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		<title>Oddworld: Soulstorm Is Coming To Xbox Platforms Soon, Developer Confirms</title>
		<link>https://gamingbolt.com/oddworld-soulstorm-is-coming-to-xbox-platforms-soon-developer-confirms</link>
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		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Wed, 18 Aug 2021 16:00:32 +0000</pubDate>
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					<description><![CDATA[Oddworld: Soulstorm developer Oddworld Inhabitants has confirmed the release of the game on Xbox platforms with no specific dates. ]]></description>
										<content:encoded><![CDATA[<p>Oddworld Inhabitants have recently confirmed that <a href="https://gamingbolt.com/oddworld-soulstorm-review-dangerously-close-to-greatness"><em>Oddworld: Soulstorm</em></a> will be coming to Xbox platforms in the near future. The developer took to Twitter to reveal the information to its fans along with a teaser video for the same, which you can check out below.</p>
<p><em>Oddworld: Soulstorm</em> released in April this year for PC via Epic Games Store and PS4 and PS5. The game was also a part of the PS Plus lineup of games during its launch month, and is launching on Xbox One, Xbox Series X, and Xbox Series S at a later date. Other details on the matter remain scant for now, and fans are clamoring to know whether the game will be a part of Xbox Game Pass at launch &#8211; or not.</p>
<p>This announcement is by no means a surprise, since <em>Oddworld</em>&#8216;s exclusivity was of course, timed. <a href="https://gamingbolt.com/oddworld-soulstorm-rated-for-xbox-series-x-s-and-xbox-one-by-esrb">An ESRB rating for the game on Xbox platforms</a> suggested something along these lines some time ago.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="zxx" dir="ltr"><a href="https://t.co/gwXYpsh5S7">pic.twitter.com/gwXYpsh5S7</a></p>
<p>&mdash; Oddworld (@OddworldInc) <a href="https://twitter.com/OddworldInc/status/1428009149691015179?ref_src=twsrc%5Etfw">August 18, 2021</a></p></blockquote>
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		<title>Oddworld: Soulstorm Review &#8211; Dangerously Close To Greatness</title>
		<link>https://gamingbolt.com/oddworld-soulstorm-review-dangerously-close-to-greatness</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Wed, 14 Apr 2021 11:17:50 +0000</pubDate>
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					<description><![CDATA[When Oddworld: Soulstorm is firing on all cylinders, it's basically an all time classic.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>iven how simple the premise of <em>Oddworld: Soulstorm</em> appears to be upfront, it&#8217;s actually impressive the bevy of systems and gameplay mechanics the game manages to bring together for its players. There&#8217;s the sidescrolling platforming, obviously, and there are stealth sections (themselves further augmented by various offensive and defensive capabilities). There are a lot of fairly challenging puzzles, there is a mechanic where you can possess enemies, and a rudimentary physics system that can be used offensively, defensively, or any combination of the two. There&#8217;s an entire metagame that has you saving your enslaved brethren and leading them to safety, with how many you are able to keep alive directly interacting with how and how much you use the other systems the game has. And obviously, given that this is a release in 2021, there is a crafting system, because of course there is.</p>
<p><iframe title="Oddworld: Soulstorm Review - The Final Verdict" width="500" height="281" src="https://www.youtube.com/embed/zDG92u8RN3k?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>It <em>should</em> be overwhelming and bloated, but <em>Soulstorm</em> is a masterwork of streamlining and slowly eking out various options and abilities to player one at a time, so that you get every chance to properly get used to the newest addition to your arsenal before you&#8217;re challenged to use it in unending permutations with everything else you already knew you could do by some deviously challenging, finely crafted scenarios. Speaking purely mechanically, <em>Oddworld Soulstorm</em> is almost shockingly well accomplished at pretty much everything it sets out to do.</p>
<p>There are some stumbles. Some of these are intended &#8211; such as the sheer stupidity of the Mudokons you are tasked with rescuing, managing whose safety in their utter lack of self preservation instinct can be where a lot of the game&#8217;s challenge often comes from. Then there are those, on the other hand, that are decidedly unintended, such as in the crafting system, which is wholly unnecessary busywork that serves more to break the pace than anything, or the times the game actually has the audacity to tie your fortunes to the Mudokons. You can end up missing a perfect run on a level through no fault of your own because the Mudokons are very literally the dumbest beings to have ever occupied the annals of history (fictitious or otherwise), or you can be forced to often &#8211; <em>shudder</em> &#8211; rely on their assistance in combat and stealth scenarios, in which case, good luck.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-475103" src="https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm.jpg" alt="Oddworld Soulstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/04/Oddworld-Soulstorm-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Soulstorm</em> is a masterwork of streamlining and slowly eking out various options and abilities to player one at a time, so that you get every chance to properly get used to the newest addition to your arsenal before you&#8217;re challenged to use it in unending permutations with everything else you already knew you could do by some deviously challenging, finely crafted scenarios. Speaking purely mechanically, <em>Oddworld Soulstorm</em> is almost shockingly well accomplished at pretty much everything it sets out to do."</p>
<p>Those stumbles, as mentioned, are more infuriating than they should be because of just how well realized this game is otherwise. Frankly, I am impressed with the sheer mastery over mechanical design and prowess that <em>Soulstorm</em> exhibits on a consistent basis, and it&#8217;s that level of its mastery that allows it to get away with the <em>crushing</em> difficulty the series is known for &#8211; because no matter how many times you die, it never actually feels unfair. Repeated failures only feel like well earned penalties for your own impatience, or lack of understanding of all elements in a scenario, as well as how you can best leverage them, or just plain and simple misfires of execution.</p>
<p><em>Soulstorm</em> ends up being one of those rare games where, even when you fail, you end up going right back into it, because <em>just one more attempt</em> and this time you&#8217;ll know how to get past that chokepoint with so many enemies blocking the way damn it. It&#8217;s the ideal of &#8220;die and try again&#8221; realized to its peak potential. Thanks to the SSD, load times between multiple attempts cease to be a factor, and you&#8217;re jumping right back into things with no friction whatsoever impeding you. The game&#8217;s extremely well designed checkpoint system, which liberally doles out saves after pretty much every encounter, also means that death doesn&#8217;t set you back <em>at all</em>. You just have to repeat that one encounter from the start, except this time you&#8217;re armed with the knowledge of what went wrong, and how to prevent it. Marvelous, really. It&#8217;s definitely one of my favorite uses of checkpointing in a game, because it works beautifully in tandem with most of the other systems and the player&#8217;s intrinsic progress to craft difficulty that actually feels <em>fair</em>.</p>
<p>Of course, the qualifier above means there <em>are</em> caveats here. For example, the game&#8217;s checkpointing doesn&#8217;t take into account any crafting or even item hotswapping, meaning you&#8217;re adding needless busywork in between attempts by making players repeat all that every single time. <em>Oddworld Soulstorm&#8217;s</em> menus aren&#8217;t bad, to be honest, but no menu in the history of menus has been so good as to justify that you spend as much time in it as <em>Soulstorm</em> can often demand from its players.</p>
<p>While that isn&#8217;t a <em>small</em> criticism (to be frank, it&#8217;s probably almost singularly responsible for my dislike of the crafting system), at the very least I can say that it never makes the game feel unfair. Mind numbingly tedious, yes, but unfair, no. Of course, things can be different when the game punishes you for how dumb the Mudokons can be, because at that point a lot of the things you are punished for are very literally not in your control. It can also be similarly frustrating when bugs or glitches end up ruining a lot of your progress (to <em>Soulstorm</em>&#8216;s credit, it&#8217;s been patched to have a lot of its glitches addressed, because at launch, it was a fair bit of a mess).</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9.jpg"><img decoding="async" class="aligncenter wp-image-472853" src="https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9.jpg" alt="oddworld soulstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9.jpg 1600w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-9-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"No matter how many times you die, it never actually feels unfair. Repeated failures only feel like well earned penalties for your own impatience, or lack of understanding of all elements in a scenario, as well as how you can best leverage them, or just plain and simple misfires of execution. <em>Soulstorm</em> ends up being one of those rare games where, even when you fail, you end up going right back into it, because <em>just one more attempt</em> and this time you&#8217;ll know how to get past that chokepoint with so many enemies blocking the way damn it."</p>
<p>This, again, rankles as much as it does because it&#8217;s all an unforced error &#8211; elsewhere, <em>Soulstorm</em> is very literally pristinely designed, and works with all its various elements coming together in a way that very few other games on the market can boast of. So that it then shoehorns the tedium of an unnecessary crafting system, <em>or</em> that it fails to account for said crafting system with its checkpointing system, <em>or</em> that it needlessly ties player progress to the Mudokons more acutely than it should, <em>or</em> that it simply isn&#8217;t as polished as it should be, hurts. Because when everything in this game is working, <em>it is working like few other games manage.</em></p>
<p>One of the great things that can help players persevere even at the game&#8217;s worst, when the systems and bugs are working against you (which, to be fair, doesn&#8217;t actually happen too often) is the story and storytelling. <em>Oddworld</em> has an incredibly richly realized setting, and <em>Soulstorm</em> goes more into it than any game in the past has managed, with some distressingly macabre humor, some pretty unsubtle commentary on class warfare, environmentalism, and capitalism, and some charming characters, backed with some glorious voicework, that can make sticking with it worth it.</p>
<p>They also indirectly contribute to the frustration sometimes, because did you know, the game has multiple endings, and they are tied to how many of the Mudokons you manage to save. Yes, you can probably see where I&#8217;m going with this &#8211; that you&#8217;re challenged to save all the Mudokons to get the <em>best</em> ending means that you might get more invested in trying to save them than you otherwise would be, which makes those failures that much more infuriating. Thankfully, the good ending and the best ending aren&#8217;t <em>too</em> different, so you can get by with the more lenient requirements for the former than the latter, but yeesh.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-472850" src="https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6.jpg" alt="oddworld soulstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6.jpg 1579w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/03/oddworld-soulstorm-image-6-1536x865.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Oddworld</em> has an incredibly richly realized setting, and <em>Soulstorm</em> goes more into it than any game in the past has managed, with some distressingly macabre humor, some pretty unsubtle commentary on class warfare, environmentalism, and capitalism, and some charming characters, backed with some glorious voicework, that can make sticking with it worth it."</p>
<p>The great world and story of the game is bolstered by the genuinely great presentation as well. As I&#8217;ve mentioned already, the voice acting is delightful, but the game also looks and sounds great. It&#8217;s not a next gen showpiece, but it looks good, backed up by some really strong art as well. The audio side of things is great too, though more on the voice work and effects side than on the music side (which isn&#8217;t to say the music is <em>bad</em>, it&#8217;s not, it just doesn&#8217;t stand out like so many other things in the game do).</p>
<p><em>Oddworld: Soulstorm</em> ends up being a very good and very compelling game, that legitimately threatens to be an all time classic so often, you can&#8217;t help but be angry at it for not following through. That it stumbles where and when it does does not in the slightest take away from all that the game achieves, and just how well it achieves it, of course, and <em>Soulstorm</em> is without a doubt the best and most welcoming game in the series, not to mention the best rounded out one. And honestly, the fact that most of my frustrations from the game stem from it <em>not </em>managing to be utterly sublime all the time should, more than anything else, speak volumes about the quality of the core game, when it&#8217;s firing on all cylinders.</p>
<p><span style="color: #ff6600;"><em><strong>This game was reviewed on PlayStation 5.</strong></em></span></p>
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		<title>Oddworld: Soulstorm Out in Early 2020, Receives Cinematic Gameplay Trailer</title>
		<link>https://gamingbolt.com/oddworld-soulstorm-out-in-early-2020-receives-cinematic-gameplay-trailer</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 13 May 2019 14:55:15 +0000</pubDate>
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					<description><![CDATA[Abe guides his followers on an epic journey.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/Oddworld-Soulstorm.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-398985" src="https://gamingbolt.com/wp-content/uploads/2019/05/Oddworld-Soulstorm.jpg" alt="Oddworld Soulstorm" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/Oddworld-Soulstorm.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/Oddworld-Soulstorm-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/Oddworld-Soulstorm-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/Oddworld-Soulstorm-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Oddworld Inhabitants&#8217; <em>Oddworld: Soulstorm</em> has received a new cinematic gameplay trailer (which <a href="https://gamingbolt.com/oddworld-soulstorm-receives-new-trailer-showcasing-its-graphical-leap">was teased in March</a>), showcasing the re-imagined second title in the quintology. It also has a release window &#8211; early 2020. Check out the 2.5D (or 2.9D) sepia-infused trailer below.</p>
<p><em>Oddworld: Soulstorm</em> is basically <em>Oddworld: Abe&#8217;s Exodus,</em> but re-imagined with a new story and gameplay elements. It picks up right after the first game, as Abe and his followers work together, bolstering their ranks and having a greater impact on gameplay than before. We also get a peek at some material scavenging in the trailer.</p>
<p>Developed on the Unity Engine, <em>Oddworld: Soulstorm</em> has been in the works for a while. It was <a href="https://gamingbolt.com/oddworld-soulstorm-announced-launches-in-second-half-of-2017">initially announced in 2016</a> with a launch window of 2017. Obviously, delays occurred, but the final product is shaping up well. Stay tuned for more details in the coming months.</p>
<p><iframe loading="lazy" title="Oddworld: Soulstorm first Teaser Trailer featuring Gameplay" width="500" height="281" src="https://www.youtube.com/embed/6wJAdfTJZUQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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