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	<title>fallout 76 wastelanders &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Fallout 76: Wastelanders Review &#8211; Still Rough, But Better</title>
		<link>https://gamingbolt.com/fallout-76-wastelanders-review-still-rough-but-better</link>
					<comments>https://gamingbolt.com/fallout-76-wastelanders-review-still-rough-but-better#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 21 Apr 2020 07:42:33 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=438776</guid>

					<description><![CDATA[Wastelanders will appeal to hardcore Fallout fans, but it's still let down by some of the base game's biggest issues.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">B</span>y this point, I doubt anyone needs to be told what a disaster <em>Fallout 76 </em>was for Bethesda, and in multiple ways. When the experimental online game launched, it did so <a href="https://gamingbolt.com/fallout-76-review-fundamentally-flawed">in a broken state and with crippling design flaws</a>, and it did not help that Bethesda could seemingly do nothing right when it came to marketing and PR for the game either. <em>Fallout 76 </em>has become a notorious example of how a single bad release can ruin the reputation of a publisher, developer, and franchise.</p>
<p>To their credit though, Bethesda have stuck with the game through the non-existent good times and the abundant bad, even when most other publishers in the industry would have called something like this a failed experiment, cut their losses, and moved on. After a year and a half of consistent support though comes their biggest update for <em>Fallout 76. </em><em>Wastelanders </em>is a free large expansion that looks to fix many of the biggest issues the game has been weighed down by since the day of its release. The question, then, is- how successfully does it do that?</p>
<p><iframe title="Fallout 76: Wasterlanders Review - Still Bogged Down By Major Issues" width="500" height="281" src="https://www.youtube.com/embed/OiDvLMJ8STU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p class="review-highlite" >"There&#8217;s a lot to like about <em>Wastelanders, </em>and it certainly improves the base game by some degree, but many of <em>Fallout 76&#8217;s </em>biggest inherent flaws and failings are still present, and they do hurt the experience in significant ways."</p>
<p>Well, it does the best it can with what it has to work with. There&#8217;s a lot to like about <em>Wastelanders, </em>and it certainly improves the base game by some degree, but many of <em>Fallout 76&#8217;s </em>biggest inherent flaws and failings are still present, and they do hurt the experience in significant ways.</p>
<p>The one area where <em>Wastelanders </em>succeeds without reservations is the NPCs. The lack of any human NPCs whatsoever was one of <em>Fallout 76&#8217;s </em>biggest issues. In a world occupied by nothing but holotapes that droned on endlessly and the occasional robot that sold wares to you, Appalachia felt lifeless and drab, and players felt unmotivated to explore (which was a bit of a shame, because <em>Fallout 76 </em>actually has a pretty good map). Another byproduct of there being no human NPCs was an uninteresting narrative, and the lack of personable characters that could give meaning and flavour to the world and the quests in it.</p>
<p>As human NPCs return to Appalachia, so too does much else that was missing. <em>Wastelanders </em>introduces several new characters that sport interesting personalities, backed by good writing and solid voice acting. Having characters you can actually invest in makes a difference, and goes a long way toward not only providing context to the quests you undertake and the things that you do, but actually make you feeling connected to the game&#8217;s world. Where before <em>Fallout 76 </em>saw most players going through soulless motions, now there&#8217;s actual meaning to your actions.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-438781" src="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image.jpg" alt="fallout 76 wastelanders" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Having characters you can actually invest in makes a difference, and goes a long way toward not only providing context to the quests you undertake and the things that you do, but actually make you feeling connected to the game&#8217;s world."</p>
<p>A bespoke narrative with actual direction and proper, directed storytelling contributes significantly as well. Best of all is the introduction of classic <em>Fallout-</em>style dialogue choices, which feel like an apology letter not only to <em>Fallout </em><em>76 </em>naysayers, but also to those who felt miffed by the simplified dialogue choices of <em>Fallout 4</em>. In bringing all of these things to <em>Fallout 76, Wastelanders </em>feels more like <em>Fallout</em>, where the base game – back when it first launched – felt like it simply did not understand what people liked about the series.</p>
<p>But there&#8217;s only so much <em>Wastelanders </em>could have done, because even with all of these improvements, it is still an expansion. It is not a new game- it is very much beholden to the game it adds on to. And that&#8217;s where it suffers. Because even though it does fix many of <em>Fallout 76&#8217;s </em>major issues, many of them are still prevalent- and they&#8217;re just as detrimental to the experience as ever.</p>
<p>The combat, for instance, is still a broken mess. <em>Fallout&#8217;s </em>combat in its first person era has never been the best, but the VATS system was a huge boon for it. <em>Fallout 76, </em>being an online game, turned the tactical VATS into a real-time auto-targeting system, and that, obviously hasn&#8217;t changed with <em>Wastelanders. </em>That means the combat still feels extremely clunky, and spotty hit detection and the enemies&#8217; atrocious animations only make it worse.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2.jpg"><img decoding="async" class="aligncenter wp-image-438778" src="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2.jpg" alt="fallout 76 wastelanders" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-image-2-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"But there&#8217;s only so much <em>Wastelanders </em>could have done, because even with all of these improvements, it is still an expansion. It is not a new game- it is very much beholden to the game it adds on to. And that&#8217;s where it suffers."</p>
<p><em>Fallout 76 </em>also has other systems and mechanics that were never properly fleshed out, and <em>Wastelanders </em>doesn&#8217;t do much to fix them. The survival mechanics, for instance, are an ancillary annoyance at best, and other than occasionally scrolling through menus to keep your hunger and thirst meters up, they don&#8217;t demand (or even require) any real engagement. The quest design still feels very fetch quest-y, and even though – as I mentioned – the addition of characters, choices, and actual storytelling does contextualize them better and add more flavour to them, what you&#8217;re actually doing in most of the quests isn&#8217;t always the most interesting.</p>
<p>Then there&#8217;s the frame rate, which is, to put it bluntly, horrible- there&#8217;s just no other word for it. <em>Fallout 76 </em>buckles constantly and consistently, and it buckles hard, and it does so even when nothing too hectic is going on on the screen. It is an actual impediment that noticeably hampers the gameplay, not only during combat, but even when you&#8217;re doing something as simple as moving around to get from point A to point B.</p>
<p>The visuals, too, are obviously something <em>Wastelanders </em>could not have fixed, and they continue to be an issue- mostly because of the bugs, predictably enough. There&#8217;s a startling abundance of texture pop-in in this game, clouds suddenly appear out of nowhere, assets in the environments often look completely bland, and all of it can occasionally come together to make the game look like the worst bad trip of your life. Characters&#8217; animations are also extremely janky, and lip syncing is often hilariously bad. At the end of the day, it&#8217;s just surprising that such fundamental technical issues haven&#8217;t been addressed by Bethesda to any meaningful degree in the year and a half that the game has been out.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436305" src="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12.jpg" alt="Fallout 76 Wastelanders_12" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_12-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"At the end of the day, it&#8217;s just surprising that such fundamental technical issues haven&#8217;t been addressed by Bethesda to any meaningful degree in the year and a half that the game has been out."</p>
<p>So all said and done, after <em>Wastelanders, </em>is <em>Fallout 76 </em>worth your time and money? Well, it&#8217;s certainly made the base game significantly better, in that it can now actually be fun and engaging, and feels like a <em>Fallout </em>experience. That said, in it&#8217;s current state, it&#8217;s still a hard game to play, mostly because of the technical issues still plague it. Unlike its original launch though, after <em>Wastelanders, </em>it is starting to look like this is a game Bethesda can fix. Though the combat is likely unsalvageable at this point, the technical issues can be polished out, while more expansions in vein of <em>Wastelanders </em>can introduce even more new engaging content. It might take a long while, but <em>Fallout 76 </em>no longer seems like a lost cause. In and of itself, that&#8217;s a pretty big achievement.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on the PlayStation 4.</strong></em></span></p>
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		<title>Fallout 76 Wastelanders Guide &#8211; How to Recruit All Companions and Find the Purveyor</title>
		<link>https://gamingbolt.com/fallout-76-wastelanders-guide-how-to-recruit-all-companions-and-find-the-purveyor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 20 Apr 2020 08:27:43 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
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					<description><![CDATA[Itching for company? Here are all the different allies you can currently have.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436299" src="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05.jpg" alt="Fallout 76 Wastelanders_05" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_05-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Fallout 76 Wastelanders</i> is here and along with the return of human NPCs, it allows you to recruit companions. It&#8217;s easier said than done though with four different allies to unlock (for the time being). Let&#8217;s go over the process of recruiting each here. Keep in mind that you can only have one ally in your CAMP at a time.</p>
<p>First up is Beckett, who is coincidentally the first you&#8217;ll encounter in the new update. First, go to Rusty Pick and receive the “Narrow Escape” quest. It tasks you with going to a camp close by and saving Beckett from the Blood Eagles. After being set free, he&#8217;ll ask you to find his stuff at The Sludge Works &#8211; you can either fight the Blood Eagles present or sneak past them. Upon retrieving Beckett&#8217;s belongings, it&#8217;s possible to build Beckett&#8217;s Bar – this results in him arriving at your CAMP and becoming your ally.</p>
<p>From there, Beckett will provide a variety of side-quests which involve fighting the Blood Eagles. They all fall under “An Eagle Flies Free” and reward an achievement upon completion. The quests are:</p>
<ul>
<li>Dirty Little Secrets</li>
<li>Exit Sage Left</li>
<li>Out of Key</li>
<li>Traitor’s Demise</li>
<li>Supply and Demand</li>
<li>Spilling Blood</li>
<li>Pet Peeve</li>
<li>Shooting Star</li>
<li>Bot of Gold</li>
<li>Sibling Piracy</li>
<li>Needs of the Many</li>
<li>Eye for an Eye</li>
<li>Thicker Than Water</li>
</ul>
<p>Next is Raider Punk, who&#8217;s quite the tough man to track down – he can either be found to the north of Vault 76 or in the southeast regions of your map. You have to be level 50 or have +5 in Perception along with either “Cooperative” rank in Raider reputation or +8 in Luck. Finish the dialogue exchange with him successfully and he&#8217;ll be recruited, appearing in your CAMP later. If you&#8217;re having a tough time finding Punk, he&#8217;s also present in the Raiders base but only after finishing the story and siding with the Raiders.</p>
<p>The third companion is Commander Sofia Daguerre. She&#8217;s found in the abandoned bunker in The Mire after you receive a distress signal on your Pip-Boy. Travel to the lowest level and heal her with a Stimpak. After bringing her up to speed on the current state of the world, Sofia will ask you to find her flight recorder – it&#8217;s located southwest of the bunker and west of gulper lagoon. Upon using the flight recorder, you&#8217;ll have to fight off a number of Super Mutants.</p>
<p>Once the recorder is retrieved, you&#8217;ll be tasked with taking the encryption key from the ship&#8217;s pilot, which happens to be an assaultron called PANDORA. While it can be fought, having +8 Intelligence and consulting with Sofia about will give you a code “Blue Sunset” to shutdown PANDORA instead. Use the code on the assaultron to avoid any conflict.</p>
<p>Head back to Sofia and she&#8217;ll inform you that a special console is required to decrypt the key. Construct the USSA console in your CAMP and Sofia will eventually come to stay, becoming your ally in the process. From there, you can take on a variety of side-quests for her under “The Woman Who Fell to Earth.” Completing them will reward an achievement – the side-quests are as follows:</p>
<ul>
<li>One Small Step</li>
<li>In Case of Emergency</li>
<li>Bring Home the Beacon</li>
<li>The Universe Conspires</li>
<li>Hope Remains</li>
<li>Search and Destroy</li>
<li>Heavy Eyes</li>
<li>Patently False</li>
<li>Privacy Violation</li>
<li>Contractually Obfuscated</li>
<li>Boot Camp</li>
<li>Past Expiration</li>
<li>No Brainer</li>
<li>Calling Long Distance</li>
<li>Who Sat Down Beside Her</li>
<li>Lab Rat</li>
<li>Mission Out of Control</li>
</ul>
<p>Finally, there&#8217;s the Settler Forager who&#8217;s located in Foundation. Upon reaching the base, take the elevator to the floor with Paige&#8217;s office. You&#8217;ll find an old man walking around – that&#8217;s the Forager. To recruit him, you&#8217;ll need “Cooperative” rank in Settler reputation, +6 in Intelligence, +3 in Charisma or +8 in Luck. His main role is to dole out random quests which can net you gear and weapons.</p>
<p><b>How to Find the Purveyor</b></p>
<p>Purveyor Murmrgh isn&#8217;t a new addition, appearing first in the Wild Appalachia update. However, her location has changed since the release of <i>Wastelanders</i>. You can now find her at the Rusty Pick in Ash Heap.</p>
<p>But that&#8217;s not all. The Purveyor now sells Vault Steel Scraps which can be used to craft a number of items like Solar Armor, Thorn Armor and the Strangler Heart Power Armor. Five Vault Steel Scraps cost 10 Legendary Scrips so only visit her if you have an excess of Scrips to offload and things to craft.</p>
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		<title>Fallout 76: Wastelanders Might Need You To Move Your C.A.M.P.</title>
		<link>https://gamingbolt.com/fallout-76-wastelanders-might-need-you-to-move-your-c-a-m-p</link>
					<comments>https://gamingbolt.com/fallout-76-wastelanders-might-need-you-to-move-your-c-a-m-p#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 12 Apr 2020 20:02:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA[Thankfully, you will be given a free camp move.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-436306" src="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13.jpg" alt="Fallout 76 Wastelanders_13" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/03/Fallout-76-Wastelanders_13-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Though <em>Fallout 76 </em>may not have launched in the best possible state (to say the least), the game looks set to get back on track with the upcoming <em><a href="https://gamingbolt.com/fallout-76-wastelanders-trailer-features-bandits-cultists-and-mayhem">Wastelanders</a> </em>expansion, which seems like it&#8217;s going to inject much into the game that players felt was glaringly missing from it back when it first released.</p>
<p>It&#8217;ll be bringing many changes, and a byproduct of some of those changes is the fact that certain areas in its map will soon be designated zones where players cannot set up their camps. In a pre-launch build-up <a href="https://bethesda.net/en/article/1au8RoMO71JHx8IOAfBaZn/fallout-76-inside-the-vault-prepare-for-launch" target="_blank" rel="noopener noreferrer">blog post</a>, Bethesda confirmed that when players log into the expansion, if your C.A.M.P. is in an area that is now one of the aforementioned zones, you will be asked to move- thankfully, that required move will be handed to you for free. Bethesda have also released an image of the game&#8217;s map which has all the no-C.A.M.P. zones marked, which you can take a look at below.</p>
<p><em>Fallout 76: Wastelanders </em>will be out as a free update for the game on April 14 for the PS4, Xbox One, and PC. Here are the <a href="https://gamingbolt.com/fallout-76-wastelanders-13-biggest-changes-you-need-to-know">13 biggest changes it will be introducing to the base game</a>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-437976" src="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp.jpg" alt="fallout 76 wastelanders" width="620" height="618" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp-300x300.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp-1024x1021.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp-150x150.jpg 150w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp-768x766.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/fallout-76-wastelanders-no-camp-1536x1532.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
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