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	<title>God of War 3 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Dungeons &#038; Dragons Game by Giant Skull Will Have Better Animations Than Star Wars Jedi Titles</title>
		<link>https://gamingbolt.com/dungeons-dragons-game-by-giant-skull-will-have-better-animations-than-star-wars-jedi-titles</link>
		
		<dc:creator><![CDATA[Joelle Daniels]]></dc:creator>
		<pubDate>Tue, 17 Jun 2025 15:26:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Dungeons & Dragons]]></category>
		<category><![CDATA[Dungeons and Dragons]]></category>
		<category><![CDATA[Giant Skull]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[Hasbro]]></category>
		<category><![CDATA[star Wars Jedi: fallen order]]></category>
		<category><![CDATA[Star Wars Jedi: Survivor]]></category>
		<category><![CDATA[wizards of the coast]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=622324</guid>

					<description><![CDATA[Studio foudner Stig Asmussen has spoken about how the studio is working with a clean slate on Unreal Engine 5, allowing for fresh ideas.]]></description>
										<content:encoded><![CDATA[<p><em>Dungeons &amp; Dragons</em> owner Wizards of the Coast has been working with development studio Giant Skull on a new game based on the tabletop RPG. The studio, headed up by a veteran of the <em>God of War</em> and <em>Star Wars Jedi</em> franchises, Stig Asmussen, is working on a AAA title. In a recent interview with <a href="https://www.polygon.com/dnd-dungeons-dragons/605631/dnd-video-game-giant-skull-wizards-interview" target="_blank" rel="noopener">Polygon</a>, Asmussen spoke about how the new technology used at Giant Skull will allow the studio to have animations that are even better than what we saw from Respawn Entertainment’s <em>Star Wars Jedi</em> series.</p>
<p>“We&#8217;re experts at melee combat, so that’s something that John got to see and it translates very well to <em>D&amp;D</em>,” said Asmussen, referring to Wizards of the Coast president John Hight who previously worked with him on <em>God of War 3</em>. “There&#8217;s probably still legacy debt that&#8217;s in the Jedi games from bad decisions that we made early on. Some of those bad decisions were based on momentum because we don&#8217;t get stuck. We just want to keep on moving forward.”</p>
<p>It is worth noting that Asmussen’s team at Respawn Entertainment had worked on Unreal Engine 4 to develop <em>Star Wars Jedi: Fallen Order </em>and its sequel<em> Star Wars Jedi: Survivor</em>. In this interview, he spoke about how Giant Skull is trying to avoid tech debt by making sure that it doesn’t bring over any of the bad decisions that were made with the Jedi games by starting with “vanilla Unreal”. Ultimately, this clean slate allowed the studio to make a “motion model” that ends up being much faster and smoother than what we saw in the two <em>Star Wars Jedi</em> titles.</p>
<p>“When we started Giant Skull and we started with vanilla Unreal, we couldn&#8217;t take what we did with the Jedi games over to a new company. So, all of those mistakes that we had made before weren&#8217;t there. We had a clean slate and we were able to build very quickly based on all of our learnings over the years before. That&#8217;s allowed us to create a motion model that’s so much faster now, so much more fluid. And it doesn’t have points where you get blocked because you don’t understand how to fix jank. It&#8217;s buttery smooth.”</p>
<p>While no other details about this <em>Dungeons &amp; Dragons</em> title developed by Giant Skull have been revealed so far, this emphasis on having high-quality animations for melee combat would indicate that it will be a hack-and-slash game. When the title was announced, some of the words used to describe it were “immersive storytelling”, “heroic combat”, and “exhilarating traversal”. Asmussen noted in the interview that traversal would be a major part of the upcoming title’s gameplay.</p>
<p>“Traversal is really important to us,” he explained. “Giving the player a suite of different ways to probe and interact with the environment, and eventually build their character up to a point where they’re dominating the environment. It all has to feel silky smooth.”</p>
<p>The new title is being developed using Unreal Engine 5, and will likely come to PC and modern consoles.</p>
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		<title>God of War&#8217;s Original Trilogy is Getting Remastered &#8211; Rumor</title>
		<link>https://gamingbolt.com/god-of-wars-original-trilogy-is-getting-remastered-rumor</link>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 25 Dec 2023 08:09:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[god of war 2]]></category>
		<category><![CDATA[God of War 3]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=574800</guid>

					<description><![CDATA[XboxEra's co-founder Nick Baker reported on the rumor but is not "100 percent sure" if an announcement is coming in 2024.]]></description>
										<content:encoded><![CDATA[<p><em>God of War</em> is a big success for Sony, especially <em>Ragnarok</em>, which has <a href="https://gamingbolt.com/god-of-war-ragnarok-has-sold-over-15-million-units-worldwide">sold over 15 million units worldwide</a> and recently <a href="https://gamingbolt.com/god-of-war-ragnarok-valhalla-review-roguelite-therapy">received its acclaimed <em>Valhalla</em> DLC</a>. However, some are still nostalgic for the old days of <em>God of War</em>, with Kratos traversing across ancient Greece and battling Zeus and his Pantheon.</p>
<p>Interestingly, we may see a remaster of the original trilogy sometime in the future, according to XboxEra co-founder Nick Baker on a recent podcast. It&#8217;s coming to PlayStation, though unconfirmed whether it&#8217;s exclusive to PS5 or also launching on PS4. Baker also wasn&#8217;t &#8220;100 percent sure&#8221; if it would be announced in 2024, let alone launch in the same year or 2025.</p>
<p>A remaster would be interesting since <em>God of War 1</em> and <em>2</em> received the HD treatment with <a href="https://gamingbolt.com/god-of-war-collection-review"><em>God of War Collection</em></a> on the PS3. <em>God of War 3</em> launched natively on the platform and is included with the <em>God of War Saga</em> (which also features the first two games and PS3 versions of <em>Chains of Olympus</em> and <em>Ghost of Sparta</em>). As always, stay tuned for more details on this rumored trilogy remaster.</p>
<p><iframe title="The XboxEra Podcast | LIVE | Episode 191 - &quot;The 4th Annual Grubbsmas Shpeshaltacular&quot; w/ Jeff Grubb" width="500" height="281" src="https://www.youtube.com/embed/d0K-562uBMg?start=6938&#038;feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">574800</post-id>	</item>
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		<title>15 Best Linear Games You Need to Play [2023 Edition]</title>
		<link>https://gamingbolt.com/15-best-linear-games-you-need-to-play-2023-edition</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 07 Aug 2023 09:15:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[A Plague Tale: Requiem]]></category>
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		<category><![CDATA[gears of war 3]]></category>
		<category><![CDATA[God of War 3]]></category>
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		<category><![CDATA[Halo 3]]></category>
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		<category><![CDATA[Mass Effect 2]]></category>
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		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=560712</guid>

					<description><![CDATA[These linear experiences will always stand out in memory as some of the best gaming has ever had to offer. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">A</span>s games continue to get progressively larger and more elaborate, the desire for more compact, linear experiences continues to grow in gaming audiences. Thankfully, there isn&#8217;t much of a shortage of options on that front. If what you&#8217;re looking for is an excellent linear adventure with constant forward momentum, there&#8217;s plenty of amazing games from over the years to dive into. Here, we&#8217;re going to talk about a few that we feel are the best of the best.</p>
<p><b>A note before we begin:</b> for the purposes of this list, we&#8217;re looking exclusively at strictly linear games. If a game is open world, semi-open world, wide linear, Metroidvania, places emphasis on exploration designed around backtracking, or anything of the sort, you won&#8217;t see it on this list. We know that&#8217;s a pretty strict way of defining linear design in games, but the very purpose of this feature is to celebrate that, after all, so do keep something in mind as we move ahead.</p>
<p style="text-align: center;"><strong>#15. WOLFENSTEIN 2: THE NEW COLOSSUS</strong></p>
<p><iframe title="15 BEST Linear Games of All Time [2023 Edition]" width="500" height="281" src="https://www.youtube.com/embed/RQbkfCHN8uU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>MachineGames did an excellent job of redefining the <em>Wolfenstein </em>franchise with 2014&#8217;s <em>The New Order</em>, and then took the series&#8217; new formula to even greater heights with its sequel. The biggest strengths of <em>Wolfenstein 2: The New Colossus </em>obviously lie in its story and storytelling, and getting to witness its gleefully over-the-top cutscenes and wonderfully bizarre personalities in a story that remains captivating until the last second is an unforgettable experience. It helps, of course, that the action itself can also be a lot of fun.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">560712</post-id>	</item>
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		<title>15 Video Games That Pushed the Hardware to Their Absolute Limits</title>
		<link>https://gamingbolt.com/15-video-games-that-pushed-the-hardware-to-their-absolute-limits</link>
					<comments>https://gamingbolt.com/15-video-games-that-pushed-the-hardware-to-their-absolute-limits#respond</comments>
		
		<dc:creator><![CDATA[Usaid]]></dc:creator>
		<pubDate>Mon, 08 May 2023 09:56:31 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[marvel&#039;s spider-man: miles morales]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=550886</guid>

					<description><![CDATA[We present a rundown of 15 games that push the boundaries of what's possible with their respective systems.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">G</span>ames are a beautiful mix of art and technology, and developers have been constantly toying with new ideas and techniques that push the envelope of what’s possible with commercially available gaming hardware at any given time. We have been treated to plenty of games that pushed their target systems to the absolute limit, and today we will be looking at 15 such games.</p>
<p><strong>God of War 3 &#8211; PS3</strong></p>
<p><iframe title="15 GRAPHICALLY INTENSIVE Games That Pushed the Limits of Their Hardware" width="500" height="281" src="https://www.youtube.com/embed/1tMHT18yDgw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The series has always been a pioneer of jaw dropping spectacle and pristine visuals, and the third game was no different. Released back in 2010 for the PS3, it wowed players with its sense of scale that didn’t come at the cost of any compromise to the micro fidelity. The character models and environments were still some of the best on the market, and segments like the boss fight with Cronos were a strong reminder of the sheer graphical prowess of Sony’s PS3. While it wouldn’t obviously hold a candle to current gen graphics, it still holds up reasonably well by modern standards &#8211; which is yet another testament to the technical wizardry that Sony Santa Monica did with this release.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">550886</post-id>	</item>
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		<title>God of War &#8211; Every Boss Fight in the Series, Ranked</title>
		<link>https://gamingbolt.com/god-of-war-every-boss-fight-in-the-series-ranked</link>
					<comments>https://gamingbolt.com/god-of-war-every-boss-fight-in-the-series-ranked#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 08 Nov 2022 14:58:50 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[God of War]]></category>
		<category><![CDATA[god of war 2]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[god of war: chains of olympus]]></category>
		<category><![CDATA[god of war: ghost of sparta]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS2]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=531806</guid>

					<description><![CDATA[We rank every single boss fight in every God of War game. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">F</span>rom the very beginning, the <em style="font-size: revert; color: initial;">God of War </em><span style="font-size: revert; color: initial;">franchise has been known for delivering some of the best boss fights you&#8217;ll ever experience in video games, from thrilling set pieces of epic scale to grueling fights that put all of your skills to the ultimate test. </span><em style="font-size: revert; color: initial;">God of War Ragnarok </em><span style="font-size: revert; color: initial;">is coming soon, and the hope is that it will continue that tradition (and based on what we&#8217;ve seen of it so far, it certainly seems like things are shaping up that way). Before we dive into its offerings, however, here, we&#8217;re going to take a look back at all the major boss fights across all </span><em style="font-size: revert; color: initial;">God of War </em><span style="font-size: revert; color: initial;">instalments and rank them from worst to best- although there aren&#8217;t really any &#8220;bad&#8221; </span><em style="font-size: revert; color: initial;">God of War </em><span style="font-size: revert; color: initial;">boss fights, so it might be more accurate to say we&#8217;re ranking them from decent to spectacular.</span></p>
<p style="text-align: center;"><strong>#40. </strong><strong>SCYLLA (GOD OF WAR: GHOST OF SPARTA)</strong></p>
<p><iframe loading="lazy" title="Ranking All Boss Fights In The God of War Series - BEFORE YOU PLAY GOD OF WAR RAGNAROK" width="500" height="281" src="https://www.youtube.com/embed/4ulMXXY12us?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p><em>God of War: Ghost of Sparta&#8217;s </em>opening boss fight is very reminiscent of the likes of the likes of the Basilisk and the Hydra, in that it&#8217;s an intro boss fight that sees Kratos taking on a sea monster- but frankly, it&#8217;s not as good as any of them. It&#8217;s very short and doesn&#8217;t test the player at all, and the fact that the first encounter and the conclusion are separated by a decent chunk of gameplay doesn&#8217;t exactly help with the formidableness of the creature. Then again, the final QTE sequence does result in a pretty gory death for the Scylla, which is always fun to see.</p>
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		<title>10 Video Game Characters Who Sacrificed Themselves for the Greater Good</title>
		<link>https://gamingbolt.com/10-video-game-characters-who-sacrificed-themselves-for-the-greater-good</link>
					<comments>https://gamingbolt.com/10-video-game-characters-who-sacrificed-themselves-for-the-greater-good#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 01 Jul 2022 07:59:14 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[Batman: Arkham Knight]]></category>
		<category><![CDATA[Crisis Core: Final Fantasy 7]]></category>
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		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[Ikaruga]]></category>
		<category><![CDATA[Kingdom Hearts 3]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[NieR: Automata]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=520714</guid>

					<description><![CDATA[Even with the odds stacked against them and all alone, these characters fought and sacrificed themselves to ensure a better tomorrow.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ike any medium, video games offer stories about heroes and villains, peace and conflict. While a perfect ending may be the goal, things don&#8217;t always work out that way. Sometimes, a character must sacrifice everything, even themselves, because it&#8217;s the right thing. Let&#8217;s take a look at 10 such characters here. Spoilers follow so be warned.</p>
<p><strong>Arthur Morgan &#8211; Red Dead Redemption 2</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-422413" src="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-.jpg" alt="red dead redemption 2" width="720" height="404" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc-.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc--300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc--768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/red-dead-redemption-2-pc--1024x574.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Arthur Morgan has it pretty rough. With the Wild West simmering down, his leader Dutch Van der Linde taking great risks, and various forces plotting the gang&#8217;s downfall, he&#8217;s constantly on his guard. Nevertheless, Arthur is a warm presence in the gang, keeping things together even when later discovered to be dying from tuberculosis.</p>
<p>In the end, after finding out that Micah has been an informant for the Pinkertons, Arthur tries to convince Dutch of the betrayal (besides also helping John Marston make his escape). Even when the latter doesn&#8217;t believe him and Arthur is riddled with sickness while fighting off Micah, he still works to protect his friends. Eventually, he dies in peace, watching the sunrise, assuming the player has high honor.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">520714</post-id>	</item>
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		<title>All God of War Video Games Ranked from Worst to Best</title>
		<link>https://gamingbolt.com/all-god-of-war-video-games-ranked-from-worst-to-best</link>
					<comments>https://gamingbolt.com/all-god-of-war-video-games-ranked-from-worst-to-best#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Tue, 31 May 2022 18:36:49 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Feature]]></category>
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		<category><![CDATA[god of war 2]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[God of War: Ascension]]></category>
		<category><![CDATA[god of war: betrayal]]></category>
		<category><![CDATA[god of war: chains of olympus]]></category>
		<category><![CDATA[god of war: ghost of sparta]]></category>
		<category><![CDATA[PS2]]></category>
		<category><![CDATA[ps3. psp]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=518805</guid>

					<description><![CDATA[Charting the series' highest highs and lowest lows. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ike any franchise, <em>God of War </em>has had its lows, though they&#8217;ve been few and far between- some might even argue there haven&#8217;t been too many of them at all. Its highs, on the other hand, are as numerous as they are spectacular. Hopefully, the upcoming <em>God of War Ragnarok </em>will fall in the latter category, but while we wait for the highly anticipated sequel to arrive, here, we&#8217;re going to take a look back at the franchise&#8217;s past. Starting from its beginnings on the PS2 in 2005, right up until now, we&#8217;re going to talk about all <em>God of War </em>games, and rank them from worst to best.</p>
<p style="text-align: center;"><strong>#8. GOD OF WAR: BETRAYAL</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-518808" src="https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image.jpg" alt="god of war betrayal image" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image.jpg 1279w, https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2022/05/god-of-war-betrayal-image-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>God of War: Betrayal </em>was a mobile game before mobile games as we know them today even existed. It was a 2D sidescrolling Java title and extremely limited in its scope as such, and honestly, you&#8217;d be forgiven for not even being aware of its existence. It exists though, and it&#8217;s part of the series&#8217; canon- and you know what? It ain&#8217;t half bad. If you go in expecting a decent, enjoyable mobile game that successfully captures at least a fraction of what <em>God of War </em>is about, this delivers it. Expect anything more though, and you&#8217;ll be sorely disappointed.</p>
<p style="text-align: center;"><strong>#7. GOD OF WAR: ASCENSION</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-494066" src="https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension.jpg" alt="hecatonchires god of war ascension" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/hecatonchires-god-of-war-ascension-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>God of War: Ascension </em>almost killed the franchise. It wasn&#8217;t a bad enough game to warrant that kind of a reaction by any means, but even so, that reaction was easy to understand and even empathize with. That&#8217;s because even though it was a perfectly fine <em>God of War </em>game that did what <em>God of War </em>games had always done, it was little more than that. Yes, it had some decent boss fights, yes, it had typically gory combat, and yes, it looked great for it&#8217;s time- but it was nothing we hadn&#8217;t seen five times before it. It was just more <em>God of War</em>, and it did nothing to advance or shake up the series&#8217; formula – which was wearing thin by that time – in any way. It felt wholly unnecessary, and more than anything else, highlighted the series&#8217; desperate need for a reinvention- which, of course, it ended up getting&#8230; but we&#8217;ll get to that later.</p>
<p style="text-align: center;"><strong>#6. GOD OF WAR: CHAINS OF OLYMPUS</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/chains-of-olympus.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-321446" src="https://gamingbolt.com/wp-content/uploads/2018/01/chains-of-olympus.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/chains-of-olympus.jpg 1282w, https://gamingbolt.com/wp-content/uploads/2018/01/chains-of-olympus-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/chains-of-olympus-768x431.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/chains-of-olympus-1024x575.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>God of War: Chains of Olympus </em>had some tough expectations to live up to, seeing as it had the unenviable task of delivering a quintessential <em>God of War </em>experience on a decidedly less powerful handheld device that didn&#8217;t even have all the buttons and inputs that consoles did. But developer Ready at Dawn, who stewarded the game in Santa Monica Studio&#8217;s stead, did an excellent job. <em>Chains of Olympus </em>was everything one could want from a <em>God of War </em>game- only in truncated form. Maybe the game&#8217;s short length and relative lack of boss fights can be held against it, but it was still a brutal, adrenaline-fueled romp that delivered excellent action, looked great, and told a solid story that focus on Kratos&#8217; personal arc in a way that no other game in the series has.</p>
<p style="text-align: center;"><strong>#5. GOD OF WAR (2005)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/01/god-of-war-hydra.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-320222" src="https://gamingbolt.com/wp-content/uploads/2018/01/god-of-war-hydra.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/01/god-of-war-hydra.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/01/god-of-war-hydra-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/01/god-of-war-hydra-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/01/god-of-war-hydra-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The one that started it all. Viewed from a different lens, the original <em>God of War </em>may very well have a shot at being the #1 game here, or at least being somewhere in the top 3. Its legacy can never be diminished, and at the time, it was an absolutely revolutionary experience. Of course, if we&#8217;re going purely by merit, we do have to knock some points- <em>God of War </em>is still fun to play today, but parts of the game have not aged very well and can feel a little rough around the edges, while there&#8217;s also no denying that it has been thoroughly outmatched by its many successors in almost every possible way. Even so, given what it is, and especially what it was when it first came out, no one will ever be able to deny that this is one of the all-time greats in the history of PlayStation.</p>
<p style="text-align: center;"><strong>#4. GOD OF WAR: GHOST OF SPARTA</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-494063" src="https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta.jpg" alt="erynis ghost of sparta" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/erynis-ghost-of-sparta-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Ready at Dawn was up to the task of delivering a solid handheld <em>God of War </em>game with <em>Chains of Olympus, </em>and naturally, the studio ended up exceeding it with its follow-up. 2010&#8217;s <em>God of War: Ghost of Sparta </em>remains an excellent game. It tells a captivating story that, once again, explores a corner of Kratos&#8217; personal life that no other series instalment has cared to look at, and on top of that, its excellent, brutal combat, and its impressive visual fidelity, it also makes up for <em>Chains of Olympus&#8217; </em>few shortcomings with a healthy roster of exhilarating boss fights. Again, length is a bit of a issue here, but given how incredible the game is from start to finish, that issue is, ultimately, rather easy to overlook.</p>
<p style="text-align: center;"><strong>#3. GOD OF WAR 2</strong></p>
<p><iframe loading="lazy" title="All God of War Games Ranked From WORST TO BEST" width="500" height="281" src="https://www.youtube.com/embed/pkB5YskXOWc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>This game right here is partly why the original <em>God of War </em>isn&#8217;t placed higher in this list- because <em>God of War 2 </em>is pretty much the perfect sequel. Put aside the fact that it&#8217;s got a story that falls apart the moment you look at the logic of its time travel shenanigans for more than a second- because from beginning to end, <em>God of War 2 </em>is just a monster of a game. From combat to visuals, from boss fights to the fiery rage this series has always been known for, this game took everything that was good about its predecessor and dialed it all up to eleven. Very rarely have video game sequels managed to up the ante as successfully and as drastically as <em>God of War 2 </em>did. If <em>Ragnarok </em>can accomplish even half of what it did back in 2007 in terms of expanding on its predecessor&#8217;s excellent foundations, it&#8217;ll be an absolute masterpiece.</p>
<p style="text-align: center;"><strong>#2. GOD OF WAR 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-3-helios.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-327445" src="https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-3-helios.jpg" alt="" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-3-helios.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-3-helios-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-3-helios-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/03/god-of-war-3-helios-1024x576.jpg 1024w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p><em>God of War 3 </em>is, simply put, the purest, ultimate distillation of what this series used to be before it was radically reinvented in 2018 (again, we&#8217;ll get to that in a bit). Buckets of gore, gleefully excessive violence, angst and rage, a truly unparalleled sense of scale, and, of course, incredible boss fights and set pieces. Since its inception, <em>God of War </em>has been about those things, and every single one of those elements was in prime form in <em>God of War 3</em>. It was a thrill ride unlike any other, an absolute rollercoaster that never failed to make you feel like a murderous badass. One after another, <em>God of War 3 </em>delivered unforgettable moments that we fondly remember to this day, from the Poseidon boss fight to the legendary Cronos encounter and so much more. There are many who&#8217;ll probably argue that <em>God of War 2 </em>deserves to be higher on this list than <em>God of War 3</em>, but as far as we&#8217;re concerned, <em>God of War 3 </em>is the zenith of the series&#8217; formula.</p>
<p>Or, well, its old formula, at the very least. Speaking of which&#8230;</p>
<p style="text-align: center;"><strong>#1. GOD OF WAR (2018)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-497570" src="https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc.jpg" alt="god of war pc" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/10/god-of-war-pc-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>The most obvious #1 pick of all time, right? But it&#8217;s obvious for a reason. People have been waxing lyrical about <em>God of War (2018) </em>since the day it came out, ourselves included, so there&#8217;s nothing we can say that hasn&#8217;t been said before countless times already. But no amount of praise feels like it&#8217;s enough for this game. In so many ways, <em>God of War (2018) </em>is so diametrically opposed to what its predecessors was, from its more thoughtful and mature story and storytelling to its slowed, deliberate pacing to its over-the-shoulder perspective to its cavalcade of gameplay changes. And yet, in spite of all that, it still very much feels like a <em>God of War </em>game, like an extension and natural evolution of the franchise. Striking that sort of balance should be impossible, and yet <em>God of War (2018) </em>does it so convincingly and so confidently, you almost end up taking it for granted.</p>
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		<title>Should God of War Ragnarok Model Itself After God of War 3?</title>
		<link>https://gamingbolt.com/should-god-of-war-ragnarok-model-itself-after-god-of-war-3</link>
					<comments>https://gamingbolt.com/should-god-of-war-ragnarok-model-itself-after-god-of-war-3#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Wed, 18 May 2022 10:15:33 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Editorials]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[god of war ragnarok]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[SIE Santa Monica Studio]]></category>
		<category><![CDATA[sony]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=517480</guid>

					<description><![CDATA[As the last game in God of War's Norse saga, Ragnarok should take cues from how God of War 3 wrapped things up in Greece. ]]></description>
										<content:encoded><![CDATA[<p><em><span class="bigchar">G</span>od of War Ragnarok </em>is the sort of game that would be hotly anticipated regardless of what the circumstances were- it&#8217;s a new mainline <em>God of War </em>game. <em>Of course </em>people are going to be excited. But as luck would have it, the circumstances surrounding this game in particular are the sort that make it doubly exciting for fans of the series. Yes, it&#8217;s a new <em>God of War </em>game. On top of that, however, it&#8217;s also following up on what is considered by many to be the best game in the series, and one of the best games of its generation. And on top of <em>that, </em><em>Ragnarok </em>is also going to wrap up the series&#8217; Norse saga.</p>
<p><iframe loading="lazy" title="God of War Ragnarok Should Model Itself After God of War 3" width="500" height="281" src="https://www.youtube.com/embed/Vg4VEPoCPl8?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The latter came as quite a surprise when it was confirmed by SIE Santa Monica last year. <em>God of War </em>had six games in its Greek era (seven, if you count the mobile title <em>God of War: Betrayal</em>), and the widely held assumption was that though the series probably wouldn&#8217;t spend quite as long in Scandinavian mythology, it would, at the very least, be a trilogy. Sure enough, the way the first game went, the way its story ended, and the things it set up for its sequel certainly seemed to suggest that as well. Finding out that <em>Ragnarok </em>wouldn&#8217;t be the middle chapter of a trilogy but the final one in a duology was quite surprising then.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-493023" src="https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2.jpg" alt="god of war ragnarok" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/god-of-war-ragnarok-image-2-2-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Like everyone else, we&#8217;ve had a lot of questions about <em>God of War Ragnarok </em>since the game was properly unveiled last year, and a great many of them revolve around that fact. Given the fact that Kratos (and probably Atreus) is leaving Scandinavia at the end of <em>Ragnarok</em>, there&#8217;s plenty of interesting questions that have emerged. For starters, how long will the game be? There&#8217;s a lot of story to wrap up, a lot of questions to answer, a lot of Aesir, Vanir, and Jotun to fight and kill, a lot of key Norse mythology events to be depicted. Doing all of that in one single game is going to be far from easy for Santa Monica Studio.</p>
<p>Thankfully, they don&#8217;t have to look to far for inspiration. <em>God of War </em>itself has done similar things in the past. 2010&#8217;s <em>God of War 3, </em>the final game in the series&#8217; Greek era chronology, is the perfect game for <em>Ragnarok </em>to model itself after, and for so many reasons. No, we&#8217;re not talking about gameplay mechanics or design, or even the content of its story or the nature of its bigger narrative beats. We&#8217;re talking about two things that are going to be incredibly important to the game- pacing, which will be crucial to nail down, given how packed <em>Ragnarok </em>probably needs to be; and scale, which is, and always has been, one of this series&#8217; most crucial pillars.</p>
<p>Let&#8217;s talk about the latter first. From its inception in 2005 right up until this moment, <em>God of War </em>is a series that has prided itself on its scale- and not just its scale, but also the escalation of its scale. The original <em>God of War </em>on the PS2 was by no means a small game in terms of scale by any stretch of the imagination, but when you look at how things got cranked up to 11 in <em>God of War 2 </em>and especially in <em>God of War 3</em>, the first game seems almost quaint in comparison. And it was a very natural escalation- given how the story was progressing, where it would end, and how it would get there, it made perfect sense for that insane escalation in scale. <em>God of War 3 </em>begins with the army of Titans scaling Mt. Olympus and Kratos fighting in a battle of epic proportions, and it ends with the utter and absolute destruction of the Greek world, which is wracked with diseases, floods, the souls of the damned wreaking havoc on everyone, and anything else that could possibly go wrong.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-494062" src="https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3.jpg" alt="cronos god of war 3" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/cronos-god-of-war-3-768x432.jpg 768w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>Obviously, when <em>God of War Ragnarok </em>kicks off, Kratos himself is going to be in a very different place, as a person, to where he was in <em>God of War 3</em>. Earlier, the one and only thing on his mind was vengeance. Now, he&#8217;s entirely too reluctant to get involved in things. He just wants to protect his son and live an uneventful life. That&#8217;s not going to happen, of course, but even when he <em>is </em>forced to get involved in things, he&#8217;s going to try his damndest to keep that famous anger of his in check, to not blindly murder anything and everything he sees without a second thought, to not lay waste to everything in his path. For better or worse, he&#8217;s trying to teach Atreus to be better than he was.</p>
<p>That means <em>Ragnarok </em>likely won&#8217;t see Kratos going on the sort of rampage he went on in <em>God of War 3- </em>but circumstances might force his hand to get into fights he has no intention of participating in. When the likes of Odin, Thor, and their followers come knocking, Kratos will <em>have </em>to fight and defeat them. And when he&#8217;s fighting the otherworldly beings with unimaginable powers, <em>God of War Ragnarok </em>should look to escalate things in a similar manner to how <em>God of War 3 </em>did it.</p>
<p>And of course, when Kratos and Atreus are inevitably fighting against a relentless barrage of unearthly foes, pacing will be something that the game will have to nail as well. Our assumption (and our hope) is that <em>God of War Ragnarok </em>will be full of those huge set piece moments and boss fights that the series has always been known for, as Kratos and Atreus move from one fight to the next, one challenge to the next, one obstacle to the next, all the way until the end when they finally come face to face with Odin (if that is, indeed where the game will end). <em>God of War 3 </em>was not too different in that regard, and at times, it almost felt like a boss rush game, where Kratos was plowing through what felt like an endless line of bosses. Adopting a similar pacing and structure might just be <em>Ragnarok&#8217;s </em>best path forward.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-492985" src="https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor.jpg" alt="God of War Ragnarok Thor" width="720" height="405" srcset="https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor-15x8.jpg 15w, https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2021/09/God-of-War-Ragnarok-Thor-1536x864.jpg 1536w" sizes="auto, (max-width: 720px) 100vw, 720px" /></a></p>
<p>That might prove to be harder to execute in <em>God of War Ragnarok </em>than it was in <em>God of War </em><em>3 </em>through. There&#8217;s a lot more meaty narrative content for <em>Ragnarok </em>to get into than there was in <em>God of War 3</em>&#8211; the latter&#8217;s story was fairly one-dimensional, its character arcs lacking too much depth and nuance, its mysteries and questions almost non-existent. That couldn&#8217;t be further from the truth than it is in <em>Ragnaro</em><em>k, </em>and balancing all of that with with a relentless pace of bosses and set piece moments could prove to be more than a little complicated. And if the game decides to shoulder the responsibility of also setting up the series&#8217; next major arc after Scandinavia? Well, that&#8217;s just another ball in the air for Santa Monica Studio to keep its eye on.</p>
<p>At this point, all we can do is speculate. A lot of this is <em>built </em>on speculations, in fact. We&#8217;re assuming that Kratos and Atreus will be going through a cavalcade of foes in <em>Ragnarok</em>, that the Norse era will end not too dissimilarly from how the Greek era ended- with all (or most) of Kratos&#8217; enemies dead. For all we know, that&#8217;s not going to be the case at all, in which case the game&#8217;s scale and pacing might end up adopting entirely different styles.</p>
<p>One way or another, this being the final game in <em>God of War&#8217;s </em>Norse saga has certainly made things infinitely more interesting- and they were already pretty damn interesting as it was.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
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		<title>PS4 Titles Are Seemingly Being Patched With Enhancements Ahead of PS5 Launch</title>
		<link>https://gamingbolt.com/ps4-titles-are-being-seemingly-patched-with-enhancements-ahead-of-ps5-launch</link>
					<comments>https://gamingbolt.com/ps4-titles-are-being-seemingly-patched-with-enhancements-ahead-of-ps5-launch#respond</comments>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Sun, 25 Oct 2020 18:45:13 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Rumors]]></category>
		<category><![CDATA[Concrete Genie]]></category>
		<category><![CDATA[God of War]]></category>
		<category><![CDATA[God of War 3]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[ps5]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[The Last of Us Remastered]]></category>
		<category><![CDATA[until dawn]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=459981</guid>

					<description><![CDATA[Sony seems to be adding next-gen-ready enhancements to various PS4 games.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-445042" src="https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2.jpg" alt="ps5" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2020/06/ps5-1-2-1536x864.jpg 1536w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>When the PS5 launches this November, it will be able to play <a href="https://gamingbolt.com/ps4-backwards-compatibility-on-ps5-detailed-game-boost-and-non-supported-titles-revealed">all but less than a dozen PS4 games</a> released to date. Many of the games it runs via backward compatibility will also benefit from added boosts and enhancements to leverage the next-gen console&#8217;s most powerful hardware. And with the PS5&#8217;s launch right around the corner, it seems Sony have been stealthily releasing new patches for various PS4 games in preparation.</p>
<p><em>The Last of Us Remastered </em>recently received a patch, following which its load times have been cut down from over a minute to just fourteen seconds, while it seems <em>God of War (2018), God of War 3, </em>and <em>Until Dawn </em>have also received similar updates that cut down load times. Meanwhile, as <a href="https://www.videogameschronicle.com/news/ps4-games-are-reportedly-having-their-load-times-drastically-improved-ahead-of-ps5/" target="_blank" rel="noopener noreferrer">VGC</a> points out, it seems that <em>Concrete Genie </em>also recently received a new patch.</p>
<p>As per users on <a href="https://www.resetera.com/threads/sonys-been-randomly-releasing-patches-for-god-of-war-astro-bot-spider-man-and-more-games-could-this-mean-enhancements-or-support-for-ps5-features.307222/" target="_blank" rel="noopener noreferrer">ResetEra</a>, the likes of <em>Astro Bot Rescue Mission, Everybody&#8217;s Golf VR, Marvel&#8217;s Spider-Man, </em>and <em>PSVR Worlds </em>have also received patches. Meanwhile, we also know that last week <a href="https://gamingbolt.com/final-fantasy-7-remake-gets-first-update-out-of-nowhere"><em>Final Fantasy 7 Remake </em>got its first post-launch patch out of the blue</a>.</p>
<p>None of these have been confirmed by Sony as patches that add enhancements for the PS5, but in many cases (such as <em>God of War 3</em>) these patches are suddenly being added in after years of inactivity for those games, which just seems like too much of a coincidence.</p>
<p>We&#8217;ve previously also heard that select PS4 and PS VR games <a href="https://gamingbolt.com/ps5-promises-faster-and-smoother-frame-rates-in-select-ps4-and-ps-vr-games">will enjoy boosted frame rates</a> on the PS5, while backward compatible titles will also <a href="https://gamingbolt.com/ps5-backward-compatibility-will-take-advantage-of-some-of-the-consoles-new-ux-features">use some of the new UX features</a> being introduced with the new console.</p>
<p>Sony have been sending out the PS5 to various media outlets and influencers, so hands-on impressions and new details on the console should be coming in soon. Stay tuned for GamingBolt for all the updates.</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">God of War 3 Remastered and God of War (2018) both received updates in the last few days, for the first time in years. Both titles will likely benefit from PlayStation 5 boost mode in this case. I wonder if there’s anything else hidden inside&#8230;</p>
<p>&mdash; Lance McDonald (@manfightdragon) <a href="https://twitter.com/manfightdragon/status/1319565372383612930?ref_src=twsrc%5Etfw">October 23, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
<p>https://twitter.com/VizualDze/status/1320309315018915841</p>
<blockquote class="twitter-tweet" data-width="500" data-dnt="true">
<p lang="en" dir="ltr">Seems Sony found a way to compress their games much more efficiently.  They have been recently updating their games and for example TLOU Remaster loads like this now </p>
<p>This thing will be crazy fast of <a href="https://twitter.com/hashtag/ps5?src=hash&amp;ref_src=twsrc%5Etfw">#ps5</a><a href="https://t.co/vUOEuY05qv">https://t.co/vUOEuY05qv</a> <a href="https://t.co/50ATZEDDWk">pic.twitter.com/50ATZEDDWk</a></p>
<p>&mdash; Droid (@Alejandroid1979) <a href="https://twitter.com/Alejandroid1979/status/1320082266815594501?ref_src=twsrc%5Etfw">October 24, 2020</a></p></blockquote>
<p><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></p>
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		<title>15 Best PlayStation Exclusive Boss Fights</title>
		<link>https://gamingbolt.com/15-best-playstation-exclusive-boss-fights</link>
		
		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 03 Aug 2020 10:03:37 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[bloodborne]]></category>
		<category><![CDATA[Demon's Souls]]></category>
		<category><![CDATA[God of War]]></category>
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		<category><![CDATA[horizon zero dawn]]></category>
		<category><![CDATA[Marvel’s Spider-Man]]></category>
		<category><![CDATA[Metal Gear Solid 4]]></category>
		<category><![CDATA[nioh 2]]></category>
		<category><![CDATA[Persona 3]]></category>
		<category><![CDATA[ratchet and clank: a crack in time]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[Shinobi]]></category>
		<category><![CDATA[the last of us part 2]]></category>
		<category><![CDATA[Yakuza 6]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=450240</guid>

					<description><![CDATA[A true embarrassment of riches. ]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>hroughout the long and storied history of PlayStation, Sony&#8217;s family of devices has played host to countless games that have offered up some truly amazing boss fights that stand out in our memories to this day, either because of how dramatic they were, or how challenging they were, or how <em>fun </em>they were, or any number of other reasons. In this feature, we&#8217;re going to talk about fifteen such boss fights.</p>
<p><em><strong>NOTE: </strong></em>There will be spoilers ahead for all games mentioned in this feature, so if we&#8217;re talking about a game you want to avoid spoilers for, skip ahead to the next entry.</p>
<p><strong>CRONOS (GOD OF WAR 3)</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-422875" src="https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3.jpg" alt="cronos god of war 3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/cronos-god-of-war-3-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>The Cronos boss fight in <em>God of War 3 </em>is the perfect encapsulation of everything this series is about. The sheer scope of this entire fight is simply staggering, and the brutality that Kratos exhibits while taking the Titan down – from ripping off his fingernail to stabbing him through the throat – are the epitome of that era of <em>God of War. </em>In <em>God of War (2018), </em>when Atreus sees a dragon and asks Kratos if he can kill something that big, it&#8217;s hard not to laugh and immediately think back to the time he killed a creature literally the size of a mountain.</p>
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