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	<title>fez 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Sequels Gamers  Will Never Get</title>
		<link>https://gamingbolt.com/10-sequels-gamers-will-never-get</link>
					<comments>https://gamingbolt.com/10-sequels-gamers-will-never-get#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 25 Sep 2020 06:37:21 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Command & Conquer: Generals 2]]></category>
		<category><![CDATA[fez 2]]></category>
		<category><![CDATA[Mega Man Legends 3]]></category>
		<category><![CDATA[Mercenaries 3]]></category>
		<category><![CDATA[Prey 2]]></category>
		<category><![CDATA[Prototype 3]]></category>
		<category><![CDATA[Sleeping Dogs 2]]></category>
		<category><![CDATA[Star Wars: Battlefront 3]]></category>
		<category><![CDATA[The Thing 2]]></category>
		<category><![CDATA[zone of the enders 3]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=456161</guid>

					<description><![CDATA[It's nice to look back on what could have been.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>equels are always a tricky business in games. On the hand, they generate excitement over the continuation of a game that many loved. On the other, there&#8217;s the imminent dread that comes with a title that might not meet expectations. However, there&#8217;s a far worse option – that said sequel is never released. Let&#8217;s take a look at 10 such sequels that we&#8217;ll unfortunately never get the chance to play.</p>
<p><b>Star Wars: Battlefront 3</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-180022" src="https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront.jpg" alt="Star Wars Battlefront" width="620" height="347" srcset="https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/11/Star_Wars-Battlefront-300x167.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Before Star Wars was licensed to EA and the Battlefront name used for a new series of DICE-developed shooters, Star Wars: Battlefront was a hallowed series. Pandemic Studios handled the first two titles and TimeSplitters developer Free Radical Design seemed poised to take the next game to new heights. Star Wars: Battlefront 3 reportedly started development in 2006 but in October 2008, reports of Free Radical Design shutting down emerged (with rights for developing the sequel lost). It was apparently finished by that point but conflicting statements between the studio&#8217;s co-founders and an anonymous LucasArts employee point to problems with development. Pre-alpha footage, character renders, models and eventually, a leaked build would surface through the years, reminding us what could have been before Disney eventually took over the Star Wars IP.</p>
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		<title>Fez Creator Snaps at Media Guest, Cancels Fez 2 and Locks Twitter Account</title>
		<link>https://gamingbolt.com/fez-creator-snaps-at-media-guest-cancels-fez-2-and-locks-twitter-account</link>
					<comments>https://gamingbolt.com/fez-creator-snaps-at-media-guest-cancels-fez-2-and-locks-twitter-account#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 29 Jul 2013 08:03:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FEZ]]></category>
		<category><![CDATA[fez 2]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Jonathon Blow]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Phil Fish]]></category>
		<category><![CDATA[Polytron]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=166808</guid>

					<description><![CDATA[Phil Fish lashes out, and chaos follows shortly after.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/03/phil-fish-fez.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/03/phil-fish-fez.jpg" alt="phil fish fez" width="505" height="284" class="aligncenter size-full wp-image-72697" srcset="https://gamingbolt.com/wp-content/uploads/2012/03/phil-fish-fez.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/03/phil-fish-fez-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
It started with GameTrailers&#8217; Invisible Walls when media member Marcus Beer criticized Phil Fish and Jonathon Blow, the creators of Fez and The Witness respectively. Fish, for his part, did&#8217;t take it very well and snapped, stating that, &#8220;The thing with us &#8216;tosspots&#8217;, &#8216;hipsters&#8217; is that we&#8217;re not beholden to media leeches like you. And you&#8217;re right. We&#8217;re VERY successful. And we&#8217;re not going anywhere. Get used to it you middle-aged parasite. Compare your life to mine and then kill yourself.&#8221;</p>
<p>This was on <a href="https://twitter.com/PHIL_FISH">Twitter</a>, and it only got messier, with Fish demanding a public apology that clearly wasn&#8217;t forthcoming. After things went south, Fish protected his Twitter account and stated, &#8220;i&#8217;m done. FEZ II is canceled. goodbye.&#8221; </p>
<p>Polytron echoed this statement on its Twitter account, <a href="https://twitter.com/Polytron/status/361188665709436928">stating</a> that, &#8220;It&#8217;s with a heavy heart that we announce that FEZ II has been cancelled and is no longer in development. We apologize for the disappointment.&#8221;</p>
<p>Surprisingly, it only gets worse.</p>
<p>Beer called for all media outlets to boycott covering games from Fish and Blow, before inviting Fish to PAX to discuss the issue. &#8220;The invite is there. If you want to talk &#038; prove me wrong, happy to do so. I also said you were hugely respected. You don&#8217;t help with the way you communicate. You alienate people myself included.&#8221;</p>
<p>Fish has not responded yet. Stay tuned for more information.</p>
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		<title>Fez 2 Designer: &#8220;Microsoft Won&#8217;t Let me Develop for Their Console&#8221;</title>
		<link>https://gamingbolt.com/fez-2-designer-microsoft-wont-let-me-develop-for-their-console</link>
					<comments>https://gamingbolt.com/fez-2-designer-microsoft-wont-let-me-develop-for-their-console#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 21 Jun 2013 10:00:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[fez 2]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Phil Fish]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=161779</guid>

					<description><![CDATA[Phil Fish explains why the sequel won't be on Xbox One.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2012/04/fez-5.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2012/04/fez-5.jpg" alt="fez 5" width="505" height="284" class="aligncenter size-full wp-image-82290" srcset="https://gamingbolt.com/wp-content/uploads/2012/04/fez-5.jpg 505w, https://gamingbolt.com/wp-content/uploads/2012/04/fez-5-300x168.jpg 300w" sizes="(max-width: 505px) 100vw, 505px" /></a><br />
Phil Fish, a Canadian designer who created the amazingly awesome Fez (our review which you can read <a href="https://gamingbolt.com/fez-review-2">here</a>), has stated to <a href="http://www.polygon.com/2013/6/20/4445476/phil-fish-on-fez-2-ambition-and-launch-platforms-not-xbox">Polygon</a> that Fez 2 won&#8217;t be arriving on the Xbox One in the near future. This despite Fez&#8217;s popularity and success on Xbox Live.</p>
<p>As Fish states when asked about which platforms the game will be coming to, &#8220;PS4 seems to be doing everything right. It&#8217;s too early to tell how everything is going to unfold, but their heart definitely seems to be in the right place. Which is a weird thing to say when talking about giant monolithic corporation, but there&#8217;s a handful of people working at Sony today who are really trying to do some good.</p>
<p>&#8220;And whether or not I would develop for it comes down to how the platform holder treats me. With Microsoft they&#8217;ve made it painfully clear they don&#8217;t want my ilk on their platform. I can&#8217;t even self-publish there. Whereas on PS4, I can. It&#8217;s that simple. Microsoft won&#8217;t let me develop for their console. But Sony will.&#8221;</p>
<p>Microsoft&#8217;s stance for indie developers on Xbox One has been that they must either publish through the company or via a third party publisher.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">161779</post-id>	</item>
		<item>
		<title>Fez 2 In Development</title>
		<link>https://gamingbolt.com/fez-2-in-development</link>
					<comments>https://gamingbolt.com/fez-2-in-development#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Sat, 15 Jun 2013 16:58:15 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[FEZ]]></category>
		<category><![CDATA[fez 2]]></category>
		<category><![CDATA[Polytron]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=160813</guid>

					<description><![CDATA[Sequel to platforming sensation announced.]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2013/06/Untitled2.jpg"><img loading="lazy" decoding="async" class="aligncenter  wp-image-160817" alt="Untitled" src="https://gamingbolt.com/wp-content/uploads/2013/06/Untitled2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/Untitled2.jpg 960w, https://gamingbolt.com/wp-content/uploads/2013/06/Untitled2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The sequel to the indie hit darling, Fez, has been announced abruptly via a rather stylish teaser video. The original Fez was released in 2012 after a protracted and highly publicized development cycle to critical acclaim, with praise lavished on it for its highly stylized take on 2D platforming.</p>
<p>The new game has been announced as coming at an indeterminate date for an indeterminate platform; we do, however, know that Polytron will be making the sequel, and that the musician Disasterpiece will be involved with the sequel as well.</p>
<p style="text-align: center;"><iframe loading="lazy" width="620" height="349" src="https://www.youtube.com/embed/2cFiPbeu1Po?rel=0" frameborder="0" allowfullscreen></iframe></p>
<p>Apart from this, we have no information on the game apart from the logo of the game, as well as the logo of the developer.</p>
<p>We will have more news for you on Fez 2 as it develops. In the meantime, what do you think? Will this new game be as successful as the first one was? Given the creator&#8217;s outspoken support for Microsoft, will this be Xbox One exclusive, or will it be multiplatform? When will this game presumably release? Sound off in the comments below.</p>
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