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	<title>Blind Squirrel Entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Sonic Colors: Ultimate Review &#8211; Dr. Eggman&#8217;s Wild Ride</title>
		<link>https://gamingbolt.com/sonic-colors-ultimate-review-dr-eggmans-wild-ride</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 01 Sep 2021 18:28:11 +0000</pubDate>
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					<description><![CDATA[Sonic Colors Ultimate largely holds up.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>onic hasn’t had the best time since making the transition to 3D. I’m not saying anything new here, everyone knows this, and the franchise’s struggles with transitioning its blistering quick 2D platforming gameplay into 3D while retaining the design principles that made the original games beloved <i>and</i> still being, you know, good, have been well documented. Sonic’s misfires in the 3D space have been <i>so spectacular</i>, and delivered among the worst games ever made so consistently, that people often forget just how great the series could be when it was firing on all cylinders.</p>
<p>That has never happened with a 3D Sonic game, but some have come closer to achieving greatness than others. None have come closer than <em>Sonic Colors</em> did, when this unassuming title launched exclusively on the Wii over a decade ago. So it makes sense that, in celebration of Sega’s mascot’s 30th anniversary, this one <em>Sonic</em> game comes the closest to distilling the essence of Sonic at the peak of his powers, and realizing them in a 3D game would be the one that they turn to. And so, we get <em>Sonic Colors Ultimate.</em><span class="Apple-converted-space"> </span></p>
<p>Ten years later, it still mostly holds up &#8211; that’s what happens when the core game design was actually good, rather than relying on gee whiz gimmickry that won’t stand the test of time. While <em>Sonic Colors</em> always had issues, and those issues are exacerbated with the passage of time so they stick out in <em>Ultimate</em> more, it’s still a fundamentally good time and an engaging game.</p>
<p><iframe title="Sonic Colors: Ultimate Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/sbL41y6P2-s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p> </p>
<p class="review-highlite" >"While Sonic Colors always had issues, and those issues are exacerbated with the passage of time so they stick out in Ultimate more, it’s still a fundamentally good time and an engaging game."</p>
<p>You know how it goes this time &#8211; another convoluted and contrived scheme by Dr. Eggman, and another attempt by Sonic to take Eggman down. In this specific instance, Eggman has set up an amusement park in low earth orbit, which appears to be a front for a sinister scheme in which he is leveraging the power of alien creatures known as wisps to further his plans for world domination. It’s a silly premise, but unlike so many other <em>Sonic</em> games, <em>Colors</em> knows to largely keep it out of the way, rather than providing overwrought context to the player and making the game buckle under the weight of its own unnecessary story. <em>Sonic Colors</em> is pretty lightweight as far as storytelling goes, which works to its benefit. The few cutscenes we do get are pretty snappy and quick, with some cute humor that will endear the game and the character to younger players especially.</p>
<p>Unlike so many modern <em>Sonic</em> games, this adventure is a solo outing &#8211; in that you only play as Sonic. None of the menagerie of creatures that form up his ever expanding group of friends is along for the ride (though Tails is in the game too), and you’re never controlling anyone other than Sonic &#8211; though of course, Sonic does end up imbibing the character of a lot of the wisps he is saving. All of this works greatly to the game’s benefit. The controls, move set, and levels are all designed around one baseline set of abilities. Rather than having to balance everything for a smattering of half-developed characters with their barely fleshed out distinct play styles, everything is designed around Sonic, how he is controlled, and the abilities he has, with or without wisps. This leads to an unusually strong showing in terms of level design, boss fights, and the like for a 3D Sonic game &#8211; remember, even the fan favorite Sonic Adventure games suffered from having to design around multiple characters. Colors is a look at how this series can benefit from having a leaner focus, and we get some of the strongest level design and mechanics we have seen in a 3D Sonic game as a result.</p>
<p>Of course, <em>Sonic Colors</em> did stand out at the time because it was among the first showings of what would go on to be referred to as the “boost formula”, and as mentioned, it was a pretty strong showing at that. The novelty of getting an actual good Sonic game in 3D after so long, plus one that was distinctly differently structured from the “Adventure” template the 3D games had followed through to then, did help raise the profile of the discourse and reputation the game enjoyed.<span class="Apple-converted-space">  </span>More than ten years later, we’ve had several 3D Sonic games following this same formula &#8211; with the last one, <em>Sonic Forces</em>, being among the lowlights in a series with some incredible lowlights &#8211; so that shine has worn off, and people also find themselves itching for a return to the <em>Adventure</em> style. While this does remove one of the factors that made <em>Colors</em> so well received at the time, it nonetheless does not change that the game itself is fundamentally well designed &#8211; in fact, arguably at its core, it’s better designed than any 3D Sonic game that followed, including Generations, because it is not juggling multiple play styles between Modern and Classic Sonic.</p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-488521" src="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3.jpg" alt="sonic colors ultimate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"We are looking at two fundamentally contradictory game design principles at play in Sonic &#8211; building speed and momentum, and precision platforming. Precision platforming obviously requires the player to slow down and consider things first, before then traversing the hazards they are presented with; building momentum and speed require you to run, run, run, without stopping."</p>
<p>This has helped <em>Sonic Colors</em> hold up pretty well. I would argue that the fundamental problems that lie at the core of every Sonic game &#8211; this includes the 2D games too, mind you, though I do feel said problems are significantly worse in the 3D games than the 2D ones, which can work around them better – do manifest in <em>Colors</em> too. Occasionally, these problems do hold it back at times. Most notably, we are looking at two fundamentally contradictory game design principles at play in Sonic &#8211; building speed and momentum, and precision platforming. Precision platforming obviously requires the player to slow down and consider things first, before then traversing the hazards they are presented with; building momentum and speed require you to run, run, run, without stopping. Sonic does expect you to memorize levels and run them again and again, the better to be able to imbibe and reconcile both these principles, but during your first run through any course, it can often be a tug of war between the two.</p>
<p>Of course, like I said, <em>Sonic Colors</em> does manage to turn even this into a strength. Finishing a course and getting slapped with a C or a D grade often acts as all the incentive you need to go back and run that course again, and again, and again, until you’ve memorized it so well you’re effortlessly getting the highest possible marks each time. Some expertly hidden collectibles add further replayability to each course.<span class="Apple-converted-space"> </span></p>
<p>A lot of the attention of the “Ultimate” upgrade for <em>Sonic Colors</em> has focused on the visual side of it, which makes sense &#8211; the original was a Wii title, which means it’s a standard definition game remastered for HD for the very first time. On the whole, I would argue the visual update is clean and reasonable (if not astounding or worth the whole re-release in and of itself), though there are certain complaints I can foresee coming in from some quarters. As an example, the updates have very definitely changed the look and aesthetic of a lot of areas due to the differences in lighting and color (heh) saturation, and I can easily see many preferring how the original game looked as a result; but on the whole, I think the new aesthetic in those areas isn’t worse, just different.</p>
<p><img decoding="async" class="aligncenter wp-image-488520" src="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2.jpg" alt="sonic colors ultimate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/07/sonic-colors-ultimate-image-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p class="review-highlite" >"The game’s Wii roots are especially clear and apparent in cutscenes. However, the art style is strong, and that, along with a bump up to 60fps for the frame rate, helps keep the game look pleasant to look at."</p>
<p>The remastering is very clearly nowhere close to the more thorough facelifts we have seen in other similar platform re-releases; for example, this is nowhere close to the overhaul that Crash or Spyro saw with the <em>N.Sane</em> or <em>Reignited</em> trilogy releases. The game’s Wii roots are especially clear and apparent in cutscenes. However, the art style is strong, and that, along with a bump up to 60fps for the frame rate, helps keep the game look pleasant to look at. While it’s undeniable it could have looked <i>even better</i>, it’s still a pretty good looking game, that passes muster and scrutiny, if not as triumphantly as it otherwise could have.</p>
<p>That’s really the case with <em>Sonic Colors</em> as a whole &#8211; while its reputation may lead you to expect an all time great platform, it’s really not that. It <i>is</i> very good, mind you, and it’s compelling and engaging and probably the most smartly designed 3D Sonic game we have ever received. All of that alone makes it worth playing, particularly since Colors is without question the best implementation of the so called “boost” formula as well. The stumbles and blemishes that come along the way, well, that’s just part and parcel of being a Sonic fan at this point. Embrace them, and enjoy Dr. Eggman’s Wild Ride.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>


<p></p>
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		<title>Sonic Colors Ultimate Trailer Shows Off Planet Wisp: Act 4</title>
		<link>https://gamingbolt.com/sonic-colors-ultimate-trailer-shows-off-planet-wisp-act-4</link>
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		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Mon, 14 Jun 2021 20:58:15 +0000</pubDate>
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					<description><![CDATA[Sonic Colors Ultimate will release for PlayStation 4, Xbox One, Switch, and PC via the Epic Games Store on September 7th.]]></description>
										<content:encoded><![CDATA[<p>Another day, another trailer for<em> Sonic Colors Ultimate</em>, Sega&#8217;s upcoming remaster of the 2010 Wii and Nintendo DS game of the same name. Yesterday, we got a gameplay trailer that showed off <a href="https://gamingbolt.com/sonic-colors-ultimate-trailer-showcases-tropical-resort-act-2">Tropical Resort: Act 2</a>. Today, we&#8217;re getting to take a look at Planet Wisp: Act 4.</p>
<p>In addition to his speed, Sonic can use the power of Wisps to get around obstacles throughout <em>Colors</em>&#8216; interstellar amusement park. Naturally, all of the Wisps from the original game return, but <em>Sonic Colors Ultimate</em> adds the new Jade Ghost Wisp, which allows players to &#8220;pass through solid objects and discover alternate paths.&#8221; In addition, <em>Sonic Colors Ultimate</em> offers &#8220;enhanced visuals and graphics (4K on PlayStation and Xbox), refined controls, and many more gameplay upgrades.&#8221;</p>
<p><em>Sonic Colors Ultimate</em> will release on September 17th for Xbox One, PS4, Nintendo Switch, and PC via the Epic Games Store. In addition to the standard release, there will be a Digital Deluxe Edition that will offer additional music tracks, cosmetic items, and early access to the game.</p>
<p>You can watch the trailer for Planet Wisp: Act 4 below, courtesy of Gematsu:</p>
<p><iframe loading="lazy" title="Sonic Colors: Ultimate - Planet Wisp: Act 4 Gameplay" width="500" height="281" src="https://www.youtube.com/embed/gLWwmpmj1hc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Sonic Colors Ultimate Trailer Showcases Tropical Resort Act 2</title>
		<link>https://gamingbolt.com/sonic-colors-ultimate-trailer-showcases-tropical-resort-act-2</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 13 Jun 2021 23:45:10 +0000</pubDate>
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					<description><![CDATA[Some never-before-seen gameplay of the Tropical Resort debuts. Spot the background joke about Eggman's Eggmobile being broken into.]]></description>
										<content:encoded><![CDATA[<p>Before it properly unveiled the totally-not-leaked Sonic Rangers, Sega will be releasing <a href="https://gamingbolt.com/sonic-colors-ultimate-announced-releases-on-september-7th"><em>Sonic Colors Ultimate</em></a> in September. As a remaster of the Wii and Nintendo DS classic, the title sees Sonic and Tails traveling to the Incredible Interstellar Amusement Park to fight Eggman with the help of the Wisps. Check out some never-before-seen gameplay from Tropical Resort Act 2.</p>
<p>Along with using his trademark speed, Sonic can also utilize different Wisp powers (like the laser) to bypass obstacles. As you explore the different planets in the park, there numerous levels in each to traverse and bosses to battle. Improved visuals are a given but there will also be a new Jade Ghost Wisp and Rival Rush Mode to compete against Metal Sonic in races.</p>
<p><em> Sonic Colors Ultimate</em> will release on September 17th for Xbox One, PS4, PC (via the Epic Games Store) and Nintendo Switch. Along with a standard version, there&#8217;s a Digital Deluxe Edition which offers exclusive music, gold and silver wearables and early access.</p>
<p><iframe loading="lazy" title="Sonic Colours Ultimate Gameplay - Tropical Resort Act 2 - Future Games Show E3 2021" width="500" height="281" src="https://www.youtube.com/embed/8uGQYxUm-yY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Sonic Colors Ultimate Announced, Releases on September 7th</title>
		<link>https://gamingbolt.com/sonic-colors-ultimate-announced-releases-on-september-7th</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 27 May 2021 16:31:42 +0000</pubDate>
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					<description><![CDATA[The remaster of the 2010 classic is coming to Xbox One, Xbox Series X/S, PS4, PC, Nintendo Switch and PC via the Epic Games Store.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-480485" src="https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate.jpg" alt="Sonic Colors Ultimate" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/05/Sonic-Colors-Ultimate-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Just like the <a href="https://gamingbolt.com/sonic-colors-remaster-potentially-in-the-works">leaked listings promised</a>, Sega has revealed <em>Sonic Colors Ultimate</em>, a remaster of the 2010 platformer. It will be releasing on September 7th for $40. Pre-orders are currently live with the added bonus of a key-chain for Baby Sonic (from the recent live-action film). Check out the trailer below.</p>
<p><em>Sonic Colors</em> sees Sonic and Tails venturing to Eggman&#8217;s Incredible Interstellar Amusement Park which spans numerous planets. The duo is looking to save the Wisps, which provide unique power-ups for Sonic to use throughout stages. For example, the Yellow Wisp turns the character into a drill that can burrow through the ground while the Cyan Wisp turns him into a bouncing laser.</p>
<p>Originally released for the Wii and Nintendo DS, the game was praised for its aesthetic and visual presentation along with some fun platforming.<em> Sonic Colors Ultimate</em> will be coming to Xbox One, Xbox Series X/S, PS4, Nintendo Switch and PC via the Epic Games Store. There&#8217;s also a Digital Deluxe Edition for $45 which includes early access, exclusive music, gold and silver wearables, a Sonic Movie Boost and exclusive player icons.</p>
<p><iframe loading="lazy" title="Sonic Colors: Ultimate - Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/Z3MCqTdsVKc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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