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		<title>Diablo IV: Lord of Hatred DLC &#8211; Everything You Need to Know</title>
		<link>https://gamingbolt.com/diablo-iv-lord-of-hatred-dlc-everything-you-need-to-know</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 15:09:37 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642161</guid>

					<description><![CDATA[With wholesale changes to loot management, skill tree progression, and buildcrafting, Diablo IV’s upcoming expansion is more than just the end of a saga.]]></description>
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<p><span class="bigchar">A</span>fter a rocky start, <em>Diablo IV</em> has long-since hit its stride. Now in its twelfth season, an overhaul looms in the shape of new expansion. Poised to be more than a culmination of the ongoing Age of Hatred saga, the newest DLC brings changes to itemisation, progression, and buildcrafting, alongside new classes, new endgame content, and a new region. So, whether you’re already stockpiling in anticipation or looking to dive back in after time away, here’s fifteen things you need to know before you buy this latest dlc.</p>
<p><strong>Age of Hatred Ends with Itemisation and Progression Changes</strong></p>
<p>The DLC marks the culmination of <em>Diablo IV’s</em> ongoing saga, but climactic story content isn&#8217;t the only addition the expansion is bringing. Major changes to itemisation and progression has also been detailed by Blizzard – advanced crafting and charm sets introduce more strategic build customisation, a new loot filter simplifies inventory management, and more expansive paths for progression ensure the dlc won’t just provide a satisfying narrative conclusion but a mechanical foundation for the genre future beyond the Age of Hatred.</p>
<p><strong>Vessel of Hatred Included for All Buyers</strong></p>
<p>Originally released in 2024, <em>Diablo IV: Vessel of Hatred</em> is included in every purchase, no matter the edition. The game’s first expansion provides an essential primer, with story events that define the struggle and the tension throughout Sanctuary before the DLC’s promised final showdown. It also introduced the region of Nahantu, alongside a suite of new items, abilities, and endgame content.</p>
<p><strong>Campaign Continues the Fight Against Mephisto</strong></p>
<p>Building on the narrative foundation laid by earlier expansion Vessel of Hatred, the dlc focuses on the lead up to the Wanderer’s final battle against Mephisto. The Prime Evil of Hatred has been machinising control over Sanctuary, whilst twisting humanity into a race of hateful beings. Through uneasy alliances you’ll destroy his network throughout Nahantu, new region of Skovos, and the realms of Sanctuary.</p>
<p><strong>New Region: Skovos</strong></p>
<p>Speaking of Skovos, the DLC introduces a never-before-seen region where towns, dungeons, and monsters are spread across volcanic shorelines, crystalline forests, crumbling structures, and more. Its ancient aesthetic gives it a distinct identity within <em>Diablo 4’s</em> world, but beneath that relative brightness lies the same hostility, danger, and darkness that define Sanctuary. On your way to the climactic battle with Mephisto, Skovos will be packed with new threats to overcome.</p>
<p><strong>Two New Classes: the Paladin, and the Warlock</strong></p>
<p><iframe title="Diablo 4: Lord of Hatred - 15 Things You Need To Know Before You Buy" width="500" height="281" src="https://www.youtube.com/embed/hDEdb1QDv1E?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Two new classes are coming: the Paladin and the Warlock. The Paladin is a heavily armoured frontline fighter built around durability, pressure, and punishing demonic threats at close range. The Warlock, in contrast, wields the power of destructionthrough forbidden knowledge, binding evil forces without serving them directly. As specialists in battlefield control, Warlocks bring fire, shadow, and crowd-control tools that let them dictate the flow of combat.</p>
<p><strong>Paladin is Playable Immediately</strong></p>
<p>Pre-ordering any edition of the dlc unlocks the Paladin immediately, so you can get buildcrafting straight away through <em>Diablo IV’s</em> main campaign and Vessel of Hatred expansion (which also unlocks with every pre-purchase). With four thematic paths to pursue, getting a head start on the Paladin’s core mechanics should prove worthwhile when the DLC campaign begins in earnest after launch.</p>
<p><strong>Skill Tree Reworks Enhance Variety for Every Class</strong></p>
<p>The dlc reworks the skill tree for all classes, not just the two new ones. With passive stats removed entirely, the focus now will be on deep customisation through wider branching upgrades via a twelve-point investment system with less tier restrictions – minimum spend to progress has been withdrawn, for instance. This means that more dynamic, heavily modified builds should be possible. Additionally, <em>Diablo IV’s</em> upcoming expansion is set to increase the maximum character level cap from sixty to seventy.</p>
<p><strong>Updates Apply to All Diablo IV Players</strong></p>
<p>Even if you’re not planning to get the upcoming expansion, if you’re a regular <em>Diablo IV </em>player you’ll see these updates trickle through to your experience too. The aforementioned skill tree reworks, for example, are a universal change, where new skill variants for every class, level cap increases, and reshaped hero progression refresh the game for everyone, not just those who’ve purchased the dlc.</p>
<p><strong>Long-Requested Loot Filter is Coming</strong></p>
<p>A community-driven rework is coming in the shape of an all-new loot filter, and this one is available to all <em>Diablo IV</em> players too, not just the dlc buyers. This built-in filter will allow you to customise how your inventory is displayed, hiding unwanted items whilst highlighting desirable gear with specific criteria or filtering based on rarity, type, status, and more. This tool isn’t just to provide you with more granular control of your inventory, but to reduce visual noise and make navigating your stash as frictionless as possible.</p>
<p><strong>Upgraded Set Bonuses Expand Buildcrafting</strong></p>
<p>The dlc is set to introduce upgraded set bonuses through the new Talismans. Talismans function as containers for slottable charms, and are said to unlock gameplay-altering effects beyond traditional stat increases. Build goals which evolve your style rather than simply boost numbers would boost Talisman’s chances of being popular.</p>
<p><strong>All-New Horadric Cube Will Be Crucial for Endgame Glory</strong></p>
<p>The Horadric Cube is the all-new crafting system which allows you to upgrade any common item you find with random affixes to convert it into unique gear. Beyond upgrading, the HoradricCube can remove unwanted affixes or transform gear entirely, such as converting three identical unique items into something new. The system is intended to give you improved build customisation by maximis<wbr />ing item properties, which is something you’ll need when tackling the dlc’s new endgame content.</p>
<p><strong>New Endgame Feature: War Plans</strong></p>
<p>Speaking of endgame features, once you’re done with Lord the dlc’s campaign you can access the new War Plans system which allows you to curate your own custom playlist of activities, complete with modifiers to yield specific rewards; essentially creating your own endgame progression.</p>
<p><strong>New Endgame Challenge: Echoing Hatred</strong></p>
<p>Another new endgame activity is Echoing Hatred, ostensibly a horde mode where you’ll engage with randomised waves of enemies that grow in intensity the longer you survive. To unlock this challenge, you’ll need to find the ultra-rare “Traces of Echo” item and craft a powerful, optimised build. Of course, the longer you last, the better the loot.</p>
<p><strong>New Endgame Activity: Fishing</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-642165" src="https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-1024x576.jpg" alt="diablo 4 dlc main image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/diablo-4-dlc-main-image.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Coming out of leftfield is this rather unexpected endgame activity: fishing. Non-combat in nature, instead, the dlc’s fishing endgame is set to provide a comparatively tranquil side-excursion, where you’ll take your rod to Sanctuary’s most mirror-like waterways. Details are light at present, but based on Blizzard’s announcement there’s a strong chance the fishing here will follow <em>Diablo Immortals</em>’ system, where the primest fishing spots yield the rarest catches.</p>
<p><strong>Release Date, Platforms, Editions, and Prices</strong></p>
<p>The dlc is slated for release April 28th. Available on current and last-gen PlayStation and Xbox, plus PC via Steam and Battle.net, the expansion comes in three different versions – Standard, Deluxe, and Ultimate Edition, with more cosmetic bundles, armour, skins, and beyond unlocking as the Edition value increases. The Standard Edition is priced at $39.99, while the Deluxe Edition is $59.99, and the Ultimate is $89.99.</p>
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		<title>Diablo 4: Lord of Hatred Represents the Action RPG At its Best, Say Developers</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatred-represents-the-action-rpg-at-its-best-say-developers</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 22 Apr 2026 13:12:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642132</guid>

					<description><![CDATA["So many of the features are a love letter to Diablo and its players," said lead system designer Colin Finer about the upcoming expansion.]]></description>
										<content:encoded><![CDATA[<p>With <em>Diablo 4</em>&#8216;s second expansion, <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected"><em>Lord of Hatred</em></a>, nearing its April 28th release date, game director Zavan Haroutunian and lead system designer Colin Finer have referred to it as being <em>Diablo 4</em> in its best possible form. Speaking to <a href="https://wccftech.com/diablo-iv-lord-of-hatred-interview-ultimate-expression/" target="_blank" rel="noopener">WCCFTech</a>, Haroutunian and Colin were asked about Blizzard having experimented with many systems in <em>Diablo 4</em>, and how that led to the upcoming expansion signifying the action RPG at its peak.</p>
<p>&#8220;We think <em>Lord of Hatred</em> is the best <em>Diablo 4</em> has ever been — we think of it as the ultimate expression of the game,&#8221; said Haroutunian. Finer spoke about how the expansion was a labor of love for the development team, and how many of its features are essentially love letters to fans of the franchise.</p>
<p>&#8220;One hundred percent,&#8221; said Finer when asked about <em>Lord of Hatred</em> being <em>Diablo 4</em> at its best. &#8220;So many of the features are a love letter to <em>Diablo</em> and its players. It&#8217;s been a huge labor of love from the team. We&#8217;ve been playing the game constantly internally; it&#8217;s been so easy to lose yourself in the flow state of grinding War Plans, using the map overlay to efficiently navigate every level, and using the loot filter to make ultra-endgame items pop.&#8221;</p>
<p>While <em>Lord of Hatred</em> is bringing quite a bit of content with it, like the returning Horadric Cube, the expansion will also introduce refinements to pre-existing systems, like <em>Diablo 4</em>&#8216;s runes. On the subject, Finer spoke about how there were some runes that were just too powerful for the game. This has led to the removal of some of the stronger ones from the game.</p>
<p>&#8220;In general, we found that there were extreme outliers (both too weak and way too powerful) that were dominating the system and shrinking the build diversity too much,&#8221; explained Finer. &#8220;Additionally, with the Cube, we&#8217;ve made it easier than ever to hunt for the runes you&#8217;re looking for. So we&#8217;re attacking this problem from both sides: editing down the list with build variety in mind, and giving you more options to obtain the runes you want. Long-term, runes are a place we want to continue to evolve, especially with the Cube now in the mix.&#8221;</p>
<p>As for the Cube itself, he also noted that it can be used with recipes as many times as the player might want, as long as they have the required materials. In general, the Horadric Cube was meant to introduce more depth to <em>Diablo 4</em>&#8216;s crafting system. This also means that there are a few high-risk recipes in the game.</p>
<p>&#8220;However, there are a few higher-risk recipes — like Transfiguration — which have incredible outcomes, but also terrible ones,&#8221; he said. &#8220;Have a mediocre item with great potential? Transfigure it. You might even find that you&#8217;re able to transfigure it multiple times. Have a near-perfect item? Slot an Entropic Tuning Prism into the Transfigure recipe to minimize the risk — but also the reward.&#8221;</p>
<p><em>Diablo 4: Lord of Hatred</em> will expand on the story of Mephisto when it finally comes out on PC, PS4, PS5, Xbox One, and Xbox Series X/S. For more, take a look at the <a href="https://gamingbolt.com/diablo-4-lord-of-hatreds-intro-gameplay-showcases-combat-boss-fight-and-arrival-into-skovos">gameplay showcase</a>, which features combat, a boss fight, and the region of Skovos. Also, check out our thoughts on <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-is-rethinking-its-approach-to-levelling-in-a-good-way">how the expansion signifies a new approach to leveling</a>.</p>
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		<title>StarCraft Shooter&#8217;s Art-Style is Closer to StarCraft 2 Cinematics Than Overwatch &#8211; Rumor</title>
		<link>https://gamingbolt.com/starcraft-shooters-art-style-to-be-closer-to-starcraft-2-cinematics-than-overwatch-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 21 Apr 2026 14:11:24 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=642074</guid>

					<description><![CDATA[On a scale between the realistic style of Diablo 4 and Overwatch's stylized look, the StarCraft project is described as closer to the former.]]></description>
										<content:encoded><![CDATA[<p>While Blizzard has been largely quiet about its sci-fi strategy game franchise <em>StarCraft</em>, there have been rumors indicating that a shooter taking place in the same universe might be in the works. According to Windows Central&#8217;s Jez Corden, the company is seemingly aiming for art direction that would be similar to the pre-rendered cinematics in <em>StarCraft 2</em>, rather than going for something that looks like <em>Overwatch 2</em>.</p>
<p>Noting that industry veteran Drew Murray has been working as an associate design director at Blizzard since January 2026, Corden went on to discuss what the <em>StarCraft</em> shooter will look like, going by footage he got to see of an in-development build. &#8220;They&#8217;re putting together a bit of a dream team for the shooter,&#8221; he said. &#8220;So that has me excited on the one hand, but I&#8217;ll tell you what excited me was, honestly, just seeing <em>StarCraft</em> again. Seeing the Terrans and the Zerg and all that kind of stuff.&#8221;</p>
<p>&#8220;The realistic graphic style was also impressive. It wasn&#8217;t like, I mean, it was hard to tell from the video, but it was not the sort of stylized graphics of <em>Overwatch</em> or whatever, or <em>StarCraft 2</em>, even. It looked like they were going more for the <em>StarCraft 2</em> cinematics than the more stylized stuff that Blizzard does. If Blizzard&#8217;s art style is on a scale, and you&#8217;ve got the realistic stuff of <em>Diablo 4</em>, and the stylized stuff of the Pixar style stuff of <em>Overwatch</em>, it did feel like the <em>StarCraft</em> shooter was way more towards the realism end of the scale.&#8221;</p>
<p>Corden went on to note that he wasn&#8217;t sure how early in development the game still was, with the footage potentially showcasing just a prototype. He affirmed that the game &#8220;will look a lot better at launch than what I saw.&#8221; As for when we might actually get an official announcement on the project by Blizzard, he noted that the company has been teasing it by calling <em>StarCraft</em> one of its key pillars through swag that was part of a BlizzCon press kit. &#8220;So, clearly, they still see <em>StarCraft</em> as an important part of their business model,&#8221; he said.</p>
<p>While Murray&#8217;s joining Blizzard had been confirmed by the developer&#8217;s own LinkedIn page, his <a href="https://gamingbolt.com/former-perfect-dark-design-director-is-now-working-on-blizzards-starcraft-shooter-rumor">involvement with the <em>StarCraft</em> shooter</a> was rumored thanks to another report by Corden from earlier this month.</p>
<p>Another report has indicated that Blizzard might not be making the game by itself. &#8220;Evidence&#8221; has indicated that the company is <a href="https://gamingbolt.com/starcraft-shooter-reportedly-developed-by-nexon-in-partnership-with-blizzard-rumor">working alongside South Korean developer Nexon</a> to make the game, and that it had already begun its &#8220;full-scale development.&#8221; This partnership has seemingly involved Blizzard sending a team to Nexon&#8217;s Shooter Headquarters.</p>
<p>The last major entry in the <em>StarCraft</em> franchise was real-time strategy game <em>StarCraft 2: Legacy of the Void</em> all the way back in 2015. It was the third chapter of a trilogy that began with <em>Wings of Liberty</em> in 2010. 2013&#8217;s <em>Heart of the Swarm</em> serves as its middle chapter. Since then, Blizzard has continued to support the title with sporadic balance updates and content drops, and eventually even made the base game free for those who might be interested in checking out the <em>Wings of Liberty</em> campaign or the multiplayer modes.</p>
<p><iframe title="Xbox goes HARD on feedback, NEW Game Pass tiers?! | JEZ AND STUFF" width="500" height="281" src="https://www.youtube.com/embed/B1cpze5029I?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Former Perfect Dark Design Director is Now Working on Blizzard&#8217;s StarCraft Shooter &#8211; Rumor</title>
		<link>https://gamingbolt.com/former-perfect-dark-design-director-is-now-working-on-blizzards-starcraft-shooter-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 15:23:31 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641417</guid>

					<description><![CDATA[Drew Murray joined Blizzard Entertainment back in January and is seemingly involved in the rumored first-person shooter.]]></description>
										<content:encoded><![CDATA[
<p>The long-rumored <em>StarCraft</em> shooter may be closer to a reality than ever before, and may even have a former developer from The Initiative on board. According to Windows Central&#8217;s Jez Corden on The Xbox Two Podcast, Drew Murray, who served as design director at the shuttered <em>Perfect Dark</em> studio, is reportedly working on the title.</p>



<p>Murray&#8217;s LinkedIn <a href="https://www.linkedin.com/in/drewmaru/" target="_blank" rel="noreferrer noopener">confirms</a> that he&#8217;s been working at Blizzard since last January as an associate design director. “I’ve heard that he’s working on the <em>StarCraft</em> shooter. Don’t know if it’s true or if he’s working on something else, but he is at Blizzard, and I have heard he’s working on that,” said Corden. Of course, Murray is also known for working at Insomniac Games on <em>Marvel&#8217;s Spider-Man 2</em> and an unannounced project, so he&#8217;s fairly well-versed in triple-A development.</p>



<p>The project was <a href="https://gamingbolt.com/a-starcraft-shooter-is-in-early-development-at-blizzard-entertainment-rumour">first rumored in September 2024</a> by Bloomberg&#8217;s Jason Schreier, who claimed that former <em>Far Cry</em> veteran Dan Hay was in charge. It was in the “very early stages” of development at the time, and while its current status is unknown, Blizzard <a href="https://gamingbolt.com/blizzard-hiring-for-lead-design-on-aaa-shooter-further-fueling-starcraft-rumors">posted a listing for Lead Designer, Innovation</a> on a “AAA shooter.” Experience with Unreal Engine is one of the requirements, and given the sheer experience on the engine at Xbox Game Studios, it isn&#8217;t out of the question.</p>



<p>Of course, we don&#8217;t know if it&#8217;s connected to the rumored <em>StarCraft</em> shooter <a href="https://gamingbolt.com/starcraft-shooter-reportedly-developed-by-nexon-in-partnership-with-blizzard-rumor">apparently in the works at Nexon</a>. Time will tell, and with <a href="https://gamingbolt.com/blizzcon-2026-announced-for-september-12th-to-13th-2026" data-type="post" data-id="614052">BlizzCon coming in September</a>, we may get an announcement in due time. Microsoft could even take the covers off at the <a href="https://gamingbolt.com/xbox-games-showcase-and-gears-of-war-e-day-direct-confirmed-for-june-7th" data-type="post" data-id="640325">Xbox Games Showcase on June 7th</a> (if it doesn&#8217;t mind stealing any thunder from <em>Gears of War: E-Day</em> or <em><a href="https://gamingbolt.com/halo-campaign-evolved-launches-on-july-28th-early-access-starts-july-23rd-rumor" data-type="post" data-id="641053">Halo: Campaign Evolved</a></em>, that is). Stay tuned for updates in the meantime.</p>



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		<title>Diablo 4: Lord of Hatred&#8217;s Intro Gameplay Showcases Combat, Boss Fight and Arrival Into Skovos</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatreds-intro-gameplay-showcases-combat-boss-fight-and-arrival-into-skovos</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 07 Apr 2026 22:03:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641038</guid>

					<description><![CDATA[Mephisto‘s taking quite a clever approach to things in the opening minutes of the new expansion, which launches on April 28th.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re itching to get started with <em>Diablo 4: Lord of Hatred</em>, this exclusive peek at the upcoming expansion&#8217;s first twelve minutes of gameplay should help scratch that itch until later this month. Check it out below, courtesy of IGN.</p>
<p>The opening&#8217;s quite interesting, with your character and Lorath infiltrating the ranks of a cult that&#8217;s almost blindly devoted to one of Mephisto&#8217;s many forms. He&#8217;s clearly using them as a route to power, and he can be quite charming when he wants to be. However, those tactics don&#8217;t work on you, and you&#8217;re going to be battling his forces on a ship before confronting him directly. That culminates in a boss battle against a deadly monster created from one of the cult&#8217;s acolytes.</p>
<p><em>Lord of Hatred</em> is probably quite high on your list of priorities if you&#8217;re a <em>Diablo </em>fan. With the Warlock and Paladin being <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected">thrown into the mix</a> alongside changes to how you&#8217;re going to be <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-is-rethinking-its-approach-to-levelling-in-a-good-way">gaining levels</a> making make progression a whole lot smoother for your character, this is an expansion that&#8217;s looking like a sublime blend of an interesting story and new mechanics. It&#8217;s coming to Xbox Series X/S, Xbox One, PS5, PS4, and PC  on April 28th.</p>
<p><iframe loading="lazy" title="Diablo 4: Lord of Hatred – The First 12 Minutes of Gameplay (Plus Boss Fight) | IGN First" width="500" height="281" src="https://www.youtube.com/embed/7KSBys3K1oU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">641038</post-id>	</item>
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		<title>Blizzard Hiring for Lead Designer on &#8220;AAA Shooter,&#8221; Further Fueling StarCraft Rumors</title>
		<link>https://gamingbolt.com/blizzard-hiring-for-lead-design-on-aaa-shooter-further-fueling-starcraft-rumors</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 15:47:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Starcraft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640752</guid>

					<description><![CDATA[Things could be looking up for the sci-fi franchise that's been quiet for far too long, but an announcement is looking all the more real.]]></description>
										<content:encoded><![CDATA[<p>Blizzard might have just given all of us <em>Starcraft</em> fans out there a reason to celebrate, although we&#8217;d still advise optimistic caution.</p>
<p>A new job posting for a Lead Designer, Innovation has gone up on the studio&#8217;s <a href="https://careers.blizzard.com/global/en/job/R027053/Lead-Designer-Innovation-Unannounced-Game" target="_blank" rel="noopener">careers</a> page, sparking speculation that it might finally be taking its <a href="https://gamingbolt.com/a-starcraft-shooter-is-in-early-development-at-blizzard-entertainment-rumour">rumored</a> <em>Starcraft</em> project into development.</p>
<p>The posting lists several important details, including the fact that the project is a &#8220;AAA shooter&#8221; and that the job requires expertise working with Unreal Engine. That could be a giveaway considering the studio&#8217;s tendency to work with in-house engines, and the extensive experience requirement is a sign that the mystery project is a big one, and requires a seasoned hand at the helm of its design philosophies.</p>
<p>Putting all these together makes <em>Starcraft</em> a logical choice for the project, although nothing&#8217;s been officially confirmed at this point. We&#8217;d take this with a pinch of salt until an announcement from the studio. However, we&#8217;re the first to admit it&#8217;s hard not to hope for a new title in the sci-fi franchise after the long years of waiting for one. Time will reveal all, but until then, we&#8217;re keeping our fingers crossed&#8230; at least, until <a href="https://gamingbolt.com/blizzcon-2026-announced-for-september-12th-to-13th-2026">BlizzCon 2026, which runs from September 12th to 13th</a>.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640752</post-id>	</item>
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		<title>Diablo 4: Lord of Hatred is Rethinking Its Approach To Levelling In A Good Way</title>
		<link>https://gamingbolt.com/diablo-4-lord-of-hatred-is-rethinking-its-approach-to-levelling-in-a-good-way</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 23:06:22 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[diablo 4]]></category>
		<category><![CDATA[Diablo 4: Lord of Hatred]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638785</guid>

					<description><![CDATA[You're going to have a better (and probably more engaging) time learning the ropes of new classes and enjoying each one to its fullest.]]></description>
										<content:encoded><![CDATA[<p>If you&#8217;re itching to take on Mephisto with the new classes in <em>Diablo 4: Lord of Hatred,</em> the latest announcement from Blizzard is probably going to be welcome news. news.</p>
<p>In a recent interview with various organizations reported on by <a href="https://www.eurogamer.net/blizzard-changing-pace-of-levelling-in-diablo-4-for-lord-of-hatred-expansion" target="_blank" rel="noopener">Eurogamer</a>, game director Colin Finer elaborated on a revised approach to levelling your characters that&#8217;s going to help players better familiarize themselves with their chosen classes.</p>
<p>&#8220;What the curve is going to look like is today, you get through one to 20, one to 25, really quick. It&#8217;s almost over in a second. What we&#8217;re doing is front-loading a lot of the monster cleaning you do early, so it&#8217;s slower early, but then in the later levels, it&#8217;s much less&#8230;The thought is you&#8217;re going to have a lot more skills at your disposal, you&#8217;re going to be killing way more monsters, and we want that to be snappy and more evenly paced throughout.&#8221;</p>
<p>It&#8217;s a solid way to ensure that you get to spend time with a class while gradually accruing more skills in a way that lets you commit them to muscle memory and truly embody them in a way that&#8217;s uniquely yours. The new level cap ensures that you keep evolving even as you go higher up the ladder. If you&#8217;ve been thinking about taking the <a href="https://gamingbolt.com/diablo-iv-lord-of-hatred-blizzard-unveils-mephisto-focused-second-expansion-and-paladin-early-access">Paladin</a> or <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected">Warlock</a> along for your journey through the expansion, you&#8217;re probably going to enjoy getting to know them better than you would have before this change.</p>
<p>The announcement follows the studio <a href="https://gamingbolt.com/the-warlock-may-not-be-the-only-new-content-for-diablo-2-resurrected-if-players-enjoy-it-enough">potentially mulling over further additions to <em>Diablo</em> <em>2: Resurrected</em></a> if the Warlock manages to make enough of an impression among fans. Either way, it&#8217;s looking like a very good time to be a <em>Diablo</em> fan, and we&#8217;re itching to take the fight to Mephisto when <em>Lord of Hatred</em> drops on April 28th.</p>
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		<title>Overwatch Rush Announced for iOS and Android, Offers More MOBA-Like Gameplay</title>
		<link>https://gamingbolt.com/overwatch-rush-announced-for-ios-and-android-offers-more-moba-like-gameplay</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 15:32:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Overwatch Rush]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637873</guid>

					<description><![CDATA[The mobile-only title is being developed by a "dedicated team," separate from Team 4, with testing available only in select regions.]]></description>
										<content:encoded><![CDATA[
<p>After <a href="https://gamingbolt.com/starcraft-mobile-overwatch-mobile-are-reportedly-being-developed-by-nexon-rumour">last year&#8217;s rumor about the same</a>, <em>Overwatch</em> is finally coming to mobile. Sort of. Blizzard has <a href="https://news.blizzard.com/en-us/article/24244645/development-update-overwatch-rush" target="_blank" rel="noreferrer noopener">announced</a> <em>Overwatch Rush</em> for iOS and Android, developed by a &#8220;dedicated team&#8221; at the company, and instead of a first-person perspective, it&#8217;s a top-down twin-stick shooter. Sounds confusing? The trailer below should clear things up.</p>



<p>Built from the ground up for mobile devices, it offers 4v4 matches with familiar characters like Reinhardt, Mercy, Tracer and Soldier 76. Testing is currently available in select regions, and there&#8217;s no date for when others will gain access, or even an official release date.</p>



<p>Blizzard wouldn&#8217;t even outline all the content available, though King of the Hill and Busan are at least confirmed based on the early gameplay. Even more content and events will be added over time, but the development team is also looking to the community for feedback on newer features. That includes monetisation since this is a free-to-play title with &#8220;optional&#8221; purchases.</p>



<p>And unlike, say, <em>Diablo: Immortal</em>, <em>Overwatch Rush</em> isn&#8217;t coming to PC. Stay tuned for more details, and don&#8217;t worry &#8211; <em>Overwatch</em> (<a href="https://gamingbolt.com/overwatch-2-is-dropping-the-2-adding-10-new-heroes-and-switch-2-support-in-2026">sans the 2</a>) is being handled entirely by Team 4, with the mobile title not impacting development in any way. The hero shooter <a href="https://gamingbolt.com/overwatch-sets-new-peak-concurrent-player-record-on-steam-as-the-reign-of-talon-begins" data-type="post" data-id="636880">recently had a huge comeback</a> following the introduction of five new heroes, and even more is coming as part of the revamped seasonal plan.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Overwatch Rush | Early Development Gameplay Preview" width="500" height="281" src="https://www.youtube.com/embed/h_GNt0ILldw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Lady Liadrin Stands Tall Against the Void In New World of Warcraft: Midnight Animated Short</title>
		<link>https://gamingbolt.com/lady-liadrin-stands-tall-against-the-void-in-new-world-of-warcraft-midnight-animated-short</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 18 Feb 2026 21:39:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[World of Warcraft: Midnight]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637513</guid>

					<description><![CDATA[Liadrin's past isn't going to affect her future as a Paladin, and her resolve seems stronger than ever against the Void's impending threat.
]]></description>
										<content:encoded><![CDATA[<p>Ahead of <a href="https://gamingbolt.com/world-of-warcraft-midnight-cinematic-opening-revealed-in-new-trailer"><em>World of Warcraft: Midnight&#8217;s</em></a> release next month, a new animated short showcases Liadrin&#8217;s journey from an innocent girl to a traumatized priestess. It&#8217;s an insightful look into her motivations as a Paladin whose unrelenting crusade against the Void will continue in the new game.</p>
<p>We see her early days spent under the affectionate tutelage of her father, before the forces of the void shatter their bond. While plagued by memories of that fateful day, they only serve to fuel her determination to never fall prey to the darkness that the Void brings, steadfast in her faith that the Light protects her from the corrupting influence of the shadow.</p>
<p><em>Midnight </em>picks up right where <i>The War Within </i>left off, with Xal&#8217;atath&#8217;s invasion of Azeroth set to bring a lot of conflict and new gameplay to the table. The ability to build your own house in Azeroth is definitely something we&#8217;re pretty excited about, and that&#8217;s also the case for a slew of new additions to the Quel&#8217;Thalas region and more dynamic encounters in the open world. There are also new Delves, dungeons, raids, and more streamlined player progression systems to look forward to.</p>
<p>You can check out the cinematic below as you sharpen your blades and your skills for <a href="https://gamingbolt.com/world-of-warcraft-midnight-gets-march-2-2026-release-date-in-new-trailer-beta-sign-ups-now-open"><em>Midnight&#8217;s</em> impending launch on March 2nd</a>.</p>
<p><iframe loading="lazy" title="Liadrin Animated Short: All That is Sacred | World of Warcraft: Midnight | Story Cinematic" width="500" height="281" src="https://www.youtube.com/embed/CoJgQA4Uhks?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>The Warlock May Not Be the Only New Content for Diablo 2: Resurrected if Players Enjoy it Enough</title>
		<link>https://gamingbolt.com/the-warlock-may-not-be-the-only-new-content-for-diablo-2-resurrected-if-players-enjoy-it-enough</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 12 Feb 2026 20:38:26 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blizzard Entertainment]]></category>
		<category><![CDATA[Diablo 2: Resurrected]]></category>
		<category><![CDATA[Diablo 2: Resurrected - Reign of the Warlock]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637022</guid>

					<description><![CDATA[However, Blizzard Entertainment is watching to see if their surprise gift for Diablo 2: Resurrected players is well-received.]]></description>
										<content:encoded><![CDATA[<p>It was quite a surprise when Blizzard Entertainment <a href="https://gamingbolt.com/diablo-4-lord-of-hatred-trailer-finally-reveals-the-warlock-class-out-now-in-diablo-2-resurrected">shadow-dropped</a> the Warlock class for <em>Diablo 2: Resurrected </em>right after revealing it for <em> Diablo 4: Lord of Hatred</em>.</p>
<p>Not to say we aren&#8217;t overjoyed at receiving a new class, but the core game hasn&#8217;t really had any in nearly two and a half decades. However, Blizzard seems quite certain that it will be well-received, and is even contemplating future additions if things go as planned.</p>
<p>In an interview with <a href="https://www.eurogamer.net/blizzard-may-expand-diablo-2-more-if-warlock-class-goes-well" target="_blank" rel="noopener">Eurogamer</a>, Timothy Vasconcellos who serves as the lead designer on the <em>Diablo Legacy</em> team, asserted that the Warlock&#8217;s potential success could be a catalyst for future additions but that it was up to the game&#8217;s &#8220;millions&#8221; of players to decide on whether that&#8217;s going to happen.</p>
<p>&#8220;We are excited for the opportunity we have right now to see what the community says about what we&#8217;re making&#8230; if it&#8217;s a positive reception and they [players] say: no, you guys actually did do this very intricate dance preserving the 1999 game, then maybe we can think about how we pursue those opportunities in the future. But we have to nail that; otherwise, we kill the game in trying to progress it forward,&#8221; he said.</p>
<p>The Warlock is currently available as part of <em>Diablo 2: Resurrected&#8217;s Reign of the Warlock</em> paid DLC and comes with three distinct paths for you to unleash either the forces of hell, your psionic prowess, or the fires of Chaos on your foes.</p>
<p>Whatever you choose, the Warlock&#8217;s probably a sign of better things to come for the beloved RPG&#8217;s remake. Know that Blizzard is watching, and probably has a lot of ideas for what comes next if the new class manages to capture the hearts and minds of its player base.</p>
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