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	<title>Blue Dragon &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Blue Dragon Could Appear at Xbox Games Showcase &#8211; Rumor</title>
		<link>https://gamingbolt.com/blue-dragon-could-appear-at-xbox-games-showcase-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 23 May 2024 11:01:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Artoon]]></category>
		<category><![CDATA[Blue Dragon]]></category>
		<category><![CDATA[mistwalker]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox Games Showcase 2024]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=587935</guid>

					<description><![CDATA[Windows Central's Jez Corden reports "nostalgic announcements that should chase away the blues for classic Xbox 360 RPG fans."]]></description>
										<content:encoded><![CDATA[<p>As the <a href="https://gamingbolt.com/xbox-games-showcase-announced-for-june-9th">Xbox Games Showcase</a> (and many others, including <a href="https://gamingbolt.com/playstation-showcase-is-still-happening-in-may-rumor">Sony&#8217;s rumored PlayStation Showcase</a>) approaches, more reports are emerging of potential titles that could appear. Perhaps the most unexpected, however, is<em> Blue Dragon</em>.</p>
<p>In <a href="https://www.windowscentral.com/gaming/xbox/what-to-expect-from-xbox-games-showcase-2024-a-roadmap-for-the-future-and-big-questions-answered-but-will-you-like-the-answers">a new feature</a> about potential announcements at the showcase, Jez Corden of Windows Central said he&#8217;s heard of &#8220;nostalgic announcements that should chase away the blues for classic Xbox 360 RPG fans.&#8221; The fact that <em>Blue Dragon</em> is only available on Xbox 360 since launching in 2007 is a given, but the word &#8220;blues&#8221; really gives it away. Then again, &#8220;announcements&#8221; plural could mean other titles in addition (<em>Lost Odyssey</em> as well, perhaps?). As always, we&#8217;ll need to for official confirmation.</p>
<p>Developed by Mistwalker and Artoon, the 2007 role-playing game is the first from <em>Final Fantasy</em> creator Hironobu Sakaguchi after leaving Square Enix. It received generally positive reviews back in the day but never received any ports, remasters or remakes. Perhaps the announcement is a re-release for modern platforms. Time will tell, so stay tuned for the showcase on June 9th.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">587935</post-id>	</item>
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		<title>Xbox Pays Tribute to Akira Toriyama with New Blue Dragon Dynamic Dashboard Background</title>
		<link>https://gamingbolt.com/xbox-pays-tribute-to-akira-toriyama-with-new-blue-dragon-dynamic-dashboard-background</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 30 Mar 2024 08:40:38 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blue Dragon]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=583119</guid>

					<description><![CDATA[Blue Dragon was an early Xbox 360-era RPG featuring the works of Akira Toriyama, Hironobu Sakaguchi, and Nobuo Uematsu.]]></description>
										<content:encoded><![CDATA[<p>Xbox is paying homage to manga and video game artist Akira Toriyama by bringing a new dynamic dashboard background to Xbox consoles. The new dynamic background features art from Xbox 360 RPG <em>Blue Dragon</em>, which featured artwork by Toriyama.</p>
<p>Toriyama, who <a href="https://gamingbolt.com/dragon-ball-creator-dragon-quest-co-creator-akira-toriyama-has-passed-away">passed away earlier this month</a>, is well-regarded in the anime and video game worlds for his contribution to the mediums. Responsible for one of the most influential and important manga of all time in the form of <em>Dragon Ball</em>, Toriyama also had a hand in the evolution of video game art with titles like the <em>Dragon Quest</em> franchise, <em>Chrono Trigger</em>, and <em>Blue Dragon</em>.</p>
<p><em>Blue Dragon</em> was an early attempt by Xbox to break into the Japanese market with its own Japanese-inspired RPG. The game, featuring artwork by Toriyama, also featured <em>Final Fantasy</em> creator Hironobu Sakaguchi and <em>Final Fantasy</em> composer Nobuo Uematsu in its development team.</p>
<p>The game revolves around Shu, Jiro, and Kluke, whose lives are upended by the attack of a mechanical creature known as the Land Shark.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Honoring a true legend.</p>
<p>We’ve added a new dynamic dashboard background featuring Xbox 360&#39;s Blue Dragon, with art and character designs by Akira Toriyama. <a href="https://t.co/ZFj20fX2ed">pic.twitter.com/ZFj20fX2ed</a></p>
<p>&mdash; Xbox (@Xbox) <a href="https://twitter.com/Xbox/status/1773741943052210394?ref_src=twsrc%5Etfw">March 29, 2024</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Final Fantasy Creator Teases New Project Announcement In 2017</title>
		<link>https://gamingbolt.com/final-fantasy-creator-teases-new-project-announcement-in-2017</link>
					<comments>https://gamingbolt.com/final-fantasy-creator-teases-new-project-announcement-in-2017#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 28 Dec 2016 13:40:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Blue Dragon]]></category>
		<category><![CDATA[Final Fantasy]]></category>
		<category><![CDATA[Gamecube]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Lost Odyssey]]></category>
		<category><![CDATA[mistalker]]></category>
		<category><![CDATA[nes]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[snes]]></category>
		<category><![CDATA[squresoft]]></category>
		<category><![CDATA[the last story]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=286432</guid>

					<description><![CDATA[I just hope it isn't another mobile game, is all.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/07/Hironobu-Sakaguchi.jpg"><img fetchpriority="high" decoding="async" class="size-full wp-image-201495 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/07/Hironobu-Sakaguchi.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/07/Hironobu-Sakaguchi.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/07/Hironobu-Sakaguchi-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Hironobu Sakaguchi may no longer work at Square Enix, but the man who created <em>Final Fantasy</em>, and then saw its evolution until its explosion in worldwide popularity, still has a lot of talent behind him. This can be easily deduced by seeing the games he has worked on since his departure from Square- <em>Blue Dragon, Lost Odyssey, </em>and <em>The Last Story</em>, among others, are all great games that are beloved cult classics- all titles that he helmed.</p>
<p>In the last few years, however, Sakaguchi&#8217;s attention has been focused on <em>Terra Battle</em>, a mobile game that is rather popular in Japan- that said, he might be gearing up to announce a brand new project soon. In a year-end talk session with <a href="http://www.4gamer.net/games/000/G000000/20161208073/index_8.html">4Gamer</a> (via <a href="http://www.siliconera.com/2016/12/27/mistwalker-ceo-hironobu-sakaguchi-new-title-announce-2017/" target="_blank">Siliconera</a>), Sakaguchi teased, “I plan to announce a new title in 2017. Stay tuned!”</p>
<p>As noted above, Sakaguchi has a whole lot of talent and pedigree, so we are excited about whatever it is that he chooses to work on next- my only hope, personally, is that he will return to making console games again, and that this next game won&#8217;t be another smartphone title.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">286432</post-id>	</item>
		<item>
		<title>Lost Odyssey Is Free To Download For A Limited Time On Xbox 360 and Xbox One</title>
		<link>https://gamingbolt.com/lost-odyssey-is-free-to-download-for-a-limited-time-on-xbox-360-and-xbox-one</link>
					<comments>https://gamingbolt.com/lost-odyssey-is-free-to-download-for-a-limited-time-on-xbox-360-and-xbox-one#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 15 Dec 2016 14:13:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blue Dragon]]></category>
		<category><![CDATA[Lost Odyssey]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[mistwalker]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=285524</guid>

					<description><![CDATA[Well, that's just a nice Holiday present, right there.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2011/01/lost-odyssey.jpg"><img decoding="async" class="aligncenter wp-image-19172" src="https://gamingbolt.com/wp-content/uploads/2011/01/lost-odyssey.jpg" width="620" height="364" srcset="https://gamingbolt.com/wp-content/uploads/2011/01/lost-odyssey.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/01/lost-odyssey-300x176.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Lost Odyssey</em> is one of the gems of the Xbox 360 library- created by Hironobu Sakaguchi, the legendary creator of <em>Final Fantasy</em>, the game is a beloved, cult classic JRPG that many fans pine for a sequel for to this day. So when the game was made compatible with the Xbox One, there was much rejoicing. There was a bit of a catch, though- given that it is a multi disc game, Microsoft couldn&#8217;t put it up on the Xbox Store, and fans were left tracking down rare discs of this almost decade old release at the point.</p>
<p>However, whatever software issues prevented the game from being available to download have now been resolved, and <a href="https://majornelson.com/2016/12/14/lost-odyssey-and-blue-dragon-are-now-available-digitally-lost-odyssey-free-for-limited-time/?linkId=32388564#comments" target="_blank"><em>Lost Odyssey</em> can be downloaded from the Xbox Store, right now</a>. That&#8217;s not all- you can download it <em>right now for the price of nothing</em>. That&#8217;s right, <em>Lost Odyssey</em> is free to download on Xbox One (and also Xbox 36) right at this moment, and it will remain so until December 31.</p>
<p><em>Blue Dragon</em>, the other Xbox 360 exclusive JRPG, also by Sakaguchi and Mistwalker, is also available digitally now, although that one you&#8217;ll have to spend $20 getting- which honestly is not a bad price for it at all. But hey, $20 to try out what are among the two best JRPGs of last generation? Doesn&#8217;t sound like a bad deal to me at all.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">285524</post-id>	</item>
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		<title>Xbox One Boss Spencer Wants To Bring Lost Odyssey And Blue Dragon On Backwards Compatibility List</title>
		<link>https://gamingbolt.com/xbox-one-boss-spencer-wants-to-bring-lost-odyssey-and-blue-dragon-on-backwards-compatibility-list</link>
					<comments>https://gamingbolt.com/xbox-one-boss-spencer-wants-to-bring-lost-odyssey-and-blue-dragon-on-backwards-compatibility-list#comments</comments>
		
		<dc:creator><![CDATA[Oliver VanDervoort]]></dc:creator>
		<pubDate>Wed, 19 Aug 2015 16:32:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blue Dragon]]></category>
		<category><![CDATA[Lost Odyssey]]></category>
		<category><![CDATA[Phil Spencer]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=240511</guid>

					<description><![CDATA[All he needs is the developer's permission. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer.jpg"><img decoding="async" class="aligncenter size-full wp-image-191638" src="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer.jpg" alt="Phil-Spencer" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/03/Phil-Spencer-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>It&#8217;s the industry&#8217;s worst kept secret that Phil Spencer is a hard core gamer. The Xbox One chief was recently outed as playing more than 300 hours of Destiny but he clearly likes some of the more old school games as well. This was underlined during a recent Twitter exchange where the exec made it clear he would really like to see both Lost Odyssey and Blue Dragon making their way to the Xbox One.</p>
<p>Spencer doesn&#8217;t necessarily want to invest the time, energy or money in remaking or relaunching these two titles, but he would like to see them come over to the current generation console using its new backwards compatibility functionality. Spencer was asked by a user whether or not there was a chance that Lost Odyssey might get a sequel or port to the Xbox One on <a href="https://twitter.com/XboxP3/status/633662594901868544" target="_blank">Twitter</a>. The Xbox One chief responded, &#8220;First thing I&#8217;d like to do is get LO and Blue Dragon in back compat, don&#8217;t have that yet.&#8221;</p>
<p>Of course, that doesn&#8217;t mean he doesn&#8217;t ever want to make a new version of either game but it appears he&#8217;d first like to see whether or not there&#8217;s any real interest in playing those games by the general public on the new consoles. As we&#8217;ve been told by Microsoft a number of times, all it really takes to get backwards compatibility for any of these titles, is permission by the <a href="https://gamingbolt.com/microsoft-on-xbox-one-backwards-compatibility-publishers-are-responding-favorably">developers</a>. With that in mind, it seems to us that Phil Spencer should get on that.</p>
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			<slash:comments>3</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">240511</post-id>	</item>
		<item>
		<title>Top 10 Games From The Last Generation That No One Played</title>
		<link>https://gamingbolt.com/top-10-games-from-the-last-generation-that-no-one-played</link>
					<comments>https://gamingbolt.com/top-10-games-from-the-last-generation-that-no-one-played#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 01 Jun 2013 16:50:21 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[asuras wrath]]></category>
		<category><![CDATA[Binary Domain]]></category>
		<category><![CDATA[Blue Dragon]]></category>
		<category><![CDATA[Dark Void Zero]]></category>
		<category><![CDATA[Infinity Undiscovery]]></category>
		<category><![CDATA[Kingdoms of Amalur: Reckoning]]></category>
		<category><![CDATA[Lock's Quest]]></category>
		<category><![CDATA[Lost Odyssey]]></category>
		<category><![CDATA[multiplatform]]></category>
		<category><![CDATA[The Mark of Kri]]></category>
		<category><![CDATA[Warhawk]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=157867</guid>

					<description><![CDATA[We take a look back at some of the generation's more low-key titles.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">W</span>ith every new generation that arrives, there is a stream of new IPs that arrives with it. Indie titles are obvious the best example of this case, with games like Braid, Limbo, Dust: An Elysian Tail, Closure, echochrome and many more capturing our hearts and collective minds. However, there have been a fair share of big budget new IPs – Borderlands and Dishonored, to name two, and it’s to the modern gamer’s credit that these games are a success.</p>
<p>However, not all games or even new IPs are the subject of great commercial success. Some of them may have scored very well commercially but added that extra zing to really win consumers over. Some of them were disappointing and didn’t live up to the hype. Some, however, were just criminally over-looked.</p>
<p>Here’s out top 10 games that no one played last generation. If you did experience these titles, and wonder why they’re here, then remember that they didn’t (probably) receive even half as much acclaim or attention as they might’ve warranted.</p>
<p><strong>1. Asura&#8217;s Wrath</strong></p>
<p>The adventures of Asura were a rather quirky affair. You switched between the third person perspective and executed several quick time events, with the story being broken up into episodes with openings and credits, and each episodes consisting of several short parts to play.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Asuras-Wrath-screen-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-157991" alt="Asuras-Wrath-screen-2" src="https://gamingbolt.com/wp-content/uploads/2013/06/Asuras-Wrath-screen-2.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Asuras-Wrath-screen-2.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/06/Asuras-Wrath-screen-2-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
It was odd, for sure, and the style of gameplay wasn&#8217;t for everyone as some critics sounded off on the excessive use of QTEs. Nonetheless, as a game, it&#8217;s unique and worth a go.</p>
<p><strong>2. Binary Domain</strong></p>
<p>Sega’s Yakuza Team decided to do something different this time around with the typical third person shooter. They wanted to make a cooperative experience but with the game’s AI, allowing players to use headsets to issue commands to their squad-mates in game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/Binary-Domain-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-71374" alt="Binary Domain 5" src="https://gamingbolt.com/wp-content/uploads/2012/03/Binary-Domain-5.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/Binary-Domain-5.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/Binary-Domain-5-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
A Consequences system that made you think and consider your actions to win over your team-mates also broke away from the typical run, gun and cover mechanics of most other TPS games. And it didn’t hurt that this one had its fair share of addictive action. Sadly, it only sold about 20,000 copies in its first month of release and has since sunk into oblivion.</p>
<p><strong>3. Warhawk</strong></p>
<p>The multiplayer only release from Incognito Entertainment and SCE Santa Monica Studio focused on aerial combat and warfare, and was actually a remake of the same game from the PlayStation days (despite having nothing in common with that game).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/06/warhawk.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-33703" alt="warhawk" src="https://gamingbolt.com/wp-content/uploads/2011/06/warhawk.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2011/06/warhawk.jpg 655w, https://gamingbolt.com/wp-content/uploads/2011/06/warhawk-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Warhawk came off as an addictive, action-packed title that was one of the better initial releases on the PlayStation 3. For some reason, it never received the same amount of commercial acclaim as more mainstream PS3 titles. Nonetheless, it holds a special place for many, 6 years on.</p>
<p><strong>4. Blue Dragon</strong></p>
<p>Final Fantasy creator Hironobu Sakaguchi’s first project since leaving Square Enix introduced an intriguing concept of shadow beasts. However, it flailed hopelessly with its rote gameplay, boring characters and less than stellar visuals. It didn’t help that the project took so long to release, or that it saw decent sales only in Japan.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/blue-dragon.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-157992" alt="blue dragon" src="https://gamingbolt.com/wp-content/uploads/2013/06/blue-dragon.jpg" width="505" height="259" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/blue-dragon.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/06/blue-dragon-300x153.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
While the game wasn’t a total failure, it lacked the spark of the Final Fantasy series (well, before XIII came around) and certainly wasn’t worthy of even half their recognition. At least it inspired a half decent manga with Ral Grad though.</p>
<p><strong>5. Lock’s Quest</strong></p>
<p>5th Cell’s Lock’s Quest brought tower defence gaming to the Nintendo DS in an under-stated but nonetheless big way. It allowed for attacking with your main character while building towers to defend, and integrated an RPG like campaign and story.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/locks-quest.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-157993" alt="locks quest" src="https://gamingbolt.com/wp-content/uploads/2013/06/locks-quest.jpg" width="505" height="301" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/locks-quest.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/06/locks-quest-300x178.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
The overall gameplay was almost deceptively complex and featured some of the most challenging levels possible. Sadly enough, it won its fair share of Best Game No One Ever Played awards when it released in 2008 for the DS, and hasn&#8217;t popped up in public memory since.</p>
<p><strong>6. Dark Void Zero</strong></p>
<p>Even though the reboot for the game on consoles was a bust, Dark Void Zero, the follow-up to the game which released on PC, DSiWare and iPhone, was an excellent return to the series NES roots.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/dark-void-zero.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-157994" alt="dark void zero" src="https://gamingbolt.com/wp-content/uploads/2013/06/dark-void-zero.jpg" width="505" height="285" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/dark-void-zero.jpg 505w, https://gamingbolt.com/wp-content/uploads/2013/06/dark-void-zero-300x169.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
It’s amazing that the game started off as a joke but then quickly materialized into one of the better action platforming experiences ever made. What’s not funny is that hardly anyone has bothered to play it.</p>
<p><strong>7. Infinite Undiscovery</strong></p>
<p>For all the bitching we do about Square Enix and the rut they&#8217;re in with Final Fantasy XIII, we fail to give credit for games where they truly attempt something new and different. What if you played an RPG where things weren&#8217;t scripted? Where everything happened in real-time? Where you could just be sitting around and bam, plot device? That was the logic behind tri-Ace&#8217;s Infinite Undiscovery.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/InfiniteUndiscovery.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-157995" alt="InfiniteUndiscovery" src="https://gamingbolt.com/wp-content/uploads/2013/06/InfiniteUndiscovery.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/InfiniteUndiscovery.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/InfiniteUndiscovery-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
It took advantage of its real time settings to allow gamers variety in how they approach different missions, and you could even manage large missions with entire teams of party members. Sadly, the game only barely broke through a half million units sold on launch. The exclusivity to Xbox 360 didn&#8217;t help matters either.</p>
<p><strong>8. Kingdoms of Amalur: Reckoning</strong></p>
<p>This is the game that featured both R.A. Salvatore of the Forgotten Realms fame as writer and Spawn creator Todd McFarlane for artwork. This was supposed to be the next big action RPG. However, Kingdoms of Amalur: Reckoning only ended up being a tremendous disaster, with Big Huge Games and 38 Studios shutting shop.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/01/Kingdoms-of-Amalur-Reckoning-Screenshot-05.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-63904" alt="Kingdoms-of-Amalur-Reckoning-Screenshot-05" src="https://gamingbolt.com/wp-content/uploads/2012/01/Kingdoms-of-Amalur-Reckoning-Screenshot-05.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2012/01/Kingdoms-of-Amalur-Reckoning-Screenshot-05.jpg 656w, https://gamingbolt.com/wp-content/uploads/2012/01/Kingdoms-of-Amalur-Reckoning-Screenshot-05-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
38 Studios is currently involved in a legal tussle with the state of Rhode Island over the same issue, following which the Kingdoms of Amalur IP was sold off. And to think that it released to a strong critical reaction.</p>
<p><strong>9. Lost Odyssey</strong></p>
<p>Another attempt by Hironobu Sakaguchi and Mistwalker at an exclusive JRPG on the Xbox 360, only this time with more mature characters and story-telling and far better visuals. Despite the significant leap over Blue Dragon, Lost Odyssey just never caught on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Lost-odyysey.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-148521" alt="Lost odyysey" src="https://gamingbolt.com/wp-content/uploads/2013/04/Lost-odyysey.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Lost-odyysey.jpg 635w, https://gamingbolt.com/wp-content/uploads/2013/04/Lost-odyysey-300x168.jpg 300w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
Delays and other issues such as limited marketing – which isn’t quite what a title from the creator of Final Fantasy should have – ensured that the game only sold a few hundred thousand copies since its launch.</p>
<p><strong>10. Folklore</strong></p>
<p>Yet another failed action RPG from Japan from Game Republic, Folklore could easily be one of the few games on the PS3 to make decent use of the SixAxis controller to reel in &#8220;folk&#8221; for one&#8217;s use.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/folklore.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-157996" alt="folklore" src="https://gamingbolt.com/wp-content/uploads/2013/06/folklore.jpg" width="505" height="284" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/folklore.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/06/folklore-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/06/folklore-1024x576.jpg 1024w" sizes="auto, (max-width: 505px) 100vw, 505px" /></a><br />
The game&#8217;s eschewing of epic story-telling in favour of a fantasy-mystery and use of famous folklore characters &#8211; not to mention the vivid art style &#8211; helped set it apart from the pack. The poor sales of the game caused developer Game Republic to shut down, with plans for a sequel left to be forgotten.</p>
<p><em id="__mceDel"><em>What are your thoughts? Any particular game you played last generation that didn&#8217;t receive enough love? Let us know in the comments below.</em></em></p>
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