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	<title>Cosmic Division &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Returnal Director Founds New Studio, First Project Will be &#8220;Unapologetically Gameplay First&#8221;</title>
		<link>https://gamingbolt.com/returnal-director-founds-new-studio-first-project-will-be-unapologetically-gameplay-first</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 20 May 2026 12:53:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Cosmic Division]]></category>
		<category><![CDATA[Housemarque]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[returnal]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644163</guid>

					<description><![CDATA[The studio, dubbed Cosmic Division, is working on a single-player game for PC and consoles, and will tap into Harry Kreuger's experience.]]></description>
										<content:encoded><![CDATA[<p>Former Housemarque developer and the director behind 2021&#8217;s <a href="https://gamingbolt.com/returnal-pc-review-helios-abandoned"><em>Returnal</em></a>, Harry Krueger, has <a href="https://www.cosmicdivision.com/" target="_blank" rel="noopener">announced</a> the launch of a brand new Finland-based game development studio, Cosmic Division. The veteran developer, known for his work as a programmer on titles like <a href="https://gamingbolt.com/resogun-review"><em>Resogun</em></a> and <a href="https://gamingbolt.com/nex-machina-review"><em>Nex Machina</em></a>, will head the studio by focusing on a &#8220;lean-and-mean&#8221; design philosophy that places gameplay first.</p>
<p>While Krueger hasn&#8217;t revealed too many details about what the first project by Cosmic Division will be, he has confirmed that it will be a brand new IP that will focus on single-player gameplay and will come to PC and consoles. The title is slated to be &#8220;unapologetically gameplay first,&#8221; and its story will offer &#8220;strong emotional resonance&#8221;.</p>
<p>“I’m incredibly grateful to Housemarque for our shared journey, which has shaped the foundations for our new studio,” said the studio&#8217;s founder and CEO. “We’re proud of what we’ve achieved, but we’re not standing still. At Cosmic Division, we&#8217;re building on our strengths while finding a new edge through fresh themes, ideas and talent. We believe there is always room for games built on timeless values that trust the player and leave a lasting impact.&#8221;</p>
<p>This emphasis on offering a gameplay-first experience falls in line with many of the projects that Kreuger has worked on in the past. While some of Housemarque&#8217;s earlier projects, like <em>Resogun</em>, didn&#8217;t quite focus much on narrative, the developer found its groove in mixing up story and strong gameplay with its more recent outings like <em>Returnal</em> and <em>Saros</em>.</p>
<p>Interestingly, while Kreuger had left Housemarque in 2023, he managed to help shape the ultimate direction of this year&#8217;s <em>Saros</em> before his departure.</p>
<p>“We’re excited to push further into the experiences we love creating: intoxicating gameplay loops, audiovisual spectacle, and impactful stories that linger with players long after the credits have rolled,&#8221; Krueger continued. “We have our feet on the ground and solid foundations beneath us. Now our journey of cosmic wonder begins, as we venture towards the stars… and beyond.”</p>
<p>The last project Krueger shipped during his tenure at Housemarque was <em>Returnal</em>, which blended the studio&#8217;s penchant for bullet hell-style gameplay with the structure of a 3D roguelike shooter, as well as a mysterious story that seemingly revolved around protagonist Selene Vassos being stuck in a strange time loop.</p>
<p>Since Kreuger has a strong history of working on projects that focus quite a bit on throwing hundreds of projectiles towards the player that have to be dodged, along with excellent visuals that emphasize particle effects, it wouldn&#8217;t be too surprising to see Cosmic Division&#8217;s first project bearing more than a striking similarity to <em>Returnal</em>.</p>
<p>In the meantime, Housemarque released <a href="https://gamingbolt.com/saros-was-made-more-approachable-than-returnal-so-more-players-could-enjoy-it"><em>Saros</em></a> just last month exclusively on PS5. The title stars Rahul Kohli in the role of protagonist Arjun Devraj, and offers several refinements over the gameplay introduced by <em>Returnal</em>. In <a href="https://gamingbolt.com/saros-review-haunt-me-in-all-of-your-ways">our review</a>, we gave <em>Saros</em> a score of 9 out of 10 thanks to its aesthetics, addictive gameplay, world-building, and the design of its boss fights. Our only complaints were the fact that its ending left us wanting more, and that Carcosa Modifiers could have used more depth.</p>
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