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		<title>Diablo 4: Lord of Hatred Review &#8211; Hateful Things</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatred-review-hateful-things</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 04 May 2026 17:23:35 +0000</pubDate>
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		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
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					<description><![CDATA[Blizzard's latest expansion concludes the Mephisto saga in plodding fashion, with only the two new classes and art direction standing out.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n a saga that began with the base game, players have been essentially chasing a confrontation against Mephisto, the Lord of Hatred – just as Blizzard Entertainment has been chasing them for all the ways to improve the experience, barebones and rudimentary as it was.</p>
<p>Improvements rolled through over the years for almost every aspect, and this expansion, coinciding with a free update, promises to be the most sweeping yet. And while there are some positive aspects, the expansion leaves me in the same spot as it did all those years – wanting, waiting for it deliver a better experience, rather than simply bolting on more systems and hitting those monthly active player counts. The expansion features a new end-game “activity” (heavy emphasis on the quotes), alongside odd additions (fishing) and actual, meaningful gameplay changes.</p>
<p><iframe title="Diablo 4: Lord of Hatred DLC Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/0n3xX1lppEU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"For every impressively rendered cutscene, there are so many moments where you&#8217;re rooted in place, having to listen to a character drone on and on, then click on them for a dialogue option to trigger a cutscene. And no amount of skipping can fix that."</p>
<p>But above all, it&#8217;s about Mephisto, and if you&#8217;re already beyond caring about the plot, the expansion will do little to change your mind. Reuniting with Lorath Nair following discoveries made by Neyrelle, the Wanderer ventures to Skovos to stop the Primeval and his latest plan, which involves garnering the support of the people, including the Amazons, and harnessing an eclipse for some unknown purpose.</p>
<p>If you rolled a “world-ending scenario,” that&#8217;s a natural 20. Despite all of it, and even with reliable performances from the likes of Ralph Ineson, the plot really lurches along until you&#8217;re reunited with you-know-who, the explanation about as reasonable as “Somehow, Palpatine returned.”</p>
<p>Unfortunately, this whole cyclical nature of hatred isn&#8217;t something Blizzard is really keen on exploring, much less psychoanalysing but the current villain must be stopped because.</p>
<p>And doing that requires hunting down three pieces of a blade and stabbing him, lickity split, no fuss, no muss. Of course, it also doesn&#8217;t help that, once again, this doesn&#8217;t feel like much of the Wanderer&#8217;s story. Just that one is sidling along and partaking in events as they happen with the ever-nagging feeling that maybe we shouldn&#8217;t have killed the big bad all those years ago.</p>
<p>Anyway, by now, you&#8217;re probably wondering why I&#8217;m so held up by the story and the direction. Leaving aside that the above are really the only interesting parts about expansion’s plot, I can empathize with those who are only here to blast through monsters and earn sick loot. Who cares about the campaign when you&#8217;re going to clear it once and forget about it after?</p>
<p>Well, therein lies the problem, just as with the base game and Vessel of Hatred. The campaign is about eight hours long, and that&#8217;s by design. Blizzard really wants to linger on this story and characters, to the point where it hampers the pacing. For every impressively rendered cutscene, there are so many moments where you&#8217;re rooted in place, having to listen to a character drone on and on, then click on them for a dialogue option to trigger a cutscene. And no amount of skipping can fix that.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-633262" src="https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred.jpg" alt="Diablo 4 Lord of Hatred" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/12/Diablo-4-Lord-of-Hatred-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We might as well get fishing out of the way first, since it&#8217;s the most straightforward. While starting as a side quest, it opens up the ability to fish anywhere in the world and add those catches to your collection."</p>
<p>It can be made more succinct – heck, there are several places where it is, as seen in the final hour or so – but despite how terse some of the situations are, Blizzard opts for verboseness. As a result, there&#8217;s much ado about nothing through the majority of this campaign, save for going somewhere to engage in almost as much rudimentary conversation as monster slaying.</p>
<p>Is it an improvement over Vessel of Hatred? It&#8217;s not saying much, but yes, and much of that can be attributed to the final boss, which is perhaps one of the best yet, balancing spectacle with interesting mechanics. I was gobsmacked throughout this whole encounter &#8211; by <em>Diablo 4</em> standards, of course &#8211; especially given most of the standard fare that the rest of the expansion had to offer. There are some other cool moments in the story, and for once, Blizzard chose not to overtly push future threats for the sake of setting up its seasons.</p>
<p>Of course, that&#8217;s only one aspect of the <em>Diablo 4</em> experience – the other, and one that players will be more interested in, is the endgame, specifically, War Plans, fishing and Echoing Hatred.</p>
<p>We might as well get fishing out of the way first, since it&#8217;s the most straightforward. While starting as a side quest, it opens up the ability to fish anywhere in the world and add those catches to your collection. The actual “mechanics” of it offer little more than opening the emote wheel – almost like Blizzard is mocking me at this point, given my severe dislike of quests that require it – and selecting “Fish.” From there, you wait till a catch bites and press the button at the right time.</p>
<p>Fish can be traded for high-level items and materials, and there are even dedicated challenges and cosmetic sets. Think of it as more of a side activity than anything else – something to complement the monster slaying.</p>
<p>Echoing Hatred, where you face endless hordes of progressively difficult enemies (and net better rewards depending on how long you survive), requires an exceedingly rare item that simply hasn&#8217;t dropped for me yet. There&#8217;s something to be said about endgame activities with high barriers to entry, but when you&#8217;ve advertised one as a major selling point for a $40 expansion, you would at least think that a free sample is due. A taste for what players can expect, but alas, there&#8217;s none of that here, so keep grinding away and hoping that it drops before Blizzard inevitably caves and either buffs the drop rate or offers a way to craft them.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03.jpg"><img decoding="async" class="aligncenter wp-image-642942" src="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03.jpg" alt="Diablo 4 Lord of Hatred_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_03-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"As you complete activities, you&#8217;ll earn skill points for distinct passive trees that can result in things such as Hellwyrms unleashing Chaos Rifts in Helltides, or the chance to fight two Initiate bosses after opening a Lair Boss&#8217;s chest. These don&#8217;t dramatically alter the activities in question."</p>
<p>Don&#8217;t worry, though, because you&#8217;ll be grinding out some very familiar activities courtesy of War Plans. The joke before expansion’s launch about how this is little more than a playlist of the current slate of endgame offerings, from a run in The Pit to completing a Nightmare Dungeon, isn&#8217;t exactly a joke. Granted, these are adjusted to more adequately fit a series of activities rather than standing on their own, so a Nightmare Dungeon will have more streamlined objectives. Which is all the more hilarious because trying to garner enough Aether for the alternate boss fight becomes much more challenging, though not downright impossible. Likewise, Helltides requires gathering enough Aberrant Cinders to open two chests and then dipping.</p>
<p>You&#8217;re rewarded after every activity completion and then receive a final reward once the entire War Plan is complete. Then you do it again. It&#8217;s not purely “play what you want” &#8211; there is some freedom in choosing different nodes, but the chances of outright avoiding the Undercity or not partaking in Helltides are very low, especially as the War Plans facilitate up to five activities in a row.</p>
<p>As you complete activities, you&#8217;ll earn skill points for distinct passive trees that can result in things such as Hellwyrms unleashing Chaos Rifts in Helltides, or the chance to fight two Initiate bosses after opening a Lair Boss&#8217;s chest. These don&#8217;t dramatically alter the activities in question – more like adding some bells and whistles, a major cut below the Atlas Tree in Path of Exile. Despite slightly spicing up these activities, it doesn&#8217;t feel like something befitting a paid expansion such as this. Also, I&#8217;m baffled why this system doesn&#8217;t include World Bosses or Legion Events. Perhaps coordinating those is too challenging, even if it would have helped the variety.</p>
<p>Nevertheless, you&#8217;ll spend a decent amount of time farming War Plans for new Seals and Horadric Cube materials. The latter can be used for a variety of things, from upgrading Rare loot to Legendaries (offering a decent power spike on new characters), adding new modifiers on existing gear at the cost of making it unmodifiable, transmuting three of the same item into a new one, and so on. And while I can appreciate being able to reroll the value of an Ancestral Unique&#8217;s core power or to remove Affixes, it doesn&#8217;t change the simplicity of the crafting system, nor really encourage much else beyond tossing in a relatively complete Ancestral, be it Unique or Legendary, and transfiguring (or “corrupting”) it for one last modifier.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642944" src="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred.jpg" alt="Diablo 4 Lord of Hatred" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"On the bright side, the two new classes are lots of fun. I spent the most time with Paladin, becoming Arbiter Andy, walking around and decimating enemies with Wing Strikes (which proved so good that I think the increased damage modifier has been outright removed from Tempering)."</p>
<p>You&#8217;re not going to brick the item or make it disappear, but in the same vein, the results thus far have left me wanting. It&#8217;s complimentary and definitely has its uses – all my fellow Jah Rune searchers, our time has come – and if you&#8217;ve ever wanted to craft a Common item from the ground up into something, then you can. But you could also just blast through the rest of the game and bathe in the loot explosions. It&#8217;s a process that, like the whole “unmodifiable” business, doesn&#8217;t really gel with what <em>Diablo 4</em> is trying to offer.</p>
<p>Then again, at this point, I don&#8217;t quite know if <em>Diablo 4</em> is trying to gel with what <em>Diablo 4</em> is after, and nowhere is that more obvious than with the addition of the Talisman. You can equip a Seal that opens up several Charm Slots, letting you fit up to six (though you&#8217;ll be spending a lot of time with five for a while). While there are Magic, Rare and Unique Charms to equip, each with their own stats and benefits, Set bonuses also make a return, and once again, they&#8217;re going to railroad you into their bonuses to augment a specific playstyle.</p>
<p>I found that the Epiphany Set could suit one purpose of my Arbiter build, essentially giga-buffing the Ultimate to obscene levels for a short period while heavily reducing its cooldown. But on the other hand, the Iron Conviction set fed more into the aura playstyle, heavily improving survivability and making all those additional aura skill levels useful. Like the Cube, it&#8217;s complementary on top of your current build, but the very nature of the Set bonuses means they&#8217;ll dictate the meta rather than exist outside of it. And of course, each Charm has its own Ancestral version, because why not add another layer of RNG on top of everything else?</p>
<p>On the bright side, the two new classes are lots of fun. I spent the most time with Paladin, becoming Arbiter Andy, walking around and decimating enemies with Wing Strikes (which proved so good that I think the increased damage modifier has been outright removed from Tempering). While not too well-versed with the Warlock at present, I found its take on the summoner playstyle, which involved bringing in brutes and hurling bodies at enemies within a summoning circle to translate kills into more minions, to be chaotically enjoyable.</p>
<p>If you needed any impetus to pick up the expansion, it&#8217;s probably these two, because, for what it&#8217;s worth, <em>Diablo 4&#8217;s</em> base combat still feels viscerally enjoyable. I don&#8217;t have much to say about Skovos, save for the fact that it&#8217;s a gorgeous location, and once again, the art team at Blizzard continues to carry this property through thick and thin. It&#8217;s matched by the sound design and music teams &#8211; the former ensures that every single impact of the Paladin&#8217;s Falling Star feels weighty while the latter adds an air of almost Greek mythology to the region&#8217;s tunes.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-642943" src="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02.jpg" alt="Diablo 4 Lord of Hatred_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/05/Diablo-4-Lord-of-Hatred_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"However, at this point, almost three years later, <em>Diablo 4</em> still struggles to resonate with me. The ingredients are seemingly there, but the design decisions and overall endgame loop continue to disappoint, with War Plans feeling like little more than a band-aid fix to try and string them all together."</p>
<p><em>Diablo 4&#8217;s</em> open world design, where you&#8217;re flitting from one place to the next on a mount, partaking in the same random world events on repeat, is what it is at this point. I&#8217;m not a fan, but at least Skovos feels less sprawling and more compact in its design, which means less travel time.</p>
<p>I would have loved to end this review by saying that this expansion is simply more <em>Diablo 4</em>, and that if you love the base game, then you&#8217;ll probably like this. Content-wise, that definitely holds, especially with the new classes, and there have been enough systemic changes in this latest update that lapsed players will want to come back and at least play around with all the systems.</p>
<p>However, at this point, almost three years later, <em>Diablo 4</em> still struggles to resonate with me. The ingredients are seemingly there, but the design decisions and overall endgame loop continue to disappoint, with War Plans feeling like little more than a band-aid fix to try and string them all together. Maybe with the Hatred saga over and done with, the feeling of hope for the future will result in something, anything innovative or meaningful for the game as a whole. As it currently stands, however, it begets little more than a feeling of what could have been.</p>
<p><span style="color: #ff6600;"><em><strong>This expansion was reviewed on PC.</strong></em></span></p>
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		<title>Diablo IV: Lord of Hatred DLC &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/diablo-iv-lord-of-hatred-dlc-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 15:09:37 +0000</pubDate>
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					<description><![CDATA[With wholesale changes to loot management, skill tree progression, and buildcrafting, Diablo IV’s upcoming expansion is more than just the end of a saga.]]></description>
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<p><span class="bigchar">A</span>fter a rocky start, <em>Diablo IV</em> has long-since hit its stride. Now in its twelfth season, an overhaul looms in the shape of new expansion. Poised to be more than a culmination of the ongoing Age of Hatred saga, the newest DLC brings changes to itemisation, progression, and buildcrafting, alongside new classes, new endgame content, and a new region. So, whether you’re already stockpiling in anticipation or looking to dive back in after time away, here’s fifteen things you need to know before you buy this latest dlc.</p>
<p><strong>Age of Hatred Ends with Itemisation and Progression Changes</strong></p>
<p>The DLC marks the culmination of <em>Diablo IV’s</em> ongoing saga, but climactic story content isn&#8217;t the only addition the expansion is bringing. Major changes to itemisation and progression has also been detailed by Blizzard – advanced crafting and charm sets introduce more strategic build customisation, a new loot filter simplifies inventory management, and more expansive paths for progression ensure the dlc won’t just provide a satisfying narrative conclusion but a mechanical foundation for the genre future beyond the Age of Hatred.</p>
<p><strong>Vessel of Hatred Included for All Buyers</strong></p>
<p>Originally released in 2024, <em>Diablo IV: Vessel of Hatred</em> is included in every purchase, no matter the edition. The game’s first expansion provides an essential primer, with story events that define the struggle and the tension throughout Sanctuary before the DLC’s promised final showdown. It also introduced the region of Nahantu, alongside a suite of new items, abilities, and endgame content.</p>
<p><strong>Campaign Continues the Fight Against Mephisto</strong></p>
<p>Building on the narrative foundation laid by earlier expansion Vessel of Hatred, the dlc focuses on the lead up to the Wanderer’s final battle against Mephisto. The Prime Evil of Hatred has been machinising control over Sanctuary, whilst twisting humanity into a race of hateful beings. Through uneasy alliances you’ll destroy his network throughout Nahantu, new region of Skovos, and the realms of Sanctuary.</p>
<p><strong>New Region: Skovos</strong></p>
<p>Speaking of Skovos, the DLC introduces a never-before-seen region where towns, dungeons, and monsters are spread across volcanic shorelines, crystalline forests, crumbling structures, and more. Its ancient aesthetic gives it a distinct identity within <em>Diablo 4’s</em> world, but beneath that relative brightness lies the same hostility, danger, and darkness that define Sanctuary. On your way to the climactic battle with Mephisto, Skovos will be packed with new threats to overcome.</p>
<p><strong>Two New Classes: the Paladin, and the Warlock</strong></p>
<p><iframe loading="lazy" title="Diablo 4: Lord of Hatred - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/hDEdb1QDv1E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Two new classes are coming: the Paladin and the Warlock. The Paladin is a heavily armoured frontline fighter built around durability, pressure, and punishing demonic threats at close range. The Warlock, in contrast, wields the power of destructionthrough forbidden knowledge, binding evil forces without serving them directly. As specialists in battlefield control, Warlocks bring fire, shadow, and crowd-control tools that let them dictate the flow of combat.</p>
<p><strong>Paladin is Playable Immediately</strong></p>
<p>Pre-ordering any edition of the dlc unlocks the Paladin immediately, so you can get buildcrafting straight away through <em>Diablo IV’s</em> main campaign and Vessel of Hatred expansion (which also unlocks with every pre-purchase). With four thematic paths to pursue, getting a head start on the Paladin’s core mechanics should prove worthwhile when the DLC campaign begins in earnest after launch.</p>
<p><strong>Skill Tree Reworks Enhance Variety for Every Class</strong></p>
<p>The dlc reworks the skill tree for all classes, not just the two new ones. With passive stats removed entirely, the focus now will be on deep customisation through wider branching upgrades via a twelve-point investment system with less tier restrictions – minimum spend to progress has been withdrawn, for instance. This means that more dynamic, heavily modified builds should be possible. Additionally, <em>Diablo IV’s</em> upcoming expansion is set to increase the maximum character level cap from sixty to seventy.</p>
<p><strong>Updates Apply to All Diablo IV Players</strong></p>
<p>Even if you’re not planning to get the upcoming expansion, if you’re a regular <em>Diablo IV </em>player you’ll see these updates trickle through to your experience too. The aforementioned skill tree reworks, for example, are a universal change, where new skill variants for every class, level cap increases, and reshaped hero progression refresh the game for everyone, not just those who’ve purchased the dlc.</p>
<p><strong>Long-Requested Loot Filter is Coming</strong></p>
<p>A community-driven rework is coming in the shape of an all-new loot filter, and this one is available to all <em>Diablo IV</em> players too, not just the dlc buyers. This built-in filter will allow you to customise how your inventory is displayed, hiding unwanted items whilst highlighting desirable gear with specific criteria or filtering based on rarity, type, status, and more. This tool isn’t just to provide you with more granular control of your inventory, but to reduce visual noise and make navigating your stash as frictionless as possible.</p>
<p><strong>Upgraded Set Bonuses Expand Buildcrafting</strong></p>
<p>The dlc is set to introduce upgraded set bonuses through the new Talismans. Talismans function as containers for slottable charms, and are said to unlock gameplay-altering effects beyond traditional stat increases. Build goals which evolve your style rather than simply boost numbers would boost Talisman’s chances of being popular.</p>
<p><strong>All-New Horadric Cube Will Be Crucial for Endgame Glory</strong></p>
<p>The Horadric Cube is the all-new crafting system which allows you to upgrade any common item you find with random affixes to convert it into unique gear. Beyond upgrading, the HoradricCube can remove unwanted affixes or transform gear entirely, such as converting three identical unique items into something new. The system is intended to give you improved build customisation by maximis<wbr />ing item properties, which is something you’ll need when tackling the dlc’s new endgame content.</p>
<p><strong>New Endgame Feature: War Plans</strong></p>
<p>Speaking of endgame features, once you’re done with Lord the dlc’s campaign you can access the new War Plans system which allows you to curate your own custom playlist of activities, complete with modifiers to yield specific rewards; essentially creating your own endgame progression.</p>
<p><strong>New Endgame Challenge: Echoing Hatred</strong></p>
<p>Another new endgame activity is Echoing Hatred, ostensibly a horde mode where you’ll engage with randomised waves of enemies that grow in intensity the longer you survive. To unlock this challenge, you’ll need to find the ultra-rare “Traces of Echo” item and craft a powerful, optimised build. Of course, the longer you last, the better the loot.</p>
<p><strong>New Endgame Activity: Fishing</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-642165" src="https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-1024x576.jpg" alt="diablo 4 dlc main image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Coming out of leftfield is this rather unexpected endgame activity: fishing. Non-combat in nature, instead, the dlc’s fishing endgame is set to provide a comparatively tranquil side-excursion, where you’ll take your rod to Sanctuary’s most mirror-like waterways. Details are light at present, but based on Blizzard’s announcement there’s a strong chance the fishing here will follow <em>Diablo Immortals</em>’ system, where the primest fishing spots yield the rarest catches.</p>
<p><strong>Release Date, Platforms, Editions, and Prices</strong></p>
<p>The dlc is slated for release April 28th. Available on current and last-gen PlayStation and Xbox, plus PC via Steam and Battle.net, the expansion comes in three different versions – Standard, Deluxe, and Ultimate Edition, with more cosmetic bundles, armour, skins, and beyond unlocking as the Edition value increases. The Standard Edition is priced at $39.99, while the Deluxe Edition is $59.99, and the Ultimate is $89.99.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">642161</post-id>	</item>
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		<title>Diablo 4: Lord of Hatred Represents the Action RPG At its Best, Say Developers</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatred-represents-the-action-rpg-at-its-best-say-developers</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 13:12:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642132</guid>

					<description><![CDATA["So many of the features are a love letter to Diablo and its players," said lead system designer Colin Finer about the upcoming expansion.]]></description>
										<content:encoded><![CDATA[<p>With <em>Diablo 4</em>&#8216;s second expansion, <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected"><em>Lord of Hatred</em></a>, nearing its April 28th release date, game director Zavan Haroutunian and lead system designer Colin Finer have referred to it as being <em>Diablo 4</em> in its best possible form. Speaking to <a href="https://wccftech.com/diablo-iv-lord-of-hatred-interview-ultimate-expression/" target="_blank" rel="noopener">WCCFTech</a>, Haroutunian and Colin were asked about Blizzard having experimented with many systems in <em>Diablo 4</em>, and how that led to the upcoming expansion signifying the action RPG at its peak.</p>
<p>&#8220;We think <em>Lord of Hatred</em> is the best <em>Diablo 4</em> has ever been — we think of it as the ultimate expression of the game,&#8221; said Haroutunian. Finer spoke about how the expansion was a labor of love for the development team, and how many of its features are essentially love letters to fans of the franchise.</p>
<p>&#8220;One hundred percent,&#8221; said Finer when asked about <em>Lord of Hatred</em> being <em>Diablo 4</em> at its best. &#8220;So many of the features are a love letter to <em>Diablo</em> and its players. It&#8217;s been a huge labor of love from the team. We&#8217;ve been playing the game constantly internally; it&#8217;s been so easy to lose yourself in the flow state of grinding War Plans, using the map overlay to efficiently navigate every level, and using the loot filter to make ultra-endgame items pop.&#8221;</p>
<p>While <em>Lord of Hatred</em> is bringing quite a bit of content with it, like the returning Horadric Cube, the expansion will also introduce refinements to pre-existing systems, like <em>Diablo 4</em>&#8216;s runes. On the subject, Finer spoke about how there were some runes that were just too powerful for the game. This has led to the removal of some of the stronger ones from the game.</p>
<p>&#8220;In general, we found that there were extreme outliers (both too weak and way too powerful) that were dominating the system and shrinking the build diversity too much,&#8221; explained Finer. &#8220;Additionally, with the Cube, we&#8217;ve made it easier than ever to hunt for the runes you&#8217;re looking for. So we&#8217;re attacking this problem from both sides: editing down the list with build variety in mind, and giving you more options to obtain the runes you want. Long-term, runes are a place we want to continue to evolve, especially with the Cube now in the mix.&#8221;</p>
<p>As for the Cube itself, he also noted that it can be used with recipes as many times as the player might want, as long as they have the required materials. In general, the Horadric Cube was meant to introduce more depth to <em>Diablo 4</em>&#8216;s crafting system. This also means that there are a few high-risk recipes in the game.</p>
<p>&#8220;However, there are a few higher-risk recipes — like Transfiguration — which have incredible outcomes, but also terrible ones,&#8221; he said. &#8220;Have a mediocre item with great potential? Transfigure it. You might even find that you&#8217;re able to transfigure it multiple times. Have a near-perfect item? Slot an Entropic Tuning Prism into the Transfigure recipe to minimize the risk — but also the reward.&#8221;</p>
<p><em>Diablo 4: Lord of Hatred</em> will expand on the story of Mephisto when it finally comes out on PC, PS4, PS5, Xbox One, and Xbox Series X/S. For more, take a look at the <a href="https://gamingbolt.com/diablo-4-lord-of-hatreds-intro-gameplay-showcases-combat-boss-fight-and-arrival-into-skovos">gameplay showcase</a>, which features combat, a boss fight, and the region of Skovos. Also, check out our thoughts on <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-is-rethinking-its-approach-to-levelling-in-a-good-way">how the expansion signifies a new approach to leveling</a>.</p>
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		<title>StarCraft Shooter&#8217;s Art-Style is Closer to StarCraft 2 Cinematics Than Overwatch &#8211; Rumor</title>
		<link>https://gamingbolt.com/starcraft-shooters-art-style-to-be-closer-to-starcraft-2-cinematics-than-overwatch-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 14:11:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Starcraft 2]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642074</guid>

					<description><![CDATA[On a scale between the realistic style of Diablo 4 and Overwatch's stylized look, the StarCraft project is described as closer to the former.]]></description>
										<content:encoded><![CDATA[<p>While Blizzard has been largely quiet about its sci-fi strategy game franchise <em>StarCraft</em>, there have been rumors indicating that a shooter taking place in the same universe might be in the works. According to Windows Central&#8217;s Jez Corden, the company is seemingly aiming for art direction that would be similar to the pre-rendered cinematics in <em>StarCraft 2</em>, rather than going for something that looks like <em>Overwatch 2</em>.</p>
<p>Noting that industry veteran Drew Murray has been working as an associate design director at Blizzard since January 2026, Corden went on to discuss what the <em>StarCraft</em> shooter will look like, going by footage he got to see of an in-development build. &#8220;They&#8217;re putting together a bit of a dream team for the shooter,&#8221; he said. &#8220;So that has me excited on the one hand, but I&#8217;ll tell you what excited me was, honestly, just seeing <em>StarCraft</em> again. Seeing the Terrans and the Zerg and all that kind of stuff.&#8221;</p>
<p>&#8220;The realistic graphic style was also impressive. It wasn&#8217;t like, I mean, it was hard to tell from the video, but it was not the sort of stylized graphics of <em>Overwatch</em> or whatever, or <em>StarCraft 2</em>, even. It looked like they were going more for the <em>StarCraft 2</em> cinematics than the more stylized stuff that Blizzard does. If Blizzard&#8217;s art style is on a scale, and you&#8217;ve got the realistic stuff of <em>Diablo 4</em>, and the stylized stuff of the Pixar style stuff of <em>Overwatch</em>, it did feel like the <em>StarCraft</em> shooter was way more towards the realism end of the scale.&#8221;</p>
<p>Corden went on to note that he wasn&#8217;t sure how early in development the game still was, with the footage potentially showcasing just a prototype. He affirmed that the game &#8220;will look a lot better at launch than what I saw.&#8221; As for when we might actually get an official announcement on the project by Blizzard, he noted that the company has been teasing it by calling <em>StarCraft</em> one of its key pillars through swag that was part of a BlizzCon press kit. &#8220;So, clearly, they still see <em>StarCraft</em> as an important part of their business model,&#8221; he said.</p>
<p>While Murray&#8217;s joining Blizzard had been confirmed by the developer&#8217;s own LinkedIn page, his <a href="https://gamingbolt.com/former-perfect-dark-design-director-is-now-working-on-blizzards-starcraft-shooter-rumor">involvement with the <em>StarCraft</em> shooter</a> was rumored thanks to another report by Corden from earlier this month.</p>
<p>Another report has indicated that Blizzard might not be making the game by itself. &#8220;Evidence&#8221; has indicated that the company is <a href="https://gamingbolt.com/starcraft-shooter-reportedly-developed-by-nexon-in-partnership-with-blizzard-rumor">working alongside South Korean developer Nexon</a> to make the game, and that it had already begun its &#8220;full-scale development.&#8221; This partnership has seemingly involved Blizzard sending a team to Nexon&#8217;s Shooter Headquarters.</p>
<p>The last major entry in the <em>StarCraft</em> franchise was real-time strategy game <em>StarCraft 2: Legacy of the Void</em> all the way back in 2015. It was the third chapter of a trilogy that began with <em>Wings of Liberty</em> in 2010. 2013&#8217;s <em>Heart of the Swarm</em> serves as its middle chapter. Since then, Blizzard has continued to support the title with sporadic balance updates and content drops, and eventually even made the base game free for those who might be interested in checking out the <em>Wings of Liberty</em> campaign or the multiplayer modes.</p>
<p><iframe loading="lazy" title="Xbox goes HARD on feedback, NEW Game Pass tiers?! | JEZ AND STUFF" width="500" height="281" src="https://www.youtube.com/embed/B1cpze5029I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Former Perfect Dark Design Director is Now Working on Blizzard&#8217;s StarCraft Shooter &#8211; Rumor</title>
		<link>https://gamingbolt.com/former-perfect-dark-design-director-is-now-working-on-blizzards-starcraft-shooter-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 15:23:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[the initiative]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641417</guid>

					<description><![CDATA[Drew Murray joined Blizzard Entertainment back in January and is seemingly involved in the rumored first-person shooter.]]></description>
										<content:encoded><![CDATA[
<p>The long-rumored <em>StarCraft</em> shooter may be closer to a reality than ever before, and may even have a former developer from The Initiative on board. According to Windows Central&#8217;s Jez Corden on The Xbox Two Podcast, Drew Murray, who served as design director at the shuttered <em>Perfect Dark</em> studio, is reportedly working on the title.</p>



<p>Murray&#8217;s LinkedIn <a href="https://www.linkedin.com/in/drewmaru/" target="_blank" rel="noreferrer noopener">confirms</a> that he&#8217;s been working at Blizzard since last January as an associate design director. “I’ve heard that he’s working on the <em>StarCraft</em> shooter. Don’t know if it’s true or if he’s working on something else, but he is at Blizzard, and I have heard he’s working on that,” said Corden. Of course, Murray is also known for working at Insomniac Games on <em>Marvel&#8217;s Spider-Man 2</em> and an unannounced project, so he&#8217;s fairly well-versed in triple-A development.</p>



<p>The project was <a href="https://gamingbolt.com/a-starcraft-shooter-is-in-early-development-at-blizzard-entertainment-rumour">first rumored in September 2024</a> by Bloomberg&#8217;s Jason Schreier, who claimed that former <em>Far Cry</em> veteran Dan Hay was in charge. It was in the “very early stages” of development at the time, and while its current status is unknown, Blizzard <a href="https://gamingbolt.com/blizzard-hiring-for-lead-design-on-aaa-shooter-further-fueling-starcraft-rumors">posted a listing for Lead Designer, Innovation</a> on a “AAA shooter.” Experience with Unreal Engine is one of the requirements, and given the sheer experience on the engine at Xbox Game Studios, it isn&#8217;t out of the question.</p>



<p>Of course, we don&#8217;t know if it&#8217;s connected to the rumored <em>StarCraft</em> shooter <a href="https://gamingbolt.com/starcraft-shooter-reportedly-developed-by-nexon-in-partnership-with-blizzard-rumor">apparently in the works at Nexon</a>. Time will tell, and with <a href="https://gamingbolt.com/blizzcon-2026-announced-for-september-12th-to-13th-2026" data-type="post" data-id="614052">BlizzCon coming in September</a>, we may get an announcement in due time. Microsoft could even take the covers off at the <a href="https://gamingbolt.com/xbox-games-showcase-and-gears-of-war-e-day-direct-confirmed-for-june-7th" data-type="post" data-id="640325">Xbox Games Showcase on June 7th</a> (if it doesn&#8217;t mind stealing any thunder from <em>Gears of War: E-Day</em> or <em><a href="https://gamingbolt.com/halo-campaign-evolved-launches-on-july-28th-early-access-starts-july-23rd-rumor" data-type="post" data-id="641053">Halo: Campaign Evolved</a></em>, that is). Stay tuned for updates in the meantime.</p>



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		<title>Diablo 4: Lord of Hatred&#8217;s Intro Gameplay Showcases Combat, Boss Fight and Arrival Into Skovos</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatreds-intro-gameplay-showcases-combat-boss-fight-and-arrival-into-skovos</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 22:03:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641038</guid>

					<description><![CDATA[Mephisto‘s taking quite a clever approach to things in the opening minutes of the new expansion, which launches on April 28th.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re itching to get started with <em>Diablo 4: Lord of Hatred</em>, this exclusive peek at the upcoming expansion&#8217;s first twelve minutes of gameplay should help scratch that itch until later this month. Check it out below, courtesy of IGN.</p>
<p>The opening&#8217;s quite interesting, with your character and Lorath infiltrating the ranks of a cult that&#8217;s almost blindly devoted to one of Mephisto&#8217;s many forms. He&#8217;s clearly using them as a route to power, and he can be quite charming when he wants to be. However, those tactics don&#8217;t work on you, and you&#8217;re going to be battling his forces on a ship before confronting him directly. That culminates in a boss battle against a deadly monster created from one of the cult&#8217;s acolytes.</p>
<p><em>Lord of Hatred</em> is probably quite high on your list of priorities if you&#8217;re a <em>Diablo </em>fan. With the Warlock and Paladin being <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected">thrown into the mix</a> alongside changes to how you&#8217;re going to be <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-is-rethinking-its-approach-to-levelling-in-a-good-way">gaining levels</a> making make progression a whole lot smoother for your character, this is an expansion that&#8217;s looking like a sublime blend of an interesting story and new mechanics. It&#8217;s coming to Xbox Series X/S, Xbox One, PS5, PS4, and PC  on April 28th.</p>
<p><iframe loading="lazy" title="Diablo 4: Lord of Hatred – The First 12 Minutes of Gameplay (Plus Boss Fight) | IGN First" width="500" height="281" src="https://www.youtube.com/embed/7KSBys3K1oU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641038</post-id>	</item>
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		<title>Blizzard Hiring for Lead Designer on &#8220;AAA Shooter,&#8221; Further Fueling StarCraft Rumors</title>
		<link>https://gamingbolt.com/blizzard-hiring-for-lead-design-on-aaa-shooter-further-fueling-starcraft-rumors</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:47:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starcraft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640752</guid>

					<description><![CDATA[Things could be looking up for the sci-fi franchise that's been quiet for far too long, but an announcement is looking all the more real.]]></description>
										<content:encoded><![CDATA[<p>Blizzard might have just given all of us <em>Starcraft</em> fans out there a reason to celebrate, although we&#8217;d still advise optimistic caution.</p>
<p>A new job posting for a Lead Designer, Innovation has gone up on the studio&#8217;s <a href="https://careers.blizzard.com/global/en/job/R027053/Lead-Designer-Innovation-Unannounced-Game" target="_blank" rel="noopener">careers</a> page, sparking speculation that it might finally be taking its <a href="https://gamingbolt.com/a-starcraft-shooter-is-in-early-development-at-blizzard-entertainment-rumour">rumored</a> <em>Starcraft</em> project into development.</p>
<p>The posting lists several important details, including the fact that the project is a &#8220;AAA shooter&#8221; and that the job requires expertise working with Unreal Engine. That could be a giveaway considering the studio&#8217;s tendency to work with in-house engines, and the extensive experience requirement is a sign that the mystery project is a big one, and requires a seasoned hand at the helm of its design philosophies.</p>
<p>Putting all these together makes <em>Starcraft</em> a logical choice for the project, although nothing&#8217;s been officially confirmed at this point. We&#8217;d take this with a pinch of salt until an announcement from the studio. However, we&#8217;re the first to admit it&#8217;s hard not to hope for a new title in the sci-fi franchise after the long years of waiting for one. Time will reveal all, but until then, we&#8217;re keeping our fingers crossed&#8230; at least, until <a href="https://gamingbolt.com/blizzcon-2026-announced-for-september-12th-to-13th-2026">BlizzCon 2026, which runs from September 12th to 13th</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640752</post-id>	</item>
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		<title>Diablo 4: Lord of Hatred is Rethinking Its Approach To Levelling In A Good Way</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatred-is-rethinking-its-approach-to-levelling-in-a-good-way</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 23:06:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638785</guid>

					<description><![CDATA[You're going to have a better (and probably more engaging) time learning the ropes of new classes and enjoying each one to its fullest.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re itching to take on Mephisto with the new classes in <em>Diablo 4: Lord of Hatred,</em> the latest announcement from Blizzard is probably going to be welcome news. news.</p>
<p>In a recent interview with various organizations reported on by <a href="https://www.eurogamer.net/blizzard-changing-pace-of-levelling-in-diablo-4-for-lord-of-hatred-expansion" target="_blank" rel="noopener">Eurogamer</a>, game director Colin Finer elaborated on a revised approach to levelling your characters that&#8217;s going to help players better familiarize themselves with their chosen classes.</p>
<p>&#8220;What the curve is going to look like is today, you get through one to 20, one to 25, really quick. It&#8217;s almost over in a second. What we&#8217;re doing is front-loading a lot of the monster cleaning you do early, so it&#8217;s slower early, but then in the later levels, it&#8217;s much less&#8230;The thought is you&#8217;re going to have a lot more skills at your disposal, you&#8217;re going to be killing way more monsters, and we want that to be snappy and more evenly paced throughout.&#8221;</p>
<p>It&#8217;s a solid way to ensure that you get to spend time with a class while gradually accruing more skills in a way that lets you commit them to muscle memory and truly embody them in a way that&#8217;s uniquely yours. The new level cap ensures that you keep evolving even as you go higher up the ladder. If you&#8217;ve been thinking about taking the <a href="https://gamingbolt.com/diablo-iv-lord-of-hatred-blizzard-unveils-mephisto-focused-second-expansion-and-paladin-early-access">Paladin</a> or <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected">Warlock</a> along for your journey through the expansion, you&#8217;re probably going to enjoy getting to know them better than you would have before this change.</p>
<p>The announcement follows the studio <a href="https://gamingbolt.com/the-warlock-may-not-be-the-only-new-content-for-diablo-2-resurrected-if-players-enjoy-it-enough">potentially mulling over further additions to <em>Diablo</em> <em>2: Resurrected</em></a> if the Warlock manages to make enough of an impression among fans. Either way, it&#8217;s looking like a very good time to be a <em>Diablo</em> fan, and we&#8217;re itching to take the fight to Mephisto when <em>Lord of Hatred</em> drops on April 28th.</p>
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		<title>Overwatch Rush Announced for iOS and Android, Offers More MOBA-Like Gameplay</title>
		<link>https://gamingbolt.com/overwatch-rush-announced-for-ios-and-android-offers-more-moba-like-gameplay</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 15:32:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Overwatch Rush]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637873</guid>

					<description><![CDATA[The mobile-only title is being developed by a "dedicated team," separate from Team 4, with testing available only in select regions.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/starcraft-mobile-overwatch-mobile-are-reportedly-being-developed-by-nexon-rumour">last year&#8217;s rumor about the same</a>, <em>Overwatch</em> is finally coming to mobile. Sort of. Blizzard has <a href="https://news.blizzard.com/en-us/article/24244645/development-update-overwatch-rush" target="_blank" rel="noreferrer noopener">announced</a> <em>Overwatch Rush</em> for iOS and Android, developed by a &#8220;dedicated team&#8221; at the company, and instead of a first-person perspective, it&#8217;s a top-down twin-stick shooter. Sounds confusing? The trailer below should clear things up.</p>



<p>Built from the ground up for mobile devices, it offers 4v4 matches with familiar characters like Reinhardt, Mercy, Tracer and Soldier 76. Testing is currently available in select regions, and there&#8217;s no date for when others will gain access, or even an official release date.</p>



<p>Blizzard wouldn&#8217;t even outline all the content available, though King of the Hill and Busan are at least confirmed based on the early gameplay. Even more content and events will be added over time, but the development team is also looking to the community for feedback on newer features. That includes monetisation since this is a free-to-play title with &#8220;optional&#8221; purchases.</p>



<p>And unlike, say, <em>Diablo: Immortal</em>, <em>Overwatch Rush</em> isn&#8217;t coming to PC. Stay tuned for more details, and don&#8217;t worry &#8211; <em>Overwatch</em> (<a href="https://gamingbolt.com/overwatch-2-is-dropping-the-2-adding-10-new-heroes-and-switch-2-support-in-2026">sans the 2</a>) is being handled entirely by Team 4, with the mobile title not impacting development in any way. The hero shooter <a href="https://gamingbolt.com/overwatch-sets-new-peak-concurrent-player-record-on-steam-as-the-reign-of-talon-begins" data-type="post" data-id="636880">recently had a huge comeback</a> following the introduction of five new heroes, and even more is coming as part of the revamped seasonal plan.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Overwatch Rush | Early Development Gameplay Preview" width="500" height="281" src="https://www.youtube.com/embed/h_GNt0ILldw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">637873</post-id>	</item>
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		<title>Lady Liadrin Stands Tall Against the Void In New World of Warcraft: Midnight Animated Short</title>
		<link>https://gamingbolt.com/lady-liadrin-stands-tall-against-the-void-in-new-world-of-warcraft-midnight-animated-short</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 21:39:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft: Midnight]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637513</guid>

					<description><![CDATA[Liadrin's past isn't going to affect her future as a Paladin, and her resolve seems stronger than ever against the Void's impending threat.
]]></description>
										<content:encoded><![CDATA[<p>Ahead of <a href="https://gamingbolt.com/world-of-warcraft-midnight-cinematic-opening-revealed-in-new-trailer"><em>World of Warcraft: Midnight&#8217;s</em></a> release next month, a new animated short showcases Liadrin&#8217;s journey from an innocent girl to a traumatized priestess. It&#8217;s an insightful look into her motivations as a Paladin whose unrelenting crusade against the Void will continue in the new game.</p>
<p>We see her early days spent under the affectionate tutelage of her father, before the forces of the void shatter their bond. While plagued by memories of that fateful day, they only serve to fuel her determination to never fall prey to the darkness that the Void brings, steadfast in her faith that the Light protects her from the corrupting influence of the shadow.</p>
<p><em>Midnight </em>picks up right where <i>The War Within </i>left off, with Xal&#8217;atath&#8217;s invasion of Azeroth set to bring a lot of conflict and new gameplay to the table. The ability to build your own house in Azeroth is definitely something we&#8217;re pretty excited about, and that&#8217;s also the case for a slew of new additions to the Quel&#8217;Thalas region and more dynamic encounters in the open world. There are also new Delves, dungeons, raids, and more streamlined player progression systems to look forward to.</p>
<p>You can check out the cinematic below as you sharpen your blades and your skills for <a href="https://gamingbolt.com/world-of-warcraft-midnight-gets-march-2-2026-release-date-in-new-trailer-beta-sign-ups-now-open"><em>Midnight&#8217;s</em> impending launch on March 2nd</a>.</p>
<p><iframe loading="lazy" title="Liadrin Animated Short: All That is Sacred | World of Warcraft: Midnight | Story Cinematic" width="500" height="281" src="https://www.youtube.com/embed/CoJgQA4Uhks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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