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	<title>GungHo Entertainment &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>Let It Die Passes 6 Million Downloads</title>
		<link>https://gamingbolt.com/let-it-die-passes-6-million-downloads</link>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 03 Mar 2020 03:38:19 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=433591</guid>

					<description><![CDATA[It won't die.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2018/04/Let-It-Die.jpg"><img fetchpriority="high" decoding="async" class="alignnone wp-image-335161" src="https://gamingbolt.com/wp-content/uploads/2018/04/Let-It-Die.jpg" alt="Let It Die" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2018/04/Let-It-Die.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2018/04/Let-It-Die-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2018/04/Let-It-Die-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2018/04/Let-It-Die-1024x576.jpg 1024w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Way back in 2016, <em>Let It Die</em> launched. The game had a lot of the signature weirdness we&#8217;ve come to know and love from Grasshopper, along with a surprisingly solid hack and slash gameplay system. The roguelike caught several by surprise, and it seems, despite the name, it&#8217;s going to be living on for the foreseeable future.</p>
<p>Via a press release, publisher GungHo Entertainment announced the game had passed a major milestone- it&#8217;s surpassed 6 million downloads. <a href="https://gamingbolt.com/let-it-die-now-at-4-million-downloads">That&#8217;s up 2 million from the last we heard in February 2018</a>. The game is free-to-play, of course, so that doesn&#8217;t necessarily represent the money made, but 6 million downloads across only two platforms (PS4 and PC) is nothing to sneeze at.</p>
<p>An in-game event is planned for the milestone, but no details were given as of now. The game is currently running and free-to-play to all PS4 players, as well as on PC via Steam. We&#8217;ll keep you updated on more milestones as well as details on the upcoming event.</p>
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		<title>Teppen, Capcom-Themed Digital Card Battle Game, Available Now For iOS And Android</title>
		<link>https://gamingbolt.com/teppen-capcom-themed-digital-card-battle-game-available-now-for-ios-and-android</link>
					<comments>https://gamingbolt.com/teppen-capcom-themed-digital-card-battle-game-available-now-for-ios-and-android#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Thu, 04 Jul 2019 18:47:37 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[capcom]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Teppen]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=406816</guid>

					<description><![CDATA[It's a Capcom crossover you can fit in your pocket.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/07/Teppen.jpg"><img decoding="async" class="alignnone wp-image-406819" src="https://gamingbolt.com/wp-content/uploads/2019/07/Teppen.jpg" alt="" width="620" height="310" srcset="https://gamingbolt.com/wp-content/uploads/2019/07/Teppen.jpg 1000w, https://gamingbolt.com/wp-content/uploads/2019/07/Teppen-300x150.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/07/Teppen-768x384.jpg 768w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Last month we reported that Capcom had sent out a surprise to many online influencers in the form of a digital card game, <a href="https://gamingbolt.com/capcom-reveals-crossover-card-battle-game-project-battle">then called Project Battle</a>, with no real indication as to how far along the game was or when to expect a full version. Well, as it turns out, it was right around the corner as the game, now officially named <em>Teppen</em>, is available today.</p>
<p>The game draws from multiple different Capcom franchises, including the likes of <em>Resident Evil</em>, <em>Devil May Cry,</em> <em>Mega Man</em> and, naturally, <em>Street Fighter</em>. It is a card game that you play with a real time battle system, making it much more fast paced than these types of games typically are. It includes a solo mode for specific heroes from their respective franchise, as well as multiple different multiplayer modes with ranked and casual. You can get the full breakdown of the system and how it works in the trailer below.</p>
<p><em>Teppen</em> is a free to play mobile title and it is available now across all compatible iOS and Android devices.</p>
<p><iframe title="GAME PV (GET IT ON GooglePlay) | TEPPEN" width="500" height="281" src="https://www.youtube.com/embed/xtzqrZhhjuQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">406816</post-id>	</item>
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		<title>Let It Die Now At 4 Million Downloads</title>
		<link>https://gamingbolt.com/let-it-die-now-at-4-million-downloads</link>
					<comments>https://gamingbolt.com/let-it-die-now-at-4-million-downloads#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 12 Feb 2018 23:46:34 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[grasshoper manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Suda51]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=324215</guid>

					<description><![CDATA[Free to play action game hits a major milestone.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-1.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-226372 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-1.jpg" alt="Let It Die Promo Image" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-1.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-1-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Suda51’s Grasshopper Manufacture&#8217;s <em>Let It Die</em>, the roguelike action game that they launched for the PS4 at the end of 2016 to great player reception and acclaim, has now apparently hit a major milestone- it has been downloaded 4 million times since its release.</p>
<p>The game is, of course, a free to play title, which means that the number of downloads in and of itself isn&#8217;t a very representative stat; but with that said, 4 million downloads is impressive, no matter how you slice it. The previous major milestone the game hit was 3 million downloads, which was back in May 2017, so it looks like the pace has sort of slowed down a bit since then.</p>
<p>If you haven&#8217;t already tried the game, feel free to download it and check it out for yourself- the monetization in the game is unintrusive, and the actual action gameplay is hugely satisfying, and should speak to a generation of gamers brought up on a diet of <em>Dark Souls</em>, and other games following in its vein.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">324215</post-id>	</item>
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		<title>Let It Die Surpasses 2 Million Downloads</title>
		<link>https://gamingbolt.com/let-it-die-surpasses-2-million-downloads</link>
					<comments>https://gamingbolt.com/let-it-die-surpasses-2-million-downloads#comments</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 14 Feb 2017 15:32:52 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=289845</guid>

					<description><![CDATA[People won't let this game die.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-226373 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2.jpg" alt="Let It Die Promo Image" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>I&#8217;m not sure many people expected much from GungHo Entertainment&#8217;s <em>Let It Die</em>, right until the moment it released- at which point, it revealed itself to be an excellent, compelling roguelike, that everyone ended up falling in love with. This reflected in the success the game saw, too- last month, GungHo revealed that the game had crossed a million downloads worldwide.</p>
<p>Today, that number has climbed up to 2 million downloads worldwide, meaning a lot more people have been playing and trying Suda51&#8217;s free to play roguelike action game for themselves. While we don&#8217;t know how many people have purchased content for the game, or how much &#8211; since this is how the game will actually make money, this is the metric that we presume GungHo are most interested in &#8211; but if so many people are playing the game, it&#8217;s not a stretch to assume that a lot of them may be purchasing content for it, too.</p>
<p><em>Let It Die</em> is available exclusively on the PS4.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">289845</post-id>	</item>
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		<title>Let It Die Gets A New Trailer</title>
		<link>https://gamingbolt.com/let-it-die-gets-a-new-trailer</link>
					<comments>https://gamingbolt.com/let-it-die-gets-a-new-trailer#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Tue, 19 Apr 2016 15:03:59 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263754</guid>

					<description><![CDATA[Not dead yet.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg"><img loading="lazy" decoding="async" class="size-full wp-image-227202 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg" alt="Let It Die PS4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Suda51&#8217;s upcoming PS4 exclusive free to play action game, <em>Let It Die</em>, has received a brand new teaser that shows us more of the enigmatic game, most of which continues to be a mystery even now. But this trailer, sadly, while being slickly cut and generally rather exciting, ultimately raises far more questions than it answers- it looks like we&#8217;ll have to wait before we know more about <em>Let It Die.</em></p>
<p>Thankfully, the game is scheduled to be at PAX East, as part of publisher GungHo Online Entertainment booth, where it will also be playable, so we don&#8217;t have to wait long now before we know exactly what the heck this game <em>is.</em></p>
<p>You can check out the trailer for yourself below. We also get a video message from Suda, and from GungHo Online Entertainment’s CEO Kazuki Morishita, who both introduce the new gameplay footage to us. Let us know what you think in the comments.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/pNLxtYnxwAE" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">263754</post-id>	</item>
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		<title>Let It Die Launching on PS4 This Year, New Gameplay Footage Inside</title>
		<link>https://gamingbolt.com/let-it-die-launching-on-ps4-this-year-new-gameplay-footage-inside</link>
					<comments>https://gamingbolt.com/let-it-die-launching-on-ps4-this-year-new-gameplay-footage-inside#respond</comments>
		
		<dc:creator><![CDATA[Pramath]]></dc:creator>
		<pubDate>Mon, 11 Apr 2016 21:08:43 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[Suda51]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=263060</guid>

					<description><![CDATA[Let it go, let it go, can't hold it back anymore.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg" rel="attachment wp-att-227202"><img loading="lazy" decoding="async" class="size-full wp-image-227202 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg" alt="Let It Die PS4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Suda51&#8217;s <em>Let It Die</em> will be launching exclusively on the PlayStation 4 this year, publisher GungHo Interactive announced today at PAX East. The new game will be free to play, and has been described as a combination of a brawler and a survival action game, and is Suda&#8217;s first new game for this generation of consoles.</p>
<p>The announcement of the game&#8217;s release later this year was also accompanied by some new gameplay footage for the title, which you can see for yourself below. As is the case with just about everything else that Suda51 does, it looks manically insane and over the top.</p>
<p>Hopefully, <em>Let It Die</em> is as compelling an experience as <em>Lollipop Chainsaw</em> and <em>No More Heroes</em> were back in their day, and doesn&#8217;t just focus on its zany quirkiness at the expense of everything else. Let us know what you think of the new gameplay footage in the comments section.</p>
<p><iframe loading="lazy" src="https://www.youtube.com/embed/1wra4VI_vik" width="620" height="349" frameborder="0" allowfullscreen="allowfullscreen"></iframe></p>
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		<title>Let It Die Wiki &#8211; Everything you need to know about the game</title>
		<link>https://gamingbolt.com/let-it-die-wiki</link>
					<comments>https://gamingbolt.com/let-it-die-wiki#comments</comments>
		
		<dc:creator><![CDATA[Martin Toney]]></dc:creator>
		<pubDate>Tue, 31 Mar 2015 07:05:26 +0000</pubDate>
				<category><![CDATA[Video Game Wikis]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Let It Die]]></category>
		<category><![CDATA[ps4]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=226324</guid>

					<description><![CDATA[Everything you need to know about Let It Die.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">L</span>et It Die is an upcoming and brand new IP that is currently being developed by Grasshopper Manufacture of No More Heroes, Killer 7 and Lollipop Chainsaw fame with director Goichi Suda or &#8220;Suda 51&#8221; at the helm.</p>
<p>The game is a free to play action game that uses hack and slash gameplay mechanics and is currently set to be published by GungHo Online Entertainment after it acquired Grasshopper Manufacture in 2013. Let It Die is expected to release in 2015 and a tie-in app is also planned for mobile devices.</p>
<p><div class="quick-jump">+ Quick Jump To</div>
<ul class="quick-jump-menu">
<li><a href="#Development">1. Development</a></li>
<li><a href="#Story">2. Story</a></li>
<li><a href="#Gameplay">3. Gameplay</a></li>
<li><a href="#Characters">4. Characters</a></li>
</ul></p>
<h2><a id="Development"></a>Development</h2>
<p style="text-align: center;"><script src="https://www.springboardplatform.com/js/overlay"></script><iframe loading="lazy" id="bolt019_1502719" src="https://cms.springboardplatform.com/embed_iframe/475/video/1502719/bolt019/gamingbolt.com/10" width="620" height="349" frameborder="0" scrolling="no"></iframe></p>
<p>Let It Die was first revealed to the public at Sony Computer Entertainment Japan&#8217;s press event in September 2013. At this time, the game was still working under the title Lily Bergamo which was later changed to Let it Die.</p>
<p>It was shown again at Tokyo Game Show in 2013 where further information was revealed to the media and public. At the event, the game&#8217;s protagonist was confirmed to be named Tae Loroi and later that Lily Bergamo had been cancelled with Let it Die taking its place because of essentially being the same game.</p>
<p>Gematsu reported at the time that, &#8220;As it turns out, Let it Die is essentially the same game as the previously revealed Lily Bergamo that was shown off last fall, retaining the original idea of what the team is calling an &#8216;extreme action game&#8217; coupled with asynchronous online gameplay while expanding on them with survival aspects. The transition to the game in its current form commenced around the end of last year as a result of the previously mentioned creative soul searching that Suda and company underwent.&#8221;</p>
<p>Following this revelation, it was at E3 2014 that the game was officially re-announced as Let It Die. It is expected to launch some time in 2015 and has been developed on Epic Games&#8217; Unreal Engine 4.</p>
<h2><a id="Story"></a>Story</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-227202" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg" alt="Let It Die PS4" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die_PS4-300x169.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-1.jpg"><br />
</a>Following the re-branding of Lily Bergamo to Let it Die, there&#8217;s nothing really known about the game&#8217;s story. What we do know is that it will still feature its companion app and that the core concept of having the game be an &#8220;extreme&#8221; action hack and slash title remains.</p>
<h2><a id="Gameplay"></a>Gameplay</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-226373" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2.jpg" alt="Let It Die Promo Image" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-2-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Let It Die operates on the free to play business model and features violently over-the-top hack and slash mechanics. The death of the player is expected to be important as dying will allegedly see you inserted into another player&#8217;s world. These worlds aren&#8217;t solely inhabited by other players though -the game will have normal AI enemies in it too.</p>
<p>While it hasn&#8217;t been elaborated on just yet, the game does feature a levelling system that is thought to improve the player&#8217;s character and/or equipment. Some players have been shown to be largely unclothed except for a helmet whereas others are wearing full body armour. Whether or not these are just aesthetic or will change the game isn&#8217;t yet clear.</p>
<p>Following the release of the Tokyo Game Show trailer, Let It Die was revealed to be very visceral and full of blood and gore. Players are seen hacking of limbs, impaling each other with weapons and shot multiple times in the face with a crossbow. A massive flame thrower was also spotted in the trailer.</p>
<h2><a id="Characters"></a>Characters</h2>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-11.jpg"><img loading="lazy" decoding="async" class="aligncenter size-full wp-image-226374" src="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-11.jpg" alt="Let It Die Promo Image" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-11.jpg 620w, https://gamingbolt.com/wp-content/uploads/2015/03/Let-It-Die-11-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>There is currently no information about Let It Die&#8217;s non-playable characters or whether the story will feature any.</p>
<p><em>Note: This wiki will be updated once we have more information about the game.</em></p>
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		<title>Dokuro Review</title>
		<link>https://gamingbolt.com/dokuro-review</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Fri, 16 Jan 2015 16:15:05 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Dokuro]]></category>
		<category><![CDATA[game arts]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[Steam]]></category>
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					<description><![CDATA[Can charm and appealing visuals carry Dokuro or is this PC port lacking some meat on its bones?]]></description>
										<content:encoded><![CDATA[<p><span style="float: left; color: #b00000; font-family: Georgia; font-size: 60px; line-height: 35px; padding-right: 6px;">G</span>ame Arts is a developer more associated with JRPGs like Grandia and Lunar. Though it has the odd title here and there like Gungriffon: Allied Strike and even development on Super Smash Bros. Brawl for the Wii, we haven&#8217;t seen the studio attempt a puzzle platformer like Dokuro. Releasing for the PS Vita first before arriving on iOS and Android, publisher Gungho Online Entertainment decided to bring the fairy tale-esque romp to the PC via Steam. The results are faithful to the original portable title but there are plenty of missed opportunities for the PC port.</p>
<p>Dokuro isn&#8217;t too heavy on the story, using it as a set-up to justify the various puzzles and children&#8217;s book visuals more than anything else. The Dark Lord captures a princess and marries her. However, as so often happens in these kinds of set-ups, the princess spurns the Dark Lord and cries her eyes out, attracting the sympathy of Dokuro. As a measly little skeleton, Dokuro chooses the goodness in his heart over serving the Dark Lord and attempts to escort the princess out of the castle.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_3.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-126240 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_3.jpg" alt="dokuro_3" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_3.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_3-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_3-1024x575.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "Dokuro is primarily a puzzle game with some platforming and hack-and-slash elements thrown in. As you traverse the castle, you'll need to find a way for the princess to safely make her from one point to the next."   
      </p></p>
<p>Again, despite Dokuro not having a very meaty story, it does an excellent job of presenting it. The art-style is simple but incredibly beautiful with a chalky edge to character models and a whimsical but grimy tone to the Dark Lord&#8217;s castle. Character animations are nuanced without being distracting. The princess&#8217;s frightened shouts and Dokuro&#8217;s limited but endearing facial expressions help tether you to the characters. The music is similarly great with its reliance on old folksy, medieval tunes.</p>
<p>Dokuro is primarily a puzzle game with some platforming and hack-and-slash elements thrown in. As you traverse the castle, you&#8217;ll need to find a way for the princess to safely make her from one point to the next. This involves hitting and rotating switching, stopping pendulums mid-swing to allow her to cross safely, swatting away enemies and timing your double jumps accordingly.</p>
<p>A magical potion comes into play very early which allows Dokuro to transform into a handsome prince. The transformation is more than just cosmetic as it allows you to effectively slice up foes and carry the princess across areas she&#8217;d otherwise be unable to traverse. It also has its disadvantages in that you can&#8217;t double jump or jump high while carrying the princess. Dokuro also has access to a magic chalk piece which can be used to connect ropes to platforms &#8211; the mouse is also used to rotate switches in given situations.</p>
<p>For all of its simple mechanics, Dokuro finds a ton of different unique puzzles to challenge players. A particular puzzle in the second area has you using the princess&#8217;s own movement to trigger a switch in order to shuffle boxes around and make it across (without killing you both, obviously). The typical box pushing puzzles make way for a boss battle wherein you have to shift a box with spikes on top around the battlefield. As the boss lands on it, it will receive damage while being open to your attacks. It&#8217;s mechanics like those that make Dokuro a good time-waster in between breaks.</p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_1.jpg"><img loading="lazy" decoding="async" class=" size-full wp-image-126238 aligncenter" src="https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_1.jpg" alt="dokuro_1" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_1.jpg 1280w, https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_1-300x168.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/12/dokuro_1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><p class='review-highlite' >
        "It doesn't help that Game Arts did next to nothing to appeal to PC gamers with the port. Keep in mind that the original game released roughly 2.5 years ago yet there are no options for higher resolutions or customizable controls."   
      </p></p>
<p>The problem is that its difficulty doesn&#8217;t always follow a steady curve. One minute you could be navigating a level and rotating switches to safely transport the princess across and the next, you&#8217;ll be completely befuddled. At its core, Dokuro doesn&#8217;t lend itself well to lengthy play sessions. With the lack of overall character or plot development, you&#8217;ll find yourself moving from one area to the next, motivated solely by your curiosity in what puzzle lies next. On the PS Vita or mobiles, it&#8217;s not a big deal but on the PC, it feels like a certain spark is missing from Dokuro.</p>
<p>It doesn&#8217;t help that Game Arts did next to nothing to appeal to PC gamers with the port. Keep in mind that the original game released roughly 2.5 years ago yet there are no options for higher resolutions or customizable controls. Gamepad support is also missing and though Dokuro is easy enough to play on the keyboard, it does tend to feel awkward in some situations &#8211; such as when using the mouse for controlling the chalk.</p>
<p>There are also copious amounts of screen tearing in the game and there are no additional graphical options for alleviating this. Dokuro could have at least benefited from the 1080p resolution treatment but alas, it wasn&#8217;t meant to be.</p>
<p>On the surface, Dokuro is worth checking out and idly playing when you feel like challenging yourself. The pleasing aesthetics and music ensure a fun experience each time, aside from the odd few irritating times you&#8217;ll have with some of the puzzles. It&#8217;s just a shame that Game Arts didn&#8217;t do anything to make it truly stand out in the crowded PC space.</p>
<p><em><span style="color: #ff6600;"><strong>This game was reviewed on the PC.</strong></span></em></p>
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		<title>Lily Bergamo Dev: PS4&#8217;s Speed &#8220;Really Puts us at Ease&#8221;</title>
		<link>https://gamingbolt.com/lily-bergamo-dev-ps4s-speed-really-puts-us-at-ease</link>
					<comments>https://gamingbolt.com/lily-bergamo-dev-ps4s-speed-really-puts-us-at-ease#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 19 Feb 2014 08:39:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Grasshopper Manufacture]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[Lily Bergamo]]></category>
		<category><![CDATA[ps4]]></category>
		<category><![CDATA[suda 51]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=187465</guid>

					<description><![CDATA[Goichi Suda talks about the console's speed and how Lily Bergamo came about.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4.jpg"><img loading="lazy" decoding="async" src="https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4.jpg" alt="Lily Bergamo_PS4" width="620" height="349" class="aligncenter size-full wp-image-171637" srcset="https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4.jpg 620w, https://gamingbolt.com/wp-content/uploads/2013/09/Lily-Bergamo_PS4-300x168.jpg 300w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Grasshopper Manufacture&#8217;s Goichi Suda aka Suda 51 recently praised the development aspects of the PS4, especially with regards to the speed, in an interview with Famitsu. The developer is working on bringing Lily Bergamo exclusively to the console.</p>
<p>“The most impressive one to me so far has got to be ‘speed’. As a video game console, that’s the part the stood out to me the most for the PlayStation 4. We make games, so we want to make them fun, and we also put a lot of effort into making them as appealing as possible. In order to do that, we need hardware that can show ‘speed’.</p>
<p>“When it comes to making games, having this ‘speed’ available as an ingredient really puts us at ease. Even as we currently develop, we can really feel the response of having it available.”</p>
<p>Suda didn&#8217;t clarify on what aspect of the hardware offered the speed though. As for Lily Begamo, it apparently came about when GungHo Entertainment CE Kazuki Morishita and Goichi Suda brainstormed for a bit. “I’ve been keeping an eye on the PS4 from its early stages, and decided to challenge this platform, so we decided to develop it for PS4.&#8221;</p>
<p>Lily Bergamo is expected to release in 2014.</p>
<p><a href="http://www.siliconera.com/2014/02/18/suda51-developing-lily-bergamo-playstation-4/">(Source)</a></p>
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		<title>GungHo President: &#8220;Japanese Games Are in Their Darkest Time Right Now&#8221;</title>
		<link>https://gamingbolt.com/gungho-president-japanese-games-are-in-their-darkest-time-right-now</link>
					<comments>https://gamingbolt.com/gungho-president-japanese-games-are-in-their-darkest-time-right-now#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Tue, 21 May 2013 08:23:45 +0000</pubDate>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[GungHo Entertainment]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[PS Vita]]></category>
		<category><![CDATA[Puzzle & Dragons]]></category>
		<guid isPermaLink="false">http://gamingbolt.com/?p=156050</guid>

					<description><![CDATA[President Kazuki Morishita feels Japanese devs should go back to basics.]]></description>
										<content:encoded><![CDATA[<p><span style="float: left;color: #b00000;font-family: Georgia;font-size: 60px;line-height: 35px;padding-right: 6px">K</span>azuki Morishita is a little down about the Japanese gaming industry. Speaking to <a href="http://www.gamasutra.com/view/feature/192416/killer__dragons_the_gungho_and_.php?page=3">Gamasutra</a>, the GungHo President spoke about how &#8220;Japanese games are in their darkest times right now.&#8221;</p>
<p>He states that, &#8220;There&#8217;s no way to go but up, if that&#8217;s the case. In terms of making games, I think Japanese developers need to go back to basics about why they make games in the first place, which is to make good games. </p>
<p>&#8220;At GungHo, that&#8217;s what we do. We think about games and come up with good ideas and do our best to make it as best as possible, and all we&#8217;ll do is keep doing that. Sooner or later, that&#8217;ll pay off.&#8221;</p>
<p>Seeing as how GungHo is raking in the money for Puzzle &amp; Dragons (at a cool $3.75 million a day) and readying Ragnarok Odyssey for PS Vita, it&#8217;s not like he doesn&#8217;t know what he&#8217;s talking aout.</p>
<p>&#8220;We would like in the future, worldwide-wise, we want people from all over the world to play our games and enjoy our games, and that&#8217;s pretty much our main goal moving forward. </p>
<p>&#8220;In terms of how to do that &#8211; in terms of strategy? We go back to the basic principle, which is just, make the game fun for everybody. Honestly, that&#8217;s the only thing I think about: how to make games that are fun.&#8221;</p>
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