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	<title>Gears 4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gears of War 4 Could Have Been First Person Before Microsoft&#8217;s IP Acquisition</title>
		<link>https://gamingbolt.com/gears-of-war-4-could-have-been-first-person-before-microsofts-ip-acquisition</link>
					<comments>https://gamingbolt.com/gears-of-war-4-could-have-been-first-person-before-microsofts-ip-acquisition#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 12 Mar 2023 13:51:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears 4]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox One]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=546291</guid>

					<description><![CDATA[Cliff Bleszinski, who led the original Gears of War trilogy, says he was considering making the next game first person before Microsoft acquired the IP. ]]></description>
										<content:encoded><![CDATA[<p>The&nbsp;<em>Gears of War&nbsp;</em>IP has come under plenty of criticism in recent years for its perceived unwillingness to change things up from the cover-based third person shooter formula it established with its first game back in 2006, but as it turns out, if things had gone a little differently, the series may have ended up taking a very different direction after its original trilogy.</p>
<p>Cliff Blezsinski, who led the development of the original&nbsp;<em>Gears of War&nbsp;</em>trilogy at Epic Games, recently appeared on the XboxEra podcast, and while speaking about the developer&#8217;s original plans for&nbsp;<em>Gears of War 4</em>, revealed that he was considering making it a first person shooter, changing up the series&#8217; established formula significantly.</p>
<p>&#8220;Yeah, I can tell you I wanted to actually consider going to first-person with it,&#8221; he said (via <a href="https://www.videogameschronicle.com/news/cliff-bleszinski-considered-taking-gears-4-first-person-pre-microsoft-acquisition/" target="_blank" rel="noopener">VGC</a>). &#8220;Can you imagine chainsawing a Locust in first-person?&#8221; He did not elaborate further, but series fans would surely be keen to know more about what those plans would have entailed.</p>
<p>This was, of course, before Microsoft ended up acquiring the IP from Epic Games and handing the reins to then-newly established first party studio The Coalition.</p>
<p>It remains to be seen what the future holds for the franchise as things stand. Leaks have claimed that&nbsp;<a href="https://gamingbolt.com/gears-6-will-be-the-coalitions-next-game-two-unannounced-projects-have-been-cancelled-rumour"><em>Gears 6&nbsp;</em>is going to be The Coalition&#8217;s next game</a>, with the studio also seemingly <a href="https://gamingbolt.com/the-coalition-hiring-in-13-senior-roles-likely-for-gears-6">hiring for multiple roles</a> as it looks to work on the sequel. As per rumours, <a href="https://gamingbolt.com/gears-of-war-remastered-collection-is-still-happening-rumor">a remastered collection of previous&nbsp;<em>Gears of War&nbsp;</em></a><a href="https://gamingbolt.com/gears-of-war-remastered-collection-is-still-happening-rumor">games</a> is also in development.</p>
<p><iframe title="The XboxEra Podcast | LIVE | Episode 150 - &quot;Jazzed to welcome Cliffy B&quot;" width="500" height="281" src="https://www.youtube.com/embed/YAstG-DKmTw?start=5825&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>15 Games Whose Conclusion Came Out of Nowhere</title>
		<link>https://gamingbolt.com/15-games-whose-conclusion-came-out-of-nowhere</link>
					<comments>https://gamingbolt.com/15-games-whose-conclusion-came-out-of-nowhere#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Mar 2021 08:57:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[Gears 4]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Kentucky Route Zero]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metroid Fusion]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[The Wolf Among Us]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=473627</guid>

					<description><![CDATA[Things could have ended on a higher note with these titles but alas.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ave you ever played a game, enjoying its various highs and lows but dreading the inevitable conclusion? Has said conclusion come out of nowhere, leading to the desire for more? Let&#8217;s take a look at 15 games that encapsulated that feeling. Spoilers incoming so be warned.</p>
<p><b>Vanquish</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-424418" src="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg" alt="Vanquish" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Rocket sliding into cover and vaulting over in slow-mo to gun down foes never looked or felt as good as it did in <em>Vanquish</em>. But even at roughly six hours for the main campaign, it just simply ended following the battle with Bogey Alpha and Bravo. No final battle with Victor Zaitsev, who subsequently escapes and destroys Providence. Even US president Elizabeth Winters, who sought to destroy Moscow with Providence&#8217;s microwave transmitter, simply kills herself. At least Sam and Elena survived so that&#8217;s nice.</p>
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