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	<title>death trash &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Death Trash Recoups Development Costs After Early Access Launch</title>
		<link>https://gamingbolt.com/death-trash-recoups-development-costs-after-early-access-launch</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 17 Aug 2021 16:03:19 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=490196</guid>

					<description><![CDATA[The post-apocalyptic action RPG has been available for less than two weeks on Steam but has already sold well for the developer.]]></description>
										<content:encoded><![CDATA[<p>Pixel-art post-apocalyptic title <a href="https://gamingbolt.com/death-trash-interview-story-combat-choices-and-more"><em>Death Trash</em></a> was one of the standout indie titles during E3 2021, though it&#8217;s actually been in development for five years. After launching in Steam Early Access on August 5th, it&#8217;s already done pretty well in terms of sales. According to creator Stephan Hovelbrinks on Twitter, it&#8217;s already managed to recoup its development costs.</p>
<p>This means that &#8220;We can finish it on our own,&#8221; says Hovelbrinks, though there&#8217;s currently no change in development plans. The action RPG is currently slated to remain in early access for a year, which could be extended if more time is needed. Several basic features like combat, dialogue choices, and so on are available along with the first few hours of gameplay.</p>
<p>Split-screen co-op is also available though it&#8217;s still very basic and requires more iteration. As early access rolls on, more locations and story content will be added along with bug fixes and improvements. Stay tuned for more updates in the meantime. <em>Death Trash</em> is also in development for PS4, Xbox One and Nintendo Switch.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Good news: Death Trash has sold enough now that it made back its development costs and we can finish it on our own.<br />Apart from that we we&#39;ll have to see how it continues. So no change in plans for now. Forward, step by step!</p>
<p>Thank you so much for helping making this a reality.</p>
<p>&mdash; Stephan Hövelbrinks (@talecrafter) <a href="https://twitter.com/talecrafter/status/1426511178247938055?ref_src=twsrc%5Etfw">August 14, 2021</a></p></blockquote>
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		<title>Death Trash Receives New Trailer At PC Gaming Show</title>
		<link>https://gamingbolt.com/death-trash-receives-new-trailer-at-pc-gaming-show</link>
					<comments>https://gamingbolt.com/death-trash-receives-new-trailer-at-pc-gaming-show#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sun, 13 Jun 2021 23:47:36 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=483017</guid>

					<description><![CDATA[Crafting Legends' upcoming Death Trash makes a re-appearance at the PC Gaming Show, with gameplay showcasing more of the combat and the world.]]></description>
										<content:encoded><![CDATA[
<p>E3 2021 seems to be bringing in new announcements and reveals at a blisteringly fast pace, with the Microsoft and Bethesda showcase featuring 30 games coming to Xbox, and the PC Gaming Show giving indies a great chance to shine, with one such being <a href="https://gamingbolt.com/indie-action-rpg-death-trash-receives-new-trailer-releases-in-early-access-later-this-year">Crafting Legends&#8217; upcoming <em>Death Trash</em></a>. </p>



<p><em>Death Trash</em> is an isometric action RPG, a love letter to fans of old-school titles like Interplay&#8217;s <em>Fallout</em> and <em>Baldur&#8217;s Gate</em> just to name a few. The game has a gorgeous 16-bit aesthetic and showcases some truly gruesome visuals with a post-apocalyptic world teeming with cosmic horrors. Check out the newest trailer below.</p>



<p><a href="https://gamingbolt.com/death-trash-interview-story-combat-choices-and-more"><em>Death Trash</em></a> has been in development for more than 5 years at this point and is currently slated for release on August 5th this year for PC via Steam Early Access. There are many more announcements and reveals coming the way of fans, so stay tuned for that.</p>



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		<title>Indie Action-RPG Death Trash Receives New Trailer, Releases in Early Access Later This Year</title>
		<link>https://gamingbolt.com/indie-action-rpg-death-trash-receives-new-trailer-releases-in-early-access-later-this-year</link>
					<comments>https://gamingbolt.com/indie-action-rpg-death-trash-receives-new-trailer-releases-in-early-access-later-this-year#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Sat, 12 Jun 2021 18:28:58 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=482598</guid>

					<description><![CDATA[Death Trash is all about action and choices, set against a 16-bit post-apocalypse teeming with absolutely gruesome cosmic horrors. ]]></description>
										<content:encoded><![CDATA[
<p>E3 2021 is shaping up to be a treat for gamers, with surrounding shows as Summer Game Fest revealing exciting announcements and trailers for games both old and new. The Guerilla Collective event is similarly a great for Indie developers to showcase their up-and-coming games, and fans have just been treated with a new trailer for Crafting Legends&#8217; upcoming <em>Death Trash</em>. </p>



<p><a href="https://gamingbolt.com/death-trash-interview-story-combat-choices-and-more"><em>Death Trash</em> is an action-focused isometric RPG</a>, all set against a gruesome post-apocalyptic setting filled with absolutely hideous beasts rendered in a glorious 16-bit art style. The trailer showcases some simple combat and exploration, alongside resource and inventory management mechanics. Check it out below for an in-depth look. </p>



<p><em>Death Trash</em> has been in development for more than 5 years at this point. Originally announced in 2019, this solo-developed game was supposed to release via Steam&#8217;s Early Access program last year. The trailer mentions no such release dates, but <em>Death Trash</em>&#8216;s Steam page now lists 2021 as a planned release date for its early access launch. In addition to Steam and Itch.io for PC, <em>Death Trash</em> will also be releasing for PS4, Xbox One, and Nintendo Switch. </p>



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		<post-id xmlns="com-wordpress:feed-additions:1">482598</post-id>	</item>
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		<title>Death Trash Interview &#8211; Story, Combat, Choices, and More</title>
		<link>https://gamingbolt.com/death-trash-interview-story-combat-choices-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 13 Jan 2020 22:04:46 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=427537</guid>

					<description><![CDATA[Stephan Hövelbrinks, responsible for design, art, and coding on Death Trash, talks to us about the upcoming post-apocalyptic RPG. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>hat do you take when you take a post-apocalyptic setting with sprinklings of cyberpunk and cosmic horror and make an RPG against it? Indie studio Crafting Legends&#8217; upcoming <em>Death Trash </em>is going to answer that very specific question. But it&#8217;s not just the fascinating premise of the game that&#8217;s caught our attention- there&#8217;s plenty else about the RPG – which is scheduled to enter early access soon – that looks promising, such as its choice and consequence mechanics. We recently reached out to the developers in hopes of learning more about the game- you can read our interview with Stephan Hövelbrinks, responsible for design, art, and coding on <em>Death Trash</em>, below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-427542" src="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image.jpg" alt="death trash" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"Player freedom is a big design goal for us."</p></p>
<p><strong><em>Death Trash</em></strong><strong> is banking quite heavily on offering freedom to players- in terms of build variety and, say, approaching combat situations, how far does that freedom go?</strong></p>
<p>Player freedom is a big design goal for us. This starts at basic functionality and gameplay elements like allowing the player to leave dialogue anytime, includes features like creating your own character and approaching situations in different ways, including attacking everyone or no one, and also covers big decisions for the main story.</p>
<p>Keep in mind though this is a small indie game with only one developer for now. It&#8217;s just not possible to create the same breadth like games with a larger budget.</p>
<p><strong>What can players expect from branching narratives in the game? How divergent can the outcomes of situations be depending on players actions?</strong></p>
<p>The general tools always available to the player will be combat in different forms (melee and ranged) and stealth. That means that the player can at the very least decide about life and death of characters. There will also be choices and consequences through dialogue options.</p>
<p>I don&#8217;t want to promise too many variants of the narrative, as we&#8217;re somewhat limited by our budget, but the stakes for many characters in the <em>Death Trash</em> world are high and results can be drastic, so I hope the player will have to make some very interesting decisions, even if not at a constant pace.</p>
<p><strong>How many endings does <em>Death Trash</em> have?</strong></p>
<p>That&#8217;s still work in progress and I also don&#8217;t want to spoil anything, but there will be multiple situations, potentially wrapping up side-stories through narrative slides, and then somehow giving the player the possibility to continue journeying through the wasteland to finish side quests or just enjoy the sights.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-427539" src="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-2.jpg" alt="death trash" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-2-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"I would always favour freedom over balance and then give tools to the player so she/he can customize that balance again so the game has a good flow but also doesn&#8217;t get too easy."</p></p>
<p><strong>Is it possible to complete a playthrough of the game without killing a single character?</strong></p>
<p>Yes, we&#8217;re aiming for that. It&#8217;s a big development task, but it was one of the design goals right from the start. It might be necessary to rely on stealth for a lot of situations, but we want to include more tools for the player, too.</p>
<p><strong>Similarly, is it possible to, through your actions, get every NPC in the game killed, regardless of their importance to the story?</strong></p>
<p>Yes, that will be possible, too. I&#8217;m not sure at this point if we can guarantee the world will still give enough hints and clues to pick up the story after killing a very important NPC, but at the very least it will still be possible to mechanically reach the end.</p>
<p><strong>How hard is it to balance that feeling of freedom against making sure it doesn&#8217;t totally ruin the game&#8217;s balance?</strong></p>
<p>I&#8217;m still figuring this out. It&#8217;s my first game in this genre so there&#8217;s not much personal experience I can reuse apart from my knowledge as a player and my research. It looks like it&#8217;s indeed a lot of work and also more about finding good compromises instead of looking for perfect solutions. I would always favour freedom over balance though and then give tools to the player so she/he can customize that balance again so the game has a good flow but also doesn&#8217;t get too easy.</p>
<p><strong>What are your biggest hopes for the game&#8217;s early access period in terms of the kind of feedback you&#8217;re looking to receive from the community?</strong></p>
<p>We&#8217;re looking for technical feedback as well as ideas. <em>Death Trash</em> is a roleplaying game with a strong personality that is actually a mix of many different elements, so there&#8217;s room to grow and for more variety in a lot of directions. The <em>Death Trash</em> setting is like a sponge that will soak up a lot of wild ideas without making the whole scenario too ridiculous.</p>
<p>Player feedback will of course help us figure out technical and balancing issues, but I also hope it will show us where the variety in quests is lacking, and, potentially, even spawn ideas for whole new gameplay elements that can co-exist or integrate well with the existing ones.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-427540" src="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3.jpg" alt="death trash" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/01/death-trash-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class="review-highlite" >"We&#8217;re aiming for twenty hours if the player does quite a few side quests but not necessarily hundred percent of them."</p></p>
<p><strong>Roughly how long will an average playthrough of <em>Death Trash</em> be?</strong></p>
<p>We&#8217;re aiming for twenty hours if the player does quite a few side quests but not necessarily hundred percent of them. The Early Access will start with a third of them, gradually be expanded, and then we&#8217;ll add the last part on full release.</p>
<p><strong>Do you have any plans to launch on Stadia?<br />
</strong><br />
No current plans. I wouldn&#8217;t rule it out though once smaller developers like us get access too and the porting effort is manageable, as it adds another option for potential players without compromising the existing ones.</p>
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