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	<title>Far Cry: New Dawn &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Far Cry New Dawn Will Receive 60 FPS Patch on Xbox Series X/S and PS5</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-will-receive-60-fps-patch-on-xbox-series-x-s-and-ps5</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 03 Feb 2025 15:50:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[Ubisoft]]></category>
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					<description><![CDATA[Launched in 2019, the post-apocalyptic first-person shooter will join Game Pass on February 4th for cloud, PC, and console players.]]></description>
										<content:encoded><![CDATA[<p>Ubisoft has confirmed <em>Far Cry New Dawn</em>, its post-apocalyptic spin-off, will receive a 60 FPS update on Xbox Series X/S and PS5. However, deploying it means the former&#8217;s FPS Boost feature will be disabled.</p>
<p>The update should go live with the shooter&#8217;s addition to Game Pass <a href="https://gamingbolt.com/citizen-sleeper-2-sniper-elite-resistance-and-more-headline-wave-2-of-game-pass-in-january">on February 4th</a> for cloud, PC, and Xbox consoles. Released in 2019 for Xbox One, PS4, and PC, <em>Far Cry New Dawn</em> occurs in Hope County, Montana, which deals with the fallout from <em>Far Cry 5</em>.</p>
<p>Though much of the gameplay is similar to its predecessor, players can embark on Expeditions to other locations for resources. There are also new weapons, crafting, and mutated enemies. For more details, check out <a href="https://gamingbolt.com/far-cry-new-dawn-review-rise-of-a-new-dawn">our review</a>, where we gave it an eight out of ten.</p>
<p>Ubisoft hasn&#8217;t said much about the franchise&#8217;s future, but <em>Far Cry 7</em> and extraction shooter spin-off &#8220;<em>Maverick</em>&#8221; have <a href="https://gamingbolt.com/far-cry-7-and-maverick-delayed-to-2026-moving-away-from-far-cry-formula-rumour">reportedly been in the works</a>. They&#8217;re allegedly launching next year and moving away from the series&#8217; traditional formula.</p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Well… this wasn’t how we planned to announce this. &#x1f605;<br />
A 60 FPS update is coming to Far Cry New Dawn on Xbox Series X|S! &#x1f389; BUT to ensure a smooth roll out, we need to temporarily disable FPS Boost today at 4 PM PST (Feb 1, 0000 UTC). Thank you for your patience!</p>
<p>— Ubisoft Support (@UbisoftSupport) <a href="https://twitter.com/UbisoftSupport/status/1885437595527557264?ref_src=twsrc%5Etfw">January 31, 2025</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<blockquote class="twitter-tweet">
<p dir="ltr" lang="en">Oh, and PS5 players, you’re getting the 60 FPS update too! &#x1f389; The FPS Boost change only applies to Xbox.</p>
<p>— Ubisoft Support (@UbisoftSupport) <a href="https://twitter.com/UbisoftSupport/status/1885437752579067956?ref_src=twsrc%5Etfw">January 31, 2025</a></p></blockquote>
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]]></content:encoded>
					
		
		
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		<item>
		<title>The Curious Case of Ubisoft&#8217;s DLC Practices</title>
		<link>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices</link>
					<comments>https://gamingbolt.com/the-curious-case-of-ubisofts-dlc-practices#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 08 Apr 2019 09:43:27 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[Assassin's Creed Odyssey]]></category>
		<category><![CDATA[Assassin's Creed Odyssey: Legacy of the First Blade]]></category>
		<category><![CDATA[assassin's creed origins]]></category>
		<category><![CDATA[Assassin's Creed: Syndicate]]></category>
		<category><![CDATA[Assassin's Creed: Unity]]></category>
		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Far Cry 3]]></category>
		<category><![CDATA[Far Cry 3: Blood Dragon]]></category>
		<category><![CDATA[Far Cry 4]]></category>
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		<category><![CDATA[Far Cry Primal]]></category>
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		<category><![CDATA[ps3]]></category>
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		<category><![CDATA[Rainbow Six: Siege]]></category>
		<category><![CDATA[The Division]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=391584</guid>

					<description><![CDATA[Post-launch monetization is a tough task so how is Ubisoft handling it so well?]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>n 2013, <i>Far Cry 3: Blood Dragon</i> was released. Standalone titles that served as quasi-expansions were nothing new at this point but <i>Blood Dragon</i> did offer something different. Harnessing the massive map of <i>Far Cry 3</i>, it churned out a 1980s-style action epic with retro-futuristic visuals and over-the-top story-telling. The dialogue was corny. The neon visuals were extravagantly obscene. More importantly, there was the story-line which focused on the betrayed Rex “Power” Colt and his quest for vengeance against Colonel Sloan.</p>
<p>Sure, it was <i>Far Cry 3&#8217;s</i> open world and gameplay that formed the base for <i>Blood Dragon</i>. However, while that game was marketed on the basis of its charismatic antagonist Vaas, <i>Blood Dragon&#8217;s</i> charm seeped through every pore of the game&#8217;s style and atmosphere. The gameplay itself was no slouch either, removing many of the limitations of <i>Far Cry</i> titles like fall damage and increasing movement speed. Keep in mind that we haven&#8217;t even gotten to the part where you ride an armored Blood Dragon with a laser turret in an all-out assault.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-148282" src="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2013/04/Far-Cry-3-Blood-Dragon-4-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"On November 8th 2018, Kotaku journalist Jason Schreier revealed a rather interesting yet unsurprising fact – single-player DLC doesn&#8217;t usually sell very well."</p>
<p><i>Far Cry 3: Blood Dragon</i> wasn&#8217;t just a financial success, selling over 1 million copies and becoming the fastest selling downloadable title in Ubisoft&#8217;s history. It also stood out as one of the best <i>Far Cry</i> titles ever made, despite essentially reusing an entire map and having a shorter story. We had a feeling at the time that it would influence Ubisoft&#8217;s approach to DLC in the future, moving beyond the typical add-ons and expansions, but little did we know by how much.</p>
<p>On November 8<sup>th</sup> 2018, Kotaku journalist Jason Schreier revealed <a href="https://twitter.com/jasonschreier/status/1060550201256108033">a rather interesting yet unsurprising fact</a> – single-player DLC doesn&#8217;t usually sell very well. Citing a “fair number of developers over the last few years”, Schreier explained that this was the reason that DLC for games like <i>Dishonored 2</i> and <i>Uncharted 4</i> would become standalone games, as seen in <i>Dishonored: Death of the Outsider</i> and <i>Uncharted: Lost Legacy</i> respectively. Even <i>Hollow Knight&#8217;s</i> upcoming Hornet-focused content was meant to be DLC but eventually expanded into <i>Hollow Knight: Silksong</i> (that&#8217;s still being given free to backers of the first game, mind you). So it&#8217;s not a scenario that&#8217;s isolated to just triple A games. It&#8217;s interesting when you think about it in other ways– how many games got ahead of the curb like <i>Grand Theft Auto 5</i> which focused primarily on delivering <i>GTA Online</i> DLC (especially considering how <i>Grand Theft Auto 4&#8217;s Episodes</i> performed in sales)?</p>
<p>It&#8217;s a real case-by-case basis though. The <i>Forza</i> series, both <i>Forza Motorsport</i> and<i> Forza Horizon</i>, continue to deliver expansion packs in addition to free content. <i>Forza Horizon 4</i> actually leaned further into the games-as-a-service model, offering substantial content updates since launch along with expansion packs. <i>Horizon Zero Dawn: The Frozen Wilds</i> is another great example – even if DLC sales weren&#8217;t through the roof, Sony is able to offset costs thanks to other factors like hardware sales, console licensing fees, PlayStation Plus revenue, digital sales revenue cuts and much more.</p>
<p>Such a trend could also explain why games-as-a-service has taken such prominence in this day and age. Rewarding continued investment, taking advantage of the sunk-cost fallacy, etc are major factors, make no mistake. After all, why release substantial single-player content that would be tougher to produce and doesn&#8217;t provide a continuous revenue stream (forget the fact that many players may not even buy it)? You may be thinking of exceptions like <i>The Witcher 3: Wild Hunt</i> which have seen strong revenue from their post-launch expansions. Keep that in mind as we delve further.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg"><img decoding="async" class="aligncenter wp-image-389037" src="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg" alt="Destiny 2 Season of the Drifter" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Destiny-2-Season-of-the-Drifter-1-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible."</p>
<p>Games-as-a-service titles are benefiting more from smaller content releases in between substantially larger content drops. <i>Destiny, Destiny 2, Tom Clancy&#8217;s The Division, ideally Anthem and Fallout 76, Fortnite, Call of Duty: Black Ops 4, Overwatch</i> and so on are prime examples. <i>Path of Exile</i> follows a set schedule of substantial Challenge Leagues while preparing mega-expansions for release every few years. <i>Warframe&#8217;s</i> approach last year saw a big expansion arrive with <i>Fortuna</i> and various smaller content drops since then like newer story episodes, Nightwave and so on. Even <i>Final Fantasy 14: A Realm Reborn</i>, which functions off of a subscription-based model, delivers a major paid expansion every two years. The one thing they all have in common is that they&#8217;re multiplayer/social-focused titles and not purely single-player offerings.</p>
<p>Perhaps the one major advantage that games-as-a-service titles have is that they account for players eventually leaving. Keeping them hooked is important, for sure, but the amount of competition in today&#8217;s market actually helps players “decompress” from the grinds of of games-as-a-service titles. By the time they return, there are new offerings and hooks to keep them engaged (and possibly spending some money). After all, it&#8217;s not like you hate the <i>gameplay </i>of <i>Destiny 2</i> or <i>Anthem</i> so why not return when some new updates go live? Why not drop some money on <i>Forsaken</i> and the Annual Pass or on <i>Anthem&#8217;s</i> cosmetics?</p>
<p>Games-as-a-service titles aren&#8217;t looking to be “one-and-done” like traditional single-player expansions or DLC. They&#8217;re meant to be a recurring factor in your gaming life, squeezing out some additional revenue whenever possible.</p>
<p>Which makes Ubisoft&#8217;s approach to DLC over the past few years so interesting to observe.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg"><img decoding="async" class="aligncenter wp-image-390038" src="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg" alt="Assassin’s Creed 3" width="620" height="346" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3.jpg 2224w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-300x167.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-768x428.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/Assassin’s-Creed-3-1024x571.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more."</p>
<p>Let&#8217;s go back to <i>Far Cry 3: Blood Dragon</i>. A phenomenal standalone game in its own right but for all intents and purposes, it was DLC. It probably would have been successful as a smaller-scale DLC pack for <i>Far Cry 3</i> but Ubisoft took a risk, pricing it at $20 and making it a digital-only title.</p>
<p>Things weren&#8217;t going too badly for Ubisoft before this. <i>Assassin&#8217;s Creed</i> was already a successful yearly sequel franchise – in fact, the publisher was experimenting with releasing a “full-fledged” <i>Assassin&#8217;s Creed</i> title and a side game at the time. This would be seen with <i>Assassin&#8217;s Creed 3</i> and <i>Assassin&#8217;s Creed 3: Liberation</i> in 2013, and later repeated with <i>Assassin&#8217;s Creed Unity</i> and <i>Assassin&#8217;s Creed Rogue</i> in 2014. Yes, they were all on different platforms but the fact that they&#8217;ve arrived for current gen consoles since then makes Ubisoft&#8217;s goal of building a long-term catalog all the more obvious now.</p>
<p>Pre-<i>Blood Dragon</i>, titles were still very much in the traditional DLC cycle. <i>Tom Clancy&#8217;s Ghost Recon: Future Soldier</i> received three DLC packs; <i>Trials Evolution</i> only received one DLC pack; and <i>Assassin&#8217;s Creed 4: Black Flag</i> received a single-player expansion in <i>Freedom Cry</i> (which would release as a standalone title in February 2014, not-so-coincidentally after the success of <i>Blood Dragon</i>). Despite releasing post-<i>Blood Dragon</i>,<i> Splinter Cell: Blacklist</i> also falls in the same category with its <i>Homeland Pack</i> which only added two new maps, some weapons, and new skins for $6.99. The game released only a few months after <i>Blood Dragon</i> so it makes sense that it would stick to a more old-school DLC model.</p>
<p>Of course, we all know what happened in 2014. Despite being fairly successful, <i>Watch Dogs</i> faced a firestorm of controversy over its graphical downgrades, bugs and much more. It still had Ubisoft&#8217;s patented Season Pass with DLC packs but that was pretty overshadowed by all the controversy. Such was the blow-back that it even affected launch week sales of <i>Watch Dogs 2</i>.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-198982" src="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg" alt="Assassin's Creed Unity" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2014/06/acu_screen_crowdcombat_e3_140609_4pmpst_1402143765-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes."</p>
<p>A similar trend was observed with <i>Assassin&#8217;s Creed Unity</i> – it launched in a broken state, had a Season Pass with a main story expansion (<i>Dead Kings</i>), some additional single-player/ content (<i>The Secrets of the Revolution Pack</i>) and two packs with new gear, weapons and outfits (<i>Underground Armory Pack</i> being free and <i>Revolutionary Armaments Pack</i> being paid). Once again, the controversy over <i>Unity&#8217;s</i> launch would bleed over into launch week sales for <i>Syndicate</i> besides a general exhaustion with <i>Assassin&#8217;s Creed</i> as a franchise.</p>
<p>Granted, <i>Far Cry 4</i> was better received but the fatigue with Ubisoft&#8217;s open world approach was becoming obvious. <i>Far Cry 4</i> featured a bit more experimentation with its single-player content. Instead of only offering new missions and PvP maps, we also got<i> Escape from Durgesh Prison</i>, a 30 minute race to escape. Completing quests added more time and upgrades while permadeath forced you to restart from the beginning (albeit with any upgrades intact). <i>Valley of the Yetis</i> featured a more robust story component but also introduced base-building and upgrading (which would return as a core mechanic in <i>Far Cry New Dawn</i>). Then you had the standard <i>Hurk Deluxe Pack</i> which added new missions and weapons.</p>
<p>2015 would see Ubisoft truly begin diversifying its DLC portfolio. <i>Tom Clancy&#8217;s Rainbow Six: Siege</i> launched and despite receiving heaps of criticism from the outset, it laid the foundation for eventual Yearly Passes. In 2016, <i>Far Cry Primal</i> arrived and served as a standalone title that utilized <i>Far Cry 4&#8217;s</i> map. It presented a completely new narrative and mixed up the gameplay significantly by focusing on hunting, older weapons like spears, and warring with other factions. By March 2016, Ubisoft made a major foray into games-as-a-service with <i>Tom Clancy&#8217;s The Division</i>.</p>
<p>Though the plan was to initially have three expansion packs and a Season Pass, each expansion was its own self-contained experience. The only real benefit of completing them was for gear that could be carried over into the main game. In terms of narrative and world-building, they had no effect on the base game, not counting minor changes to some existing areas or being able to earn caches containing loot for use in almost all activities.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-255409" src="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2016/01/The-Division-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass."</p>
<p><i>Underground</i> was a randomly generated set of dungeons; Survival was a battle royale-esque fight for extraction; and <i>Last Stand</i> introduced the game&#8217;s first dedicated PvP mode. The main plot-line wasn&#8217;t advanced in any significant way but it also meant you didn&#8217;t <i>have </i>to own any of the DLC. This became more apparent with Ubisoft&#8217;s Year 2 plan which introduced Global Events, Resistance and Skirmish with a brand new area, completely free for all players. Cosmetic-only loot boxes would be subsequently introduced but due to easily earning key fragments and the abundance of outfits as is, most players didn&#8217;t take issue with this.</p>
<p>As <i>Rainbow Six: Siege</i> received major improvements to its core gameplay and structure, it introduced its Year 1 Pass. This essentially provided 7 days early access to the new Operators, a Renown boost, Credits for spending in the shop and five daily challenges to earn even more Renown. It wasn&#8217;t so much pay-to-win as “pay to get an advance start”. After all, everyone got the new maps for free at roughly the same time. If you were super competitive and wanted to know how the new Operators interacted with these maps, then the pass was for you. Ditto for if you wanted more cosmetics because you were <i>that </i>dedicated to the game,.</p>
<p><i>Far Cry 5&#8217;s</i> approach was a mix of free content updates and an expansion pass that contained three standalone experiences. This could be looked at as trying to create three potential <i>Blood Dragon</i>-like games for the price of one Season Pass. It actually harks back to that Ubisoft survey in 2015 which asked players what they would like to see. A “futuristic, sci-fi setting on another planet” is most likely a reference to <i>Far Cry 5&#8217;s Lost on Mars</i> while <i>Hours of Darkness </i>is set during the Vietnam war and <i>Dead Living Zombies</i> takes place during an undead outbreak.</p>
<p>Of course, we recently got <i>Far Cry New Dawn</i>, a standalone title that was actually set several years after the events of <i>Far Cry 5</i>. Though reusing the same map, it had enough new mechanics (including more base-building and outpost attacking) along with a new story to warrant its reduced price point.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387121" src="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg" alt="Ghost Recon Wildlands" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/Ghost-Recon-Wildlands-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content."</p>
<p>Cut back to <i>Ghost Recon: Wildlands</i> in 2017 which, again, featured two expansion packs – <i>Narco Road</i> and <i>Fallen Ghosts</i>. Both offered self-contained experiences – you couldn&#8217;t transfer equipment and progress to the base game. Meanwhile, the base game would see updates like Special Events, free quests and the addition of Tier 1 Mode for end-game players. For the game&#8217;s second year, Ubisoft introduced the Year 2 Pass. This provided cosmetics and early access to new classes in the new Ghost War PvP mode (which was added for free and received additional maps afterwards). It also ensured players had early access to the new Special Operations – special story missions that would crossover into other Ubisoft franchises. The introduction of various tiers of loot boxes also came with the new content updates which were free for everyone.</p>
<p>Remember <i>The Witcher 3: Wild Hunt</i> and its expansions? It seems Ubisoft has found an interesting plan to pursue games-as-a-service in the single-player, open world action RPG space as well. Assassin&#8217;s Creed Origins featured an in-game cash shop and added free content over time including Explorer Mode, an editor for PC players to mess about with any setting and Super Bosses to battle for rare loot. It also brought in two expansion packs with new regions and substantial story content.</p>
<p><i>Assassin&#8217;s Creed Odyssey </i>took things even further with monthly updates that introduced modes like New Game Plus, free story quests in The Lost Tales of Greece, new cosmetics and gear, level scaling options and so on. That&#8217;s in addition to a gargantuan amount of base content. Even the expansions took a more episodic approach – <i>Legacy of the First Blade</i> was divided into three, easily consumable episodes that introduced new weapons and abilities. As a whole, you could comfortably complete these and then either try out other new features or simply return to the game next month. Once again, you don&#8217;t <i>need </i>these expansions to get the most out of <i>Odyssey</i> – the base game already delivers dozens, if not hundreds of hours of content.</p>
<p>It&#8217;s an intriguing model, one that combines the games-as-a-service model with single-player expansions but without spending too many resources on brand new regions, dozens of new enemy types, tons of new loot, etc. Through a combination of new gameplay systems like Mastery Progression, balance tweaks, level cap increases and reasons to replay the entire game, Ubisoft is ensuring that fans returning to <i>Odyssey</i> have reason to stay.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-387387" src="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg" alt="The Division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/The-Division-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy)."</p>
<p>Now we have <i>The Division 2</i> launching with tons of content, ensuring plenty of story and lore for those in it for the long haul along with plenty of end-game opportunities for those seeking the best loot. More content is on the way including World Tier 5, the first raid, the likely introduction of Gear Sets and Episodes containing new story missions, areas and much more. Ubisoft Massive has also promised multiple raids throughout the first year of the game, all free. Of course, there are loot boxes and Year 1 Pass if you want 7 days early access and some goodies but once again, it&#8217;s not necessary to avail of the free content.</p>
<p>So to summarize, this is Ubisoft&#8217;s current slate of DLC strategies:</p>
<ul>
<li>Standalone expansions that reuse a previous game&#8217;s assets like map design with new stories, some new mechanics and new characters. Example: <i>Far Cry New Dawn</i>.</li>
<li>Expansions that don&#8217;t much alter the base game (sometimes at all) while also providing dramatically different standalone experiences. Examples: <i>Ghost Recon Wildlands&#8217; Narco Road</i> and <i>Fallen Ghosts</i>, <i>The Division&#8217;s Survival</i> and <i>Underground, Far Cry 5&#8217;s</i> Season Pass DLC.</li>
<li>Free content updates and features which often come with updates to the in-game cash shop. Examples: <i>Assassin&#8217;s Creed Odyssey, The Division 2</i>.</li>
<li>Yearly Passes which provide exclusive cosmetics, boosters and early access to new content. Examples: <i>Ghost Recon Wildlands Year 2, Rainbow Six: Siege, The Division 2, For Honor</i>.</li>
<li>Single-player expansions but broken up into episodes and spread several weeks apart. These introduce new mechanics, weapons and abilities while also remaining baked into the main game. Perhaps the closest to “traditional” single-player DLC. Example: <i>Assassin&#8217;s Creed Odyssey</i>.</li>
</ul>
<p>In this day and age of free to play titles, games-as-a-service titles, triple A releases, multiplayer-centric games and “grind” games, it&#8217;s easy to dismiss single-player expansions as being outdated. However, companies like Ubisoft are finding new ways to integrate them into their very large base experiences. The company has talked about developing games that stick around for several years, seeing substantial updates and growing ever larger as a result (as opposed to a simple yearly sequel strategy). This doesn&#8217;t mean you won&#8217;t see a trend like, say, <i>Assassin&#8217;s Creed Odyssey</i> releasing a year after <i>Origins</i> but it does mean that the former will have a much longer shelf-life as a result.</p>
<p>Intrinsically, this creates more potential revenue streams for the company to pursue without having to commit too many resources. On the surface, it heightens the profile of Ubisoft as a company that cares about its games, even if they suffer from a few glitches at launch. But at the end of the day, the plan was to always support some titles in the long-term, even if the method of doing so (see “Operation Health” for <i>Rainbow Six Siege</i> and update 1.3 for <i>The Division</i>) was based off of community feedback and requests.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389222" src="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg" alt="assassins creed odyssey legacy of the first blade" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/assassins-creed-odyssey-legacy-of-the-first-blade-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere."</p>
<p>Credit must be given to Ubisoft for improving the overall quality control of its titles at launch as well. However, it&#8217;s pretty crazy to see the company branch out into so many different DLC opportunities. It has Yearly Passes for early access to new content, free quests, story expansions, story expansions that serve as standalone games, new areas, new modes, new features, new Operators, the list goes on. And with the company lending its support to Google Stadia, a game streaming platform which promises to eliminate large downloads for the latest updates (among many other things), Ubisoft could be envisioning a future where it can have major triple-A releases on every platform that are supported for years at a time that exist at their own standalone franchises. These would have robust cash shops for those who want to attach additional support to the brand.</p>
<p>All of this is a big step up from the Ubisoft of old, which released technically troubled games to the ire of fans and critics everywhere. While one could criticize this approach as effectively homogenizing several of the company&#8217;s properties, stripping away the identity of <i>Assassin&#8217;s Creed</i> and <i>Ghost Recon</i> in favour of more generic sandboxes that tick all the open world requirements, Ubisoft has shown an ability to quickly iterate on things that aren&#8217;t working. <i>Assassin&#8217;s Creed Syndicate</i> released in 2015, for instance, and just two years later, the company reinvented the franchise into an open world action RPG with a heavier emphasis on exploration and choice-driven quests. Keep in mind that this is after <i>Syndicate </i>was well received by critics and eventually saw first-week sales pick up.</p>
<p><i>Assassin&#8217;s Creed Odyssey</i> took the same tenets of <i>Origins</i> but leaned much harder into the action RPG looter approach that defines games like <i>Path of Exile</i> and <i>Warframe</i> while being easier for the vast majority to get into. For a crowd craving more story-based open world RPGs like <i>The Witcher 3: Wild Hunt </i>and <i>Horizon: Zero Dawn</i>, it implemented more choice-based gameplay, dialogue systems and multi-part quests.</p>
<p>No Ubisoft game is without criticism though. <i>Ghost Recon Wildlands&#8217;</i> cosmetic loot boxes and lack of PvE content, complaints of excessive grinding in <i>Assassin&#8217;s Creed Odyssey </i>(which would be further exacerbated by the existence of XP boosters), PvP balance concerns in <i>The Division 2</i>, whatever happens to ail <i>Rainbow Six Siege</i> in any given month – the list goes on.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-385848" src="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg" alt="the division 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/02/the-division-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery?"</p>
<p>Imagine the support structure and community teams required to constantly address PvE vs. PvP balance and loot droprates in <i>The Division 2</i> or balance concerns and story direction choices in <i>Assassin&#8217;s Creed Odyssey</i>. Compared to the days of haphazard development on <i>Assassin&#8217;s Creed 4: Black Flag</i>, it&#8217;s almost miraculous that Ubisoft is delivering post-launch content and new games at such a fast pace while also trying new things like <i>Starlink: Battle for Atlas, Mario + Rabbids: Kingdom Battle</i> and the upcoming <i>Skull and Bones.</i></p>
<p>Ubisoft has also shown an apt hand at staying ahead of the monetization curb while still appealing to and retaining the vast majority of consumers. There&#8217;s probably something to be said about the company leaning much more into open world titles with boat-loads of content. Does all that content make for a better experience on a narrative and gameplay level or is it simply there to ensure all kinds of players have something to do? Is <i>Assassin&#8217;s Creed Odyssey</i> a better game because it caters to story-hungry fans while also having random contracts, gear grinding, best-in-slot optimization, fetch quests, large Conquest battles and so on? For that matter, is <i>The Division 2</i> served better as a looter shooter by including so many random activities to complete along with social activities instead of a more narrative-focused, single-player campaign with optional co-op? Perhaps a discussion for another day.</p>
<p>However you may look at it, this is a intriguing time for Ubisoft. What will the company introduce next and how long will it leverage current models of content delivery? What does the future hold especially as conversations about crunch culture and the like keep happening? How will Ubisoft leverage deals with storefronts like the Epic Games Store and strengthen its own brand at the same time? Time will tell but if you have even a passing interest in the majority of Ubisoft&#8217;s offerings, chances are you&#8217;ll be in it for the long haul. And in age where the usual expansions don&#8217;t quite cut it in terms of revenue, what more could a major triple A publisher want?</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>15 Things We Really Want to See In Watch Dogs 3</title>
		<link>https://gamingbolt.com/15-things-we-really-want-to-see-in-watch-dogs-3</link>
					<comments>https://gamingbolt.com/15-things-we-really-want-to-see-in-watch-dogs-3#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 08 Mar 2019 09:41:44 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[pc]]></category>
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		<category><![CDATA[Shadowrun: Hong Kong]]></category>
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		<category><![CDATA[Watch Dogs]]></category>
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		<category><![CDATA[watch dogs 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=389316</guid>

					<description><![CDATA[With the third title rumoured to release this year, here are a few things we want included.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">R</span>umoured to be in development and with Assassin&#8217;s Creed apparently not having a sequel this year, the time seems right for a new Watch Dogs. Watch Dogs 2 released in 2016 and made several big improvements over the original. What could the third game possibly offer? We&#8217;re not sure (yet) but here are 15 things we&#8217;d like to see.</p>
<p><b>Lack of &#8220;Looter&#8221; Gameplay</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Watch-Dogs-2_03.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-268397" src="https://gamingbolt.com/wp-content/uploads/2016/06/Watch-Dogs-2_03.jpg" alt="" width="600" height="315" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Watch-Dogs-2_03.jpg 600w, https://gamingbolt.com/wp-content/uploads/2016/06/Watch-Dogs-2_03-300x158.jpg 300w" sizes="auto, (max-width: 600px) 100vw, 600px" /></a></p>
<p>Ubisoft has been digging deeper into the action RPG looter gameplay loop for many of its titles. We thought it was confined to Assassin&#8217;s Creed Odyssey but Far Cry New Dawn proved otherwise. Now, collecting social media followers by completing whatever objectives and story missions we choose? That&#8217;s fine. Trying to min-max different load-outs, having enemies scale with us in level while being somewhat spongy, and different rarities for gear? Leave that to The Division 2, please.</p>
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		<title>Far Cry New Dawn &#8211; 15 Secrets and Easter Eggs You Need To Check Out</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-15-secrets-and-easter-eggs-you-need-to-check-out</link>
					<comments>https://gamingbolt.com/far-cry-new-dawn-15-secrets-and-easter-eggs-you-need-to-check-out#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Feb 2019 16:44:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[donkey kong]]></category>
		<category><![CDATA[Far Cry 3]]></category>
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		<category><![CDATA[far cry 5: dead living zombies]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=387047</guid>

					<description><![CDATA[From Infinity War and Rabbids to Mario and Splinter Cell, there are all kinds of secrets here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>nother year, another Ubisoft open world title chock-full of Easter Eggs and secrets to dissect. Far Cry New Dawn doesn&#8217;t disappoint, tying into events from Far Cry 5 while also featuring its own smorgasbord of references. Let&#8217;s take a look at 15 of the best examples here.</p>
<p><b>Infinity War</b></p>
<p><iframe loading="lazy" title="15 Far Cry New Dawn Easter Eggs You May Have Missed" width="500" height="281" src="https://www.youtube.com/embed/oJnNLnZQZsQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The Far Cry universe just can&#8217;t get rid of Hurk, regardless of pirates, violent kings and a nuclear apocalypse. He appears in Far Cry New Dawn, having fathered a son, but you can still take him on as a Gun for Hire. Of course, despite taking place several years into the future, Hurk still references current pop culture. On being downed in a firefight, Hurk will say, “Mister Stark, I don&#8217;t feel so good” and “I don&#8217;t wanna go!” echoing Peter Parker&#8217;s memorable dialogue from Avengers: Infinity War.</p>
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		<title>Anthem Tops UK Sales Chart, Sold Highest on PS4</title>
		<link>https://gamingbolt.com/anthem-tops-uk-sales-chart-sold-highest-on-ps4</link>
					<comments>https://gamingbolt.com/anthem-tops-uk-sales-chart-sold-highest-on-ps4#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Feb 2019 09:34:02 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[Anthem]]></category>
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		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Crackdown 3]]></category>
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		<category><![CDATA[Far Cry: New Dawn]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=387843</guid>

					<description><![CDATA[Recent titles like Far Cry New Dawn and Metro: Exodus face drops in sales.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/Anthem.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-328515" src="https://gamingbolt.com/wp-content/uploads/2018/03/Anthem.jpg" alt="Anthem" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/Anthem.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/03/Anthem-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/Anthem-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/Anthem-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>BioWare&#8217;s <a href="https://gamingbolt.com/anthem-review-the-songs-we-sing"><em>Anthem</em></a> made its debut last Friday for all platforms worldwide, and has managed to top sales charts in the UK according to Gfk Chart-Track/UKIE <a href="https://www.gamesindustry.biz/articles/2019-02-25-anthem-tops-uk-boxed-charts" target="_blank" rel="noopener noreferrer">(via GamesIndustry)</a>. Though it isn&#8217;t the fastest-selling UK title of the year, it still sold better than recent games like <em>Far Cry New Dawn</em> and <em>Metro: Exodus</em>. The PS4 version accounted for 54 percent of sales, while Xbox One made up 40 percent. Sales for the PC version accounted for the rest.</p>
<p>A couple of things to keep in mind here: Gfk Chart-Track/UKIE only tracks physical game sales. Digital sales are unknown, and so looking at overall sales numbers for <em>Anthem</em> in the UK isn&#8217;t possible (for now, at least). Still, we&#8217;ll probably find out in good time if it can hit publisher Electronic Arts&#8217; estimate of <a href="https://gamingbolt.com/anthem-projected-to-sell-5-6-million-copies-by-march-31-by-ea">five to six million units sold by March 31st</a>.</p>
<p>The rest of the top ten remains relatively the same. <em>Far Cry New Dawn</em> sales dropped by 43 percent week on week, while <em>Metro: Exodus</em> sales declined by 55 percent. <em>Jump Force</em> went from fourth place to 17th place, suffering a drastic 64 percent drop in sales. <em>Crackdown 3</em> similarly tumbled, dropping down to 26th place after sales declined by 51 percent.</p>
<p>Check out the full Gfk Chart-Track/UKIE top ten for the week ending February 23rd below:</p>
<ol>
<li><em>Anthem</em></li>
<li><em>Far Cry New Dawn</em></li>
<li><em>FIFA 19</em></li>
<li><em>Red Dead Redemption 2</em></li>
<li><em>Metro: Exodus</em></li>
<li><em>Forza Horizon 4<br />
</em></li>
<li><em>New Super Mario Bros U Deluxe</em></li>
<li><em>Mario Kart 8: Deluxe</em></li>
<li><em>Call of Duty: Black Ops 4</em></li>
<li><em>Super Smash Bros Ultimate</em></li>
</ol>
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		<title>Jump Force Tops Media Create Sales Charts In Debut Week</title>
		<link>https://gamingbolt.com/jump-force-tops-media-create-sales-charts-in-debut-week</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 20 Feb 2019 13:34:46 +0000</pubDate>
				<category><![CDATA[News]]></category>
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		<category><![CDATA[Catherine: Full Body]]></category>
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					<description><![CDATA[Catherine: Full Body, Metro Exodus, and Far Cry New Dawn also chart in the top 10.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/09/Jump-Force-Screenshot-15.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-362343" src="https://gamingbolt.com/wp-content/uploads/2018/09/Jump-Force-Screenshot-15.jpg" alt="Jump Force Screenshot 15" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/09/Jump-Force-Screenshot-15.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2018/09/Jump-Force-Screenshot-15-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/09/Jump-Force-Screenshot-15-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/09/Jump-Force-Screenshot-15-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Just as the most recent weekly <a href="https://gamingbolt.com/far-cry-new-dawn-and-metro-exodus-debut-on-top-of-latest-uk-charts">sales charts for UK</a> were dominated by the slew of recent AAA releases, so too are the latest charts for video game software sales in Japan, released by Media Create, for the week ending February 17. <em><a href="https://gamingbolt.com/jump-force-review-almost-but-not-quite">Jump Force</a>, </em>Bandai Namco&#8217;s shonen jump crossover fighting game, debuted strongly, taking the top spot with nearly 77,000 units sold. <em>Catherine: Full Body </em>was another new release, coming in at second place with almost 52,000 in sales.</p>
<p><em><a href="https://gamingbolt.com/far-cry-new-dawn-review-rise-of-a-new-dawn">Far Cry New Dawn</a> </em>and <em><a href="https://gamingbolt.com/metro-exodus-review-diamond-in-the-rough">Metro Exodus</a> </em>also debuted in the top 10 for the week, with the Ubisoft game selling over 26,000 units for a fifth place finish, and 4A Games&#8217; post-apocalypse shooter taking the seventh spot with over 17,000 units sold. <em>Kingdom Hearts 3 </em>and <em>Resident Evil 2 </em>are both still in the top 10, at sixth and tenth positions respectively (selling over 19,000 and 11,000 units).</p>
<p>Other recent mainstays of the charts such as <em>New Super Mario Bros. U Deluxe, Super Smash Bros. Ultimate, </em>and <em>Pokemon Let&#8217;s Go, Pikachu! </em>and <em>Eevee! </em>also continued to chart, while evergreen titles like <em>Mario Kart 8 Deluxe, Super Mario Party, </em>and <em>Splatoon 2 </em>continued to exhibit strong legs as well.</p>
<p>On the hardware side of things, the scenery remains mostly unchanged from <a href="https://gamingbolt.com/new-super-mario-bros-u-deluxe-overtakes-kingdom-hearts-3-in-latest-media-create-charts">last week</a>. The Nintendo Switch was once again the highest selling console of the week with sales of over 65,000 units. Meanwhile, the PS4 collectively sold roughly 20,000 units as well (base model and PS4 Pro sales combined).</p>
<p>You can check out the full hardware and software charts below.</p>
<p><strong>Software Sales</strong> (followed by lifetime sales)</p>
<ol>
<li>[PS4] <em>Jump Force</em> (Bandai Namco, 02/14/19) – 76,894 <strong>(New)</strong></li>
<li>[PS4] <em>Catherine: Full Body</em> (Limited Edition Included) (Atlus, 02/14/19) – 51,824 <strong>(New)</strong></li>
<li>[NSW] <em>New Super Mario Bros. U Deluxe</em> (Nintendo, 01/11/19) – 34,541 (431,771)</li>
<li>[NSW] <em>Super Smash Bros. Ultimate</em> (Nintendo, 12/07/18) – 29,843 (2,860,986)</li>
<li>[PS4] <em>Far Cry: New Dawn</em> (Ubisoft, 02/15/19) – 26,285 <strong>(New)</strong></li>
<li>[PS4] <em>Kingdom Hearts III</em> (Limited Edition Included) (Square Enix, 01/25/19) – 19,265 (755,810)</li>
<li>[PS4] <em>Metro Exodus</em> (Spike Chunsoft, 02/15/19) – 17,513 <strong>(New)</strong></li>
<li>[NSW] <em>Pokemon: Let’s Go, Pikachu!</em> / <em>Let’s Go, Eevee!</em> (Bundle Editions Included) (Nintendo, 11/16/18) – 15,287 (1,490,789)</li>
<li>[NSW] <em>Mario Kart 8 Deluxe</em> (Nintendo, 04/28/17) – 12,249 (2,133,021)</li>
<li>[PS4] <em>Resident Evil 2</em> (Z Version and Limited Edition Included) (Capcom, 01/25/19) – 11,636 (338,492)</li>
<li>[NSW] <em>Super Mario Party</em> (Bundle Version Included) (Nintendo, 10/05/18) – 10,942 (1,018,889)</li>
<li>[PS4] <em>Nobunaga’s Ambition: Taishi with Power-Up Kit</em> (Koei Tecmo, 02/14/19) – 10,326 <strong>(New)</strong></li>
<li>[PSV] <em>Catherine: Full Body</em> (Atlus, 02/14/19) – 9,241 <strong>(New)</strong></li>
<li>[NSW] <em>Minecraft: Nintendo Switch Edition</em> (Bundle Version Included) (Microsoft, 06/21/18) – 8,905 (607,502)</li>
<li>[NSW] <em>The Legend of Zelda: Breath of the Wild</em> (Limited Edition Included) (Nintendo, 03/03/17) – 8,235 (1,292,065)</li>
<li>[NSW] <em>Splatoon 2</em> (Bundle Version Included) (Nintendo, 07/21/17) – 7,193 (2,932,629)</li>
<li>[PSV] <em>Kin’iro no Corda: Octave</em> (Limited Edition Included) (Koei Tecmo, 02/14/19) – 4,585 <strong>(New)</strong></li>
<li>[PS4] <em>Ace Combat 7: Skies Unknown</em> (Limited Edition Included) (Bandai Namco, 01/17/19) – 3,758 (231,659)</li>
<li>[NSW] <em>Dragon Quest Builders 2</em> (Square Enix, 12/20/18) – 3,758 (231,659)</li>
<li>[NSW] <em>Nobunaga’s Ambition: Taishi with Power-Up Kit</em> (Koei Tecmo, 02/14/19) – 3,705 <strong>(New)</strong></li>
</ol>
<p><strong>Hardware Sales</strong> (followed by last week’s sales)</p>
<ol>
<li>Switch – 65,958 (61,280)</li>
<li>PlayStation 4 – 11,792 (11,583)</li>
<li>PlayStation 4 Pro – 7,892 (8,111)</li>
<li>New 2DS LL – 3,358 (3,216)</li>
<li>PlayStation Vita – 1,767 (1,475)</li>
<li>New 3DS LL – 1,254 (1,070)</li>
<li>2DS – 142 (138)</li>
<li>Xbox One X – 55 (129)</li>
<li>Xbox One – 13 (16)</li>
</ol>
<p>[<a href="https://gematsu.com/2019/02/media-create-sales-2-11-19-2-17-19" target="_blank" rel="noopener">Gematsu</a>]</p>
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		<title>Far Cry New Dawn Guide: How to Fast Travel, All Weapons List, Their Statistics And Best Weapons</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-guide-how-to-fast-travel-all-weapons-list-their-statistics-and-best-weapons</link>
					<comments>https://gamingbolt.com/far-cry-new-dawn-guide-how-to-fast-travel-all-weapons-list-their-statistics-and-best-weapons#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 18 Feb 2019 14:33:14 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=386812</guid>

					<description><![CDATA[A list of all the weapons along with our recommendations!]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-381359" src="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-1024x576.jpg" alt="far cry new dawn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>In this guide we are going to take a look at how you can unlock fast travel through the Expedition section of your base, a list of all the weapons, their stats and our recommended and best weapons. Let’s get started!</p>
<p><span style="color: #ff6600;"><strong>How to Fast Travel:</strong></span></p>
<p>Unlike some other games&nbsp;where you can fast travel freely, <em>Far Cry New Dawn </em>has locked it behind an upgrade. To begin with, there are multiple layers of fast travelling in the game. The very first thing you need to do is upgrade the Expeditions section of your base using 75 Ethanol. Using this upgrade, you will be able to fast travel to any of the Outposts that you have captured.</p>
<p>The second upgrade costs 125 Ethanol and will allow players to fast travel to any location that you have <em>discovered. </em>The last upgrade allows you to fast travel to <em>any</em> Fast Travel location. The player character will be air dropped to that location, so ensure you have the Wingsuit perk unlocked.</p>
<p><span style="color: #ff6600;"><strong>All Weapons, Their Stats and The Best Weapons:</strong></span></p>
<p>This guide will cover all the weapons in the game, their statistics along with our recommended best weapons. Let’s get started (note that the 1st parameter is DMG, the second one is RPM and the third one is MAG).</p>
<p><strong>Rank 1 Tier Weapons:</strong></p>
<ul>
<li>Rusty 1911 &#8211; 70 DMG, 380 RPM, 8 MAG</li>
<li>Rusty .44 Magnum &#8211; 100 DMG, 290RPM, 6 MAG</li>
<li>Rusty SMG-11 &#8211; 33 DMG, 800 RPM, 30 MAG</li>
<li>Rusty MP5 &#8211; 34 DMG, 810 RPM, 24 MAG</li>
<li>Rusty M133 &#8211; 200 DMG, 180 RPM, 7 MAG</li>
<li>Rusty AR-C &#8211; 38 DMG, 900 RPM, 30 MAG</li>
<li>Rusty SVD &#8211; 85 DMG, 280 RPM, 5 MAG</li>
<li>Rusty M60 &#8211; 40 DMG, 526 RPM, 50 MAG</li>
<li>Rusty RPG-7 &#8211; 300 DMG, 10 RPM, 1 MAG</li>
<li>Rusty Flamethrower &#8211; 75 DMG, 20 RPM, 100 MAG</li>
<li>Saw Launcher V.0 &#8211; 200 DMG, 82 RPM, 1 MAG</li>
<li>Treebranch Bow &#8211; 200 DMG, 60 RPM, 1 MAG</li>
</ul>
<p><strong>Rank 2 Tier Weapons:</strong></p>
<ul>
<li>Blast-Off RAT4 &#8211; 700, 10, 1</li>
<li>Claymore SVD &#8211; 200, 280, 5</li>
<li>Chosen Bow &#8211; 400, 60, 1</li>
<li>Hurk’s Wrath M249 &#8211; 60, 800, 160</li>
<li>Makeshift M9 &#8211; 150, 425, 10</li>
<li>Makeshift P226 &#8211; 100, 410, 10</li>
<li>Makeshift MP34 &#8211; 58, 600, 32</li>
<li>Makeshift MP40 &#8211; 48, 550, 48</li>
<li>Makeshift M133 MS &#8211; 273, 180, 9</li>
<li>Makeshift SBS &#8211; 428, 180, 2</li>
<li>Makeshift 45/70-T &#8211; 200, 180, 4</li>
<li>Makeshift AK-47 &#8211; 67, 600, 40</li>
<li>Makeshift 308 Carbine &#8211; 250, 165, 5</li>
<li>Makeshift M60 &#8211; 60, 526, 100</li>
<li>Makeshift RAT4 &#8211; 500, 10, 1</li>
<li>Makeshift Slingshot &#8211; 400, 60, 1</li>
<li>Retro Sci-Fi M133 M &#8211; 273, 180, 9</li>
<li>Space Force Vector.45 ACP &#8211; 58, 1200, 40</li>
<li>Saw Launcher V.1 &#8211; 400, 82, 1</li>
<li>Sin Eater D2 &#8211; 615, 180, 2</li>
</ul>
<p><strong>Rank 3 Tier Weapons:</strong></p>
<ul>
<li>Gardener’s Fury M249 &#8211; 85, 800, 160</li>
<li>Graffiti M249 &#8211; 85, 800, 160</li>
<li>Guerilla-Gear .44 Magnum &#8211; 325, 290, 6</li>
<li>Optimized A.J.M.9 &#8211; 85, 1050, 18</li>
<li>Optimized SKORPION &#8211; 65, 869, 30</li>
<li>Optimized Vector.45 ACP &#8211; 75, 1200, 40</li>
<li>Optimized MP5SD &#8211; 125, 810, 24</li>
<li>Optimized 1887 &#8211; 415, 180, 9</li>
<li>Optimized MS16 &#8211; 250, 650, 15</li>
<li>Optimized AKMS &#8211; 100, 600, 40</li>
<li>Optimized MBP .50 &#8211; 400, 165, 10</li>
<li>Optimized RAT4 &#8211; 700, 10, 1</li>
<li>Optimized Recurve Bow &#8211; 800, 60, 1</li>
<li>Optimized Flamethrower &#8211; 125, 20, 100</li>
<li>Saw Launcher V.2 &#8211; 800, 82, 9</li>
</ul>
<p><strong>Elite Weapons:</strong></p>
<ul>
<li>Guerilla-Gear MBP .50 &#8211; 800, 165, 10</li>
<li>Such a Boar D2 &#8211; 945, 180, 2</li>
<li>Rock-Paper-Scissors AR-C &#8211; 155, 900, 30</li>
<li>The Works BP-2 &#8211; 140, 800, 40</li>
<li>Giant Tool M-16 &#8211; 100, 900, 30</li>
<li>Radiation-Pink AK-MS &#8211; 155, 600, 40</li>
<li>Space Force SA-50 &#8211; 800, 180, 10</li>
<li>Blunderbuss MG42 &#8211; 115, 1176, 200</li>
<li>Bison Burger M-79 &#8211; 700, 30, 1</li>
<li>Color Spray M-79 &#8211; 700, 30, 1</li>
<li>DIY D50 &#8211; 400, 255, 10</li>
<li>Blood Dragon A.J.M.9 &#8211; 135, 1050, 18</li>
<li>Belt It Out BZ19 &#8211; 100, 700, 84</li>
</ul>
<p><strong>Our Recommended and Best Weapons:</strong></p>
<ul>
<li>Optimized VECTOR.45 ACP</li>
<li>Optimized AKMS</li>
<li>Makeshift SBS</li>
<li>Lucky Shot Compound Bow</li>
<li>Guerilla Gear BP .50</li>
</ul>
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		<title>Far Cry New Dawn Guide: How to Earn Ethanol Quickly And Get Sam Fisher Suit</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-guide-how-to-earn-ethanol-quickly-and-get-sam-fisher-suit</link>
					<comments>https://gamingbolt.com/far-cry-new-dawn-guide-how-to-earn-ethanol-quickly-and-get-sam-fisher-suit#respond</comments>
		
		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Mon, 18 Feb 2019 14:26:21 +0000</pubDate>
				<category><![CDATA[Video Game Tips]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=386808</guid>

					<description><![CDATA[A quick guide to earn some crucial items in Far Cry New Dawn.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-large wp-image-383620" src="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-5-1024x576.jpg" alt="far cry new dawn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-5-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-5.jpg 1920w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Ubisoft’s open world shooter <em>Far Cry New Dawn </em>is available now. In this guide we are going to take a look at how you find Ethanol and Sam Fisher’s suit. Let’s get started.</p>
<p><span style="color: #ff6600;"><strong>How to Earn Ethanol Quickly?</strong></span></p>
<p>Ethanol is vital to upgrading various facilities in <em>Far Cry New Dawn. </em>Earning Ethanol is quite easy although it may get a bit of a grind. In this guide, we are going to outline the various ways you can earn Ethanol in the game.</p>
<p><strong>Capture the Outposts: </strong>The quickest way to earn Ethanol is to capture various Outposts in the game. There are 10 Outposts in the game and those can be spotted in the map by the black smoke coming out of them. Unlike previous games, <em>Far Cry New Dawn </em>uses a different approach towards liberating Outposts. Once you have liberated an outpost, you will be rewarded with Ethanol plus additional Ethanol if you manage to do it through stealth. Now you have the option to scavenge the Outpost for even more additional Ethanol. However, note that this will shift the control of the Outpost back to the enemies, and will raise the difficulty (with harder enemies) and even more Ethanol should you capture it again. The difficulty will be raised to a maximum of Level 3 if you keep on capturing and scavenging thereby resulting into more ethanol.</p>
<p><strong>Ethanol Tanks Trucks: </strong>This is a very quick and easy way to procure 75 Ethanol. Your enemies will randomly spawn at random locations with Trucks that have Ethanol Tanks. Take down the driver, however ensure you don’t shoot the tank, otherwise it will explode.</p>
<p><strong>Random Supply Drops: </strong>The game will drop supply drops at random places. This is indicated by the yellow smoke coming out from it. However, your enemies will also want to procure it so ensure you loot it before you get into a fight with them.</p>
<p><strong>Unlock Nana: </strong>Nana is one of the ‘Gun for Hire’ characters which you can find in the game’s world. Nana is a stealth sniper and as you can imagine, you can use Nana to empty an Outpost without getting spotted. For this, we recommend a few things. First, unlock the binocular perk and then upgrade Nana to Rank 3. Locate a place near the Outpost where enemies can’t see you and tag enemies using your binocular. Now, let Nana do the rest. This will not only help you to liberate Outposts faster but will also give you undetected bonus (Nana getting detected doesn’t matter!).</p>
<p><span style="color: #ff6600;"><strong>How To Unlock Sam Fisher Suit?</strong></span></p>
<p>This is a pretty cool secret in <em>Far Cry New Dawn.</em> You can get hold of Sam Fisher suit but do note that this is a mere cosmetic item and doesn’t have any impact on gameplay. In order to get this, you need to complete the first four expeditions. After completing them, you will unlock the Government Plane Wreck expedition. Once you reach your destination, you will see a plane, enter it. You will then come across a large TV set, switch it on and you will hear a noise. Head up stairs and voila! You will see the suit in its full glory!</p>
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		<title>Far Cry New Dawn and Metro Exodus Debut on Top of Latest UK Charts</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-and-metro-exodus-debut-on-top-of-latest-uk-charts</link>
					<comments>https://gamingbolt.com/far-cry-new-dawn-and-metro-exodus-debut-on-top-of-latest-uk-charts#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 18 Feb 2019 10:21:03 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[4A Games]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Deep Silver]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[metro: exodus]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Sumo Digital]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=386724</guid>

					<description><![CDATA[Crackdown 3, meanwhile, has failed to make it into the top 10.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-381276" src="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image.jpg" alt="far cry new dawn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Februar 15th was a busy day, seeing the launch of four major major AAA titles worldwide. Three of those four have managed to break into the top 10 charts of physical video game software sales (courtesy of data tracked by UKIE/GfK Chart-Track) in the UK for the week ending February 16th (via <a href="https://www.gamesindustry.biz/articles/2019-02-17-uk-charts-far-cry-new-dawn-is-no-1-but-metro-exodus-is-the-real-winner" target="_blank" rel="noopener">GamesIndustry</a>).</p>
<p><em><a href="https://gamingbolt.com/far-cry-new-dawn-review-rise-of-a-new-dawn">Far Cry New Dawn</a> </em>has debuted in pole position, but saw a significant drop in launch week sales over its predecessors. Sales were down 86.5 per cent over <em>Far Cry 5&#8217;s </em>opening week. Comparisons with <em>Far Cry Primal&#8217;s </em>launch in 2016 – which was a similar spinoff title – don&#8217;t suggest good things either, as that game sold roughly four times more than <em>New Dawn </em>in its opening week.</p>
<p><em><a href="https://gamingbolt.com/metro-exodus-review-diamond-in-the-rough">Metro Exodus</a>, </em>meanwhile, has enjoyed a strong debut, coming in at second place, with sales that are 50 per cent higher than <em>Metro Last Light&#8217;s </em>launch week, and 57 per cent higher than <em>Metro 2033</em>. <em>Exodus, </em>in fact, missed out on the top spot of the charts by just 2,000 units. Bandai Namco&#8217;s <em><a href="https://gamingbolt.com/jump-force-review-almost-but-not-quite">Jump Force</a> </em>also made it in, debuting strongly at fourth place.</p>
<p>The last of the quartet of big releases on February 15 was <em>Crackdown 3</em>, which seems to have <a href="https://gamingbolt.com/crackdown-3-review-layeth-the-cracketh-down">disappointed not only in critical reception</a>, but also in sales. It failed to break into the top 10 whatsoever, coming in at 13th place, with sales that are roughly only 10 per cent as much as <em>Crackdown 2&#8217;s </em>all the way back in 2010. It&#8217;s worth noting that the game is also available on Xbox Game Pass, which, in combination with its low scoring reviews, must have had an impact on sales.</p>
<p>Meanwhile, other tiles that have been permanent fixtures in the UK charts for the last few weeks have also made it in. <em>Red Dead Redemption 2</em>, which was the leader of the pack <a href="https://gamingbolt.com/red-dead-redemption-2-retakes-the-top-spot-in-latest-uk-charts">last week</a>, is in at third place, while <em>FIFA 19 </em>is placed fifth. <em>Kingdom Hearts 3 </em>and <em>Resident Evil 2 </em>have both slowed down in sales as well, finishing in the eighth and sixth positions respectively.</p>
<p>You can check out the full top 10 for the week ending February 16 below. Do remember that these only account for boxed physical sales.</p>
<ol>
<li><em>Far Cry New Dawn</em></li>
<li><em>Metro Exodus</em></li>
<li><em>Red Dead Redemption 2</em></li>
<li><em>Jump Force</em></li>
<li><em>FIFA 19</em></li>
<li><em>Resident Evil 2</em></li>
<li><em>New Super Mario Bros. U Deluxe</em></li>
<li><em>Kingdom Hearts 3</em></li>
<li><em>Mario Kart 8 Deluxe</em></li>
<li><em>Call of Duty: Black Ops 4</em></li>
</ol>
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		<title>Far Cry New Dawn Gets A Lengthy List Of Fixes In Day One Patch</title>
		<link>https://gamingbolt.com/far-cry-new-dawn-gets-a-lengthy-list-of-fixes-in-new-day-one-patch</link>
					<comments>https://gamingbolt.com/far-cry-new-dawn-gets-a-lengthy-list-of-fixes-in-new-day-one-patch#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Fri, 15 Feb 2019 19:19:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Far Cry: New Dawn]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=386534</guid>

					<description><![CDATA[The newest patch cleans up issues related to progression, UI, gameplay, graphics, and more. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-383619" src="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image.jpeg" alt="far cry new dawn" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image.jpeg 1600w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/far-cry-new-dawn-image-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><i>Far Cry New Dawn</i> is out now, and as is usually the case with Ubisoft games, it has a day one update. Said day one update, however, is surprisingly substantial and stacked with what look to be some crucial improvements.</p>
<p>The update fixes numerous glitches in the game, including a bug where completing two missions simultaneously would prevent one of them from ever registering as completed, one that would prevent a mission from failing and restarting even when the player had explicitly failed it, one where enemies would not show up on the compass properly, one where players would be unable to use melee weapons, and a whole lot more. As I said, this is an extremely substantial patch, and it seems like downloading it will improve the game experience immensely.</p>
<p>You can see the full extent of the patch notes below. If you’re unsure on whether or not <i>Far Cry New Dawn</i> is worth it, do make sure to check out <a href="https://gamingbolt.com/far-cry-new-dawn-review-rise-of-a-new-dawn">our review of the game</a>.</p>
<p><em><strong>Far Cry New Dawn Day-1 Update Release Notes</strong></em></p>
<p><em><strong>MISSIONS</strong></em></p>
<ul>
<li><em>Fixed an issue where the player would keep some weapons in his inventory during specific missions.</em></li>
<li><em>Added a missing underwater effect during some missions.</em></li>
<li><em>Fixed an issue where enemy AIs could occasionally get stuck during specific activities.</em></li>
<li><em>Fixed an issue with an AI running away too early in a specific mission.</em></li>
<li><em>Fixed an exploit where the player could enter a VIP room by another location.</em></li>
<li><em>Fixed an issue where finishing two specific missions at the same time could prevent one of them from ever completing.</em></li>
<li><em>Fixed an issue where the client would spawn in the floor if he connected at the wrong moment during a specific mission.</em></li>
<li><em>Fixed an issue where the player would not receive some radio calls under specific conditions.</em></li>
<li><em>Fixed an issue where the player could see an NPC weapon passing through their model in a specific mission.</em></li>
<li><em>Fixed an issue that could prevent the completion of a mission if another mission was active at the same time.</em></li>
<li><em>Fixed an issue where a warning message was missing when an ally needed help during a specific mission.</em></li>
<li><em>Fixed an issue where the player would find himself stuck outside of homebase during a specific mission.</em></li>
<li><em>Fixed an issue that could prevent a mission from failing and restarting even if the fail conditions were met.</em></li>
<li><em>Fixed an issue where some shaders were missing if the player loaded the game with only the launch portion installed.</em></li>
<li><em>Fixed an issue where debug text would appear in the screen instead of the correct tip with alternative driving controls.</em></li>
</ul>
<p><em><strong>HOMEBASE</strong></em></p>
<ul>
<li><em>Adjusted precondition on some of the NPCs lines in the homebase.</em></li>
</ul>
<p><em><strong>WORLD</strong></em></p>
<ul>
<li><em>Fixed an issue where some corpses would not be replicated correctly for the client.</em></li>
<li><em>Fixed an issue where an alarm prop could spawn inside another prop in a specific location.</em></li>
<li><em>Fixed an issue where some trees and rocks would disappear and reappear in a specific location.</em></li>
</ul>
<p><em><strong>UI</strong></em></p>
<ul>
<li><em>Fixed an issue where the red icons for enemies would not be displayed correctly in the compass.</em></li>
<li><em>Fixed an issue where the client could get a visual cue as if he could upgrade infrastructures in the homebase.</em></li>
<li><em>Adjusted icons for certain expedition rewards.</em></li>
<li><em>Fixed an issue where interaction prompt could become invisible.</em></li>
<li><em>Fixed an issue where some splash screens would remain stuck on the client’s screen.</em></li>
<li><em>Fixed an issue where the client could not see the host’s health bar if the host was low on health.</em></li>
<li><em>Fixed a visual issue where the health bar was not properly centered in its box.</em></li>
<li><em>Fixed an issue where the progression panels were missing when zooming out of the map.</em></li>
<li><em>Fixed an issue where text to speech would slow the navigation in some menues.</em></li>
<li><em>Fixed an issue where detection meters would stay on screen after the enemy’s death.</em></li>
</ul>
<p><em><strong>AUDIO</strong></em></p>
<ul>
<li><em>Fixed several issues where the audio from main menu would keep playing in other menues.</em></li>
</ul>
<p><em><strong>GAMEPLAY</strong></em></p>
<ul>
<li><em>Fixed several issues with different Ubisoft Club rewards.</em></li>
<li><em>Fixed an issue where a specific vehicle was not available for purchase in the menu store.</em></li>
<li><em>Fixed an issue that would prevent the client from being able to perform takedowns.</em></li>
</ul>
<p><em><strong>WEAPONS</strong></em></p>
<ul>
<li><em>Fixed an issue where the player could end up being unable to use a melee weapons.</em></li>
<li><em>Fixed some weapons textures and special effects.</em></li>
<li><em>Fixed an issue that prevented the player from upgrading a specific weapon.</em></li>
</ul>
<p><em><strong>PHOTOMODE</strong></em></p>
<ul>
<li><em>Fixed an issue where the game speed would be affected by changing the time of day in photomode during a specific mission.</em></li>
</ul>
<p><em><strong>NPC</strong></em></p>
<ul>
<li><em>Fixed an issue where Timber’s eyes would not appear the same at night.</em></li>
</ul>
<p><em><strong>LOCALIZATION</strong></em></p>
<ul>
<li><em>Fixed an issue where subtitle text size would reset.</em></li>
</ul>
<p><em><strong>TROPHIES</strong></em></p>
<ul>
<li><em>Updated some trophies’ titles.</em></li>
</ul>
<p><em><strong>COOP</strong></em></p>
<ul>
<li><em>Fixed connectivity issues after unplugging and replugging LAN cable.</em></li>
</ul>
<p><em><strong>CRASH AND STABILITY</strong></em></p>
<ul>
<li><em>Fixed several stability issues with general gameplay.</em></li>
<li><em>Fixed several stability issues caused by some expedition rewards.</em></li>
<li><em>Fixed a stability issue caused by some outfits.</em></li>
</ul>
<ul>
<li><em>Fixed a stability issue with the loot system.</em></li>
</ul>
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