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	<title>Half Life 2: Episode 2 &#8211; Video Game News, Reviews, Walkthroughs And Guides | GamingBolt</title>
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		<title>15 Games Whose Conclusion Came Out of Nowhere</title>
		<link>https://gamingbolt.com/15-games-whose-conclusion-came-out-of-nowhere</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 31 Mar 2021 08:57:56 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Dishonored]]></category>
		<category><![CDATA[Enslaved: Odyssey to the West]]></category>
		<category><![CDATA[Gears 4]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Halo 2]]></category>
		<category><![CDATA[Kentucky Route Zero]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Metroid Fusion]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[The Wolf Among Us]]></category>
		<category><![CDATA[Vanquish]]></category>
		<category><![CDATA[Wolfenstein 2: The New Colossus]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=473627</guid>

					<description><![CDATA[Things could have ended on a higher note with these titles but alas.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">H</span>ave you ever played a game, enjoying its various highs and lows but dreading the inevitable conclusion? Has said conclusion come out of nowhere, leading to the desire for more? Let&#8217;s take a look at 15 games that encapsulated that feeling. Spoilers incoming so be warned.</p>
<p><b>Vanquish</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg"><img fetchpriority="high" decoding="async" class="aligncenter wp-image-424418" src="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg" alt="Vanquish" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/12/Vanquish-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Rocket sliding into cover and vaulting over in slow-mo to gun down foes never looked or felt as good as it did in <em>Vanquish</em>. But even at roughly six hours for the main campaign, it just simply ended following the battle with Bogey Alpha and Bravo. No final battle with Victor Zaitsev, who subsequently escapes and destroys Providence. Even US president Elizabeth Winters, who sought to destroy Moscow with Providence&#8217;s microwave transmitter, simply kills herself. At least Sam and Elena survived so that&#8217;s nice.</p>
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		<title>15 Annoying Things About Video Game Endings That Only Players Will Understand</title>
		<link>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand</link>
					<comments>https://gamingbolt.com/15-annoying-things-about-video-game-endings-that-only-players-will-understand#respond</comments>
		
		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 30 Mar 2020 07:53:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[assassins creed 3]]></category>
		<category><![CDATA[Dead Rising 4]]></category>
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		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Half Life]]></category>
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		<category><![CDATA[Kingdom Hearts 3]]></category>
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		<category><![CDATA[The Division]]></category>
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		<guid isPermaLink="false">https://gamingbolt.com/?p=435039</guid>

					<description><![CDATA[Pulling off a great ending in video games is harder than you'd think.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s easy to underestimate just how important an ending can be for a game. The overall experience could be fantastic but have an underwhelming ending, thus tainting an overall great game. Bad endings in video games are nothing new but there are other ways to mess up a conclusion. Let&#8217;s take a look at 15 annoying things about endings that more than a few players will have dealt with.</p>
<p><b>DLC Required</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg"><img decoding="async" class="aligncenter wp-image-292583" src="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg" alt="" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising.jpg 670w, https://gamingbolt.com/wp-content/uploads/2017/03/dead-rising-4-frank-rising-300x168.jpg 300w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Remember how Frank West valiantly sacrificed himself at the end of Dead Rising 4 so that Vicky and Brad could escape? Yeah, that&#8217;s not the “true” ending. Purchasing the Frank Rising DLC reveals that West actually became a zombie, got better and then maybe escaped (or not, depending on your choices). Unfortunately this wouldn&#8217;t be the first time that a game&#8217;s “true” ending would be gated behind DLC – see Asura&#8217;s Wrath, also conveniently published by Capcom.</p>
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		<title>Half-Life 2 Episodes Got Too Ambitious To Finish, Per Valve</title>
		<link>https://gamingbolt.com/half-life-2-episodes-got-too-ambitious-to-finish-per-valve</link>
					<comments>https://gamingbolt.com/half-life-2-episodes-got-too-ambitious-to-finish-per-valve#respond</comments>
		
		<dc:creator><![CDATA[Landon Wright]]></dc:creator>
		<pubDate>Tue, 24 Mar 2020 01:21:27 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half Life 2 Episode 1]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
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		<category><![CDATA[Valve]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=436037</guid>

					<description><![CDATA[The company explains the abrupt end to the episodic releases.]]></description>
										<content:encoded><![CDATA[<p><a href="https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1.jpg"><img decoding="async" class="alignnone wp-image-423180" src="https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1.jpg" alt="half life" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1-1024x576.jpg 1024w, https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/11/half-life-1-1536x864.jpg 1536w" sizes="(max-width: 620px) 100vw, 620px" /></a></p>
<p>Today, we got the very long awaited next entry in the shooter franchise, <em>Half-Life: Alyx</em>. It wasn&#8217;t the return many thought they&#8217;d see (and to be fair, most people had probably long given up hope of seeing any type of return), <a href="https://gamingbolt.com/half-life-alyxs-first-review-is-in">but it&#8217;s a solid affair all the same</a>. But what exactly happened to the franchise to put it on ice for so long, and not just that, but leave us with a massive cliffhanger in <em>Half-Life 2: Episode 2</em>? Well, a part of that mystery was unveiled today.</p>
<p>In an interview with <a href="https://www.ign.com/articles/valve-explains-why-half-life-2-episode-3-was-never-made" target="_blank" rel="noopener noreferrer">IGN</a>, Level Designer Dario Casali explained what happened. The simple crux of things is that it all became bigger than they expected. Part of the reason of doing the episode format was to create smaller, bite-sized continuations of the narrative. But the ambition of the episodes got out of hand, as they added more and more, and in the end they decided the overall project was going farther than originally intended, especially as more crew had to be brought in to finish things.</p>
<p>“After working on<em> Half-Life 2</em> for six years we decided we didn&#8217;t want to go dark for so long. That&#8217;s why we started doing the episodes where we thought, ‘well, we have the stable technology now. We understand the characters, we understand the story, we have most of the mechanics. Let&#8217;s just bite off little chunks and then release more often. We think players are going to prefer that from waiting six years and going through however many delays we went through.&#8221;</p>
<p>“We found ourselves creeping ever forward towards, ‘Well, let&#8217;s just keeping putting more and more, and more, and more stuff in this game because we want to make it as good as we can,’” he continued, “and then we realized these episodes are turning more into sequels.”</p>
<p>While many people assumed that the biggest reason the games were put on ice was Valve&#8217;s continued building of the Steam storefront, it seems that was only part of the reason, and that the whole thing grew well above what it was intended to be. It makes sense, considering <em>Half-Life</em> has always been an ambitious series that has utilized new tech, such as <em>Half-Life: Alyx</em> does with VR. So will we ever see a <em>Half-Life 3</em> keeping this in mind? Well, only time will tell.</p>
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		<title>15 More Abrupt Video Game Endings That Annoyed The Hell Out of You</title>
		<link>https://gamingbolt.com/15-more-abrupt-video-game-endings-that-annoyed-the-hell-of-out-you</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Wed, 04 Mar 2020 11:25:25 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
		<category><![CDATA[Borderlands]]></category>
		<category><![CDATA[Dark Souls]]></category>
		<category><![CDATA[Destiny]]></category>
		<category><![CDATA[Deus Ex: Mankind Divided]]></category>
		<category><![CDATA[Furi]]></category>
		<category><![CDATA[Gears 5]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[homefront]]></category>
		<category><![CDATA[layers of fear]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Monkey Island 2]]></category>
		<category><![CDATA[No Man's Sky]]></category>
		<category><![CDATA[rage 2]]></category>
		<category><![CDATA[Rainbow Six Vegas 2]]></category>
		<category><![CDATA[Star Wars: The Force Unleashed 2]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=420768</guid>

					<description><![CDATA[Yes, that's really it for these games, even after everything you've just been through.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">I</span>t&#8217;s always a shame to finish a game, whether it&#8217;s a long-winded RPG or a short but sweet first person shooter, only for things to just end. Not all abrupt endings are terrible (see The Last of Us) but some stand out as offering an underwhelming payoff as opposed to a strong emotional finish. Let&#8217;s take a look at 15 more of these endings here.<b> Spoilers abound for recent games so you&#8217;ve been warned.</b></p>
<p><b>RAGE 2</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-399503" src="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1.jpg" alt="rage 2" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1-768x432.jpg 768w, https://gamingbolt.com/wp-content/uploads/2019/05/rage-2-1-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>For all intents and purposes, RAGE 2&#8217;s story is stupidly simple. You meet the members of Project Dagger, fight General Cross and corrupt him with a virus that prevents more of his clones being made. The virus happens to be lethal to Walker, the protagonist, as well. But lo and behold, his friend Lily saves him, there&#8217;s a rendezvous with the Project Dagger members again and&#8230;that&#8217;s it. It&#8217;s not a terrible cliffhanger like RAGE 1 but that&#8217;s not saying much.</p>
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		<title>15 Most Catastrophic Endings In Games</title>
		<link>https://gamingbolt.com/15-most-catastrophic-endings-in-games</link>
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		<dc:creator><![CDATA[Shubhankar Parijat]]></dc:creator>
		<pubDate>Mon, 26 Aug 2019 16:11:10 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[A Way Out]]></category>
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		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[InFamous 2]]></category>
		<category><![CDATA[killzone 2]]></category>
		<category><![CDATA[Mass Effect 3]]></category>
		<category><![CDATA[Persona 3]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[Resistance 2]]></category>
		<category><![CDATA[Shadow of War]]></category>
		<category><![CDATA[Spec Ops: The Line]]></category>
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		<category><![CDATA[The Walking Dead: Season 1]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=412471</guid>

					<description><![CDATA[The exact opposite of a happy ending.
]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">W</span>e all love a nice, clean ending where everyone goes riding off into the sunset to happily live out the rest of their days- but we don&#8217;t always get one. Sometimes, things just don&#8217;t pan out that way, and what we&#8217;re left with instead is games that hammer their brutality and unrelenting cruelty home with even crueler endings that devastate us to our very core. In this feature, we&#8217;ll be taking a look at fifteen such endings.</p>
<p>It goes without saying, but owing to this feature&#8217;s nature, there will be major spoilers ahead for every game we speak about. So if you see us beginning to talk about a game you&#8217;d rather not have spoiled for you, go ahead and skip to the next entry.</p>
<p><strong>PERSONA 3</strong></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2012/12/persona-3.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-129962" src="https://gamingbolt.com/wp-content/uploads/2012/12/persona-3.jpg" alt="" width="620" height="388" srcset="https://gamingbolt.com/wp-content/uploads/2012/12/persona-3.jpg 1920w, https://gamingbolt.com/wp-content/uploads/2012/12/persona-3-300x187.jpg 300w, https://gamingbolt.com/wp-content/uploads/2012/12/persona-3-1024x640.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p><em>Persona 3&#8217;s </em>ending is an unpleasant one in a slightly different way- while we do end up managing to beat the larger threat and save the world and all that, it ends up extracting a heavy toll. The main protagonist ends up sacrificing himself to keep Nyx sealed away. It&#8217;s a much more personal loss, and sure, in the grand scheme of things the good outweighs the bad- but it still hits you like a ton of bricks.</p>
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		<title>Amazing Facts About The Half Life Series You Probably Don&#8217;t Know</title>
		<link>https://gamingbolt.com/amazing-facts-about-the-half-life-series-you-probably-dont-know</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 04 Dec 2017 18:15:57 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
		<category><![CDATA[Slider]]></category>
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		<category><![CDATA[Half Life 2]]></category>
		<category><![CDATA[Half Life 2 Episode 3]]></category>
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		<category><![CDATA[Half Life 3]]></category>
		<category><![CDATA[Half Life: Blue Shift]]></category>
		<category><![CDATA[Valve Corporation]]></category>
		<guid isPermaLink="false">https://gamingbolt.com/?p=313262</guid>

					<description><![CDATA[The right man in the wrong place can learn quite a few interesting things about Half Life.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">V</span>alve&#8217;s Half Life is an iconic series, winning numerous awards for its innovation and story-telling while contributing heavily to the FPS eSports scene we have today. And while we never truly saw the end of Freeman&#8217;s tale, there are plenty of amazing facts about Half Life, Half Life 2 and their various episodes and expansions that are fun to look back on.</p>
<p><b>Back to the Drawing Board</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2017/11/Half-Life.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-313362" src="https://gamingbolt.com/wp-content/uploads/2017/11/Half-Life.jpg" alt="Half Life" width="620" height="348" srcset="https://gamingbolt.com/wp-content/uploads/2017/11/Half-Life.jpg 888w, https://gamingbolt.com/wp-content/uploads/2017/11/Half-Life-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2017/11/Half-Life-768x432.jpg 768w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>Even with its legendary status, it took a long while for Half Life to reach that point. In 1997, as per the Valve Timeline in the Valve Employee Handbook, internal reviews on the game said that Half Life wasn&#8217;t good enough to ship. Which isn&#8217;t out of the ordinary for games but it also said that the Half Life team went back to the drawing board and started from scratch. Talk about an urge for perfection.</p>
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		<title>15 Times The Player Was Completely Helpless</title>
		<link>https://gamingbolt.com/15-times-the-player-was-completely-helpless</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 31 Jul 2017 12:19:32 +0000</pubDate>
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		<category><![CDATA[Prey]]></category>
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		<guid isPermaLink="false">http://gamingbolt.com/?p=301360</guid>

					<description><![CDATA[Do you feel in charge? With some of these games, you're definitely not.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">T</span>here are many games which make no bones about empowering the player and providing the tools for near-endless miracles. However, sometimes games like to go the opposite way. They like to take power away from the player or make them feel helpless. Though it may only be particular sequences and scenes, here are 15 times video games rendered the player completely helpless.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><b>Oracle &#8220;Dies&#8221; &#8211; Batman: Arkham City</b></p>
<p><a href="https://gamingbolt.com/wp-content/uploads/2015/04/Batman-Arkham-Knight-4K.jpg"><img loading="lazy" decoding="async" class="aligncenter wp-image-229903" src="https://gamingbolt.com/wp-content/uploads/2015/04/Batman-Arkham-Knight-4K.jpg" alt="Batman Arkham Knight 4K" width="620" height="349" srcset="https://gamingbolt.com/wp-content/uploads/2015/04/Batman-Arkham-Knight-4K.jpg 3686w, https://gamingbolt.com/wp-content/uploads/2015/04/Batman-Arkham-Knight-4K-300x169.jpg 300w, https://gamingbolt.com/wp-content/uploads/2015/04/Batman-Arkham-Knight-4K-1024x576.jpg 1024w" sizes="auto, (max-width: 620px) 100vw, 620px" /></a></p>
<p>So technically Barbara Gordon aka Oracle didn&#8217;t die – it was actually Scarecrow&#8217;s Fear Toxin fooling Batman into thinking such. However, the Dark Knight didn&#8217;t know this at the time. To him, Barbara inhaled a ton of Fear Toxin and shot herself to avoid whatever monstrosity she saw Batman as. To Rocksteady&#8217;s credit, even if we didn&#8217;t notice the gas present on Batman&#8217;s side, we would&#8217;ve sworn that this was the end of Oracle.</p>
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		<title>15 More Saddest Scenes In Video Games</title>
		<link>https://gamingbolt.com/15-more-saddest-scenes-in-video-games</link>
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		<dc:creator><![CDATA[Ravi Sinha]]></dc:creator>
		<pubDate>Mon, 17 Jul 2017 13:38:47 +0000</pubDate>
				<category><![CDATA[Feature]]></category>
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		<category><![CDATA[battlefield 1]]></category>
		<category><![CDATA[final fantasy 15]]></category>
		<category><![CDATA[final fantasy 7]]></category>
		<category><![CDATA[Gears of War 2]]></category>
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		<category><![CDATA[Life Is Strange]]></category>
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		<category><![CDATA[The Walking Dead: Season 1]]></category>
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		<category><![CDATA[yakuza 3]]></category>
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					<description><![CDATA[Some moments come and go but some tragic scenes are forever.]]></description>
										<content:encoded><![CDATA[<p><span class="bigchar">L</span>ife is adorned with both happy and sad moments. Video games are no exception and while many things in a game could make you sad – like messing up a perfect run in Dead Cells or losing a ranked match – there are some really tragic scenes which stay with you for years. Let&#8217;s take a look at 15 of the saddest scenes in video games as examples.</p>
<p><em>Note: The views expressed in this article are those of the author and do not necessarily represent the views of, and should not be attributed to, GamingBolt as an organization.</em></p>
<p><b>Rikiya&#8217;s Sacrifice &#8211; Yakuza 3</b></p>
<p><iframe loading="lazy" title="15 Saddest Scenes In Video Games That Will Stay With You For Years" width="500" height="281" src="https://www.youtube.com/embed/G6XCcS-R3Jw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe></p>
<p>The very premise of Yakuza 3 – where Kiryu Kazuma is trying to prevent his orphanage from being destroyed – is sad enough. However, when Rikiya sacrifices himself to save Kiryu from a bullet, so many major emotional developments come to a head. Rikiya considered Kiryu to be his brother and his death caused the latter to cry for the very first time. Knowing Kiryu and the nonsense he&#8217;s been through, that&#8217;s saying something.</p>
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