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	<title>Disco Elysium &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>30 Amazing PC Games of All Time &#8211; 2024 Edition</title>
		<link>https://gamingbolt.com/30-amazing-pc-games-of-all-time-2024-edition</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 25 Dec 2024 18:46:55 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Against the Storm]]></category>
		<category><![CDATA[Alan Wake 2]]></category>
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		<category><![CDATA[Black Mesa]]></category>
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		<category><![CDATA[Cyberpunk 2077: Phantom Liberty]]></category>
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		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Dwarf Fortress]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Elden Ring: Shadow of the Erdtree]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=604421</guid>

					<description><![CDATA[PC gaming has had a long and illustrious history. Here are some of its best titles, from old-school first-person shooters to today's hits.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">P</span>C gaming has come a long way, evolving by leaps and bounds over the decades. New titles came about that changed the way we thought about the medium. More powerful hardware redefined visuals and presentation, even rivaling Hollywood. However, beloved genres endured, with computer role-playing games and strategy titles continuing to be made (and seeing great success).</p>
<p>Nailing down any one aspect of PC gaming is challenging, but it&#8217;s that diversity that really makes it shine. Let&#8217;s check out the 30 best PC games that have stood out through the decades.</p>
<p><strong>Sons of the Forest</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-469355" src="https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest.jpg" alt="sons of the forest" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest.jpg 1921w, https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/sons-of-the-forest-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>The first rule of playing <em>Sons of the Forest</em> is to experience the original if only to appreciate its story-telling and how things work. Then dive into the sequel and really start to grasp all the different tools that Endnight Games has offered, from solar-powered golf karts and hang-gliders (with launch pads) to an extensive range of firearms, new melee weapons, and mechanics, like AI helpers and a revamped building system. Though its narrative won&#8217;t quite hook you, the sheer amount of stuff to do on the island – inhumane and otherwise – provides hours of fun.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">604421</post-id>	</item>
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		<title>Former Disco Elysium Developers Have Established Three Different Independent RPG Studios</title>
		<link>https://gamingbolt.com/former-disco-elysium-developers-have-established-three-different-independent-rpg-studios</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 11 Oct 2024 21:24:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dark Math Games]]></category>
		<category><![CDATA[Disco Elysium]]></category>
		<category><![CDATA[Longdue]]></category>
		<category><![CDATA[Summer Eternal]]></category>
		<category><![CDATA[XXX Nightshift]]></category>
		<category><![CDATA[ZA/UM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=601154</guid>

					<description><![CDATA[ZA/UM alumni have established three distinct studios on the same day in the form of Summer Eternal, Dark Math Games, and Longdue, and each is working on a different RPG. ]]></description>
										<content:encoded><![CDATA[<p>Former <em>Disco Elysium </em>developers who worked off at ZA/UM have established not one, not two, but three new independent studios, and all three have been announced on the same day, with each confirmed to be working on RPG projects. </p>
<p>For starters, there&#8217;s Dark Math Games, which currently has a team of about 20 people, roughly half of whom worked on <em>Disco Elysium</em>. The studio is currently working on a detective RPG titled <em>XXX Nightshift</em>, which is currently in development for PC. </p>
<p>Set in an off-season holiday resort in Antarctica, <em>XXX Nightshit </em>will place an emphasis on choice and consequence mechanics, a dynamic companion system, and unique detective systems and mechanics. Check out the game&#8217;s announcement trailer below, which showcases dialogue-focused gameplay glimpses.</p>
<p>“Additionally to innovating the traditional RPG mechanics, we’ll bring something fresh to the table,” says Dark Math Games co-founder, art director, and tactical lead Timo Albert. “You will see. And of course, a few less words. And a few more bullets, perhaps. In total: lot more fun.”</p>
<p>Then there&#8217;s <a href="https://www.longduegames.com/" target="_blank" rel="noopener">Longdue</a>, a new studio formed by former <em>Disco Elysium </em>developers, as well as industry veterans who have previously worked at Bungie, Rockstar Games, and more. The studio says it has secured funding with which it will develop its debut project, which it describes as a &#8220;psychogeographic RPG with narrative depth&#8221;.</p>
<p>“At Longdue, we’re inspired by decades of classic RPGs, from <em>Ultima</em> and <em>Wizardry</em>, through <em>Fallout</em> and <em>Planescape</em>, to the justifiably adored <em>Disco Elysium</em>,” says narrative director Grant Roberts. “We’re excited to continue that legacy with another narrative-first, psychological RPG, where the interplay between inner worlds and external landscapes is the beating heart of the experience. We’re building a world-class team for a world-class game that will tell a world-class story, and we can’t wait to show you more.”</p>
<p>Last but not least, there&#8217;s <a href="https://summereternal.com/" target="_blank" rel="noopener">Summer Eternal</a>, another new independent studio that&#8217;s described as both an &#8220;art collective&#8221; and &#8220;RPG studio&#8221;. The studio is founded by a number of former <em>Disco Elysium </em>developers, including writers Argo Tuulik, Dora Klindzic, and Olga Moskvina, concept artist Anastasia Ivanova, voice actor Lenval Brown, and graphic designer Michael Oswell.</p>
<p>Co-founder Argo Tuulik says, &#8220;I believe that the last time around, we made something genre-breaking. Discipline-transcending. Something completely new. I am not ready to give up on that. The lessons learned, skills developed, experience forged—for five fucking years I’ve been waiting to put them to use. So we went back to the drawing board with one goal in mind—let’s do it fresh from the start, but this time let’s not fuck each other the moment the checkered flag drops. It makes the entire mankind look bad.”</p>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="XXX NIGHTSHIFT - A true detective RPG. Dialogue Gameplay Trailer" width="500" height="281" src="https://www.youtube.com/embed/-QlFNp2WtgE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<item>
		<title>15 Most Unique AA Games</title>
		<link>https://gamingbolt.com/15-most-unique-aa-games</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 14 Jul 2024 17:59:07 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Astro bot rescue mission]]></category>
		<category><![CDATA[Concrete Genie]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[Disco Elysium]]></category>
		<category><![CDATA[Hades]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[Lorelei and the Laser Eyes]]></category>
		<category><![CDATA[Outer Wilds]]></category>
		<category><![CDATA[oxenfree]]></category>
		<category><![CDATA[Pikmin 4]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Remnant: From the ashes]]></category>
		<category><![CDATA[ring fit adventure]]></category>
		<category><![CDATA[Sifu]]></category>
		<category><![CDATA[viewfinder]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=592602</guid>

					<description><![CDATA[You don't need an insane budget for your game to be able to stand out. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he AAA space is where most of the action tends to be, but the AA space is where our hearts often beat the loudest. This, after all, is the space where you don&#8217;t typically have to worry about games being unnecessarily bloated, or games crumbling under their own gargantuan budgets and development cycles, or games that are unafraid to take risks and be experimental. That last bit is, in fact, what we&#8217;re focused on for this feature, as we go over what we feel are some of the most unique AA games we&#8217;ve ever played.</p>
<p>Before we move ahead, do keep in mind that calling a game AA or AAA isn&#8217;t a measure of its popularity or quality so much as it is a measure of the scope of its production and its development budget, which means we might also talk about AA experiences made by companies that usually operate in the AAA sphere. With that out of the way, let&#8217;s dive right in.</p>
<p style="text-align: center;"><strong>DISCO ELYSIUM</strong></p>
<p><iframe title="15 Best AA Games That Did Something DIFFERENT" width="500" height="281" src="https://www.youtube.com/embed/5WP3E1ejR4M?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>You could call <em>Disco Elysium </em>a CRPG, and on paper, technically, you would be correct, but that would also be an incredibly reductive way to describe this masterpiece. From its surreal setting to its heavily flavoured and thematically dense writing, from its complete lack of combat to how bizarrely yet ingeniously it uses its RPG mechanics in conjunction with its storytelling, <em>Disco Elysium </em>is a singular game that&#8217;s unlike anything else out there.</p>
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		<title>15 Single Player Games With High Replay Value</title>
		<link>https://gamingbolt.com/15-single-player-games-with-high-replay-value</link>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 22 May 2023 11:59:29 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Detroit: Become Human]]></category>
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		<category><![CDATA[Dishonored 2]]></category>
		<category><![CDATA[Elden Ring]]></category>
		<category><![CDATA[Gran Turismo 7]]></category>
		<category><![CDATA[Hitman 2]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[nioh 2]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resident Evil 2 Remake]]></category>
		<category><![CDATA[Sifu]]></category>
		<category><![CDATA[The Dark Pictures Anthology: House of Ashes]]></category>
		<category><![CDATA[The Quarry]]></category>
		<category><![CDATA[The Witcher 3: Wild Hunt]]></category>
		<category><![CDATA[Tiny Tina&#039;s Wonderlands]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=552054</guid>

					<description><![CDATA[These are games whose replayability options will keep you coming back for more.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>aming can be an expensive hobby, thanks to high prices for both consoles and the games that you enjoy on those systems. As such, there isn’t anything particularly wrong with wanting the most bang for your buck. Most single-player games are designed to be a one-off experience that you can complete once and get on with your life, but others are built to be replayed over and over again to get the full experience. In this feature, we will be looking at some of the best games that fall under this bracket.</p>
<p><strong><em>Please note that we will only be including single-player games on this list.</em></strong></p>
<p>With that out of the way, let’s begin.</p>
<p><strong>Hitman 2</strong></p>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-545874" src="https://gamingbolt.com/wp-content/uploads/2023/03/hitman-2-nightcall.jpg" alt="hitman 2 nightcall" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/03/hitman-2-nightcall.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2023/03/hitman-2-nightcall-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/03/hitman-2-nightcall-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/03/hitman-2-nightcall-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/03/hitman-2-nightcall-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>IO Interactive has done a fabulous job with its new brand of <em>Hitman</em> games, which features some of the best maps the series has seen to date. Not only are these maps large in size, but also dense with opportunities to murder your targets in some of the most creative ways possible. Beating a level for the first time is just the start in <em>Hitman</em>, and the fun comes from knowing the ins and outs of the level to a point where you can essentially become a ghost within these labyrinthian environments. Completing the many Mission Stories and additional challenges of each level nets you rewards in the form of new costumes and alternate starting locations for future playthroughs, which also makes replaying these levels a much more convenient task. We picked <em>Hitman 2</em> for this list simply because maps like Florida, Mumbai, and Ark Society are some of the most replayable ones in the entire trilogy.</p>
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		<title>Disco Elysium: The Final Cut Receives Free Collage Mode, Available for Consoles in the Coming Days</title>
		<link>https://gamingbolt.com/disco-elysium-the-final-cut-receives-free-collage-mode-available-for-consoles-in-the-coming-days</link>
					<comments>https://gamingbolt.com/disco-elysium-the-final-cut-receives-free-collage-mode-available-for-consoles-in-the-coming-days#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 Mar 2023 17:07:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Disco Elysium]]></category>
		<category><![CDATA[Disco Elysium – The Final Cut]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[ZA/UM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546757</guid>

					<description><![CDATA[The tool allows placing characters in different environments with resizing, rotation, filters, weather effects, frames, etc.]]></description>
										<content:encoded><![CDATA[<p>A new update is available for ZA/UM&#8217;s <a href="https://gamingbolt.com/disco-elysium-the-final-cut-interview-new-content-story-additions-and-more"><em>Disco Elysium: The Final Cut</em></a> on PC, adding Collage Mode. It&#8217;s essentially a Photo Mode, allowing players to place characters with different poses and visual effects in environments to create collages. Check out the trailer to see it in action.</p>
<p>ZA/UM art director Kaspar Tamsalu said, “Collage Mode is an incredible tool that puts the characters, environments, and visual effects from <em>Disco Elysium</em> into the hands of all the players to create original art.</p>
<p>&#8220;It also allows you to examine our brush strokes up close and lets you pose and twirl the character models as if they were toys in the palm of your hand. You can really see up close how the artists came together to create the game’s distinctive look, which extends to brand new art we made specifically for this mode.”</p>
<p>Lead developer Chris Priestman added, “This latest update offers a completely new way to explore the world of <em>Disco Elysium</em> as it’s simultaneously a doll house, a blank canvas, and a storytelling machine.</p>
<p>&#8220;We made this for our hugely talented fans as we’ve spent years admiring everything they create, from luscious paintings to memorable short stories and amazing cosplay &#8211; now we hope there will be much more! We only ask that they please go easy on Kim Kitsuragi, he can only take so much love.”</p>
<p>Along with placing characters in different poses, they can also be resized and rotated. You can apply filters, enable environmental effects like fog, snow and rain, or change the time of day. Various items and clothing are available to place on characters, and you can even insert custom text. Top it off with a themed frame like &#8220;Kim Catsuragi&#8221; and &#8220;Building Communism.&#8221;</p>
<p>Interestingly, new scenes can be discovered with new voiceovers from the narrator. Collage Mode will be available in the coming days for PS4, PS5, Xbox Series X/S, Xbox One and Nintendo Switch. In the meantime, check out our <a href="https://gamingbolt.com/disco-elysium-the-final-cut-review-very-disco"><em>Disco Elysium: The Final Cut</em> review</a>.</p>
<p><iframe loading="lazy" title="DISCO ELYSIUM - Collage Mode Launch Trailer (Official)" width="500" height="281" src="https://www.youtube.com/embed/0KsrRLlrBl0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">546757</post-id>	</item>
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		<title>Disco Elysium&#8217;s Game and Art Directors Suspect Fraud With ZA/UM&#8217;s Shareholders</title>
		<link>https://gamingbolt.com/disco-elysiums-game-and-art-directors-suspect-fraud-with-za-ums-shareholders</link>
					<comments>https://gamingbolt.com/disco-elysiums-game-and-art-directors-suspect-fraud-with-za-ums-shareholders#respond</comments>
		
		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Thu, 10 Nov 2022 23:57:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Disco Elysium]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Xbox One]]></category>
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		<category><![CDATA[Xbox Series X]]></category>
		<category><![CDATA[ZA/UM]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535357</guid>

					<description><![CDATA[In the ever-expanding saga of the controversies surrounding Disco Elysium and developer ZA/UM, the game's directors suspect fraud.]]></description>
										<content:encoded><![CDATA[<p><em>Disco Elysium</em> game director Robert Kurvitz and art director Aleksander Rostov have revealed new details about the controversy surrounding the game and its studio ZA/UM. In a <a href="https://medium.com/@artofrostov/to-fans-of-disco-elysium-concerning-the-situation-at-za-um-3e6bc46ea9c" target="_blank" rel="noopener">post on Medium</a>, Kurvitz and Rostov have stated that they believe some level of fraud has happened between the shareholders for Zaum Studio.</p>
<p>According to the post, the duo owned a minority stake in Zaum Studio, with the majority originally being owned by investor and businessman Margus Linnamäe. Some time in 2021, Linnamäe&#8217;s shares were bought out by Estonian company Tütreke, which in turn is owned by Ilmar Kompus and Tõnis Haavel.</p>
<p>The post goes on to state that, with Linnamäe owning the majority of the stakes, the duo was comfortable with how the company&#8217;s financials were being handled. Once ownership transferred over to Tütreke, however, things seem to have started going wrong.</p>
<p>&#8220;As soon as they became majority shareholders, we were quickly excluded from daily operations, our employment was terminated and our access to the company’s information was shut off,&#8221; says the duo. &#8220;Our firing came weeks after we started asking for documents and financial data, which is still being kept from us.&#8221;</p>
<p>Haavel&#8217;s past conviction for defrauding investors has played a role in the current controversy.</p>
<p>&#8220;We believe the money used by Tütreke OÜ to buy the majority stake was taken illegally from Zaum Studio OÜ itself, money that belonged to the studio and all shareholders but was used for the benefit of one,&#8221; says the post. &#8220;Money that should have gone towards making the sequel. We believe that these actions — which in our view, and the view of our lawyers, amount to criminal wrongdoing punishable by up to three years imprisonment — were perpetrated by Ilmar Kompus and Tõnis Haavel with support from Kaur Kender, another minority shareholder.&#8221;</p>
<p>&#8220;This is hardly surprising given that Tõnis Haavel,&#8221; the duo continues, &#8220;who we believe to be the ringleader, has been convicted for defrauding investors on a different matter in 2007.&#8221;</p>
<p>This puts into new light Kurvitz&#8217;s recently-revealed <a href="https://gamingbolt.com/disco-elysium-writer-files-lawsuit-against-za-um">lawsuit against ZA/UM</a>, which was at the time revealed to be in its early stages.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">535357</post-id>	</item>
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		<title>Disco Elysium Writer Files Lawsuit Against ZA/UM</title>
		<link>https://gamingbolt.com/disco-elysium-writer-files-lawsuit-against-za-um</link>
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		<dc:creator><![CDATA[Shunal Doke]]></dc:creator>
		<pubDate>Tue, 25 Oct 2022 01:11:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Disco Elysium]]></category>
		<category><![CDATA[Disco Elysium - The Final Cut]]></category>
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					<description><![CDATA[One of the writers behind Disco Elysium has filed a lawsuit against studio ZA/UM following recent departures from the studio.]]></description>
										<content:encoded><![CDATA[<p>Robert Kurvitz—a writer for <em>Disco Elysium</em>—has filed a lawsuit against ZA/UM. According to <a href="https://technewsspace.com/the-fight-has-begun-the-author-of-disco-elysium-sued-the-studio-za-um/" target="_blank" rel="noopener">TechNewsSpace</a>, the <a href="https://www.riigiteataja.ee/kohtuteave/kohtuistungid.html?sort=LabiviimiseAlgusKP&amp;asc=true&amp;kohusJaKohtumaja=&amp;kohtunik=&amp;istungiKpvAlgus=28.11.2022&amp;istungiKpvLopp=&amp;kohtuasjaNumber=2-22-8663&amp;kohtuistungiPealkiri=&amp;kohtuistungiLiik=&amp;captcha_session_id=bc87e7f9-9e57-4308-bc14-0ebc1d48bff8" target="_blank" rel="noopener">official website for the Estonian court</a> has a record revealing that Kurvitz, on behalf of his company Telomer OÜ, has sued ZA/UM.</p>
<p>According to the court website, the lawsuit is currently in early stages, and will &#8220;obtain information and review documents&#8221; from ZA/UM. No other details about the lawsuit have been revealed so far.</p>
<p>ZA/UM recently <a href="https://gamingbolt.com/disco-elysium-writers-and-art-director-have-involuntarily-left-developer-za-um">saw the departure</a> of writers and the art director behind <em>Disco Elysium</em>. Editor Martin Luiga revealed in a statement that Kurvitz, alongside Helen Hindpere and Aleksandr Rostov&#8217;s departure from ZA/UM was &#8220;involuntary&#8221;.</p>
<p>Further details were revealed by Luiga himself, who said that the departures happened <a href="https://gamingbolt.com/disco-elysium-studio-departures-happened-under-false-premises-za-um-founding-member">&#8220;on false premises&#8221;</a>.</p>
<p>“It happened late last year,” said Luiga in the interview. “They were fired on false premises and the entire ordeal has been very traumatizing for both them and people close to them.”</p>
<p>ZA/UM hasn&#8217;t yet made any statement about the departures or the lawsuit.</p>
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		<title>Disco Elysium Writers and Art Director Have Involuntarily Left Developer ZA/UM</title>
		<link>https://gamingbolt.com/disco-elysium-writers-and-art-director-have-involuntarily-left-developer-za-um</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Oct 2022 08:25:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Disco Elysium]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=531758</guid>

					<description><![CDATA[Editor Martin Luiga notes that "things are actually sweet enough" for the sequel, though it may take a "s**t ton of time" to release.]]></description>
										<content:encoded><![CDATA[<p>Developer ZA/UM of <em>Disco Elysium</em> has seen the departure of its writers and art director. According to editor Martin Luiga on <a href="https://medium.com/@martinluiga/the-dissolution-of-the-za-um-cultural-association-779788390a03" target="_blank" rel="noopener">Medium</a>, the trio has not been working at the studio since the &#8220;end of last year,&#8221; and their departure was &#8220;involuntary.&#8221; The ZA/UM Cultural Association, which was the collective that went on to develop <em>Disco Elysium</em>, has also been dissolved though ZA/UM studio still exists.</p>
<p>All three had key roles in the RPG&#8217;s success. While acting as the sole designer, Kurvitz worked as a writer along with Helen Hindpere. Aleksander Rostov was the art director and confirmed on Twitter that all three were no longer at the studio.</p>
<p>As for the ZA/UM Cultural Association&#8217;s end, Luiga said, “I find that the organization was successful overall, and most of the mistakes that were made were contingent, determined by the sociocultural conditions we were thrown into. I still encourage people to organize, and I would say that one of the qualities that the ZA/UM cultural organization sorely lacked was pretty much any formal structure.”</p>
<p>As for the future of <em>Disco Elysium&#8217;s</em> sequel, Luiga addressed concerns on Twitter, stating that things &#8220;are actually sweet enough&#8221; and that &#8220;you might even get it the way it was meant.&#8221; He notes that it may take a &#8220;s**t ton of time&#8221; but adds that &#8220;RPG fans are sorta accustomed to waiting, ain&#8217;t they.&#8221;</p>
<p>Neither the trio nor Luiga has shared details on the former&#8217;s departure from the studio. Time will ultimately tell how the sequel turns out, so stay tuned. <em>Disco Elysium</em> is <a href="https://gamingbolt.com/disco-elysium-the-final-cut-is-out-now-on-xbox-series-x-s-xbox-one-and-switch">currently available</a> for PS4, PS5, PC, Nintendo Switch, Xbox One, Xbox Series X/S, and Google Stadia. Check out our review for <em>The Final Cut</em> version <a href="https://gamingbolt.com/disco-elysium-the-final-cut-review-very-disco">here</a>. It also seems that ZA/UM is working on a <a href="https://gamingbolt.com/disco-elysium-dev-is-working-on-a-sci-fi-unreal-engine-5-game-with-monetization-as-per-job-ads">sci-fi title developed on Unreal Engine 5</a>.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Nah I think that things with the sequel are actually sweet enough, you might even get it the way it was meant, it might take a shit ton of time but RPG fans are sorta accustomed to waiting, ain&#39;t they</p>
<p>&mdash; • | NORMAL SIULS||•• . (@verekuningas) <a href="https://twitter.com/verekuningas/status/1576182809731149824?ref_src=twsrc%5Etfw">October 1, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">We confirm that we are no longer at the studio.</p>
<p>&#8212; Aleksander Rostov, Robert Kurvitz, Helen Hindpere</p>
<p>&mdash; Aleksander Rostov (@artofrostov) <a href="https://twitter.com/artofrostov/status/1576539500012240897?ref_src=twsrc%5Etfw">October 2, 2022</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>Disco Elysium Dev is Working on a Sci-fi Unreal Engine 5 Game with Monetization, as Per Job Ads</title>
		<link>https://gamingbolt.com/disco-elysium-dev-is-working-on-a-sci-fi-unreal-engine-5-game-with-monetization-as-per-job-ads</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 31 Jul 2022 19:39:51 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Disco Elysium]]></category>
		<category><![CDATA[ZA/UM]]></category>
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					<description><![CDATA[ZA/UM has put up several job listings that suggests the studio's next game will have a sci-fi setting and possibly feature monetization elements.]]></description>
										<content:encoded><![CDATA[<p>Indie studio ZA/UM burst onto the scene with its adventure RPG sensation <em><a href="https://gamingbolt.com/disco-elysium-the-final-cut-review-very-disco">Disco Elysium</a>, </em>and it&#8217;s no surprise that fans of the game have been keeping an eye on the studio to see what it comes up with next. But while it might be a while yet before we get concrete details on that, job listings published by ZA/UM might have given us some indications of what to expect from whatever their next project is.</p>
<p>One of the key details to emerge is a potential sci-fi setting, with a listing for the position of <a href="https://zaumstudio.com/jobs/environment-concept-artist" target="_blank" rel="noopener">Environment Concept Artist</a> stating that one of the roles of the applicant will be to &#8220;create and visualise new worlds and have a love for sci-fi and space&#8221;, while the listings requirements section also mentions &#8220;creation of non-earth environments.&#8221;</p>
<p>A <a href="https://zaumstudio.com/jobs/lead-environment-artist-(unreal-engine-5)" target="_blank" rel="noopener">Lead Environment Artist</a> listing, meanwhile, seems to confirm that the game is being built using Unreal Engine 5. Interestingly, ZA/UM also has a listing up for the position of <a href="https://zaumstudio.com/jobs/sales-and-monetization-specialist" target="_blank" rel="noopener">Sales and Monetization Specialist</a>, though it&#8217;s unclear whether this is specifically in relation to in-game monetization. It does, however, mention that one of the position&#8217;s responsibilities is to &#8220;maximise and diversify revenue streams for full game, add-on and live services content.&#8221;</p>
<p>Of course, job listings for game studios don&#8217;t necessarily always end up representing the final product, as plans can always change mid-development, but this does offer an early glimpse into what ZA/UM may have planned.</p>
<p>The developer has previously said that it <a href="https://gamingbolt.com/disco-elysium-developer-on-the-ips-future-the-future-holds-more-of-elysium">plans to do more with the <em>Disco Elysium </em>IP in the future</a>, though what shape that takes and if that ends up being its next project remains to be seen.</p>
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		<title>10 Best Games That Surprisingly Had No Boss Fights</title>
		<link>https://gamingbolt.com/10-best-games-that-surprisingly-had-no-boss-fights</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 05 Jan 2022 06:44:52 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=500678</guid>

					<description><![CDATA[Even without boss fights, these games kept us hooked from the first second to the last. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">A</span>s much as we love boss fights (and we really, really do), and as much as we would like to see more developers try and delivering memorable encounters against big bad enemies, we know that they&#8217;re be no means a pre-requisite for a great game. Over the years, in fact, there&#8217;s been no shortage of profoundly engaging and unforgettable experiences that haven&#8217;t had boss fights whatsoever- and here, we&#8217;ll be talking about a few such examples. </span></p>
<p style="text-align: center;"><strong>UNCHARTED: THE LOST LEGACY</strong></p>
<p><iframe loading="lazy" title="10 Best Modern Games That Had ZERO Boss Fights" width="500" height="281" src="https://www.youtube.com/embed/UwtoEH6owwc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>In the early years of the <em>Uncharted </em>series, Naughty Dog tried to cram boss fights into the games, and the results were mixed- decent at best, atrocious at worst, but always unnecessary. As time has gone on, <em>Uncharted </em>has stopped feeling the need to have any boss fights at all, and its last entry, <em>The Lost Legacy, </em>relegated its final confrontation against the villain to a glorified interactive cutscene. And you know what? That was absolutely the right choice. <em>Uncharted </em>has always been about its cinematicism, storytelling, and blockbuster action more than anything else, and <em>The Lost Legacy </em>was a better game for its decision to focus on that rather than ticking the boss fights box.</p>
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