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	<title>Demagog Studio &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Highwater is Out Now for Consoles and PC</title>
		<link>https://gamingbolt.com/highwater-is-out-now-for-consoles-and-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 14 Mar 2024 09:29:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Demagog Studio]]></category>
		<category><![CDATA[Highwater]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=581628</guid>

					<description><![CDATA[Traverse the remnants of the flooded world to stow away on a rocket for the elite and leave for potentially better pastures on Mars.]]></description>
										<content:encoded><![CDATA[<p>After launching last year for Android and iOS, Demagog Studio&#8217;s <a href="https://gamingbolt.com/hightower-gets-new-trailer-showcasing-its-pc-and-console-release"><em>Highwater</em></a> is out now for PS4, PS5, Xbox Series X/S, Xbox One and PC. It&#8217;s in the same universe as <em>Golf Club Wasteland</em> and<em> The Cub</em>, with the world flooded and inhospitable for humanity. Check out the launch trailer below.</p>
<p>The world may be over, but protagonist Nikos hears about a rocket heading to potential salvation on Mars and resolves to sneak aboard. Players traverse the region of War Zone, gaining new allies en route to Alphaville. There&#8217;s a road trip feel as players collect items and tune into the radio to learn more about the world&#8217;s state.</p>
<p>Nikos and crew still face plenty of danger and enter into turn-based combat to fight off insurgents, Alphavillians and other threats (like bears). Alongside commanding party members, you can also interact with the environment, pushing shopping carts into enemies and taking cover.</p>
<p>For more details on <em>Highwater</em>, check out <a href="https://gamingbolt.com/highwater-interview-art-style-setting-exploration-and-more">our interview</a> with creative director and Demagog Studio CEO Igor Simic.</p>
<p><iframe title="Highwater - Launch Trailer | PS5 Games" width="500" height="281" src="https://www.youtube.com/embed/cRL3WhQGc8g?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">581628</post-id>	</item>
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		<title>Highwater Interview &#8211; Art Style, Setting, Exploration, and More</title>
		<link>https://gamingbolt.com/highwater-interview-art-style-setting-exploration-and-more</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 08 Mar 2024 08:44:28 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=581111</guid>

					<description><![CDATA[Demgaog Studio CEO and Highwater's creative director Igor Simic speaks with GamingBolt about the post-apocalyptic strategy adventure game's upcoming PC and console launch. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>ith a blend of turn-based tactics and adventure mechanics, all against the backdrop of a post-apocalyptic setting brought to life by a distinct and vivid art style, <em>Highwater </em>is certainly a game that catches the eye. Having launched for mobile devices roughly a year ago via Netflix, the strategy adventure game is now on the verge of making its debut on PC and consoles, platforms that the game was originally always meant to appear on- and now finally will. Ahead of its release, we recently had the chance to reach out to its developers with questions about <em>Hightower </em>and its development, what to expect from its upcoming re-release, and more. Below, you can read our interview with Demgaog Studio CEO and Highwater&#8217;s creative director Igor Simic.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-581085" src="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image.jpg" alt="highwater" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"This is a story of friendship, a road trip, a fictional immigrant tale, a sci-fi dystopia, and a kind of situation comedy."</p>
<p><strong><em>Highwater</em></strong><strong> has been available on mobile devices for nearly a year. Was it always the plan to eventually bring the game to more platforms, or was it something that came about following its initial release?</strong></p>
<p>Originally, the game was made for PC primarily. When we were past the demo phase, the Netflix offer happened. We hoped to release H<em>ighwater </em>simultaneously on Netflix, PC and consoles, but that didn’t happen for various reasons.</p>
<p><strong><em>Highwater </em></strong><strong>boasts a very unique and distinctive art style. How did you land on this aesthetic for the game?</strong></p>
<p>The vivid bluish color palette, the fog, and melancholy atmosphere were already introduced in our other games that are set in the aftermath of this fictional ecological catastrophe. The low-poly characters were both an aesthetic and practical solution to the general scope of missions, number of friends in the crew and NPCs in a relatively short development period. <em>Kentucky Route Zero</em> was partly the inspiration behind this look that has a bit of minimalist, moody, theater feel.</p>
<p><strong><em>Highwater&#8217;s </em></strong><strong>dystopian post-apocalyptic setting is one of its most intriguing elements. Can you tell us more about what kind of a story the game tells within that setting and the themes it tackles?</strong></p>
<p>A week before the elites of Alphaville depart for Mars, a group of friends living in a flood zone decide to go on a precarious journey in hopes of sneaking onto the Mars-bound rocket. This is a story of friendship, a road trip, a fictional immigrant tale, a sci-fi dystopia, and a kind of situation comedy. The goal was to make a bittersweet comedy about the apocalypse, to turn the general trope of mainstream apocalyptic entertainment on its head. The setting combines two main influences: Central European modernism (most notably brutalism in Former Yugoslavia) and Silicon Valley singularity-meets-space utopianism exemplified in a mix of Apple HQ architecture, SpaceX, NASA, Buckminster Fuller, and Metropolis. These cityscapes are either steeped in or surrounded by water, which is a cross between the stark images of recent floods globally and Lake Geneva.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4.jpg"><img decoding="async" class="aligncenter wp-image-581084" src="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4.jpg" alt="highwater" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-4-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"The exploration serves several goals: narrative, finding loot or collectables, and listening to the in-game radio."</p>
<p><strong>How much emphasis does the game place on exploration? How does the experience on that front differ when players are in their boat as opposed to when they&#8217;re on land?</strong></p>
<p>The exploration serves several goals: narrative, finding loot or collectables, and listening to the in-game radio. This part of the game connects the “islands” where combat and key story moments take place and has a predominantly chill vibe. Conversely, situations on land mostly lead to conflict with Alphavillians, Insurgents, or other civilians trying to get by in the flood.</p>
<p><strong>Hightower&#8217;s turn-based tactical combat is another one of its eye-catching elements, in particular thanks to how it focuses on environmental interaction. Can you talk more about that, and how it sets apart the game&#8217;s combat from other turn-based tactics titles?</strong></p>
<p>Our idea was to start with combat that is a bit like a slapstick puzzle: the player pushes or throws found items, breaks tiles with a falling light pole, pushes shopping carts, stuns enemies with a flashlight. We hope this is a fresh take on the turn-based genre. Gradually, as we get closer to Alphaville, enemies grow in number and the combats become more serious, including range weapons, hacking, potions, etc.</p>
<p><strong>With <em>Highwater</em> making the jump from mobile devices to PC and consoles, what sort of changes or enhancements should players expect from the game, whether in terms of visuals, controls, or the content?</strong></p>
<p>Since the game was always envisioned primarily for PC and consoles, it will actually look and perform as it’s supposed to. A lot of elements were polished and two large DLCs will be available at launch.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-581083" src="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3.jpg" alt="highwater" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/03/highwater-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Since the game was always envisioned primarily for PC and consoles, it will actually look and perform as it’s supposed to. A lot of elements were polished and two large DLCs will be available at launch."</p>
<p><strong>Roughly how long is an average playthrough of <em>Highwater</em>?</strong></p>
<p>The main story probably takes an experienced player around six hours, and the two additional DLCs add up to a total of eight hours.</p>
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		<title>Highwater Gets New Trailer Showcasing its PC and Console Release</title>
		<link>https://gamingbolt.com/hightower-gets-new-trailer-showcasing-its-pc-and-console-release</link>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Sat, 27 Jan 2024 01:46:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Demagog Studio]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=577092</guid>

					<description><![CDATA[The latest trailer for Highwater indicates that the game might finally be on track for a 2024 release.]]></description>
										<content:encoded><![CDATA[<p>Developer Demagog Studio and publisher Rogue Games have released a new trailer for upcoming adventure game <em>Highwater</em>. The trailer focuses on the game&#8217;s upcoming PC and console release, and you can check it out below. The game was <a href="https://gamingbolt.com/highwater-launches-summer-2023-for-xbox-series-x-s-ps5-pc-and-nintendo-switch">previously slated for release in 2023</a>, and <a href="https://gamingbolt.com/highwater-announced-turn-based-strategy-adventure-out-in-2022-for-pc-ios-and-android">before that, in 2022</a>.</p>
<p><em>Highwater</em> revolves around protagonist Nikos, who kicks off his journey as the world around him becomes more inhospitable to humans, and rumours of the potential of humanity escaping to Mars are swirling around. Throughout his journey to Hightower, Nikos will make new friends, fight insurgents, and ultimately aim to sneak into the rocket before it launches.</p>
<p>The game&#8217;s combat system is one of its key features, with the developer emphasizing its tactical and puzzle-centric approach to fights. Players will have the ability to interact with the world around them in a fight. For example, players can push shopping carts into enemies, or knock down a tree on them.</p>
<p><em>Highwater</em> is slated for release on PC, PS5, and Xbox Series X/S.</p>
<p><iframe loading="lazy" title="Highwater Consoles Announce Trailer" width="500" height="281" src="https://www.youtube.com/embed/QcOCwQss9AA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Highwater Launches Summer 2023 for Xbox Series X/S, PS5, PC, and Nintendo Switch</title>
		<link>https://gamingbolt.com/highwater-launches-summer-2023-for-xbox-series-x-s-ps5-pc-and-nintendo-switch</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sat, 10 Jun 2023 17:30:24 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=555447</guid>

					<description><![CDATA[The turn-based strategy adventure title sees players venturing across a flooded world to sneak aboard a ship bound for Mars.]]></description>
										<content:encoded><![CDATA[<p>Demagog Studio&#8217;s <a href="https://gamingbolt.com/highwater-announced-turn-based-strategy-adventure-out-in-2022-for-pc-ios-and-android"><em>Highwater</em></a> kicked off the Future Games Show Summer Showcase with a performance of &#8220;Beyond the Waves&#8221; by Tamara Jokic and Gilad Barakan. Originally slated to release for PC last year, the turn-based strategy adventure is now releasing this Summer and coming to other platforms. Check out the performance below.</p>
<p>Set in the same universe as <em>Golf Club: Wasteland</em>, <em>Highwater</em> focuses on Nikos, who learns about the super-wealthy taking a spaceship and abandoning the planet for Mars. He decides to venture to Alphaville and sneak aboard the ship to survive.</p>
<p>The world is flooded due to The Great Climate Catastrophe, and players must venture to various islands by boat. Different characters can join and help in grid-based battles.</p>
<p><em>Highwater</em> will launch for Xbox One, Xbox Series X/S, PS5, PS4, PC and Nintendo Switch. with pre-orders now available. It&#8217;s available to pre-order now. Stay tuned for more details, gameplay and a concrete release date in the coming days.</p>
<p><iframe loading="lazy" title="Highwater Musical Performance - Future Games Show Summer Showcase 2023" width="500" height="281" src="https://www.youtube.com/embed/7ZgWMfi-OVU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Post-Apocalyptic Platformer The Cub is Coming to Xbox Series X/S, Xbox One, PS4, PS5, PC, and Nintendo Switch</title>
		<link>https://gamingbolt.com/post-apocalyptic-platformer-the-cub-is-coming-to-xbox-series-x-s-xbox-one-ps4-ps5-pc-and-nintendo-switch</link>
					<comments>https://gamingbolt.com/post-apocalyptic-platformer-the-cub-is-coming-to-xbox-series-x-s-xbox-one-ps4-ps5-pc-and-nintendo-switch#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Jun 2022 13:20:58 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=521050</guid>

					<description><![CDATA[Set on Earth decades after the Great Ecological Catastrophe, the story sees a young child evading capture from their fellow man.]]></description>
										<content:encoded><![CDATA[<p>Remember <a href="https://gamingbolt.com/highwater-announced-turn-based-strategy-adventure-out-in-2022-for-pc-ios-and-android"><em>Highwater</em></a>, Demagog Studio&#8217;s post-apocalyptic turn-based strategy adventure set in the <em>Golf Club Wasteland</em> universe? <a href="https://gamingbolt.com/the-cub-interview-storytelling-world-gameplay-and-more"><em>The Cub</em></a>, a 2.5D platformer in the same setting and inspired by 90s Sega titles like <em>Aladdin, The Lion King</em>, and <em>The Jungle Book</em>, has received a new trailer. Check out the first trailer below.</p>
<p>Set after the Great Ecological Catastrophe, the story centers on a child who&#8217;s somehow immune to the post-apocalyptic Earth. Several decades later, the humans from Mars return to Earth for recon and upon spotting The Cub, attempt to capture them. Along with dodging projectiles and surviving against dangerous plants and wildlife, players must also solve environmental puzzles.</p>
<p>Throughout the game, Radio Nostalgia From Mars will provide music along with stories from those living on Mars. <em>The Cub</em> is in development for Xbox Series X/S, PS4, PS5, PC, Xbox One, and Nintendo Switch. No release date has been announced so stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="The Cub Announcement Trailer - Future Games Show Spring Showcase 2022" width="500" height="281" src="https://www.youtube.com/embed/YIYvcovWmnc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Highwater Announced &#8211; Turn-Based Strategy Adventure Out in 2022 for PC</title>
		<link>https://gamingbolt.com/highwater-announced-turn-based-strategy-adventure-out-in-2022-for-pc-ios-and-android</link>
					<comments>https://gamingbolt.com/highwater-announced-turn-based-strategy-adventure-out-in-2022-for-pc-ios-and-android#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 09 Jun 2022 19:56:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=520618</guid>

					<description><![CDATA[Navigate through the region of Hightower after the Great Climate Catastrophe causes flooding and gather allies to escape to Mars.]]></description>
										<content:encoded><![CDATA[<p>Developer Demagog Studio has announced a new turn-based strategy adventure called <em>Highwater</em>. Published by Rogue Games and based in the<em> Golf Club: Wasteland</em> universe, it&#8217;s out later this year for PC via Steam and the Epic Games Store. The story follows the Great Climate Catastrophe, which results in Hightower being flooded.</p>
<p>There are two dry regions though &#8211; the War Zone and Alphaville, the latter being a haven for the super-rich. After hearing rumors about being able to escape to Mars, Nikos sets forth and will try to sneak aboard the escaping rocket. As you navigate by boat to different islands, you&#8217;ll recruit allies to your cause and hopefully survive the trip.</p>
<p>Combat is turn-based with a grid-based system and environmental interaction for besting foes. Along the way, players can tune into Highwater Pirate Radio for commentary and music. Stay tuned for more details on the title in the coming months.</p>
<p><iframe loading="lazy" title="Highwater Reveal Trailer | Summer Game Fest 2022" width="500" height="281" src="https://www.youtube.com/embed/wjkjIOmV-K0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">520618</post-id>	</item>
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		<title>The Cub Interview &#8211; Storytelling, World, Gameplay, and More</title>
		<link>https://gamingbolt.com/the-cub-interview-storytelling-world-gameplay-and-more</link>
					<comments>https://gamingbolt.com/the-cub-interview-storytelling-world-gameplay-and-more#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 11 May 2022 10:11:28 +0000</pubDate>
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					<description><![CDATA[Demagog Studio director Igor Simic speaks with GamingBolt about The Cub, the upcoming post-apocalyptic classic-inspired platformer. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">D</span>eveloper Demagog Studio delivered a unique and solid experience with 2018&#8217;s <em>Golf Club: Wasteland</em>, infusing 2.5D golf with a fascinating post-apocalyptic setting. The studio&#8217;s next game,&nbsp;<em>The Cub</em>, will be set in the same world, but it&#8217;s promising a very different experience as a 2D platformer inspired by Sega classics like&nbsp;<em>Aladdin&nbsp;</em>and&nbsp;<em>Lion King</em>. To learn more about its world, story, gameplay, how it connects with&nbsp;<em>Golf Club: Wasteland</em>, and more, we recently sent across a bunch of our questions to the folks over at Demagog Studio, and learned quite a bit about the game in the process. Below, you can read our interview with Igor Simic, studio director at Demagog.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517264" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image.jpg" alt="the cub" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"From a 2.5D golf game, which was an entry point for our company, a natural next step was a 2.5D platformer. And thankfully after a lot of people who played <em>Golf Club: Wasteland</em> told us that they wished there was more because of the stories it told, we got the reassurance we needed that we might be on the right track."</p>
<p><strong>With <em>The Cub</em>, you&#8217;re returning to the post-apocalyptic setting you created in <em>Golf Club: Wasteland</em>, but looking at it from a completely different perspective, telling a new story, in a game in a new genre. With the two experiences being so different from one another, what prompted the decision to stick with the same setting?</strong></p>
<p>To be honest, the grand goal or vision we’ve had for quite some time was to create many games, a lot of music and eventually an animated series set in this world, assuming it takes off. From a 2.5D golf game, which was an entry point for our company, a natural next step was a 2.5D platformer. And thankfully after a lot of people who played <em>Golf Club: Wasteland</em> told us that they wished there was more because of the stories it told, we got the reassurance we needed that we might be on the right track.</p>
<p><strong>How much of an emphasis does <em>The Cub</em> place on story and storytelling?</strong></p>
<p>A lot. Equally, if not even just a little bit more than <em>Golf Club: Wasteland</em>. We do this because we know that a big part of the appeal to this world we made is the story and people seeing the connection between what is happening or could happen in real life and how we are riffing on those things. On top of that, we wanted to give the kid i.e <em>The Cub</em> a proper story arc as in <em>GCW</em> his story is a little bit more cryptic. And of course, this gives us the chance to also have a bit of continuation or explainer on what happened to Charlie after the events of <em>GCW</em>.</p>
<p><strong>You&#8217;ve said that even though <em>The Cub</em> isn&#8217;t a direct sequel to <em>Golf Club: Wasteland</em>, its story will still intersect with that game. Can you give us an idea as to the extent to which that will happen? Has someone who&#8217;s never played <em>Golf Club: Wasteland</em> going to be able to fully follow <em>The Cub&#8217;s</em> story and its nuances?</strong></p>
<p>Yes, <em>The Cub</em> and <em>Golf Club: Wasteland</em> are connected in such a way that the stories will literally intersect. In <em>GCW</em> you played as Charlie and saw that a mutant child was following you throughout. In <em>The Cub</em>, you are that kid and you will now see his story prior to meeting Charlie and also where their mutual story continues which was the spot that <em>GCW</em> concluded.</p>
<p>We’re very aware that not everyone who plays <em>The Cub</em> will know <em>Golf Club: Wasteland</em>. And that’s fine. Every game we do is self-contained. People who play all of our games just get a fuller picture of the world and narrative strands.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517263" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4.jpg" alt="the cub" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-4-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We’re very aware that not everyone who plays <em>The Cub</em> will know <em>Golf Club: Wasteland</em>. And that’s fine. Every game we do is self-contained. People who play all of our games just get a fuller picture of the world and narrative strands."</p>
<p><strong><em>The Cub</em></strong><strong> is promising to use its post-apocalyptic setting in fascinating ways, and this seems like a story that&#8217;s rife for not only plenty of mystery, but also some interesting commentary and thematic storytelling. What&#8217;s your approach been to the game&#8217;s story on that front?</strong></p>
<p>Our approach to story and commentary has been to kind of mirror what we see happening in the real world but just add an extra layer of satire to highlight how ridiculous the whole notion is. And we kind of have to because overall, we are also dealing with what can be seen as serious topics- wealth inequality, climate disaster, war, and the overall fall of humankind. So in order to make sure this isn’t just one giant downer for the player, we do what we can to make it a little more tongue-in-cheek. All while still making sure these topics aren’t being dismissed in any way. Rather, we’re making fun of how we as a species are reacting to these topics, not the topics themselves.</p>
<p>We frame the story as <em>Jungle Book</em> set in a tech post-apocalypse. Also, while we all might call this setting a “post-apocalypse.”, that’s only our perspective. For the little mutant kid/cub, this is just home. It’s a notion that I feel the future generations are going to experience too in some way. Not as a lack of tech, but more from a lack of certain things that we currently all</p>
<p><strong><em>The Cub</em></strong><strong> is taking inspiration from old-school challenging Sega platformers of the 90s. That&#8217;s showing quite clearly in its art style, but on the gameplay front, can you elaborate on what that will mean for things such as the game&#8217;s level design, movement mechanics, and more?</strong></p>
<p>Jumping and running mechanics are a callback to 90s platformers, such as <em>The Jungle Book</em> or <em>Aladdin</em>. Some segments are challenging in a 90s way, but the general vibe of exploring, interacting, storytelling and in-game cutscenes is partly inspired by cinematic games of Eric Chahi, such as <em>Heart of Darkness</em>.</p>
<p>So we’re essentially taking those 90s games&#8217; mechanics and level of difficulty and giving it a more modern sheen in terms of newer, more recent game design thinking.</p>
<p><strong>What kind of a balance will <em>The Cub</em> look to strike between different areas like exploration, platforming, puzzles, and more? Should players expect a varied gameplay experience?</strong></p>
<p>We could say that platforming, especially parkour chase sequences cover the bulk of the gameplay. Exploration is also a big part since the world has different paths, secret rooms and varied environments, full of optional items or more story lore. Plus each level is peppered with puzzles. But there are a few other mechanics that players won’t expect.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517261" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2.jpg" alt="the cub" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"Our approach to story and commentary has been to kind of mirror what we see happening in the real world but just add an extra layer of satire to highlight how ridiculous the whole notion is. And we kind of have to because overall, we are also dealing with what can be seen as serious topics- wealth inequality, climate disaster, war, and the overall fall of humankind."</p>
<p><strong>What should players expect from <em>The Cub</em> in terms of its optional content and replay value?</strong></p>
<p>I think at this point we can reveal that just like with <em>Golf Club: Wasteland</em> we’ll have the full soundtrack, which is the in-game radio program entitled Radio Nostalgia from Mars. This OST will also be available for download. As for replay value, we’re making a few secrets that players can discover if they break off the main path and can solve a few little puzzles. We’re also looking into the idea of how to change the difficulty settings in an interesting way that makes it a tougher challenge but works within the design of the game itself.</p>
<p><strong>Do you have any plans to add co-op or multiplayer options, or is <em>The Cub</em> a purely single player experience?</strong></p>
<p>As it stands, we see <em>The Cub</em> as a single-player-only game. There isn’t really a way to add multiplayer or even co-op in a meaningful way that won’t just derail the whole narrative we have in place.</p>
<p><strong>Roughly how long will an average playthrough of <em>The Cub</em> be?</strong></p>
<p><strong><br />
</strong><strong></strong>We are still coming up with and testing a lot of the levels for the game so it is really hard to say at this point, but players will be quite surprised by the amount of playtime and the variety of the world-building.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-517262" src="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3.jpg" alt="the cub" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-1024x574.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-768x430.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/05/the-cub-image-3-1536x861.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p class="review-highlite" >"We could say that platforming, especially parkour chase sequences cover the bulk of the gameplay. Exploration is also a big part since the world has different paths, secret rooms and varied environments, full of optional items or more story lore. Plus each level is peppered with puzzles. But there are a few other mechanics that players won’t expect."</p>
<p><strong>What are your thoughts on the Steam Deck? Do you have plans for any specific optimizations for the device?</strong></p>
<p>As a player, it seems like an awesome bit of tech. Now that the reviews are out and a few people have got their hands on it, the overall consensus seems that it’s great and not a gimmick.</p>
<p>It’s on our list of “good to have”. We’re still learning about the platform and what it entails. <em>The Cub</em> in general is a game that will be a lot easier to get running and optimized for Steam Deck since it’s not a mouse keyboard-heavy game. As you’ve likely seen, a lot of games that work fine on consoles already work well on the Steam Deck, so for us, it’ll likely be a matter of checking what else might need to be done so it’s done well on our end.</p>
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		<title>Golf Club Wasteland Announced, Gets Trailer</title>
		<link>https://gamingbolt.com/golf-club-wasteland-announced-gets-trailer</link>
					<comments>https://gamingbolt.com/golf-club-wasteland-announced-gets-trailer#respond</comments>
		
		<dc:creator><![CDATA[Will Borger]]></dc:creator>
		<pubDate>Wed, 09 Jun 2021 02:18:07 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Demagog Studio]]></category>
		<category><![CDATA[Golf Club Wasteland]]></category>
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		<category><![CDATA[Untold Tales]]></category>
		<category><![CDATA[Xbox One]]></category>
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					<description><![CDATA[The game takes place in a future where humanity has been wiped out and Earth has been converted into a golf course for the super rich.]]></description>
										<content:encoded><![CDATA[<p>Developer Demagog Studio and publisher Untold Tales have announced <em>Golf Club Wasteland, </em>a game where humanity has been wiped out and planet Earth has been converted into a golf course for the ultra rich. The game is scheduled to release on PlayStation 4, Xbox One, Switch, and PC in August.</p>
<p>According to the publisher, &#8220;the rich fled to Mars but venture back to a desolate Earth for a round of golf. Each hole in the wasteland offers its own little story and possible puzzle to sink the perfect shot. Play through destroyed brutalist monuments, crumbling shopping malls, and abandoned museums as neon signs and poignant graffiti take swings at current events, Silicon Valley culture and humanity.&#8221;</p>
<p>As they play, players will discover what happened to humanity and learn the story behind the lone golfer, &#8220;who’s come back to Earth for one last game. The Radio Nostalgia From Mars broadcast that gives a glimpse into the lives of those who escaped. And the narration of a “secret spectator” watching from a distance…&#8221;</p>
<p>Players will be able to choose between Story, Challenge, and Iron Mode, and each copy of the digital <em>Golf Club: Wasteland</em> Official Soundtrack and a Graphic Novel Art Book &#8220;that further expands the back story of the lone golfer Charley in a stunning visual format.&#8221;</p>
<p>You can watch a trailer for the game below, courtesy of IGN:</p>
<p><iframe loading="lazy" title="Golf Club Wasteland - Official Announcement Trailer" width="500" height="281" src="https://www.youtube.com/embed/3vIAmbHr9d8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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