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	<title>big tuna &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Battalion 1944 Dev On The Ongoing FPS/Resolution Debate Between PS4 And Xbox One: &#8220;It&#8217;s Frustrating&#8221;</title>
		<link>https://gamingbolt.com/battalion-1944-on-the-ongoing-fpsresolution-debate-between-ps4-and-xbox-one-its-frustrating</link>
					<comments>https://gamingbolt.com/battalion-1944-on-the-ongoing-fpsresolution-debate-between-ps4-and-xbox-one-its-frustrating#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 18 May 2016 13:57:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[battalion 1944]]></category>
		<category><![CDATA[big tuna]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=266521</guid>

					<description><![CDATA['We can't win!']]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/03/Battalion-1944-2.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-260587 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2016/03/Battalion-1944-2.jpg" alt="Battalion 1944 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/03/Battalion-1944-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/03/Battalion-1944-2-300x169.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>One of the big things that has marked this generation of console gaming is the eternal quest for that elusive 1080p- it&#8217;s this generation&#8217;s version of &#8216;blast processing,&#8217; a gimmick that ultimately amounts to nothing. Unlike previous generation, where major graphical differences like framerate or texture quality marked the difference between two versions of a multiplatform game, this generation, we&#8217;re all reduced to counting the lines and pixels on our screen- and all because &#8216;1080p&#8217; has become such a marketing buzzword.</p>
<p>Surely developers find this frustrating too? When we got the chance to talk to Alex Preece of Big Tuna, the folks behind <a href="https://gamingbolt.com/battalion-1944-wiki"><em>Battalion 1944</em></a>, we decided to spring the question on him- as a developer, what is his take on the unending resolution wars? What was his take on the newfound obsession with framerates in video games?</p>
<p>&#8220;It&#8217;s frustrating as a developer to get blamed for bad framerate, because chances are the graphics are pretty good!&#8221; Preece said. &#8220;But if we lower the graphics to benefit the frame rate, we get flamed for having bad graphics, we can&#8217;t win! Players need to understand the job of a developer more, our community have been excellent and understanding our process in making Battalion, we just need the rest of the gaming world to follow their suit!&#8221;</p>
<p>What he says does make sense- game development is always a series of trade offs and compromises, especially given player expectations. The audience expects a certain level of graphical fidelity at this point- but to hit that, framerate must be sacrificed. And if a game <em>does</em> prioritize framerate, then the graphics must be sacrificed, like what happened with <em>Halo 5: Guardians</em> on the Xbox One last year.</p>
<p>I guess this would be one reason why upgraded consoles like the rumored PS4 Neo are ultimately a good idea.</p>
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