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	<title>Deus Ex Human Revolution &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>30 Best Action RPGs of All Time (2025 Edition)</title>
		<link>https://gamingbolt.com/30-best-action-rpgs-of-all-time-2025-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 23 Feb 2025 18:16:02 +0000</pubDate>
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					<description><![CDATA[Whether it's excellent combat, top-notch story-telling, extensive build-crafting, or all three, these action RPGs deliver the goods.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>ole-playing game fans have had it pretty good over the years, and among the many flourishing sub-genres, action RPGs have consistently offered some of the best experiences. Even with the many titles integrating RPG mechanics into their makeup – be it through loot chases or stats – there are plenty of standouts. Check out our picks for the 30 best action RPGs of all time, starting with:</p>
<p><strong>30. Banishers: Ghosts of New Eden</strong></p>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-576928" src="https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden-1024x576.jpg" alt="Banishers Ghosts of New Eden" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2024/01/Banishers-Ghosts-of-New-Eden.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Don’t Nod&#8217;s second major action RPG, <em>Banishers: Ghosts of New Eden</em> was released early last year, and it turned out to be a way better experience than <em>Vampyr</em>. <em>Banishers: Ghosts of New Eden</em> was an excellent action role playing game with plenty to do with story being its main focus. Throughout the game&#8217;s narrative, players would have to make tough decisions which can result in any of the five endings.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">611071</post-id>	</item>
		<item>
		<title>15 Video Games You Play In Different Ways</title>
		<link>https://gamingbolt.com/15-video-games-you-play-in-different-ways</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 03 Aug 2022 10:44:06 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=524621</guid>

					<description><![CDATA[Whether through multiple play styles, emergent gameplay, or an unparalleled amount of freedom, these 15 titles offer tons of gameplay variety.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>inear experiences in video games can be enjoyable but sometimes, you want the freedom to cut loose. As games have grown more complex over the years, the sheer amount of ways to play has grown exponentially. It&#8217;s not just the immersive sim genre either, which still has some absolute classics. More games are simply embracing sandbox elements, emergent gameplay and open-ended goals. Let&#8217;s take a look at 15 games you can play in multiple different ways.</p>
<p><b>Metal Gear Solid 5: The Phantom Pain</b></p>
<p><iframe title="15 Games You Can Play In MULTIPLE DIFFERENT WAYS" width="500" height="281" src="https://www.youtube.com/embed/ikaRlToVn1s?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>While some story elements didn&#8217;t quite go over well, <em>Metal Gear Solid 5: The Phantom Pain</em> does a great job presenting a large stealth sandbox with emergent gameplay. Missions can be tackled at different times, presenting varying challenges but the Revenge system ensured that enemies reacted to your tactics and took appropriate counter-measures. You could sneak through bases using cardboard boxes and tranqs, but on the other hand, rocket punches. Coordinate with companions to efficiently wipe out camps, or just FULTON anything and everything back to Mother Base.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">524621</post-id>	</item>
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		<title>10 Years Later, Deus Ex: Human Revolution Is Still An Amazing Game</title>
		<link>https://gamingbolt.com/10-years-later-deus-ex-human-revolution-is-still-an-amazing-game</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 04 Oct 2021 08:33:03 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=494752</guid>

					<description><![CDATA[10 years later, Deus Ex still stands tall as one of the best in the franchise and one hell of a game.]]></description>
										<content:encoded><![CDATA[<p><span style="font-weight: 400;"><span class="bigchar">T</span>he<em> Deus Ex</em> series has been one of the cornerstones of the golden era of PC gaming. Original developer Ion Storm created a great immersive sim that was a joy to explore and get creative with, which gave rise to multiple sequels over the years. The franchise has remained relevant for two decades at this point, which is an achievement in this ever-changing industry. While different fans are sure to have different preferences when it comes to their favorite entry in the franchise, many would agree that <a href="https://gamingbolt.com/deus-ex-human-revolution-review"><em>Deus Ex: Human Revolution</em></a> remains a solid entry that has stood the test of time. <em>Deus Ex: Human Revolution</em> released in 2011 for PC, Xbox 360, and PS3 and more than 10 years later, remains one hell of a game.</span></p>
<p><span style="font-weight: 400;">A <em>Deus Ex</em> game – or any immersive sim for that matter – lives or dies by the complexity and believability of its systems. <em>Deus Ex: Human Revolution</em> nails the careful balance of being incredibly deep while remaining accessible for most players. There are a number of options available for players to tackle objectives – go guns blazing, hack your way in, carefully sneak through vents and climb ledges while remaining unseen, or pick out enemies one by one like a stealthy panther. You are free to choose either of these options or go wild mixing all of them as you deem fit.</span></p>
<p><img decoding="async" class="wp-image-42641 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2011/09/deus-ex-human-revolution-3.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2011/09/deus-ex-human-revolution-3.jpg 2000w, https://gamingbolt.com/wp-content/uploads/2011/09/deus-ex-human-revolution-3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2011/09/deus-ex-human-revolution-3-1024x576.jpg 1024w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;"><em>Deus Ex: Human Revolution</em> was also the first game in the series to be developed by Eidos Montreal. Original developer Ion Storm closed its doors in 2005 – with the last release from the studio being <em>Thief: Deadly Shadows</em>. <em>Eidos Montreal</em> was formed after the Austin-based Ion Storm shut down, and the studio’s first game was supposed to be a sequel to <em>Deus Ex: Invisible Fall</em>. A new <em>Deus Ex</em> needed to be built for a newer generation of consoles and gamers, which of course required rethinking and re-evaluating what the series meant. Over the course of multiple years, Eidos Montreal managed to craft something emblematic of the franchise’s best parts all the while introducing new elements to the mix that would, of course, go on to become staples of the brand.</span></p>
<p><span style="font-weight: 400;"><em>Deus Ex</em> has always focused on gameplay options – the plethora of those at one’s disposal is a big part of the appeal of the franchise. Of course, what makes it special is the fact that none of the options feel awkward or out of place, and regardless of the path you choose – it feels like the right one. There’s also a wide assortment of abilities that players can use – such as going invisible, a super punch that can break through walls, and a protective shield that negates all fall damage. Supporting this vast arsenal is a progression-based unlock system, and players are encouraged to invest skill points into abilities that support one’s preferred playstyle. To be completely fair though, some aspects of the game such as hacking and shooting aren’t as refined as games built around those mechanics – but what’s here is certainly impressive for the time.</span></p>
<p><span style="font-weight: 400;"><em>Deus Ex: Human Revolution</em> is set in a futuristic dystopia, where mega-corporations tower over governments and humans are scared of the rapidly advancing technology posing a threat to their existence. There is the Illuminati – an all-powerful group that has its puppets all around the world. <em>Deus Ex: Human Revolution</em> is also of course, about Human Revolution – and these mega-corporations essentially inject humans with augmentations that give them supernatural abilities which coalesce with the elite to form the upper echelon of society. Humans who reject these augs or aren’t affluent enough to purchase them, form a separate social group, and the media and mega-corporations actively cause conflict between the two groups in order to suit their own needs and profits.</span></p>
<p><iframe loading="lazy" title="10 Years Later, Deus Ex: Human Revolution Is Still One Hell of A Game" width="500" height="281" src="https://www.youtube.com/embed/SNoMPc2Kn6c?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><span style="font-weight: 400;">The conflict between the augmented and the humans serves as a focal point for the narrative. It’s a heavy subject that uses its untimely themes of a cyberpunk setting to explore real-life issues such as racism, discrimination, and media influencing politics among others. <em>Deus Ex: Human Revolution</em>’s actual plot, however – while great in its own right, is bogged down by underwhelming performances and inconsistent writing. </span></p>
<p><span style="font-weight: 400;"><em>Deus Ex: Human Revolution</em> is a prequel set 25 years before the original, and as such dedicates a lot of the narrative towards exploring Jensen’s backstory – humanizing the character without feeling obnoxious or out-of-character</span><b>. </b><span style="font-weight: 400;">The supporting cast of characters including his ex-girlfriend Megan Reed and CEO David Sarif among others are also equally great, which of course contextualizes a lot of what happens in later games</span><span style="font-weight: 400;">.</span></p>
<p><span style="font-weight: 400;">In addition to the general narrative proceedings, there’s a large number of notes and conversations that shed more light on the world and its intricacies. <em>Deus Ex</em>’s world at large is a well-realized place with a sense of purpose, and these additional story beats play a vital role in establishing the atmosphere</span><span style="font-weight: 400;">. </span><span style="font-weight: 400;">Another promising aspect of <em>Deus Ex: Human Revolution</em> is its art design, which is a major contributing factor to the game’s originality.<em> Deus Ex: Human Revolution</em>’s art style is distinctly unique, and serves an important role in dictating the future of the franchise. Black and Golden are two of the most dominant themes and can be found in abundance in the game’s environments, although there are supporting themes to match the overall presentation. Having two themes be so dominant in a game with a realistic art style can be a death sentence in terms of variety, but Eidos Montreal did a great job at nailing a consistent look without the game feeling boring.</span></p>
<p><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-144508" src="https://gamingbolt.com/wp-content/uploads/2013/03/Deus-ex-powers.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2013/03/Deus-ex-powers.jpg 635w, https://gamingbolt.com/wp-content/uploads/2013/03/Deus-ex-powers-300x168.jpg 300w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><span style="font-weight: 400;">Again, <em>Deus Ex: Human Revolution</em> is by no means a perfect game. There are a few flaws with both the narrative and the gameplay, but in the face of what it does right – these shortcomings are minor nuisances. That being said, Human Revolution can still be enjoyed in its original form – which can be attributed to a strong understanding of the game’s core values and how they should be evolved to better suit a newer audience. Two mainline entries and a decade later, <em>Deus Ex</em>’s current identity can be traced back to the framework and the mechanics featured in <em>Human Revolution</em>. </span></p>
<p><span style="font-weight: 400;">What awaits the future of the franchise is uncertain</span><b>,</b> <span style="font-weight: 400;">but what can be pieced from this narrative is that the confidence with which Eidos Montreal rewrote the playbook for the franchise is what most importantly, makes <em>Deus Ex: Human Revolution</em> one hell of a game.</span></p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>13 Insanely Hard And Broken Video Game Boss Fights</title>
		<link>https://gamingbolt.com/13-insanely-hard-and-broken-video-game-boss-fights</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 28 Feb 2020 07:01:50 +0000</pubDate>
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					<description><![CDATA[The causes of many broken controllers.
]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all love a good challenging boss fight, but every so often, developers fail to see the line that separates &#8220;challenging&#8221; from &#8220;downright broken&#8221;. And those fights are more annoying and infuriating than they are fun. In this feature, we&#8217;ll be talking about a few such boss fights.</p>
<p><strong>THE GENERAL (KAISER KNUCKLE)</strong></p>
<p><iframe loading="lazy" title="13 Insanely Hard And Broken Video Game Bosses That Made Our Lives Hell" width="500" height="281" src="https://www.youtube.com/embed/WN2OMYHK1fA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The end of <em>Kaiser Knuckle&#8217;s </em>campaign sees players coming up against The General, in what proves to be one of the cheapest and most frustratingly tough bosses you&#8217;ll ever face in a fighting game. Thanks to ridiculously unfair teleportation moves, slide kicks that he just won&#8217;t stop spamming, and various attacks that can do devastating damage, the General is an absolute nightmare.</p>
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		<title>15 Insane Moments That Made You Delete The Game</title>
		<link>https://gamingbolt.com/15-insane-moments-that-made-you-delete-the-game</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 20 Sep 2019 10:54:18 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=415915</guid>

					<description><![CDATA[All you had to do was follow the- SHUT UP, GAME.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>o game is perfect. It&#8217;s a harsh lesson we&#8217;ve all learned over the years. Sometimes, even great games can do things – intentionally or otherwise – that really grind your gears. In this feature, we&#8217;ll be talking about fifteen such moments.</p>
<p><strong>BLADES OF HADES (GOD OF WAR)</strong></p>
<p><iframe loading="lazy" title="15 Frustrating Moments That Made You Delete The Game" width="500" height="281" src="https://www.youtube.com/embed/OIRA84qXd4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>As compared to <em>God of War 2 </em>and <em>3, </em>the very first <em>God of War </em>game had a lot more sections that put emphasis on pure platforming (or something close to platforming anyway). One such section was the Blades of Hades, and as anyone who&#8217;s played the game would tell you, it was a nightmare. Walking over thin wooden logs while trying to avoid all manner of massive axe heads and saw blades was even worse in practice than it sounds, and countless players died more than just a few times trying to get through this part.</p>
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		<title>Top 14 Evil Video Game Endings</title>
		<link>https://gamingbolt.com/top-14-evil-video-game-endings</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 21 Aug 2019 10:06:04 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=334178</guid>

					<description><![CDATA[Let's take a look at 14 evil video game endings.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e usually try to strive for the best circumstances in video games but often times, things don&#8217;t quite go our way. Then again, some games give you the chance to take the evil route, whether it&#8217;s establishing your legacy of terror or killing your loved ones.</p>
<p><b>Kill Your Friends &#8211; Far Cry 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/05/1-Far-Cry-3-wallpaper-500px.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-89198" src="https://gamingbolt.com/wp-content/uploads/2012/05/1-Far-Cry-3-wallpaper-500px.jpg" alt="" width="620" height="349" /></a></p>
<p>Forget for a second that Far Cry 3 had an utterly idiotic storyline with an unlikeable protagonist. By the end of the game, Jason Brody is given a simple choice – kill his friends and ally with Citra, leader of the Rakyat, or release them. Now keep in mind at this point that Jason&#8217;s friends have only really needed rescuing from all kinds of insane enemies and <i>he&#8217;s </i>the one de-sensitized by all the drugs and killing. By the end, if Jason decides to kill his friends, Citra ends up killing him for some Rakyat glory or something like that.</p>
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		<title>What Happened To Deus Ex?</title>
		<link>https://gamingbolt.com/what-happened-to-deus-ex</link>
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		<dc:creator><![CDATA[Paul Kainoa Vigil]]></dc:creator>
		<pubDate>Fri, 10 May 2019 17:08:50 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Deus Ex]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=398675</guid>

					<description><![CDATA[Once one of the leading immersive sim franchises of the industry, now on ice- what happened to Deus Ex?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s far as hybrid-genre action games go, <em>Deus Ex</em> is a role playing franchise that deals with relatable themes, especially today, as concerns about the future and thoughts of dystopia may mount. With the difficulty of life in general, the idea found in<em> Deus Ex</em> that conspiracies abound in life, itself already likely depending on whom you speak to, easily finds cache amongst players skeptical about the world around them. But just what is <em>Deus Ex</em>? Why haven&#8217;t we heard of anything from the franchise in a couple of years?</p>
<p>Even if you &#8220;never asked for this,&#8221; we would like to present you with our feature on- what the hell happened to <em>Deus Ex</em>?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg"><img loading="lazy" decoding="async" class="aligncenter wp-image-390884" src="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg" alt="deus ex mankind divided" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/deus-ex-mankind-divided-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Deus Ex</em> started with its self-titled first game, released in 2000. Set in a cyberpunk world in the mid 21st century, an agent named JC Denton fights, in the flesh, against secret societies and gangs using powers given to him via nanotechnology. The world in this game is rife with economic inequality, with the Earth also being ravaged by a pandemic called the Gray Death. There is a vaccine called Ambrosia, but only in limited supply, and it being designated for those who are deemed important to society further accelerates social tensions to the point of rioting and decay.</p>
<p>By the end of the game, three different factions solicit Denton&#8217;s cooperation in bringing about a future of their own vision, and players can choose which sort of future to bring about. The first <em>Deus Ex</em> game is widely regarded as a success; worldwide, it has sold more than one million copies, and the game is well-loved by fans, enjoying its own modding community due to being built on Unreal Engine.</p>
<p>The next game is <em>Deus Ex: Invisible War</em>, released in 2003, and a direct sequel set twenty years after the first game. It canonizes a set of actions from JC Denton in the first game, which still end up producing a period of time called the &#8220;Collapse&#8221; &#8211; defined by economic depression and war, and major cities begin to surveil and control their population. The main character, Alex D, is a student at the Tarsus Academy, an educational institute network brand, and the story also follows some of Alex D&#8217;s fellow students, who align themselves with other factions during the course of the story.</p>
<p>The plot can take other turns at the end, including instituting a global surveillance state by siding with the Illuminati, or a world that features the elimination of biomods altogether. <em>Invisible War</em> enjoyed commercial success in the form of having more than 1.2 million copies being sold worldwide, and enjoyed great critical reception amongst many gaming outlets, as was the case with the first game.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/deus-ex-invisible-war.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-398681" src="https://gamingbolt.com/wp-content/uploads/2019/05/deus-ex-invisible-war.jpg" alt="deus ex invisible war" width="620" height="356" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/deus-ex-invisible-war.jpg 741w, https://gamingbolt.com/wp-content/uploads/2019/05/deus-ex-invisible-war-300x172.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The previous two games, developed by Ion Storm, would mark the only releases in the franchise for several years, until 2011, which saw <em>Deus Ex: Human Revolution</em> being released. It is set in the year 2027 and features Adam Jensen as the protagonist. Jensen works as a security lead for Sarif Industries, which works in augmentation technology. One day, a group of augmented terrorists called Tyrants attack Sarif Industries, and among the presumed dead is Megan Reed, Jensen&#8217;s ex-girlfriend. While investigating another Tyrant attack, Jensen comes to learn that a Tyrant behind the second attack is being remotely controlled by a hacker.</p>
<p>The end of the game sees Adam Jensen traveling to the supercomputer broadcasting the signal, while being lobbied by other faction leaders to serve their interests and visions for their future. Jensen can use the broadcast from the supercomputer to choose to further support or harm the development of augmentation technology, support the Illuminati in their bid to stigmatize augmentations, or even destroy the supercomputer altogether and broadcast nothing. The ending is also meant to serve as a set-up to the events of the first <em>Deus Ex</em> game. <em>Human Revolutio</em>n sold even better than the first two games &#8211; by November 2011, it had sold 2.1 million copies between North America and Europe, with Europe being responsible for more than half of that figure at 1.38 million.</p>
<p>As with the past two mainline titles, the critical reception was also generally favorable across the board. The last mainline entry in the series is <em>Deus Ex: Mankind Divided</em>, and once again stars Adam Jensen as the protagonist. Set two years after the events of <em>Human Revolution</em>, Jensen returns implanted with more advanced augmentations, and society has become stratified along their opinions of augmentations. On one side are humans who are augmented, and on the other are those who oppose it on principle or cannot afford augmentations. Canonically, the supercomputer from the end of <em>Human Revolution</em> is destroyed, but this action also allows the Illuminati&#8217;s messages of prejudice against augmented humans to take hold and further stratify society. Adam Jensen works for an anti-terrorist group called TF29 and the Juggernaut Collective, the latter of which specifically opposes the Illuminati.</p>
<p>While the critical reception for <em>Mankind Divided</em> was on average positive, it could still be fairly characterized as slightly less favorable than the previous three mainline titles. The sales for the game, compared to previous iterations and accounting for all its platforms, have generally been seen as underwhelming compared to past titles, a sentiment in part reinforced by Square Enix&#8217;s limited commentary on the game&#8217;s commercial performance. Though it should be said that this title was the <em>Deus Ex</em> series&#8217;s debut on the current generation of consoles, and the limited install base at the time of release likely impacted commercial performance and momentum. <em>Mankind Divided&#8217;s</em> story is accompanied by three pieces of DLC, collectively referred to as &#8220;Jensen&#8217;s Stories.&#8221; <em>Mankind Divided&#8217;s</em> ending leaves a massive opening for a sequel that explores the tension between Adam Jensen and the Illuminati, the latter of which are portrayed as corrupt and evil and have infiltrated TF29, and Adam Jensen and the Juggernaut Collective.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-275451" src="https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided_03.jpg" alt="" width="620" height="327" srcset="https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided_03.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/08/Deus-Ex-Mankind-Divided_03-300x158.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>While Jensen supports destigmatizing augmented people, the Juggernaut Collective keeps their leader at a distance from him, and the Illuminati are planning to follow Jensen in hopes to get closer to their leader. Warren Spector, who worked on the first <em>Deus Ex</em> and oversaw the development of <em>Invisible War</em>, has expressed interest in working on a possible sequel, offering ideas on what he thought of <em>Mankind Divided</em>, though it must be said that Square Enix is the current owner of the <em>Deus Ex</em> IP.</p>
<p>Yosuke Matsuda denied the death of the<em> Deus Ex</em> IP in 2017 and stated that their development pipeline at the time meant focusing on other titles, and in 2018, David Anfossi of Eidos Montreal stated that the franchise needs to be handled respectfully and that Eidos Montreal has been discussing what they want to do with the next game, echoing comments similar to Matsuda&#8217;s own. So it would seem that the relevant parties are interested in pushing a new <em>Deus Ex</em> game; it&#8217;s just a matter of time and development resources and priorities being freed up for <em>Deus Ex</em>, if these comments are anything to go by. Be sure to let us know what you want from the next <em>Deus Ex</em>, which would almost certainly be worked on by Eidos Montreal. What do you think of <em>Mankind Divided</em>, and when do you think a new game could be announced &#8211; would a new <em>Deus Ex</em> game be released before the PS4 and Xbox One&#8217;s successors? Let us know in your comments.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">398675</post-id>	</item>
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		<title>15 Games In Which You Can Hack Whatever You Want</title>
		<link>https://gamingbolt.com/15-games-in-which-you-can-hack-whatever-you-want</link>
					<comments>https://gamingbolt.com/15-games-in-which-you-can-hack-whatever-you-want#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 26 Nov 2018 16:01:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Deus Ex Human Revolution]]></category>
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		<category><![CDATA[duskers]]></category>
		<category><![CDATA[else Heart.Break()]]></category>
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		<category><![CDATA[hackmud]]></category>
		<category><![CDATA[hacknet]]></category>
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		<category><![CDATA[quadrilateral cowboy]]></category>
		<category><![CDATA[shenzhen i/o]]></category>
		<category><![CDATA[Sly Cooper Thieves in Time]]></category>
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		<category><![CDATA[Uplink]]></category>
		<category><![CDATA[Watch Dogs]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=373549</guid>

					<description><![CDATA[These games are a dream come true for all hacking enthusiasts out there.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>ure, it&#8217;s a lot of fun blowing a bad guy&#8217;s head off with a close range shot from your double barrel shotgun, and yes, slicing up your enemies with slick and vicious swipes of your blade can never really get old. But this feature isn&#8217;t about those things- because sometimes in games you want to do things from the shadows, without ever really moving much more than your fingers, by diving deep into the invisible digital walls that surrounding everything and altering their structure to open completely new paths. In this feature, we&#8217;re going to take a look at fifteen games that let you do just that, and provide the player with some really enjoyable hacking mechanics.</p>
<p><strong>WATCH DOGS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-196210" src="https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film.jpg" alt="" width="620" height="413" srcset="https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/05/Watch-Dogs-film-300x199.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Of course, we&#8217;re starting with the most obvious (and by obvious, I mean publicized) choice. <em>Watch Dogs </em>is a game that is all <em>about </em>hacking. Hacking is your primary tool, and though you drive cars and shoot bad guys, hacking is ultimately what most stuff in the game centres around. From hacking into phones to extract private information on people of interest to hacking into traffic signals to turn the tide of car chases in your favour, <em>Watch Dogs </em>lets you do all that. It&#8217;s true that those mechanics aren&#8217;t nearly at the level that much of the game&#8217;s pre-release hype implied they would be, but all said and done, they&#8217;re still pretty solid.</p>
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		<title>14 So Called Non-Lethal Attack Moves In Video Games That Are Most Definitely Lethal</title>
		<link>https://gamingbolt.com/14-so-called-non-lethal-attack-moves-in-video-games-that-are-most-definitely-lethal</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 02 Nov 2018 07:30:37 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=364484</guid>

					<description><![CDATA[They tell you no one died but really, we know that can't be true.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">K</span>illing stuff in games is fun. Simply pressing a button and watching an entire fleet of baddies evaporate is just fun. And yet, there are some games that like to sort of “pretend” that some things are non-lethal. “No one really died!” they&#8217;re probably saying, somewhere in some fever dream. But we know the truth – we know just how lethal some attacks and abilities really are. Let&#8217;s take a look at 14 such examples here.</p>
<p><b>Pokemon – Self-Destruct, Hyper Beam, Etc.</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/07/pokemon-the-power-of-us.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-351090" src="https://gamingbolt.com/wp-content/uploads/2018/07/pokemon-the-power-of-us.jpg" alt="pokemon the power of us" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/07/pokemon-the-power-of-us.jpg 670w, https://gamingbolt.com/wp-content/uploads/2018/07/pokemon-the-power-of-us-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Anyone who&#8217;s played Pokemon, even the first generation, will be familiar with attacks like Self-Destruct. You know, the one where your Pokemon explodes to damage and/or kill the enemy? It&#8217;s pretty metal but how in the world do the Pokemon just faint? Even if there is some logical explanation, how do all of these cataclysmic beam attacks result in Pokemon? Given how Gary&#8217;s Raticate died, we&#8217;re motivated to think that <i>some </i>of these attacks are killing Pokemon (even if that particular theory involves the Raticate not receiving medial attention in time).</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">364484</post-id>	</item>
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		<title>15 Times You Made Life Difficult For Video Game NPCs For Absolutely No Reason</title>
		<link>https://gamingbolt.com/15-times-you-made-life-difficult-for-video-game-npcs-for-absolutely-no-reason</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 27 Jul 2018 07:03:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Life Is Strange]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mass effect 2: the arrival]]></category>
		<category><![CDATA[Metal Gear Solid V: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Mortal Kombat X]]></category>
		<category><![CDATA[pokemon]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=338993</guid>

					<description><![CDATA[Being a dick, just because.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">N</span>PCs have the worst job in all of gaming. Their very existence revolves around you, the player. They move, they go abut their routines, they give out quests, they live out their lives, but ultimately, everything they&#8217;re doing, they&#8217;re doing it for the player. Talk about an identity crisis, eh? What&#8217;s even worse is that players don&#8217;t seem to care about that- because as sacrosanct and crucial as the player is to an NPC and its very existence, almost every single player treats them with just as much disdain. They&#8217;re our punching bags, victims of horrible atrocities committed by us without the fear of judgement or consequences. And so, oftentimes, we <em>really </em>screw over NPCs in the most spectacular ways possible, never even giving a thought to how their artificial, coded, and limited brains might feel about what&#8217;s being done to them. Here in this feature, we&#8217;re going to take a look at fifteen such instances, some of which are scripted, while some happen during the course of gameplay.</p>
<p>There are a few <strong><em>spoilers</em></strong> <strong><em>ahead</em></strong>, a few of them major, others not so much, while there are also none at all in some cases<em>. </em>In any case, if you see us beginning to talk about a game you don&#8217;t want spoiled, go away.</p>
<p><strong>ORCS- (MIDDLE-EARTH: SHADOW OF WAR)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-307786" src="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg" alt="Middle Earth Shadow of War_12" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Shadow of War </em>is centred around one concept- the domination of orcs. Whether it&#8217;s through disintegration of their forces by killing their captains, or by recruiting them to make them fight for you instead, <em>that&#8217;s </em>the central theme of the game. One other way to do that is by using a mechanic called &#8220;Shaming&#8221;, which essentially allows your character to break an orc mentally to lower its level. If you do it enough, though, it can have truly horrific consequences. An orc can go from vowing vengeance against you for shaming it, to eventually begging you to stop the constant torture by just killing it once and for all, to ultimately literally losing its mind completely, and not being able to <em>speak</em>. No one deserves this- not even the Uruk-Hai.</p>
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