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	<title>freedom finger &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>10 Great Games of 2020 That You Likely Didn&#8217;t Play</title>
		<link>https://gamingbolt.com/10-great-games-of-2020-that-you-likely-didnt-play</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 06 Jan 2021 10:16:55 +0000</pubDate>
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					<description><![CDATA[Some great titles flew under the radar this past year - check out some of them here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s not easy playing every single big game that releases in a year, especially with so many surprise releases and critical successes. There&#8217;s always a few titles that slip under one&#8217;s radar, only to be noticed when the dust clears. To that end, let&#8217;s take a look at 10 of the best games that you probably didn&#8217;t play this year and what makes them worth checking out.</p>
<p><b>Murder by Numbers</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/12/Murder-by-Numbers.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-465503" src="https://gamingbolt.com/wp-content/uploads/2020/12/Murder-by-Numbers.jpg" alt="Murder by Numbers" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/12/Murder-by-Numbers.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2020/12/Murder-by-Numbers-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/12/Murder-by-Numbers-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/12/Murder-by-Numbers-768x432.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Mix the story-telling of visual novels with investigative mechanics that use Picross puzzles, and you get Murder by Numbers. Developed by Mediatonic of Fall Guys fame, the story sees Honor Mizrahi working with her robot SCOUT to investigate a series of strange murder cases. Though the puzzles are fairly limited due to their inherent nature, they combine well with the aesthetic to offer one of the more unique mystery games out there.</p>
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		<title>Freedom Finger Interview &#8211; It&#8217;s All In Your Hands</title>
		<link>https://gamingbolt.com/freedom-finger-interview-its-all-in-your-hands</link>
					<comments>https://gamingbolt.com/freedom-finger-interview-its-all-in-your-hands#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 24 Apr 2019 13:11:51 +0000</pubDate>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=395835</guid>

					<description><![CDATA[Wide Right Interactive's Jim Dirschberger speaks to us about the upcoming shoot 'em up. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here&#8217;s nothing quite like a good old chaotic shoot &#8217;em up, and for those who feel the same way, Wide Right Interactive&#8217;s upcoming <em>Freedom Finger </em>might just scratch that itch. As a side scrolling, rhythm based, explosive shooter that sees you playing as a hand (literally) that shoots and punches its way through its levels, there&#8217;s something inherently appealing about the entire concept. Intrigued about the game and what it entails, we recently sent across some of our questions to the developers at Wide Right Interactive. The following questions were answered by Jim Dirschberger.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image.jpg"><img decoding="async" class="aligncenter wp-image-395842" src="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image.jpg" alt="freedom finger" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"<em>Freedom Finger</em> is first and foremost a shooter. The platforming elements are there to really enhance that shump experience, not replace it with a new mechanic."</p>
<p><strong>How did you land on the idea to blend shoot em up gameplay with platforming elements? </strong></p>
<p>It was mostly out of necessity. We have over 35 levels in the game, so having gameplay variety was crucial. Additionally, once we tightened the controls we found that players could easily navigate corridors and tunnels, so this opened up the potential for additional levels with “platforming” elements.</p>
<p><strong>Are we looking at light platforming elements, or is the game more of a balanced mix of the two?</strong></p>
<p><em>Freedom Finger</em> is first and foremost a shooter. The platforming elements are there to really enhance that shump experience, not replace it with a new mechanic.</p>
<p><strong>How extensive are the melee options in <em>Freedom Finger</em> (considering you play as a hand)?</strong></p>
<p>Huge! You can punch just about everything. My favorite is to punch an enemy <em>into</em> other enemies for a huge damage combo. You can also grab and toss enemies around. I can usually knock out a huge row of enemy ships with one well placed toss.</p>
<p><strong>What sort of power ups will we be coming across in the game?</strong></p>
<p>The power-up drops we have are mostly health based as most of the power-ups come from grabbing enemies. When certain ships are grabbed you can “squeeze” a shot out of them. So, for example, if you grab one of those shotgun shaped spaceships you’ll be able to shoot a spread shot. You can hang on to that as long as you want, then toss it aside and pick up another ship. It really makes for an open-ended play style ripe for experimentation.</p>
<p><strong><em>Freedom Finger</em> touts &#8220;rhythm-based chaos&#8221;- can you talk to us a bit about what that means exactly?</strong></p>
<p>Each level in the game has a unique music track and the action of that level is almost always in sync with the music; enemies will shoot, move, or dodge to the beat. It’s a great way for the player to be able to anticipate attacks before they happen, which is helpful as some of the later levels as they have fairly high bmp. So yeah, things get a little chaotic!</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-4.jpg"><img decoding="async" class="aligncenter wp-image-395841" src="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-4.jpg" alt="freedom finger" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-4-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Given how the music drives the pace and tone of the levels, I knew we needed a soundtrack that had a lot of variety in terms of style, pace, and tone. Most shmups tend to stay in their lane music-wise, but I just think it’s so cool to jump from genre to genre within a few levels."</p>
<p><strong>The soundtrack seems to be a pretty big deal in <em>Freedom Finger</em>&#8211; was that something you set out to make central to the experience right from the get go?</strong></p>
<p>Totally. Given how the music drives the pace and tone of the levels, I knew we needed a soundtrack that had a lot of variety in terms of style, pace, and tone. Most shmups tend to stay in their lane music-wise, but I just think it’s so cool to jump from genre to genre within a few levels. We blast out of the gate with the likes of Red Fang and True Widow, but switch to a more melodic tone with Drab Majesty and Com Truise shortly after that. I think players will appreciate the variety and how it ties into the tone of the narrative.</p>
<p><strong>Are there any co-op or multiplayer options in the game?</strong></p>
<p>Not out of the gate, but adding couch co-op is definitely on our post launch roadmap.</p>
<p><strong>Given that <em>Freedom Finger</em> is going for a very sardonic style of storytelling, can we expect that to be something of a focus throughout the experience, or is that more of an ancillary aspect of it?</strong></p>
<p>The story is a big part of the experience. Given our cast, we didn’t want it to feel tacked on, so we fully committed to it. As far as tone, <em>Freedom Finger</em> is 100% a dark comedy and I think we ride that line between comedy and drama pretty well. It’s more <em>Dr. Strangelove</em> than <em>Wargames</em>, if that makes sense. There are moments where we get pretty stupid and just have a laugh, but ultimately we stay focused on themes like the absurdity of war and the completely unhinged reality that Major Cigar (voiced by Nolan North) lives in.</p>
<p><strong>Is <em>Freedom Finger</em> a game that is geared more towards fans of classic shoot em ups that are known for their gruelling difficulty, or is it going for a somewhat more relaxed approach?</strong></p>
<p>Nailing the difficulty has been one of our greatest challenges. How can we challenge genre pros without closing the door on new players? Also, because the story is a big part of the experience, we didn’t want to lock it behind a wall of impossible levels. To do both, we’ve included a huge selection of difficulty options that will allow the player to tailor the experience to what they’re looking for. If you want a one-hit-kill retro bullet hell experience, we got you. If you’re looking for something more casual and just want to take in the story, that’s cool too. The caveat being, the easier you make it, the fewer points you’ll earn, which affects leaderboard and post-game unlocks.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395840" src="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-3.jpg" alt="freedom finger" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-3-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"Nailing the difficulty has been one of our greatest challenges. How can we challenge genre pros without closing the door on new players?"</p>
<p><strong>Do you have plans to launch on any other platforms, such as the Switch?</strong></p>
<p>We’d love to take the game to the Switch. It really depends on how the PC/Xbox/Playstation launch goes. If we see a demand for the game on Switch, we’ll make it happen.</p>
<p><strong>Will the game will feature Xbox One X/PS4 Pro specific enhancements? What can players expect if they are playing the game on Xbox One X or the PS4 Pro? Is 4K/60fps on the cards?</strong></p>
<p>For sure. We really want to take advantage of the extra power the Xbox One X and PS4 Pro offer. After the PC launch we’ll be spending the fall adding as many console-specific features, levels, and performance boosts as possible.</p>
<p><strong>From a development perspective, how do you find the Xbox One X to be and how do you compare it with the PS4 Pro?</strong></p>
<p>For a 2D game like <em>Freedom Finger</em>, the differences are minimal. Mostly performance and loading boosts that are more in line with the PC version.</p>
<p><strong>How is the game running on the original Xbox One and PS4, frame rate and resolution wise?</strong></p>
<p>Fantastic. We’re aiming for, and expect to ship, with <em>Freedom Finger</em> running at a solid 60fps.</p>
<p><strong>Next gen is coming sooner or later. From a development perspective, what is your biggest expectation from PS5 and Xbox Scarlett?</strong></p>
<p>It’s been fairly easy to get the game set up on consoles, so as long as the ease of use is there and they continue to support multiple engines, I’m in.</p>
<p>Personally, give me backward compatibility. I’d love to streamline my setup and ditch some of these older systems. My original PS2 has been through hell.</p>
<p><strong>What is your take on Sony’s reluctant policy on cross-play with Xbox and Switch?</strong></p>
<p>Unless they can substitute the lack of cross-play with some Playstation specific perks, it seems like an unnecessary burden to shoulder. But from their point of view, I can see the risk. They’ve worked hard to create a very specific kind of online environment for their customers, do they really want to open the floodgates and let the competition in?</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-395839" src="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-2.jpg" alt="freedom finger" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/freedom-finger-image-2-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p class="review-highlite" >"We’d love to take the game to the Switch. It really depends on how the PC/Xbox/Playstation launch goes. If we see a demand for the game on Switch, we’ll make it happen."</p>
<p><strong>Do you think cross platform will be one of the defining features of next-gen consoles?</strong></p>
<p>It really has to, you know? I think developers have to demand it as well. I have fond memories of playing 4&#215;4 Evo’s multiplayer on my Dreamcast against PC players. It just worked and was a ton of fun. Beyond the obvious benefits to players, it makes the games somewhat future proof, because when a console’s multiplayer server inevitably shuts down, you still have some alternative options.</p>
<p><strong>What is your take on the ongoing drama of loot boxes and microtransactions?</strong></p>
<p>It’s pretty insane, especially when you see certain governments starting to step in and regulate them. I hope the industry can resolve this sensibly rather than relying on dusty legislators to do it for us. Do you really think some 85 year old Senator understands loot boxes? What a mess! Gamers also need to vote with their dollars. Indie developers as a whole have rejected these microtransactions/live services tactics, so by supporting smaller studios and games, we can start to realign the direction of the market towards something that sees players as gamers rather than piggy banks.</p>
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		<title>Sony Needs to Substitute Lack of Cross-Play With PlayStation-Specific Perks, Says Dev</title>
		<link>https://gamingbolt.com/sony-needs-to-substitute-lack-of-cross-play-with-playstation-specific-perks-says-dev</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 12 Apr 2019 20:14:17 +0000</pubDate>
				<category><![CDATA[News]]></category>
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					<description><![CDATA["It seems like an unnecessary burden to shoulder," says Wide Right Interactive's Jim Dirschberger.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/03/ps4-xbox-one-switch.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-389423" src="https://gamingbolt.com/wp-content/uploads/2019/03/ps4-xbox-one-switch.jpg" alt="ps4 xbox one switch" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/03/ps4-xbox-one-switch.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/03/ps4-xbox-one-switch-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/03/ps4-xbox-one-switch-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/03/ps4-xbox-one-switch-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Sony&#8217;s confusing stance on cross-play continues to be a topic of discussion in the industry as always. With them <a href="https://gamingbolt.com/fortnite-entering-cross-platform-play-beta-on-ps4-starting-today">allowing</a> full cross-platform play functionality for <a href="https://gamingbolt.com/rocket-league-enters-full-cross-platform-play-beta-on-ps4">some games</a>, but allegedly <a href="https://gamingbolt.com/wargroove-developers-made-several-requests-for-cross-play-on-ps4-sony-said-it-was-not-going-to-happen">refusing</a> it for <a href="https://gamingbolt.com/war-thunder-developers-say-they-have-asked-sony-for-permission-for-cross-play-multiple-times-got-turned-down">many others</a>, the question of whether they will ever let the walls down around their systems has remained a pertinent one.</p>
<p>But if they were to keep on doing what they have been doing and not allow full cross-play with the Xbox One and the Switch, would they need to make concessions in other areas, in order to placate the masses? We recently spoke with Jim Dirschberger of Wide Right Interactive, developers of the upcoming shoot &#8217;em up <em>Freedom Finger, </em>and posed the question of Sony&#8217;s cross-play stance to him. According to Dirschberger, if Sony wants to keep on not allowing cross-play completely, it needs to make up for that by offering perks to its consumers that are exclusive to PlayStation.</p>
<p>&#8220;Unless they can substitute the lack of cross-play with some PlayStation-specific perks, it seems like an unnecessary burden to shoulder,&#8221; said Dirschberger. That said, he also sees things from Sony&#8217;s point of view, and understands why they have been so reluctant to go down the same road that Microsoft and Nintendo have taken so willingly. &#8220;From their point of view, I can see the risk,&#8221; he told GamingBolt. &#8220;They’ve worked hard to create a very specific kind of online environment for their customers, do they really want to open the floodgates and let the competition in?&#8221;</p>
<p>According to Dirschberger though, in the long-term, cross-play is something that needs to become an industry standard. &#8220;It really has to, you know?&#8221; he said, when asked if he saw cross-play functionalities becoming a defining feature of next generation consoles. &#8220;I think developers have to demand it as well. I have fond memories of playing 4&#215;4 Evo’s multiplayer on my Dreamcast against PC players. It just worked and was a ton of fun. Beyond the obvious benefits to players, it makes the games somewhat future proof, because when a console’s multiplayer server inevitably shuts down, you still have some alternative options.&#8221;</p>
<p>Wide Right Interactive&#8217;s <em>Freedom Finger </em>is out later this year on PC, PS4, and Xbox One. Our full interview with Dirschberger will be going live soon, so stay tuned.</p>
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