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	<title>Doom (2016) &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Quake Reimagined With Modern Technology Showcased Through id Software Artist&#8217;s Portfolio</title>
		<link>https://gamingbolt.com/quake-reimagined-with-modern-technology-showcased-through-id-software-artists-portfolio</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 14 May 2025 14:21:48 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Doom (2016)]]></category>
		<category><![CDATA[Doom 4]]></category>
		<category><![CDATA[id Software]]></category>
		<category><![CDATA[Quake]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=619364</guid>

					<description><![CDATA[As part of his portfolio, artist Thao Le has also showcased the work he did on the since-cancelled DOOM 4: Hell on Earth project.]]></description>
										<content:encoded><![CDATA[<p>As id Software sits on the verge of releasing <em>DOOM: The Dark Ages</em> to the general public, one of the artists working at the studio has published a host of screenshots on his own website that might give us a hint to what the original concept for <em>DOOM 4: Hell on Earth</em> would have looked like. Along with those, the artist – <a href="https://www.thisisthaole.com/" target="_blank" rel="noopener">Thao Le</a> – has also uploaded screenshots that might indicate an early attempt at <a href="https://www.thisisthaole.com/QuakeSP-Exploration.php" target="_blank" rel="noopener">reimagining the original <em>Quake</em> using modern technology</a>.</p>
<p>According to Le’s website, the screenshots feature scenes and models that that were used directly in id Software’s in-house idTech 5 engine, and also doesn’t include finishing touches that you would typically see in a game, like radiosity rendering. According to Le, several of the scenes depicted in the screenshots were created by making use of a combination of existing assets from <em>DOOM</em> as well as original assets. The overall theme for these, as described by Le, is a re-imagined environment from <em>Quake</em> with modern touches.</p>
<p>“It has two parts,” explains Le on the website. “The first one is stone and old machinery ‘melted’ into each other in the weird way that is not familiar with human logic. Gears, chains are moving to create dynamic [environment] and can be used as game play. The second part [environment] has just stones with very mystery structures in which stones are dynamically float or animated that causes the environments keeps changing during the combat.”</p>
<p>When it comes to <em>DOOM 4: Hell on Earth</em>, Le has described the overarching themes of his work on the game’s environments as having to created a city with the key words being “abandoned” and “destruction”. The environments in these screenshots, which you can <a href="https://www.thisisthaole.com/Destruction-City-Visualization.php" target="_blank" rel="noopener">check out here</a>, were created using idTech 4 that once again doesn’t feature finishing touches like PBR or Substance rendering.</p>
<p>According to the <a href="https://www.thisisthaole.com/Resume.php" target="_blank" rel="noopener">resume on his website</a>, Le has been working in the gaming industry since 2001, when he joined Lucas Arts and worked on titles like <em>Gladius</em> and <em>Star Fighter 2</em>. In 2004, Le moved to EA Los Angeles, where he worked on titles like <em>Medal of Honor</em>, a cancelled project dubbed <em>Tiberium</em>, a <em>Lord of the Rings</em> game, and <em>Golden Eye</em>.</p>
<p>Since 2008, however, Le has been working with id Software. After having worked as an artist on the cancelled <em>DOOM 4: Hell on Earth</em>, he also worked on other shooters by the studio, including both <em>Rage</em> titles, <em>DOOM (2016)</em>, and most recently, <em>Quake Champions</em>. Interestingly, Le hasn’t listed more recent games like <em>DOOM Eternal</em> or the upcoming <em>DOOM: The Dark Ages</em> as projects he has worked on.</p>
<p>In the past, various developers from id Software have revealed quite a few details about <em>DOOM 4</em>. Celebrating the release of <em>DOOM (2016)</em>, designer Kevin Cloud spoke about the cancelled project, saying that it felt <a href="https://gamingbolt.com/doom-4-felt-like-call-of-doom-dev-explains-cancellation">more like a story-based game</a> and less like one that could belong in the <em>DOOM</em> series. “We explored a direction and got to a certain point and felt like this really wasn’t capturing what we felt like was going to be a strong <em>DOOM</em> and what the fans would want from it.”</p>
<p>More recently, footage from the cancelled title has been <a href="https://gamingbolt.com/doom-2016-cancelled-doom-4-gameplay-footage-released-for-preservation">released for the sake of preservation</a> courtesy of id Software and documentary-maker Noclip.</p>
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		<title>15 Insane Things Gamers Shot At Video Game Enemies</title>
		<link>https://gamingbolt.com/15-insane-things-gamers-shot-at-video-game-enemies</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Tue, 11 Mar 2025 12:56:03 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[borderlands 2]]></category>
		<category><![CDATA[Doom (2016)]]></category>
		<category><![CDATA[Fallout 3]]></category>
		<category><![CDATA[half-life 2]]></category>
		<category><![CDATA[halo]]></category>
		<category><![CDATA[Luigi&#039;s Mansion 3]]></category>
		<category><![CDATA[mario kart]]></category>
		<category><![CDATA[Metal Gear Solid 5 The Phantom Pain]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[Oddworld: Stranger&#039;s Wrath]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ratchet & Clank (2016)]]></category>
		<category><![CDATA[Ratchet & Clank: Rift Apart]]></category>
		<category><![CDATA[Red Faction: Armageddon]]></category>
		<category><![CDATA[Saints Row 4]]></category>
		<category><![CDATA[Turok 2]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=611166</guid>

					<description><![CDATA[Viscerality is about more than just feel and sound; it's also about uniqueness.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>amers love a visceral weapon. Even when a particular shotgun or gunblade doesn’t do a ton of damage, we’ll gladly use it if it feels and sounds amazing to shoot. Some games go a little overboard with weapons. These 15 games serve up the wildest ammo and projectile concoctions we’ve ever seen, taking &#8216;overboard&#8217; to the next level. Interestingly enough, these projectiles are quite useful in combat in addition to their wacky novelty and humor.</p>
<h2 style="text-align: center;">1. Toilets &#8211; Half-Life 2</h2>
<p><em>Half-Life 2</em> helped revolutionize the way physics work in video games with its versatile use of the Havok engine. Filling up trash bins with cans is cool and all, but the gravity gun really took physics to the next level. Just about any physical object in the environment could be used as a projectile with the gravity gun&#8217;s pick up and punt functionality. While saws and explosive barrels prove the most deadly objects to use, we couldn’t help shooting toilets at foes. Our excuse for using a toilet was the “flushed” achievement, but the hilarity of it was often the real reason. To Judith Mossman&#8217;s disappointment, we couldn&#8217;t help but treat the gravity gun as a toy throughout <em>Half-Life 2</em>.</p>
<h2 style="text-align: center;">Land Shark &#8211; Armed and Dangerous</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-611180" src="https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-1024x576.jpg" alt="armed and dangerous 01" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/armed-and-dangerous-01.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>This 2003 Lucasarts third-person shooter may have been a repetitive slog at times, but it had humor by the bucketloads. The <em>Monty Python</em> and <em>Star Wars</em> parodies were great fun, but the Land Shark gun takes the cake as the game’s craziest thing. Just shoot at an enemy and a live shark tunnels through the ground, popping up below your opponent to eat them alive. <em>Armed and Dangerous</em> may not be remembered for its level design or anything, but the Land Shark lives on as one of the wildest things shot at an enemy in games.</p>
<h2 style="text-align: center;">Pixels &#8211; Ratchet &amp; Clank 2016</h2>
<p>How could a <em>Ratchet &amp; Clank</em> game not make it on a list like this? While it was a given, what was difficult was deciding which weapons made earned a spot. I couldn’t resist the Pixelizer from the 2016 reboot. As the name suggests, this handy shotgun variant morphs enemies into a pile of 2D pixels. The icing on top is that they crumble apart like lego bricks when defeated by the shot.</p>
<h2 style="text-align: center;">Drill Bore &#8211; Turok 2</h2>
<p>It’s hard to beat the Cerebral Bore when it comes to game weapon brutality. A combination of a homing device, saw, and clamp, the Cerebral Bore tracks enemy brains and latches onto them, and well, you know the rest. <em>Turok 2</em> shows a surprising amount of blood and gore as the bore tunnels through enemies’ skulls. While it’s certainly a satisfying weapon to use, the Cerebral Bore is one of the game’s slower weapons due to the lock-on and scanning time.</p>
<h2 style="text-align: center;">Dubstep &#8216;wubs&#8217; &#8211; Saints Row 4</h2>
<p><img decoding="async" class="aligncenter wp-image-611181" src="https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-1024x576.jpg" alt="saints row 4 dubstep gun" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/saints-row-4-dubstep-gun.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>“It&#8217;s a party in a gun! Make the world dance to your beat and fear the power of your wubs!” That’s the in-game description of the Dubstep Gun and it fits the bill. Not only does it look like a turntable, but it literally shoots streams of dubstep energy at opponents. What’s even more hilarious and neat is the specific music track changes depending on the outfit worn.</p>
<h2 style="text-align: center;">Argent Energy Plasma &#8211; Doom (2016)</h2>
<p style="text-align: left;">Every <em>Doom</em> player knows the destructive power of the BFG. It’s the most notorious weapon in the series for good reason. And it’s handy to boot, given that it’s one of two weapons in <em>Doom 2016</em> with its own dedicated button (instead of the weapon wheel). <em>Doom 2016</em>’s iteration of the BFG uses green plasma made from Argent Energy, dealing up to 6000 damage to an enemy. This thing can vaporize and kill any enemy in a single shot as long as it’s not one of the bosses. The splash damage is also pretty large, catching groups and stragglers in the explosion radius very easily. You know you’ve just acquired the best weapon when that BFG Division music starts playing.</p>
<h2 style="text-align: center;">Swords &#8211; Borderlands 2</h2>
<p>Among the thousands upon thousands of gun variants available throughout the <em>Borderlands</em> games, the Swordsplosion!!! gun takes the cake as most ridiculous. This E-tech shotgun is only available in the <em>Tiny Tina&#8217;s Assault on Dragon Keep</em> DLC from <em>Borderlands 2</em>. Not only does it shoot an exploding sword, but it spawns other smaller swords that explode, spawning even tinier swords. It’s perhaps the most bizarre take on the weapons I’ve seen and I love it.</p>
<h2 style="text-align: center;">Rainbows Farts &#8211; Red Faction: Armageddon</h2>
<p><img decoding="async" class="aligncenter wp-image-611182" src="https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-1024x576.jpg" alt="red faction armageddon unicorn" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/red-faction-armageddon-unicorn.jpg 1920w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Instead of your conventional super weapon being rewarded upon completing the game, <em>Red Faction: Armageddon</em> gives players a unicorn gun that farts rainbows. It’s not just a silly novelty though, as the Mr Toots gun provides some of the most damage in the game with its long-range high-powered laser shot. Enemies having the priviledge to be destroyed by Mr Toots explode in a confetti rainbow shower to top it all off.</p>
<h2 style="text-align: center;">Skunks &#8211; Oddworld Stranger’s Wrath</h2>
<p>I’ve always appreciated <em>Stranger’s Wrath</em> for its unique take on the wild west bounty hunter schtick. It really feels like playing a sort of warped Jim Henson version of a classic Western. The third-person gunplay is pretty fun, but the live ammo is particularly charming. Each area has its own ecosystem of rodents and mammals that Stranger can pick up and use as Crossbow ammo, and those adorable but smelly Stunkz are my pick due to their cuteness and application. Shooting these skunks at enemies briefly immobilizes them, causing them to vomit uncontrollably.</p>
<h2 style="text-align: center;">Needles &#8211; Halo</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-611185" src="https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-1024x576.jpg" alt="halo needler gun" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/halo-needler-gun.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>While the famous M16 pistol from <em>Halo 1</em> is undoubtedly the most effective weapon in the game, the Needler was the most innovative and intriguing. A Covenant creation, the Needler pins enemies with a barrage of energy needles that explode after a few seconds of insertion. They’re like an arrow with a timed explosive. Just shooting a few needles at enemies does peanut damage, but spam that sucker onto your opponent and you have a chained explosion that kills them within seconds.</p>
<h2 style="text-align: center;">Water &#8211; Metal Gear Solid V: The Phantom Pain</h2>
<p>The Water Pistol is one of many guns that can be developed on the Mother Base. And it’s far from the novelty item that it initially seems. Besides its utility distracting and potentially blinding enemies with splashes of water, it can short-circuit electronic equipment. But did you know the Water Pistol can even defeat a certain boss? That’s right, the Man on Fire can be defeated by spraying a ton of water from the Water Pistol directly on him. It takes about 80 or so hits, but once you take him down, it’ll be the ultimate humiliation.</p>
<h2 style="text-align: center;">Plungers &#8211; Luigi&#8217;s Mansion 3</h2>
<p>The original Poltergust 3000 from the first <em>Luigi’s Mansion</em> defined the game’s premise and concept with its Ghostbusters-like vacuum gameplay. Well, the Poltergust has gone through some impressive upgrades since Luigi’s first haunted house visit. <em>Luigi’s Mansion 3</em> introduces a bunch of new abilities and features for the Poltergust G-00. The funniest happens to be the Suction Shot, which involves plunging a ghost in the face and pulling it with a rope. The traditional use of Suction Shot is to break objects apart for easier suction, but we can’t stop shooting plungers directly at the enemies.</p>
<h2 style="text-align: center;">Thunderjaw &#8211; Ratchet &amp; Clank: Rift Apart</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-611184" src="https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-1024x576.jpg" alt="ratchet and clank rift apart ryno" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/ratchet-and-clank-rift-apart-ryno.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p><em>Rift Apart</em> is the second and final <em>Ratchet &amp; Clank</em> game to make it on the list, and of course it&#8217;s the RYNO. The RYNO is a returning legacy weapon, but the 8th iteration goes a step further, summoning objects from various PlayStation games. To get this ultimate weapon, players must find every Spybot in the game. Your reward pays off though. I mean, who doesn’t want to smash enemies with Sully’s plane from <em>Uncharted</em>, <em>Jak &amp; Daxter</em>, or a freaking Thunderjaw from <em>Horizon: Zero Dawn</em>? Okay, technically, you’re dropping these objects from a portal and not shooting them, but you&#8217;re still shooting to open the portal, so it counts.</p>
<h2 style="text-align: center;">Junk &#8211; Fallout 3</h2>
<p>Like <em>Half-Life 2</em>’s Gravity Gun, the Rock-It Launcher shoots a variety of environmental objects at enemies. What makes this weapon unique is <em>Fallout 3</em>’s emphasis on junk items. There’s a ton of junk within the Capital Wasteland and most of it can be loaded into the Rock-It Launcher. It’s a tad disappointing that every junk item has the same damage output, but the variety of stuff you can shoot at opponents is impressive nonetheless.</p>
<h2 style="text-align: center;">Bullet Bill &#8211; Mario Kart</h2>
<p>Bullet Bill is the oldest object on this list, with its first appearance in world 5-1 of the first <em>Super Mario Bros.</em> Game from 1987. It wasn’t until <em>Mario Kart Wii</em> (and technically <em>Mario Kart DS</em>) when players could finally harness the dread power of Bullet Bill on unsuspecting friends. The kart turns into a giant Bullet Bill, auto-piloting through the course at top-speed catapulting others to the back of the line &#8211; that is, until they smash you with one later in the race.<i></i></p>
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		<title>15 Games That Will Hook You in the First Few Minutes</title>
		<link>https://gamingbolt.com/15-games-that-will-hook-you-in-the-first-few-minutes</link>
		
		<dc:creator><![CDATA[Matthew Carmosino]]></dc:creator>
		<pubDate>Fri, 14 Feb 2025 13:32:18 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bioshock]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[Doom (2016)]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
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		<category><![CDATA[Resident Evil (2002)]]></category>
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		<category><![CDATA[The Evil Within]]></category>
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					<description><![CDATA[Once you start these games, you won't want to stop playing them.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar"></span>F<span class="bigchar"></span>irst impressions are absolutely vital for the success of a game and the first hours are typically the last items to get polished in the dev process for good reason. Many players decide if they&#8217;ll continue within the first chapter of a game’s narrative, but the first 30 minutes is especially crucial. Most of our favorite openers don&#8217;t waste time with bloated exposition, thrusting right into an intriguing hook. Some of our favorites opt to take a more minimalist approach, letting the player soak in the setting’s atmosphere and worldbuilding first. Here are 15 games that will hook you right in the first 30 minutes.</p>
<h2 style="text-align: center;">Mass Effect 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-469058" src="https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-1024x576.jpg" alt="mass effect 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/02/mass-effect-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The opening of <em>Mass Effect 2</em> is as climactic as most other games&#8217; endings. This sequel begins with the player controlling a limping Commander Shepard crawling through the carnage and destruction of an all-too familiar locale from the first game; the Normandy ship. What follows is a complete breakdown of everything we built up in the first game. What&#8217;s more, Shepard has to work with a mysterious group, Cerberus, to get back what was lost and fight the Reaper threat. <em>Mass Effect 2</em> feels like <em>The Empire Strikes Back</em> of video games with how high the stakes have been raised and how dire things have gotten.</p>
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