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		<title>Bright Memory Review &#8211; What in the World?</title>
		<link>https://gamingbolt.com/bright-memory-review-what-in-the-world</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 16 Nov 2020 15:32:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[bright memory]]></category>
		<category><![CDATA[fyqd studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=461994</guid>

					<description><![CDATA[Bright Memory is a short, confused mess that can also occasionally be fun.]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">B</span>right Memory </em>is kind of a stupid game. It&#8217;s got no idea what story it wants to tell, it randomly throws in concepts that never fully materialize (or even ever show up again), and the entire thing is a hodgepodge of ideas taken from this game and that. The more I try to make sense of it, the more it baffles me, so perhaps it&#8217;s just best not to make sense of it- because it&#8217;s also kind of fun.</p>
<p>Developed by a single developer in his spare time, <em>Bright Memory </em>is a testament to how democratized the games industry has become, and how that process has empowered indie developers to create ambitious experiences. A prelude-slash-demo that&#8217;s meant to act as a bite-sized taste of what next year&#8217;s full-fledged release <em>Bright Memory: Infinite </em>will be like, <em>Bright Memory </em>deserves credit for being what it is, in spite of it&#8217;s <em>many </em>issues, owing simply to the fact that this entire thing is the undertaking of one single man.</p>
<p><iframe title="Bright Memory Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/qhH-DxQ8O8k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"<em>Bright Memory </em>deserves credit for being what it is, in spite of it&#8217;s <em>many </em>issues, owing simply to the fact that this entire thing is the undertaking of one single man."</p>
<p>But, of course, those issues cannot be ignored. You play as a woman named Shelia, who&#8230; I wish I could tell you what her deal is, or what the narrative setup is, but honestly, I have no freaking idea what the hell went on throughout the course of this entire episode. There are some cartoonishly evil mercenaries who&#8217;re looking for some artefact that can do&#8230; something?</p>
<p>Shelia seems to have a history with them, but it&#8217;s never explained. The central conflict is never explained. Somehow, after a brief introductory cutscene, everyone is transported across dimensions, and that&#8217;s never explained. There is a doctor that Shelia refers to who might have something to do with an artefact Shelia recovers, but I have no earthly idea who this doctor is, or how he&#8217;s going to be of any help. Oh, and at one point, you light a bornfire taken straight out of <em>Dark Souls </em>(and even get the oh-so-familiar &#8220;Bornfire Lit&#8221; message), but that&#8217;s never explained either. It&#8217;s all just randomly thrown in, and makes no real sense. It doesn&#8217;t help that the localization and the voice acting are laughably bad.</p>
<p>That&#8217;s fine though, because <em>Bright Memory </em>does have some notable strengths- the combat most of all. Gunplay is fast and frenetic, and Shelia has plenty of abilities at her disposal to make use of her well. Her EMP blast suspends enemies in the air (for some reason); she has a sword that whips out energy beams and can do a ground pound attack; her dash ability allows her to quickly dodge attacks; she has a grapple ability that she can use for traversal, but also to launch herself into enemies.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-461997" src="https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3.jpg" alt="bright memory" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-3-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"You play as a woman named Shelia, who&#8230; I wish I could tell you what her deal is, or what the narrative setup is, but honestly, I have no freaking idea what the hell went on throughout the course of this entire episode."</p>
<p>All abilities come with a cooldown, while there are others that you can unlock with XP that you collect from fallen foes. The ability unlocks aren&#8217;t too extensive or deep, but given the bite-sized nature of this game, I didn&#8217;t really expect them to be. They&#8217;re fine for what they are. Gunplay and abilities work well together to make for a fast-paced combat system that often had me excitedly flitting about the battlefield, but the bullet-sponge enemies do make things a bit more drawn-out than they need to be. I did like the enemy variety though. From undead soldiers with sword and shields to regular soldiers with guns, from flying creatures to beasts wielding large axes, from lion-like thingies that breathe fire to a couple of large bosses, there&#8217;s a decent amount of enemy variety here, especially for a game that&#8217;s less than 50 minutes long.</p>
<p>There are some light platforming sections as well, which are linear and straightforward, but still mildly enjoyable, and hint at interesting applications of Shelia&#8217;s abilities. There&#8217;s also a single puzzle (unless there were optional ones that I missed), which&#8230; makes no sense? You have to align symbols on rotating discs on the ground with symbols on the wall, and Shelia even says out loud that they match&#8230; except they don&#8217;t. They look nothing alike. I just got through the thing thanks to trial and error.</p>
<p>Something else that deserves criticism is how poorly <em>Bright Memory </em>has been optimized for consoles- in that it hasn&#8217;t been optimized at all. All menus still use a slow-moving cursor, which is especially baffling because the menu that unlocks abilities doesn&#8217;t pause the game, and navigating the screen in real-time with a cursor becomes a real hassle. Your default aim sensitivity is clearly geared for keyboard and mouse gameplay, and feels sluggish on an analog stick. When I went to adjust it, the menu glitched out and blocked the sensitivity slider with another button that refused to go away, and I had to restart the game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4.jpg"><img decoding="async" class="aligncenter wp-image-461998" src="https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4.jpg" alt="bright memory" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/11/bright-memory-image-4-1536x865.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Something else that deserves criticism is how poorly <em>Bright Memory </em>has been optimized for consoles- in that it hasn&#8217;t been optimized at all."</p>
<p>There are some technical issues as well. Lip syncing is consistently problematic, the audio glitches out often (I was hearing double at certain points throughout the game), and screen tearing can be a pretty major issue- though at least the latter can be mitigated by turning on V-sync. I do want to mention once again that this entire game is the work of a single person, and keeping that in mind, <em>Bright Memory </em>looks rather good. It doesn&#8217;t look spectacular by any means, but it definitely holds its own, at least from a visual perspective.</p>
<p>After having blown through this inconsistent mess in a single sitting, I&#8217;m surprised that I&#8217;m still excited about <em>Bright Memory: Infinite</em>. There&#8217;s a kernel of a genuinely good game in here, and if FYQD Studio can sort out the many, <em>many </em>issues plaguing this test drive, they could land on something special. I just hope, above all else, that <em>Infinite </em>explains what that damn <em>Dark Souls </em>bornfire was doing in here. That&#8217;s a mystery for the ages.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the Xbox Series X.</strong></em></span></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">461994</post-id>	</item>
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		<title>Bright Memory Out Today for Xbox Series X/S, Launch Trailer Released</title>
		<link>https://gamingbolt.com/bright-memory-out-today-for-xbox-series-x-s-launch-trailer-released</link>
					<comments>https://gamingbolt.com/bright-memory-out-today-for-xbox-series-x-s-launch-trailer-released#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 09 Nov 2020 18:52:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bright memory]]></category>
		<category><![CDATA[FYQD-Studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Playism]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=461510</guid>

					<description><![CDATA[The initial Bright Memory retails for $7.99 on next-gen consoles.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-456415" src="https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory.jpg" alt="Bright Memory" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>FYQD-Studio is prepping <a href="https://gamingbolt.com/bright-memory-infinite-looks-slick-in-new-screenshots"><em>Bright Memory Infinite</em></a> for PC and Xbox Series X/S. But before that, publisher Playism is releasing <a href="https://gamingbolt.com/bright-memory-coming-to-xbox-series-x-on-november-10th"><em>Bright Memory</em></a> today for Microsoft&#8217;s next-gen consoles. It will be available for $7.99 via the Microsoft Store &#8211; check out the launch trailer below.</p>
<p><em>Bright Memory</em> is intriguing because it was initially developed by a single person. It combines first person shooting with hack and slash action and a sleek art-style. There&#8217;s even a story with SRO agent Sheila who travels to an ancient island and fights for survival against mythical threats. Of course, how much the story really matter remains to be seen, especially with all the crazy combos that players can pull off.</p>
<p>As for <em>Bright Memory Infinite</em>, it&#8217;s essentially a full-fledged game with Sheila still serving as the protagonist. Currently, it&#8217;s slated to release in 2021 for PC and Xbox Series X/S with owners of <em>Bright Memory</em> on the former receiving a free upgrade to the full version. Stay tuned for more details on it in the coming months.</p>
<p><iframe loading="lazy" title="Bright Memory Xbox Series Xトレーラー" width="500" height="281" src="https://www.youtube.com/embed/KYADEZGqkyI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">461510</post-id>	</item>
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		<title>Bright Memory Coming to Xbox Series X on November 10th</title>
		<link>https://gamingbolt.com/bright-memory-coming-to-xbox-series-x-on-november-10th</link>
					<comments>https://gamingbolt.com/bright-memory-coming-to-xbox-series-x-on-november-10th#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 22 Sep 2020 11:59:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bright memory]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=456413</guid>

					<description><![CDATA[The original version will arrive on the console before Bright Memory Infinite.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-456415" src="https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory.jpg" alt="Bright Memory" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory.jpg 1919w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/09/Bright-Memory-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>FYQD has released a new trailer for <em>Bright Memory</em>, confirming its release for Xbox Series X on November 10th. This isn&#8217;t <a href="https://gamingbolt.com/bright-memory-infinite-trailer-showcases-boss-fight-against-a-teleporting-samurai"><em>Bright Memory Infinite</em></a> though &#8211; it&#8217;s the original demo for <em>Bright Memory</em> before FYQD-Studio went about reworking it into a full game. It was released as <em>Bright Memory: Episode 1</em> but is now available for PC as <em>Bright Memory</em>.</p>
<p>The first person shooter/hack and slash title focuses on Sheila, who finds herself combat various reanimated beasts and enemies on ancient island. Though Sheila can employ various firearms, she&#8217;s also capable of slicing enemies apart with a sword. Combining these together makes for some <em>Devil May Cry</em>-style combos.</p>
<p>Though <em>Bright Memory</em> is out in November for Xbox Series X, <em>Bright Memory Infinite</em> doesn&#8217;t currently have a release date. On PC, owners of the original <em>Bright Memory</em> will receive Infinite for free. Will this same practice carry over to Xbox Series X? Time will tell so stay tuned for more details.</p>
<p><iframe loading="lazy" title="『Bright Memory』Xbox Series Xリリース決定！" width="500" height="281" src="https://www.youtube.com/embed/T_pz2gwVHCE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">456413</post-id>	</item>
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		<title>12 Games That Look Amazing Due To Nvidia RTX</title>
		<link>https://gamingbolt.com/12-games-that-look-amazing-due-to-nvidia-rtx</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 08 Jun 2020 15:41:06 +0000</pubDate>
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		<category><![CDATA[Deliver Us The Moon]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=443918</guid>

					<description><![CDATA[Ray tracing can completely transform a game's visuals- here are some of the best examples.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen it comes to video game graphics, most agree that ray tracing is the next big thing that the industry is working toward, and with the PS5 and Xbox Series X both confirmed to support hardware-accelerated ray tracing, it looks like we&#8217;re getting ever closer to seeing it become an industry standard. But while consoles are still playing catch up, the PC gaming scene has been enjoying games with ray tracing for some time now, and as anyone who&#8217;s experienced it would tell you, it can truly transform the visuals of a game. And in this feature, that&#8217;s exactly what we&#8217;ll be talking about, as we take a look at some games that look absolutely incredible thanks to their implementation of ray tracing.</p>
<p><strong>MINECRAFT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-443980" src="https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx.jpg" alt="minecraft rtx" width="620" height="356" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx.jpg 1656w, https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx-300x172.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx-1024x587.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx-768x441.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/minecraft-rtx-1536x881.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>People don&#8217;t usually associate <em>Minecraft </em>with cutting-edge visuals, but when played on high-end PCs, it&#8217;s a completely different story. Especially with RTX on, the blocky sandbox game can take your breath away. Its realistic lighting and incredible reflections contrast with its simplistic and stylized visuals to create a stunning effect, and bring the game&#8217;s world to life in a way we would not have thought possible a few years ago.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">443918</post-id>	</item>
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		<title>30 Graphically Intensive Games of 2020</title>
		<link>https://gamingbolt.com/30-graphically-intensive-games-of-2020</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Jan 2020 04:03:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=427900</guid>

					<description><![CDATA[Looks aren't everything but these games do a great job convincing us otherwise.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s the year of next-gen consoles and while there are some incredibly gorgeous looking titles in the pipeline, the current generation still has some visually impressive games coming up. Let&#8217;s take a look at 30 graphically intense titles that will be arriving this year.</p>
<p><b>Cyberpunk 2077</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/Cyberpunk-2077-Daytime.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-417945" src="https://gamingbolt.com/wp-content/uploads/2019/10/Cyberpunk-2077-Daytime.jpg" alt="Cyberpunk 2077 Daytime" data-wp-editing="1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/Cyberpunk-2077-Daytime.jpg 2060w, https://gamingbolt.com/wp-content/uploads/2019/10/Cyberpunk-2077-Daytime-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/Cyberpunk-2077-Daytime-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/Cyberpunk-2077-Daytime-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>CD Projekt RED&#8217;s next big title eschews the medieval fantasy and third person action of The Witcher for a first person sci-fi romp in Night City. Developed on REDengine 4, Cyberpunk 2077 boasts screen space reflections, dynamic lighting effects, global illumination and realistic textures. The detail of the world adds further to its fidelity, and that&#8217;s without ray-tracing thrown in. Cyberpunk 2077 is out on April 16<sup>th</sup> for Xbox One, PS4 and PC with a release later for Google Stadia.</p>
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		<title>16 Biggest First Person Shooters of 2019 and Beyond</title>
		<link>https://gamingbolt.com/16-biggest-first-person-shooters-of-2019-and-beyond</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 15 Mar 2019 06:49:00 +0000</pubDate>
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					<description><![CDATA[Some of the most exciting first person shooters coming out in the not too distant future. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he market may no longer be as saturated with first person shooters as it was a decade ago (no, this generation it&#8217;s all about open world games), but the FPS still remains a pillar of this industry. Every year we get treated to some excellent and memorable first person shooters, and looking at the games lying in wait for 2019 and beyond, we can rest assured that that isn&#8217;t going to change anytime soon.</p>
<p>In this feature, we&#8217;ll be taking a look at 16 such games, many of which will be launching by the time this year is out, and others that might not. Do note that a couple of these will also be games that haven&#8217;t officially been revealed yet- but for some reason or the other, we all do know for a fact that they&#8217;re coming soon.</p>
<p>With all that out of the way, let&#8217;s jump right in.</p>
<p><em>Note: This is part one of this feature. Expect part two soon!</em></p>
<p><strong>HALO INFINITE</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-388609" src="https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite.jpg" alt="halo infinite" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/halo-infinite-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After the disappointing <em>Halo 5: Guardians, </em>it became clear that Microsoft&#8217;s legendary franchise was in need of a reinvention, and <em>Infinite </em>is looking like it&#8217;s going to be just that. Beyond a brief trailer at E3 2018, we haven&#8217;t really seen much of the next <em>Halo </em>title, but 343 Industries seems adamant on bringing this great franchise back on track by implementing some fresh new ideas. Hopefully we&#8217;ll get to see a lot more of it at E3 this year.</p>
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