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	<title>electronic arts &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Battlefield 6 Adds Naval Warfare, Wake Island, a Server Browser, and Map Reworks in 2026</title>
		<link>https://gamingbolt.com/battlefield-6-adds-naval-warfare-wake-island-a-server-browser-and-map-reworks-in-2026</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 16 Apr 2026 16:57:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[motive studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=641753</guid>

					<description><![CDATA[Ranked Play, Solos for RedSec, more returning maps, Spectator Mode, Platoons, proximity chat, and more are also coming this year.]]></description>
										<content:encoded><![CDATA[
<p>While its appeal has dulled since launch for many reasons, <em>Battlefield 6</em> has a fully packed schedule for this year. In a new video, the development team outlined the roadmap, starting with Season 3 in May, which finally brings <a href="https://gamingbolt.com/battlefield-6-season-2-is-bringing-back-fan-favourite-battlefield-4-map-golmud-railway" data-type="post" data-id="635308">Railway to Golmud</a>, a remake of the classic <em>Battlefield 4</em> map.</p>



<p>Touted as the biggest map yet (four times larger than Mirak Valley), it includes larger aerial spaces, new cover instances, and even more long-range opportunities. But that&#8217;s not all, as the Grand Bazaar from <em>Battlefield 3</em> returns as Cairo Bazaar. It drops later in the same season and offers tight alleyways and CQC combat.</p>



<p>RedSec also sees the debut of Solos and Ranked Play, the latter available only for Quads. However, it will eventually roll out to multiplayer. Season 4 goes live in July and brings another heavily requested feature: Naval Warfare. Players will battle it out on a new map, Tsuru Reefs, which focuses entirely on naval combat and is even bigger than Golmud.</p>



<p>This also signals the return of Wake Island, a long-running favorite among fans. This time, you can look forward to dynamic waves, aircraft carriers with operational flight decks, and even naval base challenges with exclusive rewards. Both maps will begin testing in <em>Battlefield</em> Labs.</p>



<p>Another map debuts this Fall in Season 5, though Battlefield Studios isn&#8217;t saying anything about it yet. In the meantime, it has other features to deliver, including a proper Server Browser with persistent servers and custom pregame lobbies, Spectator Mode, the return of Platoons, leaderboards, and proximity chat. And if all this wasn&#8217;t enough, the reviled Blackwell Fields (alongside New Sobek City) are receiving rework based on fan feedback.</p>



<p><em>Battlefield 6</em> is available for Xbox Series X/S, PC, and PS5. Stay tuned for more updates on everything and check out the latest stage of Season 2, Hunter/Prey, <a href="https://gamingbolt.com/battlefield-6-gets-new-vehicle-melee-weapon-and-limited-time-mode-with-hunter-prey-update">here</a>.</p>



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<iframe title="The Year Ahead for Battlefield 6 | 2026 Roadmap" width="500" height="281" src="https://www.youtube.com/embed/f30YjQg4rn0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Battlefield 6 Introduces Operation Augur, Drops April 14 Alongside Hunter/Prey</title>
		<link>https://gamingbolt.com/battlefield-6-introduces-operation-augur-drops-april-14-alongside-hunter-prey</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 13 Apr 2026 20:16:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[motive studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641546</guid>

					<description><![CDATA[Get the band together for some squad-based chaos in a new addition to the shooter that's going to test your cooperative skills.]]></description>
										<content:encoded><![CDATA[<p>The name Hunter/Prey for the final phase of <em>Battlefield 6 </em>Season 2 is beginning to make a lot more sense, with the reveal of Operation Augur showcasing the perfect game of cat and mouse between NATO and Pax Armada.</p>
<p>You&#8217;re going to be fighting for control of various sectors as you make your way into the Hagental Base, with each environment giving you opportunities to create space for yourself even as you try to deny it to your opponents. You&#8217;re going to have to use all of the tools in your arsenal to come out on top in what&#8217;s looking like a very chaotic match. Those include a variety of weapons, explosives, and strategic devices, many used in tandem, to ensure you&#8217;re never too far from the action and always prepared for an ambush.</p>
<p>One of the early sectors even uses the <a href="https://gamingbolt.com/battlefield-6s-hunter-prey-is-live-on-april-14-alongside-progression-updates-and-ping-improvements">VL-7 Smoke from Nightfall</a> to great effect, giving the playable area a new layer of tactical value for either side. All in all, this one&#8217;s shaping up to be a great addition to the game, and a sure-fire way to get its second season off to a cracking start. There&#8217;s an accompanying video to the announcement on <a href="https://store.steampowered.com/news/app/2807960/view/511862186617868701" target="_blank" rel="noopener">Steam</a> below for those of you who want to get a closer look.</p>
<p><iframe title="Operation Augur | Battlefield 6" width="500" height="281" src="https://www.youtube.com/embed/280tCWG01vE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Split Fiction Has Sold 7 Million Copies, It Takes Two Hits 30 Million Sales</title>
		<link>https://gamingbolt.com/split-fiction-has-sold-7-million-copies-it-takes-two-hits-30-million-sales</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 17:10:45 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[A Way Out]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[It Takes Two]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Split Fiction]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641123</guid>

					<description><![CDATA[Hazelight Studios continues to go from strength to strength with its current line-up, but also "can't wait" to show off its next game.]]></description>
										<content:encoded><![CDATA[
<p>Hazelight Studios is hard at work on its next co-op title, which could have three playable characters instead of the usual two, but its back-catalogue continues to perform well. Prison break adventure <em>A Way Ou</em>t has sold 13 million copies, while <em>It Takes Two</em> reached 30 million sales. Its most recent hit, <em>Split Fiction</em>, is at seven million sales, a noticeable increase from <a href="https://gamingbolt.com/split-fiction-sells-over-4-million-units">the four million sold as of May 2025</a>.</p>



<p>All in all, that&#8217;s 50 million total sales in a little over eight years. Not bad for a studio that&#8217;s focused exclusively on narrative-driven co-op titles with reasonable price points and Friend&#8217;s Passes. And while it remains secretive, Hazelight Studios said it &#8220;can&#8217;t wait to show you our fourth game…&#8221;</p>



<p>The theory that it potentially features three characters comes from <a href="https://gamingbolt.com/split-fiction-developers-next-game-in-the-works-as-director-seemingly-teases-3-main-characters">an image of actors in mo-cap suits, waving to the camera</a>, while director Josef Fares hides their faces. Ever the ambitious individual, he promised that the studio&#8217;s next title <a href="https://gamingbolt.com/split-fiction-creative-director-says-net-game-is-going-to-be-even-better">would be even better than <em>Split Fiction</em></a>. If you&#8217;ll remember, he said the same for the latter compared to <em>It Takes Two</em> (and pretty much met those expectations).</p>



<p>In the meantime, check out <a href="https://gamingbolt.com/split-fiction-review-split-quality">our review</a> for <em>Split Fiction</em>. It&#8217;s available for PS5, PC, Nintendo Switch 2, and Xbox Series X/S.</p>



<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">OVER 50 MILLION COPIES SOLD!!!<br><br>We&#39;re stunned and amazed how many fans have enjoyed our games 🤯😍<br><br>A Way Out: 13 Million<br>It Takes Two: 30 Million<br>Split Fiction: 7 Million<br><br>Your love and support keeps us going and we can&#39;t wait to show you our fourth game&#8230; 😉 <a href="https://t.co/mVmy9CaUDM">pic.twitter.com/mVmy9CaUDM</a></p>&mdash; Hazelight Studios (@HazelightGames) <a href="https://twitter.com/HazelightGames/status/2041820156607742336?ref_src=twsrc%5Etfw">April 8, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>
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		<title>Battlefield 6&#8217;s Hunter/Prey is Live on April 14 Alongside Progression Updates and Ping Improvements</title>
		<link>https://gamingbolt.com/battlefield-6s-hunter-prey-is-live-on-april-14-alongside-progression-updates-and-ping-improvements</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Fri, 03 Apr 2026 21:58:50 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[motive studio]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640782</guid>

					<description><![CDATA[Some of the stuff you liked about Nightfall is going to be a part of things for a little while longer, while other new changes are coming.]]></description>
										<content:encoded><![CDATA[<p><em>Battlefield 6</em> is bringing a slew of changes to the game, alongside the retention of some popular additions from <a href="https://gamingbolt.com/battlefield-6-gets-new-map-weapons-redsec-gets-new-point-of-interest-in-season-2-nightfall-update">Nightfall</a> that&#8217;s been live since last month.</p>
<p>Although Nightfall is coming to an end, paving the way for the Hunter/Prey update, the developers have decided to retain the VL-7 Smoke and Night Mode (with a rotation of limited-time options being considered for future updates). There are also further refinements to progression systems that are set to expand into other areas, including vehicles, weapons, your career, and REDSEC. The general idea is to speed things up and give you more ways to enjoy a game that we felt was a <a href="https://gamingbolt.com/battlefield-6-review-finally-a-battlefield-worth-fighting-over">solid return to form</a> when it was first released.</p>
<p>Aside from that, Hunter/Prey marks the final phase of Season 2, bringing the VL-7 as a permanent modifier to the Gauntlet alongside a host of balancing and QoL changes that you can check in their entirety <a href="https://store.steampowered.com/news/app/2807960/view/507357952986841718" target="_blank" rel="noopener">here</a>. It drops on April 14, 2026, and is sure to help those lamenting the <a href="https://gamingbolt.com/battlefield-hardlines-console-run-is-ending-on-may-22nd-pc-version-safe-for-now">closure of</a> <em>Battlefield Hardline </em>on consoles cope with their loss. Here&#8217;s to hoping that the game continues to improve from strength to strength as more updates and refinements arrive to keep things fresh.</p>
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		<title>Star Wars Zero Company Studio Founder Says Call With Vince Zampella Led to Project&#8217;s Development</title>
		<link>https://gamingbolt.com/star-wars-zero-company-studio-founder-says-call-with-vince-zampella-led-to-projects-development</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 30 Mar 2026 13:46:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bit Reactor]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[respawn entertainment]]></category>
		<category><![CDATA[Star Wars Zero Company]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640329</guid>

					<description><![CDATA[Gregory Foertsch spoke about having spent 22 years at Firaxis working on strategy games and wanting to stay in the genre in the future.]]></description>
										<content:encoded><![CDATA[<p>An <em>XCOM</em>-styled game that takes place in the <em>Star Wars</em> universe—<em>Star Wars Zero Company</em>—sounds like a no-brainer in hindsight. However, according to Gregory Foertsch, Bit Reactor founder and former art director on Firaxis&#8217; <em>XCOM</em> series (as well as <em>Marvel&#8217;s Midnight Suns</em>), the project has more interesting origins. In an interview with <a href="https://www.pcgamer.com/games/strategy/star-wars-zero-company-is-more-than-just-star-wars-xcom-it-feels-like-mass-effect-but-with-turn-based-tactics-and-permadeath/" target="_blank" rel="noopener">PC Gamer</a>, he revealed that, after 22 years at Firaxis, where he spent a lot of time making strategy games, he wanted to stay in the same genre for his future projects as well. This became possible thanks to a phone call from the <a href="https://gamingbolt.com/respawn-entertainment-ceo-vince-zampella-dies-in-car-crash">late Vince Zampella</a>.</p>
<p>&#8220;I&#8217;d left Firaxis after about 22 years of working there and making strategy games my whole career,&#8221; said Foertsch. &#8220;I knew I wanted to stay in the strategy, the tactics space⁠. I&#8217;m sitting in my office with the lights out and my computer on, my wife&#8217;s asleep, my kids are asleep, and the phone rings,&#8221; he continued. &#8220;It&#8217;s this number that I don&#8217;t recognize. For some reason, I answered it, and the voice on the other end said, &#8216;Hey, Greg, this is Vince Zampella. I heard you have a game you want to make. Can you tell me about it?'&#8221;</p>
<p>The phone call would lead to Foertsch describing a brand new tactical strategy game. Zampella asked him if it could be based in the <em>Star Wars</em> universe. &#8220;And I said, &#8216;Sure, different game, but yeah, absolutely.&#8217; Meanwhile, I&#8217;m thinking, &#8216;This is insane, right? Like, this is crazy. It&#8217;s <em>Star Wars</em>.&#8217; And so I said, &#8216;Yeah, I can do that.&#8217; And Vince was just like, &#8216;Pitch me.'&#8221;</p>
<p><em>Star Wars Zero Company</em> was <a href="https://gamingbolt.com/star-wars-zero-company-announced-by-respawn-entertainment-and-bit-reactor">officially unveiled in April 2025</a>, shortly after a series of leaks <a href="https://gamingbolt.com/bit-reactor-and-respawns-star-wars-strategy-game-screenshots-leak-ahead-of-april-19-reveal-rumour">revealed images</a> and <a href="https://gamingbolt.com/star-wars-zero-company-is-the-title-of-the-tactics-game-by-respawn-and-bit-reactor-rumour">its official title</a>. The turn-based tactics game is coming to PC, PS5 and Xbox Series X/S in 2026, and is set between the events of <em>Episode 2: Attack of the Clones</em> and<em> Episode 3: Revenge of the Sith</em>, and will likely involve small-scale skirmishes happening amidst the war between the Republic Army and the Trade Federation.</p>
<p>Shortly after the unveiling, Foertsch had spoken about how <em>Star Wars Zero Company</em> <a href="https://gamingbolt.com/star-wars-zero-company-will-feature-a-grittier-atmosphere-like-rogue-one-clone-wars">will feature a grittier atmosphere</a>, bringing up <em>Rogue One</em> and<em> Clone Wars</em> as the key points of comparison.</p>
<p>“The <em>Clone Wars</em> offers us a lot of the tools we need mechanically for the game, which is great,” explained Foertsch. “But it’s also interesting, we haven’t seen that kind of zoom level in the <em>Clone Wars</em>, and so it’s a pretty unique spot to land that also offered a lot of great options for us from a game design perspective, to tell a really great story with some great mechanics added to it. That really opened the door for us to do a lot of things.”</p>
<p>He was joined by creative executive Kelsey Sharpe, discussing the nature of the <em>Clone Wars</em> story, which allowed for optimistic themes while still maintaining the grounded atmosphere of the war.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">640329</post-id>	</item>
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		<title>Battlefield Hardline&#8217;s Console Run is Ending on May 22nd, PC Version Safe For Now</title>
		<link>https://gamingbolt.com/battlefield-hardlines-console-run-is-ending-on-may-22nd-pc-version-safe-for-now</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 24 Mar 2026 01:45:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield Hardline]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[visceral games]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639816</guid>

					<description><![CDATA[It's the end of an era (sort of) for EA's take on the Battlefield formula, but you still have a couple of months to try it out.]]></description>
										<content:encoded><![CDATA[<p>Electronic Games is pulling the plug on <em>Battlefield Hardline</em>, a unique spin on the game&#8217;s formula that will be delisted from digital storefronts for the PlayStation and Xbox. You can still purchase it for PS4 and Xbox One until May 22, 2026. Online functionality will continue for another month and end on June 22nd.</p>
<p>The news was dropped in a tweet on the official <em>Battlefield </em>handle, and came with a glimmer of good news: the PC version of the game has managed to escape the fate of its console counterparts.</p>
<p>If you didn&#8217;t get the chance to try it out back in the day, now might be a good time to boot up your old consoles and give it a shot. We found it reasonably entertaining back in the day, and its take on good cops taking a stand against drug cartels was <a href="https://gamingbolt.com/battlefield-hardline-review-bad-boys-bad-boys">interesting enough</a> to warrant spending some time with its rather unorthodox gameplay loop.</p>
<p>In the meantime, <em>Battlefield 6</em> is still going strong, despite a significant drop in players following numerous issues. Season 2 is currently underway with a new map and weapons in multiplayer, while RedSec received a new point of interest. Head <a href="https://gamingbolt.com/battlefield-6-gets-new-map-weapons-redsec-gets-new-point-of-interest-in-season-2-nightfall-update">here</a> for all the details.</p>
<p>https://x.com/battlefieldcomm/status/2036110796921463224</p>
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		<title>Battlefield 6&#8217;s Devs Are Listening To Its Community, Per Ripple Effect&#8217;s Studio Director</title>
		<link>https://gamingbolt.com/battlefield-6s-devs-are-listening-to-its-community-per-ripple-effects-studio-director</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Tue, 10 Mar 2026 22:19:28 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Battlefield 6]]></category>
		<category><![CDATA[Battlefield Studios]]></category>
		<category><![CDATA[Criterion]]></category>
		<category><![CDATA[DICE]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Motive Studios]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ripple Effect]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638977</guid>

					<description><![CDATA[The team behind one of last year's best shooters is paying close attention to what its players are saying, perhaps using that feedback well.]]></description>
										<content:encoded><![CDATA[<p>A recent interview with <a href="https://in.ign.com/battlefield-6/255340/news/anything-can-change-battlefield-6-dev-says-it-plans-to-listen-to-community-feedback-for-a-very-long" target="_blank" rel="noopener">IGN</a> might be good news to all you <em>Battlefield 6</em> fans out there who are hoping for a turnaround of its fortunes ahead of Season 2&#8217;s next update, <a href="https://gamingbolt.com/battlefield-6-season-2-brings-psychochemical-smoke-two-light-helicopters-and-more-on-february-17th">Nightfall</a>, on March 17th.</p>
<p>Justin Wiebe, Ripple Effect&#8217;s studio design director, has high hopes for the title, highlighting how it is adopting a collaborative approach to its content that loops in a key component of any game: its players. &#8220;We&#8217;re listening, and we&#8217;re reacting, and it&#8217;s going to continue that way for a very long time&#8230;We&#8217;re getting amazing feedback from the community, and we&#8217;re constantly trying to strive to make the best game possible.&#8221;</p>
<p>Wiebe also emphasises Battlefield Studios&#8217; willingness to pivot from established content or update roadmaps to better address pressing issues that may arise from feedback from its community about the game.</p>
<p>&#8220;It&#8217;s not like, &#8216;Hey, we crafted this massive plan, and we&#8217;re going to hold to it.&#8217; It&#8217;s like, no. Anything can change based on what is going on with the community, what is going on with the feedback, and what we&#8217;re seeing from the game.&#8221;</p>
<p>While it&#8217;s heartening to see a studio place value in what its players have to say, it&#8217;s equally good to see developers being objective enough to take feedback in the spirit it was intended, and try to accommodate what the people playing its titles want as much as they can. We won&#8217;t have to wait too long to see if the approach is going to yield dividends, with Season 2 being one that carries a lot of weight owing to the game&#8217;s <a href="https://gamingbolt.com/battlefield-6-reaches-record-new-low-in-steam-concurrent-player-count">recent woes</a>, and the recent &#8220;<a href="https://gamingbolt.com/ea-lays-off-multiple-employees-amid-battlefield-6s-current-woes-rumor">realignments</a>&#8221; that have affected jobs across the board for Motive Studio, DICE, Criterion, and Ripple Effect.</p>
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		<title>Skate Developer Full Circle Announces Layoffs, Development to Continue</title>
		<link>https://gamingbolt.com/skate-developer-full-circle-announces-layoffs-development-to-continue</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 06:47:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Full Circle]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Skate]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=638009</guid>

					<description><![CDATA[It's more sad news in turbulent times, but the studio remains optimistic about making its skateboarding sandbox what it wants to be.]]></description>
										<content:encoded><![CDATA[<p>Hot on the heels of announcing a new expansion to the Isle of Grom in <em>Skate</em>, the skateboarding sandbox that gathered a fair bit of momentum in its early days before an eventual decline, developer Full Circle has <a href="https://www.ea.com/ea-studios/full-circle/news/an-update-from-fullcircle" target="_blank" rel="noopener">announced</a> that a few of its employees would be &#8220;impacted&#8221; in a &#8220;reshaping&#8221; of its team&#8217;s structure to better support the title.</p>
<p>While news about more layoffs is definitely unwelcome, Full Circle is sparing no effort to give credit to the outgoing members of its team, acknowledging their contributions to the game, while also tipping its hat to its community of dedicated players.</p>
<p>&#8220;The teammates affected are talented colleagues and friends who helped build the foundation of <em>Skate.</em> Their creativity and dedication are deeply ingrained in what players experience today. This decision is not a reflection of their impact, and we’re committed to supporting them through this transition&#8230;To our departing teammates: thank you. <em>Skate</em> exists because of your hard work and dedication to the craft.&#8221;</p>
<p>Development on Skate will continue, and the new team structure is focusing on improved responsiveness to feedback, a facet of <em>Skate&#8217;s</em> early access period that has been crucial to building its community of players.</p>
<p>&#8220;Our work on <em>Skate</em> continues. We look forward to working with you as we move faster, listen more closely, and deliver consistently for all of you. Our commitment to <em>Skate</em>, and to the millions of players who believe in it, remains strong.&#8221;</p>
<p>Time will tell if <em>Skate</em> manages to be the game its community of developers and players want it to be, but until then, it has a lot of interesting <a href="https://gamingbolt.com/skate-season-3-brings-expansion-to-isle-of-grom-available-to-premium-pass-holders-on-march-10">new stuff</a> coming to it in the next few months. Let&#8217;s hope that the new team can continue making it the community-based experience it was always meant to be.</p>
<p>Skate is currently available for Xbox One, PS4, Xbox Series X/S, PS5, and PC. It&#8217;s been in free-to-play early access since September 2025.</p>
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		<title>US Congress Members Request FTC to Take Deeper Look at EA&#8217;s Acquisition by Saudi Arabia&#8217;s PIF</title>
		<link>https://gamingbolt.com/us-congress-members-request-ftc-to-take-deeper-look-at-eas-acquisition-by-saudi-arabias-pif</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 28 Jan 2026 12:29:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=635801</guid>

					<description><![CDATA[In a letter signed by over 40 House Democrats, the US Congress has warned that the deal might result in further job losses.]]></description>
										<content:encoded><![CDATA[<p>While EA&#8217;s board has <a href="https://gamingbolt.com/eas-board-approves-55-billion-acquisition-by-saudi-arabias-pif-and-other-investors">already approved</a> the company&#8217;s <a href="https://gamingbolt.com/ea-is-being-bought-by-saudi-arabias-pif-silver-lake-and-affinity-partners-for-55-billion">planned acquisition</a> by Saudi Arabia&#8217;s <a href="https://gamingbolt.com/eas-acquisition-will-end-up-with-saudi-arabias-pif-owning-93-4-percent-of-the-company">Public Investment Fund (PIF)</a>, Affinity Partners and Silver Lake, lawmakers from the US have <a href="https://laborcaucus.house.gov/media/press-releases/labor-caucus-calls-for-review-of-electronic-arts-acquisition" target="_blank" rel="noopener">requested the Federal Trade Commission</a> to take a closer look at this buyout before it goes through. The lawmakers include over 40 House Democrats in the US Congress who have written and signed a letter to the chairman of the FTC, Andrew Fergusson, to review the deal.</p>
<p>“We are writing to express serious concerns regarding the proposed acquisition of Electronic Arts (EA) by the Public Investment Fund (PIF), the sovereign wealth fund of Saudi Arabia, and private equity firms Silver Lake and Affinity Partners,” wrote the lawmakers in <a href="https://laborcaucus.house.gov/sites/evo-subsites/laborcaucus.house.gov/files/evo-media-document/letter-to-ftc-on-proposed-acquisition-of-electronic-arts-ea.pdf" target="_blank" rel="noopener">the letter</a>. “We are committed to preserving fair, competitive labor markets and safeguarding American jobs, and given the impact of this acquisition on workers, labor market concentration, and the long-term competitiveness of the U.S. video game industry, we urge you to thoroughly review this transaction.”</p>
<p>They state that the video game industry has already been marked by instability, with opportunities for workers shrinking regularly thanks to lay-offs. Along with this, they have also noted that EA itself has &#8220;eliminated more than 1,700 US jobs since 2023,&#8221; which contributed to over 35,000 industry-wide lay-offs since 2022. This, combined with the fact that the acquisition is a leveraged buyout that will result in EA taking on at least $20 billion in debt will also give the company <a href="https://gamingbolt.com/bioware-developers-are-reportedly-worried-about-studios-future-in-light-of-eas-acquisition">strong incentives for further cost-cutting</a>.</p>
<p>“Additionally, we are concerned that the proposed buyout is expected to be financed with at least $20 billion in debt, which creates strong incentives for the acquiring firms to pursue further cost-cutting measures, including lay-offs, offshoring, restructuring, or studio closures,” continued the lawmakers. “These actions would not only jeopardize thousands of high-skilled American jobs, but also further concentrate already fragile labor markets for software engineers, artists, writers, testers, and other professionals whose skills are essential to the industry.”</p>
<p>The letter is capped by the lawmakers noting that &#8220;workers deserve a fair, competitive marketplace where their skills are valued,&#8221; and that EA will likely end up being dominant in the labor market thanks to &#8220;new avenues for vertical integration and cross-industry leverage.&#8221;</p>
<p>&#8220;We respectfully urge the Commission to conduct a thorough investigation into the labor market consequences of this proposed acquisition, including EA’s existing wage-setting power, the likelihood of post-transaction layoffs, the degree of labor-market concentration in relevant geographic and occupational markets, and the role of cross-ownership in shaping labor outcomes. Workers deserve a fair, competitive marketplace where their skills are valued,&#8221; they concluded.</p>
<p>The acquisition deal for EA is valued at about $55 billion. Having gotten the go-ahead by its shareholders, the company is now seeking further approvals from various government regulatory bodies. This letter by the US Congress would encourage the FTC to potentially throw a wrench in the company&#8217;s plans.</p>
<p>All in all, the acquisition is expected to be completed by Q1 FY2027, which will see EA shares no longer listed on any stock exchange. Current CEO Andrew Wilson is also expected to retain his position, and the company will retain its headquarters in Redwood City, California.</p>
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		<title>Split Fiction Creative Director Believes EA Gets More Flak Than it Deserves</title>
		<link>https://gamingbolt.com/split-fiction-creative-director-believes-ea-gets-more-flak-than-it-deserves</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 12:57:11 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[electronic arts]]></category>
		<category><![CDATA[Hazelight Studios]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Split Fiction]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=634900</guid>

					<description><![CDATA["Let’s be honest, there’s not a publisher in the world that hasn’t f***ed up now and then," said Josef Fares while discussing EA.]]></description>
										<content:encoded><![CDATA[<p>While Hazelight Studios&#8217; Josef Fares has typically been quite outspoken on a variety of subjects, when it comes to the publisher of his games, EA, he believes the company gets &#8220;more s*** than they deserve.&#8221; Speaking to <a href="https://www.thegamebusiness.com/p/split-fictions-josef-fares-i-would" target="_blank" rel="noopener">The Game Business</a>, Fares noted that many companies, including Nintendo, Sony and Microsoft, have messed up every now and then.</p>
<p>&#8220;There are a lot of great people at EA. They know how we work. They respect it and they leave us be,&#8221; Fares said. &#8220;Let’s be honest, there’s not a publisher in the world that hasn’t f***ed up now and then. Sometimes I feel that EA is getting more s*** than they deserve. I mean, come on, Nintendo, Microsoft, Sony, everybody’s done something that’s not good. But for some reason, EA has become this bad guy.&#8221;</p>
<p>As for Hazelight Studio&#8217;s relationship with EA, Fares said that working together has been beneficial for both companies. While he acknowledged that EA has made its share of mistakes, the relationship between publisher and studio is still great.</p>
<p>“For us, it’s a super good collaboration. I’m very open about. If it was bad, I would’ve said that in this interview as well. But we have a great relationship. I’m not saying that they haven’t done any mistakes like every other publisher,&#8221; he said. “All the people I am surrounded with at EA are gamers. They love games. It’s not like I’m sitting with corporate people with suits. It’s not like that. And people should not worry, because Hazelight will do always what it wants.”</p>
<p>In the same interview, Fares had also spoken about the rise of high-quality AA games in the industry, and how he hopes it <a href="https://gamingbolt.com/split-fiction-creative-director-hopes-publishers-dont-abandon-aaa-games-to-chase-aa-trend">doesn&#8217;t become yet another trend that publishers try to chase</a>. While these smaller-scale games are great, he noted that you can&#8217;t really make something as ambitious as a new <em>Grand Theft Auto</em> on a budget of $10 million. Rather, he hopes the industry finds a balance for all kinds of games to exist.</p>
<p>“You do hear, after the success of things like <em>Clair Obscur: Expedition 33</em>, that the AA games are taking over,” he said. “But I would not be able to live without a AAA title. I really want to play the blockbuster games. You can’t do <em>GTA</em> for $10 million. We need both. It’s important not to get stuck in ideas, like AA is a new thing, or indie is a new thing, or ‘blah, blah, blah’ is a new thing. We need the diversity. I hope that publishers don’t just look at a game like Expedition, which has been super successful, and think, ‘oh, AA is a new thing. Let’s only do that.’ I don’t believe in that. You had a huge amount of AA games that came this year, which nobody cared about. Let’s remember that.”</p>
<p>Fares also spoke about the next game being developed at Hazelight Studios, which he went on to note that will be <a href="https://gamingbolt.com/split-fiction-creative-director-says-net-game-is-going-to-be-even-better">even better than last year&#8217;s <em>Split Fiction</em></a>. Going into more detail, he also discussed how the studio&#8217;s philosophy &#8220;to keep f***ing s*** up,&#8221; also has to be pulled off responsibility.</p>
<p><em>Split Fiction</em> is available on PC, PS5, Xbox Series X/S and Nintendo Switch. For more details, <a href="https://gamingbolt.com/split-fiction-review-split-quality">check out our review</a>.</p>
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