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	<title>DX 12 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>DX12&#8217;s Reduced CPU Overhead &#038; Multithreading Gains Are Exciting, May Not Be Beneficial To Indies</title>
		<link>https://gamingbolt.com/dx12s-reduced-cpu-overhead-multithreading-gains-are-exciting-but-may-not-be-beneficial-to-indies</link>
					<comments>https://gamingbolt.com/dx12s-reduced-cpu-overhead-multithreading-gains-are-exciting-but-may-not-be-beneficial-to-indies#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Sat, 10 May 2014 12:58:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DrinkBox Studios]]></category>
		<category><![CDATA[DX 12]]></category>
		<category><![CDATA[Guacamelee: Super Turbo Championship Edition]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=195704</guid>

					<description><![CDATA["Small studios aren't focused on the latest and greatest tech," explains Greg Lesky, Lead Designer at DrinkBox Studios]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/Guacamelee-Gold-Edition-Image-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-large wp-image-169022" src="https://gamingbolt.com/wp-content/uploads/2013/08/Guacamelee-Gold-Edition-Image-4-1024x576.jpg" alt="Guacamelee! Gold Edition Image 4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/Guacamelee-Gold-Edition-Image-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2013/08/Guacamelee-Gold-Edition-Image-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/08/Guacamelee-Gold-Edition-Image-4.jpg 1280w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>DrinkBox Studios will be releasing the Guacamelee: Super Turbo Championship Edition across the PlayStation 4, Xbox One, Xbox 360, and Wii U. The content of this game will be similar to the <a title="Guacamelee! Gold Edition Review" href="https://gamingbolt.com/guacamelee-gold-edition-review">Gold Edition</a> that was released on the PC with all the extra goodies like DLC and boss fights.</p>
<p>GamingBolt recently got in touch with Greg Lesky, Lead Designer at DrinkBox Studios and since the studio has already worked on PC games before we decided ask his take on Microsoft&#8217;s latest API that is due for release next year. Given that the API will help the AAA studios in pushing games with even more better graphics, but what about the indies? Greg believes that he is unsure how DX12 can help indies as those small studios are more focused on improving gameplay mechanics.</p>
<p>&#8220;Hmmm. I&#8217;m not sure there are big benefits to indies,&#8221; he says. &#8220;Small studios aren&#8217;t focused on the latest and greatest tech &#8211; they&#8217;re more interested in having a stable, portable, and easy-to-use tech base so they can focus on making the game. That&#8217;s why you see a lot of indie devs using Unity, OpenGL and GameMaker. Upgrading to a new API that&#8217;s Windows-only where a lot of the benefits are on the performance side (something small games aren&#8217;t usually constrained by) doesn&#8217;t sound like something indies will get excited about.&#8221;</p>
<p>However he is personally excited about it since it will allow coding <em>closer to the metal. &#8220;</em>Having said all that, I&#8217;m personally excited about the reduced CPU overhead and the improvements to multithreading. Having worked on consoles, I like anything that brings the API closer to the hardware, and DX12 sounds like it&#8217;s doing that.&#8221;</p>
<p>Guacamelee: Super Turbo Championship Edition is expected to release sometime later this year.</p>
<p><em>This is just a snippet of our interview with DrinkBox Studios and we will have more in the coming days.</em></p>
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		<title>DX 12 Will Improve Xbox One Games&#8217; Performance, Reduces CPU Utilization By 50%</title>
		<link>https://gamingbolt.com/dx-12-will-improve-xbox-one-gamess-performance-reduces-cpu-utilization-by-50</link>
					<comments>https://gamingbolt.com/dx-12-will-improve-xbox-one-gamess-performance-reduces-cpu-utilization-by-50#comments</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Thu, 20 Mar 2014 17:23:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DX 12]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=190475</guid>

					<description><![CDATA[Microsoft details the advantages of DX 12.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img decoding="async" class="aligncenter size-full wp-image-170702" alt="xbox one amd" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p><strong>Update 2:</strong> Microsoft has confirmed that it will release DX 12 in Holiday 2015. There is no update on a Windows 7 support although they will consider it. As mentioned below, DX 12 will support mobiles but with better power efficiency. This means batteries won&#8217;t drain out. DX 12 will also support multiple GPUs as they have &#8216;ways&#8217; to target each one of them.</p>
<p><strong>Update: </strong>An interesting bit of information has popped out of the conference. DX12 can enhance any modern graphics chip. When compared to previous iterations, this a big change in the way DX talks to the GPU. In short this will improve performance across the board for Xbox One games.</p>
<p>In the on going Microsoft&#8217;s presentation for DX 12, it was announced that DX 12 will improve performance of game&#8217;s on the Xbox One. DX 12 features a lower level of abstraction and new rendering features. In addition, it also addresses state and rendering overhead along with resource management improvements.</p>
<p>In DX 11 most of the work was done by a single core, but in DX 12 overall CPU utilization is down 50% and the workload is more spread out across all cores. Furthermore DX 12 may allow applications to control graphics memory in an efficient manner. Rendering overhead includes new command lists for for multi-thread scale-ability along with GPU indexing with large array of resources.</p>
<p>DX 12 features an API of a lower level with less API and driver tracking universally. This is to improve predictability. Further more on the GPU end, DX 12 will enable better better collision and culling.</p>
<p>Recently we did an article on what advantages DX 12 could bring to Xbox One. You can read that article <a title="DX12 May Allow Xbox One To Save GPU Time, Render Ray Tracing, SuperFog And Custom Effects" href="https://gamingbolt.com/dx12-may-allow-xbox-one-to-save-gpu-time-render-ray-tracing-superfog-and-custom-effects" target="_blank">here</a>. DX 12 will come to mobiles and all Microsoft platforms. Let us know your thoughts in the comments section below.</p>
<p>Thanks, <a href="http://www.pcper.com/live/" target="_blank">PCPer Live Blog</a></p>
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