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	<title>Bethesda &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>ZeniMax Online Studios is Losing its Leadership Team &#8211; Rumor</title>
		<link>https://gamingbolt.com/zenimax-online-studios-is-losing-its-leadership-team-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 16 Jul 2026 12:06:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648552</guid>

					<description><![CDATA[A new leadership team is being assembled for the studio and the transition is slated to happen "over the next few months."]]></description>
										<content:encoded><![CDATA[<p>The layoffs at <em>The Elder Scrolls Online</em> developer ZeniMax Online Studios have been far more intense than was first indicated. According to <a href="https://www.gamefile.news/p/zenimax-online-studio-head-out" target="_blank" rel="noopener">Game File</a>, several veteran developers, as well as members of the leadership team, have also been let go from the company.</p>
<p>According to a WARN (Work Adjustment and Retraining Notification) reportedly letter sent by the company, 14-year veteran and studio head Joe Burba, executive producer on the MMORPG Susan Kath, studio game director Rich Lambert, and production director Ala Diaz are leaving.</p>
<p>According to the report, Burba, Kath, Lambert, and Diaz have notified the remaining employees at ZeniMax Online Studios that the company will be transitioning to a new leadership team. This new team will be comprised of veterans of the studio who are being promoted and will be put together “over the next few months”.</p>
<p>“We will remain in place during the transition period to help ensure a smooth handoff,” they said.</p>
<p>WARN notices from last week had revealed that <a href="https://gamingbolt.com/layoffs-at-the-elder-scrolls-online-studio-are-affecting-213-employees">213 employees of ZeniMax Online Studios are being let go</a> as part of sweeping layoffs across Xbox. A 2025 report had indicated that the company had a workforce of over 300 employees, and these job cuts are believed to have resulted in a headcount of between 100 and 150 remaining workers.</p>
<p>Indications that ZeniMax Online Studios had been hit particularly hard by layoffs first came about when community manager Jessica Folsom announced that the studio would need to <a href="https://gamingbolt.com/the-elder-scrolls-online-studio-has-been-hit-hard-by-layoffs-content-roadmap-will-be-shifting">reassess its content roadmap</a> for <em>The Elder Scrolls Online</em>, especially since the MMORPG is now using a seasonal model.</p>
<p>“Looking beyond Season One, the roadmaps we previously shared will be shifting. We want to take the time to evaluate the work in front of us and then lock down an updated schedule. While we’d love to share concrete details today, stepping back to get our plans straight will let us come back to you with a clear timeline.”</p>
<p>More recently, former senior encounter designer Morgan Goin said that the studio <a href="https://gamingbolt.com/the-elder-scrolls-online-team-cant-release-content-at-its-previous-speed-says-former-developer">won’t be able to sustain the content development and release cadence</a> that players might have been used to in the past. She also recalled being “blindsided” when being told about the layoffs. “We knew something was going to happen to somebody, but not who or how much,” she explained.</p>
<p>According to another report, ZeniMax Online Studios was doing quite well, with revenue brought in by <em>The Elder Scrolls Online</em> not only sustaining the studio itself but also meeting Xbox’s imposed metrics.</p>
<p>“All of the information that was ever visible to us out of those numbers meetings—out of the monthly staff meetings—were that we were doing fine,” explained an anonymous employee. “You know, we’re paying for ourselves. […] We were improving on the metrics [Microsoft] wanted us to improve on.”</p>
<p>Former content designer Andrew Young also took to social media to <a href="https://gamingbolt.com/the-elder-scrolls-onlines-former-content-designer-says-the-team-deserved-much-better">discuss layoffs hitting the studio</a> and said that the people who lost their jobs “deserved much better” due to the work they had put into developing the MMORPG.</p>
<p>For more about Xbox’s layoffs, which have affected around 1,600 employees so far, <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">check out our report</a>.</p>
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		<title>The Elder Scrolls Online Team Can&#8217;t Release Content At Its Previous Speed , Says Former Developer</title>
		<link>https://gamingbolt.com/the-elder-scrolls-online-team-cant-release-content-at-its-previous-speed-says-former-developer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 15 Jul 2026 15:47:35 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[the elder scrolls online]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648477</guid>

					<description><![CDATA[Morgan Goin also spoke about how she felt "blindsided" when the layoffs were announced, since the studio was seemingly doing fine.]]></description>
										<content:encoded><![CDATA[<p>Following <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">recent layoffs across Xbox</a> that have also severely impacted <em>The Elder Scrolls Online</em> developer ZeniMax Online Studios, the now-former senior encounter designer, Morgan Goin, has noted that the MMORPG’s development team no longer has the number of workers needed to keep up its current pace of content releases. In an interview <a href="https://www.bbc.com/news/articles/c932eynvq1do" target="_blank" rel="noopener">with the BBC</a>, Goin said that <em>The Elder Scrolls Online</em> players should expect game updates to slow down quite a bit.</p>
<p>“We’re not going to be able to put out the amount of content at the speed that we were… or anything approaching that,” she said when asked about how the layoffs may have impacted the studio’s content roadmap for the MMORPG. Further in the interview, Goin was asked about how she felt when she learned that she would be part of the layoffs, to which she replied, “Blindsided.”</p>
<p>“We knew something was going to happen to somebody, but not who or how much,” she explained.</p>
<p>A recent report by <a href="https://www.gamedeveloper.com/production/-good-work-is-not-going-to-save-your-job-at-this-company-laid-off-xbox-devs-condemn-microsoft" target="_blank" rel="noopener">Game Developer</a> might lend further credence to Goin&#8217;s feeling blindsided by the layoffs. According to the publication, an anonymous source from the studio said that ZeniMax Online Studios was doing quite fine thanks to the revenue brought in by <em>The Elder Scrolls Online</em>. They said that the studio was not only paying for itself but that it was also improving on Xbox’s metrics.</p>
<p>&#8220;All of the information that was ever visible to us out of those numbers meetings—out of the monthly staff meetings—were that we were doing fine,&#8221; they explained. &#8220;You know, we&#8217;re paying for ourselves. [&#8230;] We were improving on the metrics [Microsoft] wanted us to improve on.&#8221;</p>
<p>A WARN (Work Adjustment and Retraining Notification) notice from last week revealed that <a href="https://gamingbolt.com/layoffs-at-the-elder-scrolls-online-studio-are-affecting-213-employees">213 of Zenimax Online Studios&#8217; employees</a> had been affected by the layoffs. This is a considerable chunk of the studio’s workforce, since, according to a 2025 report, it had more than 300 employees. Following the job cuts, anywhere between 100 and 150 employees now remain at the studio.</p>
<p>The layoffs have also had a tangible effect on the studio’s work. <em>The Elder Scrolls Online</em>, having just moved to a seasonal model that would revolve around content being released on a regular basis, now seemingly lacks the workforce needed to achieve its planned roadmap. Community manager Jessica Folsom had confirmed as much through a statement announcing that <a href="https://gamingbolt.com/the-elder-scrolls-online-studio-has-been-hit-hard-by-layoffs-content-roadmap-will-be-shifting">these plans will be “shifting”</a>.</p>
<p>“Looking beyond Season One, the roadmaps we previously shared will be shifting,” said Folsom. “We want to take the time to evaluate the work in front of us and then lock down an updated schedule. While we’d love to share concrete details today, stepping back to get our plans straight will let us come back to you with a clear timeline.”</p>
<p>Former content designer on the MMORPG, Andrew Young, took to social media to <a href="https://gamingbolt.com/the-elder-scrolls-onlines-former-content-designer-says-the-team-deserved-much-better">mourn the loss of jobs</a> and spoke about how the team behind <em>The Elder Scrolls Online</em> “deserved much better”.</p>
<p>“I’m just so angry today. People will never know the blood, sweat, and tears that went into making <em>ESO</em> or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.”</p>
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		<title>DOOM The Dark Ages &#8211; Revelations Review &#8211; Only You</title>
		<link>https://gamingbolt.com/doom-the-dark-ages-revelations-review-only-you</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Jul 2026 13:28:55 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[DOOM: The Dark Ages]]></category>
		<category><![CDATA[DOOM: The Dark Ages – Revelations]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648207</guid>

					<description><![CDATA[As a feast for combat aficionados, packed with variety, intensity, and challenge, Revelations is fantastic.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>espite 2025 delivering no shortage of critical darlings and blockbuster successes, <em>DOOM: The Dark Ages</em> emerged as the year’s biggest triple-A anomaly. It crossed three million players and averaged a far bigger launch than <em>DOOM Eternal</em> yet with far less buzz &#8211; and not just because of the meeker but still positive critical reception. Say what you will about the weaker elements of <em>The Dark Ages</em>, some of the larger levels that leaned ever so slightly toward semi-open world, and the weapon selection, id Software&#8217;s more grounded, defensive gameplay drew as much ire as it did support.</p>
<p>So you would think <em>Revelations</em> is an attempt to correct that – to bring back some of that aerial combat that <em>Eternal</em> fans knew and loved without sacrificing the defensiveness that defined <em>The Dark Ages</em>. The result is an expansion that finds a balance, delivering the carnage befitting the Slayer, broken down or otherwise, while providing those frantic moments filled with possibilities. And in many ways, it&#8217;s a fitting send-off to a trilogy that began in 2016, providing some much-needed conclusions while still leaving room for future entries.</p>
<p><iframe title="Doom: The Dark Ages Revelations DLC Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/UBLHopjtpBg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"The Chain Spear is the exception, and it&#8217;s easily one of the most fun additions to the game."</p>
<p>In the aftermath of everything that happened during <em>The Dark Ages</em>, with the Slayer securing his freedom, <em>Revelations</em> answers a few questions about the character’s past. If you&#8217;re not up to date on what happened in <em>Eternal</em> – and the events that ultimately led to the fall of the Sentinels – then some elements will doubtless go over your head. Nevertheless, it&#8217;s fun to finally get some clarity on key events, even if several remain open to interpretation.</p>
<p>In other ways, it really feels like id Software tried to dig deep into other elements of the Slayer and expand upon them further. Case in point: the confirmation of the Slayer’s real name from before the chaos on Mars, which further reinforces his deep-seated guilt. It also kind of loops back to Daisy, his pet rabbit, that kickstarted his vendetta against Hell. All in all, it&#8217;s a notable sideplot, and brings things full circle for the character (for those who care).</p>
<p>Of course, as with the previous games, the real reason you&#8217;re playing <em>Revelations</em> is for the combat. The extensive slaying of foes in extravagantly gory ways, fighting to the brink of death and executing some poor fool, their life essence fueling your path of destruction for a little longer. The expansion doesn&#8217;t bring any new guns – everything from <em>The Dark Ages</em> is here and pretty much fully upgraded (save for the Shield Saw, which returns a few hours in but lacks its Runes). The Chain Spear is the exception, and it&#8217;s easily one of the most fun additions to the game yet.</p>
<p>Beyond just slicing through hordes of fodder like it&#8217;s nothing, it can latch onto any target like the Super Shotgun&#8217;s Meat Hook in <em>Eternal</em> and let you swing around. Pick up a few upgrades, and you can actually execute clean orbits with increased hangtime while also burning them and gaining some bits of armor in the process. Empowerment is the new hotness, as parrying green projectiles and executing enemies will enable charges for the Spear, which in turn enable abilities like Stab, Slam and turning it into a javelin to lodge in some poor sod&#8217;s head. All of these have upgrades in turn, from Stab being used to break superheated armor on enemies to Slam generating health orbs.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-648347" src="https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2-1024x576.jpg" alt="doom the dark ages revelations dlc screenshot 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-2.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"While the jury is out on whether Revelations represents the genre’s best work yet, I traversed these environments without stopping, eagerly anticipating what came next."</p>
<p>Of course, when starting with it for the first time, the Chain Spear can feel a bit awkward. Your swing is the parry, with a timing that&#8217;s ever so slightly different from the Shield Saw. Furthermore, the Meat Hook is prepped by holding down the right mouse button (or your equivalent control) and then releasing it. Couple that with holding it down again in mid-flight to orbit, and it can take some practice to unlearn what <em>The Dark Ages</em> has taught you.</p>
<p>The lack of upgrades early on, especially the means to consistently maintain Empowerment, can also make the transition challenging. It also doesn&#8217;t help that the returning Archvile is one of the more annoying enemy types in the game, generating shields to protect itself, dishing out tons of projectiles in every direction, endlessly summoning minions, and teleporting all over the place. On Ultra-Violence, it proved a difficult affair, just by sheer virtue of how much damage it could deal. The fact that it doesn&#8217;t shoot any green projectiles, instead forcing you to channel Empowerment from everything else in the arena, makes it all the trickier to deal with. By comparison, the Warlocks feel more “fair”, empowering existing enemies but still being relatively easy to locate and lock down to deal damage.</p>
<p>When you start unlocking more upgrades and get into a rhythm with the Chain Spear, it sings like few others. Hooking onto an enemy, sailing across the room while overloading them with bone fragments before executing them; dodging green melee attacks from a Hunter to poke them with Stabs; and best of all, flying up into the air before slamming down with authority – all of this feels so immensely satisfying. Even fighting the new Buzzsaw can be fun, as you weave between its projectiles and get in close enough to bait out its melee attacks while slowly overheating its shield. When you&#8217;ve cleared out a room of threats, the adrenaline coursing, it&#8217;s difficult not to stop and shout “Are you not entertained?!” to no one in particular.</p>
<p>If there&#8217;s one complaint, it&#8217;s that swinging with the Meat Hook can get awkward when there are pillars or walls in the way. This results in the Slayer moving while still in place, until you tap in the other direction. It&#8217;s more hilarious than problematic, but can sometimes throw you off.</p>
<p>The other big appeal of <em>Revelations</em> is its level design. While the jury is out on whether <em>Revelations</em> represents the genre’s best work yet, I traversed these environments without stopping, eagerly anticipating what came next. And besides the big arena fights against numerous enemies, it also meant some interesting puzzles, particularly those that required embedding the Shield Saw to create a platform while using the Chain Spear to pull walkways. Suffice it to say that I enjoyed the forboding walls of Chasm of Xal&#8217;Goroth. Osseus is probably weaker than the Chasm because its main appeal – the giant bones decorating the landscape – feels a little too ancillary.</p>
<p><img decoding="async" class="aligncenter wp-image-648348" src="https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1-1024x576.jpg" alt="doom the dark ages revelations dlc screenshot 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/07/doom-the-dark-ages-revelations-dlc-screenshot-1.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"Revelations isn&#8217;t what DOOM: The Dark Ages should have been at launch. Instead, it shines on its own, delivering a compelling, if once again straightforward, experience and an excellent new tool in the Chain Spear."</p>
<p>Once you finish the campaign (and its admittedly sick boss fights), the end-game opens up. I was initially skeptical about this approach, but leave it to id Software to know what they&#8217;re doing. New pathways open up in existing levels, which house new activities, like Rituals of Power, where completing an objective as fast as possible can net different medals. Gold will reward a piece of the Astral Key, which is necessary to face tougher foes; Silver awards Blood Iron for those last upgrades on your armor and Chain Spear. I like these because they&#8217;re as much about plotting the optimal route to complete objectives as saving time in how you&#8217;re slaying enemies. That Glory Kill may feel satisfying during regular gameplay, but it could end up costing precious seconds here.</p>
<p>The end-game has more to offer when you restore the Runes on the Shield Saw and start unlocking abilities that encourage switching between it and the Chain Spear. Or exploring Chasm and Osseus, and unearthing its many secrets, or even challenging its difficult areas. And yet, even with so much to do, there&#8217;s rarely any fluff or uninteresting moments (aside from possibly traversing through old pathways from the campaign to clean up any collectibles).</p>
<p><em>Revelations</em> isn&#8217;t what <em>DOOM: The Dark Ages</em> should have been at launch. Instead, it shines on its own, delivering a compelling, if once again straightforward, experience and an excellent new tool in the Chain Spear, which in turn benefits from tense encounters against various foes. Throw in the incredible tech prowess that id Software is known for, combined with a strong soundtrack (which I found better than the base game), and this is from a simple add-on. It&#8217;s a standalone experience that&#8217;s worthwhile for almost any fan and one that should stand as a testament to the genre’s legacy.</p>
<p><span style="color: #ff6600;"><strong><em>This game was reviewed on PC.</em></strong></span></p>
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		<title>The Elder Scrolls 6 Is Looking More Troubled Than Ever</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-is-looking-more-troubled-than-ever</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 Jul 2026 13:45:26 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648109</guid>

					<description><![CDATA[Following extensive layoffs of experienced developers, Bethesda's long-awaited sequel could end up mired in delays and crunch.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n hindsight, I probably should have waited before asking where <em>The Elder Scrolls 6</em> is, eight years after its announcement. But in my defense, how could anyone have guessed that Xbox&#8217;s approach (allegedly) to shipping one of the most anticipated games of all time was to kneecap the development team?</p>
<p>I&#8217;m getting ahead of myself. Let&#8217;s start from right after Xbox announced layoffs for 1,600 employees across a myriad of studios, with 1,600 more coming in the next 12 months. It didn&#8217;t matter who you were a part of – Activision, King, Mojang, Blizzard, Bethesda – everyone was under the radar. Aside from studios like Ninja Theory, Compulsion Games, Double Fine, and Undead Labs, which either went independent or were acquired.</p>
<p>Now, Xbox didn&#8217;t come out and say which studios were affected, but based on reports and WARN notices issued in Maryland, the devastation is significant. ZeniMax Online Studios, responsible for <em>The Elder Scrolls Online</em>, had 213 layoffs, raising huge questions over the MMO&#8217;s sustainability (there were reportedly 300 employees in 2025).</p>
<p><iframe loading="lazy" title="The Elder Scrolls 6 May Be Absolutely Cooked" width="500" height="281" src="https://www.youtube.com/embed/LQy6JZfGds0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>The Outer Worlds 2</em> developer reportedly saw 25 percent of its studio laid off, about 60 to 70 employees, with <em>Avowed 2</em> cancelled and a new <em>Fallout</em> in development. Plans for the latter are apparently still up in the air, but considering Xbox&#8217;s desire to focus on “high-priority projects,” it wouldn&#8217;t be surprising if it went through. id Software is a shell of its former self, after 136 layoffs.</p>
<p>By comparison, Bethesda would seem not to have suffered much, with over 50 employees laid off. However, current and former employees at the studio recently contacted IGN to reveal that these will directly impact the development of <em>The Elder Scrolls 6</em>. &#8220;Their loss will have a substantial and cascading effect on the game and morale of this studio,&#8221; said a staff member.</p>
<p>We&#8217;re not talking about QA and marketing either – one individual said that it&#8217;s a mix of “every discipline: programmers, artists, and designers.” This seemingly includes Christiane Meister, a long-time lead character artist whose resume includes every single major Bethesda Game Studios title, including <em>Morrowind</em>. For a company prioritizing the projects that matter most, removing experienced developers doesn&#8217;t rank among its smartest decisions. I mean, there&#8217;s a scale for self-destructiveness, and this is dangerously approaching the lower end.</p>
<p>How is Xbox making up for this? The only way it seemingly knows how: Contractors. A developer said that there&#8217;s “a fear that we are going to be replaced by cheaper, contracted labor.” And even if new regular employees are hired, albeit for cheaper because the publisher doesn&#8217;t want to maintain experienced talent, they&#8217;ll need time to be brought up to speed with Creation Engine 3 and other proprietary tools.</p>
<p>That could mean more delays, and as that individual notes, “We&#8217;ll need to crunch to make up the time.” Another said that the studio has been “very excited and hyped for <em>The Elder Scrolls 6</em> and this has had a crushing effect on morale.” Oddly enough, the team was apparently “already running a tight ship and are worried about this delaying the game,” even though a release date is still undecided.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-scaled.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642341" src="https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-scaled.jpg" alt="xbox logo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-scaled.jpg 2560w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/xbox-logo-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Of course, Xbox seems to think differently, as Bloomberg&#8217;s Jason Schreier claimed that <em>The Elder Scrolls 6</em> would launch in two years or more. If it actually arrives by 2028, that would make it a decade since its initial announcement, give or take several months. If it arrives later in that year, then we&#8217;re looking at 17 years since the release of <em>Skyrim</em>.</p>
<p>Backing up a bit, you might not feel the most sympathy for Bethesda. It chose to reveal <em>The Elder Scrolls 6</em> so early, though at the time, it was more to reassure fans that the studio wasn&#8217;t giving up on single-player titles after announcing <em>Fallout 76</em>. And make no mistake – that was a decision from studio leadership rather than those in the trenches who actually had to make the game.</p>
<p>It also chose Creation Engine, now in its third iteration, due to its comfort, despite criticisms that have emerged against it for years and years. Everyone talks about tech debt and how it would be better for Bethesda to continue with the engine rather than trying to start afresh on Unreal Engine 5, and they weren&#8217;t wrong. But they probably didn&#8217;t count on Xbox getting rid of the most experienced people who could get the most out of Creation Engine.</p>
<p>One could look at this as the publisher wanting to finally deliver such a hotly anticipated property to its fans. We know it&#8217;s a business at the end of the day, and I wouldn&#8217;t be surprised if it becomes an Xbox console exclusive. Besides all the issues with that strategy, even for an established IP like <em>The Elder Scrolls</em>, this doesn&#8217;t come across as looking out for the franchise&#8217;s most loyal players. The term “spreadsheet decision” is going around regarding these layoffs, because that&#8217;s exactly how Xbox views them – as talent that&#8217;s either too expensive or not worth paying despite their experience. And if it&#8217;s not going to involve those who have been on the same engine for all this time, then it&#8217;s not looking to deliver the best possible experience.</p>
<p>Instead, it&#8217;s simply about getting the game out and cashing in on it, or at the very least, having something to show that could drive up Xbox&#8217;s value. Rumors have been going around about the division potentially being spun off or sold to another entity, and what better way to make it look more valuable, especially at a cheaper price courtesy of less expensive talent, than a new <em>Elder Scrolls</em> game? Heck, toss in a new Fallout as well for good measure.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-478567" src="https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo.jpg" alt="bethesda game studios logo" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/bethesda-game-studios-logo-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If all of this is true, none of it will translate into a better game. We&#8217;ve seen the effects of crunch – remember the fiasco surrounding <em>Cyberpunk 2077</em>, which ultimately pushed CD Projekt RED to overhaul its development methods to avoid the same. If a studio as talented as that suffered, who&#8217;s to say that Bethesda, which is already eight years into the game&#8217;s announcement, will fare any better?</p>
<p>To be clear, I&#8217;m not saying that letting Todd Howard and the lads continue as they always have and waiting another eight years is the solution. I&#8217;m not even saying he and the likes of Emil Pagliarulo, regardless of your feelings on his writing, should have been the ones to go. But in the same vein, getting rid of the lifeblood of the studio, the ones who have actually carried it across multiple failures and controversial decisions, is not much better of an option. Relying on contractors, which worked wonders for the development of <em>Halo Infinite</em>, to save some money is also not the best decision, and hiring cheaper talent, hoping that they&#8217;ll pick things up as they go along…well, you get the idea.</p>
<p>At this point, it&#8217;s clear that Xbox isn&#8217;t concerned with anything other than getting a popular product out and cashing in on it. But there&#8217;s a big difference between doing business and effectively ruining a title with immeasurable hype, even if everyone is going to pre-order it anyway. Unfortunately, if the fates of <em>The Elder Scrolls Online</em> and id Software are any indication, it&#8217;s that Xbox&#8217;s respect for video game lineages and developers only goes so far.</p>


<p class="wp-block-paragraph"><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>New Doom Title in &#8220;The Early Stages,&#8221; Despite Extensive Layoffs at id Software &#8211; Rumor</title>
		<link>https://gamingbolt.com/new-doom-title-in-the-early-stages-despite-extensive-layoffs-at-id-software-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Jul 2026 16:25:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648177</guid>

					<description><![CDATA[Despite losing many developers, the studio affirmed reports that it's "about the same size" as when it worked on 2016's DOOM.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Xbox&#8217;s <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released" data-type="post" data-id="647754">recent mass layoffs</a> have been tragic for several developers, including <a href="https://gamingbolt.com/the-outer-worlds-2-avowed-studio-hit-by-layoffs-affecting-25-percent-of-employees-rumor" data-type="post" data-id="647865">Obsidian Entertainment</a>, <a href="https://gamingbolt.com/the-elder-scrolls-6-team-worried-about-delays-and-crunch-following-layoffs-rumor" data-type="post" data-id="647998">Bethesda</a>, and <a href="https://gamingbolt.com/layoffs-at-the-elder-scrolls-online-studio-are-affecting-213-employees" data-type="post" data-id="648025">ZeniMax Online Studios</a>, especially since there&#8217;s more coming in the next 12 months. However, perhaps the most baffling are those surrounding id Software, which <a href="https://gamingbolt.com/id-software-suffers-90-layoffs-most-if-not-all-coders-and-qa-department-let-go-rumor">was reportedly gutted</a>.</p>



<p class="wp-block-paragraph">It&#8217;s all the more bizarre considering <a href="https://gamingbolt.com/doom-the-dark-ages-reaches-3-million-players-biggest-launch-in-id-softwares-history" data-type="post" data-id="619868">how well <em>DOOM: The Dark Ages</em> was received last year</a>. While some reports claimed that it&#8217;s little more than a support studio &#8211; including that only a single person remained to work on id Tech &#8211; id Software confirmed that it was now <a href="https://gamingbolt.com/id-software-now-has-roughly-the-same-number-of-workers-as-when-it-made-doom-2016-rumor">&#8220;about the same size&#8221;</a> as when it developed <em>DOOM (2016)</em>.</p>



<p class="wp-block-paragraph">And while the layoffs have been significant, The Verge&#8217;s Tom Warren reports that it hasn&#8217;t turned into a support studio. Interestingly, it&#8217;s allegedly in the &#8220;early stages&#8221; of a new <em>Doom</em> game, though you have to wonder what form that could take.</p>



<p class="wp-block-paragraph">Given the way that <em>The Dark Ages</em> and its recent expansion, <em><a href="https://gamingbolt.com/doom-the-dark-ages-revelations-dlc-debuts-in-style-with-action-packed-overview-trailer" data-type="post" data-id="647961">Revelations</a></em>, ended, there&#8217;s still room to explore the story of the Slayer, especially leading up to the events of the first game. It may also surprise everyone and return to making a more old-school <em>Doom</em> experience in the vein of the original games. Time will tell, but for now, even if it&#8217;s in a diminished form, id Software is still around.</p>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">A message from id <a href="https://t.co/4i4YyjB3xc">pic.twitter.com/4i4YyjB3xc</a></p>&mdash; id Software (@idSoftware) <a href="https://x.com/idSoftware/status/2075638499412189455?ref_src=twsrc%5Etfw">July 10, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>



<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">while the id layoffs have been deep, I understand the changes haven’t turned id into a support studio. Instead, they’re now in the early stages of a new Doom game <a href="https://t.co/6yhf5wA66U">https://t.co/6yhf5wA66U</a></p>&mdash; Tom Warren (@tomwarren) <a href="https://x.com/tomwarren/status/2075793745732157650?ref_src=twsrc%5Etfw">July 11, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
</div></figure>
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		<title>id Software Now Has &#8220;Roughly the Same&#8221; Number of Workers as When it Made DOOM (2016) &#8211; Rumor</title>
		<link>https://gamingbolt.com/id-software-now-has-roughly-the-same-number-of-workers-as-when-it-made-doom-2016-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 10 Jul 2026 13:59:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648082</guid>

					<description><![CDATA[A report has also noted that the team behind the studio's id Tech engine hasn't been completely stripped of its programmers.]]></description>
										<content:encoded><![CDATA[<p>Following layoffs that allegedly gutted id Software’s engine development team, a new report indicates that the studio will continue to use the id Tech engine and that Xbox has no plans to force it to use Unreal Engine instead. According to <a href="https://www.windowscentral.com/gaming/zenimax-bethesda/whats-going-on-with-xboxs-id-software" target="_blank" rel="noopener">Windows Central’s Jez Corden</a>, the idea that development on id Tech is “effectively on ice” is false.</p>
<p>Citing sources, Corden says that there is still plenty of id Tech expertise at id Software. Along with this, <em>Wolfenstein</em> developer MachineGames, which uses the engine for its own titles, also has plenty of developers who know their way around the id Tech software stack. Microsoft itself further backed this up with a statement. “There are dozens of people working on id Tech across multiple locations. Reports that there’s only one person left in Texas are inaccurate.”</p>
<p>As for rumors indicating that id Software’s headcount may have shrunk to worrying levels, Corden notes that these are also false. Rather, the studio’s development team is said to be “roughly the same” as it was during the development of 2016’s <em>DOOM</em>.</p>
<p>Rumors from earlier this week indicated that <a href="https://gamingbolt.com/id-software-suffers-90-layoffs-most-if-not-all-coders-and-qa-department-let-go-rumor">around 90 employees at id Software were affected</a> by Microsoft’s <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">company-wide layoffs</a>. Along with “most (if not all) coders,” the layoffs were also said to have &#8220;decimated&#8221; the studio’s QA department quite hard.</p>
<p>The idea that Xbox might hang on to id Tech despite layoffs at id Software first popped up <a href="https://gamingbolt.com/id-tech-engine-is-still-part-of-xboxs-future-despite-id-software-layoffs-rumor">earlier this week</a>. A report noting that the layoffs included the principal engine programmer, director of engine technology, and senior engine programmer, among others, claimed that Xbox wants to continue using id Tech since it has been an invaluable part of the development processes at MachineGames as well.</p>
<p>The studio last used a fork of id Tech 7, dubbed Motor, for <em>Indiana Jones and the Great Circle</em>. MachineGames has also used older versions of the engine in the past for its various <em>Wolfenstein</em> titles, with 2017’s <em>Wolfenstein 2: The New Colossus</em> built using id Tech 6.</p>
<p>The first iteration of the engine emerged back in 1996 for the development of the original <em>Quake</em>. Besides being the first truly 3D engine built by id Software at the time, further iterations made it an even more capable engine. The version used for <em>Quake 3 Arena</em>, for instance, was also used by the developers of the original <em>Call of Duty</em>.</p>
<p>It was also forked by Valve to create its GoldSrc engine, which powered not only the original <em>Half-Life</em>, but also older versions of the popular PvP shooter <em>Counter-Strike</em>. Valve would eventually replace it with its own proprietary Source engine.</p>
<p>The most recent version of id Tech was used for the development of <a href="https://gamingbolt.com/doom-the-dark-ages-review-rip-and-tear"><em>DOOM: The Dark Ages</em></a>, and is the first iteration of that required hardware-level ray tracing support.</p>
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		<title>The Elder Scrolls Online Studio Layoffs Affect 213 Employees</title>
		<link>https://gamingbolt.com/layoffs-at-the-elder-scrolls-online-studio-are-affecting-213-employees</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 16:15:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Zenimax]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=648025</guid>

					<description><![CDATA[From over 300 employees in 2024 to fewer than 100 after Xbox's layoffs, the fate of ZeniMax Online Studios' MMORPG is up in the air.]]></description>
										<content:encoded><![CDATA[<p>While rumors had indicated that <em>The Elder Scrolls Online</em> developer ZeniMax Online Studios had been hit quite hard by Xbox’s recent layoffs, a new <a href="https://labor.maryland.gov/employment/warn.shtml" target="_blank" rel="noopener">WARN (Work Adjustment and Retraining Notification) notice</a> reveals that 213 employees were affected. This is a major reduction in the studio’s workforce since, according to a <a href="https://www.bloomberg.com/news/newsletters/2025-07-03/microsoft-s-xbox-cancels-blackbird-an-upcoming-game-that-impressed-executives" target="_blank" rel="noopener">2025 report by Bloomberg’s Jason Schreier</a>, ZeniMax Online Studios had a staff of more than 300 employees. ZeniMax Media as a whole hasn’t been left unscathed. Layoffs at the company have affected 166 of its employees.</p>
<p>When it comes to ZeniMax Online Studios, however, assuming a prior headcount of just over 300, anywhere from 100 to 150 employees now remain. This would also explain why the studio confirmed that its previously planned content roadmap for MMORPG <em>The Elder Scrolls Online</em> <a href="https://gamingbolt.com/the-elder-scrolls-online-studio-has-been-hit-hard-by-layoffs-content-roadmap-will-be-shifting">was going to be “shifting”</a>. Losing major parts of the development team has likely impacted the plans it had for the game following the launch of its first season this week.</p>
<p>“Looking beyond Season One, the roadmaps we previously shared will be shifting,” announced community manager Jessica Folsom earlier this week. “We want to take the time to evaluate the work in front of us and then lock down an updated schedule. While we’d love to share concrete details today, stepping back to get our plans straight will let us come back to you with a clear timeline.”</p>
<p>At the time, reports had indicated that former employees weren’t quite sure how ZeniMax Online Studios would continue the development of <em>The Elder Scrolls Online</em> due to its massively reduced workforce. Complicating matters is the fact that the MMORPG was shifting from its previous expansion-based content release strategy to a new seasonal cadence this year.</p>
<p>Following the layoffs, former content designer Andrew Young took to social media to <a href="https://gamingbolt.com/the-elder-scrolls-onlines-former-content-designer-says-the-team-deserved-much-better">express his disappointment</a> at many of his former team members losing their jobs. Along with mentioning how fans of <em>The Elder Scrolls Online</em> will “never know” all the work that went into the game’s development, he also said that the employees “deserved much better.”</p>
<p>“I’m just so angry today. People will never know the blood, sweat, and tears that went into making <em>ESO</em> or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.”</p>
<p>“I’ve been gone for a while, but talking to people today and realizing there’s really no one left and no changing it now makes my heart ache. For the people, our game, who we were as a team and a studio. This is a serious loss, and I don’t think people know how much.”</p>
<p>ZeniMax Online Studios is one of the many companies across Microsoft that have been affected by layoffs. Xbox CEO Asha Sharma <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">announced the layoffs earlier this week</a>, confirming that around 1,600 jobs would be affected. Another 1,600 job cuts are also planned before the end of the current fiscal year on June 30th, 2027. Xbox has also <a href="https://gamingbolt.com/xbox-appoints-helen-chiang-as-coo-studios-to-only-have-maximum-of-5-management-layers">undergone major structural</a> changes as part of the layoffs, with Helen Chiang being appointed as the division’s new COO.</p>
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		<title>The Elder Scrolls 6 Team Worried About Delays and Crunch Following Layoffs &#8211; Rumor</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-team-worried-about-delays-and-crunch-following-layoffs-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 14:09:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647998</guid>

					<description><![CDATA["This has had a crushing effect on morale," claims a staff member at Bethesda, which reportedly suffered over 50 layoffs recently.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">About 1,600 developers have <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released" data-type="post" data-id="647754">departed Xbox as part of its major reset</a>, with another 1,600 to follow over the next 12 months. Among the many developers hit, <a href="https://gamingbolt.com/id-software-suffers-90-layoffs-most-if-not-all-coders-and-qa-department-let-go-rumor">including id Software</a>, which is reportedly just a support studio, is Bethesda. Speaking to <a href="https://www.ign.com/articles/the-elder-scrolls-6-will-suffer-because-of-xbox-layoffs-bethesda-staff-say-fearing-delays-crunch-and-generational-talent-being-replaced-by-contractors" target="_blank" rel="noreferrer noopener">IGN</a>, both existing and former staff revealed that more than 50 employees are gone.</p>



<p class="wp-block-paragraph">The worst part is that this includes &#8220;key, high-performing people in the trenches&#8221; who were working on <em>The Elder Scrolls 6</em>. &#8220;Their loss will have a substantial and cascading effect on the game and morale of this studio.&#8221; Another individual said that layoffs have comprised &#8220;a mix of every discipline: programmers, artists, and designers. One person who&#8217;s been at the company since <em>Morrowind</em> was cut.&#8221;</p>



<p class="wp-block-paragraph">Unfortunately, the days ahead aren&#8217;t likely to get any easier. One developer said that the team is worried about being &#8220;replaced by cheaper, contracted labor.&#8221; Alternatively, it may &#8220;hire folks to replace them that will need to be onboarded (our tools are proprietary, other devs aren&#8217;t going to know how they work), resulting in more delays, and we&#8217;ll need to crunch to make up the time.&#8221;</p>



<p class="wp-block-paragraph">Announced in June 2018, there&#8217;s been a lot of hype around <em>The Elder Scrolls 6</em>, further fueled by <a href="https://gamingbolt.com/the-elder-scrolls-6-is-still-nowhere-to-be-seen-8-years-later">the lack of information and updates from Bethesda</a>. Given how influential <em>Skyrim</em> has been, and how popular it remains today, it&#8217;s a given that even the development team was looking forward to it.</p>



<p class="wp-block-paragraph">But after these layoffs, things have reportedly taken a significant turn. Another staff member said, &#8220;We&#8217;ve all been very excited and hyped for <em>The Elder Scrolls 6</em>, and this has had a crushing effect on morale. We were already running a tight ship and are worried about this delaying the game (though a final release date was not yet chosen as far as we know).&#8221;</p>



<p class="wp-block-paragraph"><em>The Elder Scrolls 6</em> doesn&#8217;t have a release date, though Bloomberg&#8217;s Jason Schreier <a href="https://gamingbolt.com/the-elder-scrolls-6-is-still-two-or-more-years-away-rumor">claims</a> it&#8217;s still two or more years out (which would make it more than a decade after its initial reveal). How much of that will be influenced by Bethesda crunching to get the game done? Time will tell, so stay tuned for further updates.</p>
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		<title>DOOM: The Dark Ages&#8217; Revelations DLC Debuts In Style With Action-Packed Overview Trailer</title>
		<link>https://gamingbolt.com/doom-the-dark-ages-revelations-dlc-debuts-in-style-with-action-packed-overview-trailer</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 09 Jul 2026 04:25:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[DOOM: The Dark Ages]]></category>
		<category><![CDATA[DOOM: The Dark Ages - Revelations]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647961</guid>

					<description><![CDATA[We already suspected this would be great, but the moment-to-moment gameplay of the Chain Spear has us even more excited.]]></description>
										<content:encoded><![CDATA[<p>What&#8217;s a great way to show you what a solid title can do? Well, put it in the hands of some pro players and let them take it for a spin, of course.</p>
<p>That&#8217;s just what id Software has done with the <em>Revelations</em> DLC for <em>DOOM: The Dark Ages</em>, and the result is a close look at that <a href="https://gamingbolt.com/doom-the-dark-ages-revelations-dlc-launches-on-july-17th-adds-the-devastating-chain-spear">deadly Chain Spear</a>, alongside an overview of how the new upgrade system is going to expand on the already extensive set of options you bring to every fight. Of course, it&#8217;s the Chain Spear that has our attention, and it&#8217;s such a versatile addition to the Slayer&#8217;s arsenal that it feels like such a natural part of his moveset and combat.</p>
<p>It parries specific attacks, sending projectiles back at the enemy who fired them. It latches onto enemies, allowing you to control your proximity to them, or perhaps use them to get airborne and rain down destruction from above with a very potent ground slam. You could use it to skewer enemies with brutal finishers or channel the elements with varying devastating effects.</p>
<p>This is a weapon that we&#8217;re sure is going to be a satisfying part of the new content long into the <a href="https://gamingbolt.com/doom-the-dark-ages-revelations-is-10-12-hours-long-with-a-dedicated-end-game">dedicated endgame</a>. Lofty ambitions, to be sure, but anything&#8217;s in reach when there&#8217;s a Chain Spear involved. You can see it in action for yourself below and marvel at its effectiveness.</p>
<p><iframe loading="lazy" title="DOOM: The Dark Ages | Revelations Overview with Hugo Martin (4K)" width="500" height="281" src="https://www.youtube.com/embed/yxEdJGQBvSI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Elder Scrolls Online&#8217;s Former Content Designer Says The Team &#8220;Deserved Much Better&#8221;</title>
		<link>https://gamingbolt.com/the-elder-scrolls-onlines-former-content-designer-says-the-team-deserved-much-better</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 08 Jul 2026 15:34:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[Zenimax Online Studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=647918</guid>

					<description><![CDATA["People will never know the blood, sweat, and tears that went into making The Elder Scrolls Online," said Andrew Young on social media.]]></description>
										<content:encoded><![CDATA[<p>Following the recent layoffs hitting <em>The Elder Scrolls Online</em> developer ZeniMax Online Studios, former content designer on the title, Andrew Young, took to social media to discuss his disappointment at the event. In a series of posts, Young spoke about how fans of the MMORPG will “never know” all the effort that went into creating it and said that the team “deserved much better.”</p>
<p>“I’m just so angry today. People will never know the blood, sweat, and tears that went into making <em>ESO</em> or how we basically funded other failing projects while never getting enough resources to really keep up with our release cadence. The team deserved much better.”</p>
<p>In a following post, Young also discussed the fact that there likely aren’t enough people working on <em>The Elder Scrolls Online</em> left after the recent layoffs.</p>
<p>“I’ve been gone for a while, but talking to people today and realizing there’s really no one left and no changing it now makes my heart ache. For the people, our game, who we were as a team and a studio. This is a serious loss, and I don’t think people know how much.”</p>
<p>Layoffs hitting the studio in a major way <a href="https://gamingbolt.com/the-elder-scrolls-online-studio-has-been-hit-hard-by-layoffs-content-roadmap-will-be-shifting">came to light</a> thanks to a number of its now-former employees taking to LinkedIn to confirm that they had been affected as well. Community manager Jessica Folsom even took the forums for <em>The Elder Scrolls Online</em> to confirm that the layoffs had been bad enough to warrant the studio reconsidering its planned content roadmap for the game.</p>
<p>“Looking beyond Season One, the roadmaps we previously shared will be shifting. We want to take the time to evaluate the work in front of us and then lock down an updated schedule. While we’d love to share concrete details today, stepping back to get our plans straight will let us come back to you with a clear timeline.”</p>
<p>The total number of jobs at ZeniMax Online Studios affected by Xbox’s recent layoffs hasn’t yet been confirmed. However, the cuts were seemingly quite indiscriminate, with many affected workers having previously worked at the studio for more than a decade.</p>
<p>Xbox CEO Asha Sharma had <a href="https://gamingbolt.com/xbox-announces-3200-layoffs-for-fiscal-year-2027-four-studios-to-be-released">announced the layoffs</a> earlier this week, confirming that around 1,600 cuts across the division. She also confirmed that more layoffs are planned over the current fiscal year, with a target of 3,200 cuts by the end of June 2027.</p>
<p>“I know this is painful. These changes will directly affect people who have poured their creativity into building Xbox,” said Sharma. “Many joined us through acquisitions, while others were recruited here, or sought us out because they loved this industry and loved Xbox. Today’s decisions do not reflect their talent or dedication.”</p>
<p>Sharma also announced that the Xbox division will be <a href="https://gamingbolt.com/xbox-appoints-helen-chiang-as-coo-studios-to-only-have-maximum-of-5-management-layers">headed up by a new COO – Helen Chiang</a> – who will be taking over the role from Dave McCarthy, who is retiring after having worked at the company for 17 years. Chiang had previously worked with the Xbox Live and <em>Minecraft</em> teams.</p>


<figure class="wp-block-embed is-type-rich is-provider-x wp-block-embed-x"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">I’ve been gone for a while, but talking to people today and realizing there’s really no one left and no changing it now makes my heart ache. For the people, our game, who we were as a team and a studio. This is a serious loss, and I don’t think people know how much.</p>&mdash; Andrew Young (@myrix) <a href="https://x.com/myrix/status/2074281856162267408?ref_src=twsrc%5Etfw">July 6, 2026</a></blockquote><script async src="https://platform.x.com/widgets.js" charset="utf-8"></script>
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