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	<title>Gears of War: E-Day &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Gears of War: E-Day Adds New Active Reload Mechanics to Certain Weapons, Moves the Active Reload Bar</title>
		<link>https://gamingbolt.com/gears-of-war-e-day-adds-new-active-reload-mechanics-to-certain-weapons-moves-the-active-reload-bar</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 15:24:42 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646835</guid>

					<description><![CDATA[The Gnasher reloads shells one at a time, and the player can interrupt the process to fire immediately, discarding the Active Reload bonus.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">For many fans, including myself, <em>Gears of War: E-Day</em> looks to be a breath of fresh air and a welcome return to everything that made the series great. That doesn&#8217;t necessarily mean it&#8217;s not innovating in its own ways, however. After revealing the ability to slide and <a href="https://gamingbolt.com/gears-of-war-e-day-features-low-ground-cover-optional-objectives-and-even-jumping">jump over gaps</a> to access new flanking routes, creative director Matt Searcy confirmed some changes to Active Reload.</p>



<p class="wp-block-paragraph">&#8220;Active Reload has always been a massive part of <em>Gears</em>; it&#8217;s an iconic feature,&#8221; he told <a href="https://www.gamesradar.com/games/gears-of-war/active-reload-may-be-an-iconic-gears-of-war-feature-but-that-isnt-going-to-stop-the-coalition-from-making-changes-to-it-for-e-day/" target="_blank" rel="noreferrer noopener">GamesRadar</a>. &#8220;For <em>E-Day</em>, we&#8217;ve moved the Active Reload bar to the middle of the screen by default.&#8221;</p>



<p class="wp-block-paragraph">If you want, it can be shifted to the top right, but Searcy says that testing indicated that “the bar being in the middle of the screen is where people actually use Active Reload the most. It becomes part of their shooting experience.&#8221;</p>



<p class="wp-block-paragraph">But that&#8217;s not all, as certain weapons have “additional Active Reload mechanics.” Noticed how Marcus reloads a Gnasher&#8217;s shells, one at a time? That&#8217;s one example. “If you want to at any time, you can pull a trigger to stop your reload, keep the two or three shells that you loaded, and then use them on the enemy that&#8217;s right in front of you – if you&#8217;re willing to give up your Active bonus,&#8221; he said.</p>



<p class="wp-block-paragraph">Bonuses for Active and Perfect Reloads are nothing new, whether it&#8217;s in bonus damage or increased fire rates. However, The Coalition seems to be leaning into fundamentally changing a weapon&#8217;s behavior, allowing you to forego the mechanic entirely depending on the situation. How could this potentially work for other weapons? Time will tell, but it&#8217;s an intriguing way to mix up a familiar system without messing with what works.</p>



<p class="wp-block-paragraph"><em>Gears of War: E-Day</em> launches on October 6th for Xbox Series X/S and PC. It&#8217;s an Xbox console-exclusive alongside <em>Clockwork Revolution</em> – <a href="https://gamingbolt.com/gears-of-war-e-day-clockwork-revolution-are-not-timed-console-exclusives-says-xbox">not timed</a> and supposedly only the start of further exclusives.</p>
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		<title>Gears of War: E-Day&#8217;s 4-Player Campaign Co-op Was a &#8220;Huge Investment,&#8221; Says Creative Director</title>
		<link>https://gamingbolt.com/gears-of-war-e-days-4-player-campaign-co-op-was-a-huge-investment-says-creative-director</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 22 Jun 2026 14:21:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646818</guid>

					<description><![CDATA["We build to make sure the game plays great in single-player, in two-player co-op, and then in three- and four-player co-op as well."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Even if the rumors of its <a href="https://gamingbolt.com/gears-of-war-e-days-budget-is-upwards-of-400-million-rumor">$400 million-plus budget</a> aren&#8217;t exactly true, there&#8217;s no denying that The Coalition has put a lot of time and resources into <em>Gears of War: E-Day</em>. And while that&#8217;s obvious from the graphical fidelity, with fully dynamic ray-traced lighting, realistic destruction, and <a href="https://gamingbolt.com/gears-of-war-e-day-technical-director-explains-how-unreal-engine-5s-tech-helped-in-development">“hundreds of light sources,”</a> it&#8217;s also seen in the campaign&#8217;s make-up.</p>



<p class="wp-block-paragraph"><a href="https://gamingbolt.com/gears-of-war-e-days-campaign-is-over-14-hours-long-and-lets-you-play-as-any-bravo-squad-member">Touted at over 14 hours long</a>, <em>E-Day&#8217;s</em> story lets you control any of the four members of Bravo Squad from the start, including newcomers Mags Carter and Lukas Reyes. Creative director Matt Searcy told <a href="https://www.gamesradar.com/games/gears-of-war/gears-of-war-e-day-brings-back-a-feature-the-series-hasnt-supported-in-over-10-years-and-the-coalition-says-making-it-work-was-a-huge-investment/" target="_blank" rel="noreferrer noopener">GamesRadar</a> that, &#8220;We made the decision to support four-player co-op to reflect an aspect of how the core <em>Gears</em> DNA feels. Our stories are almost always about a four-person squad, right?</p>



<p class="wp-block-paragraph">&#8220;We set a goal from the very beginning of development that we wanted you to be able to play as every single character. So in our campaign, you can pick any of the characters from the story – the story will be told entirely from that perspective, and you&#8217;ll never leave their side.&#8221; The overall treatment has been described as “very intimate” and “kind of like <em>Band of Brothers</em> or <em>Saving Private Ryan</em>, where you&#8217;re following this group and they aren&#8217;t always going to be in the right place at the right time.&#8221;</p>



<p class="wp-block-paragraph">However, Searcy reveals that it was also a &#8220;huge investment.&#8221; Aside from each squad member having tons of detailed facial animations and individual voice lines reacting to events, The Coalition had to shape its environments to accommodate four-player co-op.</p>



<p class="wp-block-paragraph">“We have had modes that have supported four-player co-op in them in the past, and clearly they work, so this was all about building the right spaces at the right sizes. You know, we build to make sure the game plays great in single-player, in two-player co-op, and then in three- and four-player co-op as well,” said Searcy.</p>



<p class="wp-block-paragraph">So while it&#8217;s still enjoyable for solo players, as the squad is with you every step of the way, the team believes “in the co-op experience too, as you get to try different tactics and experiment with multiple things at once in our larger combat arenas – it&#8217;s a lot of fun.”</p>



<p class="wp-block-paragraph">While you&#8217;ll have to wait until October 6th to experience <em>Gears of War: E-Day&#8217;s</em> campaign (October 1st with the Premium Edition), fans can expect a sampler of multiplayer sometime in August. That&#8217;s when the beta hits, potentially offering the first look at the new Versus maps. Whether it will also include the <a href="https://gamingbolt.com/gears-of-war-e-day-features-4-new-multiplayer-modes-horde-siege-and-split-screen-co-op">new 12-player Horde Siege</a> is unknown, but <a href="https://gamingbolt.com/gears-of-war-e-day-multiplayer-information-is-coming-assures-the-coalition">more details on both are coming regardless</a>, so stay tuned.</p>
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		<title>Gears of War: E-Day Technical Director Explains How Unreal Engine 5&#8217;s Tech Helped in Development</title>
		<link>https://gamingbolt.com/gears-of-war-e-day-technical-director-explains-how-unreal-engine-5s-tech-helped-in-development</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 19 Jun 2026 13:28:54 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[unreal engine 5]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646718</guid>

					<description><![CDATA[Kate Rayner even spoke about how ray-traced muzzle flashes, which will be in E-Day, wasn't something the studio could achieve before.]]></description>
										<content:encoded><![CDATA[<p>Developer The Coalition has revealed more details about how it made use of Unreal Engine 5’s features for the development of the upcoming <em>Gears of War: E-Day</em>. As part of Epic Games’ <a href="https://gamingbolt.com/gears-of-war-e-day-pushes-unreal-engine-5-to-its-limits-in-its-latest-tech-demo">recent State of Unreal showcase</a>, technical director Kate Rayner spoke about how the team “rebuilt everything from scratch” to ensure that the chaos of Emergence Day could be accurately portrayed.</p>
<p>The fact that the team rebuilt all of its assets for <em>Gears of War: E-Day</em> also explains why the game took so long to develop, with The Coalition’s last entry being 2019’s <em>Gears 5</em>.</p>
<p>In the tech demo, which you can check out below, we get a close look at the various settings of <em>Gears of War: E-Day</em>, from the ruined outdoor environments to stores that have been left in a bloody mess by the Locust springing its surprise attack on the humans of Sera. The video also notes that the demo was running on an Xbox Series X at a frame rate of 60 FPS.</p>
<p>“In previous games, a space like this was limited to three shadowcasters in view,” explained Rayner as she gave a tour of one of Kalona’s large stores. “With MegaLights, we now have hundreds of light sources, all casting shadows at 60 frames per second on Xbox Series X.”</p>
<p>She also went on to discuss other features of Unreal Engine 5 that were used for the space, like animated area lights for a TV display wall. The tech allowed the studio to create a moody atmosphere thanks to how the TVs are able to cast soft shadows and act as their own light sources, all rendered entirely on the GPU.</p>
<p>Unreal Engine 5 also allowed The Coalition to include dynamic geometry throughout the space, like pillars lined with tiles. When shot at, the pillar remains unaffected, while its various tiles realistically break apart and fall down. Similarly, various refrigerators also have completely destroyable glass windows, complete with realistically-refracted light depending on damage like individual bullet holes.</p>
<p>“There is no way we’d ever be able to achieve this effect, or have this many ray-traced area lights on current-generation hardware without MegaLights,” said Rayner.</p>
<p>The technology also has tangible effects on gameplay, with Rayner showcasing how volumetric light and fog work whenever new Locusts pop up through their E-holes. “One of the things we’re super excited about that was unthinkable in the past is having shadows on every single one of our muzzle flashes. This is a really great improvement that adds to the dynamic combat of <em>Gears</em>, with a more believable firing experience that puts you right in the middle of the action like never before,” she said.</p>
<p>Creative director Matt Searcy, brand director Nicole Fawcette, art director Aryan Hanbeck, along with Rayner, had previously discussed how <em>Gears of War: E-Day</em> is the studio’s first game since 2015 <a href="https://gamingbolt.com/gears-of-war-e-day-is-the-coalitions-first-project-since-2015-to-not-reuse-any-assets-or-code">to not reuse any assets or code</a>.</p>
<p><em>Gears of War: E-Day</em> is being developed for PC and Xbox Series X/S, and is slated for release on October 6th. It will also be one of the first recent games, along with 2027’s <em>Clockwork Revolution</em>, to be <a href="https://gamingbolt.com/gears-of-war-e-day-was-never-meant-to-come-to-ps5-says-the-coalition">console-exclusive to the Xbox Series X/S</a>.</p>
<p><iframe title="Gears of War: E-Day - Tech Demo | State of Unreal 2026" width="500" height="281" src="https://www.youtube.com/embed/eyLIZEGJ2_Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>Gears of War: E-Day Pushes Unreal Engine 5 &#8220;To Its Limits&#8221; In Its Latest Tech Demo</title>
		<link>https://gamingbolt.com/gears-of-war-e-day-pushes-unreal-engine-5-to-its-limits-in-its-latest-tech-demo</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Thu, 18 Jun 2026 14:29:29 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646607</guid>

					<description><![CDATA[This is Gears of War like you’ve never seen before, and The Coalition deserves credit for a title that looks as good as it’s poised to play.]]></description>
										<content:encoded><![CDATA[<p>We already knew that <em>Gears of War: E-Day </em>was going to run at <a href="https://gamingbolt.com/gears-of-war-e-day-supports-60-fps-with-hardware-ray-tracing-in-campaign-120-fps-in-multiplayer">60fps with hardware ray tracing</a> in its campaign, but what we didn&#8217;t expect was how The Coalition is using Unreal Engine 5 to bring the world it has created to life.</p>
<p>A new tech demo, showcased below, is the source of our amazement, featuring Marcus Fenix walking around a small slice of the city of Kondora. He visits a derelict store, and it&#8217;s there that the new lighting systems come into play. Shadows and reflections look ever so natural, and the Xbox Series X&#8217;s ray-tracing chops are shown off in all their glory. The demo presents a multitude of scenarios, each of which has different elements in the environment reactions naturally to your actions, while the light from even shards of glass bounces off them just as you&#8217;d expect it to in the real world. Even the lights from Marcus&#8217;s armor cast their own shadows!</p>
<p>Things are equally good when you&#8217;re out on the streets or when the fog from an E-Hole casts a red hue on the area around it. The volumetrics are spot-on, and we&#8217;re going to be watching this one again once we&#8217;re done telling you about it. Of course, it remains to be seen if the entire <a href="https://gamingbolt.com/gears-of-war-e-days-campaign-is-over-14-hours-long-and-lets-you-play-as-any-bravo-squad-member">14-hour campaign</a> can sustain such a level of quality, and if the ray tracing is going to have to give way to the <a href="https://gamingbolt.com/gears-of-war-e-day-features-4-new-multiplayer-modes-horde-siege-and-split-schttps://gamingbolt.com/gears-of-war-e-day-features-4-new-multiplayer-modes-horde-siege-and-split-screen-co-opreen-co-op">multiplayer modes&#8217; 120 fps target</a>, but we see no reason to believe that it&#8217;s going to be a solid showing all around when this one drops on October 6 this year for Xbox and PC.</p>
<p><iframe title="Gears of War: E-Day - Tech Demo | State of Unreal 2026" width="500" height="281" src="https://www.youtube.com/embed/eyLIZEGJ2_Y?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<title>35 Big Games Still Coming Out For The Rest of 2026</title>
		<link>https://gamingbolt.com/35-big-games-still-coming-out-for-the-rest-of-2026</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 20:13:24 +0000</pubDate>
				<category><![CDATA[Article]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=646599</guid>

					<description><![CDATA[We might be halfway through the year with some great titles already behind us, but we’re certain that the best is yet to come.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t’s always fun to hype ourselves up for great games that are coming our way. We’ve all done it at some point, and we’d say that 2026 is a fine year for it considering the line-up of titles that we’re waiting to dive into.</p>
<p>It’s quite the list, and we’re sure that you share our excitement for a majority of them. Without further ado, let’s get started!</p>
<h2>1. Assassin’s Creed Black Flag Resynced</h2>
<p><img fetchpriority="high" decoding="async" class="aligncenter wp-image-642255" src="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1024x576.jpg" alt="Assassins-Creed-Black-Flag-Resynced" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/04/Assassins-Creed-Black-Flag-Resynced-2048x1152.jpg 2048w" sizes="(max-width: 720px) 100vw, 720px" /></p>
<p>Getting to return to the Caribbean to join Edward Kenway on his epic journey from a callous pirate to a noble Assassin is definitely something we’re very excited about. A revamped combat system, some extra story cutscenes, and those delightful visuals are just icing on the cake. This one comes out on July 9, 2026, for the PS5, XBOX Series X|S, and PC.</p>
<h2>2. EA Sports College Football 27</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645197" src="https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27-1024x576.jpeg" alt="EA Sports College Football 27" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27-1024x576.jpeg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27-300x169.jpeg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27-15x8.jpeg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27-768x432.jpeg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27-1536x864.jpeg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/college-football-27.jpeg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The <em>College Football</em> franchise has been doing quite well for itself in recent years, and we don’t see why this year should be any different. We already know it’s bringing quite the roster for us to enjoy, with some very attractive goodies for those who pre-order any of its editions. Once again, it releases on July 9, 026, for the PS5, XBOX Series X|S, and PC.</p>
<h2>3. Palworld 1.0 Release</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645579" src="https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0-1024x576.jpg" alt="Palworld 1.0" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Palworld-1.0.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We were blown away by the cinematic trailer that this one dropped recently, and it showcases stunning new locations with fascinating creatures for us to collect over the course of our adventure. It’s touted to be the game’s biggest update yet, and is sure to bring a lot of exciting new additions to the table as it brings us to the story’s finale when it drops on July 10, 2026, for all available platforms.</p>
<h2>4. Splatoon Raiders</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646005" src="https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders-1024x577.jpg" alt="splatoon raiders" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders-1024x577.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders-1536x865.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/splatoon-raiders.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Getting to join a pirate musician group that’s raiding the Spirhalite Islands for treasure? Sign us up! Yesterday’s Direct showcase gave us quite a good look at this one, and it only made us all the more excited to try out its paint-based weapons, great progression systems, and of course, the Exploration Bot. Talk about the efficient use of tech. It’s slated for a June 30 release on the Switch 2.</p>
<h2>5. Halo: Campaign Evolved</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-630493" src="https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-1024x576.jpg" alt="Halo Campaign Evolved" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/10/Halo-Campaign-Evolved-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We’re still not over that awesome trailer that showed off the new Covenant faction, some very interesting footage from the new prequel missions, and of course, the return of Master Chief. The new weapons are equally intriguing, and we can’t wait to dive in and get blasting when this one releases for the XBOX Series X|S, PC, and PS5 on July 28 this year.</p>
<h2>6. Beast of Reincarnation</h2>
<p>Any journey that gives you a furry friend for company is definitely worth undertaking, in our book. When you combine that with some parry-focused Soulslike action and a very cool set of powers for Emma, the game’s protagonist, you get the recipe for a game that’s sure to have us grinding our teeth in frustration but determined to end whatever the Hush throws at us. It’s slated to release on August 4 for the PS5, PC, and XBOX Series X|S.</p>
<h2>7. Marvel Tokon: Fighting Souls</h2>
<p>With a starting roster that brings some of Marvel’s best to the table for an action-packed gameplay loop, this one is definitely going to keep us occupied for quite a while. We’re particularly interested in the Episode Mode, where you participate against the enigmatic Champion in a Tournament where you’re surely going to have to bring your best skills to the table. Look our for this one on August 6 on your PC or PS5.</p>
<h2>8. Mafia: The Old Country &#8211; Man of Honour</h2>
<p>An expansion that doubles up on the nostalgia factor that put this one on the map in the first place is certainly welcome. It’s even better when it gives us a look at Don Salieri’s early days before his time in America that set the entire franchise in motion. The trailer was pretty interesting despite being a little to stingy with details, but it did tell us that this one’s releasing on August 14, 2026, on all available platforms.</p>
<h2>9. The Sinking City 2</h2>
<p>Lovecraftian adventures are always a great combination of thrills and chills, and the Slither is looking like a foe you don’t want to tangle with unless you’re Calvin Rafferty. Of course, the Deep Ones and Shadows are equally credible threats, and we’re quite curious to see how this one has us dealing with them when it comes out on August 18 for the PS5, PC, and XBOX Series X|S. There’s even a playable demo on Steam if you want to try it before buying it.</p>
<h2>10. Hell Let Loose: Vietnam</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645187" src="https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam-1024x576.jpg" alt="Hell Let Loose: Vietnam" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/hell-let-loose-vietnam.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We were pretty bummed about this one getting delayed to August 13 but do appreciate Team 17 taking player feedback and the results from its own playtests seriously enough to ask for more time to further polish this one before releasing it for all of us. We’re hoping it builds on everything that was good about its predecessor while adding interesting new twists to the table.</p>
<h2>11. Metal Gear Solid: Master Collection Vol. 2</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-637067" src="https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-1024x576.jpg" alt="Metal Gear Solid Master Collection Vol 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/02/Metal-Gear-Solid-Master-Collection-Vol-2-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>If you’ve been with us for a while, you probably already guessed that this one is definitely something we’re eager to dive into. The chance to revisit two titles that cemented our love for the franchise is very welcome, and Solid Snake’s final chapter is the one that has us as excited as we are. Of course, <em>Peace Walker</em> is also something we’re eager to play again, and it’s going to be a difficult choice between them then this one drops on August 27 this year for the PS5, PC, XBOX Series X|S, Nintendo Switch, and the Switch 2.</p>
<h2>12. Resonance: A Plague Tale Legacy</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-621526" src="https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy-1024x576.jpg" alt="resonance a plague tale legacy" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/06/resonance-a-plague-tale-legacy.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Sophie was among the more interesting characters in <em>Requiem</em>, and her role in Amicia and Hugo’s adventure in that one presented her as a complex and nuanced character. It’s only logical, then, that a look into her early days as a headstrong young smuggler exploring Minotaur Island has us itching to get started with it already. Fortunately, we don’t have to wait too long until this one drops on August 27, 2026, for the PC, PS5, and XBOX Series.</p>
<h2>13. Star Wars Zero Company</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645363" src="https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company-1024x576.jpg" alt="Star Wars Zero Company" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Star-Wars-Zero-Company.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A ragtag group of mercenaries that include a Jedi, a noble, a droid, and a former Separatist embarking on an adventure set during the Clone Wars is music to the ears of any <em>Star Wars</em> fan, and we’re no exception. The addition of Anakin Skywalker before his turn to the Dark Side is another interesting twist that makes this one a very compelling addition to this list. It’s out on August 27 this year for the PC, PS5, and XBOX Series X|S.</p>
<h2>14. Elden Ring Tarnished Edition</h2>
<p>The wait for this one has been a long one, but it&#8217;s finally coming out on August 28 this year on all available platforms and the Nintendo Switch 2. There’s new weapons, armor, and a very welcome option to customize Torrent being added to the base game and its DLC, and it’s as good a reason as any for us to begin a new playthrough in the run-up to its release. We’re pretty excited, even if that means taking on the Blade of Miquella yet again.</p>
<h2>15. EA Sports Madden NFL 27</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645447" src="https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27-1024x576.jpg" alt="madden nfl 27" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/madden-nfl-27.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We were already looking forward to this one before EA highlighted how the Persona Engine is gearing up to make each athlete feel quite unique when they step onto the pitch, aside from the Superstar GOAT progression path giving us a reason to keep coming back to it for more. And that’s only the beginning of all the cool stuff this one’s bringing to the franchise when it releases on August 13, 2026, for the PC, PS5, and XBOX Series X|S.</p>
<h2>16. The Blood of Dawnwalker</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-612171" src="https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker-1024x576.jpg" alt="the blood of dawnwalker" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/02/the-blood-of-dawnwalker.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We’ve been very eager to play this one ever since it was first announced, and the wait for its September 3 release has been tantalizing at best, and agonizing every time we’ve got a new glimpse of its gameplay. Of course, the latest trailer has only exacerbated those feelings as we got to see Coen and Brencis’s fight transcend the passage of time, just as vampires should, making this one a game we’re going to be diving head-first into as soon as we get the chance.</p>
<h2>17. Valheim 1.0 Release</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-470245" src="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1024x576.jpg" alt="Valheim" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2021/02/valheim-image-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>The Deep North update and the end of this one’s Early Access period as it makes its PS5 and Switch 2 debut has us very interested in learning what new additions it&#8217;s bringing to the table in a survival crafting gameplay loop that’s also a great take on norse mythology. The snowy weather isn’t the only thing to look forward to, as there are going to be new enemies, places, and faces to engage with when it drops on September 9, 2026.</p>
<h2>18. Marvel’s Wolverine</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645323" src="https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-1024x576.jpg" alt="Marvel's Wolverine (4)" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Marvels-Wolverine-4-2048x1152.jpg 2048w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Boy, oh boy, was that look that we got into this one at the recent State of Play a good one. Insomniac made a lot of good choices in its take on Logan, and the inclusion of Jean Grey and some very high stakes for the cast make this one a very engaging title indeed. Wolverine looks like a fresh take on a very familiar character, and the mechanics look like they weave his unique powers into the gameplay loop quite well. It’s out on September 15, 2026, and is exclusive to the PS5.</p>
<h2>19.Trials In The Sky Second Chapter</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646600" src="https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter-1024x576.jpg" alt="Trials In The Sky Second Chapter" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/trials-in-the-sky-2nd-chapter.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We’ve known that this one is coming for a while, and although a concrete release date is yet to be announced, it’s probably going to be out in late September. Its predecessor ended on quite the cliffhanger and it’s quite a tempting title to consider even in the midst of a very crowded release calendar thanks to one of the big names on our list. We’re definitely keeping an eye out for this one.</p>
<h2>20. Trine 6: Together in Time</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-646601" src="https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time-1024x576.jpg" alt="Trine 6: Together in Time" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/trine-6-together-in-time.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This puzzle platformer brings a vibrant color palette to a world that’s full of mysteries waiting to be explored, and a charming cast aimed at being memorable by virtue of their unique abilities and the synergies they build based off of them.You get to play it with upto three of your buddies, with a bunch of common abilities and a combat system that lets you make the most of them all thrown in. It’s releasing for the PC, PS5, Switch, Switch 2 and XBOX Series X|S on 17 September, 2026.</p>
<h2>21. Control Resonant</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-638547" src="https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-1024x576.jpg" alt="Control Resonant" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Control-Resonant.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>How did Remedy choose to build on what made the predecessor to this one great? Well, it’s opened up the doors of the FBC and let its protagonist loose in a version of Manhattan that’s been warped beyond recognition. There are enemy designs that range from bizarre to surreal, while the combat takes a more hands-on approach this time around. This one’s out on September 24 for the PC, PS5, and XBOX Series X|S,</p>
<h2>22. Hot Wheels Infinite Rush</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645607" src="https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush-1024x576.jpg" alt="hot wheels infinite rush" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/hot-wheels-infinite-rush.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Based on Mattel’s popular line of collectibles, this one is an open-world arcade racer that ditches photorealism in favor of a more amusing take on Hot Wheels, allowing it to bring its own version of the track sets we’ve always wanted to build to life. It also brings full cross-play compatibility to the table, allowing you to set up evenings of racing that could have you very entertained indeed. It’s coming to the PS5, PC, XBOX Series, and the Switch 2 on September 24, 2026.</p>
<h2>23. Silent Hill: Townfall</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-533348" src="https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall-1024x576.jpg" alt="silent hill townfall" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2022/10/silent-hill-townfall.jpg 1921w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Simon Ordell’s time in St. Amelia is vastly different from Hinako’s adventure in <em>Silent Hill f</em>, but that doesn’t make it any less unsettling in the limited glimpses we’ve got of this one. It has all the staples of the franchise, such as nasty monsters and an intense, moody setting, coupled with new additions that make this one a game to look forward to if you’ve got nerves of steel. It’s coming out for the PS5 and PC on September 24.</p>
<h2>24. Valor Mortis</h2>
<p>The chance to play as an undead soldier in a story set during the Napoleonic Wars is definitely something that made us sit up and pay attention, and everything we’ve seen of this one so far points to an experience that’s sure to test our skills and our patience in this first-person Soulslike. Once again, this one’s hitting the shelves on September 24 for the PC and PS5.</p>
<h2>25. Onimusha: Way of the Sword</h2>
<p>Miyamoto Musashi is back, and he’s bringing the Oni Gauntlet back in all its glory in a title that’s as brutal as they come on the gameplay front. The fight against Shuten-dōji in the recently released trailer was reason enough for us to be interested in this one, but the playable demo now has us itching to get into it in earnest. We’re going to have to wait until September 25 for that chance, though, and it’s coming to the PS5, PC, and XBOX Series X|S.</p>
<h2>26. Minecraft Dungeons II</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-639679" src="https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2-1024x576.jpg" alt="Minecraft Dungeons 2" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/03/Minecraft-Dungeons-2.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>A new evil, two new worlds, and the chance of a closer look at The Nether are all factors that contribute to our enthusiasm for this one. There’s also the new combat that was shown off in a recent trailer to look forward to, alongside the potential for some very cool DLC being added to it after its September 29 release for both iterations of the Switch, PS5, PC, and XBOX Series X|S.</p>
<h2>27. Phantom Blade Zero</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-554055" src="https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1-1024x576.jpg" alt="Phantom Blade Zero" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2023/05/Phantom-Blade-Zero-1.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>We’ve got high hopes for this one, and a lot of confidence that it isn’t going to disappoint when it comes out on October 29 after a delay that’s using the extra time for some polishing. It’s combat and traversal mechanics all point to a title that’s slick, fast, and challenging, all of which are very attractive features for any game to have. The premise is equally engaging, and we can’t wait to dive into this one when it comes out for the PS5 and PC.</p>
<h2>28. Rayman Legends Retold</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645225" src="https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold-1024x576.jpg" alt="rayman legends retold" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/rayman-legends-retold.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>It’s always great to see Rayman again, and this time around, the classic character is coming back to the spotlight in style. There’s a fully-3D art style that brings a colorful world to life with aplomb, while the story might be familiar to those of you who’ve played through Rayman Legends. This platformer is definitely worth looking out for, and is coming out October 1, 2026, for the PC, PS5, and Xbox Series X|S.</p>
<h2>29. Ace Combat 8: Wings of Theve</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645403" src="https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve-1024x576.jpg" alt="Ace Combat 8 Wings of Theve" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Ace-Combat-8-Wings-of-Theve.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>Taking to the skies in fighter jets is always going to be an exhilarating experience, and the addition of superweapons and the ability to send enemy fighters crashing into one another are all facets that add to the allure of this game. It’s out on October 2 for the PS5, PC, and XBOX Series X|S and there’s an attractive bunch of content for those of you who pre-order it.</p>
<h2>30. Gears of War: E-Day</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-645803" src="https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04-1024x576.jpg" alt="Gears of War E-Day_04" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2026/06/Gears-of-War-E-Day_04.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>This one’s been a long time coming and we can’t wait to rejoin Marcus Fenix on an adventure that’s going to take us back to the beginning of the war between mankind and The Locusts. Despite the lack of a PS5 version on its October 6 launch date, you’re still going to get to play it on XBOX and PC. It’s also going to be on Game Pass from day one, so there’s that. It’s as action-packed as you’d expect, going by the trailer from the XBOX Games Showcase.</p>
<h2>31. Star Wars: Galactic Racer</h2>
<p>Pod racing in a galaxy far, far, away sounds like the perfect way to unwind after a long day, doesn’t it? We doubt we’re going to be doing a lot of relaxing after seeing this one in action at the 2026 edition of Summer Game Fest, though. It comes with a lot of tension both on and off the tracks as you race to become the new champion of the Galactic Racing League. This one’s ready to go on October 6 for the PS5, PC, and XBOX Series X|S.</p>
<h2>32. Castlevania: Belmont&#8217;s Curse</h2>
<p><iframe loading="lazy" title="40 Big Games Still Coming Out In 2026" width="500" height="281" src="https://www.youtube.com/embed/aXzl0HTF5V8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>This 2D side-scrolling Metroidvania puts the Belmont family whip in the hands of a nimble new protagonist who must use it to take on Dracula’s forces in Paris, hitting them where it hurts while getting more powerful in the process. Trailers indicate that exploration is a crucial part of it, along with the potential integration of RPG mechanics into its progression loop. It’s coming to the PS5, PC, XBOX Series X|S, and Switch 2 on October 15, 2026.</p>
<h2>33. Grand Theft Auto 6</h2>
<p>This one’s certainly one that we’ve all been waiting for with patience (and a fair bit of impatience after last year’s delay), and is sure to take over the discourse around gaming when it arrives. It’s been imposing enough that other developers have done their best to give it a wide berth with some interesting effects on the year’s release calendar that you might have already noticed, even on this list. It’s out on November 19 for the PS5 and XBOX Series X|S, with no news of a PC release at the time of writing.</p>
<h2>34. The Legend of Zelda: Ocarina of Time Remake</h2>
<p>One of the Zelda franchise’s heavy hitters getting a remake is obviously good news. However, Nintendo has been quite cryptic when it comes to details about its gameplay and potential improvements to the Ocarina of Time remake, and there’s no official release date at this time other than a rumored November-December release window. It’s exclusive to the Switch and Switch 2.</p>
<h2>35. The Duskbloods</h2>
<p><img loading="lazy" decoding="async" class="aligncenter wp-image-616133" src="https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05-1024x576.jpg" alt="The Duskbloods_05" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05-1536x864.jpg 1536w, https://gamingbolt.com/wp-content/uploads/2025/04/The-Duskbloods_05.jpg 1920w" sizes="auto, (max-width: 720px) 100vw, 720px" /></p>
<p>FromSoft has been rather quiet since Nightreign came out, and that’s because it has been hard at work on this PvEvP Switch 2 exclusive that lets you take control of the Bloodsworn, fierce warriors who are competing against each other for possession of the First Blood, although they might find themselves working together when the situation demands it. There are over 12 unique characters to engage with, although we’re yet to get an official release date on it.</p>
<p>And that’s about it for this one. It’s quite a crowded calendar for the second half of the year, but we’re sure a lot of you share our excitement for all the great titles that it&#8217;s set to bring. More games, more memories, and more fun is how we’re choosing to look at it.</p>
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		<title>Xbox Denies Rumors of &#8220;Reversing Course&#8221; on Exclusives, Promises More Yearly</title>
		<link>https://gamingbolt.com/xbox-denies-rumors-of-reversing-course-on-exclusives-promises-more-yearly</link>
		
		<dc:creator><![CDATA[Varun Karunakar]]></dc:creator>
		<pubDate>Wed, 17 Jun 2026 04:58:20 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Clockwork Revolution]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Xbox]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646530</guid>

					<description><![CDATA["There are no conversations and have been no conversations to 'reverse course,'" says Xbox chief strategy officer Matthew Ball.]]></description>
										<content:encoded><![CDATA[<p>After The Coalition revealed that it <a href="https://gamingbolt.com/gears-of-war-e-day-was-never-meant-to-come-to-ps5-says-the-coalition">never planned</a> for <em>Gears of War: E-Day</em> to come to the PS5, we kind of guessed that Xbox was going to double down on maintaining exclusivity on its peek into the early days of the Locust War, and on inXile Entertainment&#8217;s <em><a href="https://gamingbolt.com/clockwork-revolution-launches-in-2027-joins-the-xbox-console-exclusive-line-up">Clockwork Revolution</a>.</em></p>
<p>Well, a tweet from none other than Xbox chief strategy officer Matthew Ball has reaffirmed the same. On Twitter, he addressed rather odd rumors regarding the brand potentially reversing its earlier stance on Xbox console exclusives.</p>
<p>&#8220;These rumors are false. <em>Gears of War: E-Day</em> and <em>Clockwork Revolution</em> will stay exclusive. There are no conversations and have been no conversations to &#8216;reverse course.'&#8221; What&#8217;s more, he reminded fans that they can expect &#8220;signature exclusives&#8221; every year. Talk about a bit of tasty icing on a bittersweet cake.</p>
<p>What this means for all the studios under the Xbox umbrella remains to be seen. After all, the brand is <a href="https://gamingbolt.com/xbox-to-suffer-layoffs-to-counter-falling-revenue-in-july-rumor">seemingly aiming to cut a little weight</a>, a sentiment that has put talented studios like <a href="https://gamingbolt.com/hellblade-studio-ninja-theory-to-be-closed-down-by-xbox-in-negotiations-to-go-independent-rumor">Ninja Theory</a> and <a href="https://gamingbolt.com/compulsion-games-may-be-the-first-studio-to-fall-in-xboxs-restructuring-plans-rumor">Compulsion Games</a> on a metaphorical, but still potentially nasty, chopping block.</p>
<p>We&#8217;re hoping that&#8217;s not the case, but we&#8217;re prudent enough to brace ourselves for <a href="https://gamingbolt.com/xbox-to-suffer-layoffs-to-counter-falling-revenue-in-july-rumor">a potential storm in the next month</a>. Especially after rumors that studios like id Software, Bethesda, and many more <a href="https://gamingbolt.com/several-development-teams-owned-by-publishers-to-face-major-layoffs-studio-closures-soon-rumor">could also be facing layoffs</a> (to say nothing about the rest of the industry).</p>
<p>https://x.com/ballmatthew/status/2066882462974673027</p>
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		<title>Gears of War: E-Day&#8217;s Budget is &#8220;Upwards of $400 Million&#8221; &#8211; Rumor</title>
		<link>https://gamingbolt.com/gears-of-war-e-days-budget-is-upwards-of-400-million-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Sun, 14 Jun 2026 15:57:33 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox game studios]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646376</guid>

					<description><![CDATA[Insider Gaming's Tom Henderson calls it "insane" and claims the decision to make it Xbox console exclusive occurred "5-6 weeks ago."]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">A week after the Xbox Games Showcase, we&#8217;re still buzzing about that <em>Gears of War: E-Day Direct</em>. As the newest title in the series since 2019&#8217;s <em>Gears 5</em>, it&#8217;s going back to where it all began, and touting bleeding-edge visuals in the process. Realistic real-time destruction, <a href="https://gamingbolt.com/gears-of-war-e-day-supports-60-fps-with-hardware-ray-tracing-in-campaign-120-fps-in-multiplayer">fully dynamic ray-traced lighting</a>, 350+ facial shapes for each character&#8217;s head to convey a range of emotions – the list goes on, and as you&#8217;d expect, it costs a bomb to develop.</p>



<p class="wp-block-paragraph">What you probably didn&#8217;t expect is that it&#8217;s allegedly “upwards of $400 million,” according to Tom Henderson. On the latest Insider Gaming podcast, he called the budget “insane,” and criticized the decision to make it <a href="https://gamingbolt.com/gears-of-war-e-day-launches-on-october-6th-as-xbox-console-exclusive-first-bloody-gameplay-revealed">an Xbox console exclusive</a>, which was reportedly made “five or six weeks ago.” That would certainly line up with the <a href="https://gamingbolt.com/gears-of-war-e-day-trailer-with-ps5-logo-has-been-taken-down-after-exclusivity-announcement">now-pulled trailer featuring the PS5 logo</a> and run counter to The Coalition claiming that it <a href="https://gamingbolt.com/gears-of-war-e-day-was-never-meant-to-come-to-ps5-says-the-coalition">was never in the works for PS5</a>.</p>



<p class="wp-block-paragraph">Such massive budgets for big-name games are nothing new nowadays – even <em>Marathon</em> <a href="https://gamingbolt.com/marathons-budget-is-over-200-million-potentially-nearing-250-million-rumor">reportedly cost nearly $250 million to develop</a>. But you have to remember that marketing has only just begun and that $400 million-plus figure probably doesn&#8217;t account for post-launch support. The Coalition <a href="https://gamingbolt.com/gears-of-war-e-day-features-4-new-multiplayer-modes-horde-siege-and-split-screen-co-op">confirmed</a> a seasonal roadmap, but it didn&#8217;t specify exactly what fans could expect (though new Versus maps seem a given).</p>



<p class="wp-block-paragraph"><em>Gears of War: E-Day</em> launches on October 6th for Xbox Series X/S, PS5, and PC. You can head <a href="https://gamingbolt.com/gears-of-war-e-day-15-major-details-before-launch">here</a> to learn more about all the new features, but suffice it to say that Xbox has an uphill battle with making it a success.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" title="Ubisoft Layoffs and Microsoft Spinning Off Xbox? - Insider Gaming Weekly Episode 65" width="500" height="281" src="https://www.youtube.com/embed/ROr_KIM-0nE?start=2434&amp;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe>
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		<title>Gears of War: E-Day&#8217;s Campaign is Over 14 Hours Long and Lets You Play as Any Bravo Squad Member</title>
		<link>https://gamingbolt.com/gears-of-war-e-days-campaign-is-over-14-hours-long-and-lets-you-play-as-any-bravo-squad-member</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 16:16:23 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646288</guid>

					<description><![CDATA[The campaign is "longer" than any that The Coalition has delivered to date, though it remains a fairly linear narrative.]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The long-term life of a <em>Gears of War</em> title has often been defined by Versus and Horde (alongside anomalies like <em>Hivebusters</em>). However, the campaign remains an essential part of the experience &#8211; the glue that ties it all together. That&#8217;s never been more true than with <em>Gears of War: E-Day</em>, which resets the clock and takes us to Kalona after the Pendulum Wars ended.</p>



<p class="wp-block-paragraph">But even with a more detailed city and optional objectives, The Coalition is sticking to a linear story. That said, creative director Matt Searcy told <a href="https://www.ign.com/articles/gears-e-day-devs-on-gears-lore-game-length-new-movement-mechanics-and-ai" target="_blank" rel="noreferrer noopener">IGN</a> that it will be &#8220;longer than any campaign&#8221; from the studio yet at over 14 hours. He also promised even more collectibles, including the returning COG Tags.</p>



<p class="wp-block-paragraph">Of course, there was also some clarification on mechanics like jumping. In short, don&#8217;t expect <em>E-Day</em> to turn into the next 3D <em>Mario</em>. It&#8217;s meant more for exploiting those fancy new flanking routes instead of jumping &#8220;across multiple levels.&#8221; And if you&#8217;re looking to freshen things up even while solo, all of Bravo Squad is playable when the campaign starts, says brand director Nicole Fawcette.</p>



<p class="wp-block-paragraph"><em>Gears of War: E-Day</em> is out on October 6th for Xbox Series X/S and PC. An open beta kicks off in August, but The Coalition <a href="https://gamingbolt.com/gears-of-war-e-day-multiplayer-information-is-coming-assures-the-coalition">promises more details on multiplayer</a> in the future after choosing to focus on the campaign in its first Direct. Here&#8217;s hoping we learn more about the ambitious 12-player Horde Siege alongside the post-launch plan.</p>
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		<title>Gears of War: E-Day Studio Did Not Use Any Generative AI for Development, Says Creative Director</title>
		<link>https://gamingbolt.com/gears-of-war-e-day-studio-did-not-use-any-generative-ai-for-its-development-says-creative-director</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 12:59:55 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646258</guid>

					<description><![CDATA[Matt Searcy went on to praise the concept art team at The Coalition and even claimed that "our art book is going to rock".]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/gears-of-war-e-day-15-major-details-before-launch"><em>Gears of War: E-Day</em></a>’s creative director Matt Searcy, brand director Nicole Fawcette, and art director Aryan Hanbeck have confirmed in an <a href="https://www.ign.com/articles/gears-e-day-devs-on-gears-lore-game-length-new-movement-mechanics-and-ai" target="_blank" rel="noopener">interview with IGN</a> that The Coalition did not use any generative AI for the game’s development. Rather, Searcy praised the concept art team at the studio.</p>
<p>“We have a kickass concept art team, and our art book is going to rock.&#8221;</p>
<p>The team also discussed creating a brand-new prequel story set in the universe while still preserving all of the lore. Pointing to the scene where Tai makes his appearance in the <a href="https://gamingbolt.com/gears-of-war-e-day-launches-on-october-6th-as-xbox-console-exclusive-first-bloody-gameplay-revealed">showcase trailer</a>, Searcy said that even the dialogue of the scene was lifted from the <em>Gears of War: Jacinto’s Remnant</em> novel.</p>
<p>&#8220;We worked really hard to keep the canon intact,&#8221; Searcy said. &#8220;Honestly, lifting the Tai moment out and putting it in this place was probably the biggest single thing we&#8217;ve done, and we kept it intact, like we kept the moment intact. We just relocated where and when exactly it happened in the canon. Even the dialogue in the cinematic is basically lifted from the book.&#8221;</p>
<p>This idea of picking up moments discussed in other <em>Gears of War</em> media and putting them into their games was referred to by Fawcette as “lift and shift”. Searcy went on to discuss the overarching lore, noting that what we’ve seen in the games represents a tiny fraction of what would actually be going on during Emergence Day on planet Sera.</p>
<p>&#8220;If you think about what&#8217;s been talked about in <em>Gears</em> lore, it&#8217;s a tiny amount of what would exist on Sera,&#8221; he explained. &#8220;It&#8217;s like a few cities, it&#8217;s a few major battles, it&#8217;s some specifics. Every time we tackle a new story, and especially with this one, we&#8217;re trying to expand not just what we&#8217;re telling the story about — the new characters here, the history of Kalona, how it was involved in the Pendulum War effort, how it might have positioned itself to be in the world that was lost, why people care about Kalona. Why is the military even bothering to try to save this [city]?”</p>
<p>“All of those things make all of the other stories better because it enriches how the world connects and sets us up to tell new stories. Because while we answer [some questions], we&#8217;ll open up new questions as well. Plus we&#8217;re bringing back some fan favorites, but we&#8217;re adding a whole bunch of new characters too.&#8221;</p>
<p>While the team has said plenty of things about the upcoming title’s campaign, little has been revealed about its competitive multiplayer modes. Fawcette recently confirmed that <a href="https://gamingbolt.com/gears-of-war-e-day-multiplayer-information-is-coming-assures-the-coalition">more information about the multiplayer will be revealed</a> as we get closer to the October 6th launch of <em>Gears of War: E-Day</em> on PC and Xbox Series X/S.</p>
<p>“It’s coming! This is our gameplay reveal; we haven’t shown anything of this game, so we really wanted to set that groundwork.&#8221;</p>
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		<title>Gears of War: E-Day Was Never Meant to Come to PS5, Says The Coalition</title>
		<link>https://gamingbolt.com/gears-of-war-e-day-was-never-meant-to-come-to-ps5-says-the-coalition</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 12:34:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Gears of War: E-Day]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[the coalition]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Xbox Series S]]></category>
		<category><![CDATA[Xbox Series X]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=646256</guid>

					<description><![CDATA[Creative director Matt Searcy and brand director Nicole Fawcette said that plans didn't change because there were no plans to begin with.]]></description>
										<content:encoded><![CDATA[<p>Despite <a href="https://gamingbolt.com/gears-of-war-e-day-trailer-with-ps5-logo-has-been-taken-down-after-exclusivity-announcement">recent reports</a> of a <em>Gears of War: E-Day</em> trailer with the PS5 logo appearing on Xbox’s official podcast (before being taken down), creative director Matt Searcy said that there was never any plan to release the title on Sony’s platform.</p>
<p>&#8220;Well, we never talked about it going to PS5,&#8221; he told <a href="https://www.eurogamer.net/gears-of-war-e-day-ps5-snub-smaller-audience-interview" target="_blank" rel="noopener">Eurogamer</a>. Regarding the purported change in plans, Fawcette went on to add that, “It was never changed.” Further in the conversation, Searcy spoke about how <em>Gears of War: E-Day</em> makes sense as an Xbox-exclusive release. &#8220;I would say that, <em>Gears</em> as an exclusive, makes a tonne of sense,&#8221; he said. &#8220;It&#8217;s kind of an honour, and exciting, to be one of the Xbox flagship titles.&#8221;</p>
<p>However, with console exclusivity also comes a much smaller audience, especially since Xbox consoles are fairly behind the PS5 in its install base. When asked about this, Searcy, along with art director Aryan Hanbeck, said that they weren’t too concerned about shipping the game to a smaller audience.</p>
<p>&#8220;Of course, it&#8217;s awesome to have [more] people play our games, but for Xbox and PC, you&#8217;ve got what is out there. We&#8217;re not too concerned about the size of the audience,&#8221; Hanbeck added. &#8220;We&#8217;ve shipped to audiences smaller before, and there are great shooters on Xbox already.&#8221;</p>
<p><em>Gears of War: E-Day</em> is being developed for PC and Xbox Series X/S, and is slated for release on October 6th. The title got an <a href="https://gamingbolt.com/gears-of-war-e-day-features-4-new-multiplayer-modes-horde-siege-and-split-screen-co-op">extensive showcase</a> last weekend via a dedicated Direct. Xbox also confirmed <em>Clockwork Revolution</em>, inXile&#8217;s next title, would not be coming to PS5 and further clarified <a href="https://gamingbolt.com/gears-of-war-e-day-clockwork-revolution-are-not-timed-console-exclusives-says-xbox">the exclusivity isn’t time-limited for either</a>.</p>
<p>“As part of our focus on the return of Xbox, we also announced that <em>Gears of War: E-Day</em> and <em>Clockwork Revolution</em> will be Xbox console exclusives,” said the company in a statement. “These are not timed exclusives. Games already announced for multiplatform releases will stick to that plan – we’re committed to investing in and growing Xbox both on console and beyond.”</p>
<p>Searcy, Hanbeck and technical director Kate Rayner had recently also spoken about how <em>Gears of War: E-Day</em> was The Coalition’s first entry in the franchise since 2015 <a href="https://gamingbolt.com/gears-of-war-e-day-is-the-coalitions-first-project-since-2015-to-not-reuse-any-assets-or-code">that reused zero assets from previous games during development</a>. To do this, the three spoke about how useful Unreal Engine 5 was throughout the process.</p>
<p>“We took advantage of UE5 to bring <em>Gears</em> up to speed with where modern gaming is, without losing what makes it authentic,” Searcy said. “You’re playing a sweaty <em>Gears</em> game — but it’s entirely built from scratch to capture the emotional core of those older games.”</p>
<p>Hanbeck also spoke about leaning on the horror-adjacent elements that the <em>Gears</em> franchise was known for in its earlier entries. “We wanted to lean into the horror-adjacent elements <em>Gears</em> always had. Light and dark, getting into scarier spaces, dynamic shadows. This tech lets us do that in a way we couldn’t before. You really don’t want to tell that story if you can’t deliver on the visual gravitas of what has to go with it. It deserves a certain amount of weight.”</p>
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