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	<title>Bithell Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Bithell Games is Laying Off &#8220;Majority&#8221; of Full-Time Staff</title>
		<link>https://gamingbolt.com/bithell-games-is-laying-off-majority-of-full-time-staff</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 10 Aug 2025 16:34:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=625653</guid>

					<description><![CDATA[Failure to "secure a new large-scale project" has resulted in the redundancy of eleven employees at the TRON: Catalyst studio.]]></description>
										<content:encoded><![CDATA[
<p>Following the launch of its latest title, <em>TRON: Catalyst</em>, Bithell Games has made &#8220;the majority of our full-time staff&#8221; redundant. Founder Mike Bithell revealed this on Bluesky, and the signs were there even before<em> Catalyst&#8217;s</em> release (and <a href="https://gamingbolt.com/tron-catalyst-review-get-glitched" data-type="post" data-id="622285">mixed critical reception</a>).</p>



<p>&#8220;It became clear leading up to the release of our most recent game that we were not immune to the challenges faced by many game development teams seeking funding partners in 2024 and 2025. We’ve fortunately been able to communicate these challenges ahead of time, and work with affected staff to ease departures as much as possible via severance packages.&#8221;</p>



<p>The reason for the layoffs is due to Bithell Games being unable to &#8220;secure a new large-scale project.&#8221; However, they won&#8217;t impact &#8220;the availability of our existing self-published games&#8221; and ongoing support of the same. Of course, as with licensed titles like <em>John Wick Hex</em> (recently <a href="https://gamingbolt.com/john-wick-hex-is-being-delisted-from-storefronts-on-july-17th" data-type="post" data-id="624055">delisted from storefronts</a>), <em>TRON: Identity</em> and <em>TRON: Catalyst</em>, that could change, since they&#8217;re all published by Big Fan Games and Devolver Digital.</p>



<p>The studio&#8217;s next steps (and project), alongside sales figures for <em>TRON: Catalyst</em>, are currently unknown, so stay tuned for more updates. The redundancies at Bithell Games are only the latest to hit the industry this year. Besides Microsoft&#8217;s <a href="https://gamingbolt.com/microsoft-initiates-mass-layoffs-about-9100-employees-affected-rumor">recent wave of mass layoffs</a>, other affected studios include <a href="https://gamingbolt.com/directive-8020-delayed-to-2026-supermassive-announces-layoffs">Supermassive Games</a>, <a href="https://gamingbolt.com/virtuos-confirms-layoffs-270-employees-affected">Virtuos</a>, <a href="https://gamingbolt.com/codemasters-confirms-layoffs-after-stepping-away-from-rally-racing-sims">Codemasters</a>, <a href="https://gamingbolt.com/ea-confirms-layoffs-affecting-300-employees-across-multiple-teams-and-respawn">Electronic Arts</a>, <a href="https://gamingbolt.com/eidos-montreal-announces-layoffs-affecting-75-employees">Eidos Montreal</a>, <a href="https://gamingbolt.com/crystal-dynamics-announces-new-round-of-layoffs-affecting-17-employees">Crystal Dynamics</a>, <a href="https://gamingbolt.com/playstation-visual-arts-has-been-hit-by-layoffs">PlayStation Visual Arts</a>, <a href="https://gamingbolt.com/the-callisto-protocol-developer-has-been-hit-by-a-new-round-of-layoffs">Striking Distance Studios</a>, <a href="https://gamingbolt.com/surgeon-simulator-lost-skies-developer-announces-layoffs">Boss Games,</a> and more.</p>



<figure class="wp-block-embed is-type-rich is-provider-bluesky-social wp-block-embed-bluesky-social"><div class="wp-block-embed__wrapper">
<blockquote class="bluesky-embed" data-bluesky-uri="at://did:plc:kopiyhjlr2zlaw57z67nrpqh/app.bsky.feed.post/3lvvmqk6r7c2b" data-bluesky-cid="bafyreifb5feys7qfbqu2sqfojrggftqewfw5amjkxkgstwlgmc3dicgo5e"><p lang="en"></p>&mdash; <a href="https://bsky.app/profile/did:plc:kopiyhjlr2zlaw57z67nrpqh?ref_src=embed">Mike Bithell (@mikebithell.bsky.social)</a> <a href="https://bsky.app/profile/did:plc:kopiyhjlr2zlaw57z67nrpqh/post/3lvvmqk6r7c2b?ref_src=embed">2025-08-08T16:00:41.704Z</a></blockquote><script async src="https://embed.bsky.app/static/embed.js" charset="utf-8"></script>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">625653</post-id>	</item>
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		<title>John Wick Hex is Being Delisted From Storefronts on July 17th</title>
		<link>https://gamingbolt.com/john-wick-hex-is-being-delisted-from-storefronts-on-july-17th</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 15 Jul 2025 11:37:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[John Wick Hex]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=624055</guid>

					<description><![CDATA[Current physical and digital owners will still be able to play Bithell Games' unorthodox action strategy title after its delisting.]]></description>
										<content:encoded><![CDATA[
<p>Devolver Digital&#8217;s publishing label, Big Fan Games, has <a href="https://store.steampowered.com/news/app/1405790/view/596280216846860675">announced</a> that <em>John Wick Hex</em>, an action strategy title based on the film franchise, will be delisted on July 17th. Those who currently own the game can still access it digitally and physically, but it won&#8217;t be available for purchase.</p>



<p>Developed by Bithell Games (which recently released <em><a href="https://gamingbolt.com/tron-catalyst-review-get-glitched" data-type="post" data-id="622285">Tron: Catalyst</a></em> to above-average reviews), Hex features an original story starring the infamous Baba Yaga himself. While Keanu Reeves doesn&#8217;t lend his voice, you can look forward to actors Lance Reddick and Ian McShane reprising their characters.</p>



<p>Though a reason for the game&#8217;s delisting wasn&#8217;t revealed, it could be due to licensing costs. John Wick Hex launched in 2019 for PC via the Epic Games Store and eventually released for PS4, Nintendo Switch, Xbox One, and Steam. It garnered some positive reviews but ultimately achieved Metascores in the 70s. Check out <a href="https://gamingbolt.com/john-wick-hex-review-big-wick-energy">our review</a> for more details &#8211; we also gave it a seven out of ten.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">624055</post-id>	</item>
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		<title>TRON: Catalyst Review &#8211; Get Glitched</title>
		<link>https://gamingbolt.com/tron-catalyst-review-get-glitched</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 14:03:24 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622285</guid>

					<description><![CDATA[Bithell Games returns to the Arq Grid for a time-looping adventure, but the compelling plot can't compensate for its weaknesses.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">E</span>ver get that feeling of deja vu? Those who play Bithell Games&#8217; <em>TRON: Catalyst</em> may or may not remember its other title set in the same universe – <em>TRON: Identity</em>, a more visual novel-esque mystery. <em>Catalyst</em> certainly carries that same level of descriptive writing and slight decision-making in places but instead offers an isometric action title with a looping mechanic. But before you say, “Roguelite <em>TRON</em>?!”, either in dismay or with excitement, this a more narrative-focused affair, where the loops are more controlled and in service of driving the plot forward.</p>
<p>Which is fine, if not a little constraining at times. Just like <em>Identity</em>, there is a core mystery that its protagonist, Exo, needs to solve. It all starts when the courier program is delivering packages, ignoring the steadily increasing glow of their final delivery. Common sense eventually prevails as they toss it into the intersection, triggering an explosion that knocks them unconscious. Next thing you know, Exo is in the Core&#8217;s detention facility, being interrogated by the antagonistic Conn and charged with an attack they had no idea about. One trip to the Disc Wars arena without any combat expertise, and it&#8217;s back to the past, courtesy of the Glitch Catalyst.</p>
<p><iframe title="TRON: Catalyst Review - Just Good Enough For Fans of the Universe" width="500" height="281" src="https://www.youtube.com/embed/qtmpxM5KNrI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><p class="review-highlite" >"Combat in <em>TRON: Catalyst</em> is fairly serviceable – you have the hacking and slashing, a parry button, and the ability to dodge roll. Throw your Identity Disc at enemies or ricochet it off walls."</p></p>
<p>Somehow, the explosion granted Exo the ability to loop back to previous moments in the story and potentially change the outcome. It&#8217;s similar to time travel in that other programs don&#8217;t retain their memories, and as such, conversations are like deja vu, which isn&#8217;t particularly new in the visual novel space. Where <em>TRON: Catalyst </em>differs is in the data that Exo can carry around in their Identity Disc and the shortcuts unlocked through exploration. For example, you might need to speak to a program named Vega, who watches from the stands in the Arena but who isn&#8217;t present after your fight is over. The only way to access the area which grants access to the stands is by participating in the fight.</p>
<p>By finding a shortcut, you can loop back to the beginning and go directly to the stands to speak to Vega and try to find a solution to your predicament. Upon escaping and exploring the larger Arq Grid, other shortcuts will provide more post-loop opportunities. There is some slight confusion with the formula, at least at one point. To infiltrate the Core and obtain some access codes, Exo joins as a recruit but must first complete four tasks. One of those tasks involves taking a glove as proof to the soldiers, which won&#8217;t carry over if you loop. This is obviously in place to prevent you from picking fights with Core members, triggering a citywide alert where they attack on sight.</p>
<p>However, one task pretty much forces you to goad the Core into a fight, or else you can&#8217;t access a mechanic&#8217;s garage and steal her blueprints. Once the task is complete, however, you can loop back and complete those tasks as if nothing happened. What happened to that glove? Is it now magically with the Core member in charge of your tasks? Is it just the record of you giving the glove that they&#8217;re interested in and not the actual piece? It continues to baffle me, but my only other problem with the looping is how limiting it feels in where you can go back to.</p>
<p><em>Catalyst&#8217;s</em> dialogue briskly moves the plot along, though some jargon may be lost on the non-<em>TRON</em> fans. I actually quite enjoyed the voice-acting all around, particularly for Conn and Vega. The former delivers on the “corrupt cop” act without going overboard, while the latter is a surprising mix of cunning and calculating with understated charisma. Exo didn&#8217;t particularly strike me as a compelling protagonist, especially when interacting with other programs in the Grid, but they&#8217;re solid enough. I was particularly impressed with some of the NPCs encountered in the world &#8211; they can have extensive dialogue trees and interactions that shine more light on their backstories, motivations, and feelings, even if their overall roles are fairly diminished.</p>
<p>It almost makes me wish that Bithell Games went with another visual novel rather than the isometric action game route. Combat in <em>TRON: Catalyst</em> is fairly serviceable – you have the hacking and slashing, a parry button, and the ability to dodge roll. Throw your Identity Disc at enemies or ricochet it off walls. With upgrades, you can bounce the Disc off multiple enemies with a single throw and even kick it back with a well-timed parry, providing an entertaining impromptu game of Pong if you&#8217;re far enough away. It&#8217;s even more hilarious when dealing with enemies who can&#8217;t move past a certain point, unintentional as it may be.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-622287" src="https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02.jpg" alt="TRON Catalyst_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/TRON-Catalyst_02-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><p class="review-highlite" >"As it stands, <em>Catalyst</em> may warrant playing if you&#8217;re a fan of the universe. Those seeking a more well-rounded experience or even a compelling time-looping mechanic may want to try the demo first before jumping in."</p></p>
<p>Unfortunately, melee attacks don&#8217;t feel as impactful as I would like, and once you&#8217;re in the middle of a combo, it&#8217;s almost impossible to cancel it for a parry. Some enemies also have very odd parry windows, which activate as soon as the attack begins and feel awkward to react to. It doesn&#8217;t make combat difficult by any means, but it made me wonder why I&#8217;m bothering to parry at all when a three-hit combo can capably stun smaller foes, and the dodge roll is great for avoiding damage. The game mixes things up with other types of enemies, but they&#8217;re not really enough to encourage a wider array of tactics. Combat quickly became tedious and repetitive as I wished for more punch and pizzazz to the encounters.</p>
<p>Some of the story objectives could also use some work. I&#8217;m fine with punching my way through Core soldiers to try and extract a data broker (less so when they tell me that they don&#8217;t need an extraction, thanks). But the whole deal about completing tasks to join the Core offers little more than backtracking through the Grid and engaging in tedious combat (for the most part). At least Exo has a Lightcycle to make things faster. You can even deploy Light Walls and run over enemies.</p>
<p>Beyond the voice acting and writing, <em>TRON: Catalyst&#8217;s</em> other strength is nailing the aesthetic of its world. The sleek lighting and reflective roads, especially during the rain, look great, even if the animations and character models aren&#8217;t super-impressive. The character portraits in conversations are 2D, and while they look fine on their own, <em>TRON: Identity&#8217;s</em> models look more vibrant and alive. As for the music, there was only one track that really stuck out while escaping from the Core during a citywide alert, mostly because it reminded me of Daft Punk&#8217;s Derezzed. Much of the rest didn&#8217;t resonate.</p>
<p>I liked many of the ideas that<em> TRON: Catalyst</em> had to offer, and even if it&#8217;s not the best, the story made me want to keep going if only to learn more about the Glitch and the world as a whole. However, the gameplay didn&#8217;t serve as the strongest motivator, whether it was the repetitive combat or many of the main story tasks. Bithell Games has delivered some pretty compelling sci-fi stories thus far (Subsurface Circular is well worth the look), and I can&#8217;t help but wonder if sticking to that formula would have been more beneficial. As it stands, <em>Catalyst</em> may warrant playing if you&#8217;re a fan of the universe. Those seeking a more well-rounded experience or even a compelling time-looping mechanic may want to try the demo first before jumping in.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PC.</strong></em></span></p>
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		<title>TRON: Catalyst is Coming to PC, Consoles on June 17</title>
		<link>https://gamingbolt.com/tron-catalyst-is-coming-to-pc-consoles-on-june-17</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 25 Feb 2025 15:03:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[Devolver Digital]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=612801</guid>

					<description><![CDATA[The latest trailer for TRON: Catalyst also gives us a look at some of its hack-and-slash gameplay and Light Cycle-based exploration.]]></description>
										<content:encoded><![CDATA[<p>Developer Bithell Games, and publisher Devolver Digital and its subsidiary Big Fan Games, have announced that <em>TRON: Catalyst</em> will be coming to PC, PS5, Xbox Series X/S and Nintendo Switch on June 17. The announcement was made with a trailer, which you can check out below.</p>
<p>Alongside the release date, the new trailer for <em>TRON: Catalyst</em> also gave us a look at some of its gameplay, which includes various aspects from exploring a digital town on a Light Cycle, to taking on enemies with the Identity Disc. The trailer also gave us a look at what appears to be a time rewinding ability that allows the player to take on enemies in a more strategic fashion.</p>
<p>Announced <a href="https://gamingbolt.com/tron-catalyst-announced-launches-in-2025">back in October</a>, <em>TRON: Legacy</em> will put players in the shoes of Exo, who has to take on the Arq Grid&#8217;s overlords. Along the way, Exo will have to make use of their Identity Disc and a power called the Glitch to make progress.</p>
<p><em>TRON: Legacy</em> will also make use of rogue-lite elements in its gameplay, along with metroidvania elements like alternate routes and hidden locations opening up as players explore more of the Arq Grid.</p>
<p>The title is a sequel of sorts to 2023&#8217;s <a href="https://gamingbolt.com/tron-identity-is-out-now-on-pc-and-nintendo-switch"><em>TRON: Identity</em></a>, which was also developed by Bithell Games. The title made use of a visual novel-styled format to tell its stories, while also having players look for clues in the environment. Most of the gameplay revolved around solving puzzles.</p>
<p><em>TRON: Identity</em> is available on PC and Nintendo Switch.</p>
<p><iframe title="TRON: Catalyst Release Date Trailer" width="500" height="281" src="https://www.youtube.com/embed/AQQEnuaNhdw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">612801</post-id>	</item>
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		<title>TRON: Catalyst Announced, Launches in 2025</title>
		<link>https://gamingbolt.com/tron-catalyst-announced-launches-in-2025</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 14 Oct 2024 13:57:57 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Big Fan Games]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[TRON: Catalyst]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601303</guid>

					<description><![CDATA[Set in TRON: Identity's Arq Grid, players control Exo, using Identity Discs in isometric combat and piloting Light Cycles.]]></description>
										<content:encoded><![CDATA[<p>Devolver Digital subsidiary Big Fan Games and Bithell Games have announced a new addition to Disney&#8217;s <em>TRON</em> franchise &#8211;<em> TRON: Catalyst</em>. Coming to Xbox Series X/S, PS5, PC, and Nintendo Switch, it sees players as Exo, who uses a power called the Glitch to take down the Arq Grid&#8217;s overlords. Check out the first trailer below.</p>
<p>The setting should be familiar to those who played last year&#8217;s <a href="https://gamingbolt.com/tron-identity-is-out-now-on-pc-and-nintendo-switch"><em>TRON: Identity</em></a>, though its gameplay focuses more on isometric combat. The Identity Disc is your weapon, which can be parried and ricocheted off enemies. However, you also fight on Light Cycles and unlock new abilities with Data Shards.</p>
<p>Based on the press release, <em>TRON: Catalyst</em> seems to employ rogue-lite elements with &#8220;glitches&#8221; causing time loops in the system. Alternate routes and hidden locations open up as you navigate the Arq Grid. If it&#8217;s anything like <em>Hades</em>, expect an evolving narrative based on the success of different runs.</p>
<p><em>TRON: Catalyst</em> is out in 2025. Stay tuned for more details on its gameplay in the meantime.</p>
<p><iframe loading="lazy" title="Disney TRON: Catalyst - Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/qvDOAkbemRw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>TRON: Identity is Out Now on PC and Nintendo Switch</title>
		<link>https://gamingbolt.com/tron-identity-is-out-now-on-pc-and-nintendo-switch</link>
					<comments>https://gamingbolt.com/tron-identity-is-out-now-on-pc-and-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 12 Apr 2023 16:47:39 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[tron: identity]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=549614</guid>

					<description><![CDATA[Dive into a new Grid as the detective program Query to investigate what's been lost in a visual novel-style narrative adventure.]]></description>
										<content:encoded><![CDATA[<p>Bithell Games&#8217; <a href="https://gamingbolt.com/tron-identity-releases-april-11th-on-nintendo-switch-and-pc-new-gameplay-revealed"><em>TRON: Identity</em></a> is available now on PC and Nintendo Switch. The developer&#8217;s latest narrative adventure occurs in a new Grid, where something has been taken. As an investigative program called Query, it&#8217;s your job to find out what, who&#8217;s responsible and why. Check out the launch trailer below.</p>
<p>The game plays out in an almost visual novel-style format, with extensive conversations. You can find clues in the environment and question suspects while deciding whether to ally with or oppose them. There are also Identity Discs, which provide different puzzles to solve and memories to discern.</p>
<p>Based on your choices, there are multiple endings. If you enjoyed titles like <em>Subsurface Circular</em> and <em>Quarantine Circular</em>, <em>TRON: Identity</em> may be worth checking out. The art is pretty appealing, and the story provides an extension of the beloved <em>TRON</em> franchise, though one that&#8217;s reportedly short based on reviews. Stay tuned for more details on updates.</p>
<p><iframe loading="lazy" title="TRON: Identity - Launch Trailer - Nintendo Switch" width="500" height="281" src="https://www.youtube.com/embed/dfcSdLPTmdQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>TRON: Identity Releases April 11th on Nintendo Switch and PC, New Gameplay Revealed</title>
		<link>https://gamingbolt.com/tron-identity-releases-april-11th-on-nintendo-switch-and-pc-new-gameplay-revealed</link>
					<comments>https://gamingbolt.com/tron-identity-releases-april-11th-on-nintendo-switch-and-pc-new-gameplay-revealed#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 14 Mar 2023 16:28:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[tron: identity]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546504</guid>

					<description><![CDATA[Follow Query, a detective program in the Grid, as he investigates what was lost, questioning suspects and deciphering Identity Discs.]]></description>
										<content:encoded><![CDATA[<p>Bithell Games has released a new trailer for <a href="https://gamingbolt.com/tron-identity-announced-by-bithell-games"><em>TRON: Identity</em></a>, its upcoming mystery visual novel based on Disney&#8217;s sci-fi series. It also announced a release date of April 11th for PC and Nintendo Switch. Check out the gameplay below.</p>
<p>Similar to <em>Thomas Was Alone</em> and <em>Subsurface Circular</em>, much of the gameplay revolves around dialogue choices. As Query the detective program, you explore a new Grid and must discover what was taken (and by whom). There are suspects to question, environments to explore and secrets to uncover.</p>
<p>Identity Discs provide puzzles for discerning memories and discovering the truths hidden within. Of course, based on your choices, the story will change with some characters becoming allies, enemies or getting derezzed. There are multiple endings and approaches to take, providing some replay value.</p>
<p>Stay tuned for more details and gameplay in the coming weeks. In the meantime, you can read <a href="https://gamingbolt.com/john-wick-hex-review-big-wick-energy">our review of <em>John Wick Hex</em></a>, also developed by Bithell Games.</p>
<p><iframe loading="lazy" title="TRON: Identity - Official Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/nRKJ9ElRc8s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>TRON: Identity Announced by Bithell Games</title>
		<link>https://gamingbolt.com/tron-identity-announced-by-bithell-games</link>
					<comments>https://gamingbolt.com/tron-identity-announced-by-bithell-games#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 09 Sep 2022 20:13:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[tron: identity]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=529636</guid>

					<description><![CDATA[Tron: Identity is a new visual novel set in the world of Tron by the developer of Thomas Was Alone, John Wick Hex, and more. ]]></description>
										<content:encoded><![CDATA[<p>The Disney and Marvel Games Showcase kicked things off with the announcement of a new game, and it&#8217;s one that fans of <em>TRON </em>should enjoy. Bithell Games – the team behind the likes of <em>Thomas Was Alone, John Wick Hex, </em>and more – has announced <em>TRON: Identity</em>.</p>
<p><em>TRON: Identity </em>is an upcoming visual novel set in a new Grid forgotten by its creator and left alone to evolve without User intervention. Players play as Query, a detective program tasked with uncovering the mystery behind a break-in.</p>
<p>The game promises puzzles, and most of all, plenty of choice and consequence mechanics, which, of course, you can expect multiple endings based on your choices. You can check out a very brief teaser trailer for the game below, and get more details via its <a href="https://store.steampowered.com/app/2109430/Tron_Identity/" target="_blank" rel="noopener">Steam page</a>.</p>
<p><em>TRON: Identity </em>is due out sometime in 2023 for PC and consoles, though the specific consoles it&#8217;ll launch for haven&#8217;t been mentioned.</p>
<p><iframe loading="lazy" title="TRON: Identity - D23 Expo 2022 Official Teaser" width="500" height="281" src="https://www.youtube.com/embed/Iu-vzsMG__I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>John Wick Hex Comes To PS4 May 5th</title>
		<link>https://gamingbolt.com/john-wick-hex-comes-to-ps4-may-5th</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Fri, 03 Apr 2020 00:01:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[Good Shepherd Entertainment]]></category>
		<category><![CDATA[John Wick Hex]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=437134</guid>

					<description><![CDATA[The Wick man cometh. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-416321" src="https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01.jpg" alt="John Wick Hex_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Last year, when it was announced that a <em>John Wick</em> game would be coming, it wasn&#8217;t exactly what we were expecting. Based on the brash and loud action movies starring the one and only Keanu Reeves, <em>John Wick Hex</em> was more of a quick-paced strategy title. After the shock wore off, it ended up being a solid game (<a href="https://gamingbolt.com/john-wick-hex-is-out-now-accolades-trailer-released">you can see the accolades trailer through here</a>, for instance). Now the game will finally be coming to consoles as well.</p>
<p>As announced via the trailer below, the game is coming to Sony&#8217;s console next month. You get a look at the very distinct art style it sports, as well as a bit of the unique gameplay.</p>
<p><em>John Wick Hex</em> has been on PC via the Epic Games Store since last year. As of now, the game is only set to come to PlayStation 4 on May 5th. No word yet on when the game will come to other consoles, but we&#8217;ll keep you updated.</p>
<p><iframe loading="lazy" title="John Wick Hex - Power Trailer | PS4" width="500" height="281" src="https://www.youtube.com/embed/IpvFOEHdxpg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>John Wick Hex Developers Says Working With Movie Studio Was Surprisingly Easy</title>
		<link>https://gamingbolt.com/john-wick-hex-developers-says-working-with-movie-studio-was-surprisingly-easy</link>
					<comments>https://gamingbolt.com/john-wick-hex-developers-says-working-with-movie-studio-was-surprisingly-easy#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 24 Oct 2019 14:38:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bithell Games]]></category>
		<category><![CDATA[Good Shepherd Entertainment]]></category>
		<category><![CDATA[John Wick Hex]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=420512</guid>

					<description><![CDATA[The collaboration actually helped him make the game better]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-416321" src="https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01.jpg" alt="John Wick Hex_01" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/John-Wick-Hex_01-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When it comes to licensed games, there&#8217;s a lot going on behind the scenes that we, the players, will never know about until well after the game is out. Property holders for popular franchises are notoriously picky for games and developers they give their license to. But it seems there wasn&#8217;t a lot of issue with one recent licensed title, <em>John Wick Hex</em>.</p>
<p>In an interview with <a href="https://wccftech.com/interview-with-mike-bithell-on-john-wick-hex-working-with-lionsgate-is-like-disneyland/" target="_blank" rel="noopener noreferrer">Wccftech</a>, developer Mike Bithell said that he was pleasantly surprised with how easy it was to work with Lionsgate. If anything, he said there was a lot of support from them to help make the game the solid title it is. Them getting involved help him mold his vision of the title even better.</p>
<p>&#8220;It was very cool. The first year I couldn&#8217;t talk about it, which sucked. I told a few mates down the pub. Sorry, Ben. Ben&#8217;s the producer. And one of my best mates as well, so I told him, but it was all right. It was great. The collaboration has been phenomenal. Yeah, I genuinely couldn&#8217;t have asked for a better experience. The way we&#8217;ve been able to work with the films guys&#8230; I think people think a licensed game, you do it, you get the logo, you get to be able to say you&#8217;re making <em>John Wick</em>, but actually the key thing here is the people that come with the logo, you get all the support and help from the people who actually make these movies, and made these movies that people love. And that&#8217;s made us make a better game than if we had just made something like <em>John Wick</em> as a game. By getting those people involved and having their input we&#8217;ve actually made some things even better than we would on our own, which is great.&#8221;</p>
<p>Seems that the collaboration worked out very well overall,<a href="https://gamingbolt.com/john-wick-hex-is-out-now-accolades-trailer-released"> considering the game&#8217;s strong reception</a>. It definitely wasn&#8217;t the <em>John Wick</em> game anyone actually expected, but one well worth having. <em>John Wick Hex</em> is available now exclusively on the PC.</p>
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