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	<title>bethesda game studios &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>The Elder Scrolls 6 Adding Boats and Naval Combat Would be &#8220;Natural,&#8221; Says Former Skyrim Lead</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-adding-boats-and-naval-combat-would-be-natural-says-former-skyrim-lead</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 04 Oct 2026 18:25:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=654100</guid>

					<description><![CDATA[However, Bruce Nesmith isn't keen on underwater exploration in Bethesda's long-awaited sequel. "You can't do everything."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph"><em>The Elder Scrolls 6</em> may have had a nearly decade-long development cycle, but that likely hasn&#8217;t dulled fans&#8217; enthusiasm. The wishlist of features and gameplay systems may be impossibly long, but Bruce Nesmith, who previously worked at Bethesda as a lead designer on <em>The Elder Scrolls 5: Skyrim</em>, believes boats could be the big new thing.</p>



<p class="wp-block-paragraph">“What will be the big new feature for <em>The Elder Scrolls 6</em>? I think boats and potentially even naval combat are the natural ones,” he told <a href="https://gohumanize.ai/blog/bruce-nesmith-exclusive" target="_blank" rel="noopener">GoHumanize</a>.</p>



<p class="wp-block-paragraph">“Moving vehicles is not something that <em>The Elder Scrolls</em> has never really had. You had carriages that would take you from place to place, but most players only did that once. It didn’t really add anything.”</p>



<p class="wp-block-paragraph">That could change in the sequel, especially if it features Iliac Bay, as some fans have theorized. &#8220;You’re setting yourself up for a big expansion into seafaring stuff, and even if you never go under the water, think about all the things you could do on top of the water.</p>



<p class="wp-block-paragraph">“It could be really cool. We might get entire skill trees allowing you to walk on water or have boats that allow you to do more than just sail your boat. There could be all kinds of unique creatures and spells that could work with water too.</p>



<p class="wp-block-paragraph">“To me, that would be an opening you take real advantage of, because there is a lot of stuff there and I think it would be very exciting for the team working on it too.”</p>



<p class="wp-block-paragraph">He even believes it could be a &#8220;dragon-level feature,&#8221; and even lead to new threats. “You’d have to have a kraken. I mean sharks and krakens are the two obvious ones, and Sea Elves. Sea Elves are a thing in the lore, but I don’t think they’ve ever made an appearance in the games in any significant way, and their lore is so broad.”</p>



<p class="wp-block-paragraph">However, Nesmith draws the line at underwater exploration. “One of the designers was pushing very hard for an underwater environment in <em>Fallout 4</em>, and they made a bunch of proof of concept stuff to show how cool it could be, but at the end of the day, it proved to be just too much, and they didn’t pull the trigger on it in a broader way.</p>



<p class="wp-block-paragraph">“I don’t believe it is true to say that there was a plan to do that underwater section, with the vault, and that it didn’t make it into the game. I think it was more a matter of somebody on the team who was really pushing for it, and he had a lot of really good ideas, but it’s that old adage. You can’t do everything.&#8221;</p>



<p class="wp-block-paragraph">If he worked on <em>The Elder Scrolls 6</em>, he would &#8220;kibosh anything underwater,&#8221; keeping the action above sea level. &#8220;I’d rather do this part really well rather than do both of these parts not so well.”</p>



<p class="wp-block-paragraph">Of course, whether Nesmith likes it or not, we have no way of knowing whether <em>The Elder Scrolls 6</em> will feature any of the above. The most recent updates from Bethesda are that <a href="https://gamingbolt.com/the-elder-scrolls-6s-development-roadmap-hasnt-been-affected-by-layoffs-says-bethesda">recent layoffs haven&#8217;t affected the game&#8217;s development roadmap</a>. Xbox CEO Asha Sharma also visited the studio for a demonstration and said <a href="https://gamingbolt.com/the-elder-scrolls-6s-scale-and-grandeur-are-incredible-says-xbox-ceo">its &#8220;scale and grandeur are incredible.&#8221;</a> She wouldn&#8217;t comment on <a href="https://gamingbolt.com/the-elder-scrolls-6-exclusivity-question-avoided-by-xbox-ceo">whether it&#8217;s an Xbox console exclusive</a>, however.</p>



<p class="wp-block-paragraph">Perhaps the only potential hint, funnily enough, is that <a href="https://gamingbolt.com/the-elder-scrolls-6-could-be-titled-sentinel-hints-discovered-in-starfield-rumor">it could be called &#8220;Sentinel&#8221;</a> (and from <em>Starfield</em>, no less). Time will tell, so stay tuned for updates.</p>
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		<title>Former Starfield Lead Systems Designer Claims It Wasn&#8217;t &#8220;Near Successful Enough&#8221; For A Sequel</title>
		<link>https://gamingbolt.com/former-starfield-lead-systems-designer-claims-it-wasnt-near-successful-enough-for-a-sequel</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 25 Sep 2026 04:52:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=653499</guid>

					<description><![CDATA[Kurt Kuhlmann believes that a potential Starfield 2 could have "been much closer" to what Todd Howard had originally envisioned.]]></description>
										<content:encoded><![CDATA[<p><em>Starfield</em> is one of those games that&#8217;s had players firmly in two camps: those who loved every second of the adventure it gradually pulls you into, and those who it couldn&#8217;t manage to capture in those crucial early hours, and who since never gave it the chance it deserves.</p>
<p>That&#8217;s a damn shame for a game that&#8217;s as lovely as this one, and one that even made its <a href="https://gamingbolt.com/starfield-ps5-review-a-successful-cross-console-voyage">PS5 debut</a> and added a <a href="https://gamingbolt.com/starfield-terran-armada-review-more-of-the-same">new expansion</a> this year, with another year of content set to follow. However, Kurt Kuhlmann, former Lead Systems Designer, believes it didn&#8217;t do well enough commercially to greenlight a sequel.</p>
<p>Speaking to <a href="https://www.videogameschronicle.com/news/starfield-2-will-likely-never-happen-because-the-first-wasnt-anywhere-near-successful-enough-former-dev-says/" target="_blank" rel="noopener">VideoGamesChronicle</a>, he said that news of a sequel would be &#8220;very surprising&#8221; to him since the first game wasn&#8217;t &#8220;anywhere near successful enough&#8221; for the possibility. He did, however, lament the loss of what he believes would have been a game closer to director Todd Howard&#8217;s vision<em> </em>for what it should have been.</p>
<p>“It’s, in a way, too bad, because I think with the lessons learned on <em>Starfield</em>, a <em>Starfield 2</em> could have been much closer to the game that Todd had&#8230;You can envision that game, you can imagine that game. That’s not quite what <em>Starfield</em> really is.”</p>
<p>Well, we&#8217;re hoping its <a href="https://gamingbolt.com/starfield-crosses-17-million-players-year-3-content-confirmed-with-new-stories-and-improvements">Year 3 content</a> can bridge the gap a little, but it&#8217;s still a little sad to see what could have been the next step in a rather solid adventure fade into the nothingness of space. This is an instance where we&#8217;d be delighted to be wrong, and will happily eat that slice of humble pie if a miracle happens to occur. All we can do is hope in the meantime.</p>
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		<title>Bethesda Employees Thought They Were Safe From Layoffs Thanks to Skyrim, Fallout</title>
		<link>https://gamingbolt.com/bethesda-employees-thought-they-were-safe-from-layoffs-thanks-to-skyrim-fallout</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 02 Sep 2026 11:26:10 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651974</guid>

					<description><![CDATA[When the layoffs eventually came, one developer described the situation as "an impending sense of doom" about who it would affect.]]></description>
										<content:encoded><![CDATA[<p>Following July’s <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">mass layoffs across Xbox</a>, Bethesda developers had spoken about how they thought that would be safe. In an interview with <a href="https://www.theguardian.com/games/2026/sep/01/xbox-layoffs-microsoft" target="_blank" rel="noopener">The Guardian</a>, former Bethesda Game Studios Austin developer Anne Barrett further added to this by speaking about the sense of security that the studio’s employees had thanks to their work on games like <em>The Elder Scrolls 5: Skyrim</em> and the <em>Fallout</em> franchise.</p>
<p>Barrett also went on to note that this sense of security eventually made Xbox’s announcements even more surprising. Unfortunately, this also led to a massive drop in morale across the workforce.</p>
<p>&#8220;There was an impending sense of doom, and it was like, man, is it going to be us? We thought we were safe. I mean, Bethesda Games Studios is <em>Skyrim</em>, it’s <em>Fallout</em>. We have really highly anticipated stuff coming out. We thought that the work we were doing was going to keep us safe. And instead, we got brought into a meeting that was two minutes long, to end, in some cases, decades of career at the company. It was just devastating.&#8221;</p>
<p>“I remember, I laughed the whole day because I was in complete disbelief. I was like, there’s no way they’re doing this. That’s how I processed it. Some of my co-workers were just devastated. I mean, breaking down. They did not understand what was going on. We had people who were just in really dark places. I think it hit me probably the next day. I felt like, wow – I just spent seven years doing all this. In college, people called me Bethesda because it was my dream to work here. And that was just … gone.”</p>
<p>Looking forward, Barrett also expressed some concern about Bethesda’s future, since while the layoffs didn’t hit the sheer amount of the workforce at the studio as they did in other Xbox teams, <a href="https://gamingbolt.com/bethesdas-layoffs-were-really-tough-lets-it-focus-best-on-its-franchises-says-todd-howard">many key people were let go due to the decision</a>. This, she said, has led to a loss of institutional knowledge that was vital in working with the company’s proprietary game engine.</p>
<p>“I don’t know how you create games at the quality level we were without the institutional knowledge that’s been lost. We have proprietary tech. Our titles have a very well-known visual identity. And when you lose the people who built the tech, when you lose the people who were improving it, you can’t just throw new people at that problem, right? You can’t replace an artist with someone brand new and say: ‘Now replicate what they were doing 15, 20 years ago.’ The company has said that they can do it. I disagree.”</p>
<p>She went on to note that, “My view of the industry has definitely been damaged. There’s been a loss of sight over why AAA games were so valuable to players. It wasn’t just that they were big and shiny. It was that [the studios] had the resources to invest in creativity. What I see now is the same formula over and over and over again. In any entertainment industry, if you do that enough times, people get tired of it. I would love for us as an industry to get back to actually being creative and investing in that creativity.”</p>
<p>Previously, employees had also spoken about how layoffs were quite rare at Bethesda <a href="https://gamingbolt.com/layoffs-at-bethesda-were-rare-before-microsofts-acquisition-says-developer">before the company got acquired by Microsoft</a>. Following this, the practice seems to have become a yearly thing.</p>
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		<title>The Elder Scrolls 6 Exclusivity Question Avoided by Xbox CEO</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-exclusivity-question-avoided-by-xbox-ceo</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 30 Aug 2026 18:14:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Gamescom 2026]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=651808</guid>

					<description><![CDATA["It's a beautiful game," said Asha Sharma when asked if it was a "priority" to make Bethesda's open-world RPG exclusive to Xbox.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">When Xbox acquired Bethesda, questions about exclusivity circulated for years. Naturally, even titles that started as console exclusives, like <em>Starfield</em>, would arrive on other platforms, while the likes of <em>DOOM: The Dark Ages, Fallout 76</em> and whatnot remain multiplatform. But <em>The Elder Scrolls 6&#8217;s</em> exclusivity status has never been clarified, and even with a new CEO, Asha Sharma, in charge, that remains the case.</p>



<p class="wp-block-paragraph">“We are increasingly going to be one of the largest platforms in the world. Every platform needs some form of exclusive experiences and content. And so, what we’ve shared is <em>Gears [of War: E-Day]</em> and <em>Clockwork [Revolution]</em>. We’re going to do the best we can to continue to do that, all in context of the business being healthy, and so we have to balance that,” she told the BBC at Gamescom.</p>



<p class="wp-block-paragraph">Of course, when asked if <em>The Elder Scrolls 6</em> being Xbox console-exclusive was a “priority,” she simply replied, “It’s a beautiful game.”</p>



<p class="wp-block-paragraph">While Sharma has famously talked about how fluid plans are for Xbox since becoming CEO, the division seems quite set on its current exclusivity stance. Chief strategist Matthew Ball said it&#8217;s <a href="https://gamingbolt.com/xbox-is-just-getting-started-with-console-exclusive-releases-says-chief-strategist">only getting started with exclusives</a>; Sharma later <a href="https://gamingbolt.com/xbox-will-get-more-exclusive-games-as-the-business-starts-getting-healthier-says-ceo">added</a> that more will be added as the business gets “healthier.” The commitment is such that Ball <a href="https://gamingbolt.com/xbox-denies-rumors-of-reversing-course-on-exclusives-promises-more-yearly">later denied</a> rumors that Xbox was reversing course.</p>



<p class="wp-block-paragraph">You might think that it&#8217;s following Sony&#8217;s recent stance of keeping single-player titles on its console while releasing live-service efforts for other platforms like PC. However, chief content officer Matt Booty said that fans <a href="https://gamingbolt.com/xbox-wants-a-reliable-pipeline-of-exclusives-but-fans-shouldnt-overly-fixate-on-single-player">shouldn&#8217;t “overly fixate” on single-player titles alone</a>.</p>



<p class="wp-block-paragraph">While <em>The Elder Scrolls 6</em> doesn&#8217;t have a release date (or much else beyond the 2018 announcement trailer), Bethesda recently noted that it <a href="https://gamingbolt.com/the-elder-scrolls-6-remains-bethesdas-primary-development-focus-were-where-we-planned-to-be">remains</a> the “primary development focus” and that layoffs <a href="https://gamingbolt.com/the-elder-scrolls-6s-development-roadmap-hasnt-been-affected-by-layoffs-says-bethesda">haven&#8217;t affected development</a>. When visiting the developer&#8217;s offices (amid ongoing protests by laid-off workers), Sharma received a first-hand look at the title and <a href="https://gamingbolt.com/the-elder-scrolls-6s-scale-and-grandeur-are-incredible-says-xbox-ceo">praised</a> its scale and “grandeur” as “incredible.”</p>



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<iframe title="Elder Scrolls VI is beautiful, says Xbox CEO Asha Sharma. #ElderScrolls #Gamescom #BBCNews" width="422" height="750" src="https://www.youtube.com/embed/2ua0Q65JXyE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Bethesda Layoffs Were Rare Before Acquisition by Microsoft, Says Developer</title>
		<link>https://gamingbolt.com/layoffs-at-bethesda-were-rare-before-microsofts-acquisition-says-developer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 19 Aug 2026 12:38:18 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Zenimax]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650889</guid>

					<description><![CDATA[“That’s why a lot of people had such long tenure here, and they were like, ‘Yeah, this is the place I’m gonna retire at," said Alex Nguyen.]]></description>
										<content:encoded><![CDATA[<p>Over a month after Xbox’s controversial decision to lay off around 1,600 employees, with 1,600 more planned for the rest of the fiscal year, a lead character artist at Bethesda, Alex Nguyen, spoke about how layoffs at the studio were rare before its acquisition. In an <a href="https://kotaku.com/xbox-layoffs-rallies-cwa-bethesda-employee-interview-2000725366" target="_blank" rel="noopener">interview with Kotaku</a>, Nguyen noted that the rarity of layoffs was “one of the benefits” of working at the studio behind games like <em>The Elder Scrolls</em>.</p>
<p>He even pointed out that Bethesda has had rocky game releases in the past, like <em>Fallout 76</em> and <em>The Elder Scrolls Online</em>. Rather than layoffs, ZeniMax instead gave them time to make improvements. Since coming under Microsoft&#8217;s ownership, however, things have changed quite a bit.</p>
<p>“That was one of the benefits. That’s why a lot of people had such long tenure here, and they were like, ‘Yeah, this is the place I’m gonna retire at,’ or ‘this is the place where I’m gonna finish out,’ or ‘I love being here because I want to stay in the industry for a long time.’ That was basically one of the benefits of being at Bethesda or a Zenimax studio in general.”</p>
<p>“But since we’ve been under Microsoft…it feels like something has changed. We didn’t have layoffs before, and now we all of a sudden we have yearly layoffs.”</p>
<p>Technical producer Nathan Hahn went on to talk about the importance of protecting jobs, not only for employee morale, but also because game development suffers. “Every coworker contributes to the success of our company. Without us, Bethesda games aren’t Bethesda games. If only five people knew how this thing worked and you let all five of them go, that’s a morale killer because it’s like we already knew this, and now we have to learn it again.”</p>
<p>Nguyen also pointed out that Microsoft was being misleading when it said the layoffs largely affected management layers with the aim of <a href="https://gamingbolt.com/xbox-appoints-helen-chiang-as-coo-studios-to-only-have-maximum-of-5-management-layers">streamlining game development and approval processes</a>. “We’ve seen statements that it’s like a whole bunch of middle management was let go. It’s not middle management. It’s people on the ground making sure that this game works and putting it in the hands of players.”</p>
<p>Earlier this month, Bethesda employees and members of the Communications Workers of America union had protested the mass layoffs by bringing a large inflatable rat named “Scabby” to display outside the studio’s Maryland office. The protest also included the planting of 800 red flags, each representing one of the workers affected by the layoffs. Interestingly, these protests took place on the same day as Xbox CEO Asha Sharma was visiting the Maryland office <a href="https://gamingbolt.com/the-elder-scrolls-6s-scale-and-grandeur-are-incredible-says-xbox-ceo">to try out an early build of <em>The Elder Scrolls 6</em></a>.</p>
<p>“Live playthrough of <em>The Elder Scrolls 6: ********</em> this morning. The scale and grandeur are incredible. The story is even greater.”</p>
<p>As for the layoffs, Microsoft CEO Satya Nadella called them <a href="https://gamingbolt.com/necessary-decisions-are-being-made-to-reset-xbox-for-long-term-growth-says-microsoft-ceo">“necessary decisions”</a> that were made to ensure long-term growth for Xbox.</p>
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		<title>The Elder Scrolls 6 Could be Titled Sentinel, Hints Discovered in Starfield &#8211; Rumor</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-could-be-titled-sentinel-hints-discovered-in-starfield-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 13 Aug 2026 11:54:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Starfield]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650440</guid>

					<description><![CDATA[After Xbox CEO Asha Sharma teased that the game's title includes an 8-letter word, fans have speculated that it could be Sentinel.]]></description>
										<content:encoded><![CDATA[<p>Following a recent tease by Bethesda Game Studios and Xbox CEO Asha Sharma about <em>The Elder Scrolls 6</em> having a <a href="https://gamingbolt.com/the-elder-scrolls-6s-scale-and-grandeur-are-incredible-says-xbox-ceo">hidden 8-letter word</a> as part of its title, a former developer at the studio has indicated that the open-world RPG might be called “Sentinel”. Taking to <a href="https://www.reddit.com/r/TESVI/comments/1vltv58/eight_letters_confirmed/p34j49v/?context=3" target="_blank" rel="noopener">Reddit</a>, Michael Kirkbride, who has previously worked on games like <em>The Elder Scrolls 3: Morrowind</em>, said “yep” to a post asking whether the game would be called <em>The Elder Scrolls 6: Sentinel</em>.</p>
<p>Fans of Bethesda’s games have taken the speculation <a href="https://old.reddit.com/r/GamingLeaksAndRumours/comments/1vms6yg/the_elder_scrolls_vi_subtitle_possibly_deciphered/" target="_blank" rel="noopener">a step further</a> and have discovered some hints about <em>The Elder Scrolls 6</em> in <em>Starfield</em>. As Reddit user <a href="https://www.reddit.com/r/TESVI/comments/1vmh7ze/by_the_way_sentinel_was_already_teased_in/" target="_blank" rel="noopener">StarfieldNovember noted</a>, the Sentinel title could be spotted in the character creation screen for <em>Starfield,</em> which was first shown off more than three years ago. The “Employee Number” for a <em>Starfield</em> character, while initially looking like a random string, seems to in fact be a deliberate range of numbers – 190514-2009140512.</p>
<p>Dividing the entire string into pairs of numbers and introducing a substitution cipher to the mix to swap out pairs of numbers for the corresponding letter in the English alphabet, players have <a href="https://www.reddit.com/r/starfield_lore/comments/166kji0/the_customization_screen_employee_number_holds/" target="_blank" rel="noopener">discovered</a> that it spells out Sentinel. For example, “S” is the 19th letter of the alphabet. Similarly, “E” is the 5th letter. Another user on the <em>Elder Scrolls</em> subreddit noted that <a href="https://www.reddit.com/r/ElderScrolls/comments/1vmhoj7/by_the_way_sentinel_was_already_teased_in/p39rvrm/" target="_blank" rel="noopener">the number always stays the same</a>, which would imply that it was a deliberate choice by Bethesda Game Studios.</p>
<p>Even if Kirkbride’s “confirmation” about Sentinel being the official title for <em>The Elder Scrolls 6</em> might be suspect, since he hasn’t worked at Bethesda for quite some time now, the fact that the word Sentinel also shows up in <em>Starfield</em> offers stronger evidence for the veracity of the title.</p>
<p>Speculation about <em>The Elder Scrolls 6</em>’s title began when Sharma confirmed that she had played an early build of the open-world RPG. Referring to it as “<em>The Elder Scrolls VI: ********</em>”, and getting further confirmation from Bethesda that the hidden word is eight letters in length, fans of the company’s games immediately got to work to try and figure out what it could mean. If the title turns out to be Sentinel, this means that the upcoming game could be taking place in the region of Hammerfell.</p>
<p>Sentinel is one of the nine kingdoms in Hammerfell, and serves as the capital for two regions: the Alik’r Desert and Myrkwasa. The city itself has also been considered one of the safe havens for the western side of the world, and has been considered to be the capital for the entire Hammerfell region following the events of the Tiber War. When it comes to the games, Sentinel has only shown up in the first two releases in the franchise – <em>Arena</em> and <em>Daggerfall</em>. Since then, the region has only been mentioned throughout other games in books and conversations.</p>
<p>Another interesting aspect of the potential title is the fact that <em>The Elder Scrolls 6</em> would be the third mainline entry in the franchise to feature a region name in its title, following <em>The Elder Scrolls 3: Morrowind</em> and<em> The Elder Scrolls 5: Skyrim</em>. Other mainline entries have featured names like <em>Arena</em>, <em>Daggerfall</em>, and <em>Oblivion</em>.</p>
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		<title>The Elder Scrolls 4: Oblivion Remastered to Get Optimizations Based on Nintendo Switch 2 Release</title>
		<link>https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-to-get-optimizations-based-on-nintendo-switch-2-release</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 12 Aug 2026 12:17:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 4: Oblivion Remastered]]></category>
		<category><![CDATA[Virtuos]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650383</guid>

					<description><![CDATA[The studio took to social media to acknowledge that players have been asking for more updates to fix issues with Oblivion Remastered.]]></description>
										<content:encoded><![CDATA[<p>Following the <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-marks-its-switch-2-debut-with-a-new-trailer">Nintendo Switch 2 release</a> of <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone"><em>The Elder Scrolls 4: Oblivion Remastered</em></a>, Bethesda has taken to social media to acknowledge the fact that many players have been facing issues with the game. The company has also confirmed that the Nintendo Switch 2 version features a few optimizations that aren’t yet present in the PC, PS5, and Xbox Series X/S versions. The team is now looking at bringing over these optimizations to the other versions of the game.</p>
<p>“We&#8217;ve heard your feedback asking for an additional patch for <em>Oblivion Remastered</em>. The Nintendo Switch 2 version of the game has a number of optimizations that we are looking into bringing to other platforms, and we will share more when we are able.”</p>
<p>It is worth noting that <em>The Elder Scrolls 4: Oblivion Remastered</em> has faced quite a bit of criticism regarding its numerous bugs and other issues at launch. Bethesda has continued to support the title with a few updates since release. However, <a href="https://gamingbolt.com/we-loved-oblivion-remastered-but-one-year-later-it-still-has-big-problems">complaints have remained</a>, and even the aggregated user reviews on <a href="https://store.steampowered.com/app/2623190/The_Elder_Scrolls_IV_Oblivion_Remastered/" target="_blank" rel="noopener">Steam</a> are still sitting at “Mixed” at the time of publishing.</p>
<p>These issues haven’t caused a dip in the RPG’s popularity, however. A report from January, for instance, has indicated that 1.1 million units of the game were sold on PS5 alone. Bethesda itself confirmed in July 2025 that the title had reached 9 million players.</p>
<p>The Nintendo Switch 2 version of <em>The Elder Scrolls 4: Oblivion Remastered</em> was <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-launches-on-august-11th-for-nintendo-switch-2">announced back in June</a>. Along with the base game, the remastered release also includes the <em>Shivering Isles</em> and <em>Knights of the Nine</em> expansions, as well as extra DLC, like <em>Mehrune’s Razor</em>, <em>The Thieves Den</em>, <em>Fighter’s Stronghold</em>, and the (infamous) <em>Horse Armor Pack</em>, among others.</p>
<p>Bethesda has also confirmed that the Switch 2 version runs at 900p and 30 FPS in handheld mode, and 1080p and 30 FPS when docked. It includes support for the console’s unique features, like the touchscreen, HD Rumble, gyro aiming, and the ability to use a Joy-Con 2 controller like a mouse. The visuals and performance have also seen some extra refinement thanks to the console’s support for DLSS-based image upscaling.</p>
<p><em>The Elder Scrolls 4: Oblivion Remastered</em> puts players in the shoes of a prisoner who was put in jail for an unknown crime. While serving your sentence in the dungeons of the Imperial City, a group of soldiers, along with Emperor Uriel Septim, arrive to make use of a secret passage that can only be accessed from your cell. After a series of events, Septim is assassinated in front of your eyes, and you are tasked with finding the next heir to the throne. If things weren’t complicated enough, Oblivion rifts have started opening up across the realm of Cyrodiil, out of which daemons have been invading villages.</p>
<p>When it was originally released on PC, PS3, and Xbox 360, <em>The Elder Scrolls 4: Oblivion</em> was praised for its noticeable jump in visual and gameplay quality, as well as its more expansive world when compared to its predecessor – <em>The Elder Scrolls 3: Morrowind</em>.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">We&#39;ve heard your feedback asking for an additional patch for Oblivion Remastered. The Nintendo Switch 2 version of the game has a number of optimizations that we are looking into bringing to other platforms and we will share more when we are able.</p>&mdash; Bethesda Game Studios (@BethesdaStudios) <a href="https://x.com/BethesdaStudios/status/2087193201249522113?ref_src=twsrc%5Etfw">August 11, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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		<title>The Elder Scrolls 6&#8217;s &#8220;Scale and Grandeur are Incredible&#8221;, Says Xbox CEO</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6s-scale-and-grandeur-are-incredible-says-xbox-ceo</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 12 Aug 2026 11:50:21 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=650381</guid>

					<description><![CDATA[Asha Sharma's visit to Bethesda Game Studios coincided with union workers protesting with an inflatable rat and 800 red flags.]]></description>
										<content:encoded><![CDATA[<p>Xbox CEO Asha Sharma has recently taken to social media to reveal that she has played an early build of <em>The Elder Scrolls 6</em>. In her post, Sharma teased that the open-world RPG would feature an as-of-yet unrevealed word in its title, much like its predecessors, and went on to note that “the scale and grandeur are incredible” and that “the story is even greater”.</p>
<p>Following up, Bethesda Game Studios also took to social media to confirm that Sharma had indeed gotten some hands-on time with the game. “It was great being able to show you ********. Thank you for the kind words and a wonderful visit.”</p>
<p>Interestingly, some have also taken Sharma’s social media post to be an attempt to deflect from the criticisms faced by Xbox over recent layoffs. Bethesda’s employees and members of the Communications Workers of America (CWA) union recently brought a large inflatable rat named “Scabby” to display outside of Bethesda’s Maryland office. The rat itself is also surrounded by 800 red flags, each one meant to represent a worker who had been laid off in July. The inflatable rat was put up to coincide with Sharma’s visit to the office.</p>
<p>In the meantime, fans of <em>The Elder Scrolls</em> franchise have been trying to decipher what the eight hidden characters that are part of the game’s title could mean. It is worth noting that, while <em>The Elder Scrolls 3</em> and <em>5</em> have featured the regions they take place in as part of their names – <em>Morrowind</em> and <em>Skyrim</em>, respectively – other titles have instead opted to include other words, like <em>Arena</em>, <em>Oblivion</em>, and <em>Daggerfall</em>. As such, the eight hidden letters wouldn’t necessarily correspond to a new region in Tamriel.</p>
<p>With that in mind, some have speculated that the game could be named after a single city or even a dominant race rather than an entire region. Some of the theorized names include Sentinel (Hammerfell), Balfiera (High Rock), Wrothgar (High Rock), and Orsinium (Hammerfell).</p>
<p>As for <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">the recent layoffs</a>, Bethesda has noted that its recent layoffs haven’t impacted the general <a href="https://gamingbolt.com/the-elder-scrolls-6s-development-roadmap-hasnt-been-affected-by-layoffs-says-bethesda">development roadmap for the studio</a>. Various studios under the larger Bethesda banner, including Bethesda Game Studios and <a href="https://gamingbolt.com/layoffs-at-the-elder-scrolls-online-studio-are-affecting-213-employees">ZeniMax Online Studios</a>, have been hit quite hard. In an <a href="https://gamingbolt.com/the-elder-scrolls-6-remains-bethesdas-primary-development-focus-were-where-we-planned-to-be">official statement</a>, the company said that <em>The Elder Scrolls 6</em> is its “primary development focus”.</p>
<p>“With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel,” said Bethesda Game Studios before noting that “We’re where we planned to be, loving how it looks, and playing it every day.”</p>
<p>However, employees still left at Bethesda have reportedly been worried about <a href="https://gamingbolt.com/the-elder-scrolls-6-team-worried-about-delays-and-crunch-following-layoffs-rumor">delays and even crunch</a> for <em>The Elder Scrolls 6</em> following the massive layoffs.</p>
<p>Following <em>The Elder Scrolls 6</em>, Bethesda is set to focus once more on its <a href="https://gamingbolt.com/fallout-5-remasters-and-new-games-confirmed-but-can-they-save-bethesda"><em>Fallout</em> series of RPGs with a few projects</a>, including remasters of <em>Fallout 3</em> and<em> New Vegas</em>, as well as a <a href="https://gamingbolt.com/new-fallout-by-obsidian-confirmed-the-elder-scrolls-online-team-to-partner-closely-with-bethesda">joint project with Obsidian Entertainment</a>, being confirmed to be in the works.</p>


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<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">It was great being able to show you ********. Thank you for the kind words and a wonderful visit.</p>&mdash; Bethesda Game Studios (@BethesdaStudios) <a href="https://x.com/BethesdaStudios/status/2087281455500083610?ref_src=twsrc%5Etfw">August 11, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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https://twitter.com/Pirat_Nation/status/2087292547353686316
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		<title>Bethesda Celebrates &#8220;40 Years of Adventures&#8221; With A Brand-New Logo Reveal</title>
		<link>https://gamingbolt.com/bethesda-celebrates-40-years-of-adventures-with-a-brand-new-logo-reveal</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 31 Jul 2026 05:08:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649592</guid>

					<description><![CDATA[The new logo harks back to the studio's original typeface, though it's unknown whether this has any effect on its projects.]]></description>
										<content:encoded><![CDATA[<p>It&#8217;s a milestone and a happy occasion for a studio that&#8217;s been around forever. Bethesda has taken to X to reveal a new logo to mark 40 years since its inception and commemorate decades of enthralling experiences we&#8217;ve all shared with it.</p>
<p>It&#8217;s a bit of welcome news for a studio that&#8217;s been under pressure to reach the dizzying heights its players have come to expect. <em>Starfield</em> hasn&#8217;t done as well as it might have liked (despite <a href="https://gamingbolt.com/starfield-crosses-17-million-players-year-3-content-confirmed-with-new-stories-and-improvements">over 17 million players</a>), but it had nuances that made it endearing to fans of the studio&#8217;s work while alienating others who might not have been familiar with <em>The Elder Scrolls 5: Skyrim&#8217;s</em> quirks. There was <em>The Elder Scrolls 4: Oblivion Remastered</em> and the buzz that it generated when it was shadow-dropped, but the lack of post-launch support was concerning.</p>
<p>Although the studio has assured us that <a href="https://gamingbolt.com/the-elder-scrolls-6-remains-bethesdas-primary-development-focus-were-where-we-planned-to-be">development</a> of the next <em>Elder Scrolls</em> title <a href="https://gamingbolt.com/the-elder-scrolls-6s-development-roadmap-hasnt-been-affected-by-layoffs-says-bethesda">hasn&#8217;t been affected by layoffs</a>, the lack of a closer look at where it&#8217;s at, and of course, our <a href="https://gamingbolt.com/fallout-5-remasters-and-new-games-confirmed-but-can-they-save-bethesda">concerns</a> that even recent <em>Fallout </em>reveals might not be enough to help it break away are all factors that it&#8217;s probably considering as it looks to the future.</p>
<p>Here&#8217;s to hoping that the new logo and the optimism the studio has expressed with its reveal are indicators of a new direction into a future where it continues to influence the genres it works in.</p>
<p>https://x.com/bethesda/status/2082843915724423334</p>
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		<title>The Elder Scrolls 6&#8217;s Development Roadmap Hasn&#8217;t Been Affected by Layoffs, Says Bethesda</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6s-development-roadmap-hasnt-been-affected-by-layoffs-says-bethesda</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 24 Jul 2026 13:38:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
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		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=649162</guid>

					<description><![CDATA[The studio's statement follows reports of former and current employees being worried about needing to crunch to make the RPG.]]></description>
										<content:encoded><![CDATA[<p>While plenty of developers at Bethesda might be <a href="https://gamingbolt.com/the-elder-scrolls-6-team-worried-about-delays-and-crunch-following-layoffs-rumor">worried about the need to crunch</a> for the development of <em>The Elder Scrolls 6</em>, the studio itself has said that its roadmap for making the game hasn’t been affected by recent Xbox-wide layoffs. In a statement to YouTuber MrMattyPlays, the company said: “No, the roadmap is unaffected.”</p>
<p>It is worth noting that the layoffs across Bethesda as a whole, which includes teams from ZeniMax Online Studios and Bethesda Game Studios, have been quite extensive, with the former <a href="https://gamingbolt.com/layoffs-at-the-elder-scrolls-online-studio-are-affecting-213-employees">losing 213 of its employees</a>. As for the latter, in an official statement, the company has said that its <a href="https://gamingbolt.com/the-elder-scrolls-6-remains-bethesdas-primary-development-focus-were-where-we-planned-to-be">“primary development focus”</a> is the long-awaited <em>The Elder Scrolls 6</em>.</p>
<p>“With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel. We’re where we planned to be, loving how it looks, and playing it every day.”</p>
<p>Previous reports have indicated Bethesda Game Studios has lost more than 50 of its employees due to the layoffs, which included “key, high-performing people in the trenches” across “a mix of every discipline: programmers, artists, and designers” that were working on the open-world RPG. “Their loss will have a substantial and cascading effect on the game and morale of this studio,” said one employee.</p>
<p>While these current and former Bethesda employees aren’t quite sure how the studio will continue developing the game going forward, one has expressed worries about being “replaced by cheaper contracted labor.” Some also believe that Bethesda might “hire folks to replace them that will need to be onboarded (our tools are proprietary, other devs aren’t going to know how they work), resulting in more delays, and we’ll need to crunch to make up the time.”</p>
<p>Bethesda, for its part, has been generally quiet about the release window for <em>The Elder Scrolls 6</em>. In a recent Q&amp;A session, Bloomberg’s Jason Schreier has posited that it might still be <a href="https://gamingbolt.com/the-elder-scrolls-6-is-still-two-or-more-years-away-rumor">at least two years away</a>. Even director Todd Howard <a href="https://gamingbolt.com/the-elder-scrolls-6-director-says-we-know-we-need-to-get-it-right">hasn’t revealed much</a>, simply saying that it’s “our biggest project right now” and that the team knows “we need to get it right, and it’s been a long time.”</p>
<p>The closest idea we’ve gotten about the state of <em>The Elder Scrolls 6</em>’s development has been a <a href="https://gamingbolt.com/the-elder-scrolls-6-is-coming-along-well-says-xbox-cco-who-promises-a-reveal-at-the-right-time">statement by Xbox CCO Matt Booty</a> from back in June, when he said that it was “coming along well.” He went on to say that the team wants to “wait till the right moment” before it reveals more details.</p>
<p>“And when you decide to show it, you want it to be the best you’ve got. And also that when you show the game, you’re also giving them a promise of, hey, it’s coming soon. So I can tell you, having visited Bethesda and sat with Todd and seen <em>Elder Scrolls</em> playing, it looks amazing, and it’s coming along well. And we’ll make sure to announce it and really reveal it at the right time.”</p>
<p>For more on <em>The Elder Scrolls 6</em>, take a look at <a href="https://gamingbolt.com/the-elder-scrolls-6-is-looking-more-troubled-than-ever">our thoughts about how troubled it seems</a>.</p>
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