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	<title>bleakmill &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Industria 2 Coming to PC on April 15, Release Trailer Showcased</title>
		<link>https://gamingbolt.com/industria-2-coming-to-pc-on-april-15-release-trailer-showcased</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 14:47:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bleakmill]]></category>
		<category><![CDATA[Headup Games]]></category>
		<category><![CDATA[Industria 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=640939</guid>

					<description><![CDATA[Nora enters the ring for another round with ATLAS in a sequel that's looking bigger and better than its predecessor in all the right ways.]]></description>
										<content:encoded><![CDATA[<p><em>Industria 2</em> is finally coming to PC, that too in a surprisingly quick time frame (especially with the overall silence since the last trailer). Developer Bleakmill confirms it will be available on April 15th and even reveals some new gameplay. Check it out below.</p>
<p>Developed by Bleakmill and published by Headup, this one&#8217;s an interesting survival horror shooter that puts you in the shoes of Nora, the <a href="https://gamingbolt.com/industria-2-gets-new-trailer-showcasing-its-story-and-evil-ai-atlas">returning protagonist</a> from the first title, who is grappling with its events while trying to make her way back home to 1989 Berlin. Her efforts are thwarted by ATLAS, a rogue AI that is seemingly connected to the sinister machines and automatons standing between Nora and her goals.</p>
<p>We were quite impressed by the first title&#8217;s storytelling and world-building, although we did lament its clunky controls and technical issues in our <a href="https://gamingbolt.com/industria-review-bot-attack">review</a>. However, the sequel could finally perfect the formula and deliver a better experience as a result. The gameplay loop looks quite ambitious this time around, and it&#8217;s a thankfully short while before we can dive in and find out. Although the new trailer doesn&#8217;t reveal too much about the game, it&#8217;s still worth watching for you to get some context about what&#8217;s going on before you dive in.</p>
<p><iframe title="INDUSTRIA 2 - Release Date Teaser" width="500" height="281" src="https://www.youtube.com/embed/DzuHn4yMIng?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640939</post-id>	</item>
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		<title>Industria 2 Gets New Trailer Showcasing its Story and Evil AI ATLAS</title>
		<link>https://gamingbolt.com/industria-2-gets-new-trailer-showcasing-its-story-and-evil-ai-atlas</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 21 Mar 2025 14:21:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bleakmill]]></category>
		<category><![CDATA[Headup Games]]></category>
		<category><![CDATA[Industria 2]]></category>
		<category><![CDATA[pc]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=614918</guid>

					<description><![CDATA[Industria 2 will put players in the shoes of Nora who has to face the consequences of her past actions while trying to get home.]]></description>
										<content:encoded><![CDATA[<p>Developer Bleakmill and publisher Headup have released a new trailer for <em>Industria 2</em>. The trailer, which you can check out below, was shown during the Future Games Show Spring Showcase 2025, and focuses on giving us a glimpse at some gameplay as well as the upcoming title&#8217;s story.</p>
<p>The trailer indicates that <em>Industria 2</em> will be doubling down on its predecessor&#8217;s horror shooter vibes. A brief look at the gameplay from the start of the trailer shows us the protagonist loading up their shotgun with some shells as they explore a dilapidated building.</p>
<p>In this building, the player has to sneak around some sort of monstrosities. When there are too many of them, the player has to resort to shooting some of them while also trying to escape.</p>
<p>On escaping, the trailer switches to showcase more of the story in <em>Industria 2</em>. The shooter will revolve around protagonist Nora having to figure out a way to get home alongside Marlene. The central question driving the story of <em>Industria 2</em> will be about the sinister AI ATLAS.</p>
<p><em>Industria 2</em> is set two years after the events of the first game. Players take on the role of Nora, who is trapped in a parallel dimension between machine-built walls. While Nora has an abandoned chapel near the coast as her main base of operations, she is trying to figure out a way to get back to her home in 1989 East-Berlin.</p>
<p>Along the way, Nora will have to deal with several obstacles, the least of which will be ATLAS. The game will revolve around Nora coming to terms with her past and having to face the consequences of her previous actions, which are seemingly linked to the creation of ATLAS in some way.</p>
<p>The gameplay in <em>Industria 2</em> will focus on presenting players with immersive gameplay through the use of physics-based interactions. There will also be a crafting system, as well as an inventory system described by the developers as diegetic. Paired with this will be a unique setting that features industrial decay and a boreal landscape, complete with otherworldly structures and creatures.</p>
<p>As part of the game&#8217;s crafting system, players will also be able to upgrade their arsenal of five weapons. These upgrades come in the form of various attachments, like extended magazines, silencers, or even more unique attachments that provide special attacks.</p>
<p>The studio has noted that, while <em>Industria 2</em> will feature a core narrative that players can follow, it will be light on cutscenes. The title, inspired by the storytelling techniques of seminal shooter <em>Half-Life 2</em>, will feature in-game cutscenes that present the story will still giving players plenty of freedom.</p>
<p><em>Industria 2</em> is being developed for PC and is slated for release in 2025. As its name might imply, the title is a follow-up to 2022&#8217;s <em>Industria.</em></p>
<p>We <a href="https://gamingbolt.com/industria-review-bot-attack">reviewed the original <em>Industria</em></a> on the Xbox Series X/S, giving it a score of 6 out of 10. While we praised the title&#8217;s storytelling and world building, as well as its visuals and atmosphere, the cumbersome movement, dull combat, as well as an array of technical issues were problems.</p>
<p><iframe title="INDUSTRIA 2 Story Trailer" width="500" height="281" src="https://www.youtube.com/embed/_QHsewJZ7Eo?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">614918</post-id>	</item>
		<item>
		<title>Industria Review &#8211; Bot Attack</title>
		<link>https://gamingbolt.com/industria-review-bot-attack</link>
					<comments>https://gamingbolt.com/industria-review-bot-attack#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 15 Jun 2022 09:05:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bleakmill]]></category>
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		<category><![CDATA[industria]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=520999</guid>

					<description><![CDATA[Industria is far, far from perfect- but it's not without its merits.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">I</span>ndustria </em>is the sort of game that, if you get down to it, you could easily poke plenty of holes in. It&#8217;s a game with several issues, many of which are far from insignificant, and collectively, they do drag down the experience in several ways. In spite of that, personally, I find it easy to recommend&nbsp;<em>Industria</em>&#8211; because as flawed and rough around the edges as it is, it feels ambitious and unique, in a way that I feel deserves praise, not least because this is a game made by just two people, and because it&#8217;s a breed of first person shooter that has become increasingly rare as time has gone by.</p>
<p><iframe title="Industria Next-Gen Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/jB2kDHpoEUI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Set in the late 1980s just before the end of the Cold War,&nbsp;<em>Industria&nbsp;</em>sees you playing as a woman named Nora. Awoken by a call from her close friend and colleague Walter, she is informed that ATLAS – a hive mind AI that the two of them have worked on together – has gone haywire somehow. Instantly, she sets off to their place of work to find and help Walter, but upon arriving, she quickly realizes that things are worse than expected. One thing leads to another, and Nora soon finds herself in a parallel world, separated from her own in ways she doesn&#8217;t understand. This world, she quickly realizes, is decrepit and abandoned, inhabited by almost no one and nothing except creepy machines and automatons who are hostile to the point of attacking anyone they lay eyes on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521004" src="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image.jpg" alt="industria" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"As flawed and rough around the edges as it is, it feels ambitious and unique, in a way that I feel deserves praise, not least because this is a game made by just two people, and because it&#8217;s a breed of first person shooter that has become increasingly rare as time has gone by."</p>
<p><em>Industria&#8217;s&nbsp;</em>world and story are easily its biggest strengths. The vibe and aesthetic are excellently realized, combining 1980s lo-fi with steampunk and new weird aesthetics, to concoct something that feels wholly unique. From the very first second,&nbsp;<em>Industria&nbsp;</em>pulled me right into its setting, and the more I played it, the more I was drawn in. It&#8217;s also a game that&#8217;s very good at raising questions and presenting tantalizing mysteries, and encouraging you to slowly piece things together by dropping bits and pieces of lore and story. It&#8217;s all done very well, and it helps immensely that the narrative-related discoveries you do make are interesting to varying degrees. Even if the stuff you&#8217;re uncovering can be generic at times for the kind of story this is, it&#8217;s the way you discover it and the way&nbsp;<em>Industria&nbsp;</em>presents its story and its world that makes it all so interesting.</p>
<p>Visually, too, this is an impressive game. Obviously, this is a small production, made by a small team on what is clearly a tight budget, so you absolutely shouldn&#8217;t go in expecting anything close to a technical masterpiece. What&nbsp;this is, however, is a visually crisp game. Environments are surprisingly detailed, the art style is excellent and contributes significantly to bringing the game&#8217;s world to life, and the locations you traverse and explore and the enemies you fight are brought to life to great effect. Serviceable on a technical level and impressive on an artistic one- that seems to be the best way to describe&nbsp;<em>Industria&#8217;s&nbsp;</em>visuals.</p>
<p>Sadly, while there&#8217;s plenty to be impressed by when it comes to&nbsp;<em>Industria&#8217;s&nbsp;</em>world, narrative, and storytelling, when it comes to actually playing the game, the bad outweighs the good by quite some margin. Structurally,&nbsp;<em>Industria&nbsp;</em>takes a page out of the original&nbsp;<em>Half-Life&#8217;s&nbsp;</em>book, combining deliberately paced exploration with puzzle-solving and some combat, along with a few survival horror elements thrown in for good measure. Almost none of those many disparate elements is very well implemented in practice though.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521001" src="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2.jpg" alt="industria" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"<em>Industria&#8217;s&nbsp;</em>world and story are easily its biggest strengths."</p>
<p>Combat feels sloppy and unimpactful. None of&nbsp;<em>Industria&#8217;s&nbsp;</em>weapons have too much weight to them, the feedback after firing a shot feels almost non-existent, and it doesn&#8217;t help that enemies don&#8217;t react too satisfyingly to being hit, even if it&#8217;s a lethal shot. Puzzles, meanwhile, fare far better, and simply walking about the environments and figuring out where to head next, what to do next, or how to do what you&#8217;re supposed to do next can occasionally be fun- but a lot of the time, the stuff you&#8217;re supposed to do is pretty straightforward, while every once in a while, it feels a bit too obtuse, especially when the game frustratingly decides to give you next to no assistance.</p>
<p>Where&nbsp;<em>Industria&nbsp;</em>really stumbles, however, is its movement. The simple act of moving around and interacting with the environment feels like a chore- and that&#8217;s never good. Movement feels clunky and cumbersome, which is exacerbated by the fact that, for some reason, you can&#8217;t move diagonally in this game. It&#8217;s just four directions, and that&#8217;s something that quickly gets grating, especially in combat encounters. Often, you&#8217;re required to jump up over obstacles or across ledges to move forward, and that, too, can feel incredibly frustrating, because the height of your jump in <em>Industria&nbsp;</em>is pathetically minute, which means you often have to get weirdly precise with the placement of things that you&#8217;re using as steps to move upward and forward.</p>
<p>A lot of the game also revolves around looking at specific things and interacting with them by pressing a button, but the game demands very precise and specific aiming, which just doesn&#8217;t gel well with its sluggish controls and movement at all. Then there&#8217;s crouching, which is done by holding the stick that is also used for movement. As you might image, crouching while moving (which you do every once in a while) becomes quite unwieldy. That&#8217;s doubly true for occasions where you have to to interact with something while crouching. Movement and moment-to-moment gameplay feels sluggish and awkward in&nbsp;<em>Industria,&nbsp;</em>then, and that impacts nearly every aspect of the game. It&#8217;s a big issue, to say the very least.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-521002" src="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3.jpg" alt="industria" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/06/industria-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Movement and moment-to-moment gameplay feels sluggish and awkward in&nbsp;<em>Industria,&nbsp;</em>then, and that impacts nearly every aspect of the game. It&#8217;s a big issue, to say the very least."</p>
<p><em>Industria&nbsp;</em>has some technical issues as well. In the time I spent with the game, I ran into a few audio and graphical bugs, like dialogue lines cutting out before they could be finished, some wonky physics for objects, and one crash that froze my game and forced me to restart it. I was playing the game on Normal difficulty, which means I had autosaves enabled, so thankfully I didn&#8217;t lose a great deal of progress- but if you play on Hardcore, where manual saving is the only way to save your progress, crashes could be a bigger issue.</p>
<p><em>Industria&nbsp;</em>is a wildly imperfect game. It has significant issues in areas that affect nearly the entire experience, and get in the way of enjoyment in ways that aren&#8217;t easy to ignore. When the simple act of moving around isn&#8217;t fun and the core gameplay pillars are serviceable at best and dull at worst, you know the game has issues. And yet, even so, I have enjoyed my time with this game.&nbsp;<em>Industria&nbsp;</em>is fairly short at around four hours in length, and though I have been left frustrated with its gameplay deficiencies more than a few times, I can&#8217;t help but acknowledge its obvious strengths in atmosphere, storytelling, and world-building. My recommendation here comes with some clear and very significant caveats- but it is still a recommendation. As it exists right now, <em>Industria&nbsp;</em>is a very rough but solid experience. With a bit more polish and time in the oven, it could have been so much more.</p>
<p><em><strong><span style="color: #ff6600;">This game was reviewed on the Xbox Series X.</span></strong></em></p>
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