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	<title>gamepad &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Watch Dogs Wii U &#8220;Still Alive&#8221;, Release in 2014 &#8220;A Possibility&#8221; &#8211; Ubisoft Producer</title>
		<link>https://gamingbolt.com/watch-dogs-wii-u-still-alive-release-in-2014-a-possibility-ubisoft-producer</link>
					<comments>https://gamingbolt.com/watch-dogs-wii-u-still-alive-release-in-2014-a-possibility-ubisoft-producer#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 07 Mar 2014 16:03:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamepad]]></category>
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		<category><![CDATA[Ubisoft Romania]]></category>
		<category><![CDATA[Watch Dogs]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[xbox 360]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=189125</guid>

					<description><![CDATA[Ubisoft offering plenty of time to Romania studio for development.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/02/1361416182-4.jpg"><img fetchpriority="high" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/02/1361416182-4.jpg" alt="watch dogs ps4" width="620" height="349" class="aligncenter size-full wp-image-140404" srcset="https://gamingbolt.com/wp-content/uploads/2013/02/1361416182-4.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/02/1361416182-4-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/02/1361416182-4-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Ubisoft may have defined a release date for Watch Dogs on every single platform but it failed to mention when the Wii U version would arrive, if ever. Producer Dominic Guay clarified to <a href="http://www.polygon.com/2014/3/6/5473924/watch-dogs-wii-u-release-date">Polygon</a> though that the Wii U release is still very much alive, even if they haven&#8217;t figured out a release date yet.</p>
<p>&#8220;Yeah it&#8217;s still alive. We still haven&#8217;t defined a ship date for it, though. So it&#8217;s on hold, to a certain extent for shipping.&#8221; At this point, shipping in 2014 is a &#8220;possibility&#8221; but Ubisoft is offering the Wii U team plenty of time to take advantage of the console&#8217;s features.</p>
<p>&#8220;We wanted that team to have the time to explore the GamePad and be able to have fun with it and see how far they could push it. It&#8217;s also an interesting platform, because it has its own strength, which we want to take advantage of, and we didn&#8217;t want to delay all the other platforms for that one. </p>
<p>&#8220;So we&#8217;re going to take the time we need to make sure the game is good (technically) when we ship it and that it also, game design-wise, makes good use of the specifics of the Wii U.&#8221;</p>
<p>&#8220;They [Ubisoft Romania] were the perfect team to do it. Our Bucharest studio is super strong, super strong engineers and I was impressed by how quickly they got to get the game running on the console. And they were so autonomous in doing it.&#8221;</p>
<p>Meanwhile, Watch Dogs will release on PS4, Xbox One, PS3, Xbox 30 and PC on May 27th.</p>
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		<title>Mario Kart 8 Launching in May 2014, Wii U Gamepad Receiving Firmware Update</title>
		<link>https://gamingbolt.com/mario-kart-8-launching-in-may-2014-wii-u-gamepad-receiving-firmware-update</link>
					<comments>https://gamingbolt.com/mario-kart-8-launching-in-may-2014-wii-u-gamepad-receiving-firmware-update#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 09:08:31 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[gamepad]]></category>
		<category><![CDATA[Mario Kart 8]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[virtual console]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=185641</guid>

					<description><![CDATA[DS games coming to Wii U via Virtual Console.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/06/WiiU_MarioKart8_scrn08_E3.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/06/WiiU_MarioKart8_scrn08_E3.jpg" alt="WiiU_MarioKart8_scrn08_E3" width="620" height="349" class="aligncenter size-full wp-image-160325" srcset="https://gamingbolt.com/wp-content/uploads/2013/06/WiiU_MarioKart8_scrn08_E3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/06/WiiU_MarioKart8_scrn08_E3-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Nintendo held a recent corporate strategy event in which it was revealed that the upcoming Mario Kart 8 would be out on the Wii U in May. Earlier, president Satoru Iwata teased the game releasing in Spring 2014.</p>
<p>Iwata also talked about having games that could show off the power of the Wii U&#8217;s Gamepad. To that end, there will be new games announced this year in an upcoming Nintendo Direct that will take advantage of the Gamepad. Mario Kart 8 is being looked at as a game that will establish the Gamepad&#8217;s functionality.</p>
<p>If you&#8217;ve been soured on the overall performance of the Gamepad, then worry not &#8211; Nintendo will be releasing a firmware update to speed up the Gamepad&#8217;s functioning. It also seems that DS games will be coming to the Virtual Console library on Wii U.</p>
<p>The question is: When Super Mario 3D World couldn&#8217;t jump start sales for the console, will Mario Kart 8 succeed?</p>
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		<title>Xbox One Can Connect to Nintendo Wii U</title>
		<link>https://gamingbolt.com/xbox-one-can-connect-to-nintendo-wii-u</link>
					<comments>https://gamingbolt.com/xbox-one-can-connect-to-nintendo-wii-u#comments</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 19 Jan 2014 16:33:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[gamepad]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[next gen consoles]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[wii u]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=184716</guid>

					<description><![CDATA[Because it looks cool.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg"><img decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg" alt="xbox one amd" width="620" height="349" class="aligncenter size-full wp-image-170702" srcset="https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/08/xbox-one-amd-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Not too long ago before the launch of the Xbox One, director of programming for Xbox Live Larry “Major Nelson” Hryb revealed that one could potentially connect their PC to the Xbox One. He also revealed that you could connect your Xbox 360 to the next gen console as well. Why? Well, why not?</p>
<p>Though no major use for the same was outlined, it did create a few ideas. One user took those ideas even further and decided to connect his Nintendo Wii U to the Xbox One to see what happens. Check out the result below.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2014/01/Xbox-One_Wii-U.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2014/01/Xbox-One_Wii-U.jpg" alt="Xbox One_Wii U" width="620" height="349" class="aligncenter size-full wp-image-184718" srcset="https://gamingbolt.com/wp-content/uploads/2014/01/Xbox-One_Wii-U.jpg 620w, https://gamingbolt.com/wp-content/uploads/2014/01/Xbox-One_Wii-U-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>What obvious benefit could there be to the same? We’re not sure &#8211; and it generates way too much lag to be fully playable &#8211; but it sure looks cool. Wonder how Microsoft feels about Nintendo being on their console and vice versa?</p>
<p>Have you found any interesting new functions for connecting various devices to the Xbox One aside from what’s already been outlined? Let us know in the comments below.</p>
<p><a href="www.reddit.com/r/gaming/comments/1v15zx/wiiu_connected_through_the_xbox_one_just_because/">(Source)</a></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">184716</post-id>	</item>
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		<title>Ikaruga Appears on Steam Greenlight: Two Player Co-op and Gamepad Support Included</title>
		<link>https://gamingbolt.com/ikaruga-appears-on-steam-greenlight-two-player-co-op-and-gamepad-support-included</link>
					<comments>https://gamingbolt.com/ikaruga-appears-on-steam-greenlight-two-player-co-op-and-gamepad-support-included#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 04 Oct 2013 10:18:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[co-op]]></category>
		<category><![CDATA[gamepad]]></category>
		<category><![CDATA[Ikaruga]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Steam Greenlight]]></category>
		<category><![CDATA[treasure games]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=174445</guid>

					<description><![CDATA[Co-op and gamepad support included.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/10/ikaruga.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/10/ikaruga.jpg" alt="ikaruga" width="620" height="349" class="aligncenter size-full wp-image-174446" srcset="https://gamingbolt.com/wp-content/uploads/2013/10/ikaruga.jpg 800w, https://gamingbolt.com/wp-content/uploads/2013/10/ikaruga-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><br />
Treasure Games&#8217; Ikaruga has appeared on Steam Greenlight and can be voted for in order to make it to Steam Store. If you haven&#8217;t heard of it, then it&#8217;s one of the better shoot &#8217;em ups of the previous generation. Having released on the Dreamcast and then for the Nintendo GameCube before making its way Xbox Live Arcade and eventually Android earlier this year. Now you can have it on PC, if you vote now.</p>
<p>Ikaruga may seem like a relatively simple SHMUP, but it&#8217;s much more difficult than it seems. You can flip between black and white states to bounce back black and white bullets. You&#8217;ll need to play it yourself to see just how it plays out. The Steam version will include gamepad support and two player co-op along with two-player local play using a single controller. Other than that, it&#8217;s Ikaruga as you remember it.</p>
<p>Head <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=183195387">here</a> to vote for Ikaruga on Steam Greenlight.</p>
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		<title>Splinter Cell Blacklist Officially Announced for Wii U, Releasing on August 23rd</title>
		<link>https://gamingbolt.com/splinter-cell-blacklist-officially-announced-for-wii-u</link>
					<comments>https://gamingbolt.com/splinter-cell-blacklist-officially-announced-for-wii-u#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Apr 2013 22:02:06 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Video News]]></category>
		<category><![CDATA[gamepad]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[splinter cell: blacklist]]></category>
		<category><![CDATA[Ubisoft]]></category>
		<category><![CDATA[ubisoft toronto]]></category>
		<category><![CDATA[wii u]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=151215</guid>

					<description><![CDATA[New screenshots and trailer revealed.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">U</span>bisoft has finally confirmed Tom Clancy’s Splinter Cell: Blacklist is heading to the Wii U. Originally announced for PS3, Xbox 360 and PC, the game will be arriving for Nintendo&#8217;s console on August 23rd. Ubisoft have also released a new trailer announcing the same, along with screenshots showcasing the use of the Wii U Gamepad and the official box art.<br />

<a href='https://gamingbolt.com/splinter-cell-blacklist-officially-announced-for-wii-u/splinter-cell-blacklist-wii-u-1'><img loading="lazy" decoding="async" width="1280" height="719" src="https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-1.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-1-1024x575.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/splinter-cell-blacklist-officially-announced-for-wii-u/splinter-cell-blacklist-wii-u-2'><img loading="lazy" decoding="async" width="1280" height="719" src="https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-2.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-2.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-2-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-2-1024x575.jpg 1024w" sizes="auto, (max-width: 1280px) 100vw, 1280px" /></a>
<a href='https://gamingbolt.com/splinter-cell-blacklist-officially-announced-for-wii-u/2d-boxshot-wizard-v1-1-3'><img loading="lazy" decoding="async" width="507" height="720" src="https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-3.jpg" class="attachment-full size-full" alt="" srcset="https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-3.jpg 507w, https://gamingbolt.com/wp-content/uploads/2013/04/Splinter-Cell-Blacklist-Wii-U-3-211x300.jpg 211w" sizes="auto, (max-width: 507px) 100vw, 507px" /></a>
<br />
Being on the Wii U means having to take advantage of the Gamepad and while we&#8217;re not sure there will be Off-TV Play,  Splinter Cell: Blacklist will allow you to use gadgets, navigate maps, switch between weapons &#8211; along with inventory management &#8211; and execute Killing in Motion more efficiently using the device with the touchscreen in particular coming in handy.</p>
<p>Splinter Cell: Blacklist will have fans return as Sam Fisher, as he leads the newly formed Fourth Echelon on a mission to stop a new terror threat called The Blacklist from claiming the country.</p>
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		<title>MS: Hybrid Control games coming in the future</title>
		<link>https://gamingbolt.com/ms-hybrid-control-games-coming-in-the-future</link>
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		<dc:creator><![CDATA[Debabrata Nath]]></dc:creator>
		<pubDate>Thu, 04 Nov 2010 17:40:41 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Confirmed]]></category>
		<category><![CDATA[gamepad]]></category>
		<category><![CDATA[hybrid games]]></category>
		<category><![CDATA[Kinect]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=13659</guid>

					<description><![CDATA[Microsoft has confirmed that the future will see games that mix motion controls along with the traditional controller based inputs. They confirmed to GamesIndustry.biz that games that use &#8220;hybrid&#8221; control schemes are in development over at MS Studios. &#8220;We&#8217;ll continue to have controller-only games,&#8221; said Alex Kipman, the brain behind the development of Kinect. &#8220;We [&#8230;]]]></description>
										<content:encoded><![CDATA[<p style="text-align: center;"><a href="https://gamingbolt.com/wp-content/uploads/2010/11/milo_kinect_e3_2010_2009.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-13647   aligncenter" src="https://gamingbolt.com/wp-content/uploads/2010/11/milo_kinect_e3_2010_2009.jpg" alt="" width="505" height="297" /></a></p>
<p>Microsoft has confirmed that the future will see games that mix motion controls along with the traditional controller based inputs.</p>
<p>They confirmed to GamesIndustry.biz that games that use &#8220;hybrid&#8221; control schemes are in development over at MS Studios.</p>
<blockquote><p>&#8220;We&#8217;ll continue to have controller-only games,&#8221; said Alex Kipman, the brain behind the development of Kinect.</p>
<p>&#8220;We love controller-free games, we love Kinect experiences and we&#8217;ll continue to grow our set of those as well. What we haven&#8217;t really talked about, but exist, are hybrid games.</p>
<p>&#8220;Games that are using the controller, which we know and love, and pieces, if not all, of the Kinect experiences to again make those experiences more immersive, more fun and more emotionally connected.&#8221;</p></blockquote>
<p>Kipman made these remarks while discussing the future of motion controllers</p>
<p>Coming to the conclusion that the controller will not disappear altogether, Kipman predicted &#8220;a world which allows all to exist&#8221;.</p>
<blockquote><p>&#8220;This is where I look at the world, and I know it&#8217;s easier to look at the world and talk about &#8216;or&#8217;, but I look at the world and I talk about &#8216;and&#8217;. It&#8217;s about how we take all of these things and fuse all of them together to create unique experiences. This is when I go speak and spend time with creative folk around the industry. I go back and I talk about palette,&#8221; Kipman said.</p>
<p>&#8220;It doesn&#8217;t always mean using the same colours, the same paintbrushes &#8211; the stories you tell are about using the appropriate combinations of all of the colours and brushes to create something meaningful.&#8221;</p></blockquote>
<p>It&#8217;s an interesting prospect, no doubts about that.</p>
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