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	<title>Galak-Z &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Galak-Z Coming to PS4 In August</title>
		<link>https://gamingbolt.com/galak-z-coming-to-ps4-in-august</link>
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		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 14 Jul 2015 20:00:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[17bit]]></category>
		<category><![CDATA[Galak-Z]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=237651</guid>

					<description><![CDATA[PS Vita version canceled.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4.jpg"><img fetchpriority="high" decoding="async" class=" size-full wp-image-186626 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4.jpg" alt="Galak-Z The Dimensional" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>The anime inspired shmup Galak-Z will be coming to the PlayStation 4 next month, developer 17-Bit <a href="https://twitter.com/17_BIT/status/620962359922724864" target="_blank">has announced</a>. It should be launching in North America on August 4, with a release in Europe following the day after (though it is not officially confirmed yet either way).</p>
<p>The PC version of the game will follow a few months later, but if you, like me, were really looking forward to playing through the game on the PlayStation Vita, then you are out of luck- the developer has confirmed that the game will not be hitting Sony&#8217;s handheld, as the Vita simply cannot handle it.  &#8220;Unity on Vita along w/ our intense physics &amp; AI make it a no go,&#8221; the developer <a href="https://twitter.com/17_BIT/status/620808504236883968" target="_blank">said</a>.</p>
<p>With procedurally generated levels and reactionary AI, Galak-Z should provide players endless hours of fun when it does launch. Stay tuned to GamingBolt, and we will have all the latest coverage and information regarding the game for you.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">237651</post-id>	</item>
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		<title>17-BIT Bringing Galak-Z To PS Vita As Well</title>
		<link>https://gamingbolt.com/17-bit-bringing-galak-z-to-ps-vita-as-well</link>
					<comments>https://gamingbolt.com/17-bit-bringing-galak-z-to-ps-vita-as-well#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sat, 08 Mar 2014 06:08:01 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[17-Bit]]></category>
		<category><![CDATA[Galak-Z]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=189196</guid>

					<description><![CDATA[Coming to both the PS4 and the Vita. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4.jpg"><img decoding="async" class="aligncenter size-full wp-image-186626" alt="Galak-Z The Dimensional" src="https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/02/galak_z_4-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p style="text-align: justify;">17-BIT have announced that their upcoming PS4 space shooter Galak-Z will also be working its way to the handheld market, as it will be releasing on the PS Vita.</p>
<p style="text-align: justify;">&#8220;You’ll be able to dive deep into a fresh experience anytime you have a free moment, no matter where you are,&#8221; the developer said.</p>
<p style="text-align: justify;">Galak-Z is supposed to have just one mega level that the developers have worked on extensively that changes unpredictably and dynamically every time you go back to play it. Developers 17-Bit have shed some light on how this level came to be.</p>
<p style="text-align: justify;">&#8216;As we designed Galak-Z, we realized a funny thing – we kept building onto one main level rather than adding new levels,&#8221; they said. &#8220;Typically, we’d be building new levels left and right to express new gameplay concepts, but with Galak-Z, we were focused on how each new enemy, trap, plant, and weapon fit into the mix. So we kept mushing them together in one big level. It was glorious, and it was known as “the cave.”&#8221;</p>
<p style="text-align: justify;">Galak-Z comes out later this year for the PS4 and the Vita, but we have no specific release date yet. We recently published an interview for Galak-Z. You can check it out <a title="Galak-Z: The Dimensional Interview – A Modern Halo And Far Cry 3 Mixed In A 2D Shell" href="https://gamingbolt.com/galak-z-the-dimensional-interview-a-modern-halo-and-far-cry-3-mixed-in-a-2d-shell">here</a>. Stay tuned for more info.</p>
<p style="text-align: justify;">Source: [<a href="http://blog.eu.playstation.com/2014/03/07/galak-z-coming-ps-vita/" target="_blank">PS Blog</a>]</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">189196</post-id>	</item>
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		<title>Galak-Z Targeting 60 fps on the PS4, Dev Explains Why They Don&#8217;t Have Anything Planned For Xbox One</title>
		<link>https://gamingbolt.com/galak-z-targeting-60-fps-on-the-ps4-dev-explains-why-they-dont-have-anything-planned-for-xbox-one</link>
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		<dc:creator><![CDATA[Rashid Sayed]]></dc:creator>
		<pubDate>Tue, 28 Jan 2014 14:20:08 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[17-Bit]]></category>
		<category><![CDATA[Galak-Z]]></category>
		<category><![CDATA[Galak-Z: The Dimensional]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185461</guid>

					<description><![CDATA["Sony has been very proactive about securing amazing indie talent."]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/galak_z_2.jpg"><img decoding="async" class="aligncenter size-full wp-image-185462" alt="galak z ps4" src="https://gamingbolt.com/wp-content/uploads/2014/01/galak_z_2.jpg" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/galak_z_2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/galak_z_2-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Galak-Z: The Dimensional is an upcoming indie shooter for the PlayStation 4. Developed by 17-BIT, the game was first announced during Sony&#8217;s press conference at E3 last year. We got in touch with CEO Jake Kazdal to talk how the game is shaping up on the PlayStation 4.</p>
<p>First of all, the developers are targeting to run the game at 1080P and 60 fps on the PlayStation 4. &#8220;<span style="line-height: 1.5em;">Most likely. We&#8217;re actually asking a lot of the hardware as it is, but I love 60fps games!,&#8221; Jake confirmed to GamingBolt.</span></p>
<p>During our interview we also asked Jake the reason behind not developing Galak-Z for the Xbox One.</p>
<p>&#8220;Sony has been very proactive about securing amazing indie talent, and it&#8217;s a huge part of their push for PS4. They confirmed Unity support for PS4 long before Microsoft did, so we approached them first, and it&#8217;s just been fantastic ever since, no looking back,&#8221; he said.</p>
<p>We also asked whether they had any plans to develop any games for the Xbox One in the future given the recent success of the console and a revamp of Microsoft’s policies with ID@Xbox to which he replied:</p>
<p>&#8220;Right now our relationship with Sony is going very well, it&#8217;s probably too early to say just yet, but I assume we&#8217;ll continue with them for our future projects. We don&#8217;t have anything planned for Xbox at this time,&#8221; he revealed.</p>
<p>Galak-Z: The Dimensional is due for the PlayStation 4 and PC sometime this year. Let us know your thoughts in the comments section below.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">185461</post-id>	</item>
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		<title>Indie Games To Look Forward To In 2014</title>
		<link>https://gamingbolt.com/indie-games-to-look-forward-to-in-2014</link>
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		<dc:creator><![CDATA[Jake Demo]]></dc:creator>
		<pubDate>Fri, 03 Jan 2014 13:00:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[dayz]]></category>
		<category><![CDATA[Dungeon of the Endless]]></category>
		<category><![CDATA[Galak-Z]]></category>
		<category><![CDATA[hotline miami 2]]></category>
		<category><![CDATA[Hyper Light Drifter]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[Planetary Annihilation]]></category>
		<category><![CDATA[Radio the Universe]]></category>
		<category><![CDATA[Star Citizen]]></category>
		<category><![CDATA[Starbound]]></category>
		<category><![CDATA[Wasteland 2]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=182565</guid>

					<description><![CDATA[The Indie genre has become a powerhouse in the last few years and 2014 looks like it's set to build up even more steam.]]></description>
										<content:encoded><![CDATA[<p>&nbsp;<br />
&nbsp;</p>
<p dir="ltr"><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">I</span>ndie games have absolutely exploded in popularity in the better part of the last two years. The games that have been developed outside of the influence of major production companies and in many cases, major, well known developers; have managed to spawn some of the most memorable experiences for gamers in recent history. Games like Minecraft and the new Shadowrun Returns and FTL, Gone Home and Rogue Legacy really helped to get the ball rolling.</p>
<p dir="ltr">Games like these show the world that a small, yet dedicated development team with enough money, support and spare time can make a game that is equally as entertaining as any of the big names, and sometimes more so. These developers blaze new trails in gaming, take risks and really try to inject some life into an industry that, frankly has a lot of stale or over-used ideas floating around in it. With the new consoles getting onboard the indie-train, the indie scene is really going to continue to pick up speed. With some great games coming in the near future, there’s even more to be excited for.</p>
<p><strong>Starbound:</strong></p>
<p><a href="http://iframewidth=620height=349src=//www.youtube.com/embed/fyMJE9ZHIqQframeborder=0allowfullscreen/iframe"><iframe loading="lazy" src="//www.youtube.com/embed/fyMJE9ZHIqQ" height="349" width="620" allowfullscreen="" frameborder="0"></iframe></a></p>
<p>If this game looks kind of familiar,  you’re not exactly wrong. Starbound is being developed by Chucklefish and looks to be the successor to their popular title, Terraria. At first glance, the games do look incredibly similar, but this 2D theme is all that is similar. While you can still mine and explore the planet you start on, you can also traverse the galaxy, explore new worlds, find different resources, items and of course face the bad guys. In fact, if you run into the same monster that wants to kill you on another planet, it’s nothing but procedural luck of the draw.</p>
<p>Starbound is currently available for early release on Steam, but is still in very early beta stages. Things like balance and world generation are being modified regularly, sometimes daily. The quest system in place at the moment is not much more than a placeholder either. If you don’t mind having random character wipes, and want to help the developers refine the game to it’s finished product, then this early beta access may be for you. If not, you may want to wait for stage two of the three stage testing phases that Chucklefish has put in place, or maybe even longer. At any rate, Starbound certainly has a lot of potential and we’re seeing more of it almost everyday.</p>
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