<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Bulletstorm &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
	<atom:link href="https://gamingbolt.com/tag/bulletstorm/feed" rel="self" type="application/rss+xml" />
	<link>https://gamingbolt.com</link>
	<description>Get a Bolt of Gaming Now!</description>
	<lastBuildDate>Tue, 01 Oct 2024 19:36:32 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=6.8.3</generator>
<site xmlns="com-wordpress:feed-additions:1">185493399</site>	<item>
		<title>15 Best First-Person Shooter Campaigns of All Time</title>
		<link>https://gamingbolt.com/15-best-first-person-shooter-campaigns-of-all-time</link>
		
		<dc:creator><![CDATA[Stuart Glover]]></dc:creator>
		<pubDate>Tue, 01 Oct 2024 19:36:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[atomic heart]]></category>
		<category><![CDATA[Battlefield: Bad Company 2]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Call of Duty: World at War]]></category>
		<category><![CDATA[crysis]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[metro exodus]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Shadow of Chernobyl]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[Wolfenstein: The New Order]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=600361</guid>

					<description><![CDATA[Intuitiveness, immersiveness, mastery, satisfaction – there’s a whole host of reasons why shooting guns is amongst the most popular activities in gaming. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here’s more to first-person shooters; it isn’t exclusively guns. For a first-person shooter to be regarded amongst the best it needs to showcase other elements such as evocative, well-designed settings within which to battle, or harbour engaging stories with meaningful characters. Away from multiplayer, single player campaigns are the best way for FPS games to demonstrate these other integral elements. So, here’s 15 FPS games with great campaigns that display great settings and stories alongside shooting. </p>
<p style="text-align: center;"><strong><em>Halo 2</em></strong></p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="15 Superb First Person Shooter Campaigns You Can&#039;t Afford To Miss" width="500" height="281" src="https://www.youtube.com/embed/9QbLzmERNiA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>


<p>You could make a case for any <em>Halo</em> game featuring on this rundown – <em>Halo 3</em> for its gameplay, <em>Halo 4 </em>for its writing and character development, <em>Halo: Combat Evolved</em>, where it all began. But <em>Halo 2</em> gets the nod here because it has all those standout elements but additionally its easily the most varied in terms of locations visited, with each locale itself superbly designed. The introduction of Arbiter Thel ‘Vadamee as a playable character not only put new weapons into our hands, but greatly expanded <em>Halo’s</em> lore too, presenting deeper purpose underlining Covenant motivations.</p>
<p>]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">600361</post-id>	</item>
		<item>
		<title>30 Best First-Person Shooters of All-Time (2024 Edition)</title>
		<link>https://gamingbolt.com/30-best-first-person-shooters-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 06 Sep 2024 17:19:23 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Black Mesa]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[DOOM 1 + DOOM 2]]></category>
		<category><![CDATA[duke nukem 3d]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[goldeneye 007]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[Halo 3 ODST]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Left 4 Dead 2]]></category>
		<category><![CDATA[medal of honor]]></category>
		<category><![CDATA[Metro: Last Light]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[quake 2 remastered]]></category>
		<category><![CDATA[Resistance 3]]></category>
		<category><![CDATA[S.T.A.L.K.E.R.: Call of Pripyat]]></category>
		<category><![CDATA[Star Wars: Battlefront 2]]></category>
		<category><![CDATA[Superhot]]></category>
		<category><![CDATA[System Shock]]></category>
		<category><![CDATA[THE FINALS]]></category>
		<category><![CDATA[turok 2: seeds of evil]]></category>
		<category><![CDATA[Turok: Dinosaur Hunter]]></category>
		<category><![CDATA[Unreal Tournament]]></category>
		<category><![CDATA[Valorant]]></category>
		<category><![CDATA[Wolfenstein 3D]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=596510</guid>

					<description><![CDATA[The first-person shooter genre is one of the most popular in gaming. Check out 30 of the best titles it has to offer to date.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he first-person shooter genre is one that&#8217;s persisted for decades. It served as the framework for all kinds of experiences – multiplayer, single-player, and everything in between – while delivering unforgettable stories and gorgeous visuals. Among the hundreds of titles released throughout, select choices remain the very best that the genre has to offer. So without further ado, here are our picks for the 30 best first-person shooters of all time, as of 2024.</p>
<p><strong>Duke Nukem 3D</strong></p>
<p><iframe title="Top 30 Greatest First Person Shooter Games of All Time You Are Not Playing [2024 Edition]" width="500" height="281" src="https://www.youtube.com/embed/GuuqeaArSo4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>3D Realms&#8217; <em>Duke Nukem 3D</em> hasn&#8217;t aged well when examining its more risque elements. At the time, it stood out for imbuing some character into the first-person shooter genre, courtesy of Duke&#8217;s one-liners. The environmental interactions and destruction also felt fresh, to say nothing of bizarre weapons like the Shrink Ray for cutting enemies down to size.</p>
<p><strong>SUPERHOT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/Superhot.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-394900" src="https://gamingbolt.com/wp-content/uploads/2019/04/Superhot.jpg" alt="Superhot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/Superhot.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/Superhot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/Superhot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/Superhot-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>What should be a gimmicky concept – time only moving when you do – results in an engaging, clever experience in the first-person shooter space. <em>Superhot</em> isn&#8217;t just about scoring headshots, throwing weapons, or swinging katanas to take out scores of enemies – it&#8217;s the assessment, the moments between each kill, that make it sing.</p>
<p><strong>Valorant</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/06/valorant.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-589510" src="https://gamingbolt.com/wp-content/uploads/2024/06/valorant.jpg" alt="valorant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/06/valorant.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/06/valorant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/06/valorant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/06/valorant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/06/valorant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/06/valorant-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Mix <em>Counter-Strike: GO&#8217;s</em> tactical shooting with characters befitting a hero shooter and you get <em>Valorant,</em> in a nutshell. As slow-paced and odd as it may seem, this is also one of the best tactical shooters, if not competitive multiplayer titles, out there. Despite only being out for a little over four years, <em>Valorant</em> offers tense gameplay that&#8217;s hard to put down.</p>
<p><strong>Borderlands 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-423310" src="https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot.jpg" alt="Borderlands 3 - Moxxi's Heist of the Handsome Jackpot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/Borderlands-3-Moxxis-Heist-of-the-Handsome-Jackpot-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Ignore the base game&#8217;s story, characters and writing for the sake of your sanity, and the gameplay in <em>Borderlands 3</em> is a significant step up. From the smoother response and feedback and improved mobility to more varied gun types and deeper build crafting, it&#8217;s a strong looter shooter, though nowhere near as timeless as its predecessor.</p>
<p><strong>DOOM 1 + DOOM 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-595862" src="https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03.jpg" alt="DOOM 1 + DOOM 2_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/DOOM-1-DOOM-2_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While fairly recent, <em>DOOM 1 + DOOM 2</em> collects the best of both titles into one excellent package. Boasting all their additional content, <em>Sigil</em>, and a great new campaign by MachineGames, the release is made even better with in-game mod support, a stellar remixed soundtrack and cross-platform multiplayer deathmatch, with 26 new maps to cause chaos on.</p>
<p><strong>Killzone 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-484660" src="https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2.jpeg" alt="killzone 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2021/06/killzone-2-1536x864.jpeg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>After the infamous E3 2005 incident, Guerrilla Games&#8217; first-person shooter had nowhere to go but up, and subsequently knocked it out of the park. The gorgeous visuals were a factor, of course, but the well-designed missions, gunplay, intelligent AI, and tight level design made for an incredible experience (even if the ending was underwhelming).</p>
<p><strong>Halo 3 ODST</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-486276" src="https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst.jpg" alt="halo 3 odst" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/07/halo-3-odst-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Though not quite the follow-up that fans expected, especially after Halo 3&#8217;s thunderous conclusion, <em>ODST</em> was still a worthy side story. It focused on one of the most compelling units, the Helljumpers, as they infiltrated New Mombasa and engaged in urban warfare with the Covenant. Perhaps its biggest contribution is the introduction of Firefight, a Horde-style variant with difficulty modifiers, a shared lives pool, and multiple sets to overcome.</p>
<p><strong>Bulletstorm</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-269301" src="https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm.jpg" alt="bulletstorm" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>People Can Fly and Epic Games had a pretty simple goal with <em>Bulletstorm</em> – gamifying stylish ways to kill the opposition. The story and characters are ultimately secondary; kicking enemies into environmental hazards, sending them sky high for some skeet shooting, and more for extra points is ultimately what sold the experience. Even if it remains underrated (no thanks to its terrible VR port),<em> Bulletstorm</em> is still a hell-raising good time.</p>
<p><strong>S.T.A.L.K.E.R.: Call of Pripyat</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-476297" src="https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02.jpg" alt="STALKER Call of Pripyat_02" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/STALKER-Call-of-Pripyat_02-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The Zone remains as haunting as ever in GSC Game World&#8217;s <em>S.T.A.L.K.E.R.: Call of Pripyat,</em> the third title in the series and most compelling yet. Though it has its share of bugs, the sandbox gameplay combined with the atmospheric horror and survival elements make for a harrowing time, whether you&#8217;re dealing with Anomalies or the various factions.</p>
<p><strong>Destiny 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-586825" src="https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04.jpg" alt="Destiny 2 - The Final Shape_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/05/Destiny-2-The-Final-Shape_04-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Bungie&#8217;s live service shooter has had a long history, one with many ups and downs. Even throughout all of the changes, it remains perhaps the best of its kind. Between excellent campaigns like <em>The Witch Queen</em> and <em>The Final Shape,</em> an unmistakable feel for its weapons, gorgeous art direction, and stellar raids, <em>Destiny 2</em> is still worth playing.</p>
<p><strong>Unreal Tournament</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/11/unreal_tournament-e1353681099116.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-124008" src="https://gamingbolt.com/wp-content/uploads/2012/11/unreal_tournament-e1353681099116.jpg" alt="unreal_tournament" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2012/11/unreal_tournament-e1353681099116.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2012/11/unreal_tournament-e1353681099116-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When <em>Quake 3 Arena</em> was believed to reign supreme, <em>Unreal Tournament</em> appeared out of nowhere and claimed the throne. While the former still held a strong esports presence, the latter was the overall better product, from its map design and visuals to the sheer variety of mode types. Assault alone is an incredible addition to the competitive FPS formula and playing with AI bots actually felt enjoyable, even on the higher difficulties.</p>
<p><strong>Turok: Dinosaur Hunter</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/turok-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493316" src="https://gamingbolt.com/wp-content/uploads/2021/09/turok-image.jpg" alt="turok image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/turok-image.jpg 1918w, https://gamingbolt.com/wp-content/uploads/2021/09/turok-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/turok-image-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/turok-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/turok-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/turok-image-1536x865.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Turok</em> may have initially come across as “What if FPS but killing dinosaurs instead of humans?” but surprised many with its exploration and gorgeous visuals on the Nintendo 64. Of course, the combat was no slouch either, as each of the 13 weapons resulted in ample gore. Together, these elements made for an unorthodox but memorable shooter.</p>
<p><strong>Prey (2017) </strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-457620" src="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg" alt="prey" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/10/prey.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/10/prey-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>What could have been with the <em>Prey</em> franchise if Human Head Studios&#8217; sequel wasn&#8217;t cancelled? We&#8217;ll never know, but in the meantime, Arkane Austin&#8217;s 2017 reboot, which embraces a more immersive sim structure and deep space paranoia, is excellent. As Morgan Yu, players must survive in a massive space station overrun with Typhon, but not everything is as it seems. The result is one of the finest first-person titles ever made.</p>
<p><strong>Far Cry 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-595073" src="https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1.jpg" alt="far cry 3 1" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/08/far-cry-3-1-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Moving away from <em>Far Cry 2&#8217;s</em> realistic sandbox, <em>Far Cry 3</em> went much bigger, returning to the tropical island setting while introducing a compelling new villain. Though the story is far more structured, the open world is rife with quests, enemy camps, wild animals, and much more. To this day, <em>Far Cry 3</em> remains in a class of its own.</p>
<p><strong>Metro: Last Light</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/metro-last-light-redux.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-418564" src="https://gamingbolt.com/wp-content/uploads/2019/10/metro-last-light-redux.jpg" alt="metro last light redux" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/metro-last-light-redux.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/metro-last-light-redux-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/metro-last-light-redux-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/metro-last-light-redux-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Much as <em>Metro Exodus</em> embraced an open-world-style approach to its large areas, there&#8217;s something about <em>Metro: Last Light</em> and its linear narrative. Maybe it&#8217;s how well-designed each section felt, whether you were escaping from captivity or slinking through the surface, avoiding contact with its mutants. Perhaps it was the moral dilemmas that Artyom faced. Either way, the series&#8217; brand of survival and fast-paced gunplay is at its peak here.</p>
<p><strong>Star Wars: Battlefront 2 (Classic)</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-581655" src="https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot-1024x576.jpg" alt="Star Wars Battlefront Classic Collection screenshot" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/03/Star-Wars-Battlefront-Classic-Collection-screenshot.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Ignoring the utter cluster that Aspyr&#8217;s re-released turned out to be in the online department, the classic <em>Star Wars: Battlefront 2</em> is still a timeless game. The campaign is enjoyable enough but Galactic Conquest was a game changer of a single-player mode, offering a Risk-like map to fight through and conquer. Multiplayer was still arguably the highlight of it all, especially with 24 maps and modes like Hero Assault.</p>
<p><strong>Medal of Honor (1999)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-598061" src="https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor.jpg" alt="Medal of Honor" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/Medal-of-Honor-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Developed by Dreamworks Interactive, it was the premiere World War 2 title, immersing players in the conflicts of the time while offering a top-tier presentation.<em> Allied Assault</em> would be more remembered thanks to its recreation of the Battle of Normandy, but <em>Medal of Honor</em> still deserves its flowers.</p>
<p><strong>Left 4 Dead 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430011" src="https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2.jpg" alt="Left 4 Dead 2" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2.jpg 1728w, https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2-768x480.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/Left-4-Dead-2-1536x960.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Decried as little more than an expansion pack before launch, <em>Left 4 Dead 2</em> expanded so much on its predecessor&#8217;s already compelling co-op gameplay. New Special Infected, deeper campaigns with more varied objectives, a wider variety of melee weapons and guns, and incredible replay value courtesy of its AI Director were just some of the reasons it stood out. Of course, its modability over the years has also ensured some great laughs.</p>
<p><strong>Resistance 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-9.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-27898" src="https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-9.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-9.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-9-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/04/resistance-3-9-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>As the conclusion to the Resistance trilogy, Insomniac&#8217;s <em>Resistance 3</em> is also its least successful. It&#8217;s a shame because, on top of new and old weapons, the atmosphere and dark subject matter added to the stakes, making it feel like humanity&#8217;s last desperate attempt to stay alive. While it still needed some polish, the gunplay and overall presentation made for a fitting end to the series.</p>
<p><strong>System Shock (2023) </strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-553307" src="https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake.jpg" alt="system shock remake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/system-shock-remake-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>One of the best first-person titles ever made, <em>System Shock</em> is also far from easy to remake. Nevertheless, Nightdive Studios took a swing, rebuilding the visuals from the ground up while staying true to the far-future cyberpunk aesthetic of the original. Even with the improved UI, overhauled Cyberspace and other changes, it still maintains that sense of dread and terror that defined the original.</p>
<p><strong>GoldenEye 007</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-407005" src="https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007.jpg" alt="goldeneye 007" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/goldeneye-007-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Rare was already pretty well-established before <em>GoldenEye 007</em> and yet, its launch raised the developer&#8217;s stock considerably. It isn&#8217;t just one of the best video game adaptations of a movie (usually a formula for failure back then), but proof that console shooters could be great. The local multiplayer alone defined many gamers&#8217; lives growing up.</p>
<p><strong>Cyberpunk 2077</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-555971" src="https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4-1024x576.jpg" alt="cyberpunk 2077 phantom liberty" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/06/cyberpunk-2077-phantom-liberty-image-4.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>After all the updates, revamped perks, and improvements, <em>Cyberpunk 2077</em> has gone from a good first-person shooter to a great one. It&#8217;s backed by actual build variety, whether you&#8217;re a manic Mantis Blades user, a Netrunner overloading every single enemy, or skilled in a variety of guns. Of course, everything else that makes the game great, from its side quests to its open-world activities, doesn&#8217;t hurt either.</p>
<p><strong>Wolfenstein 3D</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-598062" src="https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D.jpg" alt="Wolfenstein 3D" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D-300x188.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D-1024x640.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/Wolfenstein-3D-768x480.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While not quite the first-ever FPS made, <em>Wolfenstein 3D</em> is what ultimately led to the genre&#8217;s rise. It was frantic and fast-paced, with revolutionary visuals and excellent weapons. Though it offered secrets to discover throughout its ten episodes, the simplicity is ultimately what made it such a universal hit.</p>
<p><strong>Quake 2 Remastered</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-562381" src="https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition.jpg" alt="Quake 2 Enhanced Edition" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/08/Quake-2-Enhanced-Edition-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Crafted with Nightdive&#8217;s assistance, the recent enhanced edition of <em>Quake 2</em> packs all the mission packs, <em>Quake 2 64</em>, and a new episode from MachineGames into one package. Then it adds the id Vault, AI opponents in multiplayer, 4K/120 Hz support, and various quality-of-life features, turning one of id&#8217;s best shooters ever into a contemporary must-play.</p>
<p><strong>The FINALS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-573406" src="https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05.jpg" alt="The Finals_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/12/The-Finals_05-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Embark Studios&#8217; <em>THE FINALS</em> is often forgotten when discussing competitive shooters, especially free-to-play options. Nevertheless, it&#8217;s a strong package with some unique modes, dynamic combat thanks to full environmental destruction, and extensive strategy, thanks to the unique gadgets. The arena-style combat may not appeal to everyone, but it still makes for some intense PvP sessions.</p>
<p><strong>Black Mesa</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-434728" src="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03.jpg" alt="Black Mesa_03" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Black-Mesa_03-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>If developing a sequel to <em>Half-Life</em> is challenging, remaking the experience, especially as a small team of fans, is an almost Herculean effort. Yet throughout many years of waiting, <em>Black Mesa</em> was finally a reality, delivering everything we loved about the original with gorgeous revamped visuals and entirely new sections like Xen.</p>
<p><strong>DOOM (2016)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-433858" src="https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3.jpg" alt="doom 2016" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/doom-2016-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Considering how diminished interest had been in the franchise, it&#8217;s a miracle that <em>DOOM</em> even released. The fact that it&#8217;s this good is just an anomaly. Everything about it, from the visuals and action, particularly the new Glory Kills, is simply fantastic.</p>
<p><strong>Perfect Dark</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-131001" src="https://gamingbolt.com/wp-content/uploads/2013/01/Perfect-Dark-3.jpg" alt="" width="720" height="450" srcset="https://gamingbolt.com/wp-content/uploads/2013/01/Perfect-Dark-3.jpg 635w, https://gamingbolt.com/wp-content/uploads/2013/01/Perfect-Dark-3-300x187.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>GoldenEye 007</em> showcased Rare&#8217;s surprising expertise for incredible first-person shooters and <em>Perfect Dark</em> only solidified it. With a tighter narrative focus and strong characterization (as seen with the iconic Joanna Dark), it weaved stealth, tense gunplay, memorable set pieces, and stellar levels into one cohesive package. The fact that it delivered so much despite the Nintendo 64 nearing the end of its lifespan is an achievement unto itself.</p>
<p><strong>Titanfall 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-421133" src="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg" alt="titanfall 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/titanfall-2-1024x576.jpeg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>While it&#8217;s a shame that the original didn&#8217;t become all that popular, <em>Titanfall 2&#8217;s</em> fate is even more tragic given the sheer quality involved. The multiplayer is much more involved with its variety of Titans, weapon types and abilities (even if some maps could be hit or miss). Furthermore, the campaign is simply an all-timer with its level design, boss fights, and stories, making it worth the price of admission alone.</p>
<p><strong>Half-Life 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/09/Half-Life-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-598064" src="https://gamingbolt.com/wp-content/uploads/2024/09/Half-Life-2.jpg" alt="Half-Life 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/09/Half-Life-2.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/09/Half-Life-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/09/Half-Life-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/09/Half-Life-2-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>When you&#8217;re in Valve&#8217;s shoes and <em>Half-Life</em> is the pinnacle of narrative first-person shooters, there are high expectations. Yet, <em>Half-Life 2</em> surpasses with relative ease, from the presentation and world-building to the story-telling and characters. Each area is memorable and unique; the Combine makes for enjoyable foes to fight; and the Gravity Gun is iconic all on its own.</p>
]]></content:encoded>
					
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">596510</post-id>	</item>
		<item>
		<title>15 Best Reload Animations in Games</title>
		<link>https://gamingbolt.com/15-best-reload-animations-in-games</link>
					<comments>https://gamingbolt.com/15-best-reload-animations-in-games#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Fri, 02 Sep 2022 18:42:45 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[battlefield 5]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Escape From Tarkov]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Homefront: The Revolution]]></category>
		<category><![CDATA[Killing Floor 2]]></category>
		<category><![CDATA[metal gear solid 5]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[Planetside 2]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[shadow warrior 2]]></category>
		<category><![CDATA[turbo overkill]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=528956</guid>

					<description><![CDATA[This is what happens when the animation team gets complete freedom. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s easy to opine weapon reloading animations as simple pragmatism. Their transience – yanking out an empty magazine, sliding in its replacement – occupies mere seconds of playtime. Yet, in this briefest of moments is some of the most artful animation in video games. You see, the way in which a gun reloads must communicate an awful lot to the player – is the weapon powerful yet unwieldy? Is it lightweight and precise? Do its bullets slot into cylinders with precision, or can a magazine be carelessly palm-slapped in?</p>
<p>And another thing – visually portraying a weapon’s character is only half the story. Animators must stimulate that most nebulous of concepts too: <em>game feel.</em> How does the player feel holding the weapon? Of course, there’re additional aspects at play: the weapon’s appearance, its fire rate and sound design, for instance. These aspects exist in harmony with weapon reload animations creating a tactile sensation for the player. If a firearm’s reload animation doesn’t match the rest of its design elements, then game feel is lost, and player satisfaction gone.</p>
<p>So, without further ado, here are fifteen totally awesome reload animations, ranging from rapid in-and-outs for breakneck gunplay, to stately, tactical, detailed reloads, with unnecessarily inefficient but visually epic flamboyance stuffed in-between.</p>
<p style="text-align: center;"><strong><em>Far Cry 3: Blood Dragon</em></strong></p>
<p><iframe loading="lazy" title="When The Animation Team Gets Complete Freedom..." width="500" height="281" src="https://www.youtube.com/embed/qz3Hy0pfMcs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Wearing its retro-future 80s action clichés firmly on its sleeve is <em>Far Cry 3: Blood Dragon. </em>Playing as Cyber Commando Sergeant Rex Colt, himself a tongue-in-cheek homage to Terminator-esque half-man half-machines, gave animators plenty of wiggle room for flashiness. There’re excessive exaggerations in <em>Far Cry 3: Blood Dragon’s </em>reload animation; movements are wide and freewheeling, shotguns unnecessarily spin mid-air before cartridges are coin flipped down the barrel in carefree volition, providing both visual ostentation and information for players of Sergeant Colt’s robotic strength and precision. In short, they’re totally unrealistic, eye-popping attention-grabbers.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-best-reload-animations-in-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">528956</post-id>	</item>
		<item>
		<title>15 Best Sniper Rifles In Video Games</title>
		<link>https://gamingbolt.com/15-best-sniper-rifles-in-video-games</link>
					<comments>https://gamingbolt.com/15-best-sniper-rifles-in-video-games#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 13 Dec 2021 10:46:35 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[Fallout 4]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[ghost recon wildlands]]></category>
		<category><![CDATA[Grand Theft Auto 5]]></category>
		<category><![CDATA[halo 4]]></category>
		<category><![CDATA[killzone 3]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Overwatch]]></category>
		<category><![CDATA[Perfect Dark]]></category>
		<category><![CDATA[sniper elite 4]]></category>
		<category><![CDATA[Unreal Tournament]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498744</guid>

					<description><![CDATA[Tapping at heads with a sniper rifle is one of the biggest satisfactions in games, and here are 15 of the best tools for doing just that.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">S</span>coping up and shooting targets that might be hundreds of meters away is one of the most satisfying things that games offer us, and these sniper rifles are more than up to the task. Join us as we take a look at the 15 most satisfying sniper rifles in all of gaming.</span></p>
<p><b>The Carcano &#8211; Sniper Elite 4</b></p>
<p><iframe loading="lazy" title="15 SUPER SATISFYING Sniper Rifles In Video Games" width="500" height="281" src="https://www.youtube.com/embed/8dTRL6qzZ1w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;"><em>Sniper Elite 4</em> &#8211; as evident from the title itself, has a great assortment of sniper rifles that players can utilize in the game&#8217;s many missions. The Carcano however, stands out from the rest particularly due to its ability to deal some crazy amounts of damage along with a decent magazine size, which makes it a great choice for those wanting more stopping power. It can be hard to master though, particularly because of its high recoil &#8211; but those who do will undoubtedly have a great time sniping heads from afar.</span></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-best-sniper-rifles-in-video-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">498744</post-id>	</item>
		<item>
		<title>15 Best First-Person Single Player Games You Probably Missed</title>
		<link>https://gamingbolt.com/15-best-first-person-single-player-games-you-probably-missed</link>
					<comments>https://gamingbolt.com/15-best-first-person-single-player-games-you-probably-missed#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 08 Nov 2021 07:15:04 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[condemned 2: bloodshot]]></category>
		<category><![CDATA[Deus Ex]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Resistance 3]]></category>
		<category><![CDATA[Singularity]]></category>
		<category><![CDATA[stalker: call of pripyat]]></category>
		<category><![CDATA[Superhot]]></category>
		<category><![CDATA[System Shock 2]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[timesplitters: future perfect]]></category>
		<category><![CDATA[turok]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=497947</guid>

					<description><![CDATA[There is no shortage of games that use the first-person perspective, but some are arguably more popular than others - and here 15 games that you probably haven't played before.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he first-person shooter genre is one of the most popular in the medium, and there&#8217;s been no shortage of games that use the perspective to tell different stories, evoke different emotions, and so much more. On that note, here are 15 of the best first-person single-player games that you probably haven&#8217;t played before.</span></p>
<p><b>Firewatch</b></p>
<p><img loading="lazy" decoding="async" class="wp-image-372413 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2018/11/firewatch.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/11/firewatch.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2018/11/firewatch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/11/firewatch-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">This Campo Santo-developed first-person adventure was released in 2016 and sees players taking the role of a man named Henry who is a fire lookout at a national forest. The game has some great art direction which is also minimalist, alongside quality voice-acting. <em>Firewatch</em> does not have much in the name of action, but the beauty of nature and its environments remains constant throughout. Players will also have to choose dialogues from an options tree, which can significantly impact your relationship with other characters.</span></p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-best-first-person-single-player-games-you-probably-missed/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">497947</post-id>	</item>
		<item>
		<title>So Where is Bulletstorm 2?</title>
		<link>https://gamingbolt.com/so-where-is-bulletstorm-2</link>
					<comments>https://gamingbolt.com/so-where-is-bulletstorm-2#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Jun 2020 17:51:25 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[People Can Fly]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=446075</guid>

					<description><![CDATA[Will Poeple Can Fly's FPS IP ever return? ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n the final years of the PS3/Xbox 360 generation, Epic Games were flying high. Having worked on the seminal <em>Gears of War </em>trilogy, their stock was higher than ever, and the entire industry was waiting to see what they would do next. And for their next big project, they partnered with People Can Fly, a Polish studio with a solid reputation for developing great shooters.</p>
<p>People Can Fly had made a name for themselves with the critical darling <em>Painkiller, </em>while they had also worked quite extensively with Epic Games over the years, not only for the PC port of the first <em>Gears of War, </em>but also providing development support for its two sequels. Their partnership made a lot of sense, and when the new game the two of them would be releasing together was revealed, the strength of that partnership was reaffirmed.</p>
<p><iframe loading="lazy" title="Where The Hell Is Bulletstorm 2?" width="500" height="281" src="https://www.youtube.com/embed/iXwPQ26LY_4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Called <em>Bulletstorm, </em>this new IP was a brand new first person shooter that somehow managed to stand out in a market that was, at the time, drowning in first person shooters looking to cash in on the genre&#8217;s popularity. <em>Bulletstorm </em>looked unique, stylish, and best of all, a whole lot of fun, and with the names of both People Can Fly and Epic Games attached to it, it inspired a lot of confidence in people looking forward to it.</p>
<p>The final product definitely did not disappoint. Praised for its dark humour, its bombastic action, and its unique approach to brutal and violent combat, <em>Bulletstorm </em>immediately had the potential to be something special. To this day, fans of the game look back on it fondly. But with nearly a decade having passed since its launch, we still haven&#8217;t seen a <em>Bulletstorm 2. </em>Why exactly is that? The first game was clearly received very well, and its premise and unique ideas would have benefited hugely from a sequel- so why haven&#8217;t wee seen one? Where the hell is <em>Bulletstorm 2?</em></p>
<p>The answer to that question isn&#8217;t exactly a straightforward one, and has kept changing over the last few years. In the months and years immediately following <em>Bulletstorm&#8217;s </em>launch, the biggest reason for there not being a sequel was rather simple- the game&#8217;s critical success wasn&#8217;t reflected in its commercial performance. Both Epic Games and publishers EA deemed the game&#8217;s sales to be disappointing, with Epic declaring a few months after its launch that they had failed to turn a profit.</p>
<p>As People Can Fly CEO Sebastian Wojciechowski would later go on to say, the context surrounding the IP had a lot to do with that. As the next game from the people behind <em>Gears of War, </em>the game was expected to sell a lot more than it did, and while in relation to those expectations the game&#8217;s sales of nearly 2 million units were deemed a failure, in isolation, that wasn&#8217;t exactly the case.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/12/Bulletstorm-Full-Clip-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-284703" src="https://gamingbolt.com/wp-content/uploads/2016/12/Bulletstorm-Full-Clip-Edition.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2016/12/Bulletstorm-Full-Clip-Edition.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/12/Bulletstorm-Full-Clip-Edition-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Regardless, that turned out to be a death knell for <em>Bulletstorm, </em>at least at the time. Epic Games and People Can Fly had a sequel planned, and early pre-production on it had kicked off, but after the game&#8217;s disappointing sales, Epic – who at the time owned People Can Fly – pulled the studio off <em>Bulletstorm 2 </em>and put them to work on a new project (which turned out to be <em>Gears of War Judgment</em>).</p>
<p>In 2015, however, People Can Fly bought back their independence from Epic Games, and in doing so, also retained the ownership of the <em>Bulletstorm </em>IP, and in the years since then, the future has looked a lot brighter – at least relatively – for the series.</p>
<p>For instance, 2017 saw the release of <em>Bulletstorm: Full Clip Edition, </em>a remaster of the original game that included bonus new content created by People Can Fly. <em>Full Clip Edition </em>received positive reviews at launch, and best of all, also sold rather well, with People Can Fly and publishers Gearbox both deeming it to be a success. While raw sales figures were not made available, People Can Fly considered the remaster to be more commercially successful than the original game. Maybe that was because of the aforementioned context of the situation, but either way, <em>Full Clip Edition </em>proved to People Can Fly that the <em>Bulletstorm </em>IP was one with plenty of potential. The fact that the game&#8217;s 2019 Switch release was also commercially successful only went on to reaffirm that belief.</p>
<p>It&#8217;s also worth noting that several times over the last few years – especially since they bought back their independence from Epic – People Can Fly have made it clear that they want to continue to invest in <em>Bulletstorm</em>. On more than one occasion, the studio has pointed to the success of the remaster as evidence for the fact that people <em>do </em>want more <em>Bulletstorm</em>. For instance, in a 2018 interview with <a href="https://www.gamesindustry.biz/articles/2018-10-18-people-can-fly" target="_blank" rel="noopener noreferrer">GamesIndustry</a>, Wojciechowski noted that the future of the property was People Can Fly&#8217;s hands, and the success of the remaster meant that they would give serious thought to that fact moving forward, even though they were not, at that time, working on anything new.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-269300" src="https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1-2.jpg" alt="bulletstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1-2.jpg 2048w, https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/06/bulletstorm-1-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>A year later, in an interview with <a href="https://www.eurogamer.net/articles/2019-07-04-it-sounds-like-people-can-fly-would-love-to-do-bulletstorm-2" target="_blank" rel="noopener noreferrer">Eurogamer</a>, he said in very clear terms that People Can Fly held the property close to their hearts and definitely wanted to work on it in the future. &#8220;We are, as you can see [with the remaster and the Switch version], still holding this IP deep in our hearts,&#8221; Wojciechowski told me. &#8220;We want this IP to have its second life. We&#8217;re still not sure what that means but obviously since this is our IP &#8211; we own the IP &#8211; and the IP is known and has its fans, we would like to do something about it.&#8221;</p>
<p>Clearly, <em>Bulletstorm </em>is a property People Can Fly not only keep thinking about, but want to keep investing in, and thankfully, their recent investments with the remaster and the Switch release have paid off. Will that mean that the studio will eventually work on a sequel in the near future? That&#8217;s certainly what we&#8217;re hoping for. For now, People Can Fly are focused on the upcoming <em>The Outriders</em>, but once that&#8217;s been wrapped up, hopefully they&#8217;ll move on to a new <em>Bulletstorm </em>game.</p>
<p>Of course, there is the question of how the studio – which is a very different one now from the one that made the first <em>Bulletstorm </em>– will handle a sequel. Most of the creative leads that worked on <em>Bulletstorm </em>are no longer at People Can Fly, and are not working on <em>The Outriders </em>either, so a <em>Bulletstorm 2 </em>would be coming from the same studio, but definitely not the same people. Can they, in spite of that, deliver on the promise and potential of the first game with a sequel? Hopefully they can. At the very least, we would love to see them try.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/so-where-is-bulletstorm-2/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">446075</post-id>	</item>
		<item>
		<title>15 Underrated First Person Shooters You Probably Didn&#8217;t Play</title>
		<link>https://gamingbolt.com/15-underrated-first-person-shooters-you-probably-didnt-play</link>
					<comments>https://gamingbolt.com/15-underrated-first-person-shooters-you-probably-didnt-play#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jun 2020 11:12:58 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Call of Juarez: Gunslinger]]></category>
		<category><![CDATA[no one lives forever]]></category>
		<category><![CDATA[Prey]]></category>
		<category><![CDATA[Red Orchestra 2: Heroes of Stalingrad]]></category>
		<category><![CDATA[S.T.A.L.K.E.R: Call Of Pripyat]]></category>
		<category><![CDATA[Sanctum]]></category>
		<category><![CDATA[shadow warrior 2]]></category>
		<category><![CDATA[Singularity]]></category>
		<category><![CDATA[Star Wars: Republic Commando]]></category>
		<category><![CDATA[the darkness]]></category>
		<category><![CDATA[TimeShift]]></category>
		<category><![CDATA[timesplitters: future perfect]]></category>
		<category><![CDATA[XIII]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=443554</guid>

					<description><![CDATA[They may not have had their due but these shooters still rock.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>hooters are a dime a dozen especially in this battle royale-dominated era. Things weren&#8217;t too different back in the day but there were quite a few underrated titles that fell by the wayside, whether in sales or critical reception. Even worse are the games which had both but have been seemingly forgotten in the years since their release. Let&#8217;s take a look back at 15 of the most underrated first person shooters that you probably didn&#8217;t play.</p>
<p><b>No One Lives Forever</b></p>
<p><iframe loading="lazy" title="15 BEST First Person Shooters You Didn&#039;t Play" width="500" height="281" src="https://www.youtube.com/embed/CF7n4Piqpvs?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>Zany 1960s spy aesthetic, hilariously clever writing, unique mission objectives and an endearing protagonist. What more could you want? No One Lives Forever was also releasing in a post-Half-Life era where stronger story-telling was valued in first person shooters. Alas, its success wasn&#8217;t to be. Despite rave reviews from critics, NOLF would release in November 2000 and only sell 36,501 copies by the end of the year. Even worse is the fact that current-generation players can&#8217;t experience it due to muddled IP rights. Nevertheless, whatever the future may hold, Cate Archer will forever be in our hearts.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-underrated-first-person-shooters-you-probably-didnt-play/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">443554</post-id>	</item>
		<item>
		<title>15 Things That Always Happen When You Start Playing First Person Shooter Games</title>
		<link>https://gamingbolt.com/15-things-that-always-happen-when-you-start-playing-first-person-shooter-games</link>
					<comments>https://gamingbolt.com/15-things-that-always-happen-when-you-start-playing-first-person-shooter-games#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 Apr 2020 09:52:08 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Borderlands 3]]></category>
		<category><![CDATA[Borderlands: The Pre-Sequel]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Destiny 2]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Overwatch]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=419994</guid>

					<description><![CDATA[No matter the shooter or the generation, some things just never get old.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>irst person shooters have innovated a lot over the years despite the basic goal of “Aim at nuisance, eradicate with button press” remaining the same. Along with dragging the reticule to an unwitting target, there are certain things that are always bound to happen when starting a first person shooter. Let&#8217;s take a look at 15 below.</p>
<p><b>Changing Mouse Sensitivity</b></p>
<p><iframe loading="lazy" title="15 Things That Are Bound To Happen When Starting A First Person Shooter" width="500" height="281" src="https://www.youtube.com/embed/BoATl_JnNzU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The most obvious thing you&#8217;d probably do when loading up an FPS for the first time is changing the mouse sensitivity. Key bindings are also important but achieving that perfect mix of hip-fire and ADS sensitivity which is neither too twitchy nor too slow is important. Of course, you could also just rip off your favorite Rainbow Six Siege, Overwatch etc streamer&#8217;s sensitivity because the act of choosing is a nightmare. We won&#8217;t judge.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-things-that-always-happen-when-you-start-playing-first-person-shooter-games/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">419994</post-id>	</item>
		<item>
		<title>15 Best Shotguns in Gaming History</title>
		<link>https://gamingbolt.com/15-best-shotguns-in-gaming-history</link>
					<comments>https://gamingbolt.com/15-best-shotguns-in-gaming-history#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Feb 2020 07:02:42 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Apex Legends]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[f.e.a.r]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[halo: combat evolved]]></category>
		<category><![CDATA[left4dead 2]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Metro 2033]]></category>
		<category><![CDATA[Metro Last Light]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[The Order: 1886]]></category>
		<category><![CDATA[Unreal Tournament]]></category>
		<category><![CDATA[Warframe]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=429571</guid>

					<description><![CDATA[Blowing enemies away is all the more fun with these shotguns.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>hooting games, be it in third person or first person, are defined by their visual design and overall gameplay feel. It takes a lot of work to get even one aspect of the game like the weapons to look, sound and feel great. To that end, it&#8217;s the shotguns that can often stick out, owing to their simplicity and sheer stopping power. Let&#8217;s take a look at 15 of the best shotguns in gaming history.</p>
<p><b>Super Shotgun &#8211; DOOM (2016)</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-430010" src="https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016.jpg" alt="DOOM 2016" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/DOOM-2016-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Super Shotgun in Doom 1 and 2 was revered for its close range devastation and this carried over beautifully to DOOM (2016). It may not be the BFG 9000 but the Super Shotgun can rip a hole through several smaller enemies at once, besides inflicting heavy damage on bigger demons. It&#8217;s the Slayer&#8217;s signature weapon and is only getting better in DOOM Eternal with the introduction of a grappling hook.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/15-best-shotguns-in-gaming-history/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">429571</post-id>	</item>
		<item>
		<title>Bulletstorm: Duke of Switch Edition Comes To Nintendo Switch This Summer</title>
		<link>https://gamingbolt.com/bulletstorm-duke-of-switch-edition-comes-to-nintendo-switch-this-summer</link>
					<comments>https://gamingbolt.com/bulletstorm-duke-of-switch-edition-comes-to-nintendo-switch-this-summer#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Thu, 28 Mar 2019 22:50:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bullestorm: Duke of Switch edition]]></category>
		<category><![CDATA[Bulletstorm]]></category>
		<category><![CDATA[gearbox]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pax east 2019]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[People Can Fly]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=392064</guid>

					<description><![CDATA[The Gearbox game all Switch owners have been waiting for!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Bulletstorm.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-392065" src="https://gamingbolt.com/wp-content/uploads/2019/03/Bulletstorm.jpg" alt="Bulletstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Bulletstorm.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Bulletstorm-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Bulletstorm-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Bulletstorm-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><a href="https://gamingbolt.com/borderlands-3-confirmed-first-trailer-showcases-guns-multiple-worlds-and-more"><i>Borderlands 3</i></a> may have been the center piece of their show today, but Gearbox did have other announcements they made during their PAX panel too. One of those was the long awaited Nintendo Switch port of their classic the name of which starts with a “B”. I am obviously talking about <i>Bulletstorm</i>.</p>
<p><i>Bulletstorm: Duke of Switch Edition </i>will bring the foul-mouthed first person shooter to Nintendo’s platform this Summer, Gearbox announced, which is right in line with some of <a href="https://gamingbolt.com/bulletstorm-full-clip-edition-related-announcement-possibly-being-teased-by-gearbox">their teases</a> earlier this month. It’s basically the same thing as <a href="https://gamingbolt.com/bulletstorm-full-clip-edition-receives-carnage-filled-launch-trailer"><i>Bulletstorm: Full Clip Edition</i></a> for PS4, Xbox One, and PC—meaning a remaster of the original game, all its DLC, and the ability to play as Duke Nukem through the entire game. <i>Bulletstorm</i> is a great fun game, so I’m not actually complaining that it’s coming to the Switch, where it can hopefully sell some more&#8230; I just wish we had also gotten <i>Borderlands 2</i> on Switch&#8230;</p>
<p>That’s a whole different matter, though. <i>Bulletstorm</i> will be coming to the Nintendo Switch in early Summer this year, so it shouldn’t be a long wait. We can expect it to run well on the console, since Gearbox expressed surprise at “how well the game runs on the Switch”.</p>
]]></content:encoded>
					
					<wfw:commentRss>https://gamingbolt.com/bulletstorm-duke-of-switch-edition-comes-to-nintendo-switch-this-summer/feed</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">392064</post-id>	</item>
	</channel>
</rss>
