce, but is there a world? Sure. We love them as partners. They&#8217;ve been great to us. I love the [Switch].&#8221;</p>
<p>In the same interview, Zampella also confirmed that the next <em>Battlefield </em>game <a href="https://gamingbolt.com/next-battlefield-is-returning-to-a-modern-day-setting-concept-art-showcased">will feature a modern-day setting</a>. The game will also revert to 64-player maps, and will not be bringing back <em>Battlefield 2042&#8217;s </em>Specialists. Read more on that <a href="https://gamingbolt.com/next-battlefield-will-feature-64-player-maps-specialists-not-returning">through here</a>.</p>
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