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	<title>gears of war 4 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gears 6 Was Suggested Before The Coalition Settled on Gears of War: E-Day, Says JD&#8217;s Voice Actor</title>
		<link>https://gamingbolt.com/gears-6-was-discussed-before-the-coalition-settled-on-gears-of-war-e-day-says-jds-voice-actor</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Wed, 01 Apr 2026 15:16:53 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears 6]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=640548</guid>

					<description><![CDATA[Liam McIntyre said that "I love those guys and just want them to make a game they feel nails the Gears experience everyone loves."]]></description>
										<content:encoded><![CDATA[<p>Microsoft is getting ready for its <a href="https://gamingbolt.com/xbox-games-showcase-and-gears-of-war-e-day-direct-confirmed-for-june-7th">upcoming Xbox Games Showcase and <em>Gears of War: E-Day</em> Direct in June</a>. In the meantime, Liam McIntyre, voice actor of James Dominic &#8220;JD&#8221; Fenix—protagonist of <em>Gears of War 4</em>—has indicated that there might have been plans to continue the second trilogy rather than making a prequel. In a series of social media posts, as caught by X user Idle Sloth, McIntyre revealed that he had discussed <em>Gears 6</em> with the development team at The Coalition. However, he noted that the team wanted to try something new, and ultimately decided on making <em>Gears of War: E-Day</em> instead.</p>
<p>“I hope they go back to it, but I love those guys and just want them to make a game they feel nails the <em>Gears</em> experience everyone loves,” wrote McIntyre when asked about whether he was upset that the trilogy started with <em>Gears of War 4</em> never got a conclusion. “That’d be awesome. And hey, if that leads back to the trilogy, happy days.”</p>
<p>“We did <em>Gears 4</em> and <em>5</em>, and there was a suggestion that maybe there would be a <em>Gears 6</em>,” he continued. “But the team wanted to try something new, as I understand it. And honestly, it looks great. Can&#8217;t wait to play.”</p>
<p>As for JD’s ultimate fate owing to the events of <em>Gears 5</em>, McIntyre proposed his own solution for how The Coalition can bring the character back for a potential <em>Gears 6</em>. It essentially involves the Swarm somehow having revived the character and controlling him, and eventually even bringing in his father and original trilogy protagonist Marcus Fenix joining the fight to save him.</p>
<p>“I have a solve for that regardless of what you choose,” he explained. Hoping that Del is canon, Marcus loses his mind and goes rogue, and you learn JD has kind of been revived and controlled by Swarm, his dad has to fight him. But somehow you save him. Not sure how yet. Or if it matters lol.”</p>
<p>JD was introduced as a new protagonist in <a href="https://gamingbolt.com/gears-of-war-4-review"><em>Gears of War 4</em></a>, which also revealed that he was the son of Marcus. Set over two decades after the events of <em>Gears of War 3</em>, <em>Gears 4</em>&#8216;s story revolved around the rise of a Locust-like race known only as the Swarm, as well as the COG, serving as the secondary antagonist thanks to its desire to bring Outsiders back into the fold.</p>
<p>While the story&#8217;s resolution turns the crew into allies of the COG, <a href="https://gamingbolt.com/gears-5-review-war-has-changed"><em>Gears 5</em></a> offers a fun twist on the story. JD, ordering a Hammer of Dawn to fire on large Swarm creatures in the midst of an evacuation, accidentally triggers the death of many civilians. The role of protagonist for <em>Gears 5</em> is played by Kait, who starts having visions related to the Locust.</p>
<p>The next mainline entry in the franchise, <em>Gears of War: E-Day</em>, is <a href="https://gamingbolt.com/gears-of-war-e-day-reaffirmed-for-2026-release">slated for release later this year</a>. The story takes place before the events of the first game, putting players in the midst of the Locust attack on Sera. Players once more take on the roles of Marcus Fenix and Dominic Santiago as they fight their way through the invasion in the city of Kalona.</p>


<figure class="wp-block-embed is-type-rich is-provider-twitter wp-block-embed-twitter"><div class="wp-block-embed__wrapper">
<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Here are some insights on Gears of War: E-Day vs. Gears 6 from JD&#39;s actor, Liam J. McIntyre.<br><br>“I hope they go back to it, but I love those guys and just want them to make a game they feel nails the gears experience everyone loves. That&#39;d be awesome. And hey, if that leads back to… <a href="https://t.co/w6SqVgwDwJ">pic.twitter.com/w6SqVgwDwJ</a></p>&mdash; Idle Sloth (@IdleSloth84_) <a href="https://twitter.com/IdleSloth84_/status/2039318986811212105?ref_src=twsrc%5Etfw">April 1, 2026</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div></figure>
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		<post-id xmlns="com-wordpress:feed-additions:1">640548</post-id>	</item>
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		<title>15 Linear Video Games That Have Amazing Graphics</title>
		<link>https://gamingbolt.com/15-linear-video-games-that-have-amazing-graphics</link>
					<comments>https://gamingbolt.com/15-linear-video-games-that-have-amazing-graphics#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 06 Mar 2023 10:29:51 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Bright Memory: Infinite]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Half-Life: Alyx]]></category>
		<category><![CDATA[Hellblade: Senua's Sacrifice]]></category>
		<category><![CDATA[Hi-Fi Rush]]></category>
		<category><![CDATA[Kena: Bridge of Spirits]]></category>
		<category><![CDATA[little nightmares 2]]></category>
		<category><![CDATA[Marvel&#039;s Guardians of the Galaxy]]></category>
		<category><![CDATA[Quantum Break]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Scorn]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<category><![CDATA[The Last of Us Part 1]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=543616</guid>

					<description><![CDATA[Some linear games continue to set the standard for visual fidelity in the industry. Check out 15 of the most noteworthy here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">M</span>any of the games seen over the years have delivered incredible visuals within an open-world space. But what about more linear games? What about titles that stick to a tightly-knit adventure while still looking drop-dead gorgeous, either in terms of sheer realism or phenomenally delivered aesthetic? Let&#8217;s look at 15 such linear games with amazing graphics.</p>
<p><strong>Resident Evil 2 (2019)</strong></p>
<p><iframe title="15 Linear Games That Have MIND-BLOWING Graphics" width="500" height="281" src="https://www.youtube.com/embed/vej6mELzqn4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>Resident Evil 7: biohazard</em> was the first RE Engine title, but it arguably shone brighter in <em>Resident Evil</em> 2. It leveraged the engine to reimagine many iconic levels and creatures in exquisite detail while providing excellent character models and animations. The effects and lighting depict events like meeting Mr X for the first time in ways that are in keeping with the original while feeling memorable on their own. It&#8217;s crazy that the RE Engine was created in 2014 and still provides some of gaming&#8217;s most gorgeous games.</p>
]]></content:encoded>
					
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		<post-id xmlns="com-wordpress:feed-additions:1">543616</post-id>	</item>
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		<title>5 Video Games That Should Have Been Shorter, and 5 That Should Have Been Longer</title>
		<link>https://gamingbolt.com/5-video-games-that-should-have-been-shorter-and-5-that-should-have-been-longer</link>
					<comments>https://gamingbolt.com/5-video-games-that-should-have-been-shorter-and-5-that-should-have-been-longer#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 01 Feb 2023 12:31:15 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[days gone]]></category>
		<category><![CDATA[death stranding]]></category>
		<category><![CDATA[deus ex: manking divided]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Ghost Recon Breakpoint]]></category>
		<category><![CDATA[Metal Gear Solid 5: The Phantom Pain]]></category>
		<category><![CDATA[Middle-Earth: Shadow of War]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[resident evil 3]]></category>
		<category><![CDATA[The Callisto Protocol]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=541470</guid>

					<description><![CDATA[Nailing an experience's length is easier said and done, and one way or another, these games left a little to be desired on that front. ]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: revert; color: initial;"><span class="bigchar">G</span>etting the length of a game right is easier said than done, as we&#8217;ve seen more than a few times over the years. A game that ends up being too short is obviously not something you want- if you&#8217;re paying money for it, you want it to justify the price of admission, and a game that ends too quickly and feels like it didn&#8217;t do everything it could and should have with its ideas doesn&#8217;t exactly succeed at doing that. At the same time, you don&#8217;t want too much of a good thing either- even if a game has solid core mechanics or a gripping story that pulls you right in, it can still easily overstay that welcome and start feeling stretched thin. </span></p>
<p>We&#8217;ve had quite a few notable examples of games that have disappointed with their runtime in both ways, and here, that&#8217;s exactly what we&#8217;re going to talk about- five games that we felt ended too soon, and five that just didn&#8217;t know when to end. Let&#8217;s start with the former.</p>
<p style="text-align: center;"><strong>GAMES THAT SHOULD HAVE BEEN LONGER</strong></p>
<p style="text-align: center;"><strong>RESIDENT EVIL 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3.jpg"><img fetchpriority="high" decoding="async" class="aligncenter size-full wp-image-425470" src="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3.jpg" alt="resident evil 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/resident-evil-3-3-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p>You don&#8217;t ever want your survival horror games to be <em>too </em>long. More often than not, a dozen or so hours is the sweet spot, which means that owing to their very nature, horror games often end up being relatively shorter than other games in other genres, especially in today&#8217;s day and age. But even in a genre where audiences are more accepting of shorter runtimes, some games can end way too quickly. 2020&#8217;s <em>Resident Evil 3 </em>remake is surely one of them. Perhaps its because it cuts out some fan-favourite sections from the original, or perhaps its because what the game does pack into its 5-6 hour runtime doesn&#8217;t exactly hit the highs that they probably should have. Either way, by the time you roll credits on the game, you don&#8217;t exactly feel fulfilled by the experience- certainly not in the way most did with the <em>RE2 </em>remake.</p>
<p style="text-align: center;"><strong>THE CALLISTO PROTOCOL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image.jpg"><img decoding="async" class="aligncenter size-full wp-image-537408" src="https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image.jpg" alt="the callisto protocol" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/12/the-callisto-protocol-image-1536x864.jpg 1536w" sizes="(max-width: 720px) 100vw, 720px" /></a></p>
<p><em>The Callisto Protocol </em>turned out to be a disappointment in more ways than one, from its lack of real scares to its baffling focus on melee combat to its frequently clunky controls. Another area where it failed to meet expectations was its length. Striking Distance Studios&#8217; horror game is one that you can blow your way through in roughly 8-10 hours. Viewed in isolation, that isn&#8217;t necessarily a bad number, especially given the fact that this is a horror game. What exacerbates <em>The Callisto Protocol&#8217;s </em>issues in this area is the fact that it&#8217;s an excessively linear game, with little to no room for exploration or engaging in optional content. By the time you&#8217;re done with the game, it feels like the game has barely scratched the surface in terms of making good on its potential.</p>
<p style="text-align: center;"><strong>METAL GEAR SOLID 5: THE PHANTOM PAIN</strong></p>
<p>Even if you&#8217;re focusing almost exclusively on is main story, <em>Metal Gear Solid 5: The Phantom Pain </em>is a game that you can easily clock about 45-50 hours into- twice as much if you decide to properly engage with all of the optional stuff. So no, in terms of pure numbers, <em>Metal Gear Solid 5 </em>doesn&#8217;t really need to be longer. The problem isn&#8217;t with the amount of content the game offers though, but with the nature of the content it offers. The vast, vast majority of the game&#8217;s second half is little more than remixed and recycled content from the first half, and of course, it&#8217;s no secret at this point that Kojima Productions had to cut out a great deal of ideas, content, and features from the game during development. The end result is a spectacular game with incredible stealth mechanics that, sadly, loses steam halfway through, and ends on a bit of a downer. Perhaps with more time to properly tell the story it wanted to tell would have helped the game stick the landing.</p>
<p style="text-align: center;"><strong>GEARS OF WAR 4</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-410142" src="https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4.jpg" alt="Gears of War 4" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/07/Gears-of-War-4-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>On paper, it doesn&#8217;t look like <em>Gears of War 4&#8217;s </em>length should be much of an issue. At about 10-12 hours long, it&#8217;s roughly as long as all the games that preceded it. Like a few other games on this list though, it doesn&#8217;t use that time well. <em>Gears of War 4&#8217;s </em>campaign isn&#8217;t a bad one by any means, but not only does it take too long to get going, it also ends too abruptly. The first act of the game is a bit too slow and uneventful, but the game does begin picking up pace a few hours in. When the credits roll though, it doesn&#8217;t feel like the story has reached its endpoint- not even close, in fact. Even calling it a cliffhanger wouldn&#8217;t exactly be accurate- it just feels like someone decided to stop telling the story before the climax could really gather any momentum.</p>
<p style="text-align: center;"><strong>DEUS EX: MANKING DIVIDED</strong></p>
<p>Speaking of games that end just as things are beginning to get interesting, <em>Deus Ex: Mankind Divided </em>is probably one of the finest examples of that in a modern video game. 15-20 hours is a little short side for an RPG as it is, and it doesn&#8217;t help that <em>Deus Ex: Mankind Divided </em>doesn&#8217;t end on a very high note- in that the note it ends on feels more like the end of act 2 than the conclusion of the final act. Of course, it&#8217;s well known at this point that a lot of that was down to development issues behind the scenes, but the fact of the matter remains that the game left a host of people extremely dissatisfied with its conclusion. Hopefully, one day we&#8217;ll get to see a resolution for this story- even though the chances of that look rather slim right now.</p>
<p style="text-align: center;"><strong>GAMES THAT SHOULD HAVE BEEN SHORTER</strong></p>
<p style="text-align: center;"><strong>MIDDLE-EARTH: SHADOW OF WAR</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-307786" src="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg" alt="Middle Earth Shadow of War_12" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12.jpg 3840w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2017/09/Middle-Earth-Shadow-of-War_12-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The open world bloat epidemic has infected a vast number of games over the years, and <em>Shadow of War </em>was one of the earlier examples of that. The root of the problem lay, unfortunately, with the game&#8217;s aggressive monetization, and how it always wanted to push people into spending more money- because if you didn&#8217;t, you had to spend hours upon hours grinding your way through its rote open world offerings in order to make any real progress. Of course, a lot of the monetization-related issues were eventually patched out, and what was, in many ways, even worse- a game that was too large and too bloated for no reason whatsoever. If it had been about 20 hours shorter, <em>Shadow of War </em>could have been a worthy follow-up to its predecessor. As it stands, it&#8217;s still a fun game- but it just does not know when to end.</p>
<p style="text-align: center;"><strong>RED DEAD REDEMPTION 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-418894" src="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg" alt="red dead redemption 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/10/red-dead-redemption-2-image-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Red Dead Redemption 2 </em>is easily the most ambitious game Rockstar has ever made to date, which is saying something, because making ambitious games is the only thing Rockstar ever does. You can spend upwards of a hundred hours in this game&#8217;s gorgeous and incredibly detailed open world, and the wealth, variety, and quality of content on offer in every nook and cranny ensures that you&#8217;ll always find something to grab your attention. If you&#8217;re in it purely for the story though, <em>Red Dead Redemption 2 </em>is a game that does drag on from time to time. From its prologue to the infamous Guarma section to the surprisingly long epilogues, there are plenty of sections in this open world epic that can feel like they&#8217;re unnecessarily padding out the total runtime. Don&#8217;t get us wrong, this is still an absolute masterpiece- but every game has flaws, and being a bit too long is one of <em>Red Dead 2&#8217;s</em>.</p>
<p style="text-align: center;"><strong>GHOST RECON BREAKPOINT</strong></p>
<p>Ubisoft games are the poster boys of open world bloat at this point, and though we can point to several examples to prove that point, the one we&#8217;re going to go with here is <em>Ghost Recon Breakpoint. </em>Why? Well, there are the obvious reasons of course- the open world is too large with not enough variety, the side activities on offer are too repetitive and formulaic, the mission design even if you&#8217;re sticking to the main story is nothing to write home about. What compounds those issues even further is the fact that&#8230; well, that this is just a <em>bad </em>game, if we&#8217;re being blunt. <em>Ghost Recon Breakpoint </em>tries to be <em>Ghost Recon </em>and <em>The Division </em>all at once, and it doesn&#8217;t do any of it particularly well (or even passingly well). The fact that we have to tolerate its mediocrity for several dozen hours makes its already long runtime feel even longer.</p>
<p style="text-align: center;"><strong>DEATH STRANDING</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-417451" src="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg" alt="death stranding" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/death-stranding-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Death Stranding </em>is the sort of game that you either &#8220;get&#8221; or you don&#8217;t- there&#8217;s no middle ground. It&#8217;s weird, it&#8217;s eccentric, and it&#8217;s proud of it. If you like what it&#8217;s doing and if you buy into its ideas, there&#8217;s little doubt that you&#8217;re going to love every tiny little bit of it- but if it just doesn&#8217;t grasp you, then its open world adventure is likely to feel like a bit of a slog. There&#8217;s a zen quality to <em>Death Stranding&#8217;s </em>traversal-focused gameplay loop and its asynchronous multiplayer mechanics, but for many, that isn&#8217;t enough to carry the whole game. Seeing as the whole game is easily thirty hours long at the very least (and much longer if you decide to really dig in), that can be a pretty big problem for people in that group.</p>
<p style="text-align: center;"><strong>DAYS GONE</strong></p>
<p><iframe loading="lazy" title="5 Games That Should Have Been LONGER, and 5 That Should Have Been SHORTER" width="500" height="281" src="https://www.youtube.com/embed/SCnrPrF9m_o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>You&#8217;ll often hear people tell you that <em>Days Gone </em>doesn&#8217;t really pick up steam until you&#8217;re about ten hours into the game. To be fair, that&#8217;s not wrong- it&#8217;s at that point that the game truly begins coming into its own and its mechanics and world start singing. At the same time, however, not everyone has the patience to play a game for <em>ten hours </em>before getting to a point where they actually start enjoying it. This is a big, wide game with a ton of content on offer, and a lot of it is <em>really </em>good- but a lot of it is janky as hell and bogged down by generic design. Perhaps if Sony Bend had decided to trim out the fat and go for a much more focused and better-paced experience, <em>Days Gone </em>would have been a much better game- maybe even one that could have gotten a sequel greenlit.</p>
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		<title>Gears of War Franchise Has Sold Over 40 Million Copies</title>
		<link>https://gamingbolt.com/gears-of-war-franchise-has-sold-over-40-million-copies</link>
					<comments>https://gamingbolt.com/gears-of-war-franchise-has-sold-over-40-million-copies#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 08 Nov 2022 13:12:09 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[gears of war judgment]]></category>
		<category><![CDATA[Gears of War: Ultimate Edition]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[netflix]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=535045</guid>

					<description><![CDATA[Netflix revealed the sales milestone after announcing a live-action feature film and animated series for the cover shooter.]]></description>
										<content:encoded><![CDATA[<p>Amid the sales updates by various companies today, Netflix <a href="https://about.netflix.com/en/news/fire-up-your-lancers-the-gears-of-war-universe-is-coming-to-netflix" target="_blank" rel="noopener">revealed</a> that the <em>Gears of War</em> series sold over 40 million copies. The streaming platform <a href="https://gamingbolt.com/gears-of-war-live-action-movie-and-animated-adaptations-in-the-works-at-netflix">recently announced</a> that a live-action feature film and animated series for the series were in development in partnership with The Coalition.</p>
<p><em>Gears of War</em> debuted in November 2006 for the Xbox 360, developed by Epic Games. Following several sequels and a spin-off, it <a href="https://gamingbolt.com/epic-games-didnt-really-know-what-to-do-with-gears-of-war-before-selling-it-to-xbox-cliff-bleszinski">reportedly</a> didn&#8217;t know what to do with the IP and sold it to Microsoft in 2014. The Coalition would form, developing <a href="https://gamingbolt.com/gears-5-review-war-has-changed"><em>Gears of War Ultimate Edition</em></a> (a remaster of the original) and further sequels in <a href="https://gamingbolt.com/gears-of-war-4-review"><em>Gears of War 4</em></a> and <a href="https://gamingbolt.com/gears-5-review-war-has-changed"><em>Gears 5</em></a>. There was also the strategy spin-off <a href="https://gamingbolt.com/gears-tactics-review-all-about-the-execution"><em>Gears Tactics</em></a>.</p>
<p>What&#8217;s next for the series? A job listing <a href="https://gamingbolt.com/gears-6-campaign-development-has-started-job-listing-suggests">suggested</a> that development is underway on the campaign for <em>Gears 6</em>. The Coalition also <a href="https://gamingbolt.com/gears-6-development-seems-to-be-underway-as-the-coalition-looks-to-staff-up-for-motion-capture">sought a motion capture technician</a> specifically for the series, which could be further proof of the sequel being in development. Rumors have also suggested a <a href="https://gamingbolt.com/gears-of-war-series-will-get-the-master-chief-collection-treatment-rumor"><em>Gears of War Collection</em></a> to be in the works, though it hasn&#8217;t been officially announced.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">535045</post-id>	</item>
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		<title>15 Satisfying Shotgun Sounds in Video Games</title>
		<link>https://gamingbolt.com/15-satisfying-shotgun-sounds-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 21 Mar 2022 09:23:53 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Back 4 Blood]]></category>
		<category><![CDATA[Black]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Generation Zero]]></category>
		<category><![CDATA[Mass Effect 2]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[metal gear solid 3: snake eater]]></category>
		<category><![CDATA[Quake]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[resident evil 2]]></category>
		<category><![CDATA[Titanfall 2]]></category>
		<category><![CDATA[Wolfenstein: The Old Blood]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=498837</guid>

					<description><![CDATA[On top of shotguns being super devastating, some of them are also super satisfying to listen to. Check out 15 such examples here.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">S</span>hotguns can be some of the most satisfying weapons to wield in video games. Are they ideal for every situation? No. Can they be a pain to reload? Sure. Do they offer incredible destruction and visceral joy? Yes and yes. Sound design can go a long way in helping to achieve that so let&#8217;s look at 15 shotguns with some of the most insanely satisfying sounds in video games.</p>
<p><b>Double Barrel Shotgun – Quake</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-490999" src="https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3.jpg" alt="quake" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3.jpg 1680w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/quake-image-3-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>Quake&#8217;s</em> Double Barrel Shotgun is a great example, annihilating foes with explosive-sounding shots that don&#8217;t outright overwhelm the player. They still feel powerful though and reinforce that feeling of being a nigh-unstoppable Ranger against the world.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">498837</post-id>	</item>
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		<title>Ranking All Gears of War Games</title>
		<link>https://gamingbolt.com/ranking-all-gears-of-war-games</link>
					<comments>https://gamingbolt.com/ranking-all-gears-of-war-games#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Fri, 13 Aug 2021 09:23:16 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears of war]]></category>
		<category><![CDATA[Gears of War 2]]></category>
		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Gears of War: Judgment]]></category>
		<category><![CDATA[gears tactics]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox One]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=489233</guid>

					<description><![CDATA[Charting the highs and higher highs of Microsoft's third person shooter franchise. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>ery few franchises have had the kind of impact on the industry that <em>Gears of War </em>did when Epic Games and Microsoft first launched it back in 2006, so it&#8217;s not hard to understand why the third person shooter series has been as valuable for Microsoft as something like <em>Halo </em>or <em>Forza </em>since its inception. Sure, it&#8217;s had its ups and downs, and yes, many might say that it has lost its prestige over time, and that it isn&#8217;t on the same level anymore under The Coalition&#8217;s guidance as it used to be under Epic Games- but even when it&#8217;s flying relatively low, <em>Gears </em>is still worth paying attention to. Here, we&#8217;re going to rank all mainline <em>Gears of War </em>games from worst to best- though really, a more appropriate way of ranking them would be from solid to spectacular.</p>
<p><iframe loading="lazy" title="Gears of War Series - Ranking All Games From Solid To Spectacular" width="500" height="281" src="https://www.youtube.com/embed/NpxmfNK6Vb8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p style="text-align: center;"><strong>#7. GEARS OF WAR: JUDGMENT</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-489234" src="https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment.jpg" alt="gears of war jugdment" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/08/gears-of-war-jugdment-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Gears of War: Judgment </em>definitely feels like the most inessential game in the series, that&#8217;s for sure, and there&#8217;s certainly a lot about the game that felt like a bit of a letdown. Not all of the changes it made to the core formula were for the better, and even with that in mind, it didn&#8217;t make <em>enough </em>changes, which meant that it just didn&#8217;t get that balance right. Even so, it had some solid multiplayer content on offer, with Overrun in particular being a great mode, while for series fans, the story was also quite enjoyable, providing greater backstory and context for some beloved characters that didn&#8217;t always necessarily get too much of the spotlight. Certainly not <em>Gears&#8217; </em>best moment, but far from bad even so.</p>
<p style="text-align: center;"><strong>#6. GEARS OF WAR 4</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Gears-of-War-4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-269215" src="https://gamingbolt.com/wp-content/uploads/2016/06/Gears-of-War-4.jpg" alt="" width="620" height="367" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Gears-of-War-4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2016/06/Gears-of-War-4-300x178.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When Microsoft established The Coalition and tasked the new studio with overseeing the <em>Gears of War </em>franchise and safely guiding it into the future, the developer had a whole lot to live up to with its first <em>Gears </em>game. With <em>Gears of War 4, </em>they decided to take a safe approach, and that, perhaps, wasn&#8217;t something that people were hoping for. While many felt that the series needed a reinvention, <em>Gears of War 4 </em>was instead content to play things by the rulebook- but that didn&#8217;t mean it wasn&#8217;t a great game. It introduced great new characters, delivered a tightly crafted campaign with excellent mechanics and memorable shootouts, and quite a few memorable set piece moments that rank as some of the best the series has ever delivered. Add to that a solid Horde mode and an enjoyable multiplayer component, and what you have is a solid, enjoyable, yet unambitious third person shooter.</p>
<p style="text-align: center;"><strong>#5. GEARS TACTICS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-438138" src="https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics.jpg" alt="gears tactics" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/04/gears-tactics-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Coalition and Splash Damage teamed up for this one, and ended up delivering a much better game than any of us had expected it would be. A series like <em>Gears of War, </em>which is so reliance on team-based tactical shootouts against the backdrop of cover-based mechanics, does make a lot of sense as an <em>XCOM</em>-style turn-based tactics title, and <em>Gears Tactics </em>proved that the idea can be just as good in practice as it is on paper. <em>Gears Tactics </em>is addictive, mechanically deep and dense, and consistently enjoyable, with great progression, engaging strategy gameplay, and excellent customization mechanics. Sure, it can get a little repetitive in terms of its side quests, and the story isn&#8217;t the most perfectly paced, but this is an excellent turn-based tactics debut for the series, and we&#8217;re hoping it&#8217;s the first of many of its kind.</p>
<p style="text-align: center;"><strong>#4. GEARS OF WAR</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/08/Gears-of-War-Ultimate-Edition.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-240478" src="https://gamingbolt.com/wp-content/uploads/2015/08/Gears-of-War-Ultimate-Edition.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/08/Gears-of-War-Ultimate-Edition.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2015/08/Gears-of-War-Ultimate-Edition-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/08/Gears-of-War-Ultimate-Edition-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The one that started it all, and immediately went down in history as one of the most revolutionary and influential games ever made. Cover-based third person shooting has become such a widespread staple that it&#8217;s hard to even think of it as a special mechanic anymore, but it was <em>Gears of War </em>that pioneered and revolutionized that excellent gameplay mechanic and built a spectacular shooter around it. And there was so much else that helped the game standout, from the iconic chainsaw Lancer and the brutal executions to something like the active reload mechanic, which, too, is something that games of all kinds have been aping since 2006. All of that combined with the introduction of memorable (and eventually iconic) characters and the establishment of a legendary franchise ensured that <em>Gears of War </em>would always be remembered as an all-time great.</p>
<p style="text-align: center;"><strong>#3. GEARS OF WAR 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/01/gears-of-war-2.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-380157" src="https://gamingbolt.com/wp-content/uploads/2019/01/gears-of-war-2.jpeg" alt="gears of war 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/01/gears-of-war-2.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/01/gears-of-war-2-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/01/gears-of-war-2-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/01/gears-of-war-2-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Following up on a revolutionary, genre-defining game such as the original <em>Gears of War </em>is no easy task, but Epic Games did it with great aplomb, confidently delivering one of the best third person shooters you&#8217;ll ever play. It was really the perfect sequel in every way possible. On the multiplayer front, this was when the series truly came into its own, thanks to wide-ranging and robust offerings that players could sink dozens upon dozens of hours into. Most notable was the introduction of Horde mode, which would go on to take the industry by storm and is being aped by games to this do, to the point that it&#8217;s basically become a trope. Meanwhile, the campaign was excellent as well, delivering memorable set pieces and surprisingly emotional narrative developments in one expertly paced package. With <em>Gears of War 2, </em>Epic Games took the winning formula of the first game and improved upon it to cement the series&#8217; legacy forever.</p>
<p style="text-align: center;"><strong>#2. GEARS 5</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/Gears-5.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-403526" src="https://gamingbolt.com/wp-content/uploads/2019/06/Gears-5.jpg" alt="Gears 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/Gears-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/Gears-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/Gears-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/Gears-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>After playing things safe with <em>Gears of War 4</em> and showing to the world that they were capable of making a perfectly serviceable classic <em>Gears of War </em>experience, The Coalition decided that with <em>Gears 5, </em>it was time to get more ambitious- and we&#8217;re glad they did, because they ended up delivering one of the series&#8217; best games in years. The campaign is right up there with the likes of <em>Gears 2 </em>and <em>3 </em>in terms of quality, thanks to excellent pacing and a nice mix of tightly designed shootouts and more open ended areas. The addition of light stealth mechanics and Jack as a companion add a whole new layer of strategy and progression to the experience as well, making the experience that much more engaging. Meanwhile, with the trifecta of Horde, Escape, and Versus, <em>Gears 5 </em>also offers the deepest, most varied, and most robust multiplayer component of any <em>Gears of War </em>game till date, and better yet, it&#8217;s only kept on improving as time as gone on. Add to that the excellent single player campaign expansion of <em>Hivebusters, </em>which might just be the best single player <em>Gears of War </em>content ever produced by The Coalition, and the game becomes that much more of an irresistible package.</p>
<p style="text-align: center;"><strong>#1. GEARS OF WAR 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/04/gears-of-war-3.jpeg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-396709" src="https://gamingbolt.com/wp-content/uploads/2019/04/gears-of-war-3.jpeg" alt="gears of war 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/04/gears-of-war-3.jpeg 1920w, https://gamingbolt.com/wp-content/uploads/2019/04/gears-of-war-3-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2019/04/gears-of-war-3-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2019/04/gears-of-war-3-1024x576.jpeg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>By the time <em>Gears of War 3 </em>rolled around, the series was firing on all cylinders. Knowing that they were capping off the entire trilogy, Epic Games took this opportunity to build on all the strengths of the first two games, and ended up delivering the most confident, refined, and full-featured <em>Gears of War </em>game at the time. The campaign was a rollercoaster from start to finish, excellently tying off the trilogy&#8217;s story with a great mix of high-octane adrenaline-fueled action and high-stakes and emotional character-driven moments. The multiplayer was brimming with content, with excellent maps, characters, and weapons to sink your teeth into, while the Horde mode was perfected even further, especially with the introduction of Beast mode, which was, in essence, a reversal of Horde itself. It was, in every way possible, the zenith of the <em>Gears of War </em>formula, and an appropriately excellent way for Epic Games to sign off from the franchise.</p>
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		<title>Top Xbox One Games That Need Xbox Series X Patches</title>
		<link>https://gamingbolt.com/top-xbox-one-games-that-need-xbox-series-x-patches</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 21 Feb 2021 20:11:46 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Crackdown 3]]></category>
		<category><![CDATA[Cuphead]]></category>
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		<category><![CDATA[forza motorsport 7]]></category>
		<category><![CDATA[gears of war 4]]></category>
		<category><![CDATA[Gears of War: Ultimate Edition]]></category>
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		<category><![CDATA[killer instinct]]></category>
		<category><![CDATA[Microsoft]]></category>
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		<category><![CDATA[Quantum Break]]></category>
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		<category><![CDATA[Sunset Overdrive]]></category>
		<category><![CDATA[Xbox game studios]]></category>
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		<category><![CDATA[xbox one x]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=470052</guid>

					<description><![CDATA[Xbox Series X enhancements seem a given for these titles.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>he Xbox Series X has done fairly well for itself since launch, especially when running older titles at higher frame rates and resolutions. However, not every game has received the “Optimized for Series X” treatment. What are some of the best titles that deserve the same? Let&#8217;s take a look at 15 of them here.</p>
<p><b>Sunset Overdrive</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/08/Sunset-Overdrive.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-412693" src="https://gamingbolt.com/wp-content/uploads/2019/08/Sunset-Overdrive.jpg" alt="Sunset Overdrive" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/08/Sunset-Overdrive.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/08/Sunset-Overdrive-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/08/Sunset-Overdrive-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/08/Sunset-Overdrive-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Sunset Overdrive&#8217;s</em> vivid art-style would look absolutely phenomenal in 4K and 60 FPS. Currently, the game runs at 900p and 30 FPS and while the Xbox Series X&#8217;s Auto HDR makes it pop, a proper optimization patch would go a long way. Given that Sony owns the rights to the IP, this may seem like a pipe-dream &#8211; at least on Xbox consoles &#8211; but we can still hope.</p>
<p>
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		<title>15 Video Game Sequels That Were Unnecessary But Amazing</title>
		<link>https://gamingbolt.com/15-video-game-sequels-that-were-unnecessary-but-amazing</link>
					<comments>https://gamingbolt.com/15-video-game-sequels-that-were-unnecessary-but-amazing#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 07 Dec 2020 11:39:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Azure Striker Gunvolt 2]]></category>
		<category><![CDATA[baldur's gate 3]]></category>
		<category><![CDATA[Command and Conquer 3: Tiberium Wars]]></category>
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		<category><![CDATA[God of War]]></category>
		<category><![CDATA[Nintendo 3DS]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[nintendo switch]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Pokemon Black 2 and White 2]]></category>
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		<category><![CDATA[Red Dead Redemption 2]]></category>
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		<category><![CDATA[the darkness 2]]></category>
		<category><![CDATA[the evil within 2]]></category>
		<category><![CDATA[The Last of Us: Part 2]]></category>
		<category><![CDATA[The Legend of Heroes: Trails in the Sky the Third]]></category>
		<category><![CDATA[The Legend of Zelda: A Link Between Worlds]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=461383</guid>

					<description><![CDATA[Even if they weren't needed, we're still glad these games exist.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hroughout video game history, there have been some series where you wonder why the sequels never end. However, there are others which seemingly shouldn&#8217;t get sequels either because of lack of sales, development troubles or because they don&#8217;t need it. Then they get sequels anyway and they&#8217;re pretty darn good, sometimes even better than the original. Let&#8217;s take a look at 15 such sequels here, though beware of spoilers.</p>
<p><b>Titanfall 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2016/06/Titanfall-2-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-268858" src="https://gamingbolt.com/wp-content/uploads/2016/06/Titanfall-2-3.jpg" alt="" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2016/06/Titanfall-2-3.jpg 800w, https://gamingbolt.com/wp-content/uploads/2016/06/Titanfall-2-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2016/06/Titanfall-2-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>For as brilliant as its multiplayer was at launch, Titanfall had some major issues with balance, content and post-launch support. The throwaway “story” didn&#8217;t help either and despite a positive critical reception, player numbers dropped off, leaving doubts as to whether Respawn would revisit the franchise. But not only did Titanfall 2 happen – even with how disagreeable some of the multiplayer changes were – it had an incredible campaign that stands as one of the best in the genre. Sadly, its sales and player count dipped even quicker and the series is more or less AWOL.</p>
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		<title>15 Underrated Entries In Popular Video Game Franchises</title>
		<link>https://gamingbolt.com/15-underrated-entries-in-popular-video-game-franchises</link>
					<comments>https://gamingbolt.com/15-underrated-entries-in-popular-video-game-franchises#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 10 Feb 2020 05:55:42 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Assassin's Creed Revelations]]></category>
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		<category><![CDATA[the legend of zelda: minish cap]]></category>
		<category><![CDATA[Uncharted Golden Abyss]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=429477</guid>

					<description><![CDATA[Hiding in the shadows- or being forced to, anyway.
]]></description>
										<content:encoded><![CDATA[<p><span style="font-size: inherit;"><span class="bigchar">T</span>here&#8217;s a reason that video game publishers – or owners of any media property – like the prospect of creating and cultivating franchises so much. As a series becomes more and more popular, new instalments have progressively better chances of finding greater and greater success. But, of course, even that isn&#8217;t a sureshot guarantee, and sometimes, even truly great games in massive franchises end up getting overlooked, either because of very particular situations surrounding their releases, or because they get overshadowed by their own successors and predecessors, or for any number of other reasons. In this feature, we&#8217;ll be talking about fifteen such games from big franchises that don&#8217;t get nearly as much recognition as they deserve.</span></p>
<p><strong>BATMAN: ARKHAM ORIGINS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/06/batman-arkham-origins.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-403006" src="https://gamingbolt.com/wp-content/uploads/2019/06/batman-arkham-origins.jpg" alt="batman arkham origins" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/06/batman-arkham-origins.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/06/batman-arkham-origins-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/06/batman-arkham-origins-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/06/batman-arkham-origins-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Batman: Arkham Origins </em>could not have released under worse circumstances, in retrospect. Not only was it developed as a stopgap and sandwiched between two of the series&#8217; biggest games in <em>Arkham City </em>and <em>Arkham Knight</em>, it also came out exclusively for 7th-gen consoles right on the cusp of the beginning of the next console generation. The fact that it was developed by WB Games Montreal while the series&#8217; main devs Rocksteady focused on <em>Arkham Knight </em>did its pre-release hype no favours either, while Warner Bros. themselves have, bafflingly enough, continued to roundly ignore the game in the years that followed. That&#8217;s a real shame, too, because with a great story, some of the best boss fights in the series, and the typical strengths in combat and open world traversal that the <em>Arkham </em>games are know for, <em>Arkham Origins </em>did everything series fans wanted it to.</p>
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		<title>Gears 5 Outsold 4, Per Phil Spencer</title>
		<link>https://gamingbolt.com/gears-5-outsold-4-per-phil-spencer</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Sat, 16 Nov 2019 01:46:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[gears of war 4]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=423024</guid>

					<description><![CDATA[5 managed to outsell its predecessor. ]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/09/gears-5.jpg"><img loading="lazy" decoding="async" class="alignnone wp-image-414474" src="https://gamingbolt.com/wp-content/uploads/2019/09/gears-5.jpg" alt="gears 5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/09/gears-5.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-5-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-5-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/09/gears-5-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The newest installment in the <em>Gears of War</em> franchise burst onto the scene with <em>Gears 5</em>. <a href="https://gamingbolt.com/gears-5-developer-talks-about-xbox-scarlett-plans-and-long-term-storytelling-with-future-instalments">The game has managed to really give a big shot in the arm to the franchise</a>. While never in any real danger per say, there definitely was a feeling of stagnation with the previous installment, <em>Gears of War 4</em>. Which makes it a symbolic victory, of sorts, that it was outsold by the sequel.</p>
<p>In an interview with <a href="https://www.eurogamer.net/articles/2019-11-15-the-big-xo19-interview-xbox-boss-phil-spencer" target="_blank" rel="noopener noreferrer">Eurogamer</a>, Phil Spencer gave a huge, overarching interview about the Xbox brand and the many games under it. When it came to the sales of <em>Gears 5</em>, he simply said, &#8220;<em>Gears 5</em> sold well for us. It sold better than <em>Gears 4</em>. And we feel good about it.&#8221;</p>
<p>That&#8217;s about all there is that. There&#8217;s no specific numbers given, nor is it clear if Spencer is in any way factoring in the Game Pass numbers into the <em>Gears 5</em>, <a href="https://gamingbolt.com/gears-5-enjoys-microsofts-best-launch-this-generation-with-over-three-million-players-in-opening-weekend">considering its massive success on that subscription service</a>. Either way, if there was any fear of stagnation at one point, it&#8217;s probably been quelled with this news.</p>
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