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	<title>burnout paradise &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Best Xbox 360 Games You Need to Play [2024 Edition]</title>
		<link>https://gamingbolt.com/15-best-xbox-360-games-you-need-to-play-2024-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 16 Sep 2024 12:02:11 +0000</pubDate>
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		<category><![CDATA[Grand Theft Auto 5]]></category>
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					<description><![CDATA[The Xbox 360 is arguably Microsoft's best console in terms of games. Check out some of its greatest titles worth playing.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>icrosoft isn&#8217;t necessarily known for incredible runs with its Xbox hardware. The OG Xbox launched with tons of hype but didn&#8217;t quite compete with Sony or Nintendo (while weighing enough to break your foot if dropped). The Xbox One shot itself multiple times in the foot and took years to recover. The Xbox Series X/S started stronger but struggled to consistently deliver worthwhile exclusives, to say nothing of dropping hardware revenue. However, at one point, there was the Xbox 360.</p>
<p>It was a magical time when <em>Halo, Gears of War</em>, and<em> Forza</em> had multiple follow-ups and extensive respect. Even before Microsoft slowed down on the exclusives and delved further into Kinect, the Xbox 360 generation offered some legendary releases. Here are our picks for the top 15, as of 2024.</p>
<p><strong>Grand Theft Auto 4</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-307794" src="https://gamingbolt.com/wp-content/uploads/2017/09/GTA-4-Dimitri.jpg" alt="GTA 4 Dimitri" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/GTA-4-Dimitri.jpg 800w, https://gamingbolt.com/wp-content/uploads/2017/09/GTA-4-Dimitri-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/GTA-4-Dimitri-768x432.jpg 768w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Going from <em>Grand Theft Auto: San Andreas</em> to <em>Grand Theft Auto 4</em> on a new generation of consoles wasn&#8217;t easy for Rockstar. However, while the latter had its shortcomings, it&#8217;s still a phenomenal entry in the series, with Niko Bellic&#8217;s rise through crime showcased in grim, unrelenting fashion. Its improvements to character models and motion capture, the sheer amount of dialogue, the increased scale of Liberty City, and more all made for an incredible sequel.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">596816</post-id>	</item>
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		<title>10 Amazing Games That Will Probably Never Receive A Sequel</title>
		<link>https://gamingbolt.com/10-amazing-games-that-will-probably-never-receive-a-sequel</link>
					<comments>https://gamingbolt.com/10-amazing-games-that-will-probably-never-receive-a-sequel#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 May 2022 06:49:15 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=517351</guid>

					<description><![CDATA[You'd think that good sales and reviews would be enough to warrant a sequel, but that's not always the case.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e have spoken plenty about critically successful and beloved games that are unlikely to receive sequels anytime soon owing to their commercial failures- but sometimes, for some reason or the other, even games that see decent success on both critical and commercial fronts can end up spelling the end for their franchises. Here, we&#8217;re going to be talking about a few such excellent titles that are unlikely to get sequels in the near future (or ever), and why they&#8217;re in the situation we find them in.</p>
<p style="text-align: center;"><strong>PORTAL 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2.jpg"><img decoding="async" class="aligncenter wp-image-514093" src="https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2.jpg" alt="Portal 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/04/Portal-2-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>We could basically put the entire Valve catalog in here. The joke goes that Valve doesn&#8217;t know how to count beyond 2, and that can be applied to so many of the company&#8217;s properties. <em>Portal, </em>for instance, absolutely smashed it with its second instalment, delivering an instant masterpiece that was widely beloved by pretty much everyone who played it- and a <em>lot </em>of people have played it in the years since its launch. It&#8217;s widely regarded as one of the best games of its time, lauded for its clever gameplay and incredible writing (among other things), while commercially, it&#8217;s been quite a success too. And yet, with Valve focused on Steam and now the Steam Deck, it&#8217;s unlikely that <em>Portal </em>will continue. At least we recently got <em>Aperture Desk Job </em>though, so that&#8217;s something&#8230; right?</p>
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		<title>10 Greatest Open World Racing Games You Need To Play</title>
		<link>https://gamingbolt.com/10-greatest-open-world-racing-games-you-need-to-play</link>
					<comments>https://gamingbolt.com/10-greatest-open-world-racing-games-you-need-to-play#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 09 Aug 2021 10:43:18 +0000</pubDate>
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		<category><![CDATA[need for speed: hot pursuit]]></category>
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		<category><![CDATA[Test Drive Unlimited 2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=488699</guid>

					<description><![CDATA[These are some of the best open world racers you'll ever have the pleasure of playing. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">A</span>n open world setting can be a tricky thing to pull off for a racing game. For a genre that&#8217;s so focused on constant speed and forward momentum, the absolute freedom of a vast open world can be a tough thing to reconcile, and it can be just as tough to actually populate that world with interesting and varied activities that all fit within the framework of a racing game. Even so, there have been more than a few excellent open world racers that have managed to do just that, and here, we&#8217;re going to highlight some of the best of the best, as we rank the ten games that we feel stand the tallest in the genre.</span></p>
<p style="text-align: center;"><strong>#10. TEST DRIVE UNLIMITED 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2.jpg"><img decoding="async" class="aligncenter size-full wp-image-447613" src="https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2.jpg" alt="test drive unlimited 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/07/test-drive-unlimited-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Test Drive Unlimited 2 </em>may not have been the perfect game by any stretch of the imagination, with everything from its inconsistent world design and forgettable and threadbare attempts at telling a story to the bevy of technical issues the game launched with dragging the experience down in some pretty significant ways. But there&#8217;s a lot of fun to be found here nonetheless. Large chunks of its open world are absolutely gorgeous, and as such, a joy to simply drive around in, while there&#8217;s also no shortage of excellent racing events and activities scattered throughout all of that real estate. Sure, you have to cut through some less-than-stellar stuff to get to the good stuff, but when you do get to it, it&#8217;s really, really good.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">488699</post-id>	</item>
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		<title>15 Best Games of 2008</title>
		<link>https://gamingbolt.com/15-best-games-of-2008</link>
					<comments>https://gamingbolt.com/15-best-games-of-2008#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 09 Jul 2021 06:04:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[ninja gaiden 2]]></category>
		<category><![CDATA[Persona 4]]></category>
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		<category><![CDATA[Super Smash Bros. Brawl]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=479938</guid>

					<description><![CDATA[Of the many years with big game releases, 2008 is arguably one of the most memorable. Let's take a look back on its most important titles.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always nice to look back on the console generations gone by and marvel at the number of high profile releases each year. This is especially so when looking at 2008 which had excellent follow-ups in established franchises and awesome new IPs. Let&#8217;s examine 15 of the best games that year along with what made them so great.</p>
<p><b>Super Smash Bros. Brawl</b></p>
<p><iframe loading="lazy" title="15 Amazing Games of 2008 That Stunned Gamers" width="500" height="281" src="https://www.youtube.com/embed/Dno4CZ4L6jk?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Super Smash Bros. Melee</em> served as the series’ watershed moment, providing a near-perfect combination of gameplay, graphics and music. Super Smash Bros. Brawl didn’t win over everyone with some of its changes (hello, tripping) but it was superior in a number of other aspects. Subspace Emissary is an incredible story-driven mode till this day; the base roster was large and grew even further with the addition of non-Nintendo characters like Solid Snake, Sonic the Hedgehog and Cloud Strife; and the Stage Builder was introduced for creating one&#8217;s own levels. The Nintendo Wii already had a number of great exclusives but Super Smash Bros. Brawl is definitely one of its finest.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">479938</post-id>	</item>
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		<title>Burnout Paradise Servers to Shut Down in August</title>
		<link>https://gamingbolt.com/burnout-paradise-servers-to-shut-down-in-august</link>
					<comments>https://gamingbolt.com/burnout-paradise-servers-to-shut-down-in-august#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 18 Apr 2019 22:43:58 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Criterion Games]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=395380</guid>

					<description><![CDATA[After 12 years, the racing game is going offline.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/burnout-paradise-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395437" src="https://gamingbolt.com/wp-content/uploads/2019/04/burnout-paradise-image.jpg" alt="burnout paradise image" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/burnout-paradise-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/burnout-paradise-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/burnout-paradise-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/burnout-paradise-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The <em>Burnout</em> series was one legendary for its crashes, takedowns, and general mayhem, but didn’t transition to the current generation as we would have hoped. The last game we saw from the series was <em>Burnout Paradise</em>, <a href="https://gamingbolt.com/burnout-paradise-remastered-review">which did see a remastered version last year</a>. The series developer, Criterion Games, has moved on to other projects, mostly working as a support studio for other EA projects, and now, after 12 years, the servers for the original <em>Burnout Paradise</em> are shutting down.</p>
<p>They will go down for good on August 1<sup>st,</sup> EA announced on the official <a href="https://www.facebook.com/6174299783/posts/10157147924704784/" target="_blank" rel="noopener noreferrer">Facebook</a> page of the game. You have a little over 100 days now to finish any of the online challenges in the original release. The game will still be available to play in offline mode, of course, but anything connected to online play will be inaccessible after August 1st. This goes for all versions of the original game on Xbox 360, PS3, and PC- though thankfully, the remastered release remains unaffected, and will continue to host live servers.</p>
<p><em>Burnout Paradise Remastered</em> is available now for PlayStation 4, Xbox One, and PC.</p>
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		<title>The 50 Biggest Maps In Video Games of All Time</title>
		<link>https://gamingbolt.com/the-50-biggest-maps-in-video-games-of-all-time</link>
					<comments>https://gamingbolt.com/the-50-biggest-maps-in-video-games-of-all-time#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 17:43:43 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=381761</guid>

					<description><![CDATA[These are the biggest video game maps of all time. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s technology has evolved and allowed developers to do more impressive stuff in their games, video games in general have gotten larger and larger and expanded in scope. That&#8217;s not to say that we didn&#8217;t have large game worlds until recently, but we certainly have had a lot more of then in the last decade or so. In this feature, we&#8217;re going to talk about the biggest maps ever used in video games, and we&#8217;ll be counting down, beginning with #50, and ending with what is to this day the biggest video game map of all time.</p>
<p>Do keep in mind, that though it&#8217;s natural to assume that when we talk about big game maps, we might be talking about open world games only- but that&#8217;s not the case. Whether its an open world game, or an open ended game that&#8217;s not particularly open world, or a huge map that we&#8217;ve seen in multiplayer play- it&#8217;s all fair game for this list. Also, do keep in mind that randomly generated maps were not considered for this feature.</p>
<p>A final note before we begin- there&#8217;s every possibility that we might have missed out on some game you were expecting to see on this list, and if we did, it&#8217;s either because the exact sizes of their maps aren&#8217;t known to us, or because we simply forgot! If it&#8217;s the former, and you know what the sizes are, please tell us! If it&#8217;s the latter, please remind us.</p>
<p>So without further ado, let&#8217;s jump into it.</p>
<p><strong>#50. ASSASSIN&#8217;S CREED UNITY</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-215403" src="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/11/Assassins-Creed-Unity-Before-Patch-4.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The open world action by developers Ubisoft has its fair share of issues, sure, but its world is one aspect that can&#8217;t be faulted. It&#8217;s a joy to explore, and it&#8217;s also pretty big. At about 2.4 km2, there&#8217;s more than enough space in this virtual world to explore and lose yourself in.</p>
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		<title>Burnout &#8211; What The Hell Happened To It?</title>
		<link>https://gamingbolt.com/burnout-what-the-hell-happened-to-it</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Wed, 02 Jan 2019 15:03:43 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[aklaim]]></category>
		<category><![CDATA[burnout]]></category>
		<category><![CDATA[burnout 3: takedown]]></category>
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					<description><![CDATA[A burn'd out candle in the wind.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hen you google “Catharsis in video game form”, one of the first results turns up the storied <em>Burnout</em> series. Exploding onto the scene back on the PS2 in 2001, the series started fairly underground before really picking up speed when EA picked it up. Oh, uhhh… spoilers?</p>
<p>What originally set, and kept <em>Burnout</em> apart from their competition throughout the entire run of the series was how they turned the goals of a racer on its head, asking players to take big risks by driving against traffic, ramming their opponents off the road and a general disregard for safety, all wrapped together with what were at the time very technically impressive car crumpling slow-mo shots that just fulfill some primal thrill. The original title had some rather humble origins for what it would become though, as an under the radar gem published by Aklaim.</p>
<p>The game featured a collection of cars that would get it laughed out of the locker room when you put it beside racers today, and their hundreds of customizable rides, with a small grouping of 9 cars in four different classes, all ranked by how easy they are to handle in the game’s championship events. From a Supermini to a Bus, players have to barrel through oncoming traffic and cross busy intersections at speed if they want to make it into the winners circle, building boost through more daring feats like near-misses against traffic, and weaving through the wrong lane.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329858" src="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg" alt="Burnout Paradise Remastered" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While the game didn’t see much mainstream recognition at this level, it certainly had fans of the over the top driving and detailed, at least for PS2 standards, crash physics. The popularity of which inspired the series insanely popular Crash Mode, which debuted in <em>Burnout 2: Point of Impact</em> on PS2 just over a year later. While the championship remains very much the same, Crash mode places the player onto specially designed situations with tons of traffic, and asks them to aim for a high score by managing to cause as much havoc as possible.</p>
<p>The Crash Mode, as well as other additions to the standard gameplay loop like Pursuit Mode, where you had to take down a criminal car to unlock it, really resonated with racing fans, and is where the Burnout Series first really came into its own, with sites like Gamespot, GameSpy and Eurogamer granting the title insanely high accolades, praising the game as one of the most compelling arcade driving titles of it’s era. A more diverse range of vehicles with more apparent stat differences between them helped raise the star of the series just a bit further, but it would take one more game before things really took off.</p>
<p>With the fall of Aklaim in 2004, <em>Burnout 3: Takedown</em> and all subsequent entries in the series were published by Electronic Arts, though still developed by Criterion. This wasn’t always going to be the case however, with the studio and publisher having previously fallen out over creative differences over a skateboarding game. <em>Burnout 3</em> only was made after EA came back to the studio, and made the game happen with the condition that EA would have no say in the creative process. It turned out very well for them.</p>
<p>With Criterion’s firm hand still very much on the wheel, they took a “If it’s not broke” approach to tuning the series and introduced the Takedown mechanic, which made the already adrenaline filled racing experience that much more personal. Players were able to slam other racers into crashes, and have that tie back into the all important boost mechanic, encouraging players to not only dart between traffic, but to get their sonic sumo on as opposing players worked to disrupt their rhythm. This final piece of the puzzle felt like it finally completed the <em>Burnout</em> experience, and both critics, and thanks to a little bit of EA marketing money, gamers just adored the highly tuned racer.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-313473" src="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3.jpg 620w, https://gamingbolt.com/wp-content/uploads/2017/11/burnout-3-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Burnout 3: Takedown</em> went on to receive an impressive collection of awards, including two magazines even ranking the title as Game of the Year. Remember that this is the same year we saw <em>Grand Theft Auto: San Andreas</em>, just to put into perspective the heights that the series had risen to. For the first time, a <em>Burnout</em> game was dominating the sales charts just as hard as its hardcore players were dominating on the track, with regions like Australia seeing the game hit top 10 for both Xbox and PS2.</p>
<p>Even today, <em>Burnout 3: Takedown</em> is considered a highlight and triumph not only for its series, but for arcade racing games in general. General consensus is that the game easily stands with the best titles on the two sixth generation systems with its track design, mode selection, sense of speed and varied modes. The standing 94% on Metacritic for the Xbox version speaks for itself.</p>
<p>With this third title having Criterion and <em>Burnout</em> easily among the pantheon that once belonged to <em>Need for Speed</em> and <em>Gran Turismo</em>, unfortunately the only place to go from the top is down. The 2005 follow up in <em>Burnout Revenge</em> was decidedly given a different direction, with a grittier aesthetic that pushed the takedown mechanic even more into the forefront. Alex Ward, Director on most of the series, would later comment that while they purposely didn’t want to just create <em>Burnout 3</em> again, he doesn’t believe that any of the games following quite captured the same spirit.</p>
<p>Between <em>Burnout Revenge</em>, which allowed players to check traffic into other racers and went full Michael Bay to the slight detriment of the skill that racing took, and their true follow up in <em>Burnout Paradise</em>, we have a quick aside to the black sheep of the series, <em>Burnout Dominator</em>. No, we… we don’t talk about the underwhelming handheld games. While EA used Criterion’s name, they were busy creating <em>Paradise</em> and so, EA UK took the reigns on the one and only game since the original<em> Burnout</em> to ditch the lauded Crash Mode, among other elements such as traffic checking, online multiplayer, and racing wheel support. The game saw a noticeable drop in critical reception, which tends to happen when a game is so obviously pushed out to stall. But if the<em> Burnout</em> series was only going to get one more lap, what Criterion had in the garage was worth waiting for.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275260" src="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The last official release, aside from an App Store Crash spin off, to this very day is <em>Burnout Paradise</em>, which came out of Alex Ward wanting to bring a little bit of <em>Crackdown</em> into the <em>Burnout</em> series. The concept took the form of a racing game without defined tracks, and a spider web of roads making an open world in which players can explore at their leisure and take on events in any order they choose. The tiny world of Paradise City is a bit cute ten years later, releasing in the same year as a game like <em>Forza Horizon 4</em>.</p>
<p>Despite lack of any real faith from EA next to the <em>Need for Speed</em> series, <em>Burnout Paradise</em> rocketed to the top of sales charts, selling over 1 million copies within three months of release, and provided the foundation upon which racing games are being built upon until this day.  While it didn’t quite hit the heights of <em>Takedown, Paradise</em> managed a Metacritic within the 80’s depending on which platform you looked at, and took many Best Driving Game awards for the year.</p>
<p>Given the heights and acclaim that the studio had brought themselves, it almost seems like <em>Burnout</em> just stalled for no real reason. The fact that EA could rerelease the last entry in the series ten years after the fact as <em>Burnout Paradise Remastered</em>, and critics found that time had done very little to dull the adrenaline rush that the game embodied speaks to the passion and creativity of the team. The influence of the series lives on within <em>Need for Speed</em> and <em>Forza Horizon</em>. So what gives? At first, nothing gave at all. Criterion was handed the keys to a new ride, which EA had happily given when Criterion developed 2010’s <em>Need for Speed: Hot Pursuit</em>, and then 2012’s <em>Need for Speed: Most Wanted</em>. Both sold pretty well and got decent critical reception too. But the team was a bit hamstrung by the expectations of <em>Need for Speed</em>. The heart just wasn’t in the games anymore, and the fast action definitely wasn’t either.</p>
<p>Criterion simply slipped back away into the shadows as their brand and baby was thrown aside, eventually leaving studio creator and director, Alex Ward to publicly put out on Twitter that the studio was moving away from racing games. A mere four months later, in September 2013, 80% of the staff was moved to Ghost Games UK to work on <em>Need for Speed</em>, leaving a tiny 17 person team to be the shell team we now know as Criterion, helping create vehicle segments for DICE.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/burnout-paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329963" src="https://gamingbolt.com/wp-content/uploads/2018/03/burnout-paradise.jpg" alt="burnout paradise" width="620" height="349" /></a></p>
<p>There’s a world out there where EA cultivated the <em>Burnout</em> series for the interesting titles that they were, right alongside <em>Need for Speed</em>. But this is the darkest timeline, and the slow fall of Criterion and the <em>Burnout</em> series go hand in hand, as the minds behind one of the best arcade racers on PS2 slowly, surely got mulched into a support team for pod racing. No EA, it was not a good trick.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>Burnout Paradise Remastered Releasing on August 21st for PC</title>
		<link>https://gamingbolt.com/burnout-paradise-remastered-releasing-on-august-21st-for-pc</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 17 Aug 2018 11:11:02 +0000</pubDate>
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					<description><![CDATA[The arcade racing classic's remaster arrives on the platform months after the console versions.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-329858" src="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg" alt="Burnout Paradise Remastered" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered.jpg 620w, https://gamingbolt.com/wp-content/uploads/2018/03/Burnout-Paradise-Remastered-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Criterion&#8217;s <em>Burnout Paradise Remastered</em> will finally be making its way to PC. It&#8217;s out on August 21st, coming six months after the <a href="https://gamingbolt.com/burnout-paradise-remastered-confirmed-for-ps4-xbox-one-and-pc">PS4 and Xbox One versions</a> (which may be a blessing, given the problems at launch).</p>
<p><em>Burnout Paradise Remastered</em> is, as the name implies, a remaster of the 2008 racing classic. Along with stunts and racing through Paradise City at insane speeds, players could engage in all kinds of destruction. Even a decade later, <em>Burnout Paradise</em> stands as a pinnacle for the arcade racing genre, even despite the lack of quality-of-life features that titles like <em>Forza Horizon</em> and <em>Onrush</em> boast.</p>
<p>The <em>Remastered</em> version introduces visual improvements, though how the PC version stacks up to the original release remains to be seen. At least the <em>Big Surf Island</em> DLC will be available as well for players to enjoy. Check out GamingBolt&#8217;s <a href="https://gamingbolt.com/burnout-paradise-remastered-review">official review</a> of the PS4 version to learn more about the game, which sees only <a href="https://gamingbolt.com/burnout-paradise-remastered-xbox-one-x-vs-ps4-pro-graphics-comparison">minor improvements</a> over the base version.</p>
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		<title>Burnout Paradise Remastered Won’t Feature Microtransactions</title>
		<link>https://gamingbolt.com/burnout-paradise-remastered-wont-feature-microtransactions</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Thu, 22 Feb 2018 13:05:07 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=325832</guid>

					<description><![CDATA[Take pride and accomplishment in your ride.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275260" src="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>EA will be taking players back down to Paradise City with the remaster of the last major <em>Burnout</em> title, <i>Burnout Paradise Remastered</i>. There was a bit of a scare when European PlayStation Store listings suggested that there would be in-game purchases within the title, a feature that was never in the original game. But according to a Ghost Games developer on Reddit, it seems like it was a simple listing error.</p>
<p><a href="https://www.reddit.com/r/PS4/comments/7z1uar/store_screenshot_psstore_says_burnout_paradise/dulagiv/?context=0" target="_blank" rel="noopener">Reddit user F8RGE</a>, who is a known member of the <i>Need for Speed </i>studio, Ghost Games, said that he’s checked throughly about the information and can confirm that players are in fact getting the complete <em>Burnout Paradise</em> experience, without any further microtransations or content.</p>
<p><em>Burnout Paradise Remastered</em> <a href="https://gamingbolt.com/burnout-paradise-remastered-confirmed-for-ps4-xbox-one-and-pc">launches</a> on PS4 and Xbox One on March 16, with a PC version to come later. While <a href="https://gamingbolt.com/burnout-paradise-remastered-leaked-for-nintendo-switch-as-well">rumours</a> did originally suggest that the port would come to the Nintendo Switch as well, EA has nothing to say at the moment.</p>
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		<title>Criterion Games Hiring For New Melee Combat Focused IP</title>
		<link>https://gamingbolt.com/criterion-games-hiring-for-new-melee-combat-focused-ip</link>
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		<dc:creator><![CDATA[Alex Jackson]]></dc:creator>
		<pubDate>Thu, 01 Feb 2018 12:26:57 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=322369</guid>

					<description><![CDATA[What could they possibly be working on?]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275260" src="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Burnout-Paradise-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Criterion Games is best known these days for helping DICE with the vehicles in titles like <em>Star Wars Battlefront 2</em>, but the studio was once a vibrant developer with their own games to speak of, like <em>Burnout Paradise</em> (itself <a href="https://gamingbolt.com/burnout-paradise-remastered-leaked-for-nintendo-switch-as-well">rumoured</a> to be receiving a remaster). It seems those days may come again, with a new job posting seeing the company hiring for their “own brand new IP”.</p>
<p>Seen on the Criterion Games <a href="http://criteriongames.com/combat-designer/" target="_blank" rel="noopener">site</a>, the studio is seeking a new lead combat designer, specifically with experience in melee and action adventure combat with a physicality to it. Even though the Criterion of today is a way different studio than the one that made <em>Burnout</em>, the suggested action-adventure melee focused combat IP would be a bold new direction for what has been a studio based almost exclusively on vehicle based gameplay.</p>
<p><a href="http://criteriongames.com/environment-artist-contract/" target="_blank" rel="noopener">Another hint</a> on what this might be comes from an environment artist contract job, which lists experience in open world game production as a plus. Seems like whatever this new title is, it will be new ground for Criterion.</p>
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