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	<title>fallout &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Amazon&#8217;s Fallout Breaks Viewership Records for Prime Video With Season 2</title>
		<link>https://gamingbolt.com/amazons-fallout-breaks-viewership-records-for-prime-video-with-season-2</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 31 Mar 2026 11:47:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[amazon]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[prime video]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640417</guid>

					<description><![CDATA[The first 91 days after Fallout's season 2 debut garnered 100 million for both seasons, while just the new season got 83 million.]]></description>
										<content:encoded><![CDATA[<p>With Amazon’s live-action adaptation of <em>Fallout</em> having wrapped up its second season last month, the company has now revealed that the show has been doing incredibly well for its Prime Video streaming platform. According to <a href="https://screenrant.com/fallout-season-2-prime-video-returning-show-record-shatter/" target="_blank" rel="noopener">Screen Rant</a>, season 2 of <em>Fallout</em> has garnered the second-highest viewership for a returning show so far. On the second season’s premiere, the show got 100 million viewers for both seasons in the first 91 days. When taking just season 2 into account, it got 83 million viewers in the same time frame.</p>
<p>This has placed both seasons of <em>Fallout</em> in the top four for all-time viewership for shows on Prime Video. Its second season went on to become Prime Video’s most-watched show in more than 80 countries in its first 91 days. The report has noted that around 53 percent of the audience was from outside of the US, living in countries like Germany, Brazil, and the UK. Head of Global Television at Amazon MGM Studios, Peter Friedlander, celebrated the milestone in a statement.</p>
<p>“<em>Fallout</em> continues to resonate in a powerful way with our global Prime Video audience, and reaching 100 million viewers is a testament to the incredible creative vision of our collaborators at Kilter Films, Bethesda Game Studios, Geneva, Graham, and the entire cast and crew,” he said. “The show&#8217;s performance reaffirms this, with S2 now joining S1 as two of our top four biggest seasons we&#8217;ve ever launched. We’re thrilled to see the franchise continue to grow as we head into Season Three.”</p>
<p>Amazon&#8217;s has also seemingly done quite well with critics. According to reviews aggregator <a href="https://www.rottentomatoes.com/tv/fallout" target="_blank" rel="noopener">Rotten Tomatoes</a>, the show has gotten an average critic rating of 94 percent, and an average audience rating of 96 percent.</p>
<p>This success bodes well for Amazon and the showrunners behind <em>Fallout</em>, since the third season had already been greenlit last year. Back in December, executive producer Jonathan Nolan, along with creator and showrunner Geneva Robertson-Dworet revealed that the third season <a href="https://gamingbolt.com/amazons-fallout-series-will-start-filming-for-season-3-in-summer-2026-executive-producer">will start filming in Summer 2026</a>.</p>
<p>“Well I say with regards to production, we’re hoping to be shooting again next summer,” said Nolan in an interview. “We’ll see if that all comes together. Best laid plans and all, but I’m excited that the scope of the show feels undiminished season-on-season. Geneva and Graham, our incredibly talented cast and crew were able to work quickly enough to get back on the air in a reasonable amount of time.”</p>
<p>“I think what’s happened with television in terms of taking longer and longer from season to season is an unfortunate trend. You don’t want the show to lose any of its scope, but we know that we like to be back on the air as soon as we can.”</p>
<p>Nolan and Robertson Dworet had also revealed a few other details about Amazon&#8217;s <em>Fallout</em>, including how they had planned to depict the iconic Deathclaws in the show. Ultimately, they came to the decision to use a combination of puppets for practical effect alongside using CGI for added details.</p>
<p>The second season of Amazon&#8217;s <em>Fallout</em> took the story to New Vegas. When this was revealed, many questions were asked about whether the show would pick an official cannon ending, since <em>Fallout: New Vegas</em> featured several different endings based on players&#8217; choices. For more details on that, check out <a href="https://gamingbolt.com/amazons-fallout-will-not-pick-a-canon-ending-for-fallout-new-vegas-in-second-season">what actor Aaron Moten had to say</a> back in November.</p>
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		<title>The Elder Scrolls 6 Director Says &#8220;We Have Millions of People Playing Our Other Games&#8221;</title>
		<link>https://gamingbolt.com/the-elder-scrolls-6-director-says-we-have-millions-of-people-playing-our-other-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 20 Mar 2026 11:45:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
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		<category><![CDATA[the elder scrolls 5: skyrim]]></category>
		<category><![CDATA[The Elder Scrolls 6]]></category>
		<category><![CDATA[Xbox Series S]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=639612</guid>

					<description><![CDATA[Todd Howard noted that the popularity of games like The Elder Scrolls 5: Skyrim allows the studio to take its time with its next project.]]></description>
										<content:encoded><![CDATA[<p>While Bethesda might be taking its sweet time with <a href="https://gamingbolt.com/starfields-development-taught-bethesda-lessons-about-handling-the-engine-for-the-elder-scrolls-6">the development of <em>The Elder Scrolls 6</em></a>, director Todd Howard isn’t too worried about showing more of the upcoming RPG since the company has many players also playing its other titles, like <em>Skyrim</em> and <em>Fallout 76</em>. As caught by <a href="https://www.gamesradar.com/games/the-elder-scrolls/theres-no-rush-on-the-elder-scrolls-6-todd-howard-says-because-bethesda-has-the-benefit-of-having-so-many-millions-of-people-playing-our-other-games/" target="_blank" rel="noopener">GamesRadar</a>, Howard spoke about this long development cycle during a roundtable interview, where he noted that, aside from <em>Starfield</em> and <em>The Elder Scrolls 6</em>, development times for games at Bethesda have typically been “pretty short”.</p>
<p>&#8220;I don&#8217;t want to count <em>The Elder Scrolls 6</em>,&#8221; he said, laughing. &#8220;<em>Starfield</em> was long. But other than that, they&#8217;re usually pretty short.&#8221; He went on to note that <em>Starfield</em>’s development time was anchored by the fact that it is a brand new IP rather than being a sequel to another long-running franchise. Much of the development time also happened to overlap with global pandemic-induced lockdowns, as well as Microsoft’s acquisition of Bethesda being completed.</p>
<p>At this point, thanks to the fact that games like <em>The Elder Scrolls 5: Skyrim</em> and the <em>Fallout</em> series continue to be quite successful, Bethesda as a whole is in a good position. Interestingly, this has also brought on the added challenge for the studio since it now also has to make sure that players for these older titles continue to be engaged. &#8220;We also, again, have that benefit of having so many millions of people playing our other games that we&#8217;re actually trying to figure out how to serve those other audiences while we make a new one,&#8221; he said.</p>
<p>This means that Bethesda has had to grow out its development teams. &#8220;We sort of top out with partners, four or 500 people. That&#8217;s kind of like our peak,&#8221; said Howard. &#8220;We&#8217;re seeing that growth is slow for us, to be honest, compared to, I think maybe the rest of the industry, where we still want to be who we are and making a game.&#8221;</p>
<p>When it comes to making a game, Howard describes the process as revolving around long pre-production periods where the “a good kernel of a game” is fleshed out before development then continues. &#8220;We really want to get a good kernel of a game that we&#8217;re ready to then put more people on and start moving faster,&#8221; he explained. He also noted that the industry at large was struggling with the idea of when more money should start being invested in a project.</p>
<p>“It&#8217;s something a lot of people are struggling with,” he said. “Which is really, how much time and money can you invest&#8230; just pick a game that you have in mind. The industry is in a difficult spot, where can you, you know, what&#8217;s your confidence in that making any money, right? Because the expenses are high. So I think every studio&#8217;s dealing with that in their own way.”</p>
<p>In the same roundtable interview, Howard had also confirmed that the majority of developers at Bethesda Game Studios <a href="https://gamingbolt.com/the-elder-scrolls-6-has-the-majority-of-this-building-working-on-it-says-todd-howard">are working on <em>The Elder Scrolls 6</em></a>. “The majority of this building is working on <em>The Elder Scrolls 6</em>,” he said. “It’s amazing for us to come back to it. I gotta be honest, right? Being in that world after not developing in Elder Scrolls – it’s so different than <em>Starfield</em>, so different than <em>Fallout</em> – it feels great for us.”</p>
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		<title>Fallout 5 Being Made by Another Studio Wouldn&#8217;t be Surprising, Say Former Bethesda Developers</title>
		<link>https://gamingbolt.com/fallout-5-being-made-by-another-studio-wouldnt-be-surprising-say-former-bethesda-developers</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 17 Mar 2026 14:08:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[bethesda game studios]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Fallout 5]]></category>
		<category><![CDATA[Microsoft]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639388</guid>

					<description><![CDATA[Jonah Lobe and Bruce Nesmith believe that Bethesda could benefit from a new Fallout game coming out while Amazon's show is still running.]]></description>
										<content:encoded><![CDATA[<p>While a recent report has indicated that Bethesda is unlikely to tap into another studio to work on a new entry on one of its major IPs, be it <em>Fallout</em> or <em>The Elder Scrolls</em>, former developer for the company, Jonah Lobe, has expressed a contrary belief. In a discussion alongside other <em>Fallout</em> developers on the Kiwi Talkz channel, Lobe said that he wouldn’t be surprised if <em>Fallout 5</em> were developed by another studio. Especially since Bethesda itself has its hands full with the development of <em>The Elder Scrolls 6</em>.</p>
<p>&#8220;I wouldn&#8217;t be surprised if Bethesda gave <em>Fallout 5</em> to a different production studio,&#8221; he said. &#8220;I think that they&#8217;re doing more and more of that already, they&#8217;re bigger and bigger than ever. I feel like <em>The Elder Scrolls 6</em>, the expectations are already beyond the screen here, and they already have their hands full with that.&#8221;</p>
<p>Former senior designer on Bethesda’s <em>Fallout</em> games, Bruce Nesmith, agreed with Lobe, noting that Bethesda would benefit quite a bit if it were to ship a brand new entry in the franchise while Amazon’s live-action adaptation is still running.</p>
<p>&#8220;I wasn&#8217;t necessarily with you before, but when you say that, I totally agree,&#8221; he said. &#8220;Having the game come out while the show is either still running, or still very fresh, would be a huge advantage.&#8221;</p>
<p>Giant Bomb founder and renowned games journalist Jeff Gerstmann had noted on his own podcast earlier this month that Bethesda is more likely to keep new entries in its main franchises <a href="https://gamingbolt.com/unannounced-fallout-project-was-being-made-by-another-microsoft-studio-never-coming-out-rumor">completely in-house</a>. This means that the company is also likelier to simply focus on growing its development teams rather than contracting an external studio.</p>
<p>“I think Todd Howard and the team probably have a pretty firm grasp of what they want to do with those specific franchises, and instead of assigning that stuff to another team, it would be more likely for them to staff up at Bethesda Game Studios to make sure that they have what they need to get those games done,” he said. Interestingly, he also noted that there was another <em>Fallout</em> game being developed by a Microsoft-owned studio. However, this project has ultimately been cancelled.</p>
<p>“There was a <em>Fallout</em> thing in development at another Microsoft-owned studio that I think is no longer going to see the light of day,” he said. “But yeah, they will probably not do the remakes. I think those have been outsourced to others, like the <em>Fallout 3</em> thing, which I think has been outsourced to an external studio. But, you know, new games will probably come from that brain trust, and I think that they probably will continue to have a pretty firm grasp on that.”</p>
<p>Bethesda farming out remasters of its older games to other studios shouldn&#8217;t come as any surprise, since the company worked with Virtuos for the development of last year&#8217;s <em>The Elder Scrolls 4: Oblivion Remastered</em>. Just last month, creative director Todd Howard also noted that, while he has &#8220;softened on the whole remaster thing,&#8221; he <a href="https://gamingbolt.com/fallout-has-multiple-projects-in-the-works-reiterates-todd-howard-whos-sort-of-anti-remake">continues to be &#8220;anti-remake.&#8221;</a></p>
<p>&#8220;I respect the other ones out there, but I really think the age of a game is part of what it is and its personality and what it represented when it came out,&#8221; he said.</p>
<p><iframe title="Fallout S2 Review With Fallout Devs (Jonah Lobe, Bruce Nesmith etc.)" width="500" height="281" src="https://www.youtube.com/embed/XHDxIXWQPnI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Unannounced Fallout Project Was Being Made by Another Microsoft Studio, Never Coming Out &#8211; Rumor</title>
		<link>https://gamingbolt.com/unannounced-fallout-project-was-being-made-by-another-microsoft-studio-never-coming-out-rumor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 15:59:30 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[The Elder Scrolls]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=639017</guid>

					<description><![CDATA[Jeff Gerstmann noted that Bethesda prefers to work on its major franchises by growing its own teams rather than licensing them out.]]></description>
										<content:encoded><![CDATA[<p>While there have been plenty of reports and rumors about upcoming Bethesda games like <a href="https://gamingbolt.com/the-elder-scrolls-6-is-progressing-really-well-says-todd-howard-we-wish-it-went-a-bit-faster"><em>The Elder Scrolls 6</em></a> and<a href="https://gamingbolt.com/fallout-5-will-have-its-time-suggests-todd-howard-were-doing-other-things-we-havent-announced"><em> Fallout 5</em></a>, it looks like the company is more intent on working on these projects in-house. In a recent episode of his podcast, renowned games journalist and Giant Bomb founder Jeff Gerstmann has noted that the company is more likely to hire more employees and grow its teams to work on these projects rather than hiring external studios to work on them.</p>
<p>Discussing the idea of Bethesda’s major IPs like <em>Fallout</em> and <em>The Elder Scrolls</em> being handed over to other studios under the Xbox Game Studios umbrella, Gerstmann noted his belief that the company, along with veteran director Todd Howard, have a “pretty firm grasp” on the future of these franchises.</p>
<p>“I think Todd Howard and the team probably have a pretty firm grasp of what they want to do with those specific franchises, and instead of assigning that stuff to another team, it would be more likely for them to staff up at Bethesda Game Studios to make sure that they have what they need to get those games done,” he said, before mentioning that another Microsoft-owned studio was working on something in the <em>Fallout</em> universe that ultimately got cancelled. While he acknowledges that remakes or remasters might get handed off to other studios, Bethesda will likely stick to making new mainline entries by itself.</p>
<p>“There was a <em>Fallout</em> thing in development at another Microsoft-owned studio that I think is no longer going to see the light of day,” he said. “But yeah, they will probably not do the remakes. I think those have been outsourced to others, like the <em>Fallout 3</em> thing, which I think has been outsourced to an external studio. But, you know, new games will probably come from that brain trust, and I think that they probably will continue to have a pretty firm grasp on that.”</p>
<p>We’ve seen Bethesda working with other companies in the past when it came to making <em>The Elder Scrolls 4: Oblivion Remastered</em>, which was handled by Virtuos. Similarly, the company has also worked with external partners on some of the ports and re-releases of its games. For example, Iron Galaxy Studios is known for its work in bringing over <em>Fallout 4</em> and <em>The Elder Scrolls 5: Skyrim</em> to VR.</p>
<p>As for what the company is working on right now, <em>The Elder Scrolls 6</em> is noted as being developed <a href="https://gamingbolt.com/the-elder-scrolls-6-developed-on-creation-engine-3-team-is-happy-where-its-headed">using a new version of the Creation Engine</a>. Howard had spoken about this just last month, noting that the team has been quite happy with how development has been progressing.</p>
<p>“We have a style of game we really, really like, that people expect from us, and there is a lot of innovation to be done there still, so when you step into a world, you feel like you are experiencing it for the first time. We’re happy with where [<em>Elder Scrolls 6</em>] is headed right now,” he said.</p>
<p>He has also noted that there are <a href="https://gamingbolt.com/fallout-has-multiple-projects-in-the-works-reiterates-todd-howard-whos-sort-of-anti-remake">&#8220;multiple&#8221; <em>Fallout</em> projects in the works</a>.</p>
<p><iframe title="The Jeff Gerstmann Show 196: Oh No, I Get It Now" width="500" height="281" src="https://www.youtube.com/embed/vizRvxknEwk?start=10081&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Fallout Has &#8220;Multiple&#8221; Projects in The Works, Reiterates Todd Howard Who&#8217;s &#8220;Sort of Anti-Remake&#8221;</title>
		<link>https://gamingbolt.com/fallout-has-multiple-projects-in-the-works-reiterates-todd-howard-whos-sort-of-anti-remake</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 19 Feb 2026 15:26:14 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Bethesda]]></category>
		<category><![CDATA[fallout]]></category>
		<category><![CDATA[Fallout 3 Remastered]]></category>
		<category><![CDATA[Fallout: New Vegas Remastered]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=637566</guid>

					<description><![CDATA["I respect the other ones out there, but I really think the age of a game is part of what it is," says the Bethesda creative director.]]></description>
										<content:encoded><![CDATA[
<p>With the massive success of <em>The Elder Scrolls 4: Oblivion Remastered</em>, it&#8217;s no surprise that Bethesda (and likely Microsoft) may have fast-tracked development on similar projects, <a href="https://gamingbolt.com/fallout-3-remaster-is-still-a-planned-release-but-a-reveal-window-remains-unknown-says-insider">like a <em>Fallout 3</em> remaster</a>. Even <em>Fallout: New Vegas</em> is seemingly due for the remaster treatment.</p>



<p>While creative director Todd Howard said nothing about their existence, he has confessed to being &#8220;sort of anti-remake.&#8221; &#8220;I&#8217;ve softened on the whole remaster thing,&#8221; he told Kinda Funny Games. &#8220;I&#8217;m sort of anti-remake. I respect the other ones out there, but I really think the age of a game is part of what it is and its personality and what it represented when it came out.&#8221;</p>



<p>The studio seemingly looked through its extensive back catalogue when deciding on which one to remaster, and <em>Oblivion</em> just so happened to be &#8220;the right one.&#8221; &#8220;It was, &#8216;I definitely want it to be a remaster, but the absolute best version of that you can imagine,'&#8221; he adds. &#8220;So it was important to us that the original game was running, so imagine you had patched that game many, many, many times for many years, what would you have done?&#8221;</p>



<p>Howard also insisted that the overall visual style remained. &#8220;Let&#8217;s just make it look modern but still in the style it was. We&#8217;re not going to redesign the armor to be something new in <em>The Elder Scrolls</em>. It&#8217;s like that version of it looking the way you remember it, but up-resed.&#8221;</p>



<p>And of course, for those keeping track, he once again revealed that &#8220;multiple&#8221; <em>Fallout </em>projects are currently in development. How many remains unknown, sadly.</p>



<p>However, Howard&#8217;s stance on favoring remasters over remakes follows reports about <em>Fallout 3&#8217;s</em> alleged re-release. Rumors suggested that it <a href="https://gamingbolt.com/fallout-3-is-getting-the-elder-scrolls-4-oblivion-remastered-treatment-rumor">would receive the <em>Oblivion Remastered</em> treatment</a>, with a follow-up claiming that it&#8217;s &#8220;still in active development.&#8221; When it could be released is anyone&#8217;s guess, but Bethesda is <a href="https://gamingbolt.com/fallout-3-remaster-studio-is-aiming-for-same-level-of-polish-as-oblivion-remastered-rumor">apparently &#8220;keen to ensure it&#8217;s as well polished&#8221;</a> as its shadow-dropped mega hit.</p>



<p>As for <em>Fallout 5</em>, Howard <a href="https://gamingbolt.com/fallout-5-will-have-its-time-suggests-todd-howard-were-doing-other-things-we-havent-announced">recently suggested that it would &#8220;have its time,&#8221;</a> but dropped a more concrete tidbit last year. It will &#8220;exist&#8221; in a world where the events of Amazon&#8217;s <em>Fallout</em> <a href="https://gamingbolt.com/fallout-5-will-exist-in-a-world-where-the-shows-events-happened-or-are-happening-says-howard">&#8220;have happened or are happening.&#8221;</a> Vague as that sounds, it suggests that the television series&#8217; events could have some impact on the game&#8217;s story, if not occur in parallel. Time will tell, of course, and unfortunately, we&#8217;ll have to wait quite a long time indeed to know for sure.</p>



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<iframe title="Todd Howard Returns! - Kinda Funny Gamescast" width="500" height="281" src="https://www.youtube.com/embed/sX4rKpB97L4?start=2309&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Fallout: London Project Lead Thinks Bethesda Should Sell Fallout IP to Another Developer</title>
		<link>https://gamingbolt.com/fallout-london-project-lead-thinks-bethesda-should-sell-fallout-ip-to-another-developer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 15 Jan 2026 16:39:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=634946</guid>

					<description><![CDATA[Dean Carter spoke about how Bethesda might have "probably gone one game too far," and that he prefers the tone of Fallout 1.]]></description>
										<content:encoded><![CDATA[<p>While rumours have indicated that <a href="https://gamingbolt.com/fallout-5-is-in-development-at-bethesda-rumour">Bethesda is working on a brand new <em>Fallout</em> game</a>, the lack of any official confirmation from the studio has led to questions regarding the future of the franchise. In a recent <a href="https://www.esports.net/news/industry/fallout-london-creator-bethesda-elder-scrolls-vi-fallout-5-gta-london/" target="_blank" rel="noopener">interview with Esports.net</a>, Dean Carter—project lead on the <a href="https://gamingbolt.com/fallout-4-director-hasnt-played-fallout-london-praises-work-that-goes-into-total-conversion-mods">enormous <em>Fallout 4</em> total conversion mod</a> <a href="https://gamingbolt.com/fallout-london-review-london-is-calling"><em>Fallout: London</em></a>—has expressed some cynicism about where the studio could take the series.</p>
<p>When asked how Bethesda could potentially freshen the <em>Fallout</em> series up by changing its formula, Carter said that it might just be time for the company to sell the IP to another developer. &#8220;With the greatest respect to Bethesda, I feel like they&#8217;ve probably gone one game too far, if I&#8217;m honest,&#8221; he said.</p>
<p>&#8220;I feel like it’s time to go off into the sunset and look at selling off your IP because people like the franchise, I’m just honestly not sure it’s in the right hands, and it really hurts me to say that because I love Bethesda.&#8221;</p>
<p>Chief among his complaints about Bethesda&#8217;s run at the <em>Fallout</em> franchise has been the downward trend of the quality of its writing. He similarly also brings up <em>The Elder Scrolls 5: Skyrim</em>, noting that he doesn&#8217;t think it&#8217;s the &#8220;best game of all time like some people,&#8221; and that instead &#8220;it&#8217;s a very, very good game.&#8221;</p>
<p>&#8220;I reckon if they could inject in the quality of some good writers, then the next <em>Elder Scrolls</em> game will be great and the next <em>Fallout</em> game will be great but they need better writers, honestly,&#8221; said Carter. &#8220;Everything has its own pros and cons but the one thing we agreed on with <em>Fallout: London</em> is that we wanted to make it more dark and gritty because that’s what <em>Fallout</em> actually is, and I think Bethesda are taking it in the opposite direction.&#8221;</p>
<p>Elsewhere in the interview, Carter also spoke about the <em>Fallout</em> franchise revisiting the settings and atmosphere of the original <em>Fallout</em>. Noting that, while he enjoyed <em>Fallout 4</em>, he prefers the approach that the 1997 classic took to its setting and tone to the more slapstick style that Bethesda has taken since <em>Fallout 4</em>.</p>
<p>&#8220;I would love to see the <em>Fallout 1</em> setting again. I think it would be great because that’s where it all started and to really go back to it would be something,&#8221; he said. &#8220;I actually like the <em>Fallout</em> TV show. I know a lot of people were saying that the second season isn’t so good or whatever but I feel it’s definitely got a <em>Fallout 4</em> vibe to it, which is fine.&#8221;</p>
<p>&#8220;I like <em>Fallout 4</em> but I would like more of a <em>Fallout 1</em> vibe and I feel like if you want a <em>Fallout 1</em> vibe in terms of a show, you should probably watch <em>Silo</em>. I think <em>Silo</em> is a good shout for that. It’s a bit darker and grim,&#8221; Carter continued, bringing up comparisons between Prime Video&#8217;s adaptation and Apple TV+&#8217;s <em>Silo</em>.</p>
<p>&#8220;I prefer <em>Fallout</em> to have that sort of tone rather than going all slapstick. It’s a bit more humorous but the humour in the first series was dark humour. The slapstick stuff needs to stop because that’s not what <em>Fallout</em> is.&#8221;</p>
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		<title>Fallout Series Producers Are Discussing What Elements Can be Brought From Season 3 Into the Games</title>
		<link>https://gamingbolt.com/fallout-series-producers-are-discussing-what-elements-can-be-brought-from-season-3-into-the-games</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 17 Dec 2025 15:04:16 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=633748</guid>

					<description><![CDATA[Fallout 76 had previously seen content related to the show's second season through its Burning Springs update featuring The Ghoul.]]></description>
										<content:encoded><![CDATA[<p>While production on season 3 of Amazon’s <em>Fallout</em> series might be <a href="https://gamingbolt.com/amazons-fallout-series-will-start-filming-for-season-3-in-summer-2026-executive-producer">slated to start in Summer 2026</a>, the writing team has already gotten started on the show’s future series. In an interview with <a href="https://variety.com/2025/tv/news/fallout-season-3-scripts-fallout-76-game-tie-in-1236610167/" target="_blank" rel="noopener">Variety</a>, executive producer on Amazon’s <em>Fallout</em> series and director and producer on <em>Fallout</em> games at Bethesda Game Studios Todd Howard spoke about the next season of the show as it currently airs its second one. Interestingly, he also spoke about discussions that were taking place about bringing things from the show’s third season into the <em>Fallout</em> games.</p>
<p>“For us on the game and TV show side, we’re writing Season 3 now,” Howard said in the interview, noting that the writing for the show is largely being handled by its own writers’ room along with Jonathan Nolan. “We’re having those conversations now of, what are we doing in Season 3 for the TV show and what elements can we bring into our games at that time when it comes out that don’t feel forced or fake.”</p>
<p>Bringing in more things from the <em>Fallout</em> show into the games wouldn’t be a far-fetched idea; earlier this month, multiplayer game <em>Fallout 76</em> saw the release of its <a href="https://gamingbolt.com/fallout-76-burning-springs-update-is-out-on-december-2-ps5-xbox-series-x-s-release-out-in-early-2026"><em>Burning Springs</em> update</a> which features a story that revolves around The Ghoul—the character portrayed by actor Walton Goggins in the show. The title also saw an update earlier this year that also <a href="https://gamingbolt.com/fallout-76-is-kicking-off-seasson-20-glow-of-the-ghoul-on-march-18">allowed players to turn their own characters into Ghouls</a>, complete with their own unique perks and traits that can be used throughout the game’s content.</p>
<p>Howard also spoke about some of the changes that the second season of the <em>Fallout</em> show has since its first season, including the fact that its episodes are being released on a weekly basis. This is a major change, since the first season made its debut with the release of all eight of its episodes on the same day. Howard noted that this weekly release schedule also means that there are a lot more surprises for viewers, especially since it can’t be binged through in a single sitting for now.</p>
<p>“There’s a lot of surprises,” said Howard. “So the main thing is, we’re dropping an episode every week, so I would just say, stick with it. There’s a lot of surprises, and I’m curious to see how it plays for everybody, because it’s gonna be a weekly show now, as opposed to a binge-watch all at once.”</p>
<p>The <em>Burning Springs</em> update for <em>Fallout 76</em> was a major addition to the game thanks to its introduction of an entirely new zone for players to explore, complete with its own story and characters to interact with. Along with this, the update also brought with it the Bounty Hunting activity, as well as a host of new public events that pit players against more powerful enemies like Deathclaws and Radscorpions.</p>
<p>For more details about the various updates that <em>Fallout 76</em> has gotten all year, check out how the game&#8217;s developers have <a href="https://gamingbolt.com/fallout-76-celebrate-2025s-updates-in-new-post-tease-the-next-major-update">celebrated the title in a recent community post</a>. <em>Fallout 76</em> is available on PC, PS4 and Xbox One, with PS5 and Xbox Series X/S being able to play the title through backwards compatibility until a native current-gen version is released in 2026.</p>
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		<title>Fallout Series Director Says Bethesda is &#8220;Working on a Whole Bunch of Stuff&#8221; For the Franchise</title>
		<link>https://gamingbolt.com/fallout-series-director-says-bethesda-is-working-on-a-whole-bunch-of-stuff-for-the-franchise</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Thu, 11 Dec 2025 12:13:28 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=633145</guid>

					<description><![CDATA[Todd Howard said this in response to fan questions about whether or not we would see a remaster treatment for Fallout 3 or New Vegas.]]></description>
										<content:encoded><![CDATA[<p>While Bethesda has seen quite a bit of success thanks to the release of <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remastered-cheese-for-everyone"><em>The Elder Scrolls 4: Oblivion Remastered</em></a> earlier this year, that along with the success of Amazon’s <em>Fallout</em> series has prompted some to ask whether <em>Fallout 3</em> and<em> Fallout: New Vegas</em> will get a similar treatment. Bethesda head Todd Howard was asked a question along similar lines in an interview with Dexerto, where he said that the company has been “working on a whole bunch of stuff”.</p>
<p>In the interview, Howard also said that Bethesda has been keeping an eye on fan comments about <em>Fallout 3</em> or<em> New Vegas</em> getting remastered, and that the company will show off what it is working on at some point.</p>
<p>“The first thing is we get it, right? We see all those comments,” said Howard when asked about remastering <em>Fallout 3</em> or<em> New Vegas.</em> “I alluded to it when I was on the stream. And just to let people know, like we see it. We’re working on a whole bunch of stuff. And, you know, we look forward to the day that we can reveal them.”</p>
<p>“I would say, in general, I prefer to wait. I like the moment that you learn about something. So I would say to the fans that, yep, we get it, but I’m always thinking about the moment that you find out. When you launch a game, when you press play, when you download something and it’s all there, what are you thinking? What do you already know? So I start with that moment, and I back up.”</p>
<p>Howard is essentially referring to the idea that he likes to keep things surprising for fans of Bethesda’s works for as long as he possibly can. One example noted in the interview was the shadow drop of <em>The Elder Scrolls 4: Oblivion Remastered</em>, which was released without too many people expecting it <a href="https://gamingbolt.com/the-elder-scrolls-4-oblivion-remake-screenshots-spotted-on-developer-website-rumour">except for the few leaks leading up to its launch</a>.</p>
<p>He also referenced <a href="https://gamingbolt.com/fallout-todd-howard-confirms-that-bethesda-is-working-on-even-more-for-the-franchise">his pre-recorded message to fans of the <em>Fallout</em> franchise during <em>Fallout</em> Day</a> back in October, where he spoke about how Bethesda still has plenty of things that it is working on in the <em>Fallout</em> universe. However, even at the time, he noted that more details will only be revealed when Bethesda was ready to do so.</p>
<p>“Even though I am recording this — it’s not live — and I’m probably watching myself right now from my desk and I’m reading your chat and these… that thing you want and this other thing you want… Hey, we read it all. Just know we are working on even more. We are looking forward to the day when we can share that with everybody,” said Howard in his message.</p>
<p><em>Fallout</em> Day saw the announcement of quite a few things, including <a href="https://gamingbolt.com/fallout-4-anniversary-edition-announced-for-november-10th-includes-150-creations"><em>Fallout 4: Anniversary Edition</em></a>, as well as details about the <a href="https://gamingbolt.com/fallout-76-burning-springs-update-is-out-on-december-2-ps5-xbox-series-x-s-release-out-in-early-2026">Burning Springs update for <em>Fallout 76</em></a>. While the former <a href="https://gamingbolt.com/fallout-4-anniversary-edition-breaks-the-game-creations-dlc-rated-mostly-negative-on-steam">launched to a largely-negative reception</a>, with the company <a href="https://gamingbolt.com/fallout-4-update-promises-fixes-and-free-quest-but-fans-worry-about-mods-breaking-again">promising fixes with more updates</a>, the latter was released on PC, PS4 and Xbox One earlier this month.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Todd Howard understands fans want remastered versions of ‘FALLOUT 3’ and ‘NEW VEGAS’<br><br>“We’re working on a whole bunch of stuff” <a href="https://t.co/jK1XcQapx0">pic.twitter.com/jK1XcQapx0</a></p>&mdash; ScreenTime (@screentime) <a href="https://twitter.com/screentime/status/1998739505851875460?ref_src=twsrc%5Etfw">December 10, 2025</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
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		<title>Amazon&#8217;s Fallout Series Will Start Filming for Season 3 in Summer 2026 &#8211; Executive Producer</title>
		<link>https://gamingbolt.com/amazons-fallout-series-will-start-filming-for-season-3-in-summer-2026-executive-producer</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Mon, 08 Dec 2025 16:44:59 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632991</guid>

					<description><![CDATA[Jonathan Nolan noted that the crew behind the Fallout series wants to keep getting back on the air at in a "reasonable amount of time".]]></description>
										<content:encoded><![CDATA[<p>Amazon’s <em>Fallout</em> series executive producer has revealed that filming for the third season of the show is slated to start in Summer 2026. He revealed this in an interview with IGN alongside fellow executive producer, as well as creator and showrunner Geneva Robertson-Dworet, where they also spoke about the upcoming second season of the show.</p>
<p>“Well I say with regards to production, we’re hoping to be shooting again next summer,” said Nolan. “We’ll see if that all comes together. Best laid plans and all, but I’m excited that the scope of the show feels undiminished season-on-season. Geneva and Graham our incredibly talented cast and crew were able to work quickly enough to get back on the air in a reasonable amount of time.”</p>
<p>“I think what’s happened with television in terms of taking longer and longer from season to season is an unfortunate trend. You don’t want the show to lose any of its scope, but we know that we like to be back on the air as soon as we can.”</p>
<p>The duo spoke quite a bit about some of the smaller details from throughout the second season for Amazon’s <em>Fallout</em>. Among the subjects of conversation was how the show will depict the <em>Fallout</em> series’ iconic Deathclaws. They discussed how the production crew used a combination of puppets created for practical effect and CGI for extra details. Robertson-Dworet noted that this hybrid approach was pioneered by Nolan in order to ensure that even the more fantastical things in the show would feel “tactile and real”.</p>
<p>“It’s always an interplay of getting the creatures as practical as we can get them, and its’ a balancing match or maybe a wrestling match between our practical effects, special effects themes and our visual effects teams headed up by Jay Worth,” Nolan explained. “We always endeavour to give Jay as little to do as possible. With the Deathclaw, we took a kind of hybrid approach where we tasked Legacy, who’s the vendor who had built a power armour for us for the first season and a new version for the second season.”</p>
<p>“Knowing from the beginning that we wouldn’t be able to do something on the scale of the Deathclaw from the game unless it was a hybrid approach. Meaning we’re going to build the head, the face, the claws, some of the key aspects of it and have it puppeteered on our set to give as much reality to it as possible, and as much reality for our actors to react with.”</p>
<p>Just last month, actor Aaron Moten – who plays the role of Brotherhood of Steel squire Maximus – had revealed that the Amazon series has <a href="https://gamingbolt.com/amazons-fallout-will-not-pick-a-canon-ending-for-fallout-new-vegas-in-second-season">no plans on deciding a canon ending</a> for <em>Fallout: New Vegas</em> despite the show taking place in the same physical space as the seminal RPG. He noted that, since the show takes place a number of years after the games, it gives the show plenty of wiggle room when it comes to interpreting certain events that may or may not have happened.</p>
<p>Season 2 of Amazon’s <em>Fallout</em> series is slated to premiere on December 17.</p>
<p><iframe loading="lazy" title="Fallout Season 2 Exec Producers on New Vegas Factions, Deathclaws &amp; Mr. House" width="500" height="281" src="https://www.youtube.com/embed/7Xes4q43OcI?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Amazon&#8217;s Fallout Will Not Pick a Canon Ending for Fallout: New Vegas in Second Season</title>
		<link>https://gamingbolt.com/amazons-fallout-will-not-pick-a-canon-ending-for-fallout-new-vegas-in-second-season</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 28 Nov 2025 16:09:10 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=632535</guid>

					<description><![CDATA[Actor Aaron Moten noted that enough time had passed between the events of the game and the show to allow reinterpretation of history.]]></description>
										<content:encoded><![CDATA[<p>Amazon’s <em>Fallout</em> series tackling the New Vegas area in its second season has raised a lot of questions about whether the show will end up picking one of the several endings <em>Fallout: New Vegas</em> offered as the official cannon one. In an interview with The Spill (via <a href="https://www.ign.com/articles/fallout-new-vegas-has-multiple-endings-so-will-fallout-season-2-pick-one-to-make-canon-it-doesnt-sound-like-it" target="_blank" rel="noopener">IGN</a>), however, actor Aaron Moten – who plays the role of Brotherhood of Steel squire Maximus – has indicating that the show’s second season will not, in fact, canonise any specific ending from the game.</p>
<p>In the interview, Moten noted that the timeline during which the Amazon <em>Fallout</em> series takes place allows the show plenty of room in how it might want to interpret the events of <em>Fallout: New Vegas</em>. The show is set in the year 2296, which puts it around 15 years after the events of the 2010 RPG.</p>
<p>“Actually, you know what&#8217;s really interesting is our storyline, where we are in time, it&#8217;s a number of years after the events of New Vegas,” he said. He went on to talk about the fact that the storytelling in the <em>Fallout</em> universe, and the fact that the events of the game would be far enough backwards in time that it can be reimagined and reinterpreted by other people who would have lived in the area since then. This, he said, happened in a conversation he had with co-showrunner Geneva Robertson-Dworet.</p>
<p>“An interesting thing, a conversation Geneva and I have been having, was actually about how history is written in the wasteland by whoever writes it. And different perspectives will have a different perspective on who won and who lost. It&#8217;s a really beautiful thing. We see it really early on that you guys [Ella Purnell’s Lucy and Walton Goggins’ The Ghoul] find out who believes themselves to be winning, and The Ghoul offering a different perspective.”</p>
<p><em>Fallout: New Vegas</em> was well known for the amount of player agency it offered, and how it would pay off the consequences of the choices that players would make throughout the game. Among these choices was the fate of the Hoover Dam in the lead up to the Battle of Hoover Dam. As part of the storyline, the player – known in the game as The Courier – had the choice of aligning themselves with a number of different factions, each of whom had different motivations to want to take over the dam. The three main branches offered here were siding with Mr. House, the New California Republic, or Caesar’s Legion, and the world would appropriately change to reflect the player’s choice in this regard.</p>
<p>The second season of Amazon’s <em>Fallout</em> series <a href="https://gamingbolt.com/fallout-season-2-gets-first-trailer-premieres-on-december-17">got a trailer back in August</a>, where the company also confirmed that the show would kick off its second season on December 17. The show is slated to pick up right where it left off with season 1, and will take the characters to the Mojave Desert surrounding the city of New Vegas. While you wait for the second season premiere, also check out <a href="https://gamingbolt.com/fallout-season-2-photos-showcased-ahead-of-trailer-at-gamescom-opening-night-live">photos from the set that had been released earlier this year</a>.</p>
<p><iframe loading="lazy" title="Fallout Cast Interview: Will Fans Be Surprised by Season 2?" width="500" height="281" src="https://www.youtube.com/embed/BVukVsfetzA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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