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	<title>Epic Games &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Epic Games Gives Us An Exciting First Look At Unreal Engine 6</title>
		<link>https://gamingbolt.com/epic-games-gives-us-an-exciting-first-look-at-unreal-engine-6</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 14:29:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Unreal Engine 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646610</guid>

					<description><![CDATA[There’s a lot to like in what Epic Games has told us about its effort to unify UE5 and Editor for Fortnite, and we can’t wait to see more.]]></description>
										<content:encoded><![CDATA[<p>We&#8217;re sure you&#8217;ve been eager to know more about Unreal Engine 6 ever since it was <a href="https://gamingbolt.com/unreal-engine-6-announced-first-real-time-footage-showcased-with-rocket-league">announced</a> around a couple of months ago.</p>
<p>Well, folks, your wish has been granted, and we&#8217;ve got more deets about it from none other than Marcus Wassmer, who leads the development team at Epic Games. There&#8217;s a lot to unpack in the official <a href="https://www.reddit.com/r/Games/comments/1u8dfkv/the_road_to_unreal_engine_6_we_plan_to_release/" target="_blank" rel="noopener">statement</a> from Wassmer, but we&#8217;re going to cut to the chase. The first major development is that UE6 aims to unify UE5 and the Unreal Editor for Fortnite, bringing all of the versatility they possess to one convenient platform for creators.</p>
<p>&#8220;Rendering will keep getting better. Cook times will come down. Iteration loops will get tighter. Mobile is increasingly capable.&#8221;</p>
<p>Wassmer&#8217;s words are definitely a reason to be optimistic about the type of titles that this one is going to enable, which is especially evident with features that enable a more collaborative approach to game development that allows teams to focus on specific aspects of a game whilst coordinating with others in order to ensure seamless implementation of various systems across the board. It&#8217;s bringing a new framework for game development that&#8217;s entirely based on Verse, a next-gen programming language that&#8217;s built for scale in the worlds it powers.</p>
<p>There are a bunch of features whose explanations get a tad too technical, but the good news is that UE6 seems poised to bring a new generation of games to life, and make them experiences that comes alive in the hands of not just their players, but their makers as well. That&#8217;s definitely a reason to cheer it on if there ever was one.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">646610</post-id>	</item>
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		<title>gen ATLAS Name Has Many Layered Meanings, Says Fumito Ueda</title>
		<link>https://gamingbolt.com/gen-atlas-name-has-many-layered-meanings-says-fumito-ueda</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 10 Jun 2026 15:24:05 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[gen ATLAS]]></category>
		<category><![CDATA[gendesign]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646068</guid>

					<description><![CDATA[Both words in the title could have different meanings, he explained, like "gen" evoking genes or generation, and "ATLAS" evoking a map.]]></description>
										<content:encoded><![CDATA[<p>Following the recent unveiling of <em>gen ATLAS</em>, legendary game designer Fumito Ueda – known for his work on titles like <em>Shadow of the Colossus</em>, <em>The Last Guardian</em>, and <em>ICO</em> – has said that his new project’s title has a deeper meaning than many might realize. In an interview with <a href="https://www.eurogamer.net/fumito-ueda-gen-atlas-game-name-explanation" target="_blank" rel="noopener">Eurogamer</a>, Ueda spoke about how “<em>gen ATLAS</em>” has several layered meanings.</p>
<p>Starting with “gen”, Ueda explained that the word could signify several concepts, from the idea of genesis to genes, or even generating something. Similarly, &#8220;ATLAS&#8221; could have many meanings, ranging from a map of the world to the name of the first cervical vertebra in humans.</p>
<p>“So, let&#8217;s start with the &#8216;Gen&#8217; part,” Ueda explained. “It&#8217;s not just one definition or meaning: it has a couple of different word associations. So &#8216;genesis&#8217; is one, &#8216;gene&#8217; is another, and then &#8216;generate&#8217; &#8211; the act of generating &#8211; is another.”</p>
<p>“And then &#8216;Atlas&#8217;. I don&#8217;t know about you, but a lot of people think [of] &#8216;the world atlas, the world map&#8217;. But it also is the first cervical vertebra here that connects the head to the neck, and as you can see in the robot head design, it evokes that as well. As a whole, I felt like they would complement each other but also become a word or a title that would capture the entirety of the world that we&#8217;re building.”</p>
<p>Despite seemingly revolving around having an adventure alongside a gigantic companion, Ueda also spoke about how <em>gen ATLAS</em> will be more similar in tone to <em>Shadow of the Colossus</em> than his most recent outing, <em>The Last Guardian</em>. This comparison comes down to the balance struck between exploration and action. The overall scale of the world and the things in it also plays a role in this.</p>
<p>“<em>Shadow of the Colossus</em> is the most similar,” he said. “Not at the level of detail but in terms of the balance between how much action there is and even the scale of things in the world, the adventuring, the traversing you&#8217;re going to do, the seamless loading of the environment and so forth. Overall, yes, out of the previous three games, that would be the best in terms of having similarities.”</p>
<p><em>gen Atlas</em> was <a href="https://gamingbolt.com/gen-atlas-is-the-new-name-for-ico-directors-project-robot-new-trailer-revealed">unveiled with a trailer</a> by Ueda’s new studio, genDESIGN, over the weekend. The trailer itself was quite minimalistic, not revealing many details about the title’s story or even its gameplay. We did, however, get to see some of its world, which is seemingly in ruins, with the remnants of several robots lying around. The unnamed protagonist will be able to pilot the heads of some robots they find, which will likely be useful in traversal.</p>
<p><em>gen ATLAS</em> doesn’t yet have a release date. The title is being developed for PC, PS5, and Xbox Series X/S, and thanks to a <a href="https://gamingbolt.com/epic-games-announces-publishing-partnerships-with-remedy-entertainment-gendesign-and-playdead">publishing deal signed with Epic Games</a>, its PC release will only be available through the Epic Games Store.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">646068</post-id>	</item>
		<item>
		<title>End of Abyss is Coming to PC, PS5 and Xbox Series X/S on October 1st</title>
		<link>https://gamingbolt.com/end-of-abyss-is-coming-to-pc-ps5-and-xbox-series-x-s-on-october-1st</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 23:49:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[End of Abyss]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Section 9 Interactive]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645626</guid>

					<description><![CDATA[End of Abyss will have players exploring a strange underground compound that has seemingly been the source of weird disturbances.]]></description>
										<content:encoded><![CDATA[<p>Developer Section 9 Interactive and publisher Epic Games have announced that action-adventure title <em>End of Abyss</em> will be coming to PC (exclusively on Epic Games Store), PS5, and Xbox Series X/S on October 1st. The announcement was made during Summer Game Fest 2026 with a new trailer, which you can check out below.</p>
<p>The trailer comes in at just under a minute in length, and gives us a look at some of the exploration-focused gameplay of the title. As you might expect, <em>End of Abyss</em> will be an incredibly atmospheric game, with players needing to explore many cramped underground spaces that have been populated by strange and horrific creatures. Along with this, players will also have to deal with other problems, like resource scarcity.</p>
<p>The story of <em>End of Abyss</em> revolves around the protagonist being sent to a strange underground compound to investigate disturbances of unknown origin. The journey, however, quite quickly gets out of hand, with the protagonist, Cel, descending deeper and deeper into the more derelict parts of the compound.</p>
<p>Along with exploration and combat, <em>End of Abyss</em> will also have players hunting down resources that can then be used to upgrade their gear, giving them the ability to fight bigger and more dangerous foes as they push deeper and deeper into the abyss. Exploration is a key thing in the title, with the player being equipped with a Scanner and other tools to help them along the way.</p>
<p>There will also seemingly be some metroidvania elements in <em>End of Abyss</em>, with players being able to use new tools that they find in order to explore areas that were previously sealed off for various reasons.</p>
<p><iframe title="End of Abyss - Release Date Trailer | Summer Game Fest 2026" width="500" height="281" src="https://www.youtube.com/embed/Tjthtm1SAuw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>gen ATLAS is The New Name for ICO Director&#8217;s Project Robot, New Trailer Revealed</title>
		<link>https://gamingbolt.com/gen-atlas-is-the-new-name-for-ico-directors-project-robot-new-trailer-revealed</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 05 Jun 2026 21:28:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[gen ATLAS]]></category>
		<category><![CDATA[gendesign]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=645529</guid>

					<description><![CDATA[Coming to Xbox Series X/S, PS5, and PC, the latest title directed by Fumito Ueda is a mix of post-apocalyptic sci-fi and giant mechs.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Remember genDESIGN, the new studio from <em>ICO</em> director Fumito Ueda, and their untitled project revealed years ago? It finally has an official name &#8211; <em>gen ATLAS</em> &#8211; with a new trailer highlighting a mix of cinematics, gameplay and development footage. Check it out below.</p>



<p class="wp-block-paragraph">In signature Ueda fashion, it&#8217;s not exactly clear what&#8217;s going on, but the world is seemingly in ruins with the giant remnants of robots remaining. The protagonist can pilot their heads and connect them to bodies, thus creating a mech to perform various functions, such as lifting giant pillars, even if they&#8217;re not at the helm.</p>



<p class="wp-block-paragraph">What would a mech game be without being able to fight other mechs? We see a few teases of the same, including the ability to punch their heads off. There are plenty of other gameplay scenarios, from traveling on land vehicles and firing at rapidly pursuing creatures to shooting targets while on a mech&#8217;s body, Shadow of the Colossus-style.</p>



<p class="wp-block-paragraph">Again, the actual plot and your mission remain unknown, but it&#8217;s very compelling and looks absolutely stunning (barring the few frame rate drops). <em>gen ATLAS</em> is coming to Xbox Series X/S, PS5, and PC via the Epic Games Store, since the latter is publishing, and wishlists are currently available.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="gen ATLAS Reveal Trailer | Summer Game Fest 2026 [English Version]" width="500" height="281" src="https://www.youtube.com/embed/0qiis8lUZDc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Tides of Annihilation Team Worked With Epic Games for Optimization, Hands-on Event Coming in Summer</title>
		<link>https://gamingbolt.com/tides-of-annihilation-team-worked-with-epic-games-for-optimization-hands-on-event-coming-in-summer</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 27 May 2026 14:36:56 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Eclipse Glow Games]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[tencent]]></category>
		<category><![CDATA[Tides of Annihilation]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644787</guid>

					<description><![CDATA[Eclipse Glow Games has also been in touch with Nvidia for "detailed performance analysis" and received assistance from Tencent.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Updates on Eclipse Glow Games&#8217; <em>Tides of Annihilation</em>, with the last showcasing how <a href="https://gamingbolt.com/tides-of-annihilation-lights-things-up-with-an-official-path-tracing-trailer-for-pc">Path Tracing looks in the hack-and-slash action-adventure</a>. However, a new technical behind-the-scenes trailer is available in which the developer discusses working with Epic Games&#8217; Unreal Engine engineers and Nvidia to ensure &#8220;rock-solid stability and frame rate performance across all platforms.&#8221;</p>



<p class="wp-block-paragraph">One example is the Giant Knight that protagonist Gwendolyn encountered in <a href="https://gamingbolt.com/tides-of-annihilation-is-a-new-fantasy-action-adventure-game-by-former-yakuza-assassins-creed-devs">the first trailer</a>. To help improve performance, Unreal Engine China technical director Wei Liu says they conducted tests for CPU/GPU bottlenecks. It has since reduced computational overhead and raised the average frame rate. Of course, the collaboration has also ensured that Nanite can be used in-game for &#8220;automated collision and shadow optimization.&#8221;</p>



<p class="wp-block-paragraph">The overarching result is that even if a Giant Knight is in the background, it will retain the same high-quality textures and fluid motion without any performance hit. And while Eclipse Glow previously announced support for DLSS and Path Tracing, it&#8217;s also communicated with Nvidia for &#8220;detailed performance analysis.&#8221; The two will also work together on &#8220;joint optimizations at the driver level&#8221; in the future. And if that wasn&#8217;t enough, parent company Tencent also provided technical assistance, though further details weren&#8217;t shared.</p>



<p class="wp-block-paragraph">For those itching to play the game, a hands-on event has been announced for this Summer with registration open to all players. You can expect more details through the developer&#8217;s socials, so stay tuned for updates.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe title="Tides of Annihilation | Behind the Scenes – Technical Focus" width="500" height="281" src="https://www.youtube.com/embed/ZzSlj2DJnag?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Unreal Engine 6 Announced, First Real-Time Footage Showcased With Rocket League</title>
		<link>https://gamingbolt.com/unreal-engine-6-announced-first-real-time-footage-showcased-with-rocket-league</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 24 May 2026 18:26:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Psyonix]]></category>
		<category><![CDATA[rocket league]]></category>
		<category><![CDATA[Unreal Engine 6]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644483</guid>

					<description><![CDATA[Psyonix's free-to-play title makes its first engine jump since its 2015 launch, sporting massive improvements to visual fidelity.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Almost six years after the release of Unreal Engine 5, the next generation of Epic Games&#8217; engine has been revealed at the <em>Rocket League Championship Series 2026: Paris Major</em>. Known, shockingly, as Unreal Engine 6, it will be incorporated into Psyonix&#8217;s free-to-play vehicular sports title.</p>



<p class="wp-block-paragraph">A short trailer with real-time in-game footage, and from the outset, it sports extensive improvements to reflections, lighting quality, foliage and effects. Granted, it wasn&#8217;t an actual ongoing match, nor is there any indication of a release window, but it&#8217;s still a massive leap forward for <em>Rocket League</em>, which has used Unreal Engine 3 since release.</p>



<p class="wp-block-paragraph">It&#8217;s pretty much a given that Epic&#8217;s other franchises, including <em>Fortnite, LEGO Fortnite</em>, and more, will shift to Unreal Engine 6 in due time. However, CEO Tim Sweeney <a href="https://gamingbolt.com/unreal-engine-6-will-be-culmination-of-ue5-and-unreal-editor-for-fortnite-coming-together-sweeney">believes</a> it will be the &#8220;nexus point&#8221; for the studio&#8217;s work from Unreal Engine 5, combining the Unreal Editor for <em>Fortnite</em> with the main engine.</p>



<p class="wp-block-paragraph">Whether that will influence Creator Made Experiences and how easy it is to make them remains to be seen. Sweeney did mention that preview versions of Unreal Engine 6 could arrive in 2027 or 2028 as the team makes &#8220;continuous progress.&#8221; Judging by this latest trailer, it may just be on track for next year. Time will tell, though, so stay tuned for further updates in the coming months.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Rocket League® Reveal | Paris Major Crowd Reactions" width="500" height="281" src="https://www.youtube.com/embed/1ifIN2VWrmU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
</div></figure>
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		<title>Lords of the Fallen 2 is No Longer Published by Epic Games on PC</title>
		<link>https://gamingbolt.com/lords-of-the-fallen-2-is-no-longer-published-by-epic-games-on-pc</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 19 May 2026 06:50:25 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[CI Games]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Hexworks]]></category>
		<category><![CDATA[Lords of the Fallen 2]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=644047</guid>

					<description><![CDATA[CI Games opens the door for the Souls-like action RPG to arrive on other platforms like Steam when it launches later this year.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">CI Games has <a href="https://www.bankier.pl/wiadomosc/CI-GAMES-S-E-Ujawnienie-opoznionej-informacji-poufnej-dotyczacej-zawarcia-Porozumienia-rozwiazujacego-Binding-Term-Sheet-z-Epic-Games-Inc-9135300.html" target="_blank" rel="noreferrer noopener">announced</a> a &#8220;Separation Agreement&#8221; with Epic Games relating to <em>Lords of the Fallen 2</em>. Almost two years ago, the two companies <a href="https://gamingbolt.com/lords-of-the-fallen-2-announced-for-2026-epic-games-to-publish-pc-version">signed an agreement</a> whereby the latter would have distribution rights for the PC version during the &#8220;entire product life cycle.&#8221;</p>



<p class="wp-block-paragraph">Such conditions would have likely made the Souls-like exclusive to the Epic Games Store, especially if Epic was providing funding and support. With CI Games exiting the agreement, <em>Lords of the Fallen 2</em> could now launch on multiple PC storefronts, including Steam.</p>



<p class="wp-block-paragraph">Of course, the partnership between CI Games and Epic goes beyond the game, especially since it uses Unreal Engine 5. Those agreements are still very much in place, including in relation to &#8220;Epic online services, Epic account services, or the Company’s participation in the <em>Fortnite</em> ecosystem.&#8221; Hey, if it can have <em>Mortal Kombat</em>, then there&#8217;s always a chance.</p>



<p class="wp-block-paragraph">Interestingly, the Separation Agreement actually occurred on April 14th. Why didn&#8217;t CI Games disclose this at the time? Apparently, because it could have &#8220;prejudiced the Company’s legitimate interests.&#8221; &#8220;The Agreement was conditional in nature. Furthermore, under the Agreement, the Company undertook not to disclose its execution prior to its entry into force.&#8221; The board also believed that not disclosing the same wouldn&#8217;t &#8220;mislead the public.&#8221;</p>



<p class="wp-block-paragraph"><em>Lords of the Fallen 2</em> is out later this year for Xbox Series X/S, PS5, and PC. It doesn&#8217;t have a release date, but a CI Games designer <a href="https://gamingbolt.com/lords-of-the-fallen-2-seemingly-launching-in-august-ci-games-designer-accidentally-reveals">accidentally revealed</a> in their portfolio that it may launch in August. Perhaps an announcement at the Summer Game Fest showcase on June 5th, alongside the reveal that it&#8217;s indeed coming to Steam? Stay tuned for updates.</p>
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		<title>Former PlayStation Exec Believes Recent Layoffs Are a Result of Over-Investment During Covid-19</title>
		<link>https://gamingbolt.com/former-playstation-exec-believes-recent-layoffs-are-a-result-of-over-investment-during-covid-19</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 01 May 2026 19:29:44 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Behaviour Interactive]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Iron Galaxy Studios]]></category>
		<category><![CDATA[Polyarc Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=642855</guid>

					<description><![CDATA["When that additional demanded subsided after Covid, the people running these companies saw the reality," said Shuhei Yoshida.]]></description>
										<content:encoded><![CDATA[<p>Former PlayStation executive Shuhei Yoshida believes that the massive layoffs seen throughout the gaming industry in recent years is a direct result of optimism that companies were feeling during the Covid-19 pandemic, when the industry saw immense growth. Talking to <a href="https://www.tiktok.com/@whatculturegaming/video/7633536792045571350" target="_blank" rel="noopener">Whatculture Gaming</a>, Yoshida said, &#8220;The shutdowns and layoffs and the cancellations are the result of these adjustments from the misjudgment that many companies made.&#8221;</p>
<p>&#8220;I think it was super optimism of the time during Covid-19,&#8221; he explained. &#8220;The industry grew so much because [people] had to stay at home, and video games were the easiest and cheaper way to be entertained. So they saw this huge increase in growth of the industry, and many investors poured money into the sector, so these publishers over-hired, over-invested. They hired too many people. They invested in projects that they shouldn&#8217;t have.&#8221;</p>
<p>&#8220;And when that additional demand subsided after Covid, the people running these companies saw the reality, that the industry went back to the original steady growth cog, that means that the growth became flat after a couple of years.&#8221;</p>
<p>He went on to note how the sheer number of people being laid off has been &#8220;really sad.&#8221; Despite this, however, Yoshida remains optimistic about the health of the industry in the future.</p>
<p>&#8220;People don&#8217;t talk about the number of people hired into the industry,&#8221; he said. &#8220;When you look at the number of people working at these companies even after layoffs, you might see the number of people is still growing. Meaning that these companies tend to hire when things are good.&#8221;</p>
<p>While it&#8217;s difficult to gauge whether Yoshida&#8217;s thoughts have much merit to them, many studios have announced new rounds of layoffs in the last month alone. Among these have been <a href="https://gamingbolt.com/dead-by-daylight-studio-announces-layoffs-in-mobile-and-external-development-teams"><em>Dead by Daylight</em> developer Behaviour Interactive</a>, <a href="https://gamingbolt.com/iron-galaxy-studios-announces-layoffs-potentially-affecting-90-employees">Iron Galaxy Studios</a>, and <a href="https://gamingbolt.com/moss-developer-polyarc-games-announces-layoffs"><em>Moss</em> developer Polyarc Games</a>. Epic Games also saw <a href="https://gamingbolt.com/epic-games-is-laying-off-1000-employees-blames-fortnite-downturn-and-industry-wide-challenges">major layoffs affecting over 1,000 of its workers</a> thanks to declining interest in <em>Fortnite</em>.</p>
<p>An industry veteran, Yoshida had worked for Sony since 1993, when he joined the initial PlayStation team under Ken Kutaragi. While he spent much of his time at the company working with first-party development teams, he would eventually move over to handling the company&#8217;s indie development support teams &#8211; a move which he noted was <a href="https://gamingbolt.com/shuhei-yoshida-says-sie-ceo-wanted-to-remove-him-from-first-party-development">due to his disagreements</a> with at-the-time Sony Interactive Entertainment CEO Jim Ryan. Yoshida <a href="https://gamingbolt.com/shuhei-yoshida-departing-sony-interactive-entertainment-in-january-2025">ultimately left the company in January 2025</a>.</p>
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		<title>Epic Games Working on ARC Raiders-Style Shooter Starring Disney Characters, Out This Year &#8211; Rumor</title>
		<link>https://gamingbolt.com/epic-games-working-on-arc-raiders-style-shooter-starring-disney-characters-out-this-year-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 12 Apr 2026 16:03:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[disney]]></category>
		<category><![CDATA[Epic Games]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=641420</guid>

					<description><![CDATA[Another game is reportedly receiving "middling internal reviews", while a third game is on hold, per current and former employees.]]></description>
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<p class="wp-block-paragraph">Following <a href="https://gamingbolt.com/epic-games-is-laying-off-1000-employees-blames-fortnite-downturn-and-industry-wide-challenges">over 1,000 layoffs</a>, Epic Games said it was leaning more into <em>Fortnite&#8217;s</em> seasonal content, even shutting down modes like <a href="https://gamingbolt.com/fortnite-is-shutting-down-three-popular-game-modes-after-recent-layoffs">Ballistic, Rocket Racing and Festival Battle Stage</a>. However, its deal with Disney is also apparently a major priority, according to former and current employees speaking to <a href="https://www.bloomberg.com/news/articles/2026-04-10/epic-games-pins-fortnite-comeback-on-disney-partnership" target="_blank" rel="noreferrer noopener">Bloomberg&#8217;s Cecilia D&#8217;Anastasio</a>, and includes an extraction shooter.</p>



<p class="wp-block-paragraph">It&#8217;s not just any extraction shooter, though &#8211; this is described as something &#8220;along the lines&#8221; of <em>ARC Raiders</em>, except with Disney characters. Sources claim that players will battle &#8220;enemies&#8221; and then extract, so best mentally prepare for teams of <em>Mickey Mouse, Snow White,</em> and <em>Moana</em> with guns in advance.</p>



<p class="wp-block-paragraph">Feedback from internal reviewers claims it&#8217;s not &#8220;very original,&#8221; but it&#8217;s reportedly slated to launch by this November. That&#8217;s not all, though. Two more games are allegedly in development, with one facing &#8220;middling internal reviews.&#8221; The other has seemingly been put on hold to prioritize the others (with Disney allegedly &#8220;disappointed by Epic&#8217;s release timeline&#8221;).</p>



<p class="wp-block-paragraph">Whether this will contribute to any meaningful turnaround for Epic Games, which has seen lagging interest in <em>Fortnite</em> over the years, remains to be seen. With <a href="https://gamingbolt.com/disney-buys-1-5-billion-stake-in-epic-games-will-create-new-experience-in-fortnite" data-type="post" data-id="578262">Disney investing $1.5 billion into the company</a>, you&#8217;d better believe these titles, good or bad, are making it to market.</p>



<p class="wp-block-paragraph">Stay tuned for updates, and in the meantime, check out one analyst&#8217;s take on the situation with Epic Games and Fortnite.</p>
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		<title>Epic Games and Fortnite Might Be in Free-Fall, per Industry Analyst</title>
		<link>https://gamingbolt.com/epic-games-and-fortnite-might-be-in-free-fall-per-industry-analyst</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Mon, 06 Apr 2026 17:23:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[fortnite]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640877</guid>

					<description><![CDATA["Empires don't collapse all at once...They hollow out, slowly, until one day the walls come down and everyone acts surprised."]]></description>
										<content:encoded><![CDATA[<p>Even if it&#8217;s behind one of the most popular games in the world, Epic Games may not be faring as well as the world believes, according to Joost van Dreunen, who has been a leading industry analyst for a long time and is currently the author of <a href="https://superjoost.substack.com/p/epic-decline" target="_blank" rel="noopener">SuperJoost Playlist</a> where he comments on industry trends.</p>
<p>The embattled studio probably caught his eye when it <a href="https://gamingbolt.com/epic-games-is-laying-off-1000-employees-blames-fortnite-downturn-and-industry-wide-challenges">laid off</a> more than a thousand of its employees and had to <a href="https://gamingbolt.com/epic-games-will-solve-insurance-issues-for-family-of-recently-laid-off-terminally-ill-employee">work quickly</a> to turn public sentiment around when it discovered that one of them was terminally ill. CEO Tim Sweeney&#8217;s assertion about layoffs having nothing to do with AI has been called into question in Dreunen&#8217;s analysis of why Epic and <em>Fortnite</em> are at the beginning of their end. He argues that gaming companies outside the US are looking into generative AI and creative ways to use it, which has yet to be done satisfactorily.</p>
<p>He also points to factors outside the purview of any gaming studio, such as an increased cost of living and one that Epic is already familiar with: an imbalance in platform holder rights that has been eating the studio&#8217;s profits while increasing its spending through legal costs.</p>
<p>&#8220;Empires don&#8217;t collapse all at once&#8230;They hollow out, slowly, until one day the walls come down and everyone acts surprised. We are currently somewhere in the middle of that process.&#8221;</p>
<p>Dreuner&#8217;s words may be a bitter pill to swallow for Epic, a studio that seemed like it would live forever. However, we&#8217;re hoping that it can confront its own mortality and find a suitable middle ground, keeping <em>Fortnite</em> and all the fun it brings alive in the process.</p>


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